import torch import torch.nn as nn import torch.nn.functional as F class DropPath(nn.Module): def __init__(self, drop_prob: float = 0.0): super().__init__() self.drop_prob = drop_prob def forward(self, x): if self.drop_prob == 0.0 or not self.training: return x keep_prob = 1.0 - self.drop_prob shape = (x.shape[0],) + (1,) * (x.ndim - 1) random_tensor = torch.rand(shape, dtype=x.dtype, device=x.device) random_tensor = torch.floor(random_tensor + keep_prob) return x * random_tensor / keep_prob def window_partition(x, window_size): # x: [B, H, W, C] B, H, W, C = x.shape x = x.view( B, H // window_size, window_size, W // window_size, window_size, C, ) windows = x.permute(0, 1, 3, 2, 4, 5).contiguous() windows = windows.view(-1, window_size, window_size, C) return windows def window_reverse(windows, window_size, H, W): num_windows = (H // window_size) * (W // window_size) B = windows.shape[0] // num_windows x = windows.view( B, H // window_size, W // window_size, window_size, window_size, -1, ) x = x.permute(0, 1, 3, 2, 4, 5).contiguous() x = x.view(B, H, W, -1) return x class Mlp(nn.Module): def __init__(self, dim, mlp_ratio=4.0): super().__init__() hidden = int(dim * mlp_ratio) self.fc1 = nn.Linear(dim, hidden) self.act = nn.GELU() self.fc2 = nn.Linear(hidden, dim) def forward(self, x): return self.fc2(self.act(self.fc1(x))) class WindowAttention(nn.Module): def __init__(self, dim, window_size, num_heads): super().__init__() assert dim % num_heads == 0, "dim должен делиться на num_heads" self.dim = dim self.window_size = window_size self.num_heads = num_heads head_dim = dim // num_heads self.scale = head_dim ** -0.5 self.relative_position_bias_table = nn.Parameter( torch.zeros((2 * window_size - 1) * (2 * window_size - 1), num_heads) ) nn.init.trunc_normal_(self.relative_position_bias_table, std=0.02) coords_h = torch.arange(window_size) coords_w = torch.arange(window_size) coords = torch.stack(torch.meshgrid(coords_h, coords_w, indexing="ij")) coords_flatten = torch.flatten(coords, 1) relative_coords = coords_flatten[:, :, None] - coords_flatten[:, None, :] relative_coords = relative_coords.permute(1, 2, 0).contiguous() relative_coords[:, :, 0] += window_size - 1 relative_coords[:, :, 1] += window_size - 1 relative_coords[:, :, 0] *= 2 * window_size - 1 relative_position_index = relative_coords.sum(-1) self.register_buffer("relative_position_index", relative_position_index) self.qkv = nn.Linear(dim, dim * 3) self.proj = nn.Linear(dim, dim) self.softmax = nn.Softmax(dim=-1) def forward(self, x, mask=None): # x: [B_windows, N, C] B_, N, C = x.shape qkv = self.qkv(x) qkv = qkv.reshape(B_, N, 3, self.num_heads, C // self.num_heads) qkv = qkv.permute(2, 0, 3, 1, 4) q, k, v = qkv.unbind(0) attn = (q * self.scale) @ k.transpose(-2, -1) relative_position_bias = self.relative_position_bias_table[ self.relative_position_index.view(-1) ].view( self.window_size * self.window_size, self.window_size * self.window_size, -1, ) relative_position_bias = relative_position_bias.permute(2, 0, 1).contiguous() attn = attn + relative_position_bias.unsqueeze(0) if mask is not None: nW = mask.shape[0] attn = attn.view(B_ // nW, nW, self.num_heads, N, N) attn = attn + mask.unsqueeze(1).unsqueeze(0) attn = attn.view(-1, self.num_heads, N, N) attn = self.softmax(attn) x = (attn @ v).transpose(1, 2).reshape(B_, N, C) x = self.proj(x) return x class SwinBlock(nn.Module): def __init__( self, dim, num_heads, window_size, shift_size=0, mlp_ratio=4.0, drop_path=0.0, ): super().__init__() self.window_size = window_size self.shift_size = shift_size self.norm1 = nn.LayerNorm(dim) self.attn = WindowAttention( dim=dim, window_size=window_size, num_heads=num_heads, ) self.drop_path1 = DropPath(drop_path) self.drop_path2 = DropPath(drop_path) self.norm2 = nn.LayerNorm(dim) self.mlp = Mlp(dim=dim, mlp_ratio=mlp_ratio) def _make_mask(self, H, W, shift_size, device): img_mask = torch.zeros((1, H, W, 1), device=device) h_slices = ( slice(0, -self.window_size), slice(-self.window_size, -shift_size), slice(-shift_size, None), ) w_slices = ( slice(0, -self.window_size), slice(-self.window_size, -shift_size), slice(-shift_size, None), ) cnt = 0 for h in h_slices: for w in w_slices: img_mask[:, h, w, :] = cnt cnt += 1 mask_windows = window_partition(img_mask, self.window_size) mask_windows = mask_windows.view(-1, self.window_size * self.window_size) attn_mask = mask_windows.unsqueeze(1) - mask_windows.unsqueeze(2) attn_mask = attn_mask.masked_fill(attn_mask != 0, -100.0) attn_mask = attn_mask.masked_fill(attn_mask == 0, 0.0) return attn_mask def forward(self, x, H, W): # x: [B, H*W, C] B, L, C = x.shape shortcut = x x = self.norm1(x) x = x.view(B, H, W, C) pad_r = (self.window_size - W % self.window_size) % self.window_size pad_b = (self.window_size - H % self.window_size) % self.window_size x = F.pad(x, (0, 0, 0, pad_r, 0, pad_b)) _, Hp, Wp, _ = x.shape shift_size = self.shift_size if min(Hp, Wp) > self.window_size else 0 if shift_size > 0: shifted = torch.roll(x, shifts=(-shift_size, -shift_size), dims=(1, 2)) attn_mask = self._make_mask(Hp, Wp, shift_size, x.device) else: shifted = x attn_mask = None x_windows = window_partition(shifted, self.window_size) x_windows = x_windows.view(-1, self.window_size * self.window_size, C) attn_windows = self.attn(x_windows, mask=attn_mask) attn_windows = attn_windows.view(-1, self.window_size, self.window_size, C) shifted = window_reverse(attn_windows, self.window_size, Hp, Wp) if shift_size > 0: x = torch.roll(shifted, shifts=(shift_size, shift_size), dims=(1, 2)) else: x = shifted if pad_r > 0 or pad_b > 0: x = x[:, :H, :W, :].contiguous() x = x.view(B, H * W, C) x = shortcut + self.drop_path1(x) x = x + self.drop_path2(self.mlp(self.norm2(x))) return x class UpscalerTransformer(nn.Module): """ Лёгкая трансформерная сеть для апскейла x2. Вход: [B, 3, 128, 128] Выход: [B, 3, 256, 256] """ def __init__( self, dim=256, depth=8, num_heads=8, window_size=8, mlp_ratio=4.0, ): super().__init__() assert dim % num_heads == 0, "dim должен делиться на num_heads" self.conv_first = nn.Conv2d(3, dim, kernel_size=3, padding=1) self.layers = nn.ModuleList( [ SwinBlock( dim=dim, num_heads=num_heads, window_size=window_size, shift_size=0 if i % 2 == 0 else window_size // 2, mlp_ratio=mlp_ratio, ) for i in range(depth) ] ) self.norm = nn.LayerNorm(dim) self.conv_feat = nn.Conv2d(dim, dim, kernel_size=3, padding=1) # PixelShuffle x2: # conv делает 3 * 2 * 2 = 12 каналов, # PixelShuffle собирает из них RGB x2 размера. self.up = nn.Sequential( nn.Conv2d(dim, 3 * 4, kernel_size=3, padding=1), nn.PixelShuffle(2), ) self.conv_last = nn.Conv2d(3, 3, kernel_size=3, padding=1) self.apply(self._init_weights) def _init_weights(self, m): if isinstance(m, nn.Linear): nn.init.trunc_normal_(m.weight, std=0.02) if m.bias is not None: nn.init.constant_(m.bias, 0.0) elif isinstance(m, nn.LayerNorm): nn.init.constant_(m.bias, 0.0) nn.init.constant_(m.weight, 1.0) elif isinstance(m, nn.Conv2d): nn.init.kaiming_normal_(m.weight, mode="fan_out", nonlinearity="relu") if m.bias is not None: nn.init.constant_(m.bias, 0.0) def forward(self, x): base = F.interpolate(x, scale_factor=2, mode="bicubic", align_corners=False) f = self.conv_first(x) shortcut = f B, C, H, W = f.shape f = f.flatten(2).transpose(1, 2) for layer in self.layers: f = layer(f, H, W) f = self.norm(f) f = f.transpose(1, 2).reshape(B, C, H, W) f = self.conv_feat(f + shortcut) out = self.up(f) out = self.conv_last(out) return base + out