#usda 1.0 ( customLayerData = { dictionary SimReady_Metadata = { float3 asset_extents = (0.4, 0.4008, 0.074999996) string asset_license = "CC-BY-4.0" string asset_name = "assembly_task_board" string asset_type = "prop" string author = "ForgeCAD" string category = "industrial" double mass = 0.5485198588576168 string qcode = "Q1318674" int rigid_body_count = 20 string source = "ForgeCAD" string source_file = "main.usda" string usd_date_generated = "2026-10-17" } string asset_name = "assembly_task_board" string asset_type = "prop" string source_file = "main.usda" string usd_date_generated = "2026-10-17" } defaultPrim = "Model" metersPerUnit = 1 upAxis = "Z" ) def Xform "Model" ( prepend apiSchemas = ["SemanticsLabelsAPI:class", "SemanticsLabelsAPI:wikidata_qcode"] prepend references = @./forgecad/geometry.usda@ variants = { string finish = "anodized_silver" string physics = "physics" } prepend variantSets = ["physics", "finish"] ) { token[] semantics:labels:class = ["task board", "board"] token[] semantics:labels:wikidata_qcode = ["Q1318674"] over "Geometry" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Base_plate" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { over "Peg_block" { over "Screws" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Receptacle_USB_A" { over "Jack" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Receptacle_RJ45" { over "Jack" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Receptacle_HDMI_style" { over "Jack" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Receptacle_D_sub_9" { over "Jack" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Receptacle_DC_barrel" { over "Jack" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Pin" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Gear_shaft_20" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Gear_shaft_30" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Gear_shaft_40" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Stud_M8" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Stud_M12" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Stud_M16" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Stud_M20" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Label_pegs" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Label_gears" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Label_connectors" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Label_nuts" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Peg_round_4" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Peg_square_4" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Peg_round_8" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Peg_square_8" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Peg_round_12" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Peg_square_12" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Peg_round_16" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Peg_square_16" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Gear_20" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Gear_30" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Gear_40" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Plug_USB_A" { over "Nose" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Tongue" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Body" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Boot" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Plug_RJ45" { over "Body" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Contacts" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Boot" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Plug_HDMI_style" { over "Nose" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Body" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Boot" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Plug_DC_barrel" { over "Barrel" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Body" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Boot" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Plug_D_sub_9" { over "Nose" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Hood" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Thumbscrews" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Boot" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } } def Scope "Materials" { def Material "AluminiumSilver" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "St" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } def Shader "Tile" { uniform token info:id = "UsdTransform2d" float2 inputs:in.connect = float2 inputs:scale = (5, 5) float2 inputs:translation = (0, 0) float2 outputs:result } def Shader "Albedo" { uniform token info:id = "UsdUVTexture" asset inputs:file = @./assets/brushed-aluminium-plate.png@ token inputs:sourceColorSpace = "sRGB" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0.9 float inputs:roughness = 0.38 token outputs:surface } } def Material "AluminiumBlack" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.018, 0.018, 0.02) float inputs:metallic = 0.55 float inputs:roughness = 0.42 token outputs:surface } } def Material "LabelPegs" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["paper"] def Shader "St" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } def Shader "Tile" { uniform token info:id = "UsdTransform2d" float2 inputs:in.connect = float2 inputs:scale = (22.727274, 11.363636) float2 inputs:translation = (0.295455, 0) float2 outputs:result } def Shader "Albedo" { uniform token info:id = "UsdUVTexture" asset inputs:file = @./assets/zone-labels-edge.png@ token inputs:sourceColorSpace = "sRGB" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0.2 float inputs:roughness = 0.5 token outputs:surface } } def Material "LabelGears" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["paper"] def Shader "St" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } def Shader "Tile" { uniform token info:id = "UsdTransform2d" float2 inputs:in.connect = float2 inputs:scale = (22.727274, 11.363636) float2 inputs:translation = (0.545455, 0) float2 outputs:result } def Shader "Albedo" { uniform token info:id = "UsdUVTexture" asset inputs:file = @./assets/zone-labels-edge.png@ token inputs:sourceColorSpace = "sRGB" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0.2 float inputs:roughness = 0.5 token outputs:surface } } def Material "LabelConnectors" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["paper"] def Shader "St" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } def Shader "Tile" { uniform token info:id = "UsdTransform2d" float2 inputs:in.connect = float2 inputs:scale = (22.727274, 11.363636) float2 inputs:translation = (0.795455, 0) float2 outputs:result } def Shader "Albedo" { uniform token info:id = "UsdUVTexture" asset inputs:file = @./assets/zone-labels-edge.png@ token inputs:sourceColorSpace = "sRGB" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0.2 float inputs:roughness = 0.5 token outputs:surface } } def Material "LabelNuts" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["paper"] def Shader "St" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } def Shader "Tile" { uniform token info:id = "UsdTransform2d" float2 inputs:in.connect = float2 inputs:scale = (22.727274, 11.363636) float2 inputs:translation = (1.045455, 0) float2 outputs:result } def Shader "Albedo" { uniform token info:id = "UsdUVTexture" asset inputs:file = @./assets/zone-labels-edge.png@ token inputs:sourceColorSpace = "sRGB" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0.2 float inputs:roughness = 0.5 token outputs:surface } } def Material "SteelGround" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.52, 0.53, 0.55) float inputs:metallic = 1 float inputs:roughness = 0.28 token outputs:surface } } def Material "SteelZinc" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.6, 0.63, 0.67) float inputs:metallic = 1 float inputs:roughness = 0.38 token outputs:surface } } def Material "Brass" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.58, 0.37, 0.09) float inputs:metallic = 1 float inputs:roughness = 0.3 token outputs:surface } } def Material "Pom" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["plastic"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.84, 0.83, 0.77) float inputs:metallic = 0 float inputs:roughness = 0.45 token outputs:surface } } def Material "BlackAbs" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["plastic"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.012, 0.012, 0.014) float inputs:metallic = 0 float inputs:roughness = 0.55 token outputs:surface } } def Material "BlackTpe" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["rubber"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.018, 0.018, 0.02) float inputs:metallic = 0 float inputs:roughness = 0.8 token outputs:surface } } def Material "GreyTpe" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["rubber"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.25, 0.28, 0.31) float inputs:metallic = 0 float inputs:roughness = 0.75 token outputs:surface } } def Material "Nickel" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.66, 0.66, 0.64) float inputs:metallic = 1 float inputs:roughness = 0.25 token outputs:surface } } def Material "Gold" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.95, 0.72, 0.33) float inputs:metallic = 1 float inputs:roughness = 0.25 token outputs:surface } } def Material "BlackPlastic" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["plastic"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.015, 0.015, 0.017) float inputs:metallic = 0 float inputs:roughness = 0.5 token outputs:surface } } def Material "BlackOxide" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.03, 0.03, 0.032) float inputs:metallic = 0.8 float inputs:roughness = 0.45 token outputs:surface } } def Material "WhitePlastic" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["plastic"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.85, 0.85, 0.85) float inputs:metallic = 0 float inputs:roughness = 0.5 token outputs:surface } } def Material "ClearPc" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:mdl:surface.connect = token outputs:surface.connect = token[] semantics:labels:material = ["plastic"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.8, 0.86, 0.9) float inputs:ior = 1.58 float inputs:metallic = 0 float inputs:opacity = 0.45 float inputs:roughness = 0.1 token outputs:surface } def Shader "GlassSurface" { uniform token info:implementationSource = "sourceAsset" uniform token info:mdl:materialType = "forgecad_glass" uniform asset info:mdl:sourceAsset = @./materials/forgecad_glass.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "forgecad_glass" float inputs:clarity = 0.55 float inputs:ior = 1.58 float inputs:roughness = 0.1 color3f inputs:tint = (0.8, 0.86, 0.9) token outputs:out } } } variantSet "finish" = { "anodized_black" { over "Geometry" { over "Base_plate" { rel material:binding = } } } "anodized_silver" { over "Geometry" { over "Base_plate" { rel material:binding = } } } } variantSet "physics" = { "none" { } "physics" ( prepend references = @./forgecad/physics.usda@ ) { } } }