#!/usr/bin/env python3 from __future__ import annotations import argparse import json import sys from pathlib import Path from typing import Any, Iterable import bpy from mathutils import Matrix, Vector OBJECT_TYPES = {"MESH", "EMPTY", "ARMATURE", "CURVE", "SURFACE", "FONT"} def parse_args() -> argparse.Namespace: argv_source = getattr(bpy.app, "argv", None) or sys.argv argv: list[str] = [] if "--" in argv_source: argv = argv_source[argv_source.index("--") + 1 :] parser = argparse.ArgumentParser(description="Render aligned eval images from a run_big_eval report") parser.add_argument("--report_json", required=True) parser.add_argument("--out_dir", required=True) parser.add_argument("--models", default=None, help="Comma-separated model keys; defaults to report order.") parser.add_argument("--render_gt", action=argparse.BooleanOptionalAction, default=True) parser.add_argument("--resolution_x", type=int, default=768) parser.add_argument("--resolution_y", type=int, default=432) parser.add_argument("--samples", type=int, default=32) parser.add_argument("--engine", choices=["BLENDER_EEVEE", "BLENDER_EEVEE_NEXT", "CYCLES"], default="BLENDER_EEVEE") parser.add_argument("--transparent", action=argparse.BooleanOptionalAction, default=False) return parser.parse_args(argv) def clear_scene() -> None: bpy.ops.object.select_all(action="SELECT") bpy.ops.object.delete() for collection in list(bpy.data.collections): bpy.data.collections.remove(collection) for block in ( bpy.data.meshes, bpy.data.materials, bpy.data.images, bpy.data.lights, bpy.data.cameras, bpy.data.curves, bpy.data.armatures, ): for item in list(block): if item.users == 0: block.remove(item) def load_scene(path: Path) -> None: ext = path.suffix.lower() if ext == ".blend": bpy.ops.wm.open_mainfile(filepath=str(path)) return clear_scene() if ext in {".glb", ".gltf"}: bpy.ops.import_scene.gltf(filepath=str(path)) return raise ValueError(f"Unsupported scene asset: {path}") def active_camera() -> bpy.types.Object: scene = bpy.context.scene if scene.camera is not None and scene.camera.type == "CAMERA": return scene.camera cameras = [obj for obj in scene.objects if obj.type == "CAMERA"] if not cameras: raise FileNotFoundError("GT scene has no camera to copy for rendering.") return cameras[0] def copy_camera_data(src: bpy.types.Camera) -> bpy.types.Camera: dst = bpy.data.cameras.new("Eval_GT_Camera_Data") dst.type = src.type dst.lens = src.lens dst.sensor_width = src.sensor_width dst.sensor_height = src.sensor_height dst.sensor_fit = src.sensor_fit dst.shift_x = src.shift_x dst.shift_y = src.shift_y dst.clip_start = src.clip_start dst.clip_end = src.clip_end dst.ortho_scale = src.ortho_scale dst.dof.use_dof = False return dst def baked_gt_camera(gt_scene: Path, gt_matrix: list[list[float]], gt_frame: int) -> dict[str, Any]: load_scene(gt_scene) scene = bpy.context.scene scene.frame_set(gt_frame) bpy.context.view_layer.update() cam = active_camera() eval_matrix = Matrix(gt_matrix) @ cam.matrix_world.copy() return { "matrix_world": [[float(v) for v in row] for row in eval_matrix], "data": { "type": cam.data.type, "lens": float(cam.data.lens), "sensor_width": float(cam.data.sensor_width), "sensor_height": float(cam.data.sensor_height), "sensor_fit": cam.data.sensor_fit, "shift_x": float(cam.data.shift_x), "shift_y": float(cam.data.shift_y), "clip_start": float(cam.data.clip_start), "clip_end": float(cam.data.clip_end), "ortho_scale": float(cam.data.ortho_scale), }, } def add_baked_camera(camera_info: dict[str, Any]) -> bpy.types.Object: data_info = camera_info["data"] cam_data = bpy.data.cameras.new("Eval_GT_Camera_Data") cam_data.type = data_info["type"] cam_data.lens = data_info["lens"] cam_data.sensor_width = data_info["sensor_width"] cam_data.sensor_height = data_info["sensor_height"] cam_data.sensor_fit = data_info["sensor_fit"] cam_data.shift_x = data_info["shift_x"] cam_data.shift_y = data_info["shift_y"] cam_data.clip_start = data_info["clip_start"] cam_data.clip_end = max(data_info["clip_end"], 1000.0) cam_data.ortho_scale = data_info["ortho_scale"] cam = bpy.data.objects.new("Eval_GT_Camera", cam_data) bpy.context.scene.collection.objects.link(cam) cam.matrix_world = Matrix(camera_info["matrix_world"]) bpy.context.scene.camera = cam return cam def root_objects(objects: Iterable[bpy.types.Object]) -> list[bpy.types.Object]: object_set = set(objects) return [obj for obj in objects if obj.parent not in object_set] def remove_cameras_and_lights() -> None: for obj in list(bpy.context.scene.objects): if obj.type in {"CAMERA", "LIGHT"}: bpy.data.objects.remove(obj, do_unlink=True) def apply_alignment(matrix: list[list[float]]) -> None: objects = [obj for obj in bpy.context.scene.objects if obj.type in OBJECT_TYPES] parent = bpy.data.objects.new("Eval_Alignment", None) bpy.context.scene.collection.objects.link(parent) parent.matrix_world = Matrix(matrix) for obj in root_objects(objects): obj.parent = parent obj.matrix_parent_inverse = Matrix.Identity(4) def scene_bounds() -> tuple[Vector, Vector] | None: bpy.context.view_layer.update() mins: list[Vector] = [] maxs: list[Vector] = [] for obj in bpy.context.scene.objects: if obj.type != "MESH": continue corners = [obj.matrix_world @ Vector(corner) for corner in obj.bound_box] mins.append(Vector((min(v.x for v in corners), min(v.y for v in corners), min(v.z for v in corners)))) maxs.append(Vector((max(v.x for v in corners), max(v.y for v in corners), max(v.z for v in corners)))) if not mins: return None return ( Vector((min(v.x for v in mins), min(v.y for v in mins), min(v.z for v in mins))), Vector((max(v.x for v in maxs), max(v.y for v in maxs), max(v.z for v in maxs))), ) def add_eval_light() -> None: bounds = scene_bounds() if bounds is None: loc = Vector((3.0, -4.0, 5.0)) size = 4.0 energy = 450.0 else: bmin, bmax = bounds center = 0.5 * (bmin + bmax) diag = max((bmax - bmin).length, 1.0) loc = center + Vector((0.35 * diag, -0.65 * diag, 1.1 * diag)) size = max(3.0, 0.55 * diag) energy = 500.0 light_data = bpy.data.lights.new("Eval_Key_Light", "AREA") light = bpy.data.objects.new("Eval_Key_Light", light_data) bpy.context.scene.collection.objects.link(light) light.location = loc light.data.size = size light.data.energy = energy def configure_render(args: argparse.Namespace, output: Path) -> None: scene = bpy.context.scene engine = args.engine try: scene.render.engine = engine except TypeError: if engine in {"BLENDER_EEVEE", "BLENDER_EEVEE_NEXT"}: fallback = "BLENDER_EEVEE_NEXT" if engine == "BLENDER_EEVEE" else "BLENDER_EEVEE" scene.render.engine = fallback engine = fallback else: raise if engine == "CYCLES": scene.cycles.samples = args.samples elif hasattr(scene, "eevee"): scene.eevee.taa_render_samples = args.samples scene.render.resolution_x = args.resolution_x scene.render.resolution_y = args.resolution_y scene.render.resolution_percentage = 100 scene.render.film_transparent = bool(args.transparent) scene.render.image_settings.file_format = "PNG" scene.render.filepath = str(output) scene.view_settings.view_transform = "Filmic" scene.view_settings.look = "Medium High Contrast" scene.view_settings.exposure = 0.0 scene.view_settings.gamma = 1.0 scene.world.color = (0.04, 0.04, 0.04) def frame_pairs_for(report: dict[str, Any], key: str) -> list[tuple[int, int]]: details = report.get("iou_b", {}).get(key, {}).get("frame_details", []) pairs: list[tuple[int, int]] = [] for item in details: if "gt_frame_no" in item and "pred_frame_no" in item: pairs.append((int(item["gt_frame_no"]), int(item["pred_frame_no"]))) if pairs: return pairs return [(1, 1)] def default_models(report: dict[str, Any]) -> list[str]: keys = [row["model"] for row in report.get("summary", []) if row.get("model") in report.get("alignments", {})] if keys: return keys return [key for key in report.get("alignments", {}) if key != "gt"] def render_one( *, args: argparse.Namespace, key: str, scene_path: Path, matrix: list[list[float]], camera_info: dict[str, Any], target_frame: int, output: Path, ) -> None: load_scene(scene_path) bpy.context.scene.frame_set(target_frame) bpy.context.view_layer.update() remove_cameras_and_lights() apply_alignment(matrix) add_baked_camera(camera_info) add_eval_light() output.parent.mkdir(parents=True, exist_ok=True) configure_render(args, output) bpy.ops.render.render(write_still=True) print(f"RENDERED key={key} frame={target_frame} output={output}") def main() -> None: args = parse_args() report_path = Path(args.report_json).resolve() report = json.loads(report_path.read_text(encoding="utf-8")) out_dir = Path(args.out_dir).resolve() model_keys = [x.strip() for x in args.models.split(",") if x.strip()] if args.models else default_models(report) gt_scene = Path(report["paths"]["gt"]["scene"]) first_key = model_keys[0] gt_matrix = report["alignments"][first_key]["gt_matrix"] manifest: dict[str, Any] = { "report_json": str(report_path), "gt_scene": str(gt_scene), "models": model_keys, "renders": {}, } if args.render_gt: gt_pairs = frame_pairs_for(report, first_key) manifest["renders"]["gt"] = [] for idx, (gt_frame, _) in enumerate(gt_pairs): camera_info = baked_gt_camera(gt_scene, gt_matrix, gt_frame) output = out_dir / "gt" / f"frame_{idx:03d}_gt{gt_frame:04d}.png" render_one( args=args, key="gt", scene_path=gt_scene, matrix=gt_matrix, camera_info=camera_info, target_frame=gt_frame, output=output, ) manifest["renders"]["gt"].append({"gt_frame": gt_frame, "pred_frame": gt_frame, "path": str(output)}) for key in model_keys: pred_scene = Path(report["paths"][key]["scene"]) pred_matrix = report["alignments"][key]["pred_matrix"] pairs = frame_pairs_for(report, key) manifest["renders"][key] = [] for idx, (gt_frame, pred_frame) in enumerate(pairs): camera_info = baked_gt_camera(gt_scene, gt_matrix, gt_frame) output = out_dir / key / f"frame_{idx:03d}_gt{gt_frame:04d}_pred{pred_frame:04d}.png" render_one( args=args, key=key, scene_path=pred_scene, matrix=pred_matrix, camera_info=camera_info, target_frame=pred_frame, output=output, ) manifest["renders"][key].append({"gt_frame": gt_frame, "pred_frame": pred_frame, "path": str(output)}) manifest_path = out_dir / "render_manifest.json" manifest_path.write_text(json.dumps(manifest, indent=2) + "\n", encoding="utf-8") print(f"WROTE_MANIFEST {manifest_path}") if __name__ == "__main__": main()