MOTIONBRICKS / G1

Whole-body motion

Move with WASD. The character faces its travel direction; arrow keys turn independently.

Animated model Target keyframes

T0–T3 are consecutive 30 FPS constraints, so their exact positions are intentionally close.

Drag to orbit · wheel to zoom · tap a pad direction to move, tap it again to stop

Status
Loading model…
Plan
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Targets
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Backend
native GGML