"""Evaluate ONE policy model on the playpen `validation` split (all games). Plain gameplay only — no PRM, no candidate search. Loads the policy once, plays every game present in the split via self-play (`[policy]*n_players`), then runs `clem score` per game so scores.json files are populated. Pair two of these (one per GPU) with run_sft_vs_base_eval.sh to compare an SFT model vs its base. Reuses _run_game / _clem_score from prm_eval.py so the results layout and scoring match the existing PRM harness exactly. """ from __future__ import annotations import argparse import sys from collections import defaultdict from pathlib import Path from datasets import load_dataset from clemcore.backends import ModelRegistry, BackendRegistry, ModelSpec from clemcore.clemgame import GameRegistry sys.path.insert(0, str(Path(__file__).resolve().parent)) from prm_eval import _run_game, _clem_score, _shard_instances # noqa: E402 def main(): ap = argparse.ArgumentParser(description="Eval one model on the validation split (all games).") ap.add_argument("--model", required=True, help="Registered model name (policy).") ap.add_argument("--results-dir", required=True) ap.add_argument("--split", default="validation") ap.add_argument("--temperature", type=float, default=0.0) ap.add_argument("--max-tokens", type=int, default=1024) ap.add_argument("--dataset", default="colab-potsdam/playpen-data") # data-parallel sharding: run N workers over the same results dir, each taking # a game-balanced slice of instances. Score once (elsewhere) after all finish. ap.add_argument("--shard-id", type=int, default=None) ap.add_argument("--num-shards", type=int, default=None) ap.add_argument("--skip-score", action="store_true", help="Run gameplay only; score separately after all shards finish.") # smoke-test knobs ap.add_argument("--only-games", nargs="*", default=None, help="Restrict to these games.") ap.add_argument("--limit-per-game", type=int, default=None) args = ap.parse_args() rows = list(load_dataset(args.dataset, "instances", split=args.split)) if args.only_games: keep = set(args.only_games) rows = [r for r in rows if r["game"] in keep] if args.limit_per_game: seen = defaultdict(int) capped = [] for r in rows: if seen[r["game"]] < args.limit_per_game: capped.append(r) seen[r["game"]] += 1 rows = capped tag = args.model if args.shard_id is None else f"{args.model} shard {args.shard_id}/{args.num_shards}" if args.shard_id is not None: rows = _shard_instances(rows, args.shard_id, args.num_shards) games = sorted({r["game"] for r in rows}) print(f"[{args.model}] {len(rows)} instances across {len(games)} game(s): {games}", flush=True) # Load the policy ONCE and reuse across every game. mr = ModelRegistry.from_packaged_and_cwd_files() br = BackendRegistry.from_packaged_and_cwd_files() spec = mr.get_first_model_spec_that_unify_with(ModelSpec.from_string(args.model)) policy = br.get_backend_for(spec.backend).get_model_for(spec) policy.set_gen_args(temperature=args.temperature, max_tokens=args.max_tokens) gr = GameRegistry.from_directories_and_cwd_files() results_dir = Path(args.results_dir) failed = [] for g in games: g_rows = [r for r in rows if r["game"] == g] try: n_players = gr.get_game_specs_that_unify_with(g)[0].players except Exception as e: print(f" !! {g}: no runnable game spec ({e}) — skipping", flush=True) failed.append(g) continue print(f"\n=== {tag} | {g} | {len(g_rows)} instances | {n_players} player(s) ===", flush=True) try: _run_game(game_name=g, players=[policy] * n_players, results_dir=results_dir, instances=g_rows) except Exception as e: print(f" !! {g} gameplay failed: {type(e).__name__}: {e}", flush=True) failed.append(g) if not args.skip_score: print(f"\n[{tag}] scoring {len(games)} game(s)...", flush=True) for g in games: _clem_score(results_dir, g) print(f"[{tag}] DONE -> {results_dir}" + (f" (failed games: {failed})" if failed else " (all games ran)"), flush=True) if __name__ == "__main__": main()