using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InteractionUI : MonoBehaviour { public Image image; public Transform handle; public void setUI(Sprite sprite, Transform handleTransform) { image.sprite = sprite; handle = handleTransform; } private void FixedUpdate() { if(handle != null) { image.rectTransform.position = InteractionManager.instance.playerCam.WorldToScreenPoint(handle.position); } } }