/* * Copyright (C) 1999-2010 Anthony Lomax * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser Public License for more details. * You should have received a copy of the GNU Lesser Public License * along with this program. If not, see . */ /* Vector mathematics functions Anthony Lomax Nov 1992 */ #include #include "vector.h" /*** function to calculate dot product of 3-D vectors (A o B) */ double dot_product_3d(a1, a2, a3, b1, b2, b3) double a1, a2, a3, b1, b2, b3; { return(a1 * b1 + a2 * b2 + a3 * b3); } /*** function to calculate cross product of 3-D vectors (A X B) */ int cross_product_3d(a1, a2, a3, b1, b2, b3, p1, p2, p3) double a1, a2, a3, b1, b2, b3; double *p1, *p2, *p3; { *p1 = a2 * b3 - a3 * b2; *p2 = a3 * b1 - a1 * b3; *p3 = a1 * b2 - a2 * b1; return(0); } /*** function to calculate magnitude of 3-D vectors ||A|| */ double magnitude_3d(a1, a2, a3) double a1, a2, a3; { return(sqrt(a1 * a1 + a2 * a2 + a3 * a3)); }