""" Blender script to render images of 3D models. This script is designed to render data used in the [OpenLRM project](https://github.com/3DTopia/OpenLRM). Modified from https://github.com/cvlab-columbia/zero123/blob/main/objaverse-rendering/scripts/blender_script.py Original script licensed under MIT, found at the root of its repository. Modifications are licensed under Apache 2.0. """ import argparse import math import os import random import sys import time import urllib.request from typing import Tuple from mathutils import Vector import numpy as np import bpy parser = argparse.ArgumentParser() parser.add_argument( "--object_path", type=str, required=True, help="Path to the object file", ) parser.add_argument("--is_directory", type=bool, default=False) parser.add_argument("--output_dir", type=str, default="./views") parser.add_argument( "--engine", type=str, default="CYCLES", choices=["CYCLES", "BLENDER_EEVEE"] ) parser.add_argument("--num_images", type=int, default=32) parser.add_argument("--resolution", type=int, default=1024) argv = sys.argv[sys.argv.index("--") + 1 :] args = parser.parse_args(argv) print('===================', args.engine, '===================') context = bpy.context scene = context.scene render = scene.render render.engine = args.engine render.image_settings.file_format = "PNG" render.image_settings.color_mode = "RGBA" render.resolution_x = args.resolution render.resolution_y = args.resolution render.resolution_percentage = 100 scene.cycles.device = "GPU" scene.cycles.samples = 128 scene.cycles.diffuse_bounces = 1 scene.cycles.glossy_bounces = 1 scene.cycles.transparent_max_bounces = 3 scene.cycles.transmission_bounces = 3 scene.cycles.filter_width = 0.01 scene.cycles.use_denoising = True scene.render.film_transparent = True # Set the device_type cycles_preferences = bpy.context.preferences.addons["cycles"].preferences cycles_preferences.compute_device_type = "CUDA" # or "OPENCL" cuda_devices = cycles_preferences.get_devices_for_type("CUDA") for device in cuda_devices: device.use = True def compose_RT(R, T): return np.hstack((R, T.reshape(-1, 1))) def sample_point_on_sphere(radius: float) -> Tuple[float, float, float]: theta = random.random() * 2 * math.pi phi = math.acos(2 * random.random() - 1) return ( radius * math.sin(phi) * math.cos(theta), radius * math.sin(phi) * math.sin(theta), radius * math.cos(phi), ) def sample_spherical(radius=3.0, maxz=3.0, minz=0.): correct = False while not correct: vec = np.random.uniform(-1, 1, 3) vec[2] = np.abs(vec[2]) vec = vec / np.linalg.norm(vec, axis=0) * radius if maxz > vec[2] > minz: correct = True return vec def sample_spherical(radius_min=1.5, radius_max=2.0, maxz=1.6, minz=-0.75): correct = False while not correct: vec = np.random.uniform(-1, 1, 3) # vec[2] = np.abs(vec[2]) radius = np.random.uniform(radius_min, radius_max, 1) vec = vec / np.linalg.norm(vec, axis=0) * radius[0] if maxz > vec[2] > minz: correct = True return vec def set_camera_location(camera, option: str): assert option in ['fixed', 'random', 'front'] if option == 'fixed': x, y, z = 0, -2.25, 0 elif option == 'random': # from https://blender.stackexchange.com/questions/18530/ x, y, z = sample_spherical(radius_min=1.9, radius_max=2.6, maxz=1.60, minz=-0.75) elif option == 'front': x, y, z = 0, -np.random.uniform(1.9, 2.6, 1)[0], 0 camera.location = x, y, z # adjust orientation direction = - camera.location rot_quat = direction.to_track_quat('-Z', 'Y') camera.rotation_euler = rot_quat.to_euler() return camera def add_lighting(option: str) -> None: assert option in ['fixed', 'random'] # delete the default light if "Light" in bpy.data.objects: bpy.data.objects["Light"].select_set(True) bpy.ops.object.delete() # add a new light bpy.ops.object.light_add(type="AREA") light = bpy.data.lights["Area"] if option == 'fixed': light.energy = 30000 bpy.data.objects["Area"].location[0] = 0 bpy.data.objects["Area"].location[1] = 1 bpy.data.objects["Area"].location[2] = 0.5 elif option == 'random': light.energy = random.uniform(80000, 120000) bpy.data.objects["Area"].location[0] = random.uniform(-2., 2.) bpy.data.objects["Area"].location[1] = random.uniform(-2., 2.) bpy.data.objects["Area"].location[2] = random.uniform(1.0, 3.0) # set light scale bpy.data.objects["Area"].scale[0] = 200 bpy.data.objects["Area"].scale[1] = 200 bpy.data.objects["Area"].scale[2] = 200 def reset_scene() -> None: """Resets the scene to a clean state.""" # delete everything that isn't part of a camera or a light for obj in bpy.data.objects: if obj.type not in {"CAMERA", "LIGHT"}: bpy.data.objects.remove(obj, do_unlink=True) # delete all the materials for material in bpy.data.materials: bpy.data.materials.remove(material, do_unlink=True) # delete all the textures for texture in bpy.data.textures: bpy.data.textures.remove(texture, do_unlink=True) # delete all the images for image in bpy.data.images: bpy.data.images.remove(image, do_unlink=True) # load the glb model def load_object(object_path: str) -> None: """Loads a glb model into the scene.""" if object_path.endswith(".glb"): bpy.ops.import_scene.gltf(filepath=object_path, merge_vertices=True) elif object_path.endswith(".fbx"): bpy.ops.import_scene.fbx(filepath=object_path) elif object_path.endswith(".obj"): bpy.ops.wm.obj_import(filepath=object_path) else: raise ValueError(f"Unsupported file type: {object_path}") def scene_bbox(single_obj=None, ignore_matrix=False): bbox_min = (math.inf,) * 3 bbox_max = (-math.inf,) * 3 found = False for obj in scene_meshes() if single_obj is None else [single_obj]: found = True for coord in obj.bound_box: coord = Vector(coord) if not ignore_matrix: coord = obj.matrix_world @ coord bbox_min = tuple(min(x, y) for x, y in zip(bbox_min, coord)) bbox_max = tuple(max(x, y) for x, y in zip(bbox_max, coord)) if not found: raise RuntimeError("no objects in scene to compute bounding box for") return Vector(bbox_min), Vector(bbox_max) def scene_root_objects(): for obj in bpy.context.scene.objects.values(): if not obj.parent: yield obj def scene_meshes(): for obj in bpy.context.scene.objects.values(): if isinstance(obj.data, (bpy.types.Mesh)): yield obj def normalize_scene(box_scale: float): bbox_min, bbox_max = scene_bbox() scale = box_scale / max(bbox_max - bbox_min) for obj in scene_root_objects(): obj.scale = obj.scale * scale # Apply scale to matrix_world. bpy.context.view_layer.update() bbox_min, bbox_max = scene_bbox() offset = -(bbox_min + bbox_max) / 2 for obj in scene_root_objects(): obj.matrix_world.translation += offset bpy.ops.object.select_all(action="DESELECT") def setup_camera(): cam = scene.objects["Camera"] cam.location = (0, 1.2, 0) cam.data.lens = 24 cam.data.sensor_width = 32 cam.data.sensor_height = 32 # affects instrinsics calculation, should be set explicitly cam_constraint = cam.constraints.new(type="TRACK_TO") cam_constraint.track_axis = "TRACK_NEGATIVE_Z" cam_constraint.up_axis = "UP_Y" return cam, cam_constraint def save_images(object_file: str) -> None: """Saves rendered images of the object in the scene.""" os.makedirs(args.output_dir, exist_ok=True) reset_scene() # load the object load_object(object_file) object_uid = os.path.basename(object_file).split(".")[0] normalize_scene(box_scale=2) add_lighting(option='random') camera, cam_constraint = setup_camera() # create an empty object to track empty = bpy.data.objects.new("Empty", None) scene.collection.objects.link(empty) cam_constraint.target = empty # prepare to save img_dir = os.path.join(args.output_dir, object_uid, 'rgba') pose_dir = os.path.join(args.output_dir, object_uid, 'pose') os.makedirs(img_dir, exist_ok=True) os.makedirs(pose_dir, exist_ok=True) for i in range(args.num_images): # set the camera position camera_option = 'random' if i > 0 else 'front' camera = set_camera_location(camera, option=camera_option) # render the image render_path = os.path.join(img_dir, f"{i:03d}.png") scene.render.filepath = render_path bpy.ops.render.render(write_still=True) # save camera RT matrix (C2W) location, rotation = camera.matrix_world.decompose()[0:2] RT = compose_RT(rotation.to_matrix(), np.array(location)) RT_path = os.path.join(pose_dir, f"{i:03d}.npy") np.save(RT_path, RT) # save the camera intrinsics intrinsics = get_calibration_matrix_K_from_blender(camera.data, return_principles=True) with open(os.path.join(args.output_dir, object_uid,'intrinsics.npy'), 'wb') as f_intrinsics: np.save(f_intrinsics, intrinsics) def save_images_directory(object_dir: str) -> None: """Saves rendered images of the object in the scene.""" os.makedirs(args.output_dir, exist_ok=True) reset_scene() for file in sorted(os.listdir(object_dir)): # load the object if file.endswith(".obj") or file.endswith(".fbx") or file.endswith(".glb"): load_object(os.path.join(object_dir, file)) object_uid = os.path.basename(file).split(".")[0] normalize_scene(box_scale=2) add_lighting(option='fixed') camera, cam_constraint = setup_camera() # create an empty object to track empty = bpy.data.objects.new("Empty", None) scene.collection.objects.link(empty) cam_constraint.target = empty # prepare to save img_dir = os.path.join(args.output_dir, object_uid, 'rgba') pose_dir = os.path.join(args.output_dir, object_uid, 'pose') os.makedirs(img_dir, exist_ok=True) os.makedirs(pose_dir, exist_ok=True) for i in range(args.num_images): # set the camera position camera_option = 'random' if i > 0 else 'front' camera = set_camera_location(camera, option=camera_option) # render the image render_path = os.path.join(img_dir, f"{i:03d}.png") scene.render.filepath = render_path bpy.ops.render.render(write_still=True) # save camera RT matrix (C2W) location, rotation = camera.matrix_world.decompose()[0:2] RT = compose_RT(rotation.to_matrix(), np.array(location)) RT_path = os.path.join(pose_dir, f"{i:03d}.npy") np.save(RT_path, RT) # save the camera intrinsics intrinsics = get_calibration_matrix_K_from_blender(camera.data, return_principles=True) with open(os.path.join(args.output_dir, object_uid,'intrinsics.npy'), 'wb') as f_intrinsics: np.save(f_intrinsics, intrinsics) reset_scene() def download_object(object_url: str) -> str: """Download the object and return the path.""" # uid = uuid.uuid4() uid = object_url.split("/")[-1].split(".")[0] tmp_local_path = os.path.join("tmp-objects", f"{uid}.glb" + ".tmp") local_path = os.path.join("tmp-objects", f"{uid}.glb") # wget the file and put it in local_path os.makedirs(os.path.dirname(tmp_local_path), exist_ok=True) urllib.request.urlretrieve(object_url, tmp_local_path) os.rename(tmp_local_path, local_path) # get the absolute path local_path = os.path.abspath(local_path) return local_path def get_calibration_matrix_K_from_blender(camera, return_principles=False): """ Get the camera intrinsic matrix from Blender camera. Return also numpy array of principle parameters if specified. Intrinsic matrix K has the following structure in pixels: [fx 0 cx] [0 fy cy] [0 0 1] Specified principle parameters are: [fx, fy] - focal lengths in pixels [cx, cy] - optical centers in pixels [width, height] - image resolution in pixels """ # Render resolution render = bpy.context.scene.render width = render.resolution_x * render.pixel_aspect_x height = render.resolution_y * render.pixel_aspect_y # Camera parameters focal_length = camera.lens # Focal length in millimeters sensor_width = camera.sensor_width # Sensor width in millimeters sensor_height = camera.sensor_height # Sensor height in millimeters # Calculate the focal length in pixel units focal_length_x = width * (focal_length / sensor_width) focal_length_y = height * (focal_length / sensor_height) # Assuming the optical center is at the center of the sensor optical_center_x = width / 2 optical_center_y = height / 2 # Constructing the intrinsic matrix K = np.array([[focal_length_x, 0, optical_center_x], [0, focal_length_y, optical_center_y], [0, 0, 1]]) if return_principles: return np.array([ [focal_length_x, focal_length_y], [optical_center_x, optical_center_y], [width, height], ]) else: return K if __name__ == "__main__": try: start_i = time.time() if args.object_path.startswith("http"): local_path = download_object(args.object_path) else: local_path = args.object_path if args.is_directory: save_images_directory(local_path) else: save_images(local_path) end_i = time.time() print("Finished", local_path, "in", end_i - start_i, "seconds") # delete the object if it was downloaded if args.object_path.startswith("http"): os.remove(local_path) except Exception as e: print("Failed to render", args.object_path) print(e)