--- task_categories: - robotics language: - en tags: - motion-capture - humanoid-robotics - human-motion - physical-ai - whole-body-control - nvidia-soma - unitree-g1 - bvh - csv - temporal-annotations - imitation-learning - motion-retargeting pretty_name: Apple Arts Studios Motion Dataset size_categories: - 1K Apple Arts Studios Logo

# Apple Arts Studios Motion Capture Dataset ## Dataset Overview The **Apple Arts Studios Motion Capture Dataset** is a professionally captured, full-body human-motion dataset designed for: - Artificial intelligence - Humanoid robotics - Motion generation - Animation - Simulation - Action recognition - Human-motion research This release contains **5 hours of originally captured motion data**. Left–right mirrored versions of the original motions are also included, increasing the total distributed duration to **10 hours**. > **Original captured motion:** 5 hours > **Mirrored motion augmentation:** 5 hours > **Total distributed motion duration:** 10 hours The mirrored motions are derived from the original recordings and should be treated as **data augmentation**, not as independently captured performances. The dataset covers locomotion and full-body movement across: - Flat rubbered floors - Ramps - Stairs - Object-interaction environments It includes multiple: - Movement speeds - Directions - Body positions - Transitions - Movement styles - Performer variations Each motion is provided in the following representations: - **SOMA Uniform BVH at 30 FPS** - **Unitree G1 CSV** - **JSON metadata** - **Original and mirrored variants** - **Structured environment, category, action, and actor hierarchy** ## Dataset Origin This dataset, published by **Apple Arts Studios**, was conceived, performed, captured, processed, and curated entirely in-house at our own motion-capture facility for internal research and dataset development. ## Data Tiers Apple Arts Studios motion data is available in two tiers. This Hugging Face repository provides a public evaluation release from Tier 1. ### Tier 1 — Segmented Motion Clips Individually trimmed, cleaned, and training-ready clips. Each file contains one clearly defined action, separated by performer and variation, with T-poses, idle periods, and unrelated motion removed. - Typical clip duration: **10–20 seconds** - Formats: **SOMA Uniform BVH at 30 FPS** and **Unitree G1 CSV** - Metadata: **Structured CSV and JSONL** - Current release: **5 hours original + 5 hours mirrored = 10 hours** - Full Tier 1 library: - Original: **67 hours 04 minutes** - Mirrored: **67 hours 04 minutes** - Total: **134 hours 08 minutes** ### Tier 2 — Full-Length Capture Sequences Continuous motion-capture recordings that preserve the complete capture timeline, including T-poses, idle actions, transitions, resets, performer repositioning, and settle time between variations. - Original: **195 hours 48 minutes** - Mirrored: **195 hours 48 minutes** - Total: **391 hours 36 minutes** Synchronized witness-camera footage and OptiTrack Motive reference recordings are also available for the original capture sessions. > **Note:** Tier 1 clips are segmented from the Tier 2 recordings and are not additional capture hours. Mirrored files are left-right augmented versions of the original motion and are not separately captured performances. Mirroring applies only to motion data, not to reference recordings. ## Licensing and Access This Hugging Face release is provided as a public evaluation sample. The complete Tier 1 library, Tier 2 full-length sequences, additional action categories, and custom motion-capture services are available under a commercial licence. For licensing and dataset access: - **Email:** hello@appleartsstudios.com - **Website:** https://www.appleartsstudios.com/ --- ## Dataset Information | Property | Description | |---|---| | **Dataset Provider** | Apple Arts Studios | | **Dataset Type** | Full-body + fingers human motion capture | | **Original Capture Duration** | 5 hours | | **Mirrored Duration** | 5 hours | | **Total Distributed Duration** | 10 hours | | **Total Files** | 2,584 original and mirrored files combined | | **Retargeted BVH Representation** | SOMA Uniform BVH | | **SOMA Uniform Frame Rate** | 30 FPS | | **Humanoid Robot Representation** | Unitree G1 | | **Unitree G1 Format** | CSV | | **Metadata Format** | JSON | | **Motion Variants** | Original and mirrored | | **Dataset Organization** | Environment, category, action, and actor | | **Primary Applications** | AI, humanoid robotics, animation, simulation, and motion research | --- # Motion Representations ## 1. SOMA Uniform BVH The **SOMA Uniform BVH** files contain the same motions converted to the standardized SOMA Uniform skeletal representation. These files are provided at **30 FPS** and use a consistent: - Skeleton hierarchy - Joint naming convention - Bone structure - Body proportion - Reference representation The standardized representation allows motions from different performers to be compared and processed using the same skeletal structure. The SOMA Uniform representation may support: - Motion-generation research - Motion retrieval - Skeletal representation learning - Cross-actor motion comparison - Standardized animation processing - Human-motion machine learning - Motion classification - Motion prediction - Motion embedding research --- ## 2. Unitree G1 CSV The **Unitree G1 CSV** files provide motion data mapped to the Unitree G1 humanoid robot representation. These files are intended for robotics research and may support: - Human-to-robot motion retargeting - Humanoid imitation learning - Motion-policy development - Simulation demonstrations - Whole-body control research - Physical-AI applications - Reinforcement-learning research - Robot-motion visualization ### Important Safety and Compatibility Notice The Unitree G1 CSV files should **not** be treated as immediately deployable robot-control commands. --- ## 3. JSON Metadata Each motion is accompanied by structured **JSON metadata**. The metadata may include: - Motion identifier - Motion name - Action name - Category - Subcategory - Actor identifier - Take number - Version number - Motion representation - Frame rate - Frame count - Duration - Original or mirrored status - Movement direction - Movement speed - Object or prop information - Relative file path - Capture-system information - Skeleton information The metadata connects the corresponding SOMA Uniform BVH, and Unitree G1 CSV representations of the same motion. --- # Frame-Rate Information The dataset contains representation-specific frame rates. | Representation | Frame Rate | |---|---:| | **SOMA Uniform BVH** | 30 FPS | | **Unitree G1 CSV** | Recorded in the corresponding file metadata | Users should **not assume that all distributed representations use the same frame rate**. When comparing or synchronizing SOMA Uniform BVH, and Unitree G1 CSV files, users should account for: - Resampling - Frame indexing - Frame count - Motion duration - Timestamp alignment - Start-frame alignment - Representation-specific processing The filenames remain consistent across representations so that matching files can be identified and paired automatically. --- # Original and Mirrored Motions The dataset contains both original and left–right mirrored motion files. ## Original Motions Original motions are captured performances processed through the Apple Arts Studios motion-capture pipeline. ## Mirrored Motions Mirrored motions are derived from the corresponding original motion by applying left–right motion transformation. Mirrored files are identified in the metadata using the original or mirrored status. A mirrored motion should remain connected to its original source motion through a corresponding source-motion identifier. > Mirrored motions are included as augmented data and are not counted as separately captured performances. --- # Dataset Organization The dataset is organized using a structured hierarchy based on: 1. Motion representation 2. Motion environment 3. Original or mirrored status 4. Surface or interaction type 5. Action category 6. Action name 7. Actor identifier Example structure: ```text AAS_Motion_Dataset/ │ ├── Soma_Bvh/ │ └── Locomotions/ │ ├── Original/ │ └── Mirrored/ │ ├── Unitree_G1_Csv/ │ └── Locomotions/ │ ├── Original/ │ └── Mirrored/