#!/usr/bin/env python """Debug: rebuild the B_03 scene, dump object boxes + camera projections, render 1 frame (Workbench). blender --background --python debug_scene.py -- --world work/B_03/world --out work/B_03/dbg """ import argparse import json import sys from pathlib import Path import bpy import numpy as np from mathutils import Matrix, Vector import bpy_extras def parse_args(): ap = argparse.ArgumentParser() ap.add_argument("--world", required=True) ap.add_argument("--out", required=True) return ap.parse_args(sys.argv[sys.argv.index("--") + 1:]) def add_mesh(name, verts, faces): me = bpy.data.meshes.new(name) me.from_pydata([tuple(float(x) for x in v) for v in verts], [], [tuple(int(x) for x in f) for f in faces]) me.update() ob = bpy.data.objects.new(name, me) bpy.context.scene.collection.objects.link(ob) return ob def main(): args = parse_args() world = Path(args.world) out = Path(args.out) out.mkdir(parents=True, exist_ok=True) spec = json.loads((world / "spec.json").read_text()) cam = json.loads((world / "camera.json").read_text()) K = np.array(cam["intrinsics"], float) E = np.array(cam["extrinsic"], float) W, H = spec["video"]["width"], spec["video"]["height"] scene = bpy.context.scene for ob in list(bpy.data.objects): bpy.data.objects.remove(ob, do_unlink=True) for mid, v in spec["meshes"].items(): z = np.load(world / "mesh" / f"{mid}.npz") add_mesh(f"mesh_{mid}", z["vertices"][0], z["faces"][0]) cam_data = bpy.data.cameras.new("cam") cam_data.sensor_fit = "HORIZONTAL" cam_data.sensor_width = 36.0 cam_data.lens = float(K[0, 0]) * 36.0 / W cam_ob = bpy.data.objects.new("cam", cam_data) bpy.context.scene.collection.objects.link(cam_ob) D = Matrix.Diagonal((1.0, -1.0, -1.0, 1.0)) cam_ob.matrix_world = Matrix(E) @ D scene.camera = cam_ob scene.render.resolution_x = W scene.render.resolution_y = H sun = bpy.data.lights.new("sun", type="SUN") sun.energy = 3.0 sun_ob = bpy.data.objects.new("sun", sun) bpy.context.scene.collection.objects.link(sun_ob) sun_ob.rotation_euler = (0.9, 0, 0.5) w = bpy.data.worlds.new("w") w.use_nodes = True w.node_tree.nodes["Background"].inputs["Color"].default_value = (0.8, 0.8, 0.8, 1) scene.world = w print("=== object bounding boxes (world) ===") dg = bpy.context.evaluated_depsgraph_get() for ob in bpy.data.objects: if ob.type != "MESH": continue corners = [ob.matrix_world @ Vector(c) for c in ob.bound_box] xs = [c.x for c in corners]; ys = [c.y for c in corners]; zs = [c.z for c in corners] print(f"{ob.name:12s} x[{min(xs):7.2f},{max(xs):7.2f}] y[{min(ys):7.2f},{max(ys):7.2f}] z[{min(zs):7.2f},{max(zs):7.2f}]") print("=== camera projection of pin COMs (should be in-frame) ===") bpy.context.view_layer.update() for name in ["Pin00", "Pin05", "Pin09"]: pos = np.load(world / "dyn" / f"{name}.npz")["pos"] p = Vector(pos[0].mean(0)) uv = bpy_extras.object_utils.world_to_camera_view(scene, cam_ob, p) print(f"{name}: blender uv=({uv.x:.3f},{uv.y:.3f}) depth={uv.z:.2f}") ball = np.load(world / "dyn" / "Ball.npz")["pos"] p = Vector(ball[0].mean(0)) uv = bpy_extras.object_utils.world_to_camera_view(scene, cam_ob, p) print(f"Ball f0: blender uv=({uv.x:.3f},{uv.y:.3f}) depth={uv.z:.2f}") p30 = Vector(ball[30].mean(0)) uv = bpy_extras.object_utils.world_to_camera_view(scene, cam_ob, p30) print(f"Ball f30: blender uv=({uv.x:.3f},{uv.y:.3f}) depth={uv.z:.2f}") scene.render.engine = "BLENDER_WORKBENCH" scene.display.render_aa = "5" scene.render.filepath = str(out / "dbg_f1.png") scene.frame_set(1) bpy.ops.render.render(write_still=True) print("wrote", out / "dbg_f1.png") if __name__ == "__main__": main()