#usda 1.0 ( "Material library for house FloorPlan227_physics" customLayerData = { string creator = """AI2-THOR mjcf-usd scene converter time: 01-20-26 16:35:11 scene: FloorPlan227_physics usd-exchange-version: 2.2.0 """ } defaultPrim = "Materials" kilogramsPerUnit = 1 metersPerUnit = 1 upAxis = "Z" ) class Scope "Materials" { def Material "material_MediumWoodSmooth" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } def Shader "DiffuseTexture" { uniform token info:id = "UsdUVTexture" float4 inputs:fallback = (0.396226, 0.230368, 0.151388, 1) asset inputs:file = @./Textures/WoodGrains1.png@ float4 inputs:scale = (0.396226, 0.230368, 0.151388, 1) token inputs:sourceColorSpace = "auto" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Primvar_st_float2" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } } def Material "material_Cream_wood" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 0.977941, 0.977941) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } } def Material "material_HammeredMetal_AlbedoTransparency_2" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } def Shader "DiffuseTexture" { uniform token info:id = "UsdUVTexture" float4 inputs:fallback = (1, 0.934077, 0.816176, 1) asset inputs:file = @./Textures/HammeredMetal_AlbedoTransparency.png@ float4 inputs:scale = (1, 0.934077, 0.816176, 1) token inputs:sourceColorSpace = "auto" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Primvar_st_float2" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } } def Material "material_TexturesCom_WoodFine0038_1_seamless_S" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } def Shader "DiffuseTexture" { uniform token info:id = "UsdUVTexture" float4 inputs:fallback = (1, 1, 1, 1) asset inputs:file = @./Textures/TexturesCom_WoodFine0038_1_seamless_albedo_S.png@ float4 inputs:scale = (1, 1, 1, 1) token inputs:sourceColorSpace = "auto" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Primvar_st_float2" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } } def Material "material_ConcreteBoards1" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } def Shader "DiffuseTexture" { uniform token info:id = "UsdUVTexture" float4 inputs:fallback = (1, 0.939496, 0.863208, 1) asset inputs:file = @./Textures/ConcreteBoards1.png@ float4 inputs:scale = (1, 0.939496, 0.863208, 1) token inputs:sourceColorSpace = "auto" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Primvar_st_float2" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } } def Material "material_Glass_Detailed_Lit_High_Mat" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } } def Material "material_Black" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0, 0, 0) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } } def Material "tn__material_blackandwhiteabstractbackground1435789351b76_vk1IOX0i0" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } def Shader "DiffuseTexture" { uniform token info:id = "UsdUVTexture" float4 inputs:fallback = (1, 1, 1, 1) asset inputs:file = @./Textures/black-and-white-abstract-background-1435789351b76.png@ float4 inputs:scale = (1, 1, 1, 1) token inputs:sourceColorSpace = "auto" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Primvar_st_float2" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } } def Material "material_BlackWood" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.147059, 0.147059, 0.147059) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } } def Material "material_ScreenDecalStencil" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } } def Material "material_Television_Speakers_Mat" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.566176, 0.566176, 0.566176) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } } def Material "material_Television_Screen_Off_Mat" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0, 0, 0) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } } def Material "material_Television_Secondary2_Mat" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } def Shader "DiffuseTexture" { uniform token info:id = "UsdUVTexture" float4 inputs:fallback = (0.529412, 0.529412, 0.529412, 1) asset inputs:file = @./Textures/MetalBumpy_AlbedoTransparency.png@ float4 inputs:scale = (0.529412, 0.529412, 0.529412, 1) token inputs:sourceColorSpace = "auto" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Primvar_st_float2" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } } def Material "material_Television_Primary2_Mat" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.570934, 0.612409, 0.647059) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } } def Material "material_Drywall3" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } def Shader "DiffuseTexture" { uniform token info:id = "UsdUVTexture" float4 inputs:fallback = (1, 1, 1, 1) asset inputs:file = @./Textures/WallDrywallWhite.png@ float4 inputs:scale = (1, 1, 1, 1) token inputs:sourceColorSpace = "auto" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Primvar_st_float2" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } } def Material "material_WhiteLight" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } } def Material "material_WhiteMetal" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } } def Material "tn__material_Light1TEXobj_Untitled002_AlbedoTransparency_ol1" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 0.85355, 0.720588) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } } def Material "material_No" { token outputs:displacement.connect = token outputs:surface.connect = def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token outputs:displacement token outputs:surface } } }