# OnCallVal design ## Positioning | Benchmark | Domain | What is scored | Missing | |---|---|---|---| | τ-bench / τ²-bench | airline/retail/telecom customer service | final database state + policy compliance | single-record edits; no blast radius; benign failures | | TheAgentCompany | generic office work | task completion in a fake company | long-horizon but low-stakes; no systems state | | SWE-bench | code repair | tests pass on a repo | it is coding, and it is static | | LifeVal (OpenAI) | everyday life | workflow completion | proprietary, unverifiable, life domain | | **OnCallVal** | **infrastructure operations** | **final world state: cause + mitigation + side effects** | | The differentiator is **collateral damage as a scored dimension**. In customer-service benchmarks a wrong action touches one record. In operations a wrong action takes down unrelated services. OnCallVal's `no_collateral` predicate makes the difference between a fix and a lucky fix measurable. ## Design principles 1. **State, not scripts.** Metrics, logs, and alerts are derived from world state at query time. There is no scripted incident timeline to memorize; the agent that fixes the state sees the metrics recover. This also makes every episode replayable and the scorer environment-side. 2. **Declared difficulty.** Faults and decoys are declared per episode with weights; tier is a pure function of weight. The tier can never disagree with the content of the task (enforced by test). 3. **End-state scoring.** The scorer inspects only the final world and the submitted report. It never reads the transcript, never repairs output, and never grants partial credit on `resolved`. Path efficiency is reported as diagnostics only. Two correct fixes with different routes both score 1. 4. **Fairness through runbooks.** Every service ships a runbook containing the recommended config values, the capacity formula, and known issues. Tasks never require guessing a magic value: the healthy state is always discoverable in-world. 5. **Budget pressure on triage.** Reads cost budget. A model that dumps every service's state runs out of actions before it can fix anything. Diagnosis must be directed, which is the actual on-call skill. ## Difficulty calibration No target range is published, because none has been measured. The observed ladder is 3B at 0/72 and 7B at 2/72 on the 72-task slice. Calibration is a falsifiable rule rather than a hoped-for number: - frontier-class agent above ~70% overall -> too easy: more decoys, more two-fault episodes; - below ~10% -> validate the tasks before raising difficulty (is the fix discoverable in-world? does the runbook actually contain the healthy value?); - in between -> tier monotonicity must hold (medium > hard > severe); if it breaks, the weights are wrong. If real baselines land above target, tighten budgets before adding fault complexity; if far below, add runbook hints before simplifying faults. ## Known limitations - The fleet is small (≤7 services, ≤6 hosts). Real incidents span hundreds of services; context-window economics push back. Scale is the obvious v2 axis. - Metrics are instantaneous derivations with light noise, not time series. Agents cannot trend a metric over an hour; they see now-values and logs. - The action API is deliberately small (15 actions). Real remediation includes canary deploys, feature-flag rollouts, and traffic shaping. - One defensible fix per fault. A creative but valid alternative remediation that defeats the fault's `active()` predicate also scores 1. That is by design. - Severity is simulated. Nothing here measures whether an agent communicates well with humans during an incident. ## Reproducibility `data/tasks.jsonl` is frozen. Regenerating with the shipped code reproduces it byte-for-byte (seeded generator, stable SHA-256-derived seeds, no builtin `hash()`). The held-out split lives under a private seed and is never shipped.