Give it a camera it never had

Upload a clip. Its geometry is reconstructed at once; you then place a few camera keys in 3D — where the camera is, what it looks at, which moment of the clip it shows — and the model renders the view that was never shot.

Drop a video here, or click to choose
mp4 / mov / webm · a few seconds is plenty
or start from a sample plate

The studio

The left pane is exactly what the model will be conditioned on, at the resolution it will be conditioned at. Each key is one camera: a position, a point it looks at, the source frame it shows and the output frame it lands on. Between keys the camera glides; the same source frame at two keys is a freeze.

start from a move: each replaces the keys below · Ctrl+Z undoes
what the model sees where the pixels are missing
the strip is the whole clip: shaded = the frames reconstructed, white ticks = your keys, red = a hard cut
fine-tune the keys:

Rendering

Three forwards of the 4-step student at the 480 class. The warp is already done; what happens now is the model filling in every pixel the original camera never saw.

    The take

    the original frame, cropped

    the warp — holes and all

    the render