--- tags: - comfyui - lora --- # rh-lora [](README_cn.md) [](https://www.runninghub.ai/call-api?utm_source=huggingface&utm_medium=badge&utm_campaign=api_promotion&utm_content=rh-2094270900408512514) [](https://www.runninghub.ai?utm_source=huggingface&utm_medium=badge&utm_campaign=model_upload&utm_content=rh-2094270900408512514) [](https://www.runninghub.cn?utm_source=huggingface&utm_medium=badge&utm_campaign=model_upload&utm_content=rh-2094270900408512514) ## Description | Field | Content | |---|---| | Model Name | rh-lora | | Model Type | LoRA | | Platforms | ComfyUI / RunningHub / Hugging Face | | Author | RunningHub-[@四只兔子](https://www.runninghub.cn/user-center/1903712633437167617) | | Original | https://www.runninghub.cn/model/public/2094270900408512514 | | Try online | [https://www.runninghub.ai](https://www.runninghub.ai?utm_source=huggingface&utm_medium=basic_info&utm_campaign=model_upload&utm_content=rh-2094270900408512514) | | | [https://www.runninghub.cn/runninghub-api-doc-en/](https://www.runninghub.cn/runninghub-api-doc-en/?utm_source=huggingface&utm_medium=basic_info&utm_campaign=api_doc&utm_content=rh-2094270900408512514) | ## About this model
This is a general-purpose motion support LoRA, not a combat-only LoRA. It can be used for running / sports / dance / acrobatics / character interaction / combat / weapon motion and other dynamic scenes.
这是一个通用动态辅助 LoRA,并不是战斗专用模型,可用于跑步 / 体育 / 舞蹈 / 翻滚跳跃 / 人物互动 / 战斗 / 武器动作等动态场景。
Standalone use: around 0.9 is currently recommended.
单独使用时,目前推荐权重约为 0.9。
When used alone, Motion Continuity Repair needs a relatively high weight to produce a clear effect on motion continuity / slow-motion tendency / missing transitions / prompt-following.
单独使用时,需要相对较高的权重,才能比较明显地影响动作连续性 / 慢动作倾向 / 动作断链 / 提示词遵循度。
With a Combat LoRA: Stage 1 around 0.5–0.7 is recommended.
搭配 Combat LoRA 时,一采推荐约 0.5–0.7。
Because Combat already provides strong motion speed and impact, Motion Continuity Repair only needs a medium weight to correct continuity / coordination / action logic without unnecessarily taking over the motion.
因为 Combat 已经提供了较强的动作速度和打击感,此时 Motion Continuity Repair 只需要中等权重来修正动作衔接 / 协调性 / 动作逻辑,避免过度接管整个动态。
More complex sequences can gradually increase the Stage 1 weight, but very high weights may begin to reshape the entire motion logic / affect visual style / or alter audio characteristics.
动作越复杂可以逐渐提高一采权重,但过高时可能开始重构整段动作逻辑 / 改变画面表现 / 影响声音特征。
Stage 2: around 0.2–0.3 is recommended.
二采建议约 0.2–0.3。
Higher Stage 2 weights may over-stabilize the sequence and reduce motion intensity / speed / impact.
二采权重过高可能会把动作收得太稳,从而削弱动作幅度 / 速度感 / 冲击力。
最简单地说就是:
单独使用:≈0.9 / 搭配 Combat:0.5–0.7 / 二采:0.2–0.3
这个才是目前测试出来的正确推荐方式。
Although it is a general-purpose LoRA, it works especially well together with a Combat LoRA. Combat provides speed and impact / Motion Continuity Repair focuses on continuity, coordination, prompt-following and interaction logic.
虽然它是一个通用 LoRA,但目前非常推荐与 Combat LoRA 搭配使用。Combat 负责速度与打击感 / Motion Continuity Repair 负责动作衔接、协调性、提示词遵循与交互逻辑。