use vstd::prelude::*; fn main() {} verus!{ fn f1_cube_element(nums: &Vec) -> (cubed: Vec) requires forall|k: int| 0 <= k < nums.len() ==> (i32::MIN <= #[trigger] nums[k] * #[trigger] nums[k] <= i32::MAX), forall|k: int| 0 <= k < nums.len() ==> (i32::MIN <= #[trigger] nums[k] * #[trigger] nums[k] * #[trigger] nums[k] <= i32::MAX), { let mut cubed_array: Vec = Vec::new(); let mut i = 0; while i < nums.len() { cubed_array.push(nums[i] * nums[i] * nums[i]); i += 1; } cubed_array } proof fn f2_lemma_vec_push(vec: Seq, i: T, l: usize) requires l == vec.len(), ensures forall|k: int| 0 <= k < vec.len() ==> #[trigger] vec[k] == vec.push(i)[k], vec.push(i).index(l as int) == i, { } fn f2_contains(str: &Vec, key: i32) -> (result: bool) { let mut i = 0; while i < str.len() { if (str[i] == key) { return true; } i += 1; } false } fn f2_remove_elements(arr1: &Vec, arr2: &Vec) -> (result: Vec) { let mut output_str = Vec::new(); let mut index: usize = 0; while index < arr1.len() { if (!f2_contains(arr2, arr1[index])) { output_str.push(arr1[index]); } index += 1; } output_str } spec fn step1(__hp0: Seq, outp: Seq) -> bool { (forall|i: int| 0 <= i < __hp0.len() ==> outp[i] == #[trigger] __hp0[i] * #[trigger] __hp0[i] * #[trigger] __hp0[i]) } spec fn step2(inp: Seq, p2_key: i32, outp: bool) -> bool { (outp <==> (exists|i: int| 0 <= i < inp.len() && (inp[i] == p2_key))) } fn chain_driver(nums: &Vec, p2_key: i32) -> (r_final: bool) requires forall|k: int| 0 <= k < nums.len() ==> (i32::MIN <= #[trigger] nums[k] * #[trigger] nums[k] <= i32::MAX), forall|k: int| 0 <= k < nums.len() ==> (i32::MIN <= #[trigger] nums[k] * #[trigger] nums[k] * #[trigger] nums[k] <= i32::MAX), ensures exists|v1: Seq| #[trigger] step1(nums@, v1) && step2(v1, p2_key, r_final), { let x1 = f1_cube_element(nums); let x2 = f2_contains(&x1, p2_key); proof { assert(step1(nums@, x1@)); assert(step2(x1@, p2_key, x2)); } x2 } } // verus!