using UnityEngine; public class InteractablePickup : MonoBehaviour, IInteractable { [Header("UI Settings")] public Sprite itemSprite; public Transform handle; public KeyCode keyCode = KeyCode.E; public Sprite GetSprite() { return itemSprite; } public Transform GetHandle() { return handle != null ? handle : transform; } public bool CanInteract() { return Input.GetKeyDown(keyCode); } public void interact() { if (PickUpScript.instance != null) { PickUpScript.instance.PickUpObject(this.gameObject); } } }