#!/usr/bin/env python3 """Export every reconstructed ORCASat component and solid as binary glTF 2.0. glTF: metres, +Y along ram, +Z nadir, -X starboard. Right-handed rotation. Standalone part/solid geometry is centred; manifest preserves satellite placement. Assembly and module geometry use the satellite origin, not individual origins. """ from pathlib import Path import csv, hashlib, json, struct import numpy as np import cadquery as cq import build_orcasat as b TOLERANCE_MM=.08 ANGULAR_TOLERANCE_RAD=.30 def vector_glb(v): x,y,z=v return np.array([-x,z,y],dtype=float)*.001 def point_glb(v): return vector_glb((v[0],v[1],v[2]-113.5)) def tessellate_absolute(shape): # Absolute linear deflection prevents sub-millimetre spline wires from # receiving hundreds of thousands of triangles under relative meshing. from OCP.BRepTools import BRepTools from OCP.BRepMesh import BRepMesh_IncrementalMesh from OCP.BRep import BRep_Tool from OCP.TopLoc import TopLoc_Location from OCP.TopAbs import TopAbs_Orientation if not BRepTools.Triangulation_s(shape.wrapped,TOLERANCE_MM): mesher=BRepMesh_IncrementalMesh(shape.wrapped,TOLERANCE_MM,False,ANGULAR_TOLERANCE_RAD,True) assert mesher.IsDone(), 'Triangulation failed' verts=[];tris=[];offset=0 for face in shape.Faces(): location=TopLoc_Location();poly=BRep_Tool.Triangulation_s(face.wrapped,location) if poly is None:continue transform=location.Transformation() verts.extend(cq.Vector(poly.Node(i).Transformed(transform)) for i in range(1,poly.NbNodes()+1)) reverse=face.wrapped.Orientation()==TopAbs_Orientation.TopAbs_REVERSED for triangle in poly.Triangles(): a,c,d=triangle.Get() tris.append((a+offset-1,d+offset-1,c+offset-1) if reverse else (a+offset-1,c+offset-1,d+offset-1)) offset+=poly.NbNodes() return verts,tris def triangulate(shape): verts,tris=tessellate_absolute(shape) v=np.array([[q.x,q.y,q.z] for q in verts],dtype=np.float64) t=np.array(tris,dtype=np.uint32) if not len(t):raise ValueError('Solid has no triangulation') face=np.cross(v[t[:,1]]-v[t[:,0]],v[t[:,2]]-v[t[:,0]]) good=np.linalg.norm(face,axis=1)>1e-12 t=t[good];face=face[good] n=np.zeros_like(v) for k in range(3):np.add.at(n,t[:,k],face) ll=np.linalg.norm(n,axis=1) n[ll<1e-15]=(0,0,1);ll[ll<1e-15]=1 n/=ll[:,None] # Drop unused vertices left by zero-area OCCT seam triangles. used,inv=np.unique(t,return_inverse=True) return v[used],n[used],inv.reshape(-1,3).astype(np.uint32) def convert_mesh(v,n,t,centre): q=v-centre pos=np.column_stack((-q[:,0],q[:,2],q[:,1]))*.001 nor=np.column_stack((-n[:,0],n[:,2],n[:,1])) return pos.astype('.5 else .72}} idx=len(self.doc['materials']);self.doc['materials'].append(mat);self.materials[col]=idx;return idx def node(self,name,parent=0,extras=None): idx=len(self.doc['nodes']);d={'name':name,'children':[]} if extras:d['extras']=extras self.doc['nodes'].append(d);self.doc['nodes'][parent]['children'].append(idx);return idx def mesh(self,name,arrays,col,parent=0,translation=None,extras=None): pos,nor,tri=arrays pa=self.array(pos,34962,'VEC3');na=self.array(nor,34962,'VEC3');ia=self.array(tri.reshape(-1),34963,'SCALAR') idx=len(self.doc['meshes']);self.doc['meshes'].append({'name':name,'primitives':[{'attributes':{'POSITION':pa,'NORMAL':na},'indices':ia,'material':self.material(col),'mode':4}]}) n=self.node(name,parent,extras);self.doc['nodes'][n]['mesh']=idx if translation is not None:self.doc['nodes'][n]['translation']=[float(x) for x in translation] def save(self,path): path=Path(path);path.parent.mkdir(parents=True,exist_ok=True) self.doc['buffers']=[{'byteLength':len(self.bin)}] for node in self.doc['nodes']: if not node.get('children'):node.pop('children',None) raw=json.dumps(self.doc,separators=(',',':'),ensure_ascii=True).encode() raw+=b' '*((-len(raw))%4);self.bin.extend(b'\0'*((-len(self.bin))%4)) total=12+8+len(raw)+8+len(self.bin) with path.open('wb') as f: f.write(struct.pack('<4sII',b'glTF',2,total));f.write(struct.pack('