--- pretty_name: Diogenes GTA Evidence and Handoffs Archive v01 license: other license_name: original-capture-archive-terms license_link: https://huggingface.co/datasets/DiogenesLab/Diogenes_GTA_Evidence_Handoffs_Archive_v01/blob/main/NOTICE.md tags: - archival - game-capture - multi-camera size_categories: - n<1K --- # Diogenes GTA Evidence and Handoffs Archive v01 The project has closed. This archive preserves **14 GTA story-mode evidence and handoff ZIPs / 1,433,440,325 public bytes** from the beach-demo and multi-camera development lineage. **Both tar shards have been archived and verified.** [`ARCHIVE_INDEX.json`](ARCHIVE_INDEX.json) gives their fixed revisions, paths and hashes, and [`MANIFEST.jsonl`](MANIFEST.jsonl) locates every ZIP within its shard. Ten ZIPs preserve their original bytes. Four are explicit publication copies: three redact private local paths or host labels in text members; one omits four compiled executable/plugin members while preserving source, logs and build evidence. Each changed ZIP carries `PUBLICATION-COPY.json` describing the original ZIP hash and member-level changes. Private originals are retained in the closeout audit. Unchanged member bytes are verified, while compression and the ZIP container hash necessarily change. Historical metadata, hashes, signatures, calibration notes, failed-QC results, rejected experiments and non-trainable or uncertified status remain historical. A hash or signature of original bytes does not certify a sanitized copy. The new public manifest identifies published bytes; archived source manifests and evidence must not be interpreted as new validation or training approval. ## Contents and review The ZIPs contain capture provenance, JSON/action/camera metadata, manual-review pages, source deltas, logs, 64 rendered images, five rendered or preview MP4s, four native numeric camera tapes, recorded audio and seven native Rockstar Editor replay members (including historical duplicates). All 817 metadata/text review entries and 49 additional source/HTML entries were decoded and inspected. All embedded images were visually inspected; each MP4 was sampled at the beginning, middle and end. The camera tapes were fully parsed as numeric `DMGTAT1` records, and each original adjacent JSON digest matched its binary header. This is not a geometric or playback certification. Native replay headers were checked for readable private paths/credentials against the reviewed story-mode capture lineage. The proprietary replay payloads were not fully semantically decoded. A replay header check and representative video review cannot certify every internal field or every rendered frame. Archived failures and limits remain visible rather than being repaired or promoted. ## Reconstruction Two tar shards keep every ZIP intact. `MANIFEST.jsonl` lists the public relative ZIP path and byte count, with exact SHA-256 and fixed-revision archive locations verified during transfer. Each tar also appends a member hash/size manifest. Four publication-copy ZIPs are explicitly marked; the others are byte-preserved originals. Pinned destination integrity and anonymous availability were verified before cloud-source cleanup; the four complete private originals remain retained. This collection complements the [GTA image archive](https://huggingface.co/datasets/DiogenesLab/Diogenes_GTA_Capture_Images_Archive_v01), [replay/audio/camera archive](https://huggingface.co/datasets/DiogenesLab/Diogenes_GTA_Replay_Audio_Camera_Archive_v01) and [public source snapshot](https://github.com/CuddlerAI/Diogenes-Archive). It does not include the commercial game, SDK installers or the omitted compiled tools. Read [NOTICE.md](NOTICE.md) for rights and unchanged use limits.