from __future__ import annotations import argparse import pickle import sys from pathlib import Path import bpy import numpy as np def parse_args() -> argparse.Namespace: argv_source = getattr(bpy.app, "argv", None) if argv_source is None: argv_source = sys.argv argv: list[str] = [] if "--" in argv_source: argv = argv_source[argv_source.index("--") + 1 :] parser = argparse.ArgumentParser(description="Extract triangle meshes from a .blend/.glb/.gltf scene") parser.add_argument( "--input", default=None, help="Input scene path. If omitted, uses the file already opened by Blender.", ) parser.add_argument("--output", required=True, help="Output pickle path") parser.add_argument( "--frame_mode", default="first_mid_last", help="Frame sampling mode: first_only, first_mid_last, last_only, or exact:", ) return parser.parse_args(argv) def load_input_scene(input_path: str | None) -> None: if not input_path: return path = Path(input_path).resolve() if not path.exists(): raise FileNotFoundError(f"Input scene does not exist: {path}") ext = path.suffix.lower() if ext == ".blend": bpy.ops.wm.open_mainfile(filepath=str(path)) return if ext in {".glb", ".gltf"}: bpy.ops.object.select_all(action="SELECT") bpy.ops.object.delete() bpy.ops.import_scene.gltf(filepath=str(path)) return raise ValueError(f"Unsupported input scene extension: {path.suffix}") def _parse_exact_frame(mode: str) -> int | None: if not mode.startswith("exact:"): return None raw = mode.split(":", 1)[1].strip() if not raw: raise ValueError("exact frame mode requires a frame number, e.g. exact:55") return int(raw) def frame_indices(scene: bpy.types.Scene, mode: str) -> list[int]: start = int(scene.frame_start) end = int(scene.frame_end) if end < start: end = start exact = _parse_exact_frame(mode) if exact is not None: return [exact] if mode == "last_only": return [end] if mode == "first_only": return [start] if mode != "first_mid_last": raise ValueError(f"Unsupported frame_mode: {mode}") if start == end: return [start] mid = (start + end) // 2 out: list[int] = [] for f in (start, mid, end): if f not in out: out.append(f) return out def world_vertices(obj_eval: bpy.types.Object, mesh: bpy.types.Mesh) -> np.ndarray: local = np.empty(len(mesh.vertices) * 3, dtype=np.float32) mesh.vertices.foreach_get("co", local) local = local.reshape(-1, 3) mat = np.array(obj_eval.matrix_world, dtype=np.float32) rot = mat[:3, :3] trans = mat[:3, 3] return (local @ rot.T + trans).astype(np.float32, copy=False) def extract_frame(scene: bpy.types.Scene, frame: int) -> dict[str, dict[str, np.ndarray]]: scene.frame_set(frame) depsgraph = bpy.context.evaluated_depsgraph_get() out: dict[str, dict[str, np.ndarray]] = {} for obj in scene.objects: if obj.type != "MESH" or obj.hide_render: continue obj_eval = obj.evaluated_get(depsgraph) mesh = obj_eval.to_mesh(preserve_all_data_layers=False, depsgraph=depsgraph) if mesh is None: continue try: mesh.calc_loop_triangles() if len(mesh.vertices) == 0 or len(mesh.loop_triangles) == 0: continue verts = world_vertices(obj_eval, mesh) faces = np.array([tri.vertices for tri in mesh.loop_triangles], dtype=np.int32) out[obj.name] = { "vertices": verts, "faces": faces, } finally: obj_eval.to_mesh_clear() return out def main() -> None: args = parse_args() load_input_scene(args.input) output_path = Path(args.output) output_path.parent.mkdir(parents=True, exist_ok=True) scene = bpy.context.scene frames = frame_indices(scene, args.frame_mode) objects_per_frame: list[dict[str, dict[str, np.ndarray]]] = [] for frame in frames: objects_per_frame.append(extract_frame(scene, frame)) payload = { "frame_indices": frames, "objects_per_frame": objects_per_frame, } with output_path.open("wb") as f: pickle.dump(payload, f, protocol=pickle.HIGHEST_PROTOCOL) if __name__ == "__main__": main()