Give it a camera it never had
Upload a clip. Its geometry is reconstructed at once; you then place a few camera keys in 3D — where the camera is, what it looks at, which moment of the clip it shows — and the model renders the view that was never shot.
mp4 / mov / webm · a few seconds is plenty
The studio
The left pane is exactly what the model will be conditioned on, at the resolution it will be conditioned at. Each key is one camera: a position, a point it looks at, the source frame it shows and the output frame it lands on. Between keys the camera glides; the same source frame at two keys is a freeze.
Rendering
Three forwards of the 4-step student at the 480 class. The warp is already done; what happens now is the model filling in every pixel the original camera never saw.
The take
the original frame, cropped
the warp — holes and all
the render