--- license: cc-by-4.0 task_categories: - robotics tags: - HuMeGo - humanoid - unitree-g1 - memory - loco-manipulation - benchmark pretty_name: HuMeGo-Sim-TestScenes --- # HuMeGo-Sim TestScenes Part of **HuMeGo**, the humanoid memory benchmark of *Memory before Goal: Role of Pre-History Memory for Humanoid Loco-Manipulation* ([arXiv](https://arxiv.org/abs/2610.31166) · [GitHub](https://github.com/crystalccy1/MemoryBeforeGoal) · [project page](https://memory-before-goal.github.io) · [all HuMeGo datasets](https://huggingface.co/collections/ChenyuanC/humego-6ada5cbea74d4cc678c91c68)). Test scenes for the six simulated HuMeGo tasks. Each task folder holds **90 scenes**: 30 per randomization level (L0: visual and distractor randomization; L1: plus lighting; L2: plus spatial perturbation) and 30 per answer. Test seeds are disjoint from the training demonstrations and were accepted by the same scripted expert as the training data. | Folder | Scenes | Training data | |---|---|---| | `FlashPad/` | 90 | [HuMeGo-Sim-FlashPad](https://huggingface.co/datasets/ChenyuanC/HuMeGo-Sim-FlashPad) | | `HideMug/` | 90 | [HuMeGo-Sim-HideMug](https://huggingface.co/datasets/ChenyuanC/HuMeGo-Sim-HideMug) | | `ShellGame/` | 90 | [HuMeGo-Sim-ShellGame](https://huggingface.co/datasets/ChenyuanC/HuMeGo-Sim-ShellGame) | | `LitLamp/` | 90 | [HuMeGo-Sim-LitLamp](https://huggingface.co/datasets/ChenyuanC/HuMeGo-Sim-LitLamp) | | `BlinkPad/` | 90 | [HuMeGo-Sim-BlinkPad](https://huggingface.co/datasets/ChenyuanC/HuMeGo-Sim-BlinkPad) | | `TouchPad/` | 90 | [HuMeGo-Sim-TouchPad](https://huggingface.co/datasets/ChenyuanC/HuMeGo-Sim-TouchPad) | Each folder is in LeRobot v2.1 layout with one frame per episode: the initial robot state of the scene. The scene itself is in `environment_config` of `meta/episodes.jsonl`: task id, scene seed, answer, randomization level and the domain-randomization state for the [SIMPLE](https://github.com/physical-superintelligence-lab/SIMPLE) simulator. `usd_path` values are relative to the SIMPLE repository root. TouchPad stores its scene under the `bp2t` key (answer = `blink_pad`, level = `touch-L0/L1/L2`) and adds `start_frames/`, a rendering of each scene's initial state for reference. A trial succeeds when the robot places the object on (or, in TouchPad, touches) the pad given by the answer. ## License Released under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/). ## Citation ```bibtex @misc{chen2026memorybeforegoal, title={Memory before Goal: Role of Pre-History Memory for Humanoid Loco-Manipulation}, author={Chenyuan Chen and Ran Ding and Lechen Zhang and Zewen He and Yoshihiko Nakamura}, year={2026}, eprint={2610.31166}, archivePrefix={arXiv}, primaryClass={cs.RO}, url={https://arxiv.org/abs/2610.31166}, } ```