mdl 1.3; import ::math::*; import ::state::*; import ::tex::*; import ::anno::*; using .::OmniUe4Function import *; using .::OmniUe4Base import *; export annotation sampler_color(); export annotation sampler_normal(); export annotation sampler_grayscale(); export annotation sampler_alpha(); export annotation sampler_masks(); export annotation sampler_distancefield(); export annotation dither_masked_off(); export annotation world_space_normal(); export material road_adv( float WorldSpaceUVMult = 5000.0 [[ anno::display_name("WorldSpaceUVMult"), anno::in_group("Base", "Common") ]], float Set1Tile = 4.0 [[ anno::display_name("Set1Tile"), anno::in_group("Base", "Set1") ]], uniform texture_2d Set1SuperNormal = texture_2d("./drivable_surfaces/general/road/road_adv/set1supernormal.TGA",::tex::gamma_linear) [[ anno::display_name("Set1SuperNormal"), sampler_color(), anno::in_group("Normals", "Set1") ]], float Set2Tile = 8.0 [[ anno::display_name("Set2Tile"), anno::in_group("Base", "Set2") ]], uniform texture_2d Set2SuperNormal = texture_2d("./drivable_surfaces/general/road/road_adv/set1supernormal.TGA",::tex::gamma_linear) [[ sampler_color(), anno::display_name("Set2SuperNormal"), anno::in_group("Normals", "Set2") ]], float Set1Set2BlendNoiseTile = 1.0 [[ anno::display_name("Set1Set2BlendNoiseTile"), anno::in_group("Base", "Common") ]], uniform texture_2d Set1Set2BlendNoise = texture_2d("./drivable_surfaces/general/road/road_adv/t_noise_d.png",::tex::gamma_srgb) [[ sampler_color(), anno::display_name("Set1Set2BlendNoise"), anno::in_group("Base", "Common") ]], float NormalConvert = 1.0 [[ anno::display_name("NormalConvert"), anno::in_group("Normals", "Common") ]], float NormalAmount = 0.2 [[ anno::display_name("NormalAmount"), anno::in_group("Normals", "Common") ]], float Stain0_NormalAmount = 0.2 [[ anno::display_name("Stain0_NormalAmount"), anno::in_group("Normals", "Stain 0") ]], float Stain0_NoiseTile = 0.75 [[ anno::display_name("Stain0_NoiseTile"), anno::in_group("Regions", "Stain 0") ]], uniform texture_2d Stain_Noise = texture_2d("./drivable_surfaces/general/road/road_adv/t_noise_d.png",::tex::gamma_srgb) [[ sampler_color(), anno::display_name("Stain_Noise"), anno::in_group("Regions") ]], float Stain0_ParamA = 0.0 [[ anno::display_name("Stain0_ParamA"), anno::in_group("Regions", "Stain 0") ]], float Stain0_ParamB = 0.0 [[ anno::display_name("Stain0_ParamB"), anno::in_group("Regions", "Stain 0") ]], float Stain0_ParamC = 0.0 [[ anno::display_name("Stain0_ParamC"), anno::in_group("Regions", "Stain 0") ]], float Stain0_Width = 2.0 [[ anno::display_name("Stain0_Width"), anno::in_group("Regions", "Stain 0") ]], int VertexColorCoordinateIndex = 0 [[ anno::display_name("VertexColorCoordinateIndex"), anno::in_group("Base", "Common") ]], uniform texture_2d UV_VertexColor = texture_2d("./drivable_surfaces/general/road/road_adv/t_noise_d.png",::tex::gamma_srgb) [[ sampler_color(), anno::display_name("UV_VertexColor"), anno::in_group("Base", "Common") ]], float UV_UseVertexColorFromTexture = 1.0 [[ anno::display_name("UV_UseVertexColorFromTexture"), anno::in_group("Base", "Common") ]], float Stain0_NoiseBlend = 2.0 [[ anno::display_name("Stain0_NoiseBlend"), anno::in_group("Regions", "Stain 0") ]], float Stain0_Blend = 1.0 [[ anno::display_name("Stain0_Blend"), anno::in_group("Regions", "Stain 0") ]], float Stain1_NormalAmount = 0.2 [[ anno::display_name("Stain1_NormalAmount"), anno::in_group("Normals", "Stain 1") ]], float Stain1_NoiseTile = 0.15 [[ anno::display_name("Stain1_NoiseTile"), anno::in_group("Regions", "Stain 1") ]], float Stain1_ParamA = 0.0 [[ anno::display_name("Stain1_ParamA"), anno::in_group("Regions", "Stain 1") ]], float Stain1_ParamB = 0.0 [[ anno::display_name("Stain1_ParamB"), anno::in_group("Regions", "Stain 1") ]], float Stain1_ParamC = 0.0 [[ anno::display_name("Stain1_ParamC"), anno::in_group("Regions", "Stain 1") ]], float Stain1_Width = 1.0 [[ anno::display_name("Stain1_Width"), anno::in_group("Regions", "Stain 1") ]], float Stain1_NoiseBlend = 2.0 [[ anno::display_name("Stain1_NoiseBlend"), anno::in_group("Regions", "Stain 1") ]], float Stain1_Blend = 0.333 [[ anno::display_name("Stain1_Blend"), anno::in_group("Regions", "Stain 1") ]], float Stain2_NormalAmount = 0.2 [[ anno::display_name("Stain2_NormalAmount"), anno::in_group("Normals", "Stain 2") ]], float Stain2_NoiseTile = 0.75 [[ anno::display_name("Stain2_NoiseTile"), anno::in_group("Regions", "Stain 2") ]], float Stain2_ParamA = 0.0 [[ anno::display_name("Stain2_ParamA"), anno::in_group("Regions", "Stain 2") ]], float Stain2_ParamB = 0.0 [[ anno::display_name("Stain2_ParamB"), anno::in_group("Regions", "Stain 2") ]], float Stain2_ParamC = 0.0 [[ anno::display_name("Stain2_ParamC"), anno::in_group("Regions", "Stain 2") ]], float Stain2_Width = 0.5 [[ anno::display_name("Stain2_Width"), anno::in_group("Regions", "Stain 2") ]], float Stain2_NoiseBlend = 0.0 [[ anno::display_name("Stain2_NoiseBlend"), anno::in_group("Regions", "Stain 2") ]], float Stain2_Blend = 1.0 [[ anno::display_name("Stain2_Blend"), anno::in_group("Regions", "Stain 2") ]], float Puddle_NormalAmount = 0.0 [[ anno::display_name("Puddle_NormalAmount"), anno::in_group("Normals", "Puddle") ]], float Puddle_NoiseTile = 0.5 [[ anno::display_name("Puddle_NoiseTile"), anno::in_group("Regions", "Puddle") ]], uniform texture_2d Puddle_Noise = texture_2d("./drivable_surfaces/general/road/road_adv/t_noise01.png",::tex::gamma_srgb) [[ sampler_color(), anno::display_name("Puddle_Noise"), anno::in_group("Regions", "Puddle") ]], float Puddle_NoiseBlend = 0.2 [[ anno::display_name("Puddle_NoiseBlend"), anno::in_group("Regions", "Puddle") ]], uniform texture_2d Set1SuperAlbedo = texture_2d("./drivable_surfaces/general/road/road_adv/set1superalbedo.TGA",::tex::gamma_srgb) [[ sampler_color(), anno::display_name("Set1SuperAlbedo"), anno::in_group("Albedos", "Set1") ]], uniform texture_2d Set2SuperAlbedo = texture_2d("./drivable_surfaces/general/road/road_adv/set1superalbedo.TGA",::tex::gamma_srgb) [[ sampler_color(), anno::display_name("Set2SuperAlbedo"), anno::in_group("Albedos", "Set2") ]], float4 AlbedoMult = float4(1.75,1.75,1.75,0.0) [[ anno::display_name("AlbedoMult"), anno::in_group("Albedos", "Common") ]], float4 Stain0_AlbedoMult = float4(1.0,1.0,1.0,1.0) [[ anno::display_name("Stain0_AlbedoMult"), anno::in_group("Albedos", "Stain 0") ]], float4 Stain1_AlbedoMult = float4(1.0,1.0,1.0,1.0) [[ anno::display_name("Stain1_AlbedoMult"), anno::in_group("Albedos", "Stain 1") ]], float4 Stain2_AlbedoMult = float4(1.0,1.0,1.0,1.0) [[ anno::display_name("Stain2_AlbedoMult"), anno::in_group("Albedos", "Stain 2") ]], float Puddle_AlbedoMult = 1.0 [[ anno::display_name("Puddle_AlbedoMult"), anno::in_group("Albedos", "Puddle") ]], float SpecularPow_Order1 = 0.3 [[ anno::display_name("SpecularPow_Order1"), anno::in_group("Speculars", "Common") ]], float SpecularMult_Order2 = 0.2 [[ anno::display_name("SpecularMult_Order2"), anno::in_group("Speculars", "Common") ]], float Stain0_SpecularPow_Order1 = 0.3 [[ anno::display_name("Stain0_SpecularPow_Order1"), anno::in_group("Speculars", "Stain 0") ]], float Stain0_SpecularMult_Order2 = 0.2 [[ anno::display_name("Stain0_SpecularMult_Order2"), anno::in_group("Speculars", "Stain 0") ]], float Stain1_SpecularPow_Order1 = 0.3 [[ anno::display_name("Stain1_SpecularPow_Order1"), anno::in_group("Speculars", "Stain 1") ]], float Stain1_SpecularMult_Order2 = 0.6 [[ anno::display_name("Stain1_SpecularMult_Order2"), anno::in_group("Speculars", "Stain 1") ]], float Stain2_SpecularPow_Order1 = 0.3 [[ anno::display_name("Stain2_SpecularPow_Order1"), anno::in_group("Speculars", "Stain 2") ]], float Stain2_SpecularMult_Order2 = 0.5 [[ anno::display_name("Stain2_SpecularMult_Order2"), anno::in_group("Speculars", "Stain 2") ]], float Puddle_SpecularPow_Order1 = 2.0 [[ anno::display_name("Puddle_SpecularPow_Order1"), anno::in_group("Speculars", "Puddle") ]], float Puddle_SpecularMult_Order2 = 0.32 [[ anno::display_name("Puddle_SpecularMult_Order2"), anno::in_group("Speculars", "Puddle") ]], float RoughnessPow_Order1 = 0.5 [[ anno::display_name("RoughnessPow_Order1"), anno::in_group("Roughnesses", "Common") ]], float RoughnessMult_Order2 = 1.0 [[ anno::display_name("RoughnessMult_Order2"), anno::in_group("Roughnesses", "Common") ]], float RoughnessOffset_Order3 = 0.0 [[ anno::display_name("RoughnessOffset_Order3"), anno::in_group("Roughnesses", "Common") ]], float Stain0_RoughnessPow_Order1 = 0.5 [[ anno::display_name("Stain0_RoughnessPow_Order1"), anno::in_group("Roughnesses", "Stain 0") ]], float Stain0_RoughnessMult_Order2 = 0.5 [[ anno::display_name("Stain0_RoughnessMult_Order2"), anno::in_group("Roughnesses", "Stain 0") ]], float Stain0_RoughnessOffset_Order3 = 0.0 [[ anno::display_name("Stain0_RoughnessOffset_Order3"), anno::in_group("Roughnesses", "Stain 0") ]], float Stain1_RoughnessPow_Order1 = 0.5 [[ anno::display_name("Stain1_RoughnessPow_Order1"), anno::in_group("Roughnesses", "Stain 1") ]], float Stain1_RoughnessMult_Order2 = 0.5 [[ anno::display_name("Stain1_RoughnessMult_Order2"), anno::in_group("Roughnesses", "Stain 1") ]], float Stain1_RoughnessOffset_Order3 = 0.0 [[ anno::display_name("Stain1_RoughnessOffset_Order3"), anno::in_group("Roughnesses", "Stain 1") ]], float Stain2_RoughnessPow_Order1 = 0.5 [[ anno::display_name("Stain2_RoughnessPow_Order1"), anno::in_group("Roughnesses", "Stain 2") ]], float Stain2_RoughnessMult_Order2 = 0.5 [[ anno::display_name("Stain2_RoughnessMult_Order2"), anno::in_group("Roughnesses", "Stain 2") ]], float Stain2_RoughnessOffset_Order3 = 0.0 [[ anno::display_name("Stain2_RoughnessOffset_Order3"), anno::in_group("Roughnesses", "Stain 2") ]], float Puddle_RoughnessPow_Order1 = 1.0 [[ anno::display_name("Puddle_RoughnessPow_Order1"), anno::in_group("Roughnesses", "Puddle") ]], float Puddle_RoughnessMult_Order2 = 1.0 [[ anno::display_name("Puddle_RoughnessMult_Order2"), anno::in_group("Roughnesses", "Puddle") ]], float Puddle_RoughnessOffset_Order3 = 0.0 [[ anno::display_name("Puddle_RoughnessOffset_Order3"), anno::in_group("Roughnesses", "Puddle") ]]) = let { //float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y); float3 Local0 = ((state::transform_point(state::coordinate_internal,state::coordinate_world,state::position())*state::meters_per_scene_unit()*100.0) / WorldSpaceUVMult); float2 Local1 = (float2(Local0.x,Local0.y) * Set1Tile); float4 Local2 = tex::lookup_float4(Set1SuperNormal,float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat); float2 Local3 = (float2(Local0.x,Local0.y) * Set2Tile); float4 Local4 = tex::lookup_float4(Set2SuperNormal,float2(Local3.x,1.0-Local3.y),tex::wrap_repeat,tex::wrap_repeat); float2 Local5 = (float2(Local0.x,Local0.y) * Set1Set2BlendNoiseTile); float4 Local6 = tex::lookup_float4(Set1Set2BlendNoise,float2(Local5.x,1.0-Local5.y),tex::wrap_repeat,tex::wrap_repeat); float3 Local7 = math::lerp(float3(Local2.x,Local2.y,Local2.z),float3(Local4.x,Local4.y,Local4.z),Local6.x); float3 Local8 = (Local7 * 2.0); float3 Local9 = (Local8 - 1.0); float3 Local10 = math::lerp(Local7,Local9,NormalConvert); float3 Local11 = math::lerp(float3(0.0,0.0,1.0),Local10,NormalAmount); float3 Local12 = math::lerp(float3(0.0,0.0,1.0),Local10,Stain0_NormalAmount); float2 Local13 = (float2(Local0.x,Local0.y) * Stain0_NoiseTile); float4 Local14 = tex::lookup_float4(Stain_Noise,float2(Local13.x,1.0-Local13.y),tex::wrap_repeat,tex::wrap_repeat); float Local15 = (1.0 - Local14.x); float Local16 = (Local15 * Stain0_ParamA); float Local17 = (1.0 + Stain0_ParamB); float Local18 = (Stain0_ParamA * -1.0); float Local19 = (Local18 + 0.0); float Local20 = math::min(Local17,Local19); float Local21 = math::max(Local17,Local19); float Local22 = (Local17 - Local19); float Local23 = (1.0 - Stain0_ParamC); float Local24 = (Local22 / Local23); float Local25 = math::min(1.0,Stain0_ParamC); float Local26 = math::max(1.0,Stain0_ParamC); float Local27 = (1.0 - Stain0_Width); float Local28 = (1.0 - Local27); float Local29 = (Local23 / Local28); float4 Local30 = tex::lookup_float4(UV_VertexColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); float3 Local31 = math::lerp(float3(::vertex_color_from_coordinate(VertexColorCoordinateIndex).x,::vertex_color_from_coordinate(VertexColorCoordinateIndex).y,::vertex_color_from_coordinate(VertexColorCoordinateIndex).z),float3(Local30.x,Local30.y,Local30.z),UV_UseVertexColorFromTexture); float3 Local32 = math::pow(Local31,float3(0.5,0.5,0.5)); float Local33 = (Local32.y - Local27); float Local34 = (Local29 * Local33); float Local35 = (Local34 + Stain0_ParamC); float Local36 = math::min(math::max(Local35,Local25),Local26); float Local37 = math::pow(Local36,1.5); float Local38 = (Local37 - Stain0_ParamC); float Local39 = (Local24 * Local38); float Local40 = (Local39 + Local19); float Local41 = math::min(math::max(Local40,Local20),Local21); float Local42 = (Local16 + Local41); float Local43 = math::lerp(1.0,Local14.x,Stain0_NoiseBlend); float Local44 = (Local42 * Local43); float Local45 = math::min(math::max(Local44,0.0),1.0); float Local46 = (Local45 * Stain0_Blend); float3 Local47 = math::lerp(Local11,Local12,Local46); float3 Local48 = math::lerp(float3(0.0,0.0,1.0),Local10,Stain1_NormalAmount); float2 Local49 = (float2(Local0.x,Local0.y) * Stain1_NoiseTile); float4 Local50 = tex::lookup_float4(Stain_Noise,float2(Local49.x,1.0-Local49.y),tex::wrap_repeat,tex::wrap_repeat); float Local51 = (1.0 - Local50.x); float Local52 = (Local51 * Stain1_ParamA); float Local53 = (1.0 + Stain1_ParamB); float Local54 = (Stain1_ParamA * -1.0); float Local55 = (Local54 + 0.0); float Local56 = math::min(Local53,Local55); float Local57 = math::max(Local53,Local55); float Local58 = (Local53 - Local55); float Local59 = (1.0 - Stain1_ParamC); float Local60 = (Local58 / Local59); float Local61 = math::min(1.0,Stain1_ParamC); float Local62 = math::max(1.0,Stain1_ParamC); float Local63 = (1.0 - Stain1_Width); float Local64 = (1.0 - Local63); float Local65 = (Local59 / Local64); float Local66 = (Local32.x - Local63); float Local67 = (Local65 * Local66); float Local68 = (Local67 + Stain1_ParamC); float Local69 = math::min(math::max(Local68,Local61),Local62); float Local70 = math::pow(Local69,1.5); float Local71 = (Local70 - Stain1_ParamC); float Local72 = (Local60 * Local71); float Local73 = (Local72 + Local55); float Local74 = math::min(math::max(Local73,Local56),Local57); float Local75 = (Local52 + Local74); float Local76 = math::lerp(1.0,Local51,Stain1_NoiseBlend); float Local77 = (Local75 * Local76); float Local78 = math::min(math::max(Local77,0.0),1.0); float Local79 = (Local78 * Stain1_Blend); float3 Local80 = math::lerp(Local47,Local48,Local79); float3 Local81 = math::lerp(float3(0.0,0.0,1.0),Local10,Stain2_NormalAmount); float2 Local82 = (float2(Local0.x,Local0.y) * Stain2_NoiseTile); float4 Local83 = tex::lookup_float4(Stain_Noise,float2(Local82.x,1.0-Local82.y),tex::wrap_repeat,tex::wrap_repeat); float Local84 = (1.0 - Local83.x); float Local85 = (Local84 * Stain2_ParamA); float Local86 = (1.0 + Stain2_ParamB); float Local87 = (Stain2_ParamA * -1.0); float Local88 = (Local87 + 0.0); float Local89 = math::min(Local86,Local88); float Local90 = math::max(Local86,Local88); float Local91 = (Local86 - Local88); float Local92 = (1.0 - Stain2_ParamC); float Local93 = (Local91 / Local92); float Local94 = math::min(1.0,Stain2_ParamC); float Local95 = math::max(1.0,Stain2_ParamC); float Local96 = (1.0 - Stain2_Width); float Local97 = (1.0 - Local96); float Local98 = (Local92 / Local97); float Local99 = (Local32.z - Local96); float Local100 = (Local98 * Local99); float Local101 = (Local100 + Stain2_ParamC); float Local102 = math::min(math::max(Local101,Local94),Local95); float Local103 = math::pow(Local102,1.5); float Local104 = (Local103 - Stain2_ParamC); float Local105 = (Local93 * Local104); float Local106 = (Local105 + Local88); float Local107 = math::min(math::max(Local106,Local89),Local90); float Local108 = (Local85 + Local107); float Local109 = math::lerp(1.0,Local84,Stain2_NoiseBlend); float Local110 = (Local108 * Local109); float Local111 = math::min(math::max(Local110,0.0),1.0); float Local112 = (Local111 * Stain2_Blend); float3 Local113 = math::lerp(Local80,Local81,Local112); float3 Local114 = math::lerp(float3(0.0,0.0,1.0),Local10,Puddle_NormalAmount); float2 Local115 = (float2(Local0.x,Local0.y) * Puddle_NoiseTile); float4 Local116 = tex::lookup_float4(Puddle_Noise,float2(Local115.x,1.0-Local115.y),tex::wrap_repeat,tex::wrap_repeat); float Local117 = (Local116.x * Puddle_NoiseBlend); float3 Local118 = math::lerp(Local113,Local114,Local117); float3 Normal_mdl = Local118; float4 Local119 = tex::lookup_float4(Set1SuperAlbedo,float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat); float4 Local120 = tex::lookup_float4(Set2SuperAlbedo,float2(Local3.x,1.0-Local3.y),tex::wrap_repeat,tex::wrap_repeat); float3 Local121 = math::lerp(float3(float2(Local119.x,Local119.y).x,float2(Local119.x,Local119.y).y,Local119.z),float3(float2(Local120.x,Local120.y).x,float2(Local120.x,Local120.y).y,Local120.z),Local6.x); float3 Local122 = (Local121 * float3(AlbedoMult.x,AlbedoMult.y,AlbedoMult.z)); float3 Local123 = math::min(math::max(Local122,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); float3 Local124 = (Local121 * float3(Stain0_AlbedoMult.x,Stain0_AlbedoMult.y,Stain0_AlbedoMult.z)); float3 Local125 = math::min(math::max(Local124,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); float3 Local126 = math::lerp(Local123,Local125,Local46); float3 Local127 = (Local121 * float3(Stain1_AlbedoMult.x,Stain1_AlbedoMult.y,Stain1_AlbedoMult.z)); float3 Local128 = math::min(math::max(Local127,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); float3 Local129 = math::lerp(Local126,Local128,Local79); float3 Local130 = (Local121 * float3(Stain2_AlbedoMult.x,Stain2_AlbedoMult.y,Stain2_AlbedoMult.z)); float3 Local131 = math::min(math::max(Local130,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); float3 Local132 = math::lerp(Local129,Local131,Local112); float3 Local133 = (Local121 * Puddle_AlbedoMult); float3 Local134 = math::min(math::max(Local133,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); float3 Local135 = math::lerp(Local132,Local134,Local117); float Local136 = math::lerp(Local119.w,Local120.w,Local6.x); float Local137 = math::pow(Local136,SpecularPow_Order1); float Local138 = (Local137 * SpecularMult_Order2); float Local139 = math::pow(Local136,Stain0_SpecularPow_Order1); float Local140 = (Local139 * Stain0_SpecularMult_Order2); float Local141 = math::lerp(Local138,Local140,Local46); float Local142 = math::pow(Local136,Stain1_SpecularPow_Order1); float Local143 = (Local142 * Stain1_SpecularMult_Order2); float Local144 = math::lerp(Local141,Local143,Local79); float Local145 = math::pow(Local136,Stain2_SpecularPow_Order1); float Local146 = (Local145 * Stain2_SpecularMult_Order2); float Local147 = math::lerp(Local144,Local146,Local112); float Local148 = math::pow(Local136,Puddle_SpecularPow_Order1); float Local149 = (Local148 * Puddle_SpecularMult_Order2); float Local150 = math::lerp(Local147,Local149,Local117); float Local151 = math::lerp(Local2.w,Local4.w,Local6.x); float Local152 = math::pow(Local151,RoughnessPow_Order1); float Local153 = (Local152 * RoughnessMult_Order2); float Local154 = (Local153 + RoughnessOffset_Order3); float Local155 = math::pow(Local151,Stain0_RoughnessPow_Order1); float Local156 = (Local155 * Stain0_RoughnessMult_Order2); float Local157 = (Local156 + Stain0_RoughnessOffset_Order3); float Local158 = math::lerp(Local154,Local157,Local46); float Local159 = math::pow(Local151,Stain1_RoughnessPow_Order1); float Local160 = (Local159 * Stain1_RoughnessMult_Order2); float Local161 = (Local160 + Stain1_RoughnessOffset_Order3); float Local162 = math::lerp(Local158,Local161,Local79); float Local163 = math::pow(Local151,Stain2_RoughnessPow_Order1); float Local164 = (Local163 * Stain2_RoughnessMult_Order2); float Local165 = (Local164 + Stain2_RoughnessOffset_Order3); float Local166 = math::lerp(Local162,Local165,Local112); float Local167 = math::pow(Local151,Puddle_RoughnessPow_Order1); float Local168 = (Local167 * Puddle_RoughnessMult_Order2); float Local169 = (Local168 + 0); float Local170 = math::lerp(Local166,Local169,Local117); //float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); float OpacityMask_mdl = 1.0; float3 BaseColor_mdl = Local135; float Metallic_mdl = 0.0; float Specular_mdl = Local150; float Roughness_mdl = Local170; } in ::OmniUe4Base( base_color: BaseColor_mdl, metallic: Metallic_mdl, roughness: Roughness_mdl, specular: Specular_mdl, normal: Normal_mdl, opacity: OpacityMask_mdl); //emissive_color: EmissiveColor_mdl, //displacement: WorldPositionOffset_mdl, //two_sided: false