#ifndef AWS_IO_SOCKET_H #define AWS_IO_SOCKET_H /** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include #include AWS_PUSH_SANE_WARNING_LEVEL enum aws_socket_domain { AWS_SOCKET_IPV4, AWS_SOCKET_IPV6, /* Unix domain sockets (or at least something like them) */ AWS_SOCKET_LOCAL, /* VSOCK used in inter-VM communication */ AWS_SOCKET_VSOCK, }; enum aws_socket_type { /* A streaming socket sends reliable messages over a two-way connection. * This means TCP when used with IPV4/6, and Unix domain sockets, when used with * AWS_SOCKET_LOCAL*/ AWS_SOCKET_STREAM, /* A datagram socket is connectionless and sends unreliable messages. * This means UDP when used with IPV4/6. * LOCAL and VSOCK sockets are not compatible with DGRAM.*/ AWS_SOCKET_DGRAM, }; /** * Socket Implementation type. Decides which socket implementation is used. If set to * `AWS_SOCKET_IMPL_PLATFORM_DEFAULT`, it will automatically use the platform’s default. * * PLATFORM DEFAULT SOCKET IMPLEMENTATION TYPE * Linux | AWS_SOCKET_IMPL_POSIX * Windows | AWS_SOCKET_IMPL_WINSOCK * BSD Variants| AWS_SOCKET_IMPL_POSIX * MacOS | AWS_SOCKET_IMPL_POSIX * iOS | AWS_SOCKET_IMPL_APPLE_NETWORK_FRAMEWORK */ enum aws_socket_impl_type { AWS_SOCKET_IMPL_PLATFORM_DEFAULT = 0, AWS_SOCKET_IMPL_POSIX, AWS_SOCKET_IMPL_WINSOCK, AWS_SOCKET_IMPL_APPLE_NETWORK_FRAMEWORK, }; #define AWS_NETWORK_INTERFACE_NAME_MAX 16 typedef void(aws_socket_on_shutdown_complete_fn)(void *user_data); struct aws_socket_options { enum aws_socket_type type; enum aws_socket_domain domain; enum aws_socket_impl_type impl_type; uint32_t connect_timeout_ms; /* Keepalive properties are TCP only. * Set keepalive true to periodically transmit messages for detecting a disconnected peer. * If interval or timeout are zero, then default values are used. */ uint16_t keep_alive_interval_sec; uint16_t keep_alive_timeout_sec; /* If set, sets the number of keep alive probes allowed to fail before the connection is considered * lost. If zero OS defaults are used. On Windows, this option is meaningless until Windows 10 1703.*/ uint16_t keep_alive_max_failed_probes; bool keepalive; /** * THIS IS AN EXPERIMENTAL AND UNSTABLE API * (Optional) * This property is used to bind the socket to a particular network interface by name, such as eth0 and ens32. * If this is empty, the socket will not be bound to any interface and will use OS defaults. If the provided name * is invalid, `aws_socket_init()` will error out with AWS_IO_SOCKET_INVALID_OPTIONS. This option is only * supported on Linux, macOS(bsd socket), and platforms that have either SO_BINDTODEVICE or IP_BOUND_IF. It is not * supported on Windows and Apple Network Framework. `AWS_ERROR_PLATFORM_NOT_SUPPORTED` will be raised on * unsupported platforms. */ char network_interface_name[AWS_NETWORK_INTERFACE_NAME_MAX]; }; struct aws_socket; /** * Called in client mode when an outgoing connection has succeeded or an error has occurred. * If the connection was successful error_code will be AWS_ERROR_SUCCESS and the socket has already been assigned * to the event loop specified in aws_socket_connect(). * * If an error occurred error_code will be non-zero. */ typedef void(aws_socket_on_connection_result_fn)(struct aws_socket *socket, int error_code, void *user_data); /** * Called by a listening socket when a listener accept has successfully initialized or an error has occurred. * If the listener was successful error_code will be AWS_ERROR_SUCCESS and the socket has already been assigned * to the event loop specified in aws_socket_start_accept(). * * If an error occurred error_code will be non-zero. */ typedef void(aws_socket_on_accept_started_fn)(struct aws_socket *socket, int error_code, void *user_data); /** * Called by a listening socket when either an incoming connection has been received or an error occurred. * * In the normal use-case, this function will be called multiple times over the lifetime of a single listening socket. * new_socket is already connected and initialized, and is using the same options and allocator as the listening socket. * A user may want to call aws_socket_set_options() on the new socket if different options are desired. * * new_socket is not yet assigned to an event-loop. The user should call aws_socket_assign_to_event_loop() before * performing IO operations. The user must call `aws_socket_clean_up()` and "aws_mem_release()" when they're done with * the new_socket, to free it. * * When error_code is AWS_ERROR_SUCCESS, new_socket is the recently accepted connection. * If error_code is non-zero, an error occurred and you should aws_socket_close() the socket. * * Do not call aws_socket_clean_up() from this callback. */ typedef void(aws_socket_on_accept_result_fn)( struct aws_socket *socket, int error_code, struct aws_socket *new_socket, void *user_data); /** * Callback for when the data passed to a call to aws_socket_write() has either completed or failed. * On success, error_code will be AWS_ERROR_SUCCESS. * * `socket` may be NULL in the callback if the socket is released and cleaned up before the callback is triggered. */ typedef void( aws_socket_on_write_completed_fn)(struct aws_socket *socket, int error_code, size_t bytes_written, void *user_data); /** * Callback for when socket is either readable (edge-triggered) or when an error has occurred. If the socket is * readable, error_code will be AWS_ERROR_SUCCESS. * * `socket` may be NULL in the callback if the socket is released and cleaned up before the callback is triggered. */ typedef void(aws_socket_on_readable_fn)(struct aws_socket *socket, int error_code, void *user_data); #ifdef _WIN32 # define AWS_ADDRESS_MAX_LEN 256 #else # include # define AWS_ADDRESS_MAX_LEN sizeof(((struct sockaddr_un *)0)->sun_path) #endif struct aws_socket_endpoint { char address[AWS_ADDRESS_MAX_LEN]; uint32_t port; }; struct aws_socket { struct aws_socket_vtable *vtable; struct aws_allocator *allocator; struct aws_socket_endpoint local_endpoint; struct aws_socket_endpoint remote_endpoint; struct aws_socket_options options; struct aws_io_handle io_handle; struct aws_event_loop *event_loop; struct aws_channel_handler *handler; int state; aws_socket_on_readable_fn *readable_fn; void *readable_user_data; aws_socket_on_connection_result_fn *connection_result_fn; aws_socket_on_accept_result_fn *accept_result_fn; void *connect_accept_user_data; void *impl; }; struct aws_socket_connect_options { const struct aws_socket_endpoint *remote_endpoint; struct aws_event_loop *event_loop; aws_socket_on_connection_result_fn *on_connection_result; void *user_data; /* * This is only set when using Apple SecItem for TLS negotiation. * Apple Network Connections using SecItem require all TLS configuration options at the point of * creating the socket slot as it handles both the TCP and TLS negotiation before returning a * valid socket for use. */ struct aws_tls_connection_options *tls_connection_options; }; struct aws_socket_listener_options { aws_socket_on_accept_result_fn *on_accept_result; void *on_accept_result_user_data; // This callback is invoked when the listener starts accepting incoming connections. // If the callback set, the socket must not be released before the callback invoked. aws_socket_on_accept_started_fn *on_accept_start; void *on_accept_start_user_data; }; struct aws_socket_bind_options { const struct aws_socket_endpoint *local_endpoint; void *user_data; /* * This is only set when using Apple SecItem for TLS negotiation. * Apple Network Connections using SecItem require all TLS configuration options at the point of * creating the socket slot as it handles both the TCP and TLS negotiation before returning a * valid socket for use. * Socket bind also needs an event loop to run its verification block. */ struct aws_event_loop *event_loop; struct aws_tls_connection_options *tls_connection_options; }; struct aws_byte_buf; struct aws_byte_cursor; AWS_EXTERN_C_BEGIN /** * Initializes a socket object with socket options. options will be copied. */ AWS_IO_API int aws_socket_init( struct aws_socket *socket, struct aws_allocator *alloc, const struct aws_socket_options *options); /** * Shuts down any pending operations on the socket, and cleans up state. The socket object can be re-initialized after * this operation. This function calls aws_socket_close. If you have not already called aws_socket_close() on the * socket, all of the rules for aws_socket_close() apply here. In this case it will not fail if you use the function * improperly, but on some platforms you will certainly leak memory. * * If the socket has already been closed, you can safely, call this from any thread. */ AWS_IO_API void aws_socket_clean_up(struct aws_socket *socket); /** * Connects to a remote endpoint. In UDP, this simply binds the socket to a remote address for use with * `aws_socket_write()`, and if the operation is successful, the socket can immediately be used for write operations. * * In TCP, LOCAL and VSOCK this function will not block. If the return value is successful, then you must wait on the * `on_connection_result()` callback to be invoked before using the socket. * * If an event_loop is provided for UDP sockets, a notification will be sent on * on_connection_result in the event-loop's thread. Upon completion, the socket will already be assigned * an event loop. If NULL is passed for UDP, it will immediately return upon success, but you must call * aws_socket_assign_to_event_loop before use. */ AWS_IO_API int aws_socket_connect(struct aws_socket *socket, struct aws_socket_connect_options *socket_connect_options); /** * Binds the socket to a local address. In UDP mode, the socket is ready for `aws_socket_read()` operations. In * connection oriented modes, you still must call `aws_socket_listen()` and `aws_socket_start_accept()` before using the * socket. local_endpoint is copied. */ AWS_IO_API int aws_socket_bind(struct aws_socket *socket, struct aws_socket_bind_options *socket_bind_options); /** * Get the local address which the socket is bound to. * Raises an error if no address is bound. */ AWS_IO_API int aws_socket_get_bound_address(const struct aws_socket *socket, struct aws_socket_endpoint *out_address); /** * TCP, LOCAL and VSOCK only. Sets up the socket to listen on the address bound to in `aws_socket_bind()`. */ AWS_IO_API int aws_socket_listen(struct aws_socket *socket, int backlog_size); /** * TCP, LOCAL and VSOCK only. The socket will begin accepting new connections. This is an asynchronous operation. New * connections or errors will arrive via the `on_accept_result` callback. * * aws_socket_bind() and aws_socket_listen() must be called before calling this function. * */ AWS_IO_API int aws_socket_start_accept( struct aws_socket *socket, struct aws_event_loop *accept_loop, struct aws_socket_listener_options options); /** * TCP, LOCAL and VSOCK only. The listening socket will stop accepting new connections. * It is safe to call `aws_socket_start_accept()` again after * this operation. This can be called from any thread but be aware, * on some platforms, if you call this from outside of the current event loop's thread, it will block * until the event loop finishes processing the request for unsubscribe in it's own thread. */ AWS_IO_API int aws_socket_stop_accept(struct aws_socket *socket); /** * Calls `close()` on the socket and unregisters all io operations from the event loop. This function must be called * from the event-loop's thread unless this is a listening socket. If it's a listening socket it can be called from any * non-event-loop thread or the event-loop the socket is currently assigned to. If called from outside the event-loop, * this function will block waiting on the socket to close. If this is called from an event-loop thread other than * the one it's assigned to, it presents the possibility of a deadlock, so don't do it. * * If you are using Apple Network Framework, you should always call this function from an event-loop thread regardless * it is a server or client socket. */ AWS_IO_API int aws_socket_close(struct aws_socket *socket); /** * Calls `shutdown()` on the socket based on direction. */ AWS_IO_API int aws_socket_shutdown_dir(struct aws_socket *socket, enum aws_channel_direction dir); /** * Sets new socket options on the underlying socket. */ AWS_IO_API int aws_socket_set_options(struct aws_socket *socket, const struct aws_socket_options *options); /** * Assigns the socket to the event-loop. The socket will begin receiving read/write/error notifications after this call. * * Note: If you called connect for TCP or Unix Domain Sockets and received a connection_success callback, this has * already happened. You only need to call this function when: * * a.) This socket is a server socket (e.g. a result of a call to start_accept()) * b.) This socket is a UDP socket. */ AWS_IO_API int aws_socket_assign_to_event_loop(struct aws_socket *socket, struct aws_event_loop *event_loop); /** * Gets the event-loop the socket is assigned to. */ AWS_IO_API struct aws_event_loop *aws_socket_get_event_loop(struct aws_socket *socket); /** * Subscribes on_readable to notifications when the socket goes readable (edge-triggered). Errors will also be received * in the callback. * * Note! This function is technically not thread safe, but we do not enforce which thread you call from. * It's your responsibility to either call this in safely (e.g. just don't call it in parallel from multiple threads) or * schedule a task to call it. If you call it before your first call to read, it will be fine. */ AWS_IO_API int aws_socket_subscribe_to_readable_events( struct aws_socket *socket, aws_socket_on_readable_fn *on_readable, void *user_data); /** * Reads from the socket. This call is non-blocking and will return `AWS_IO_SOCKET_READ_WOULD_BLOCK` if no data is * available. `read` is the amount of data read into `buffer`. * * Attempts to read enough to fill all remaining space in the buffer, from `buffer->len` to `buffer->capacity`. * `buffer->len` is updated to reflect the buffer's new length. * * * Use aws_socket_subscribe_to_readable_events() to receive notifications of when the socket goes readable. * * NOTE! This function must be called from the event-loop used in aws_socket_assign_to_event_loop */ AWS_IO_API int aws_socket_read(struct aws_socket *socket, struct aws_byte_buf *buffer, size_t *amount_read); /** * Writes to the socket. This call is non-blocking and will attempt to write as much as it can, but will queue any * remaining portion of the data for write when available. written_fn will be invoked once the entire cursor has been * written, or the write failed or was cancelled. * * NOTE! This function must be called from the event-loop used in aws_socket_assign_to_event_loop * * For client sockets, connect() and aws_socket_assign_to_event_loop() must be called before calling this. * * For incoming sockets from a listener, aws_socket_assign_to_event_loop() must be called first. */ AWS_IO_API int aws_socket_write( struct aws_socket *socket, const struct aws_byte_cursor *cursor, aws_socket_on_write_completed_fn *written_fn, void *user_data); /** * Apple Network Framework only. The callback that will triggered when aws_socket_close() finished. The callback * will be called from the socket event loop. */ AWS_IO_API int aws_socket_set_close_complete_callback( struct aws_socket *socket, aws_socket_on_shutdown_complete_fn fn, void *user_data); /** * Apple Network Framework only. The callback that will triggered when aws_socket_cleanup() finished. And * it is only safe to release the socket afterwards. The callback will be called from the socket event loop. */ AWS_IO_API int aws_socket_set_cleanup_complete_callback( struct aws_socket *socket, aws_socket_on_shutdown_complete_fn fn, void *user_data); /** * Gets the latest error from the socket. If no error has occurred AWS_OP_SUCCESS will be returned. This function does * not raise any errors to the installed error handlers. */ AWS_IO_API int aws_socket_get_error(struct aws_socket *socket); /** * Returns true if the socket is still open (doesn't mean connected or listening, only that it hasn't had close() * called. */ AWS_IO_API bool aws_socket_is_open(struct aws_socket *socket); /** * Raises AWS_IO_SOCKET_INVALID_ADDRESS and logs an error if connecting to this port is illegal. * For example, port must be in range 1-65535 to connect with IPv4. * These port values would fail eventually in aws_socket_connect(), * but you can use this function to validate earlier. */ AWS_IO_API int aws_socket_validate_port_for_connect(uint32_t port, enum aws_socket_domain domain); /** * Raises AWS_IO_SOCKET_INVALID_ADDRESS and logs an error if binding to this port is illegal. * For example, port must in range 0-65535 to bind with IPv4. * These port values would fail eventually in aws_socket_bind(), * but you can use this function to validate earlier. */ AWS_IO_API int aws_socket_validate_port_for_bind(uint32_t port, enum aws_socket_domain domain); /** * Assigns a random address (UUID) for use with AWS_SOCKET_LOCAL (Unix Domain Sockets). * For use in internal tests only. */ AWS_IO_API void aws_socket_endpoint_init_local_address_for_test(struct aws_socket_endpoint *endpoint); /** * Validates whether the network interface name is valid. On Windows, it will always return false since we don't support * network_interface_name on Windows */ AWS_IO_API bool aws_is_network_interface_name_valid(const char *interface_name); /** * Get default impl type based on the platform. * For user in internal tests only. */ AWS_IO_API enum aws_socket_impl_type aws_socket_get_default_impl_type(void); AWS_EXTERN_C_END AWS_POP_SANE_WARNING_LEVEL #endif /* AWS_IO_SOCKET_H */