--- tags: - robotics - mujoco - articulated-objects - humanoid --- # DragMesh-3 · artifacts Assets and evidence for [DragMesh-3](https://github.com/AIGeeksGroup/DragMesh-3). This model-type repository is an artifact hub, not a newly trained model release. - **interaction/**: curated 200-rollout baseline, exact asset bundle, manifests, audits, selected review videos and frozen pipeline reference/runtime archives. - **scene/**: seven complete room-scene archives, SHA-256 manifests and model-load results. Each archive contains MJCF and every mesh/texture referenced by that MJCF. Code lives on GitHub: `main` for CoDA → UMR → MuJoCo interaction and controller adaptation; `scene` for SceneSmith generation/export. SONIC is the current baseline; SuperMimic training and adapter integration are planned. ## Download ```bash hf download AIGeeksGroup/DragMesh-3 --include 'interaction/*' --local-dir assets/hub hf download AIGeeksGroup/DragMesh-3 --include 'scene/*' --local-dir assets/hub ``` Inspect `interaction/source_manifest.json` and `scene/index.json`. Verify the archive SHA-256 against its manifest before extraction. Extract a room archive into a local data directory, then open `/scene.xml` in MuJoCo. No absolute mesh paths are needed. ## Provenance and limits Interaction source: [Neptune-T/DM3-rollouts](https://huggingface.co/datasets/Neptune-T/DM3-rollouts) at `1ac15a86cfc43abeea33c6eb4c98b4a7475d7854`. Original diagnostic variants, server dumps and redundant Git bundles remain at the source. The 200 rollouts are not 200 distinct objects and do not establish general success on new geometry. Scene source: local working snapshots originating from [Neptune-T/DragMesh-3-Scene](https://huggingface.co/datasets/Neptune-T/DragMesh-3-Scene) at `1796aebf7dc5837f88476010ea1da350ccc03241`. Local layouts are repackaged by actual MJCF dependency, with per-file hashes and model-load records. They are not asserted to be byte-identical copies of every historical HF file. Duplicate unreferenced meshes, render frames, caches, API logs, environments and raw source trees are omitted. Scene compilation and object-animation trajectories are not physical robot task success. A rollout must pass its own independent contact/goal/retention/collision audit on its exact scene. Keep failures separate from accepted training records. All underlying assets/models retain their source terms; no blanket relicensing applies.