using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; public class InteractionManager : MonoBehaviour { public static InteractionManager instance; public InteractionUI ui; public Camera playerCam; public float dist = 5; private void Awake() { instance = this; } public void ShowUI(IInteractable interactable) { ui.gameObject.SetActive(true); ui.setUI(interactable.GetSprite(),interactable.GetHandle()); } public void HideUI() { ui.gameObject.SetActive(false); } private void Update() { if(playerCam == default) { return; } // hide UI If we are holding an object if (PickUpScript.instance != null && PickUpScript.instance.heldObj != null) { HideUI(); return; } RaycastHit hit = default; if (Physics.Raycast(playerCam.transform.position, playerCam.transform.forward, out hit, dist)) { if(hit.transform.TryGetComponent(out IInteractable interactable)) { ShowUI(interactable); if (interactable.CanInteract()) { interactable.interact(); } return; } } HideUI(); } }