from __future__ import annotations import argparse import json import sys from pathlib import Path import bpy import numpy as np def parse_args() -> argparse.Namespace: argv_source = getattr(bpy.app, "argv", None) if argv_source is None: argv_source = sys.argv argv: list[str] = [] if "--" in argv_source: argv = argv_source[argv_source.index("--") + 1 :] parser = argparse.ArgumentParser(description="Extract camera pose and approximate depth from a scene") parser.add_argument("--input", required=True, help="Input .blend/.glb/.gltf scene") parser.add_argument("--output_dir", required=True, help="Output directory for camera.json and depth.npy") parser.add_argument("--frame", type=int, default=None, help="Frame to evaluate; default scene.frame_start") parser.add_argument("--max_depth_samples", type=int, default=300000) parser.add_argument("--seed", type=int, default=42) return parser.parse_args(argv) def load_input_scene(input_path: str) -> Path: path = Path(input_path).resolve() if not path.exists(): raise FileNotFoundError(f"Input scene does not exist: {path}") ext = path.suffix.lower() if ext == ".blend": bpy.ops.wm.open_mainfile(filepath=str(path)) elif ext in {".glb", ".gltf"}: bpy.ops.object.select_all(action="SELECT") bpy.ops.object.delete() bpy.ops.import_scene.gltf(filepath=str(path)) else: raise ValueError(f"Unsupported input scene extension: {path.suffix}") return path def pick_camera(scene: bpy.types.Scene) -> bpy.types.Object: if scene.camera is not None: return scene.camera cameras = [obj for obj in scene.objects if obj.type == "CAMERA"] if not cameras: raise FileNotFoundError("Scene has no camera; cannot auto-extract camera/depth metadata.") return cameras[0] def world_vertices(obj_eval: bpy.types.Object, mesh: bpy.types.Mesh) -> np.ndarray: local = np.empty(len(mesh.vertices) * 3, dtype=np.float32) mesh.vertices.foreach_get("co", local) local = local.reshape(-1, 3) mat = np.array(obj_eval.matrix_world, dtype=np.float32) rot = mat[:3, :3] trans = mat[:3, 3] return (local @ rot.T + trans).astype(np.float32, copy=False) def collect_depths(scene: bpy.types.Scene, camera: bpy.types.Object, max_samples: int, seed: int) -> np.ndarray: depsgraph = bpy.context.evaluated_depsgraph_get() w2c = np.array(camera.matrix_world.inverted(), dtype=np.float64) depths: list[np.ndarray] = [] for obj in scene.objects: if obj.type != "MESH" or obj.hide_render: continue obj_eval = obj.evaluated_get(depsgraph) mesh = obj_eval.to_mesh(preserve_all_data_layers=False, depsgraph=depsgraph) if mesh is None: continue try: if len(mesh.vertices) == 0: continue verts = world_vertices(obj_eval, mesh).astype(np.float64) cam = verts @ w2c[:3, :3].T + w2c[:3, 3] depth = -cam[:, 2] depth = depth[np.isfinite(depth) & (depth > 1e-8)] if depth.size: depths.append(depth.astype(np.float32, copy=False)) finally: obj_eval.to_mesh_clear() if not depths: return np.zeros((0,), dtype=np.float32) values = np.concatenate(depths, axis=0) if max_samples > 0 and values.size > max_samples: rng = np.random.default_rng(seed) idx = rng.choice(values.size, size=max_samples, replace=False) values = values[idx] return values.astype(np.float32, copy=False) def main() -> None: args = parse_args() scene_path = load_input_scene(args.input) scene = bpy.context.scene frame = int(args.frame) if args.frame is not None else int(scene.frame_start) scene.frame_set(frame) camera = pick_camera(scene) camera_to_world = np.array(camera.matrix_world, dtype=np.float64) world_to_camera = np.array(camera.matrix_world.inverted(), dtype=np.float64) depths = collect_depths(scene, camera, args.max_depth_samples, args.seed) output_dir = Path(args.output_dir).resolve() output_dir.mkdir(parents=True, exist_ok=True) depth_path = output_dir / "depth.npy" camera_path = output_dir / "camera.json" np.save(depth_path, depths) payload = { "scene": str(scene_path), "frame": frame, "camera_name": camera.name, "world_to_camera": world_to_camera.tolist(), "camera_to_world": camera_to_world.tolist(), "depth_path": str(depth_path), "depth_count": int(depths.size), "depth_median": float(np.median(depths)) if depths.size else None, "depth_definition": "positive mesh vertex depth in Blender camera coordinates, depth=-z_camera", } camera_path.write_text(json.dumps(payload, indent=2, ensure_ascii=False) + "\n", encoding="utf-8") print(json.dumps({"camera": str(camera_path), "depth": str(depth_path), "depth_count": int(depths.size)})) if __name__ == "__main__": main()