#usda 1.0 ( defaultPrim = "Model" doc = "ForgeCAD physics for the root stage. Generated by forgecad export usd; do not edit." ) over "Model" { def Scope "Physics" { def PhysicsScene "PhysicsScene" { vector3f physics:gravityDirection = (0, 0, -1) float physics:gravityMagnitude = 9.80665 } def Scope "Materials" { def Material "aluminium_6061_t6" ( prepend apiSchemas = ["PhysicsMaterialAPI", "SemanticsLabelsAPI:material"] ) { token[] semantics:labels:material = ["Aluminium 6061-T6"] float physics:density = 2700 float physics:staticFriction = 0.45 float physics:dynamicFriction = 0.4 float physics:restitution = 0.2 } def Material "steel" ( prepend apiSchemas = ["PhysicsMaterialAPI", "SemanticsLabelsAPI:material"] ) { token[] semantics:labels:material = ["Steel"] float physics:density = 7850 float physics:staticFriction = 0.45 float physics:dynamicFriction = 0.38 float physics:restitution = 0.2 } def Material "brass_cw614_n" ( prepend apiSchemas = ["PhysicsMaterialAPI", "SemanticsLabelsAPI:material"] ) { token[] semantics:labels:material = ["Brass CW614N"] float physics:density = 8470 float physics:staticFriction = 0.42 float physics:dynamicFriction = 0.35 float physics:restitution = 0.2 } def Material "abs" ( prepend apiSchemas = ["PhysicsMaterialAPI", "SemanticsLabelsAPI:material"] ) { token[] semantics:labels:material = ["ABS"] float physics:density = 1050 float physics:staticFriction = 0.5 float physics:dynamicFriction = 0.4 float physics:restitution = 0.3 } def Material "pom_acetal" ( prepend apiSchemas = ["PhysicsMaterialAPI", "SemanticsLabelsAPI:material"] ) { token[] semantics:labels:material = ["POM acetal"] float physics:density = 1410 float physics:staticFriction = 0.3 float physics:dynamicFriction = 0.22 float physics:restitution = 0.3 } } } over "Geometry" { over "Base_plate" { def Xform "Colliders" { def Cube "plate" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, 0.0075) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.4, 0.4, 0.015) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } over "Peg_block" { def Xform "Colliders" { def Cube "floor" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.12, 0.06, 0.005) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Mesh "cell_round_4_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.035617191, 0.0125, 0.005), (-0.025, 0.019716879, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 2, 0, 4, 6, 0, 1, 6, 1, 3, 3, 1, 2, 2, 5, 3, 0, 6, 4, 4, 6, 5, 2, 4, 5, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.965926, -0.258819, 0), (0, -1, 0), (0, 0, -1), (-0.5, 0.866025, 0), (-0.965926, -0.258819, 0), (0, 0, 1), (0, 0, -1), (1, 0, 0), (0, -1, 0), (0, 0, 1), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.03532592, 0.0125, 0.005), (-0.035617191, 0.01358704, 0.005), (-0.03532592, 0.0125, 0.025), (-0.035617191, 0.01358704, 0.025), (-0.025, 0.0125, 0.005), (-0.025, 0.0125, 0.025), (-0.025, 0.019716879, 0.005), (-0.025, 0.019716879, 0.025)] rel material:binding:physics = } def Mesh "cell_round_4_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.03641296, 0.01358704, 0.005), (-0.025, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 4, 1, 4, 3, 1, 0, 3, 2, 8, 0, 2, 3, 8, 2, 6, 4, 0, 3, 4, 5, 9, 3, 5, 8, 6, 0, 4, 6, 7, 9, 4, 7, 6, 9, 7, 3, 9, 8, 4, 9, 5, 9, 6, 8] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (0.5, -0.866025, 0), (-0.707107, -0.707107, 0), (-0.866025, 0.5, 0), (0, 0, 1), (0, 0, -1), (0.5, -0.866025, 0), (0, 0, 1), (-0.866025, 0.5, 0), (0, 0, -1), (1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 0, 0), (0, 1, 0)] (interpolation = "uniform") point3f[] points = [(-0.03641296, 0.014382809, 0.005), (-0.035617191, 0.01358704, 0.005), (-0.03641296, 0.014382809, 0.025), (-0.035617191, 0.01358704, 0.025), (-0.025, 0.019716879, 0.005), (-0.025, 0.019716879, 0.025), (-0.02739637, 0.03, 0.005), (-0.025, 0.03, 0.005), (-0.02739637, 0.03, 0.025), (-0.025, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_4_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0375, 0.014382809, 0.005), (-0.02739637, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 6, 1, 6, 3, 1, 0, 3, 2, 5, 0, 2, 3, 5, 2, 0, 5, 4, 6, 0, 4, 5, 6, 4, 5, 3, 7, 3, 6, 7, 6, 5, 7] normal3f[] normals = [(-0.258819, -0.965926, 0), (0, 0, -1), (0.866025, -0.5, 0), (-0.258819, -0.965926, 0), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (0, 0, -1), (0, 1, 0), (0, 0, 1), (0.866025, -0.5, 0), (0, 1, 0)] (interpolation = "uniform") point3f[] points = [(-0.0375, 0.01467408, 0.005), (-0.03641296, 0.014382809, 0.005), (-0.0375, 0.01467408, 0.025), (-0.03641296, 0.014382809, 0.025), (-0.0375, 0.03, 0.005), (-0.0375, 0.03, 0.025), (-0.02739637, 0.03, 0.005), (-0.02739637, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_4_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.04760363, 0.014382809, 0.005), (-0.0375, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 7, 0, 1, 0, 3, 2, 3, 5, 2, 5, 3, 6, 2, 4, 1, 4, 2, 5, 5, 7, 4, 3, 0, 6, 6, 0, 7, 4, 7, 1, 5, 6, 7] normal3f[] normals = [(-0.866025, -0.5, 0), (0, 1, 0), (0, 0, -1), (0.258819, -0.965926, 0), (1, 0, 0), (-0.866025, -0.5, 0), (0.258819, -0.965926, 0), (0, 0, 1), (0, 0, -1), (0, 1, 0), (0, 0, 1), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.04760363, 0.03, 0.005), (-0.04760363, 0.03, 0.025), (-0.03858704, 0.014382809, 0.005), (-0.0375, 0.01467408, 0.005), (-0.03858704, 0.014382809, 0.025), (-0.0375, 0.01467408, 0.025), (-0.0375, 0.03, 0.005), (-0.0375, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_4_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.06, 0.01358704, 0.005), (-0.03858704, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 4, 8, 0, 1, 0, 3, 1, 3, 8, 1, 3, 0, 2, 7, 3, 2, 8, 3, 9, 7, 4, 5, 4, 8, 5, 2, 4, 6, 7, 2, 6, 4, 7, 6, 9, 7, 5, 0, 8, 4, 8, 9, 5, 3, 7, 9] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 1, 0), (-1, 0, 0), (0, 0, 1), (0, 1, 0), (0.707107, -0.707107, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0.866025, 0.5, 0), (0, 0, -1), (0.866025, 0.5, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.06, 0.025490381, 0.005), (-0.06, 0.03, 0.005), (-0.06, 0.025490381, 0.025), (-0.06, 0.03, 0.025), (-0.039382809, 0.01358704, 0.005), (-0.03858704, 0.014382809, 0.005), (-0.039382809, 0.01358704, 0.025), (-0.03858704, 0.014382809, 0.025), (-0.04760363, 0.03, 0.005), (-0.04760363, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_4_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.06, 0.0125, 0.005), (-0.039382809, 0.025490381, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 2, 4, 0, 1, 7, 3, 2, 3, 5, 2, 1, 3, 2, 5, 4, 7, 4, 5, 1, 4, 6, 7, 1, 6, 3, 7, 5, 4, 7, 6] normal3f[] normals = [(-1, 0, 0), (0, -1, 0), (0, 0, -1), (0, 0, 1), (0.5, 0.866025, 0), (-1, 0, 0), (0, 0, -1), (0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (0.5, 0.866025, 0), (0.965926, -0.258819, 0)] (interpolation = "uniform") point3f[] points = [(-0.06, 0.0125, 0.005), (-0.06, 0.0125, 0.025), (-0.06, 0.025490381, 0.005), (-0.06, 0.025490381, 0.025), (-0.03967408, 0.0125, 0.005), (-0.039382809, 0.01358704, 0.005), (-0.03967408, 0.0125, 0.025), (-0.039382809, 0.01358704, 0.025)] rel material:binding:physics = } def Mesh "cell_round_4_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.06, 0, 0.005), (-0.039382809, 0.0125, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 3, 0, 4, 1, 0, 3, 1, 6, 0, 3, 2, 5, 0, 2, 3, 5, 2, 5, 4, 0, 1, 4, 7, 5, 7, 4, 9, 5, 3, 1, 7, 6, 9, 6, 7, 3, 6, 8, 9, 3, 8, 5, 9, 7, 6, 9, 8] normal3f[] normals = [(0, -1, 0), (0, 0, -1), (0.5, -0.866025, 0), (0, -1, 0), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (0, 0, -1), (0, 1, 0), (0, 0, 1), (0, 0, -1), (0.965926, 0.258819, 0), (0.5, -0.866025, 0), (0, 0, 1), (0, 1, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(-0.06, 0, 0.005), (-0.059150635, 0, 0.005), (-0.06, 0, 0.025), (-0.059150635, 0, 0.025), (-0.06, 0.0125, 0.005), (-0.06, 0.0125, 0.025), (-0.039382809, 0.01141296, 0.005), (-0.03967408, 0.0125, 0.005), (-0.039382809, 0.01141296, 0.025), (-0.03967408, 0.0125, 0.025)] rel material:binding:physics = } def Mesh "cell_round_4_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.059150635, 0, 0.005), (-0.03858704, 0.01141296, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 2, 0, 3, 1, 7, 0, 1, 0, 4, 2, 4, 3, 2, 3, 7, 1, 4, 0, 5, 0, 7, 5, 7, 4, 5, 3, 4, 6, 7, 3, 6, 4, 7, 6] normal3f[] normals = [(0, -1, 0), (0, -1, 0), (-0.5, 0.866025, 0), (0, 0, -1), (0.866025, -0.5, 0), (0, 0, 1), (0, 0, -1), (-0.5, 0.866025, 0), (0.707107, 0.707107, 0), (0.866025, -0.5, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.059150635, 0, 0.005), (-0.059150635, 0, 0.025), (-0.044716877, 0, 0.005), (-0.044716877, 0, 0.025), (-0.03858704, 0.010617191, 0.005), (-0.039382809, 0.01141296, 0.005), (-0.03858704, 0.010617191, 0.025), (-0.039382809, 0.01141296, 0.025)] rel material:binding:physics = } def Mesh "cell_round_4_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.044716877, 0, 0.005), (-0.0375, 0.010617191, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 1, 6, 0, 1, 3, 0, 2, 0, 5, 2, 5, 3, 2, 3, 6, 1, 5, 0, 4, 0, 6, 4, 6, 5, 4, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(0, -1, 0), (-0.866025, 0.5, 0), (0, -1, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0, 0, -1), (-0.866025, 0.5, 0), (0.258819, 0.965926, 0), (1, 0, 0), (0, 0, 1), (0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(-0.044716877, 0, 0.005), (-0.044716877, 0, 0.025), (-0.0375, 0, 0.005), (-0.0375, 0, 0.025), (-0.03858704, 0.010617191, 0.005), (-0.0375, 0.01032592, 0.005), (-0.03858704, 0.010617191, 0.025), (-0.0375, 0.01032592, 0.025)] rel material:binding:physics = } def Mesh "cell_round_4_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0375, 0, 0.005), (-0.030283121, 0.010617191, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 6, 1, 2, 6, 0, 4, 0, 1, 5, 1, 7, 4, 2, 0, 2, 4, 3, 6, 2, 3, 6, 3, 5, 4, 1, 5, 5, 3, 4, 1, 6, 7, 6, 5, 7] normal3f[] normals = [(0, -1, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (-0.258819, 0.965926, 0), (0, 0, -1), (0.866025, 0.5, 0), (0, 0, 1), (-0.258819, 0.965926, 0), (0, -1, 0), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(-0.0375, 0, 0.005), (-0.0375, 0, 0.025), (-0.0375, 0.01032592, 0.005), (-0.03641296, 0.010617191, 0.005), (-0.0375, 0.01032592, 0.025), (-0.03641296, 0.010617191, 0.025), (-0.030283121, 0, 0.005), (-0.030283121, 0, 0.025)] rel material:binding:physics = } def Mesh "cell_round_4_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.03641296, 0, 0.005), (-0.025, 0.01141296, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 7, 2, 0, 4, 0, 2, 1, 6, 0, 1, 1, 2, 3, 9, 1, 3, 2, 9, 3, 6, 4, 0, 4, 6, 5, 8, 4, 5, 6, 8, 5, 4, 8, 7, 8, 2, 7, 2, 8, 9, 8, 6, 9, 9, 6, 1] normal3f[] normals = [(-0.866025, -0.5, 0), (-0.866025, -0.5, 0), (-0.707107, 0.707107, 0), (0, 0, -1), (-0.707107, 0.707107, 0), (0.5, 0.866025, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, -1, 0), (1, 0, 0), (0, -1, 0), (0, 0, 1), (0, 0, 1), (1, 0, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(-0.03641296, 0.010617191, 0.005), (-0.035617191, 0.01141296, 0.005), (-0.03641296, 0.010617191, 0.025), (-0.035617191, 0.01141296, 0.025), (-0.030283121, 0, 0.005), (-0.025, 0, 0.005), (-0.025, 0.005283122, 0.005), (-0.030283121, 0, 0.025), (-0.025, 0, 0.025), (-0.025, 0.005283122, 0.025)] rel material:binding:physics = } def Mesh "cell_round_4_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.035617191, 0.005283122, 0.005), (-0.025, 0.0125, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 1, 4, 0, 4, 2, 0, 1, 2, 3, 7, 1, 3, 2, 7, 3, 2, 4, 5, 4, 7, 5, 4, 1, 6, 1, 7, 6, 7, 4, 6, 7, 2, 5] normal3f[] normals = [(-0.965926, 0.258819, 0), (0, 0, -1), (-0.5, -0.866025, 0), (-0.965926, 0.258819, 0), (0, 1, 0), (0, 0, 1), (-0.5, -0.866025, 0), (1, 0, 0), (0, 0, -1), (0, 1, 0), (1, 0, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.035617191, 0.01141296, 0.005), (-0.03532592, 0.0125, 0.005), (-0.035617191, 0.01141296, 0.025), (-0.03532592, 0.0125, 0.025), (-0.025, 0.005283122, 0.005), (-0.025, 0.005283122, 0.025), (-0.025, 0.0125, 0.005), (-0.025, 0.0125, 0.025)] rel material:binding:physics = } def Mesh "cell_round_8_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00882404, 0.0125, 0.005), (0, 0.019716879, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 2, 0, 4, 6, 0, 1, 3, 1, 2, 2, 5, 3, 6, 1, 3, 0, 6, 4, 4, 6, 5, 2, 4, 5, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.965926, -0.258819, 0), (0, -1, 0), (0, 0, -1), (-0.965926, -0.258819, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, -1), (1, 0, 0), (0, -1, 0), (0, 0, 1), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.008255367, 0.0125, 0.005), (-0.00882404, 0.014622316, 0.005), (-0.008255367, 0.0125, 0.025), (-0.00882404, 0.014622316, 0.025), (0, 0.0125, 0.005), (0, 0.0125, 0.025), (0, 0.019716879, 0.005), (0, 0.019716879, 0.025)] rel material:binding:physics = } def Mesh "cell_round_8_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.010377684, 0.014622316, 0.005), (0, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 4, 1, 4, 3, 1, 2, 6, 0, 3, 2, 0, 3, 9, 2, 6, 4, 0, 3, 4, 5, 9, 3, 5, 4, 6, 7, 9, 4, 7, 6, 9, 7, 6, 2, 8, 2, 9, 8, 4, 9, 5, 9, 6, 8] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (0.5, -0.866025, 0), (-0.866025, 0.5, 0), (-0.707107, -0.707107, 0), (0, 0, 1), (0, 0, -1), (0.5, -0.866025, 0), (0, 0, 1), (0, 0, -1), (1, 0, 0), (0, 1, 0), (-0.866025, 0.5, 0), (0, 0, 1), (1, 0, 0), (0, 1, 0)] (interpolation = "uniform") point3f[] points = [(-0.010377684, 0.016175959, 0.005), (-0.00882404, 0.014622316, 0.005), (-0.010377684, 0.016175959, 0.025), (-0.00882404, 0.014622316, 0.025), (0, 0.019716879, 0.005), (0, 0.019716879, 0.025), (-0.00239637, 0.03, 0.005), (0, 0.03, 0.005), (-0.00239637, 0.03, 0.025), (0, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_8_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0125, 0.016175959, 0.005), (-0.00239637, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 6, 1, 6, 3, 1, 0, 3, 2, 5, 0, 2, 3, 5, 2, 0, 5, 4, 6, 0, 4, 5, 6, 4, 5, 3, 7, 3, 6, 7, 6, 5, 7] normal3f[] normals = [(-0.25882, -0.965926, 0), (0, 0, -1), (0.866025, -0.5, 0), (-0.25882, -0.965926, 0), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (0, 0, -1), (0, 1, 0), (0, 0, 1), (0.866025, -0.5, 0), (0, 1, 0)] (interpolation = "uniform") point3f[] points = [(-0.0125, 0.016744633, 0.005), (-0.010377684, 0.016175959, 0.005), (-0.0125, 0.016744633, 0.025), (-0.010377684, 0.016175959, 0.025), (-0.0125, 0.03, 0.005), (-0.0125, 0.03, 0.025), (-0.00239637, 0.03, 0.005), (-0.00239637, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_8_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.02260363, 0.016175959, 0.005), (-0.0125, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 4, 1, 7, 0, 1, 0, 3, 2, 0, 2, 4, 3, 5, 2, 5, 3, 6, 4, 2, 5, 5, 7, 4, 3, 0, 6, 6, 0, 7, 4, 7, 1, 5, 6, 7] normal3f[] normals = [(-0.866025, -0.5, 0), (0, 1, 0), (0, 0, -1), (-0.866025, -0.5, 0), (0.25882, -0.965926, 0), (1, 0, 0), (0.25882, -0.965926, 0), (0, 0, 1), (0, 0, -1), (0, 1, 0), (0, 0, 1), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.02260363, 0.03, 0.005), (-0.02260363, 0.03, 0.025), (-0.014622316, 0.016175959, 0.005), (-0.0125, 0.016744633, 0.005), (-0.014622316, 0.016175959, 0.025), (-0.0125, 0.016744633, 0.025), (-0.0125, 0.03, 0.005), (-0.0125, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_8_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.025, 0.014622316, 0.005), (-0.014622316, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 7, 8, 1, 0, 9, 4, 1, 3, 0, 2, 0, 4, 2, 4, 3, 2, 4, 0, 1, 3, 4, 5, 9, 3, 5, 4, 9, 5, 0, 7, 6, 8, 0, 6, 3, 9, 7, 7, 8, 6, 9, 1, 8, 7, 9, 8] normal3f[] normals = [(0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (0, 0, -1), (-1, 0, 0), (0, 1, 0), (-1, 0, 0), (0, 1, 0), (0.866025, 0.5, 0), (0, 0, 1), (0, 0, -1), (-0.5, -0.866025, 0), (0.866025, 0.5, 0), (0.707107, -0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.025, 0.019716879, 0.005), (-0.025, 0.019716879, 0.025), (-0.025, 0.03, 0.005), (-0.02260363, 0.03, 0.005), (-0.025, 0.03, 0.025), (-0.02260363, 0.03, 0.025), (-0.016175959, 0.014622316, 0.005), (-0.014622316, 0.016175959, 0.005), (-0.016175959, 0.014622316, 0.025), (-0.014622316, 0.016175959, 0.025)] rel material:binding:physics = } def Mesh "cell_round_8_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.025, 0.0125, 0.005), (-0.016175959, 0.019716879, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 2, 4, 0, 1, 7, 3, 2, 1, 3, 7, 2, 3, 4, 2, 5, 4, 5, 6, 4, 6, 1, 7, 1, 6, 5, 7, 6, 2, 7, 5] normal3f[] normals = [(-1, 0, 0), (0, -1, 0), (0, 0, -1), (0, 0, 1), (-1, 0, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.965926, -0.25882, 0), (0, -1, 0), (0, 0, 1), (0.965926, -0.25882, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(-0.025, 0.0125, 0.005), (-0.025, 0.0125, 0.025), (-0.025, 0.019716879, 0.005), (-0.025, 0.019716879, 0.025), (-0.016744633, 0.0125, 0.005), (-0.016175959, 0.014622316, 0.005), (-0.016744633, 0.0125, 0.025), (-0.016175959, 0.014622316, 0.025)] rel material:binding:physics = } def Mesh "cell_round_8_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.025, 0.005283122, 0.005), (-0.016175959, 0.0125, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 4, 1, 0, 0, 2, 4, 2, 1, 3, 1, 7, 3, 7, 2, 3, 1, 4, 6, 4, 2, 5, 2, 7, 5, 7, 4, 5, 7, 1, 6, 4, 7, 6] normal3f[] normals = [(-1, 0, 0), (0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (0, 1, 0), (0.5, -0.866025, 0), (0, 0, -1), (0, 1, 0), (0.965926, 0.25882, 0), (0, 0, 1), (0.965926, 0.25882, 0)] (interpolation = "uniform") point3f[] points = [(-0.025, 0.005283122, 0.005), (-0.025, 0.005283122, 0.025), (-0.025, 0.0125, 0.005), (-0.025, 0.0125, 0.025), (-0.016175959, 0.010377684, 0.005), (-0.016744633, 0.0125, 0.005), (-0.016175959, 0.010377684, 0.025), (-0.016744633, 0.0125, 0.025)] rel material:binding:physics = } def Mesh "cell_round_8_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.025, 0, 0.005), (-0.014622316, 0.010377684, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 0, 1, 2, 0, 4, 1, 0, 2, 1, 3, 1, 4, 5, 8, 1, 5, 4, 2, 6, 8, 2, 3, 1, 8, 3, 9, 5, 4, 2, 8, 6, 4, 6, 7, 9, 4, 7, 6, 9, 7, 8, 5, 9, 6, 8, 9] normal3f[] normals = [(0, 0, -1), (-1, 0, 0), (0, -1, 0), (-1, 0, 0), (0, -1, 0), (0, 0, 1), (0, 0, -1), (-0.5, 0.866025, 0), (0, 0, 1), (0.866025, -0.5, 0), (-0.5, 0.866025, 0), (0, 0, -1), (0.866025, -0.5, 0), (0.707107, 0.707107, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.025, 0, 0.005), (-0.025, 0, 0.025), (-0.025, 0.005283122, 0.005), (-0.025, 0.005283122, 0.025), (-0.019716879, 0, 0.005), (-0.019716879, 0, 0.025), (-0.016175959, 0.010377684, 0.005), (-0.014622316, 0.00882404, 0.005), (-0.016175959, 0.010377684, 0.025), (-0.014622316, 0.00882404, 0.025)] rel material:binding:physics = } def Mesh "cell_round_8_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.019716879, 0, 0.005), (-0.0125, 0.00882404, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [6, 0, 1, 0, 3, 1, 0, 6, 4, 3, 0, 2, 0, 5, 2, 5, 3, 2, 3, 6, 1, 5, 0, 4, 6, 5, 4, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.866025, 0.5, 0), (0, -1, 0), (-0.866025, 0.5, 0), (0, -1, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0, 0, -1), (0.258819, 0.965926, 0), (1, 0, 0), (0, 0, 1), (0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(-0.019716879, 0, 0.005), (-0.019716879, 0, 0.025), (-0.0125, 0, 0.005), (-0.0125, 0, 0.025), (-0.014622316, 0.00882404, 0.005), (-0.0125, 0.008255367, 0.005), (-0.014622316, 0.00882404, 0.025), (-0.0125, 0.008255367, 0.025)] rel material:binding:physics = } def Mesh "cell_round_8_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0125, 0, 0.005), (-0.005283122, 0.00882404, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 6, 1, 2, 6, 0, 4, 0, 1, 5, 1, 7, 4, 2, 0, 2, 4, 3, 6, 2, 3, 4, 1, 5, 5, 3, 4, 6, 3, 7, 1, 6, 7, 3, 5, 7] normal3f[] normals = [(0, -1, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (-0.258819, 0.965926, 0), (0, 0, -1), (0, 0, 1), (-0.258819, 0.965926, 0), (0.866025, 0.5, 0), (0, -1, 0), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(-0.0125, 0, 0.005), (-0.0125, 0, 0.025), (-0.0125, 0.008255367, 0.005), (-0.010377684, 0.00882404, 0.005), (-0.0125, 0.008255367, 0.025), (-0.010377684, 0.00882404, 0.025), (-0.005283122, 0, 0.005), (-0.005283122, 0, 0.025)] rel material:binding:physics = } def Mesh "cell_round_8_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.010377684, 0, 0.005), (0, 0.010377684, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 7, 4, 1, 3, 0, 2, 4, 3, 2, 1, 4, 2, 3, 4, 5, 9, 3, 5, 4, 9, 5, 0, 8, 6, 7, 0, 6, 8, 7, 6, 0, 7, 1, 4, 7, 9, 7, 8, 9, 8, 0, 3, 9, 8, 3] normal3f[] normals = [(-0.866025, -0.5, 0), (0, 0, 1), (0, 0, -1), (-0.707107, 0.707107, 0), (-0.866025, -0.5, 0), (-0.707107, 0.707107, 0), (0.5, 0.866025, 0), (0, 0, 1), (0, 0, -1), (0, -1, 0), (1, 0, 0), (0, -1, 0), (0, 0, 1), (1, 0, 0), (0, 0, -1), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(-0.005283122, 0, 0.005), (-0.005283122, 0, 0.025), (-0.010377684, 0.00882404, 0.005), (-0.00882404, 0.010377684, 0.005), (-0.010377684, 0.00882404, 0.025), (-0.00882404, 0.010377684, 0.025), (0, 0, 0.005), (0, 0, 0.025), (0, 0.005283122, 0.005), (0, 0.005283122, 0.025)] rel material:binding:physics = } def Mesh "cell_round_8_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00882404, 0.005283122, 0.005), (0, 0.0125, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 2, 0, 2, 1, 0, 1, 4, 0, 1, 2, 3, 7, 1, 3, 2, 7, 3, 2, 4, 5, 4, 7, 5, 4, 1, 6, 1, 7, 6, 7, 4, 6, 7, 2, 5] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.965926, 0.258819, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 1, 0), (0, 0, 1), (-0.5, -0.866025, 0), (1, 0, 0), (0, 0, -1), (0, 1, 0), (1, 0, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.00882404, 0.010377684, 0.005), (-0.008255367, 0.0125, 0.005), (-0.00882404, 0.010377684, 0.025), (-0.008255367, 0.0125, 0.025), (0, 0.005283122, 0.005), (0, 0.005283122, 0.025), (0, 0.0125, 0.005), (0, 0.0125, 0.025)] rel material:binding:physics = } def Mesh "cell_round_12_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.01796911, 0.0125, 0.005), (0.025, 0.019716879, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 0, 3, 1, 4, 0, 4, 2, 0, 2, 3, 0, 2, 7, 3, 7, 1, 3, 6, 4, 1, 2, 4, 5, 7, 2, 5, 4, 7, 5, 1, 7, 6, 6, 7, 4] normal3f[] normals = [(-0.965926, -0.258819, 0), (0, 0, -1), (0, -1, 0), (-0.965926, -0.258819, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, -1), (0, -1, 0), (0, 0, 1), (1, 0, 0), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.018815186, 0.0125, 0.005), (0.01796911, 0.015657593, 0.005), (0.018815186, 0.0125, 0.025), (0.01796911, 0.015657593, 0.025), (0.025, 0.0125, 0.005), (0.025, 0.0125, 0.025), (0.025, 0.019716879, 0.005), (0.025, 0.019716879, 0.025)] rel material:binding:physics = } def Mesh "cell_round_12_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.015657593, 0.015657593, 0.005), (0.025, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 4, 1, 4, 3, 1, 3, 2, 0, 2, 8, 0, 3, 9, 2, 6, 0, 8, 0, 6, 4, 3, 4, 5, 9, 3, 5, 4, 6, 7, 9, 4, 7, 6, 9, 7, 2, 9, 8, 4, 9, 5, 9, 6, 8] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (0.5, -0.866025, 0), (-0.707107, -0.707107, 0), (-0.866025, 0.5, 0), (0, 0, 1), (-0.866025, 0.5, 0), (0, 0, -1), (0.5, -0.866025, 0), (0, 0, 1), (0, 0, -1), (1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 0, 0), (0, 1, 0)] (interpolation = "uniform") point3f[] points = [(0.015657593, 0.01796911, 0.005), (0.01796911, 0.015657593, 0.005), (0.015657593, 0.01796911, 0.025), (0.01796911, 0.015657593, 0.025), (0.025, 0.019716879, 0.005), (0.025, 0.019716879, 0.025), (0.02260363, 0.03, 0.005), (0.025, 0.03, 0.005), (0.02260363, 0.03, 0.025), (0.025, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_12_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.0125, 0.01796911, 0.005), (0.02260363, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 6, 1, 1, 3, 2, 0, 2, 5, 3, 5, 2, 0, 5, 4, 6, 0, 4, 5, 6, 4, 3, 7, 5, 3, 1, 7, 1, 6, 7, 6, 5, 7] normal3f[] normals = [(-0.258819, -0.965926, 0), (0, 0, -1), (-0.258819, -0.965926, 0), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (0, 0, -1), (0, 1, 0), (0, 0, 1), (0.866025, -0.5, 0), (0.866025, -0.5, 0), (0, 1, 0)] (interpolation = "uniform") point3f[] points = [(0.0125, 0.018815186, 0.005), (0.015657593, 0.01796911, 0.005), (0.0125, 0.018815186, 0.025), (0.015657593, 0.01796911, 0.025), (0.0125, 0.03, 0.005), (0.0125, 0.03, 0.025), (0.02260363, 0.03, 0.005), (0.02260363, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_12_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.00239637, 0.01796911, 0.005), (0.0125, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 1, 0, 2, 1, 7, 0, 1, 0, 3, 2, 3, 5, 2, 5, 3, 6, 4, 2, 5, 5, 7, 4, 3, 0, 6, 6, 0, 7, 4, 7, 1, 5, 6, 7] normal3f[] normals = [(-0.866025, -0.5, 0), (-0.866025, -0.5, 0), (0, 1, 0), (0, 0, -1), (0.258819, -0.965926, 0), (1, 0, 0), (0.258819, -0.965926, 0), (0, 0, 1), (0, 0, -1), (0, 1, 0), (0, 0, 1), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.00239637, 0.03, 0.005), (0.00239637, 0.03, 0.025), (0.009342407, 0.01796911, 0.005), (0.0125, 0.018815186, 0.005), (0.009342407, 0.01796911, 0.025), (0.0125, 0.018815186, 0.025), (0.0125, 0.03, 0.005), (0.0125, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_12_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.015657593, 0.005), (0.009342407, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 7, 0, 8, 1, 0, 9, 4, 1, 3, 0, 2, 0, 4, 2, 4, 3, 2, 4, 0, 1, 3, 4, 5, 4, 9, 5, 0, 7, 6, 8, 0, 6, 7, 8, 6, 9, 1, 8, 7, 9, 8, 5, 9, 7, 3, 5, 7] normal3f[] normals = [(0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (0, 0, -1), (-1, 0, 0), (0, 1, 0), (-1, 0, 0), (0, 1, 0), (0, 0, 1), (0, 0, -1), (-0.5, -0.866025, 0), (0.707107, -0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0.866025, 0.5, 0), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.019716879, 0.005), (0, 0.019716879, 0.025), (0, 0.03, 0.005), (0.00239637, 0.03, 0.005), (0, 0.03, 0.025), (0.00239637, 0.03, 0.025), (0.00703089, 0.015657593, 0.005), (0.009342407, 0.01796911, 0.005), (0.00703089, 0.015657593, 0.025), (0.009342407, 0.01796911, 0.025)] rel material:binding:physics = } def Mesh "cell_round_12_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.0125, 0.005), (0.00703089, 0.019716879, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 2, 4, 0, 1, 7, 3, 2, 1, 3, 7, 2, 3, 4, 2, 5, 4, 5, 6, 4, 6, 1, 7, 1, 6, 5, 7, 6, 2, 7, 5] normal3f[] normals = [(-1, 0, 0), (0, -1, 0), (0, 0, -1), (0, 0, 1), (-1, 0, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (0.965926, -0.258819, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.0125, 0.005), (0, 0.0125, 0.025), (0, 0.019716879, 0.005), (0, 0.019716879, 0.025), (0.006184815, 0.0125, 0.005), (0.00703089, 0.015657593, 0.005), (0.006184815, 0.0125, 0.025), (0.00703089, 0.015657593, 0.025)] rel material:binding:physics = } def Mesh "cell_round_12_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.005283122, 0.005), (0.00703089, 0.0125, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 6, 1, 2, 0, 3, 5, 0, 2, 6, 3, 1, 7, 2, 3, 0, 4, 6, 0, 5, 4, 7, 5, 2, 5, 7, 4, 7, 3, 6, 6, 4, 7] normal3f[] normals = [(-1, 0, 0), (0.5, -0.866025, 0), (-1, 0, 0), (0, 0, -1), (0, 0, 1), (0, 1, 0), (0.5, -0.866025, 0), (0, 0, -1), (0, 1, 0), (0.965926, 0.258819, 0), (0, 0, 1), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.005283122, 0.005), (0, 0.005283122, 0.025), (0, 0.0125, 0.005), (0, 0.0125, 0.025), (0.00703089, 0.009342407, 0.005), (0.006184815, 0.0125, 0.005), (0.00703089, 0.009342407, 0.025), (0.006184815, 0.0125, 0.025)] rel material:binding:physics = } def Mesh "cell_round_12_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0, 0.005), (0.009342407, 0.009342407, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 0, 1, 2, 0, 4, 1, 0, 2, 1, 3, 1, 4, 5, 8, 1, 5, 8, 2, 3, 1, 8, 3, 4, 2, 7, 5, 4, 7, 7, 2, 6, 2, 8, 6, 8, 7, 6, 5, 7, 9, 8, 5, 9, 7, 8, 9] normal3f[] normals = [(0, 0, -1), (-1, 0, 0), (0, -1, 0), (-1, 0, 0), (0, -1, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, 1), (0, 0, -1), (0.866025, -0.5, 0), (0, 0, -1), (-0.5, 0.866025, 0), (0.707107, 0.707107, 0), (0.866025, -0.5, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(0, 0, 0.005), (0, 0, 0.025), (0, 0.005283122, 0.005), (0, 0.005283122, 0.025), (0.005283122, 0, 0.005), (0.005283122, 0, 0.025), (0.00703089, 0.009342407, 0.005), (0.009342407, 0.00703089, 0.005), (0.00703089, 0.009342407, 0.025), (0.009342407, 0.00703089, 0.025)] rel material:binding:physics = } def Mesh "cell_round_12_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.005283122, 0, 0.005), (0.0125, 0.00703089, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [6, 0, 1, 0, 3, 1, 0, 6, 4, 3, 0, 2, 0, 5, 2, 5, 3, 2, 3, 6, 1, 5, 0, 4, 6, 5, 4, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.866025, 0.5, 0), (0, -1, 0), (-0.866025, 0.5, 0), (0, -1, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0, 0, -1), (0.258819, 0.965926, 0), (1, 0, 0), (0, 0, 1), (0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(0.005283122, 0, 0.005), (0.005283122, 0, 0.025), (0.0125, 0, 0.005), (0.0125, 0, 0.025), (0.009342407, 0.00703089, 0.005), (0.0125, 0.006184815, 0.005), (0.009342407, 0.00703089, 0.025), (0.0125, 0.006184815, 0.025)] rel material:binding:physics = } def Mesh "cell_round_12_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.0125, 0, 0.005), (0.019716879, 0.00703089, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [6, 0, 3, 4, 0, 1, 0, 7, 1, 7, 4, 1, 3, 0, 2, 0, 4, 2, 4, 3, 2, 4, 7, 5, 3, 4, 5, 6, 7, 0, 3, 7, 6, 7, 3, 5] normal3f[] normals = [(0, 0, -1), (-1, 0, 0), (0, -1, 0), (0, 0, 1), (0, 0, -1), (-1, 0, 0), (-0.258819, 0.965926, 0), (0, 0, 1), (-0.258819, 0.965926, 0), (0, -1, 0), (0.866025, 0.5, 0), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(0.0125, 0, 0.005), (0.0125, 0, 0.025), (0.0125, 0.006184815, 0.005), (0.015657593, 0.00703089, 0.005), (0.0125, 0.006184815, 0.025), (0.015657593, 0.00703089, 0.025), (0.019716879, 0, 0.005), (0.019716879, 0, 0.025)] rel material:binding:physics = } def Mesh "cell_round_12_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.015657593, 0, 0.005), (0.025, 0.009342407, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 0, 1, 7, 4, 1, 3, 0, 2, 0, 4, 2, 4, 3, 2, 3, 4, 5, 9, 3, 5, 4, 9, 5, 0, 8, 6, 7, 0, 6, 8, 7, 6, 0, 7, 1, 4, 7, 9, 7, 8, 9, 8, 0, 3, 9, 8, 3] normal3f[] normals = [(-0.866025, -0.5, 0), (0, 0, 1), (0, 0, -1), (-0.866025, -0.5, 0), (-0.707107, 0.707107, 0), (-0.707107, 0.707107, 0), (0.5, 0.866025, 0), (0, 0, 1), (0, 0, -1), (0, -1, 0), (1, 0, 0), (0, -1, 0), (0, 0, 1), (1, 0, 0), (0, 0, -1), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.019716879, 0, 0.005), (0.019716879, 0, 0.025), (0.015657593, 0.00703089, 0.005), (0.01796911, 0.009342407, 0.005), (0.015657593, 0.00703089, 0.025), (0.01796911, 0.009342407, 0.025), (0.025, 0, 0.005), (0.025, 0, 0.025), (0.025, 0.005283122, 0.005), (0.025, 0.005283122, 0.025)] rel material:binding:physics = } def Mesh "cell_round_12_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.01796911, 0.005283122, 0.005), (0.025, 0.0125, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 2, 0, 2, 1, 0, 1, 4, 0, 1, 2, 3, 7, 1, 3, 2, 7, 3, 2, 4, 5, 4, 7, 5, 4, 1, 6, 1, 7, 6, 7, 4, 6, 7, 2, 5] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.965926, 0.258819, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 1, 0), (0, 0, 1), (-0.5, -0.866025, 0), (1, 0, 0), (0, 0, -1), (0, 1, 0), (1, 0, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.01796911, 0.009342407, 0.005), (0.018815186, 0.0125, 0.005), (0.01796911, 0.009342407, 0.025), (0.018815186, 0.0125, 0.025), (0.025, 0.005283122, 0.005), (0.025, 0.005283122, 0.025), (0.025, 0.0125, 0.005), (0.025, 0.0125, 0.025)] rel material:binding:physics = } def Mesh "cell_round_16_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.04476226, 0.0125, 0.005), (0.06, 0.025490381, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 2, 0, 4, 6, 0, 1, 3, 1, 2, 2, 5, 3, 6, 1, 3, 0, 6, 4, 4, 6, 5, 2, 4, 5, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.965926, -0.258819, 0), (0, -1, 0), (0, 0, -1), (-0.965926, -0.258819, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, -1), (1, 0, 0), (0, -1, 0), (0, 0, 1), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.045885738, 0.0125, 0.005), (0.04476226, 0.016692869, 0.005), (0.045885738, 0.0125, 0.025), (0.04476226, 0.016692869, 0.025), (0.06, 0.0125, 0.005), (0.06, 0.0125, 0.025), (0.06, 0.025490381, 0.005), (0.06, 0.025490381, 0.025)] rel material:binding:physics = } def Mesh "cell_round_16_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.041692867, 0.016692869, 0.005), (0.06, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 2, 4, 0, 6, 3, 1, 1, 3, 2, 3, 5, 2, 4, 6, 1, 2, 5, 4, 3, 9, 5, 3, 6, 8, 6, 4, 7, 4, 9, 7, 9, 6, 7, 9, 3, 8, 9, 4, 5, 6, 9, 8] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (-0.866025, 0.5, 0), (0.5, -0.866025, 0), (-0.707107, -0.707107, 0), (0, 0, 1), (0, 0, -1), (-0.866025, 0.5, 0), (0, 0, 1), (0.5, -0.866025, 0), (0, 0, -1), (0, 1, 0), (1, 0, 0), (0, 0, 1), (0, 1, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.041692867, 0.01976226, 0.005), (0.04476226, 0.016692869, 0.005), (0.041692867, 0.01976226, 0.025), (0.04476226, 0.016692869, 0.025), (0.04760363, 0.03, 0.005), (0.04760363, 0.03, 0.025), (0.06, 0.025490381, 0.005), (0.06, 0.03, 0.005), (0.06, 0.025490381, 0.025), (0.06, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_16_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.0375, 0.01976226, 0.005), (0.04760363, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 6, 1, 0, 3, 2, 5, 0, 2, 3, 5, 2, 0, 5, 4, 6, 0, 4, 5, 6, 4, 3, 7, 5, 3, 1, 7, 1, 6, 7, 6, 5, 7] normal3f[] normals = [(-0.258819, -0.965926, 0), (0, 0, -1), (-0.258819, -0.965926, 0), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (0, 0, -1), (0, 1, 0), (0, 0, 1), (0.866025, -0.5, 0), (0.866025, -0.5, 0), (0, 1, 0)] (interpolation = "uniform") point3f[] points = [(0.0375, 0.020885736, 0.005), (0.041692867, 0.01976226, 0.005), (0.0375, 0.020885736, 0.025), (0.041692867, 0.01976226, 0.025), (0.0375, 0.03, 0.005), (0.0375, 0.03, 0.025), (0.04760363, 0.03, 0.005), (0.04760363, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_16_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.02739637, 0.01976226, 0.005), (0.0375, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 1, 0, 2, 1, 7, 0, 1, 0, 3, 2, 3, 5, 2, 5, 3, 6, 4, 2, 5, 5, 7, 4, 3, 0, 6, 6, 0, 7, 4, 7, 1, 5, 6, 7] normal3f[] normals = [(-0.866025, -0.5, 0), (-0.866025, -0.5, 0), (0, 1, 0), (0, 0, -1), (0.258819, -0.965926, 0), (1, 0, 0), (0.258819, -0.965926, 0), (0, 0, 1), (0, 0, -1), (0, 1, 0), (0, 0, 1), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.02739637, 0.03, 0.005), (0.02739637, 0.03, 0.025), (0.033307133, 0.01976226, 0.005), (0.0375, 0.020885736, 0.005), (0.033307133, 0.01976226, 0.025), (0.0375, 0.020885736, 0.025), (0.0375, 0.03, 0.005), (0.0375, 0.03, 0.025)] rel material:binding:physics = } def Mesh "cell_round_16_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.025, 0.016692869, 0.005), (0.033307133, 0.03, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [6, 1, 0, 3, 6, 0, 0, 1, 4, 1, 6, 8, 9, 4, 1, 3, 0, 2, 0, 4, 2, 4, 3, 2, 3, 4, 5, 4, 9, 5, 6, 3, 7, 9, 6, 7, 3, 9, 7, 9, 1, 8, 6, 9, 8, 9, 3, 5] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (-0.5, -0.866025, 0), (0, 0, 1), (0, 0, -1), (-1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 0, 1), (0, 0, -1), (0.707107, -0.707107, 0), (0.866025, 0.5, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(0.025, 0.019716879, 0.005), (0.025, 0.019716879, 0.025), (0.025, 0.03, 0.005), (0.02739637, 0.03, 0.005), (0.025, 0.03, 0.025), (0.02739637, 0.03, 0.025), (0.03023774, 0.016692869, 0.005), (0.033307133, 0.01976226, 0.005), (0.03023774, 0.016692869, 0.025), (0.033307133, 0.01976226, 0.025)] rel material:binding:physics = } def Mesh "cell_round_16_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.025, 0.0125, 0.005), (0.03023774, 0.019716879, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 2, 4, 0, 2, 1, 3, 1, 7, 3, 7, 2, 3, 7, 4, 6, 1, 4, 5, 7, 1, 5, 4, 7, 5, 4, 2, 6, 2, 7, 6] normal3f[] normals = [(-1, 0, 0), (0, -1, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (0.5, 0.866025, 0), (0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (0.965926, -0.258819, 0), (0, 0, -1), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.025, 0.0125, 0.005), (0.025, 0.0125, 0.025), (0.025, 0.019716879, 0.005), (0.025, 0.019716879, 0.025), (0.029114264, 0.0125, 0.005), (0.029114264, 0.0125, 0.025), (0.03023774, 0.016692869, 0.005), (0.03023774, 0.016692869, 0.025)] rel material:binding:physics = } def Mesh "cell_round_16_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.025, 0.005283122, 0.005), (0.03023774, 0.0125, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 4, 1, 0, 0, 2, 4, 2, 1, 3, 1, 7, 3, 7, 2, 3, 1, 4, 5, 7, 1, 5, 4, 2, 6, 2, 7, 6, 7, 4, 6, 4, 7, 5] normal3f[] normals = [(-1, 0, 0), (0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (0, 1, 0), (0.5, -0.866025, 0), (0, 0, 1), (0, 0, -1), (0, 1, 0), (0.965926, 0.258819, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(0.025, 0.005283122, 0.005), (0.025, 0.005283122, 0.025), (0.025, 0.0125, 0.005), (0.025, 0.0125, 0.025), (0.03023774, 0.008307132, 0.005), (0.03023774, 0.008307132, 0.025), (0.029114264, 0.0125, 0.005), (0.029114264, 0.0125, 0.025)] rel material:binding:physics = } def Mesh "cell_round_16_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.025, 0, 0.005), (0.033307133, 0.008307132, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 0, 1, 2, 0, 4, 1, 0, 2, 1, 3, 1, 4, 5, 8, 1, 5, 2, 8, 6, 1, 8, 3, 8, 2, 3, 4, 2, 7, 5, 4, 7, 5, 7, 9, 7, 2, 6, 8, 7, 6, 8, 5, 9, 7, 8, 9] normal3f[] normals = [(0, 0, -1), (-1, 0, 0), (0, -1, 0), (-1, 0, 0), (0, -1, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, -1), (0.866025, -0.5, 0), (0.866025, -0.5, 0), (0, 0, -1), (0.707107, 0.707107, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(0.025, 0, 0.005), (0.025, 0, 0.025), (0.025, 0.005283122, 0.005), (0.025, 0.005283122, 0.025), (0.030283121, 0, 0.005), (0.030283121, 0, 0.025), (0.03023774, 0.008307132, 0.005), (0.033307133, 0.005237739, 0.005), (0.03023774, 0.008307132, 0.025), (0.033307133, 0.005237739, 0.025)] rel material:binding:physics = } def Mesh "cell_round_16_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.030283121, 0, 0.005), (0.0375, 0.005237739, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 5, 1, 5, 3, 1, 6, 0, 2, 0, 3, 2, 5, 0, 4, 0, 6, 4, 6, 5, 4, 3, 6, 2, 5, 6, 7, 3, 5, 7, 6, 3, 7] normal3f[] normals = [(-0.866025, 0.5, 0), (0, -1, 0), (0, 0, 1), (0, 0, -1), (-0.866025, 0.5, 0), (0, -1, 0), (0, 0, -1), (1, 0, 0), (0.258819, 0.965926, 0), (1, 0, 0), (0, 0, 1), (0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(0.030283121, 0, 0.005), (0.030283121, 0, 0.025), (0.033307133, 0.005237739, 0.005), (0.033307133, 0.005237739, 0.025), (0.0375, 0, 0.005), (0.0375, 0, 0.025), (0.0375, 0.004114263, 0.005), (0.0375, 0.004114263, 0.025)] rel material:binding:physics = } def Mesh "cell_round_16_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.0375, 0, 0.005), (0.044716877, 0.005237739, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 4, 1, 2, 4, 0, 3, 0, 1, 3, 2, 0, 2, 3, 6, 3, 1, 7, 7, 6, 3, 4, 6, 5, 1, 4, 5, 7, 1, 5, 4, 2, 6, 6, 7, 5] normal3f[] normals = [(0, -1, 0), (0, 0, -1), (-1, 0, 0), (-1, 0, 0), (-0.258819, 0.965926, 0), (0, 0, 1), (-0.258819, 0.965926, 0), (0.866025, 0.5, 0), (0, -1, 0), (0, 0, 1), (0, 0, -1), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(0.0375, 0, 0.005), (0.0375, 0, 0.025), (0.0375, 0.004114263, 0.005), (0.0375, 0.004114263, 0.025), (0.044716877, 0, 0.005), (0.044716877, 0, 0.025), (0.041692867, 0.005237739, 0.005), (0.041692867, 0.005237739, 0.025)] rel material:binding:physics = } def Mesh "cell_round_16_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.041692867, 0, 0.005), (0.059150635, 0.008307132, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 2, 0, 2, 6, 0, 0, 6, 1, 4, 0, 1, 5, 1, 7, 2, 4, 3, 6, 2, 3, 6, 3, 5, 4, 1, 5, 5, 3, 4, 1, 6, 7, 6, 5, 7] normal3f[] normals = [(-0.866025, -0.5, 0), (0, 0, -1), (0, -1, 0), (-0.866025, -0.5, 0), (0, 0, 1), (-0.707107, 0.707107, 0), (0, 0, -1), (0.5, 0.866025, 0), (0, 0, 1), (-0.707107, 0.707107, 0), (0, -1, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.044716877, 0, 0.005), (0.044716877, 0, 0.025), (0.041692867, 0.005237739, 0.005), (0.04476226, 0.008307132, 0.005), (0.041692867, 0.005237739, 0.025), (0.04476226, 0.008307132, 0.025), (0.059150635, 0, 0.005), (0.059150635, 0, 0.025)] rel material:binding:physics = } def Mesh "cell_round_16_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.04476226, 0, 0.005), (0.06, 0.0125, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 2, 0, 2, 1, 0, 1, 4, 0, 1, 2, 3, 9, 1, 3, 2, 9, 3, 7, 4, 5, 4, 8, 5, 8, 7, 5, 2, 4, 6, 7, 2, 6, 4, 7, 6, 4, 1, 8, 1, 9, 8, 2, 7, 9, 8, 9, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.965926, 0.25882, 0), (0, 0, -1), (-0.965926, 0.25882, 0), (0, 1, 0), (0, 0, 1), (0, -1, 0), (0, 0, -1), (1, 0, 0), (-0.5, -0.866025, 0), (0, 0, 1), (0, -1, 0), (0, 0, -1), (0, 1, 0), (0, 0, 1), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.04476226, 0.008307132, 0.005), (0.045885738, 0.0125, 0.005), (0.04476226, 0.008307132, 0.025), (0.045885738, 0.0125, 0.025), (0.059150635, 0, 0.005), (0.06, 0, 0.005), (0.059150635, 0, 0.025), (0.06, 0, 0.025), (0.06, 0.0125, 0.005), (0.06, 0.0125, 0.025)] rel material:binding:physics = } def Cube "cell_square_4_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.0498, -0.0125, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0204, 0.0042, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_4_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.0425, -0.0223, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.035, 0.0154, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_4_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.0425, -0.0052, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.035, 0.0104, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_4_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.0302, -0.0125, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0104, 0.0042, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_8_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.0208, -0.0125, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0084, 0.0082, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_8_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.0125, -0.0233, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.025, 0.0134, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_8_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.0125, -0.0042, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.025, 0.0084, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_8_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.0042, -0.0125, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0084, 0.0082, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_12_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.0032, -0.0125, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0064, 0.0122, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_12_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.0125, -0.0243, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.025, 0.0114, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_12_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.0125, -0.0032, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.025, 0.0064, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_12_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.0218, -0.0125, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0064, 0.0122, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_16_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.0272, -0.0125, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0044, 0.0162, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_16_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.0425, -0.0253, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.035, 0.0094, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_16_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.0425, -0.0022, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.035, 0.0044, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "cell_square_16_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.0528, -0.0125, 0.015) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0144, 0.0162, 0.02) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } } over "Peg_stow_rack" { def Xform "Colliders" { def Cube "left_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.012, -0.1202, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0056, 0.005) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "left_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.012, -0.116, 0.001714143) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0028, 0.003428286) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "left_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.012, -0.1077, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0138, 0.005) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "left_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.012, -0.098, 0.001428286) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0056, 0.002856571) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "left_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.012, -0.0877, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.015, 0.005) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "left_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.012, -0.076, 0.001142429) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0084, 0.002284857) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "left_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.012, -0.0637, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0162, 0.005) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "left_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.012, -0.05, 0.000856571) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0112, 0.001713143) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "left_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.012, -0.0407, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0074, 0.005) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "right_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.012, -0.1202, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0056, 0.005) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "right_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.012, -0.116, 0.001714143) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0028, 0.003428286) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "right_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.012, -0.1077, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0138, 0.005) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "right_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.012, -0.098, 0.001428286) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0056, 0.002856571) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "right_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.012, -0.0877, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.015, 0.005) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "right_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.012, -0.076, 0.001142429) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0084, 0.002284857) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "right_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.012, -0.0637, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0162, 0.005) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "right_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.012, -0.05, 0.000856571) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0112, 0.001713143) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "right_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.012, -0.0407, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.0074, 0.005) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } } over "Stud_M8" { def Xform "Colliders" { def Cylinder "stud" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.003233 double height = 0.03 double3 xformOp:translate = (0, 0, 0.015) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } def Mesh "jam_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003233, -0.003752777, 0), (0.0065, 0.003752777, 0.004)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 1, 0, 0, 1, 3, 0, 3, 2, 6, 0, 2, 3, 6, 2, 1, 7, 3, 6, 4, 0, 1, 4, 5, 7, 1, 5, 4, 7, 5, 4, 6, 7, 6, 3, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (-0.5, 0.866025, 0), (0, 0, 1), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (1, 0, 0), (1, 0, 0), (-0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.003233, -0.001866573, 0), (0.003233, -0.001866573, 0.004), (0.003233, 0.001866573, 0), (0.003233, 0.001866573, 0.004), (0.0065, -0.003752777, 0), (0.0065, -0.003752777, 0.004), (0.0065, 0.003752777, 0), (0.0065, 0.003752777, 0.004)] rel material:binding:physics = } def Mesh "jam_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.001866573, 0), (0.0065, 0.007505554, 0.004)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 1, 0, 3, 0, 1, 4, 6, 1, 0, 3, 2, 3, 5, 2, 3, 7, 5, 5, 4, 0, 5, 0, 2, 4, 5, 7, 6, 3, 1, 3, 6, 7, 6, 4, 7] normal3f[] normals = [(0, 0, -1), (-0.5, -0.866025, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (0, 0, 1), (-1, 0, 0), (-1, 0, 0), (0.5, 0.866025, 0), (0.5, -0.866025, 0), (0.5, -0.866025, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.003733147, 0), (0.003233, 0.001866573, 0), (0, 0.003733147, 0.004), (0.003233, 0.001866573, 0.004), (0, 0.007505554, 0), (0, 0.007505554, 0.004), (0.0065, 0.003752777, 0), (0.0065, 0.003752777, 0.004)] rel material:binding:physics = } def Mesh "jam_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0065, 0.001866573, 0), (0, 0.007505554, 0.004)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 1, 2, 4, 1, 7, 0, 0, 3, 2, 3, 5, 2, 2, 5, 4, 5, 1, 4, 0, 6, 3, 6, 0, 7, 6, 5, 3, 5, 7, 1, 5, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.5, -0.866025, 0), (-0.5, 0.866025, 0), (0, 0, -1), (0.5, -0.866025, 0), (0.5, -0.866025, 0), (0, 0, 1), (0, 0, -1), (-0.5, 0.866025, 0), (1, 0, 0), (0, 0, 1), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.0065, 0.003752777, 0), (-0.0065, 0.003752777, 0.004), (-0.003233, 0.001866573, 0), (0, 0.003733147, 0), (-0.003233, 0.001866573, 0.004), (0, 0.003733147, 0.004), (0, 0.007505554, 0), (0, 0.007505554, 0.004)] rel material:binding:physics = } def Mesh "jam_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0065, -0.003752777, 0), (-0.003233, 0.003752777, 0.004)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 4, 0, 1, 3, 1, 0, 5, 2, 0, 3, 7, 3, 1, 7, 2, 3, 0, 4, 5, 7, 1, 5, 4, 7, 5, 4, 2, 6, 2, 7, 6, 7, 4, 6] normal3f[] normals = [(0, 0, -1), (-1, 0, 0), (0.5, -0.866025, 0), (-1, 0, 0), (0, 0, 1), (0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, 1), (1, 0, 0), (0, 0, -1), (0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.0065, -0.003752777, 0), (-0.0065, -0.003752777, 0.004), (-0.0065, 0.003752777, 0), (-0.0065, 0.003752777, 0.004), (-0.003233, -0.001866573, 0), (-0.003233, -0.001866573, 0.004), (-0.003233, 0.001866573, 0), (-0.003233, 0.001866573, 0.004)] rel material:binding:physics = } def Mesh "jam_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0065, -0.007505554, 0), (0, -0.001866573, 0.004)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 1, 4, 0, 1, 6, 4, 1, 0, 2, 3, 3, 2, 5, 3, 5, 7, 2, 0, 4, 6, 5, 4, 2, 4, 5, 1, 3, 6, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (-0.5, -0.866025, 0), (1, 0, 0), (1, 0, 0), (0, 0, -1), (0.5, 0.866025, 0), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(-0.0065, -0.003752777, 0), (-0.0065, -0.003752777, 0.004), (0, -0.007505554, 0), (0, -0.007505554, 0.004), (-0.003233, -0.001866573, 0), (0, -0.003733147, 0), (-0.003233, -0.001866573, 0.004), (0, -0.003733147, 0.004)] rel material:binding:physics = } def Mesh "jam_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.007505554, 0), (0.0065, -0.001866573, 0.004)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 4, 2, 4, 0, 1, 0, 7, 1, 7, 4, 1, 3, 0, 2, 4, 3, 2, 6, 0, 3, 3, 4, 5, 4, 7, 5, 0, 6, 7, 7, 6, 3, 7, 3, 5] normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (0.5, -0.866025, 0), (0, 0, 1), (0, 0, -1), (-0.5, 0.866025, 0), (0, 0, -1), (-0.5, 0.866025, 0), (0, 0, 1), (0.5, -0.866025, 0), (0.5, 0.866025, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0, -0.007505554, 0), (0, -0.007505554, 0.004), (0, -0.003733147, 0), (0.003233, -0.001866573, 0), (0, -0.003733147, 0.004), (0.003233, -0.001866573, 0.004), (0.0065, -0.003752777, 0), (0.0065, -0.003752777, 0.004)] rel material:binding:physics = } } } over "Stud_M12" { def Xform "Colliders" { def Cylinder "stud" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.0049265 double height = 0.04 double3 xformOp:translate = (0, 0, 0.02) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } def Mesh "jam_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.0049265, -0.005196152, 0), (0.009, 0.005196152, 0.006)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 6, 0, 2, 2, 1, 3, 1, 7, 3, 7, 2, 3, 6, 4, 0, 1, 4, 5, 7, 1, 5, 4, 7, 5, 7, 6, 2, 4, 6, 7] normal3f[] normals = [(-1, 0, 0), (-0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (1, 0, 0), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.0049265, -0.002844316, 0), (0.0049265, -0.002844316, 0.006), (0.0049265, 0.002844316, 0), (0.0049265, 0.002844316, 0.006), (0.009, -0.005196152, 0), (0.009, -0.005196152, 0.006), (0.009, 0.005196152, 0), (0.009, 0.005196152, 0.006)] rel material:binding:physics = } def Mesh "jam_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.002844316, 0), (0.009, 0.010392304, 0.006)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 0, 6, 0, 4, 0, 6, 1, 6, 3, 1, 3, 2, 0, 5, 2, 3, 3, 0, 1, 5, 6, 4, 2, 5, 4, 3, 6, 7, 6, 5, 7, 5, 3, 7] normal3f[] normals = [(0, 0, -1), (-0.5, -0.866025, 0), (-0.5, -0.866025, 0), (0, 0, 1), (-1, 0, 0), (0.5, 0.866025, 0), (-1, 0, 0), (0.5, -0.866025, 0), (0, 0, -1), (0, 0, 1), (0.5, -0.866025, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.005688632, 0), (0, 0.005688632, 0.006), (0, 0.010392304, 0), (0, 0.010392304, 0.006), (0.0049265, 0.002844316, 0), (0.009, 0.005196152, 0), (0.0049265, 0.002844316, 0.006), (0.009, 0.005196152, 0.006)] rel material:binding:physics = } def Mesh "jam_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009, 0.002844316, 0), (0, 0.010392304, 0.006)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 0, 4, 1, 2, 1, 3, 5, 2, 3, 6, 0, 2, 5, 1, 4, 1, 5, 3, 0, 6, 4, 6, 5, 4, 2, 5, 7, 6, 2, 7, 5, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.009, 0.005196152, 0), (-0.0049265, 0.002844316, 0), (-0.009, 0.005196152, 0.006), (-0.0049265, 0.002844316, 0.006), (0, 0.005688632, 0), (0, 0.005688632, 0.006), (0, 0.010392304, 0), (0, 0.010392304, 0.006)] rel material:binding:physics = } def Mesh "jam_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009, -0.005196152, 0), (-0.0049265, 0.005196152, 0.006)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 1, 0, 4, 0, 2, 6, 2, 1, 3, 1, 7, 3, 7, 2, 3, 0, 6, 4, 1, 4, 5, 7, 1, 5, 4, 7, 5, 2, 7, 6, 7, 4, 6] normal3f[] normals = [(-1, 0, 0), (0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (0.5, 0.866025, 0), (0, 0, -1), (0.5, -0.866025, 0), (0, 0, 1), (1, 0, 0), (0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.009, -0.005196152, 0), (-0.009, -0.005196152, 0.006), (-0.009, 0.005196152, 0), (-0.009, 0.005196152, 0.006), (-0.0049265, -0.002844316, 0), (-0.0049265, -0.002844316, 0.006), (-0.0049265, 0.002844316, 0), (-0.0049265, 0.002844316, 0.006)] rel material:binding:physics = } def Mesh "jam_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009, -0.010392304, 0), (0, -0.002844316, 0.006)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 4, 2, 4, 0, 1, 0, 3, 1, 3, 0, 2, 3, 2, 5, 5, 4, 6, 2, 4, 5, 5, 6, 7, 6, 1, 3, 4, 1, 6, 6, 3, 7, 3, 5, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0, 0, 1), (1, 0, 0), (-0.5, -0.866025, 0), (1, 0, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.009, -0.005196152, 0), (-0.0049265, -0.002844316, 0), (-0.009, -0.005196152, 0.006), (-0.0049265, -0.002844316, 0.006), (0, -0.010392304, 0), (0, -0.010392304, 0.006), (0, -0.005688632, 0), (0, -0.005688632, 0.006)] rel material:binding:physics = } def Mesh "jam_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.010392304, 0), (0.009, -0.002844316, 0.006)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 2, 5, 0, 2, 3, 0, 1, 0, 7, 1, 7, 3, 1, 3, 4, 2, 4, 3, 6, 0, 5, 7, 5, 2, 4, 7, 5, 4, 7, 4, 6, 3, 7, 6] normal3f[] normals = [(-1, 0, 0), (0, 0, -1), (-1, 0, 0), (0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0, -0.010392304, 0), (0, -0.010392304, 0.006), (0, -0.005688632, 0), (0, -0.005688632, 0.006), (0.0049265, -0.002844316, 0), (0.009, -0.005196152, 0), (0.0049265, -0.002844316, 0.006), (0.009, -0.005196152, 0.006)] rel material:binding:physics = } } } over "Stud_M16" { def Xform "Colliders" { def Cylinder "stud" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.006773 double height = 0.05 double3 xformOp:translate = (0, 0, 0.025) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } def Mesh "jam_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.006773, -0.006928203, 0), (0.012, 0.006928203, 0.008)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 1, 0, 0, 1, 3, 0, 3, 2, 6, 0, 2, 3, 6, 2, 1, 7, 3, 6, 4, 0, 1, 4, 5, 7, 1, 5, 4, 7, 5, 4, 6, 7, 6, 3, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (-0.5, 0.866025, 0), (0, 0, 1), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (1, 0, 0), (1, 0, 0), (-0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.006773, -0.003910393, 0), (0.006773, -0.003910393, 0.008), (0.006773, 0.003910393, 0), (0.006773, 0.003910393, 0.008), (0.012, -0.006928203, 0), (0.012, -0.006928203, 0.008), (0.012, 0.006928203, 0), (0.012, 0.006928203, 0.008)] rel material:binding:physics = } def Mesh "jam_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.003910393, 0), (0.012, 0.013856406, 0.008)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 0, 4, 6, 0, 0, 6, 1, 6, 3, 1, 2, 0, 3, 3, 0, 1, 3, 7, 2, 2, 5, 4, 4, 5, 7, 6, 4, 7, 6, 7, 3, 7, 5, 2] normal3f[] normals = [(0, 0, -1), (-0.5, -0.866025, 0), (-0.5, -0.866025, 0), (0, 0, 1), (-1, 0, 0), (-1, 0, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.5, -0.866025, 0), (0.5, -0.866025, 0), (0, 0, 1), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.007820787, 0), (0, 0.007820787, 0.008), (0, 0.013856406, 0), (0, 0.013856406, 0.008), (0.006773, 0.003910393, 0), (0.012, 0.006928203, 0), (0.006773, 0.003910393, 0.008), (0.012, 0.006928203, 0.008)] rel material:binding:physics = } def Mesh "jam_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.012, 0.003910393, 0), (0, 0.013856406, 0.008)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 0, 4, 1, 2, 1, 3, 5, 2, 3, 6, 0, 2, 5, 1, 4, 1, 5, 3, 0, 6, 4, 6, 5, 4, 2, 5, 7, 6, 2, 7, 5, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.012, 0.006928203, 0), (-0.006773, 0.003910393, 0), (-0.012, 0.006928203, 0.008), (-0.006773, 0.003910393, 0.008), (0, 0.007820787, 0), (0, 0.007820787, 0.008), (0, 0.013856406, 0), (0, 0.013856406, 0.008)] rel material:binding:physics = } def Mesh "jam_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.012, -0.006928203, 0), (-0.006773, 0.006928203, 0.008)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 3, 1, 0, 5, 2, 0, 3, 0, 2, 6, 2, 3, 6, 7, 3, 1, 5, 0, 4, 0, 6, 4, 6, 5, 4, 7, 1, 5, 6, 3, 7, 6, 7, 5] normal3f[] normals = [(-1, 0, 0), (0.5, -0.866025, 0), (-1, 0, 0), (0, 0, -1), (0.5, 0.866025, 0), (0, 0, 1), (0.5, -0.866025, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.012, -0.006928203, 0), (-0.012, -0.006928203, 0.008), (-0.012, 0.006928203, 0), (-0.012, 0.006928203, 0.008), (-0.006773, -0.003910393, 0), (-0.006773, -0.003910393, 0.008), (-0.006773, 0.003910393, 0), (-0.006773, 0.003910393, 0.008)] rel material:binding:physics = } def Mesh "jam_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.012, -0.013856406, 0), (0, -0.003910393, 0.008)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 5, 2, 4, 0, 1, 0, 3, 1, 3, 0, 2, 5, 3, 2, 0, 4, 5, 5, 4, 6, 5, 6, 7, 3, 6, 1, 4, 1, 6, 6, 3, 7, 3, 5, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0, 0, 1), (-0.5, -0.866025, 0), (1, 0, 0), (1, 0, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.012, -0.006928203, 0), (-0.006773, -0.003910393, 0), (-0.012, -0.006928203, 0.008), (-0.006773, -0.003910393, 0.008), (0, -0.013856406, 0), (0, -0.013856406, 0.008), (0, -0.007820787, 0), (0, -0.007820787, 0.008)] rel material:binding:physics = } def Mesh "jam_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.013856406, 0), (0.012, -0.003910393, 0.008)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 2, 0, 5, 1, 5, 0, 2, 3, 0, 1, 3, 1, 7, 4, 2, 3, 4, 3, 6, 1, 5, 7, 5, 2, 4, 7, 5, 4, 7, 4, 6, 3, 7, 6] normal3f[] normals = [(-1, 0, 0), (0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0, -0.013856406, 0), (0, -0.013856406, 0.008), (0, -0.007820787, 0), (0, -0.007820787, 0.008), (0.006773, -0.003910393, 0), (0.012, -0.006928203, 0), (0.006773, -0.003910393, 0.008), (0.012, -0.006928203, 0.008)] rel material:binding:physics = } } } over "Stud_M20" { def Xform "Colliders" { def Cylinder "stud" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.0084665 double height = 0.06 double3 xformOp:translate = (0, 0, 0.03) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } def Mesh "jam_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.0084665, -0.008660254, 0), (0.015, 0.008660254, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 6, 0, 2, 2, 1, 3, 1, 7, 3, 7, 2, 3, 6, 4, 0, 1, 4, 5, 7, 1, 5, 4, 7, 5, 7, 6, 2, 4, 6, 7] normal3f[] normals = [(-1, 0, 0), (-0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (1, 0, 0), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.0084665, -0.004888136, 0), (0.0084665, -0.004888136, 0.01), (0.0084665, 0.004888136, 0), (0.0084665, 0.004888136, 0.01), (0.015, -0.008660254, 0), (0.015, -0.008660254, 0.01), (0.015, 0.008660254, 0), (0.015, 0.008660254, 0.01)] rel material:binding:physics = } def Mesh "jam_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.004888136, 0), (0.015, 0.017320509, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 0, 4, 1, 0, 6, 3, 1, 4, 6, 1, 1, 2, 0, 2, 1, 3, 2, 3, 7, 5, 6, 4, 2, 5, 4, 7, 3, 6, 6, 5, 7, 5, 2, 7] normal3f[] normals = [(0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (-0.5, -0.866025, 0), (-1, 0, 0), (-1, 0, 0), (0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (0, 0, 1), (0.5, -0.866025, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.009776272, 0), (0, 0.009776272, 0.01), (0, 0.017320509, 0), (0, 0.017320509, 0.01), (0.0084665, 0.004888136, 0), (0.015, 0.008660254, 0), (0.0084665, 0.004888136, 0.01), (0.015, 0.008660254, 0.01)] rel material:binding:physics = } def Mesh "jam_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.015, 0.004888136, 0), (0, 0.017320509, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 4, 1, 3, 0, 1, 0, 3, 2, 5, 2, 3, 0, 2, 7, 4, 3, 1, 4, 5, 3, 0, 6, 4, 6, 0, 7, 6, 5, 4, 7, 2, 5, 5, 6, 7] normal3f[] normals = [(0, 0, -1), (-0.5, -0.866025, 0), (-0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (-0.5, 0.866025, 0), (1, 0, 0), (0, 0, 1), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.015, 0.008660254, 0), (-0.0084665, 0.004888136, 0), (-0.015, 0.008660254, 0.01), (-0.0084665, 0.004888136, 0.01), (0, 0.009776272, 0), (0, 0.009776272, 0.01), (0, 0.017320509, 0), (0, 0.017320509, 0.01)] rel material:binding:physics = } def Mesh "jam_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.015, -0.008660254, 0), (-0.0084665, 0.008660254, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 0, 5, 1, 0, 2, 6, 2, 1, 3, 1, 7, 3, 7, 2, 3, 5, 0, 4, 0, 6, 4, 6, 5, 4, 7, 1, 5, 2, 7, 6, 6, 7, 5] normal3f[] normals = [(-1, 0, 0), (0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.015, -0.008660254, 0), (-0.015, -0.008660254, 0.01), (-0.015, 0.008660254, 0), (-0.015, 0.008660254, 0.01), (-0.0084665, -0.004888136, 0), (-0.0084665, -0.004888136, 0.01), (-0.0084665, 0.004888136, 0), (-0.0084665, 0.004888136, 0.01)] rel material:binding:physics = } def Mesh "jam_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.015, -0.017320509, 0), (0, -0.004888136, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 5, 2, 4, 0, 1, 0, 3, 1, 3, 0, 2, 5, 3, 2, 0, 4, 5, 5, 4, 6, 5, 6, 7, 3, 6, 1, 4, 1, 6, 6, 3, 7, 3, 5, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0, 0, 1), (-0.5, -0.866025, 0), (1, 0, 0), (1, 0, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.015, -0.008660254, 0), (-0.0084665, -0.004888136, 0), (-0.015, -0.008660254, 0.01), (-0.0084665, -0.004888136, 0.01), (0, -0.017320509, 0), (0, -0.017320509, 0.01), (0, -0.009776272, 0), (0, -0.009776272, 0.01)] rel material:binding:physics = } def Mesh "jam_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.017320509, 0), (0.015, -0.004888136, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 2, 5, 0, 2, 3, 0, 1, 0, 7, 1, 7, 3, 1, 3, 4, 2, 4, 3, 6, 0, 5, 7, 5, 2, 4, 7, 5, 4, 7, 4, 6, 3, 7, 6] normal3f[] normals = [(-1, 0, 0), (0, 0, -1), (-1, 0, 0), (0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0, -0.017320509, 0), (0, -0.017320509, 0.01), (0, -0.009776272, 0), (0, -0.009776272, 0.01), (0.0084665, -0.004888136, 0), (0.015, -0.008660254, 0), (0.0084665, -0.004888136, 0.01), (0.015, -0.008660254, 0.01)] rel material:binding:physics = } } } over "Receptacle_USB_A" { def Xform "Colliders" { def Cube "floor" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, 0.00625) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.03, 0.03, 0.0125) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.01055, 0, 0.01875) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0089, 0.0047, 0.0125) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, -0.008675, 0.01875) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.03, 0.01265, 0.0125) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0.008675, 0.01875) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.03, 0.01265, 0.0125) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.01055, 0, 0.01875) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0089, 0.0047, 0.0125) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } } over "Receptacle_RJ45" { def Xform "Colliders" { def Cube "floor" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, 0.00525) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.03, 0.03, 0.0105) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.010475, 0, 0.01775) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.00905, 0.0082, 0.0145) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.00905, 0.0051, 0.01775) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0119, 0.002, 0.0145) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, -0.00955, 0.01775) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.03, 0.0109, 0.0145) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0.01055, 0.01775) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.03, 0.0089, 0.0145) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.00905, 0.0051, 0.01775) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0119, 0.002, 0.0145) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.010475, 0, 0.01775) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.00905, 0.0082, 0.0145) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } } over "Receptacle_HDMI_style" { def Xform "Colliders" { def Cube "floor" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, 0.0075) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.03, 0.03, 0.015) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.011025, 0, 0.02) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.00795, 0.00465, 0.01) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, -0.0086625, 0.02) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.03, 0.012675, 0.01) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0.0086625, 0.02) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.03, 0.012675, 0.01) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.011025, 0, 0.02) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.00795, 0.00465, 0.01) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Mesh "corner_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.005708579, -0.002325, 0.015), (0.00705, -0.000983579, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 1, 5, 0, 1, 3, 0, 2, 0, 4, 2, 4, 3, 2, 3, 5, 1, 4, 0, 5, 3, 4, 5] normal3f[] normals = [(0, -1, 0), (-0.707107, 0.707107, 0), (0, -1, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (-0.707107, 0.707107, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.005708579, -0.002325, 0.015), (0.005708579, -0.002325, 0.025), (0.00705, -0.002325, 0.015), (0.00705, -0.002325, 0.025), (0.00705, -0.000983579, 0.015), (0.00705, -0.000983579, 0.025)] rel material:binding:physics = } def Mesh "corner_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00705, -0.002325, 0.015), (-0.005708579, -0.000983579, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 2, 4, 0, 3, 1, 5, 4, 2, 3, 2, 1, 3, 1, 4, 5, 4, 3, 5] normal3f[] normals = [(-1, 0, 0), (0, -1, 0), (0, 0, -1), (0, 0, 1), (0.707107, 0.707107, 0), (-1, 0, 0), (0, -1, 0), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.00705, -0.002325, 0.015), (-0.00705, -0.002325, 0.025), (-0.00705, -0.000983579, 0.015), (-0.00705, -0.000983579, 0.025), (-0.005708579, -0.002325, 0.015), (-0.005708579, -0.002325, 0.025)] rel material:binding:physics = } } } over "Receptacle_DC_barrel" { def Xform "Colliders" { def Cube "floor" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, 0.0075) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.026, 0.03, 0.015) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Mesh "wall_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.00255524, 0, 0.015), (0.013, 0.007505554, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 1, 6, 0, 1, 3, 6, 1, 0, 2, 3, 5, 2, 0, 2, 7, 3, 5, 0, 4, 0, 6, 4, 6, 5, 4, 2, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.965926, -0.258819, 0), (0, 0, -1), (-0.5, 0.866025, 0), (-0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (0, -1, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.002950537, 0, 0.015), (0.00255524, 0.001475269, 0.015), (0.002950537, 0, 0.025), (0.00255524, 0.001475269, 0.025), (0.013, 0, 0.015), (0.013, 0, 0.025), (0.013, 0.007505554, 0.015), (0.013, 0.007505554, 0.025)] rel material:binding:physics = } def Mesh "wall_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.001475269, 0.001475269, 0.015), (0.013, 0.015, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 4, 1, 4, 3, 1, 0, 3, 2, 8, 0, 2, 3, 8, 2, 8, 6, 0, 3, 4, 5, 9, 3, 5, 6, 4, 0, 4, 6, 7, 6, 9, 7, 9, 4, 7, 3, 9, 8, 9, 6, 8, 4, 9, 5] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (0.5, -0.866025, 0), (-0.707107, -0.707107, 0), (-0.866025, 0.5, 0), (0, 0, 1), (-0.866025, 0.5, 0), (0.5, -0.866025, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (1, 0, 0), (0, 0, 1), (0, 1, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.001475269, 0.00255524, 0.015), (0.00255524, 0.001475269, 0.015), (0.001475269, 0.00255524, 0.025), (0.00255524, 0.001475269, 0.025), (0.013, 0.007505554, 0.015), (0.013, 0.007505554, 0.025), (0.008660254, 0.015, 0.015), (0.013, 0.015, 0.015), (0.008660254, 0.015, 0.025), (0.013, 0.015, 0.025)] rel material:binding:physics = } def Mesh "wall_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.00255524, 0.015), (0.008660254, 0.015, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 2, 4, 6, 1, 0, 0, 3, 2, 3, 5, 2, 7, 3, 1, 6, 0, 4, 5, 6, 4, 5, 4, 2, 5, 3, 7, 6, 7, 1, 6, 5, 7] normal3f[] normals = [(-0.258819, -0.965926, 0), (-1, 0, 0), (0, 0, -1), (-0.258819, -0.965926, 0), (0, 0, 1), (0.866025, -0.5, 0), (0, 0, -1), (0, 1, 0), (-1, 0, 0), (0, 0, 1), (0.866025, -0.5, 0), (0, 1, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.002950537, 0.015), (0.001475269, 0.00255524, 0.015), (0, 0.002950537, 0.025), (0.001475269, 0.00255524, 0.025), (0, 0.015, 0.015), (0, 0.015, 0.025), (0.008660254, 0.015, 0.015), (0.008660254, 0.015, 0.025)] rel material:binding:physics = } def Mesh "wall_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.008660254, 0.00255524, 0.015), (0, 0.015, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 0, 2, 7, 0, 1, 0, 3, 2, 5, 2, 3, 1, 2, 4, 5, 1, 4, 2, 5, 4, 7, 5, 3, 3, 0, 6, 0, 7, 6, 7, 3, 6, 5, 7, 1] normal3f[] normals = [(-0.866025, -0.5, 0), (0, 1, 0), (0, 0, -1), (0.258819, -0.965926, 0), (-0.866025, -0.5, 0), (0, 0, 1), (0.258819, -0.965926, 0), (1, 0, 0), (0, 0, -1), (0, 1, 0), (1, 0, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.008660254, 0.015, 0.015), (-0.008660254, 0.015, 0.025), (-0.001475269, 0.00255524, 0.015), (0, 0.002950537, 0.015), (-0.001475269, 0.00255524, 0.025), (0, 0.002950537, 0.025), (0, 0.015, 0.015), (0, 0.015, 0.025)] rel material:binding:physics = } def Mesh "wall_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.013, 0.001475269, 0.015), (-0.001475269, 0.015, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [8, 1, 0, 3, 0, 2, 0, 4, 2, 4, 3, 2, 3, 7, 0, 4, 0, 1, 9, 4, 1, 4, 9, 5, 3, 4, 5, 0, 7, 6, 8, 0, 6, 7, 8, 6, 9, 1, 8, 7, 9, 8, 5, 9, 7, 3, 5, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 1, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0.707107, -0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0.866025, 0.5, 0), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(-0.013, 0.007505554, 0.015), (-0.013, 0.007505554, 0.025), (-0.013, 0.015, 0.015), (-0.008660254, 0.015, 0.015), (-0.013, 0.015, 0.025), (-0.008660254, 0.015, 0.025), (-0.00255524, 0.001475269, 0.015), (-0.001475269, 0.00255524, 0.015), (-0.00255524, 0.001475269, 0.025), (-0.001475269, 0.00255524, 0.025)] rel material:binding:physics = } def Mesh "wall_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.013, 0, 0.015), (-0.00255524, 0.007505554, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 2, 4, 0, 1, 7, 3, 2, 3, 5, 2, 1, 3, 2, 5, 4, 7, 4, 5, 1, 4, 6, 7, 1, 6, 3, 7, 5, 4, 7, 6] normal3f[] normals = [(-1, 0, 0), (0, -1, 0), (0, 0, -1), (0, 0, 1), (0.5, 0.866025, 0), (-1, 0, 0), (0, 0, -1), (0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (0.5, 0.866025, 0), (0.965926, -0.258819, 0)] (interpolation = "uniform") point3f[] points = [(-0.013, 0, 0.015), (-0.013, 0, 0.025), (-0.013, 0.007505554, 0.015), (-0.013, 0.007505554, 0.025), (-0.002950537, 0, 0.015), (-0.00255524, 0.001475269, 0.015), (-0.002950537, 0, 0.025), (-0.00255524, 0.001475269, 0.025)] rel material:binding:physics = } def Mesh "wall_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.013, -0.007505554, 0.015), (-0.00255524, 0, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 6, 1, 0, 3, 2, 5, 0, 2, 3, 5, 2, 7, 3, 1, 0, 5, 4, 6, 0, 4, 5, 6, 4, 7, 1, 6, 3, 7, 5, 5, 7, 6] normal3f[] normals = [(-1, 0, 0), (0.5, -0.866025, 0), (-1, 0, 0), (0, 0, -1), (0, 1, 0), (0, 0, 1), (0, 0, -1), (0.5, -0.866025, 0), (0.965926, 0.258819, 0), (0, 0, 1), (0, 1, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(-0.013, -0.007505554, 0.015), (-0.013, -0.007505554, 0.025), (-0.013, 0, 0.015), (-0.013, 0, 0.025), (-0.00255524, -0.001475269, 0.015), (-0.002950537, 0, 0.015), (-0.00255524, -0.001475269, 0.025), (-0.002950537, 0, 0.025)] rel material:binding:physics = } def Mesh "wall_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.013, -0.015, 0.015), (-0.001475269, -0.001475269, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 0, 5, 3, 0, 1, 7, 0, 4, 0, 7, 1, 5, 0, 2, 0, 3, 2, 3, 5, 2, 6, 4, 5, 5, 3, 8, 7, 3, 1, 7, 4, 6, 8, 7, 6, 6, 5, 8, 3, 7, 9, 8, 3, 9, 7, 8, 9] normal3f[] normals = [(-1, 0, 0), (0, -1, 0), (0, 0, -1), (0, 0, -1), (-1, 0, 0), (0, -1, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, 1), (0.866025, -0.5, 0), (0, 0, -1), (0.707107, 0.707107, 0), (-0.5, 0.866025, 0), (0.866025, -0.5, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.013, -0.015, 0.015), (-0.008660254, -0.015, 0.015), (-0.013, -0.015, 0.025), (-0.008660254, -0.015, 0.025), (-0.013, -0.007505554, 0.015), (-0.013, -0.007505554, 0.025), (-0.00255524, -0.001475269, 0.015), (-0.001475269, -0.00255524, 0.015), (-0.00255524, -0.001475269, 0.025), (-0.001475269, -0.00255524, 0.025)] rel material:binding:physics = } def Mesh "wall_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.008660254, -0.015, 0.015), (0, -0.00255524, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 1, 6, 0, 1, 3, 0, 2, 0, 5, 2, 5, 3, 2, 3, 6, 1, 5, 0, 4, 0, 6, 4, 6, 5, 4, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(0, -1, 0), (-0.866025, 0.5, 0), (0, -1, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0, 0, -1), (-0.866025, 0.5, 0), (0.258819, 0.965926, 0), (1, 0, 0), (0, 0, 1), (0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(-0.008660254, -0.015, 0.015), (-0.008660254, -0.015, 0.025), (0, -0.015, 0.015), (0, -0.015, 0.025), (-0.001475269, -0.00255524, 0.015), (0, -0.002950537, 0.015), (-0.001475269, -0.00255524, 0.025), (0, -0.002950537, 0.025)] rel material:binding:physics = } def Mesh "wall_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.015, 0.015), (0.008660254, -0.00255524, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 6, 1, 0, 2, 6, 0, 4, 1, 7, 4, 3, 2, 6, 2, 3, 1, 4, 2, 3, 4, 5, 7, 3, 5, 4, 7, 5, 7, 6, 3, 1, 6, 7] normal3f[] normals = [(-1, 0, 0), (0, -1, 0), (0, 0, -1), (0, 0, 1), (-0.258819, 0.965926, 0), (0, 0, -1), (-1, 0, 0), (-0.258819, 0.965926, 0), (0.866025, 0.5, 0), (0, 0, 1), (0.866025, 0.5, 0), (0, -1, 0)] (interpolation = "uniform") point3f[] points = [(0, -0.015, 0.015), (0, -0.015, 0.025), (0, -0.002950537, 0.015), (0.001475269, -0.00255524, 0.015), (0, -0.002950537, 0.025), (0.001475269, -0.00255524, 0.025), (0.008660254, -0.015, 0.015), (0.008660254, -0.015, 0.025)] rel material:binding:physics = } def Mesh "wall_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.001475269, -0.015, 0.015), (0.013, -0.001475269, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 6, 4, 2, 0, 0, 2, 1, 8, 0, 1, 1, 2, 3, 9, 1, 3, 2, 9, 3, 4, 0, 8, 4, 8, 5, 7, 4, 5, 8, 7, 5, 4, 7, 6, 7, 2, 6, 2, 7, 9, 7, 8, 9, 9, 8, 1] normal3f[] normals = [(-0.866025, -0.5, 0), (-0.866025, -0.5, 0), (-0.707107, 0.707107, 0), (0, 0, -1), (-0.707107, 0.707107, 0), (0.5, 0.866025, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, -1, 0), (1, 0, 0), (0, -1, 0), (0, 0, 1), (0, 0, 1), (1, 0, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.001475269, -0.00255524, 0.015), (0.00255524, -0.001475269, 0.015), (0.001475269, -0.00255524, 0.025), (0.00255524, -0.001475269, 0.025), (0.008660254, -0.015, 0.015), (0.013, -0.015, 0.015), (0.008660254, -0.015, 0.025), (0.013, -0.015, 0.025), (0.013, -0.007505554, 0.015), (0.013, -0.007505554, 0.025)] rel material:binding:physics = } def Mesh "wall_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.00255524, -0.007505554, 0.015), (0.013, 0, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 4, 0, 1, 1, 2, 3, 5, 2, 0, 7, 1, 3, 2, 7, 3, 4, 5, 0, 4, 7, 5, 4, 1, 6, 1, 7, 6, 7, 4, 6, 7, 2, 5] normal3f[] normals = [(-0.965926, 0.258819, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (-0.5, -0.866025, 0), (0, 1, 0), (0, 0, 1), (-0.5, -0.866025, 0), (1, 0, 0), (0, 0, -1), (0, 1, 0), (1, 0, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.00255524, -0.001475269, 0.015), (0.002950537, 0, 0.015), (0.00255524, -0.001475269, 0.025), (0.002950537, 0, 0.025), (0.013, -0.007505554, 0.015), (0.013, -0.007505554, 0.025), (0.013, 0, 0.015), (0.013, 0, 0.025)] rel material:binding:physics = } def Cylinder "pin" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.001 double height = 0.008 double3 xformOp:translate = (0, 0, 0.019) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } } } over "Receptacle_D_sub_9" { def Xform "Colliders" { def Cube "floor" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, 0.00925) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.04, 0.03, 0.0185) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.01397304, 0, 0.02175) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.012053921, 0.0081, 0.0065) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, -0.009525, 0.02175) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.04, 0.01095, 0.0065) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0.009525, 0.02175) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.04, 0.01095, 0.0065) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "wall_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.01397304, 0, 0.02175) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.012053921, 0.0081, 0.0065) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Mesh "side_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.006510636, -0.00405, 0.0185), (0.007946079, 0.00404, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 0, 1, 0, 3, 1, 3, 0, 2, 0, 4, 2, 4, 3, 2, 1, 3, 5, 4, 1, 5, 3, 4, 5] normal3f[] normals = [(-0.984621, 0.174705, 0), (0, -1, 0), (0, -1, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (-0.984621, 0.174705, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.006510636, -0.00405, 0.0185), (0.006510636, -0.00405, 0.025), (0.007946079, -0.00405, 0.0185), (0.007946079, -0.00405, 0.025), (0.007946079, 0.00404, 0.0185), (0.007946079, 0.00404, 0.025)] rel material:binding:physics = } def Mesh "side_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.007946079, -0.00405, 0.0185), (-0.006510636, 0.00404, 0.025)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 2, 4, 0, 1, 5, 3, 2, 1, 3, 5, 2, 3, 4, 2, 5, 1, 4, 5] normal3f[] normals = [(-1, 0, 0), (0, -1, 0), (0, 0, -1), (0, 0, 1), (-1, 0, 0), (0.984621, 0.174705, 0), (0.984621, 0.174705, 0), (0, -1, 0)] (interpolation = "uniform") point3f[] points = [(-0.007946079, -0.00405, 0.0185), (-0.007946079, -0.00405, 0.025), (-0.007946079, 0.00404, 0.0185), (-0.007946079, 0.00404, 0.025), (-0.006510636, -0.00405, 0.0185), (-0.006510636, -0.00405, 0.025)] rel material:binding:physics = } def Cube "flange_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.01172304, 0, 0.0255) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.007553921, 0.0081, 0.001) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "flange_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, -0.00515, 0.0255) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.031, 0.0022, 0.001) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "flange_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0.00515, 0.0255) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.031, 0.0022, 0.001) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "flange_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.01172304, 0, 0.0255) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.007553921, 0.0081, 0.001) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Mesh "flangeSide_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.006510636, -0.00405, 0.025), (0.007946079, 0.00404, 0.026)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 0, 1, 0, 3, 1, 3, 0, 2, 0, 4, 2, 4, 3, 2, 1, 3, 5, 4, 1, 5, 3, 4, 5] normal3f[] normals = [(-0.984621, 0.174705, 0), (0, -1, 0), (0, -1, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (-0.984621, 0.174705, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.006510636, -0.00405, 0.025), (0.006510636, -0.00405, 0.026), (0.007946079, -0.00405, 0.025), (0.007946079, -0.00405, 0.026), (0.007946079, 0.00404, 0.025), (0.007946079, 0.00404, 0.026)] rel material:binding:physics = } def Mesh "flangeSide_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.007946079, -0.00405, 0.025), (-0.006510636, 0.00404, 0.026)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 2, 4, 0, 1, 5, 3, 2, 1, 3, 5, 2, 3, 4, 2, 5, 1, 4, 5] normal3f[] normals = [(-1, 0, 0), (0, -1, 0), (0, 0, -1), (0, 0, 1), (-1, 0, 0), (0.984621, 0.174705, 0), (0.984621, 0.174705, 0), (0, -1, 0)] (interpolation = "uniform") point3f[] points = [(-0.007946079, -0.00405, 0.025), (-0.007946079, -0.00405, 0.026), (-0.007946079, 0.00404, 0.025), (-0.007946079, 0.00404, 0.026), (-0.006510636, -0.00405, 0.025), (-0.006510636, -0.00405, 0.026)] rel material:binding:physics = } } } over "Gear_shaft_20" { def Xform "Colliders" { def Cylinder "shoulder" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.008 double height = 0.005 double3 xformOp:translate = (0, 0, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } def Cylinder "shaft" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.004 double height = 0.022 double3 xformOp:translate = (0, 0, 0.016) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } } } over "Gear_shaft_30" { def Xform "Colliders" { def Cylinder "shoulder" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.008 double height = 0.005 double3 xformOp:translate = (0, 0, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } def Cylinder "shaft" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.004 double height = 0.022 double3 xformOp:translate = (0, 0, 0.016) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } } } over "Gear_shaft_40" { def Xform "Colliders" { def Cylinder "shoulder" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.008 double height = 0.005 double3 xformOp:translate = (0, 0, 0.0025) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } def Cylinder "shaft" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.004 double height = 0.022 double3 xformOp:translate = (0, 0, 0.016) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } } } over "Label_pegs" { def Xform "Colliders" { def Cube "plate" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.132, -0.0004, 0.0075) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.088, 0.0008, 0.011) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } } over "Label_gears" { def Xform "Colliders" { def Cube "plate" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (-0.044, -0.0004, 0.0075) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.088, 0.0008, 0.011) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } } over "Label_connectors" { def Xform "Colliders" { def Cube "plate" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.044, -0.0004, 0.0075) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.088, 0.0008, 0.011) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } } over "Label_nuts" { def Xform "Colliders" { def Cube "plate" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0.132, -0.0004, 0.0075) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.088, 0.0008, 0.011) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } } } over "Peg_round_4" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.004852672760637017 point3f physics:centerOfMass = (0, 0, 0.025080863) float3 physics:diagonalInertia = (0.000001000225, 0.000001000225, 0.000000009579) quatf physics:principalAxes = (1, 0, 0, 0) def Xform "Colliders" { def Mesh "body" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.002, -0.002, 0), (0.002, 0.002, 0.05)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 4, 32, 1, 8, 2, 0, 13, 1, 5, 1, 8, 0, 4, 2, 3, 4, 1, 2, 2, 11, 3, 11, 4, 3, 4, 12, 16, 1, 6, 5, 1, 32, 6, 6, 32, 7, 5, 6, 14, 15, 6, 7, 32, 15, 7, 10, 2, 8, 9, 1, 13, 1, 9, 8, 9, 10, 8, 10, 11, 2, 12, 4, 11, 10, 12, 11, 9, 12, 10, 9, 27, 12, 13, 5, 14, 15, 14, 6, 15, 9, 13, 15, 13, 14, 9, 15, 42, 59, 27, 9, 17, 4, 16, 17, 19, 4, 19, 17, 18, 17, 16, 25, 17, 25, 18, 23, 4, 19, 21, 19, 20, 27, 19, 18, 19, 27, 20, 21, 20, 28, 51, 4, 23, 23, 19, 21, 23, 21, 22, 21, 30, 22, 30, 23, 22, 16, 12, 24, 25, 16, 24, 18, 25, 26, 12, 25, 24, 12, 27, 25, 25, 27, 26, 27, 18, 26, 20, 27, 28, 21, 28, 29, 27, 30, 28, 30, 21, 29, 23, 30, 31, 56, 23, 31, 28, 30, 29, 27, 57, 30, 30, 56, 31, 32, 34, 33, 32, 36, 34, 41, 32, 33, 34, 41, 33, 4, 51, 32, 34, 36, 35, 32, 51, 36, 43, 34, 35, 36, 43, 35, 36, 37, 44, 36, 38, 37, 36, 51, 38, 38, 51, 39, 38, 45, 37, 38, 39, 46, 15, 32, 40, 32, 41, 40, 34, 42, 41, 41, 15, 40, 42, 15, 41, 59, 9, 42, 42, 34, 43, 44, 43, 36, 37, 45, 44, 42, 43, 45, 45, 43, 44, 45, 38, 46, 46, 39, 47, 39, 59, 47, 59, 42, 45, 59, 45, 46, 59, 46, 47, 49, 23, 48, 54, 23, 49, 54, 49, 50, 48, 23, 56, 57, 49, 48, 50, 49, 57, 51, 54, 53, 51, 53, 52, 51, 59, 39, 59, 51, 52, 52, 53, 61, 51, 23, 54, 53, 54, 55, 54, 63, 55, 54, 50, 58, 63, 53, 55, 57, 48, 56, 50, 57, 58, 27, 59, 57, 57, 56, 30, 59, 52, 60, 52, 61, 60, 61, 59, 60, 61, 63, 59, 63, 54, 62, 54, 58, 62, 53, 63, 61, 63, 57, 59, 57, 63, 58, 58, 63, 62] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.83147, -0.55557, 0), (-0.55557, -0.83147, 0), (-0.707107, -0.707107, 0), (0, 0, -1), (0, 0, -1), (-0.92388, -0.382683, 0), (-0.980785, -0.19509, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.382683, -0.92388, 0), (-0.19509, -0.980785, 0), (0, -1, 0), (-0.83147, -0.55557, 0), (-0.55557, -0.83147, 0), (-0.707107, -0.707107, 0), (0, 0, 1), (-0.92388, -0.382683, 0), (-0.980785, -0.19509, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.382683, -0.92388, 0), (-0.19509, -0.980785, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.980785, 0.19509, 0), (-0.92388, 0.382683, 0), (0, 0, -1), (0, 0, -1), (-0.83147, 0.55557, 0), (-0.707107, 0.707107, 0), (-0.55557, 0.83147, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.382683, 0.92388, 0), (-0.19509, 0.980785, 0), (-1, 0, 0), (-0.980785, 0.19509, 0), (-0.92388, 0.382683, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.83147, 0.55557, 0), (-0.707107, 0.707107, 0), (-0.55557, 0.83147, 0), (0, 0, 1), (-0.382683, 0.92388, 0), (-0.19509, 0.980785, 0), (0, 1, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.19509, -0.980785, 0), (0.382683, -0.92388, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.55557, -0.83147, 0), (0.707107, -0.707107, 0), (0.83147, -0.55557, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.92388, -0.382683, 0), (0.980785, -0.19509, 0), (0, -1, 0), (0.19509, -0.980785, 0), (0.382683, -0.92388, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.55557, -0.83147, 0), (0.707107, -0.707107, 0), (0.83147, -0.55557, 0), (0, 0, 1), (0, 0, 1), (0.92388, -0.382683, 0), (0.980785, -0.19509, 0), (1, 0, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0.19509, 0.980785, 0), (0.382683, 0.92388, 0), (0, 0, -1), (0, 0, -1), (1, 0, 0), (0.980785, 0.19509, 0), (0.92388, 0.382683, 0), (0, 0, -1), (0, 0, -1), (0.707107, 0.707107, 0), (0.55557, 0.83147, 0), (0.83147, 0.55557, 0), (0.19509, 0.980785, 0), (0.382683, 0.92388, 0), (0, 0, 1), (0, 0, 1), (0.980785, 0.19509, 0), (0.92388, 0.382683, 0), (0, 0, 1), (0, 0, 1), (0.707107, 0.707107, 0), (0.55557, 0.83147, 0), (0.83147, 0.55557, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.001553501, -0.001274926, 0), (-0.001274926, -0.001553501, 0), (-0.001772377, -0.000947355, 0), (-0.001923141, -0.000583378, 0), (-0.002, -0.000196983, 0), (-0.000947355, -0.001772377, 0), (-0.000583378, -0.001923141, 0), (-0.000196983, -0.002, 0), (-0.001553501, -0.001274926, 0.05), (-0.001274926, -0.001553501, 0.05), (-0.001772377, -0.000947355, 0.05), (-0.001923141, -0.000583378, 0.05), (-0.002, -0.000196983, 0.05), (-0.000947355, -0.001772377, 0.05), (-0.000583378, -0.001923141, 0.05), (-0.000196983, -0.002, 0.05), (-0.002, 0.000196983, 0), (-0.001923141, 0.000583378, 0), (-0.001772377, 0.000947355, 0), (-0.001553501, 0.001274926, 0), (-0.001274926, 0.001553501, 0), (-0.000947355, 0.001772377, 0), (-0.000583378, 0.001923141, 0), (-0.000196983, 0.002, 0), (-0.002, 0.000196983, 0.05), (-0.001923141, 0.000583378, 0.05), (-0.001772377, 0.000947355, 0.05), (-0.001553501, 0.001274926, 0.05), (-0.001274926, 0.001553501, 0.05), (-0.000947355, 0.001772377, 0.05), (-0.000583378, 0.001923141, 0.05), (-0.000196983, 0.002, 0.05), (0.000196983, -0.002, 0), (0.000583378, -0.001923141, 0), (0.000947355, -0.001772377, 0), (0.001274926, -0.001553501, 0), (0.001553501, -0.001274926, 0), (0.001772377, -0.000947355, 0), (0.001923141, -0.000583378, 0), (0.002, -0.000196983, 0), (0.000196983, -0.002, 0.05), (0.000583378, -0.001923141, 0.05), (0.000947355, -0.001772377, 0.05), (0.001274926, -0.001553501, 0.05), (0.001553501, -0.001274926, 0.05), (0.001772377, -0.000947355, 0.05), (0.001923141, -0.000583378, 0.05), (0.002, -0.000196983, 0.05), (0.000196983, 0.002, 0), (0.000583378, 0.001923141, 0), (0.000947355, 0.001772377, 0), (0.002, 0.000196983, 0), (0.001923141, 0.000583378, 0), (0.001772377, 0.000947355, 0), (0.001274926, 0.001553501, 0), (0.001553501, 0.001274926, 0), (0.000196983, 0.002, 0.05), (0.000583378, 0.001923141, 0.05), (0.000947355, 0.001772377, 0.05), (0.002, 0.000196983, 0.05), (0.001923141, 0.000583378, 0.05), (0.001772377, 0.000947355, 0.05), (0.001274926, 0.001553501, 0.05), (0.001553501, 0.001274926, 0.05)] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(0, -0.002, 0.042), (0, 0.002, 0.042)] point3f[] points = [(0, -0.002, 0.042), (0, 0.002, 0.042)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Peg_round_8" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.01956744704605363 point3f physics:centerOfMass = (0, 0, 0.025083759) float3 physics:diagonalInertia = (0.000004108473, 0.000004108473, 0.000000155496) quatf physics:principalAxes = (1, 0, 0, 0) def Xform "Colliders" { def Mesh "body" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.004, -0.004, 0), (0.004, 0.004, 0.05)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 4, 32, 1, 8, 2, 0, 13, 1, 5, 1, 8, 0, 4, 2, 3, 4, 1, 2, 2, 11, 3, 11, 4, 3, 4, 12, 16, 1, 6, 5, 1, 32, 6, 6, 32, 7, 5, 6, 14, 15, 6, 7, 32, 15, 7, 10, 2, 8, 9, 1, 13, 1, 9, 8, 9, 10, 8, 10, 11, 2, 12, 4, 11, 10, 12, 11, 9, 12, 10, 9, 27, 12, 13, 5, 14, 15, 14, 6, 15, 9, 13, 15, 13, 14, 9, 15, 42, 59, 27, 9, 17, 4, 16, 17, 19, 4, 19, 17, 18, 17, 16, 25, 17, 25, 18, 23, 4, 19, 21, 19, 20, 27, 19, 18, 19, 27, 20, 21, 20, 28, 51, 4, 23, 23, 19, 21, 23, 21, 22, 21, 30, 22, 30, 23, 22, 48, 23, 31, 16, 12, 24, 25, 16, 24, 18, 25, 26, 12, 25, 24, 12, 27, 25, 25, 27, 26, 27, 18, 26, 20, 27, 28, 21, 28, 29, 27, 30, 28, 30, 21, 29, 23, 30, 31, 28, 30, 29, 27, 57, 30, 57, 31, 30, 32, 34, 33, 32, 36, 34, 41, 32, 33, 34, 41, 33, 4, 51, 32, 34, 36, 35, 32, 51, 36, 43, 34, 35, 36, 43, 35, 36, 37, 44, 36, 38, 37, 36, 51, 38, 38, 51, 39, 38, 45, 37, 38, 39, 46, 15, 32, 40, 32, 41, 40, 34, 42, 41, 41, 15, 40, 42, 15, 41, 59, 9, 42, 42, 34, 43, 44, 43, 36, 37, 45, 44, 42, 43, 45, 45, 43, 44, 45, 38, 46, 46, 39, 47, 39, 59, 47, 59, 42, 45, 59, 45, 46, 59, 46, 47, 49, 23, 48, 54, 23, 49, 54, 49, 50, 57, 49, 48, 50, 49, 57, 51, 54, 53, 51, 53, 52, 51, 59, 39, 59, 51, 52, 52, 53, 60, 51, 23, 54, 53, 54, 55, 54, 63, 55, 54, 50, 58, 53, 55, 61, 48, 31, 56, 57, 48, 56, 50, 57, 58, 27, 59, 57, 31, 57, 56, 59, 52, 60, 61, 60, 53, 63, 60, 61, 60, 63, 59, 63, 54, 62, 54, 58, 62, 55, 63, 61, 63, 57, 59, 57, 63, 58, 58, 63, 62] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.83147, -0.55557, 0), (-0.55557, -0.83147, 0), (-0.707107, -0.707107, 0), (0, 0, -1), (0, 0, -1), (-0.92388, -0.382683, 0), (-0.980785, -0.19509, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.382683, -0.92388, 0), (-0.19509, -0.980785, 0), (0, -1, 0), (-0.83147, -0.55557, 0), (-0.55557, -0.83147, 0), (-0.707107, -0.707107, 0), (0, 0, 1), (-0.92388, -0.382683, 0), (-0.980785, -0.19509, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.382683, -0.92388, 0), (-0.19509, -0.980785, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.980785, 0.19509, 0), (-0.92388, 0.382683, 0), (0, 0, -1), (0, 0, -1), (-0.83147, 0.55557, 0), (-0.707107, 0.707107, 0), (-0.55557, 0.83147, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.382683, 0.92388, 0), (-0.19509, 0.980785, 0), (0, 1, 0), (-1, 0, 0), (-0.980785, 0.19509, 0), (-0.92388, 0.382683, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.83147, 0.55557, 0), (-0.707107, 0.707107, 0), (-0.55557, 0.83147, 0), (0, 0, 1), (-0.382683, 0.92388, 0), (-0.19509, 0.980785, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.19509, -0.980785, 0), (0.382683, -0.92388, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.55557, -0.83147, 0), (0.707107, -0.707107, 0), (0.83147, -0.55557, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.92388, -0.382683, 0), (0.980785, -0.19509, 0), (0, -1, 0), (0.19509, -0.980785, 0), (0.382683, -0.92388, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.55557, -0.83147, 0), (0.707107, -0.707107, 0), (0.83147, -0.55557, 0), (0, 0, 1), (0, 0, 1), (0.92388, -0.382683, 0), (0.980785, -0.19509, 0), (1, 0, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.19509, 0.980785, 0), (0.382683, 0.92388, 0), (0, 0, -1), (0, 0, -1), (1, 0, 0), (0.980785, 0.19509, 0), (0.92388, 0.382683, 0), (0, 0, -1), (0, 0, -1), (0.707107, 0.707107, 0), (0.55557, 0.83147, 0), (0.83147, 0.55557, 0), (0, 1, 0), (0.19509, 0.980785, 0), (0.382683, 0.92388, 0), (0, 0, 1), (0, 0, 1), (0.980785, 0.19509, 0), (0.92388, 0.382683, 0), (0, 0, 1), (0, 0, 1), (0.707107, 0.707107, 0), (0.55557, 0.83147, 0), (0.83147, 0.55557, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.003107003, -0.002549851, 0), (-0.002549851, -0.003107003, 0), (-0.003544754, -0.001894711, 0), (-0.003846282, -0.001166757, 0), (-0.004, -0.000393966, 0), (-0.001894711, -0.003544754, 0), (-0.001166757, -0.003846282, 0), (-0.000393966, -0.004, 0), (-0.003107003, -0.002549851, 0.05), (-0.002549851, -0.003107003, 0.05), (-0.003544754, -0.001894711, 0.05), (-0.003846282, -0.001166757, 0.05), (-0.004, -0.000393966, 0.05), (-0.001894711, -0.003544754, 0.05), (-0.001166757, -0.003846282, 0.05), (-0.000393966, -0.004, 0.05), (-0.004, 0.000393966, 0), (-0.003846282, 0.001166757, 0), (-0.003544754, 0.001894711, 0), (-0.003107003, 0.002549851, 0), (-0.002549851, 0.003107003, 0), (-0.001894711, 0.003544754, 0), (-0.001166757, 0.003846282, 0), (-0.000393966, 0.004, 0), (-0.004, 0.000393966, 0.05), (-0.003846282, 0.001166757, 0.05), (-0.003544754, 0.001894711, 0.05), (-0.003107003, 0.002549851, 0.05), (-0.002549851, 0.003107003, 0.05), (-0.001894711, 0.003544754, 0.05), (-0.001166757, 0.003846282, 0.05), (-0.000393966, 0.004, 0.05), (0.000393966, -0.004, 0), (0.001166757, -0.003846282, 0), (0.001894711, -0.003544754, 0), (0.002549851, -0.003107003, 0), (0.003107003, -0.002549851, 0), (0.003544754, -0.001894711, 0), (0.003846282, -0.001166757, 0), (0.004, -0.000393966, 0), (0.000393966, -0.004, 0.05), (0.001166757, -0.003846282, 0.05), (0.001894711, -0.003544754, 0.05), (0.002549851, -0.003107003, 0.05), (0.003107003, -0.002549851, 0.05), (0.003544754, -0.001894711, 0.05), (0.003846282, -0.001166757, 0.05), (0.004, -0.000393966, 0.05), (0.000393966, 0.004, 0), (0.001166757, 0.003846282, 0), (0.001894711, 0.003544754, 0), (0.004, 0.000393966, 0), (0.003846282, 0.001166757, 0), (0.003544754, 0.001894711, 0), (0.002549851, 0.003107003, 0), (0.003107003, 0.002549851, 0), (0.000393966, 0.004, 0.05), (0.001166757, 0.003846282, 0.05), (0.001894711, 0.003544754, 0.05), (0.004, 0.000393966, 0.05), (0.003846282, 0.001166757, 0.05), (0.003544754, 0.001894711, 0.05), (0.002549851, 0.003107003, 0.05), (0.003107003, 0.002549851, 0.05)] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(0, -0.004, 0.042), (0, 0.004, 0.042)] point3f[] points = [(0, -0.004, 0.042), (0, 0.004, 0.042)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Peg_round_12" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.04416464064928904 point3f physics:centerOfMass = (0, 0, 0.025057749) float3 physics:diagonalInertia = (0.000009526071, 0.000009526071, 0.000000791491) quatf physics:principalAxes = (1, 0, 0, 0) def Xform "Colliders" { def Mesh "body" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.006, -0.006, 0), (0.006, 0.006, 0.05)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 5, 1, 16, 7, 0, 0, 10, 2, 5, 9, 1, 0, 1, 8, 16, 0, 3, 3, 0, 2, 16, 3, 4, 10, 3, 2, 3, 12, 4, 12, 16, 4, 0, 7, 5, 5, 7, 6, 5, 6, 13, 7, 15, 6, 16, 39, 7, 10, 0, 8, 5, 13, 9, 9, 8, 1, 9, 10, 8, 15, 10, 9, 3, 10, 11, 12, 3, 11, 10, 12, 11, 10, 25, 12, 10, 15, 25, 13, 6, 14, 6, 15, 14, 15, 7, 40, 15, 9, 13, 15, 13, 14, 59, 25, 15, 18, 16, 17, 20, 16, 18, 16, 25, 17, 25, 18, 17, 20, 18, 19, 48, 16, 20, 18, 27, 19, 27, 20, 19, 20, 28, 21, 22, 20, 21, 48, 20, 22, 48, 22, 23, 22, 21, 30, 23, 22, 30, 16, 12, 24, 25, 16, 24, 18, 25, 26, 12, 25, 24, 25, 27, 26, 27, 18, 26, 27, 28, 20, 21, 28, 29, 25, 28, 27, 56, 28, 25, 30, 21, 29, 23, 30, 31, 56, 23, 31, 28, 30, 29, 30, 28, 56, 30, 56, 31, 7, 33, 32, 7, 35, 33, 33, 35, 34, 40, 7, 32, 33, 40, 32, 42, 33, 34, 7, 39, 35, 35, 37, 36, 35, 42, 34, 43, 35, 36, 37, 45, 36, 35, 39, 37, 37, 39, 38, 46, 37, 38, 39, 46, 38, 41, 40, 33, 41, 33, 42, 41, 15, 40, 15, 41, 43, 43, 41, 42, 35, 43, 42, 43, 36, 44, 36, 45, 44, 59, 15, 43, 45, 43, 44, 46, 43, 45, 37, 46, 45, 46, 39, 47, 39, 59, 47, 59, 43, 46, 59, 46, 47, 39, 16, 48, 50, 48, 49, 55, 48, 50, 56, 48, 23, 48, 56, 49, 50, 49, 57, 39, 52, 51, 52, 55, 53, 39, 55, 52, 59, 39, 51, 52, 59, 51, 52, 53, 60, 39, 48, 55, 55, 50, 54, 63, 55, 54, 54, 50, 58, 55, 63, 53, 56, 25, 59, 49, 56, 57, 57, 58, 50, 56, 58, 57, 63, 58, 56, 59, 52, 60, 60, 53, 61, 63, 60, 61, 63, 59, 60, 63, 54, 62, 54, 58, 62, 53, 63, 61, 63, 56, 59, 58, 63, 62] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.83147, -0.55557, 0), (-0.55557, -0.83147, 0), (-0.707107, -0.707107, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.92388, -0.382683, 0), (-0.980785, -0.19509, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (-0.382683, -0.92388, 0), (-0.19509, -0.980785, 0), (0, 0, -1), (-0.83147, -0.55557, 0), (-0.55557, -0.83147, 0), (-0.707107, -0.707107, 0), (0, 0, 1), (0, 0, 1), (-0.92388, -0.382683, 0), (-0.980785, -0.19509, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.382683, -0.92388, 0), (-0.19509, -0.980785, 0), (0, -1, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.980785, 0.19509, 0), (-0.92388, 0.382683, 0), (0, 0, -1), (0, 0, -1), (-0.83147, 0.55557, 0), (-0.707107, 0.707107, 0), (-0.55557, 0.83147, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.382683, 0.92388, 0), (-0.19509, 0.980785, 0), (-1, 0, 0), (-0.980785, 0.19509, 0), (-0.92388, 0.382683, 0), (0, 0, 1), (0, 0, 1), (-0.83147, 0.55557, 0), (-0.707107, 0.707107, 0), (-0.55557, 0.83147, 0), (0, 0, 1), (0, 0, 1), (-0.382683, 0.92388, 0), (-0.19509, 0.980785, 0), (0, 1, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, -1, 0), (0.19509, -0.980785, 0), (0.382683, -0.92388, 0), (0, 0, -1), (0, 0, -1), (0.55557, -0.83147, 0), (0.707107, -0.707107, 0), (0.83147, -0.55557, 0), (0, 0, -1), (0, 0, -1), (0.92388, -0.382683, 0), (0.980785, -0.19509, 0), (0.19509, -0.980785, 0), (0.382683, -0.92388, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.55557, -0.83147, 0), (0.707107, -0.707107, 0), (0.83147, -0.55557, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.92388, -0.382683, 0), (0.980785, -0.19509, 0), (1, 0, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0.19509, 0.980785, 0), (0.382683, 0.92388, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (0.980785, 0.19509, 0), (0.92388, 0.382683, 0), (0, 0, -1), (0, 0, -1), (0.707107, 0.707107, 0), (0.55557, 0.83147, 0), (0.83147, 0.55557, 0), (0, 0, 1), (0.19509, 0.980785, 0), (0.382683, 0.92388, 0), (0, 0, 1), (0, 0, 1), (0.980785, 0.19509, 0), (0.92388, 0.382683, 0), (0, 0, 1), (0, 0, 1), (0.707107, 0.707107, 0), (0.55557, 0.83147, 0), (0.83147, 0.55557, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.004660504, -0.003824777, 0), (-0.003824777, -0.004660504, 0), (-0.005317131, -0.002842066, 0), (-0.005769423, -0.001750135, 0), (-0.006, -0.000590948, 0), (-0.002842066, -0.005317131, 0), (-0.001750135, -0.005769423, 0), (-0.000590948, -0.006, 0), (-0.004660504, -0.003824777, 0.05), (-0.003824777, -0.004660504, 0.05), (-0.005317131, -0.002842066, 0.05), (-0.005769423, -0.001750135, 0.05), (-0.006, -0.000590948, 0.05), (-0.002842066, -0.005317131, 0.05), (-0.001750135, -0.005769423, 0.05), (-0.000590948, -0.006, 0.05), (-0.006, 0.000590948, 0), (-0.005769423, 0.001750135, 0), (-0.005317131, 0.002842066, 0), (-0.004660504, 0.003824777, 0), (-0.003824777, 0.004660504, 0), (-0.002842066, 0.005317131, 0), (-0.001750135, 0.005769423, 0), (-0.000590948, 0.006, 0), (-0.006, 0.000590948, 0.05), (-0.005769423, 0.001750135, 0.05), (-0.005317131, 0.002842066, 0.05), (-0.004660504, 0.003824777, 0.05), (-0.003824777, 0.004660504, 0.05), (-0.002842066, 0.005317131, 0.05), (-0.001750135, 0.005769423, 0.05), (-0.000590948, 0.006, 0.05), (0.000590948, -0.006, 0), (0.001750135, -0.005769423, 0), (0.002842066, -0.005317131, 0), (0.003824777, -0.004660504, 0), (0.004660504, -0.003824777, 0), (0.005317131, -0.002842066, 0), (0.005769423, -0.001750135, 0), (0.006, -0.000590948, 0), (0.000590948, -0.006, 0.05), (0.001750135, -0.005769423, 0.05), (0.002842066, -0.005317131, 0.05), (0.003824777, -0.004660504, 0.05), (0.004660504, -0.003824777, 0.05), (0.005317131, -0.002842066, 0.05), (0.005769423, -0.001750135, 0.05), (0.006, -0.000590948, 0.05), (0.000590948, 0.006, 0), (0.001750135, 0.005769423, 0), (0.002842066, 0.005317131, 0), (0.006, 0.000590948, 0), (0.005769423, 0.001750135, 0), (0.005317131, 0.002842066, 0), (0.003824777, 0.004660504, 0), (0.004660504, 0.003824777, 0), (0.000590948, 0.006, 0.05), (0.001750135, 0.005769423, 0.05), (0.002842066, 0.005317131, 0.05), (0.006, 0.000590948, 0.05), (0.005769423, 0.001750135, 0.05), (0.005317131, 0.002842066, 0.05), (0.003824777, 0.004660504, 0.05), (0.004660504, 0.003824777, 0.05)] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(0, -0.006, 0.042), (0, 0.006, 0.042)] point3f[] points = [(0, -0.006, 0.042), (0, 0.006, 0.042)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Peg_round_16" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.07862768171925827 point3f physics:centerOfMass = (0, 0, 0.025044024) float3 physics:diagonalInertia = (0.000017539293, 0.000017539293, 0.000002507925) quatf physics:principalAxes = (1, 0, 0, 0) def Xform "Colliders" { def Mesh "body" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.008, -0.008, 0), (0.008, 0.008, 0.05)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 4, 32, 1, 2, 0, 10, 9, 1, 5, 1, 9, 0, 4, 2, 3, 4, 1, 2, 3, 2, 10, 12, 4, 3, 4, 12, 16, 1, 6, 5, 1, 32, 6, 6, 32, 7, 5, 6, 14, 6, 7, 14, 4, 23, 32, 10, 0, 8, 9, 5, 13, 0, 9, 8, 9, 10, 8, 9, 40, 12, 3, 10, 11, 12, 3, 11, 10, 12, 11, 10, 9, 12, 5, 14, 13, 14, 7, 15, 7, 40, 15, 14, 9, 13, 9, 14, 40, 40, 14, 15, 17, 4, 16, 19, 4, 17, 19, 17, 18, 16, 25, 17, 25, 18, 17, 23, 4, 19, 21, 19, 20, 27, 19, 18, 19, 28, 20, 28, 21, 20, 23, 19, 21, 23, 21, 22, 21, 30, 22, 30, 23, 22, 16, 12, 24, 25, 16, 24, 18, 25, 26, 12, 25, 24, 12, 27, 25, 25, 27, 26, 27, 18, 26, 19, 27, 28, 29, 21, 28, 12, 31, 27, 27, 29, 28, 12, 59, 31, 29, 30, 21, 31, 23, 30, 23, 31, 56, 29, 27, 31, 29, 31, 30, 32, 34, 33, 32, 36, 34, 32, 40, 7, 41, 32, 33, 34, 41, 33, 34, 36, 35, 32, 51, 36, 43, 34, 35, 36, 43, 35, 45, 36, 37, 36, 38, 37, 36, 51, 38, 38, 51, 39, 38, 45, 37, 47, 38, 39, 51, 47, 39, 40, 32, 41, 42, 41, 34, 42, 40, 41, 44, 40, 42, 59, 12, 40, 42, 34, 43, 44, 43, 36, 44, 36, 45, 44, 42, 43, 59, 40, 44, 38, 46, 45, 46, 38, 47, 44, 45, 46, 59, 44, 46, 59, 46, 47, 32, 23, 51, 49, 23, 48, 54, 23, 49, 54, 49, 50, 23, 56, 48, 56, 49, 48, 49, 58, 50, 51, 54, 53, 51, 53, 52, 60, 51, 52, 53, 60, 52, 51, 23, 54, 53, 54, 55, 54, 63, 55, 58, 54, 50, 63, 53, 55, 57, 49, 56, 49, 57, 58, 31, 57, 56, 31, 62, 57, 62, 58, 57, 51, 59, 47, 59, 51, 60, 61, 60, 53, 62, 59, 61, 61, 59, 60, 62, 63, 54, 62, 54, 58, 61, 53, 63, 59, 62, 31, 62, 61, 63] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.83147, -0.55557, 0), (-0.55557, -0.83147, 0), (-0.707107, -0.707107, 0), (0, 0, -1), (0, 0, -1), (-0.92388, -0.382683, 0), (-0.980785, -0.19509, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.382683, -0.92388, 0), (-0.19509, -0.980785, 0), (0, 0, -1), (-0.83147, -0.55557, 0), (-0.55557, -0.83147, 0), (-0.707107, -0.707107, 0), (0, 0, 1), (0, 0, 1), (-0.92388, -0.382683, 0), (-0.980785, -0.19509, 0), (0, 0, 1), (0, 0, 1), (-0.382683, -0.92388, 0), (-0.19509, -0.980785, 0), (0, -1, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.980785, 0.19509, 0), (-0.92388, 0.382683, 0), (0, 0, -1), (0, 0, -1), (-0.83147, 0.55557, 0), (-0.707107, 0.707107, 0), (-0.55557, 0.83147, 0), (0, 0, -1), (0, 0, -1), (-0.382683, 0.92388, 0), (-0.19509, 0.980785, 0), (-1, 0, 0), (-0.980785, 0.19509, 0), (-0.92388, 0.382683, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.83147, 0.55557, 0), (-0.707107, 0.707107, 0), (-0.55557, 0.83147, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.382683, 0.92388, 0), (-0.19509, 0.980785, 0), (0, 1, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, -1, 0), (0.19509, -0.980785, 0), (0.382683, -0.92388, 0), (0, 0, -1), (0, 0, -1), (0.55557, -0.83147, 0), (0.707107, -0.707107, 0), (0.83147, -0.55557, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.92388, -0.382683, 0), (0.980785, -0.19509, 0), (1, 0, 0), (0.19509, -0.980785, 0), (0.382683, -0.92388, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.55557, -0.83147, 0), (0.707107, -0.707107, 0), (0.83147, -0.55557, 0), (0, 0, 1), (0, 0, 1), (0.92388, -0.382683, 0), (0.980785, -0.19509, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0.19509, 0.980785, 0), (0.382683, 0.92388, 0), (0, 0, -1), (0, 0, -1), (0.980785, 0.19509, 0), (0.92388, 0.382683, 0), (0, 0, -1), (0, 0, -1), (0.707107, 0.707107, 0), (0.55557, 0.83147, 0), (0.83147, 0.55557, 0), (0.19509, 0.980785, 0), (0.382683, 0.92388, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (1, 0, 0), (0.980785, 0.19509, 0), (0.92388, 0.382683, 0), (0, 0, 1), (0, 0, 1), (0.707107, 0.707107, 0), (0.55557, 0.83147, 0), (0.83147, 0.55557, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.006214006, -0.005099703, 0), (-0.005099703, -0.006214006, 0), (-0.007089508, -0.003789421, 0), (-0.007692564, -0.002333514, 0), (-0.008, -0.000787931, 0), (-0.003789421, -0.007089508, 0), (-0.002333514, -0.007692564, 0), (-0.000787931, -0.008, 0), (-0.006214006, -0.005099703, 0.05), (-0.005099703, -0.006214006, 0.05), (-0.007089508, -0.003789421, 0.05), (-0.007692564, -0.002333514, 0.05), (-0.008, -0.000787931, 0.05), (-0.003789421, -0.007089508, 0.05), (-0.002333514, -0.007692564, 0.05), (-0.000787931, -0.008, 0.05), (-0.008, 0.000787931, 0), (-0.007692564, 0.002333514, 0), (-0.007089508, 0.003789421, 0), (-0.006214006, 0.005099703, 0), (-0.005099703, 0.006214006, 0), (-0.003789421, 0.007089508, 0), (-0.002333514, 0.007692564, 0), (-0.000787931, 0.008, 0), (-0.008, 0.000787931, 0.05), (-0.007692564, 0.002333514, 0.05), (-0.007089508, 0.003789421, 0.05), (-0.006214006, 0.005099703, 0.05), (-0.005099703, 0.006214006, 0.05), (-0.003789421, 0.007089508, 0.05), (-0.002333514, 0.007692564, 0.05), (-0.000787931, 0.008, 0.05), (0.000787931, -0.008, 0), (0.002333514, -0.007692564, 0), (0.003789421, -0.007089508, 0), (0.005099703, -0.006214006, 0), (0.006214006, -0.005099703, 0), (0.007089508, -0.003789421, 0), (0.007692564, -0.002333514, 0), (0.008, -0.000787931, 0), (0.000787931, -0.008, 0.05), (0.002333514, -0.007692564, 0.05), (0.003789421, -0.007089508, 0.05), (0.005099703, -0.006214006, 0.05), (0.006214006, -0.005099703, 0.05), (0.007089508, -0.003789421, 0.05), (0.007692564, -0.002333514, 0.05), (0.008, -0.000787931, 0.05), (0.000787931, 0.008, 0), (0.002333514, 0.007692564, 0), (0.003789421, 0.007089508, 0), (0.008, 0.000787931, 0), (0.007692564, 0.002333514, 0), (0.007089508, 0.003789421, 0), (0.005099703, 0.006214006, 0), (0.006214006, 0.005099703, 0), (0.000787931, 0.008, 0.05), (0.002333514, 0.007692564, 0.05), (0.003789421, 0.007089508, 0.05), (0.008, 0.000787931, 0.05), (0.007692564, 0.002333514, 0.05), (0.007089508, 0.003789421, 0.05), (0.005099703, 0.006214006, 0.05), (0.006214006, 0.005099703, 0.05)] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(0, -0.008, 0.042), (0, 0.008, 0.042)] point3f[] points = [(0, -0.008, 0.042), (0, 0.008, 0.042)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Peg_square_4" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.006722887453333323 point3f physics:centerOfMass = (0, 0, 0.025080863) float3 physics:diagonalInertia = (0.000001387997, 0.000001387997, 0.000000017843) quatf physics:principalAxes = (1, 0, 0, 0) def Xform "Colliders" { def Cube "body" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, 0.025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.004, 0.004, 0.05) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(0, -0.002, 0.042), (0, 0.002, 0.042)] point3f[] points = [(0, -0.002, 0.042), (0, 0.002, 0.042)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Peg_square_8" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.02694730499999998 point3f physics:centerOfMass = (0, 0, 0.025083759) float3 physics:diagonalInertia = (0.00000569402, 0.00000569402, 0.000000286217) quatf physics:principalAxes = (1, 0, 0, 0) def Xform "Colliders" { def Cube "body" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, 0.025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.008, 0.008, 0.05) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(0, -0.004, 0.042), (0, 0.004, 0.042)] point3f[] points = [(0, -0.004, 0.042), (0, 0.004, 0.042)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Peg_square_12" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.06074260499999999 point3f physics:centerOfMass = (0, 0, 0.025057749) float3 physics:diagonalInertia = (0.000013284107, 0.000013284107, 0.000001453109) quatf physics:principalAxes = (1, 0, 0, 0) def Xform "Colliders" { def Cube "body" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, 0.025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.012, 0.012, 0.05) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(0, -0.006, 0.042), (0, 0.006, 0.042)] point3f[] points = [(0, -0.006, 0.042), (0, 0.006, 0.042)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Peg_square_16" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.10808990499999999 point3f physics:centerOfMass = (0, 0, 0.025044024) float3 physics:diagonalInertia = (0.000024687485, 0.000024687485, 0.000004599904) quatf physics:principalAxes = (1, 0, 0, 0) def Xform "Colliders" { def Cube "body" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, 0.025) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.016, 0.016, 0.05) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(0, -0.008, 0.042), (0, 0.008, 0.042)] point3f[] points = [(0, -0.008, 0.042), (0, 0.008, 0.042)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Nut_M8" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.005433978919179571 point3f physics:centerOfMass = (-0.000003136, -0.000000396, 0.0034) float3 physics:diagonalInertia = (0.000000160116, 0.000000099467, 0.000000099466) quatf physics:principalAxes = (0.70532442, 0.04961424, -0.70535908, 0.05024399) def Xform "Colliders" { def Mesh "hex_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003333, -0.003752777, 0), (0.0065, 0.003752777, 0.0068)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 1, 0, 5, 6, 0, 2, 2, 1, 3, 1, 7, 3, 7, 2, 3, 0, 4, 5, 6, 4, 0, 5, 7, 1, 4, 7, 5, 7, 6, 2, 4, 6, 7] normal3f[] normals = [(-1, 0, 0), (-0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (-0.5, 0.866025, 0), (-0.5, -0.866025, 0), (0, 0, -1), (0, 0, 1), (1, 0, 0), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.003333, -0.001924308, 0), (0.003333, -0.001924308, 0.0068), (0.003333, 0.001924308, 0), (0.003333, 0.001924308, 0.0068), (0.0065, -0.003752777, 0), (0.0065, -0.003752777, 0.0068), (0.0065, 0.003752777, 0), (0.0065, 0.003752777, 0.0068)] rel material:binding:physics = } def Mesh "hex_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.001924308, 0), (0.0065, 0.007505554, 0.0068)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 1, 0, 2, 4, 0, 6, 3, 1, 4, 6, 1, 1, 2, 0, 5, 2, 3, 2, 1, 3, 5, 6, 4, 2, 5, 4, 3, 6, 7, 6, 5, 7, 5, 3, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (0, 0, 1), (-0.5, -0.866025, 0), (-1, 0, 0), (0.5, 0.866025, 0), (-1, 0, 0), (0.5, -0.866025, 0), (0, 0, -1), (0, 0, 1), (0.5, -0.866025, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.003848617, 0), (0, 0.003848617, 0.0068), (0, 0.007505554, 0), (0, 0.007505554, 0.0068), (0.003333, 0.001924308, 0), (0.0065, 0.003752777, 0), (0.003333, 0.001924308, 0.0068), (0.0065, 0.003752777, 0.0068)] rel material:binding:physics = } def Mesh "hex_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0065, 0.001924308, 0), (0, 0.007505554, 0.0068)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 6, 1, 3, 2, 1, 5, 2, 3, 0, 2, 7, 1, 4, 3, 1, 6, 4, 4, 5, 3, 6, 0, 7, 6, 5, 4, 5, 7, 2, 5, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (0.5, -0.866025, 0), (-0.5, 0.866025, 0), (1, 0, 0), (0, 0, 1), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.0065, 0.003752777, 0), (-0.003333, 0.001924308, 0), (-0.0065, 0.003752777, 0.0068), (-0.003333, 0.001924308, 0.0068), (0, 0.003848617, 0), (0, 0.003848617, 0.0068), (0, 0.007505554, 0), (0, 0.007505554, 0.0068)] rel material:binding:physics = } def Mesh "hex_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0065, -0.003752777, 0), (-0.003333, 0.003752777, 0.0068)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 0, 5, 1, 0, 2, 6, 6, 2, 3, 2, 1, 3, 7, 3, 1, 5, 0, 4, 0, 6, 4, 6, 5, 4, 7, 1, 5, 7, 6, 3, 6, 7, 5] normal3f[] normals = [(-1, 0, 0), (0.5, -0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (-1, 0, 0), (0, 0, 1), (0.5, -0.866025, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.0065, -0.003752777, 0), (-0.0065, -0.003752777, 0.0068), (-0.0065, 0.003752777, 0), (-0.0065, 0.003752777, 0.0068), (-0.003333, -0.001924308, 0), (-0.003333, -0.001924308, 0.0068), (-0.003333, 0.001924308, 0), (-0.003333, 0.001924308, 0.0068)] rel material:binding:physics = } def Mesh "hex_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0065, -0.007505554, 0), (0, -0.001924308, 0.0068)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 5, 2, 4, 0, 1, 0, 3, 1, 3, 0, 2, 5, 3, 2, 0, 4, 5, 5, 4, 6, 5, 6, 7, 3, 6, 1, 4, 1, 6, 3, 5, 7, 6, 3, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0, 0, 1), (-0.5, -0.866025, 0), (1, 0, 0), (1, 0, 0), (0.5, 0.866025, 0), (0, 0, -1), (0, 0, 1), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(-0.0065, -0.003752777, 0), (-0.003333, -0.001924308, 0), (-0.0065, -0.003752777, 0.0068), (-0.003333, -0.001924308, 0.0068), (0, -0.007505554, 0), (0, -0.007505554, 0.0068), (0, -0.003848617, 0), (0, -0.003848617, 0.0068)] rel material:binding:physics = } def Mesh "hex_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.007505554, 0), (0.0065, -0.001924308, 0.0068)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 2, 5, 0, 2, 3, 0, 1, 0, 7, 1, 7, 3, 1, 3, 4, 2, 4, 3, 6, 0, 5, 7, 5, 2, 4, 7, 5, 4, 7, 4, 6, 3, 7, 6] normal3f[] normals = [(-1, 0, 0), (0, 0, -1), (-1, 0, 0), (0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0, -0.007505554, 0), (0, -0.007505554, 0.0068), (0, -0.003848617, 0), (0, -0.003848617, 0.0068), (0.003333, -0.001924308, 0), (0.0065, -0.003752777, 0), (0.003333, -0.001924308, 0.0068), (0.0065, -0.003752777, 0.0068)] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(-0.0065, 0, 0.0034), (0.0065, 0, 0.0034)] point3f[] points = [(-0.0065, 0, 0.0034), (0.0065, 0, 0.0034)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Nut_M12" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.015637732723923155 point3f physics:centerOfMass = (0.000003643, 0.000005519, 0.0054) float3 physics:diagonalInertia = (0.000000923406, 0.000000605371, 0.000000605269) quatf physics:principalAxes = (0.33500292, -0.62264097, -0.33513912, -0.62271425) def Xform "Colliders" { def Mesh "hex_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.0050265, -0.005196152, 0), (0.009, 0.005196152, 0.0108)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 6, 0, 2, 2, 1, 3, 1, 7, 3, 7, 2, 3, 6, 4, 0, 1, 4, 5, 7, 1, 5, 4, 7, 5, 7, 6, 2, 4, 6, 7] normal3f[] normals = [(-1, 0, 0), (-0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (1, 0, 0), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.0050265, -0.002902051, 0), (0.0050265, -0.002902051, 0.0108), (0.0050265, 0.002902051, 0), (0.0050265, 0.002902051, 0.0108), (0.009, -0.005196152, 0), (0.009, -0.005196152, 0.0108), (0.009, 0.005196152, 0), (0.009, 0.005196152, 0.0108)] rel material:binding:physics = } def Mesh "hex_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.002902051, 0), (0.009, 0.010392304, 0.0108)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [6, 0, 4, 0, 6, 1, 6, 3, 1, 2, 0, 3, 2, 5, 0, 3, 5, 2, 3, 0, 1, 0, 5, 4, 5, 6, 4, 3, 6, 7, 6, 5, 7, 5, 3, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.5, -0.866025, 0), (0, 0, 1), (-1, 0, 0), (0, 0, -1), (0.5, 0.866025, 0), (-1, 0, 0), (0, 0, -1), (0.5, -0.866025, 0), (0, 0, 1), (0.5, -0.866025, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.005804102, 0), (0, 0.005804102, 0.0108), (0, 0.010392304, 0), (0, 0.010392304, 0.0108), (0.0050265, 0.002902051, 0), (0.009, 0.005196152, 0), (0.0050265, 0.002902051, 0.0108), (0.009, 0.005196152, 0.0108)] rel material:binding:physics = } def Mesh "hex_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009, 0.002902051, 0), (0, 0.010392304, 0.0108)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 0, 4, 1, 2, 1, 3, 5, 2, 3, 6, 0, 2, 5, 1, 4, 1, 5, 3, 0, 6, 4, 6, 5, 4, 2, 5, 7, 6, 2, 7, 5, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.009, 0.005196152, 0), (-0.0050265, 0.002902051, 0), (-0.009, 0.005196152, 0.0108), (-0.0050265, 0.002902051, 0.0108), (0, 0.005804102, 0), (0, 0.005804102, 0.0108), (0, 0.010392304, 0), (0, 0.010392304, 0.0108)] rel material:binding:physics = } def Mesh "hex_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009, -0.005196152, 0), (-0.0050265, 0.005196152, 0.0108)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 3, 1, 0, 5, 2, 0, 3, 0, 2, 6, 7, 3, 1, 7, 2, 3, 5, 0, 4, 0, 6, 4, 6, 5, 4, 7, 1, 5, 2, 7, 6, 6, 7, 5] normal3f[] normals = [(-1, 0, 0), (0.5, -0.866025, 0), (-1, 0, 0), (0, 0, -1), (0, 0, 1), (0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.009, -0.005196152, 0), (-0.009, -0.005196152, 0.0108), (-0.009, 0.005196152, 0), (-0.009, 0.005196152, 0.0108), (-0.0050265, -0.002902051, 0), (-0.0050265, -0.002902051, 0.0108), (-0.0050265, 0.002902051, 0), (-0.0050265, 0.002902051, 0.0108)] rel material:binding:physics = } def Mesh "hex_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009, -0.010392304, 0), (0, -0.002902051, 0.0108)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 5, 2, 1, 0, 2, 4, 0, 1, 2, 5, 3, 3, 1, 2, 0, 4, 5, 5, 4, 6, 5, 6, 7, 3, 6, 1, 4, 1, 6, 6, 3, 7, 3, 5, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.5, 0.866025, 0), (0, 0, -1), (0, 0, 1), (-0.5, 0.866025, 0), (-0.5, -0.866025, 0), (1, 0, 0), (1, 0, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.009, -0.005196152, 0), (-0.0050265, -0.002902051, 0), (-0.009, -0.005196152, 0.0108), (-0.0050265, -0.002902051, 0.0108), (0, -0.010392304, 0), (0, -0.010392304, 0.0108), (0, -0.005804102, 0), (0, -0.005804102, 0.0108)] rel material:binding:physics = } def Mesh "hex_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.010392304, 0), (0.009, -0.002902051, 0.0108)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 2, 5, 0, 2, 3, 0, 1, 0, 7, 1, 7, 3, 1, 3, 4, 2, 4, 3, 6, 0, 5, 7, 5, 2, 4, 7, 5, 4, 7, 4, 6, 3, 7, 6] normal3f[] normals = [(-1, 0, 0), (0, 0, -1), (-1, 0, 0), (0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0, -0.010392304, 0), (0, -0.010392304, 0.0108), (0, -0.005804102, 0), (0, -0.005804102, 0.0108), (0.0050265, -0.002902051, 0), (0.009, -0.005196152, 0), (0.0050265, -0.002902051, 0.0108), (0.009, -0.005196152, 0.0108)] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(-0.009, 0, 0.0054), (0.009, 0, 0.0054)] point3f[] points = [(-0.009, 0, 0.0054), (0.009, 0, 0.0054)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Nut_M16" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.03779146789782038 point3f physics:centerOfMass = (0.000001868, 0.00000575, 0.0074) float3 physics:diagonalInertia = (0.000004000963, 0.000002659494, 0.000002659279) quatf physics:principalAxes = (0.41581976, -0.57217666, -0.41546824, -0.57192127) def Xform "Colliders" { def Mesh "hex_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.006873, -0.006928203, 0), (0.012, 0.006928203, 0.0148)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 1, 0, 0, 1, 3, 0, 3, 2, 6, 0, 2, 3, 6, 2, 1, 7, 3, 6, 4, 0, 1, 4, 5, 7, 1, 5, 4, 7, 5, 4, 6, 7, 6, 3, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (-0.5, 0.866025, 0), (0, 0, 1), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (1, 0, 0), (1, 0, 0), (-0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.006873, -0.003968128, 0), (0.006873, -0.003968128, 0.0148), (0.006873, 0.003968128, 0), (0.006873, 0.003968128, 0.0148), (0.012, -0.006928203, 0), (0.012, -0.006928203, 0.0148), (0.012, 0.006928203, 0), (0.012, 0.006928203, 0.0148)] rel material:binding:physics = } def Mesh "hex_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.003968128, 0), (0.012, 0.013856406, 0.0148)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 0, 6, 0, 4, 0, 6, 1, 6, 3, 1, 3, 2, 0, 5, 2, 3, 3, 0, 1, 2, 5, 4, 4, 5, 7, 6, 4, 7, 7, 3, 6, 5, 3, 7] normal3f[] normals = [(0, 0, -1), (-0.5, -0.866025, 0), (-0.5, -0.866025, 0), (0, 0, 1), (-1, 0, 0), (0.5, 0.866025, 0), (-1, 0, 0), (0, 0, -1), (0.5, -0.866025, 0), (0.5, -0.866025, 0), (0, 0, 1), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.007936257, 0), (0, 0.007936257, 0.0148), (0, 0.013856406, 0), (0, 0.013856406, 0.0148), (0.006873, 0.003968128, 0), (0.012, 0.006928203, 0), (0.006873, 0.003968128, 0.0148), (0.012, 0.006928203, 0.0148)] rel material:binding:physics = } def Mesh "hex_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.012, 0.003968128, 0), (0, 0.013856406, 0.0148)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 0, 4, 1, 2, 1, 3, 5, 2, 3, 7, 0, 2, 1, 4, 5, 1, 5, 3, 0, 6, 4, 6, 0, 7, 6, 5, 4, 5, 7, 2, 5, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (-0.5, 0.866025, 0), (1, 0, 0), (0, 0, 1), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.012, 0.006928203, 0), (-0.006873, 0.003968128, 0), (-0.012, 0.006928203, 0.0148), (-0.006873, 0.003968128, 0.0148), (0, 0.007936257, 0), (0, 0.007936257, 0.0148), (0, 0.013856406, 0), (0, 0.013856406, 0.0148)] rel material:binding:physics = } def Mesh "hex_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.012, -0.006928203, 0), (-0.006873, 0.006928203, 0.0148)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 3, 1, 0, 5, 2, 0, 3, 0, 2, 6, 2, 3, 6, 7, 3, 1, 5, 0, 4, 0, 6, 4, 6, 5, 4, 7, 1, 5, 6, 3, 7, 6, 7, 5] normal3f[] normals = [(-1, 0, 0), (0.5, -0.866025, 0), (-1, 0, 0), (0, 0, -1), (0.5, 0.866025, 0), (0, 0, 1), (0.5, -0.866025, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.012, -0.006928203, 0), (-0.012, -0.006928203, 0.0148), (-0.012, 0.006928203, 0), (-0.012, 0.006928203, 0.0148), (-0.006873, -0.003968128, 0), (-0.006873, -0.003968128, 0.0148), (-0.006873, 0.003968128, 0), (-0.006873, 0.003968128, 0.0148)] rel material:binding:physics = } def Mesh "hex_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.012, -0.013856406, 0), (0, -0.003968128, 0.0148)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 5, 2, 1, 0, 2, 4, 0, 1, 2, 5, 3, 3, 1, 2, 0, 4, 5, 5, 4, 6, 5, 6, 7, 3, 6, 1, 4, 1, 6, 6, 3, 7, 3, 5, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.5, 0.866025, 0), (0, 0, -1), (0, 0, 1), (-0.5, 0.866025, 0), (-0.5, -0.866025, 0), (1, 0, 0), (1, 0, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.012, -0.006928203, 0), (-0.006873, -0.003968128, 0), (-0.012, -0.006928203, 0.0148), (-0.006873, -0.003968128, 0.0148), (0, -0.013856406, 0), (0, -0.013856406, 0.0148), (0, -0.007936257, 0), (0, -0.007936257, 0.0148)] rel material:binding:physics = } def Mesh "hex_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.013856406, 0), (0.012, -0.003968128, 0.0148)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 5, 0, 2, 3, 2, 1, 0, 7, 1, 1, 7, 3, 3, 4, 2, 4, 3, 6, 0, 5, 7, 5, 2, 4, 7, 5, 4, 7, 4, 6, 3, 7, 6] normal3f[] normals = [(-1, 0, 0), (0, 0, -1), (-1, 0, 0), (0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0, -0.013856406, 0), (0, -0.013856406, 0.0148), (0, -0.007936257, 0), (0, -0.007936257, 0.0148), (0.006873, -0.003968128, 0), (0.012, -0.006928203, 0), (0.006873, -0.003968128, 0.0148), (0.012, -0.006928203, 0.0148)] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(-0.012, 0, 0.0074), (0.012, 0, 0.0074)] point3f[] points = [(-0.012, 0, 0.0074), (0.012, 0, 0.0074)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Nut_M20" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.07161136829209756 point3f physics:centerOfMass = (0.000008345, 0, 0.009) float3 physics:diagonalInertia = (0.000011811682, 0.000007736319, 0.000007735329) quatf physics:principalAxes = (0.70710678, -0.00007492, -0.70710678, 0.00007468) def Xform "Colliders" { def Mesh "hex_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.0085665, -0.008660254, 0), (0.015, 0.008660254, 0.018)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 6, 0, 2, 2, 1, 3, 1, 7, 3, 7, 2, 3, 6, 4, 0, 1, 4, 5, 7, 1, 5, 4, 7, 5, 7, 6, 2, 4, 6, 7] normal3f[] normals = [(-1, 0, 0), (-0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (1, 0, 0), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(0.0085665, -0.004945871, 0), (0.0085665, -0.004945871, 0.018), (0.0085665, 0.004945871, 0), (0.0085665, 0.004945871, 0.018), (0.015, -0.008660254, 0), (0.015, -0.008660254, 0.018), (0.015, 0.008660254, 0), (0.015, 0.008660254, 0.018)] rel material:binding:physics = } def Mesh "hex_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.004945871, 0), (0.015, 0.017320509, 0.018)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [6, 0, 4, 0, 6, 1, 6, 3, 1, 3, 2, 0, 2, 5, 0, 3, 0, 1, 2, 3, 7, 0, 5, 4, 5, 6, 4, 7, 3, 6, 6, 5, 7, 5, 2, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.5, -0.866025, 0), (0, 0, 1), (-1, 0, 0), (0, 0, -1), (-1, 0, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.5, -0.866025, 0), (0, 0, 1), (0.5, -0.866025, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.009891742, 0), (0, 0.009891742, 0.018), (0, 0.017320509, 0), (0, 0.017320509, 0.018), (0.0085665, 0.004945871, 0), (0.015, 0.008660254, 0), (0.0085665, 0.004945871, 0.018), (0.015, 0.008660254, 0.018)] rel material:binding:physics = } def Mesh "hex_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.015, 0.004945871, 0), (0, 0.017320509, 0.018)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 0, 4, 1, 2, 1, 3, 5, 2, 3, 6, 0, 2, 5, 1, 4, 1, 5, 3, 0, 6, 4, 6, 5, 4, 2, 5, 7, 6, 2, 7, 5, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (-0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.015, 0.008660254, 0), (-0.0085665, 0.004945871, 0), (-0.015, 0.008660254, 0.018), (-0.0085665, 0.004945871, 0.018), (0, 0.009891742, 0), (0, 0.009891742, 0.018), (0, 0.017320509, 0), (0, 0.017320509, 0.018)] rel material:binding:physics = } def Mesh "hex_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.015, -0.008660254, 0), (-0.0085665, 0.008660254, 0.018)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 1, 0, 4, 0, 2, 4, 2, 1, 3, 1, 7, 3, 7, 2, 3, 1, 4, 5, 7, 1, 5, 4, 7, 5, 4, 2, 6, 2, 7, 6, 7, 4, 6] normal3f[] normals = [(-1, 0, 0), (0.5, -0.866025, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, 1), (1, 0, 0), (0, 0, -1), (0.5, 0.866025, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.015, -0.008660254, 0), (-0.015, -0.008660254, 0.018), (-0.015, 0.008660254, 0), (-0.015, 0.008660254, 0.018), (-0.0085665, -0.004945871, 0), (-0.0085665, -0.004945871, 0.018), (-0.0085665, 0.004945871, 0), (-0.0085665, 0.004945871, 0.018)] rel material:binding:physics = } def Mesh "hex_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.015, -0.017320509, 0), (0, -0.004945871, 0.018)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 5, 2, 6, 0, 1, 0, 3, 1, 3, 0, 2, 5, 3, 2, 5, 0, 4, 4, 0, 6, 4, 6, 5, 5, 6, 7, 3, 6, 1, 6, 3, 7, 3, 5, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0, 0, 1), (-0.5, -0.866025, 0), (0, 0, -1), (1, 0, 0), (1, 0, 0), (0.5, 0.866025, 0), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.015, -0.008660254, 0), (-0.0085665, -0.004945871, 0), (-0.015, -0.008660254, 0.018), (-0.0085665, -0.004945871, 0.018), (0, -0.017320509, 0), (0, -0.017320509, 0.018), (0, -0.009891742, 0), (0, -0.009891742, 0.018)] rel material:binding:physics = } def Mesh "hex_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.017320509, 0), (0.015, -0.004945871, 0.018)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 2, 5, 0, 2, 3, 0, 1, 0, 7, 1, 7, 3, 1, 3, 4, 2, 4, 3, 6, 0, 5, 7, 5, 2, 4, 7, 5, 4, 7, 4, 6, 3, 7, 6] normal3f[] normals = [(-1, 0, 0), (0, 0, -1), (-1, 0, 0), (0.5, -0.866025, 0), (0, 0, 1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0.5, -0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0.5, 0.866025, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0, -0.017320509, 0), (0, -0.017320509, 0.018), (0, -0.009891742, 0), (0, -0.009891742, 0.018), (0.0085665, -0.004945871, 0), (0.015, -0.008660254, 0), (0.0085665, -0.004945871, 0.018), (0.015, -0.008660254, 0.018)] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(-0.015, 0, 0.009), (0.015, 0, 0.009)] point3f[] points = [(-0.015, 0, 0.009), (0.015, 0, 0.009)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Plug_USB_A" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.00424825731160643 point3f physics:centerOfMass = (0, -0.000001901, 0.009737179) float3 physics:diagonalInertia = (0.00000054807, 0.000000495963, 0.00000008656) quatf physics:principalAxes = (0.00013022, 0.70714025, 0.70707329, -0.0001302) def Xform "Colliders" { def Cube "nose" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, -0.006) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.012, 0.0045, 0.012) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Mesh "body" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.008, -0.004, 0), (0.008, 0.004, 0.022)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 1, 0, 1, 8, 0, 8, 3, 0, 1, 3, 2, 6, 1, 2, 3, 6, 2, 5, 1, 4, 1, 6, 4, 6, 5, 4, 13, 1, 5, 7, 13, 5, 3, 7, 6, 7, 5, 6, 3, 15, 7, 1, 13, 8, 8, 9, 10, 8, 13, 9, 3, 8, 10, 15, 3, 10, 10, 9, 11, 9, 15, 11, 15, 10, 11, 9, 13, 12, 15, 9, 12, 13, 15, 12, 13, 7, 14, 7, 15, 14, 15, 13, 14] normal3f[] normals = [(-0.707059, -0.707059, 0.01157), (0, 0, -1), (0, -1, 0), (-0.707059, -0.707059, 0.01157), (-0.999762, 0, 0.021813), (0, 0, 1), (0, 0, -1), (-0.999762, 0, 0.021813), (-0.707059, 0.707059, 0.01157), (0, 0, -1), (0, 1, 0), (0, 0, 1), (-0.707059, 0.707059, 0.01157), (0, 0, 1), (0, 0, -1), (0.707059, -0.707059, 0.01157), (0, 0, -1), (0, -1, 0), (0, 0, 1), (0.707059, -0.707059, 0.01157), (0.999762, 0, 0.021813), (0, 0, 1), (0, 0, -1), (0.999762, 0, 0.021813), (0.707059, 0.707059, 0.01157), (0, 1, 0), (0, 0, 1), (0.707059, 0.707059, 0.01157)] (interpolation = "uniform") point3f[] points = [(-0.006, -0.004, 0), (-0.008, -0.002, 0), (-0.00752, -0.00212, 0.022), (-0.00564, -0.004, 0.022), (-0.008, 0.002, 0), (-0.006, 0.004, 0), (-0.00752, 0.00212, 0.022), (-0.00564, 0.004, 0.022), (0.006, -0.004, 0), (0.008, -0.002, 0), (0.00564, -0.004, 0.022), (0.00752, -0.00212, 0.022), (0.008, 0.002, 0), (0.006, 0.004, 0), (0.00564, 0.004, 0.022), (0.00752, 0.00212, 0.022)] rel material:binding:physics = } def Mesh "boot" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0035, -0.0025, 0.022), (0.0035, 0.0025, 0.031)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 1, 0, 4, 6, 0, 2, 2, 1, 3, 1, 7, 3, 7, 2, 3, 0, 6, 4, 4, 6, 5, 1, 4, 5, 1, 5, 7, 6, 2, 7, 5, 6, 7] normal3f[] normals = [(-0.988116, 0, 0.153707), (0, -0.999014, 0.044401), (0, 0, -1), (-0.988116, 0, 0.153707), (0, 0, 1), (0, 0.999014, 0.044401), (0, 0, -1), (0.988116, 0, 0.153707), (0, -0.999014, 0.044401), (0, 0, 1), (0, 0.999014, 0.044401), (0.988116, 0, 0.153707)] (interpolation = "uniform") point3f[] points = [(-0.0035, -0.0025, 0.022), (-0.0021, -0.0021, 0.031), (-0.0035, 0.0025, 0.022), (-0.0021, 0.0021, 0.031), (0.0035, -0.0025, 0.022), (0.0021, -0.0021, 0.031), (0.0035, 0.0025, 0.022), (0.0021, 0.0021, 0.031)] rel material:binding:physics = } def Cylinder "cable" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.0021 double height = 0.008 double3 xformOp:translate = (0, 0, 0.035) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(-0.008, 0, 0.011), (0.008, 0, 0.011)] point3f[] points = [(-0.008, 0, 0.011), (0.008, 0, 0.011)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Plug_RJ45" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.0037709730165549024 point3f physics:centerOfMass = (0, 0.00035024, 0.001985397) float3 physics:diagonalInertia = (0.00000042786, 0.000000417244, 0.000000057267) quatf physics:principalAxes = (0.00634191, -0.70707834, -0.70707834, -0.00634191) def Xform "Colliders" { def Cube "body" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0, -0.0035) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.0117, 0.008, 0.021) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Cube "latch" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" double size = 1 double3 xformOp:translate = (0, 0.005, -0.006) quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (0.006, 0.002, 0.012) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] rel material:binding:physics = } def Mesh "boot" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00525, -0.004, 0.007), (0.00525, 0.004, 0.019)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 1, 0, 4, 6, 0, 2, 2, 1, 3, 1, 7, 3, 7, 2, 3, 0, 6, 4, 1, 4, 5, 7, 1, 5, 4, 7, 5, 6, 2, 7, 4, 6, 7] normal3f[] normals = [(-0.982872, 0, 0.184289), (0, -0.996546, 0.083045), (0, 0, -1), (-0.982872, 0, 0.184289), (0, 0, 1), (0, 0.996546, 0.083045), (0, 0, -1), (0, -0.996546, 0.083045), (0, 0, 1), (0.982872, 0, 0.184289), (0, 0.996546, 0.083045), (0.982872, 0, 0.184289)] (interpolation = "uniform") point3f[] points = [(-0.00525, -0.004, 0.007), (-0.003, -0.003, 0.019), (-0.00525, 0.004, 0.007), (-0.003, 0.003, 0.019), (0.00525, -0.004, 0.007), (0.003, -0.003, 0.019), (0.00525, 0.004, 0.007), (0.003, 0.003, 0.019)] rel material:binding:physics = } def Cylinder "cable" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.003 double height = 0.008 double3 xformOp:translate = (0, 0, 0.023) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(-0.00585, 0, 0.0035), (0.00585, 0, 0.0035)] point3f[] points = [(-0.00585, 0, 0.0035), (0.00585, 0, 0.0035)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Plug_HDMI_style" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.006612482403391531 point3f physics:centerOfMass = (0, 0.000003032, 0.012434025) float3 physics:diagonalInertia = (0.000000896641, 0.000000762995, 0.000000224471) quatf physics:principalAxes = (0.00015374, -0.70716213, -0.70705139, -0.0001537) def Xform "Colliders" { def Mesh "nose" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00695, -0.002225, -0.0095), (0.00695, 0.002225, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 0, 3, 1, 7, 0, 2, 3, 0, 2, 5, 3, 2, 0, 8, 1, 5, 4, 7, 1, 4, 5, 1, 3, 5, 2, 11, 4, 5, 11, 0, 7, 6, 8, 0, 6, 7, 8, 6, 11, 2, 8, 8, 7, 9, 11, 8, 9, 7, 4, 10, 4, 11, 10, 11, 7, 10, 7, 11, 9] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (-0.707107, -0.707107, 0), (0, 0, 1), (0, -1, 0), (-1, 0, 0), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (0, 1, 0), (0, 0, -1), (0, -1, 0), (0.707107, -0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0, 0, 1), (0, 0, -1), (0, 1, 0), (1, 0, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.00565, -0.002225, -0.0095), (-0.00695, -0.000925, -0.0095), (-0.00565, -0.002225, 0), (-0.00695, -0.000925, 0), (-0.00695, 0.002225, -0.0095), (-0.00695, 0.002225, 0), (0.00565, -0.002225, -0.0095), (0.00695, -0.000925, -0.0095), (0.00565, -0.002225, 0), (0.00695, -0.000925, 0), (0.00695, 0.002225, -0.0095), (0.00695, 0.002225, 0)] rel material:binding:physics = } def Mesh "body" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0105, -0.005, 0), (0.0105, 0.005, 0.024)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 1, 0, 1, 8, 0, 8, 3, 0, 1, 3, 2, 6, 1, 2, 3, 6, 2, 5, 1, 4, 1, 6, 4, 6, 5, 4, 13, 1, 5, 7, 13, 5, 3, 7, 6, 7, 5, 6, 3, 15, 7, 1, 13, 8, 8, 9, 10, 8, 13, 9, 3, 8, 10, 15, 3, 10, 10, 9, 11, 9, 15, 11, 15, 10, 11, 12, 9, 13, 15, 9, 12, 13, 14, 12, 13, 7, 14, 7, 15, 14, 14, 15, 12] normal3f[] normals = [(-0.70691, -0.70691, 0.023564), (0, 0, -1), (0, -1, 0), (-0.70691, -0.70691, 0.023564), (-0.999044, 0, 0.043708), (0, 0, 1), (0, 0, -1), (-0.999044, 0, 0.043708), (-0.70691, 0.70691, 0.023564), (0, 0, -1), (0, 1, 0), (0, 0, 1), (-0.70691, 0.70691, 0.023564), (0, 0, 1), (0, 0, -1), (0.70691, -0.70691, 0.023564), (0, 0, -1), (0, -1, 0), (0, 0, 1), (0.70691, -0.70691, 0.023564), (0.999044, 0, 0.043708), (0, 0, 1), (0, 0, -1), (0.999044, 0, 0.043708), (0.70691, 0.70691, 0.023564), (0, 1, 0), (0, 0, 1), (0.70691, 0.70691, 0.023564)] (interpolation = "uniform") point3f[] points = [(-0.008, -0.005, 0), (-0.0105, -0.0025, 0), (-0.00945, -0.00275, 0.024), (-0.0072, -0.005, 0.024), (-0.0105, 0.0025, 0), (-0.008, 0.005, 0), (-0.00945, 0.00275, 0.024), (-0.0072, 0.005, 0.024), (0.008, -0.005, 0), (0.0105, -0.0025, 0), (0.0072, -0.005, 0.024), (0.00945, -0.00275, 0.024), (0.0105, 0.0025, 0), (0.008, 0.005, 0), (0.0072, 0.005, 0.024), (0.00945, 0.00275, 0.024)] rel material:binding:physics = } def Mesh "boot" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0045, -0.0035, 0.024), (0.0045, 0.0035, 0.033)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 0, 4, 0, 1, 3, 2, 0, 3, 6, 0, 2, 1, 7, 3, 7, 2, 3, 0, 6, 4, 4, 6, 5, 1, 4, 5, 1, 5, 7, 6, 2, 7, 5, 6, 7] normal3f[] normals = [(0, -0.99846, 0.05547), (-0.986394, 0, 0.164399), (-0.986394, 0, 0.164399), (0, 0, -1), (0, 0, 1), (0, 0.99846, 0.05547), (0, 0, -1), (0.986394, 0, 0.164399), (0, -0.99846, 0.05547), (0, 0, 1), (0, 0.99846, 0.05547), (0.986394, 0, 0.164399)] (interpolation = "uniform") point3f[] points = [(-0.0045, -0.0035, 0.024), (-0.003, -0.003, 0.033), (-0.0045, 0.0035, 0.024), (-0.003, 0.003, 0.033), (0.0045, -0.0035, 0.024), (0.003, -0.003, 0.033), (0.0045, 0.0035, 0.024), (0.003, 0.003, 0.033)] rel material:binding:physics = } def Cylinder "cable" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.003 double height = 0.008 double3 xformOp:translate = (0, 0, 0.037) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(-0.0105, 0, 0.012), (0.0105, 0, 0.012)] point3f[] points = [(-0.0105, 0, 0.012), (0.0105, 0, 0.012)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Plug_DC_barrel" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.0031259723495919746 point3f physics:centerOfMass = (0, 0, 0.010091681) float3 physics:diagonalInertia = (0.000000272969, 0.000000277175, 0.000000028646) quatf physics:principalAxes = (1, 0, 0, 0) def Xform "Colliders" { def Mesh "barrel_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.000986233, 0, -0.0095), (0.00275, 0.001375, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 1, 4, 0, 4, 2, 0, 1, 2, 3, 2, 7, 3, 7, 1, 3, 6, 4, 1, 2, 4, 5, 7, 2, 5, 4, 7, 5, 1, 7, 6, 6, 7, 4] normal3f[] normals = [(-0.965926, -0.258819, 0), (0, 0, -1), (0, -1, 0), (-0.965926, -0.258819, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, -1), (0, -1, 0), (0, 0, 1), (0.965926, 0.258819, 0), (-0.5, 0.866025, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(0.001138804, 0, -0.0095), (0.000986233, 0.000569402, -0.0095), (0.001138804, 0, 0), (0.000986233, 0.000569402, 0), (0.00275, 0, -0.0095), (0.00275, 0, 0), (0.00238157, 0.001375, -0.0095), (0.00238157, 0.001375, 0)] rel material:binding:physics = } def Mesh "barrel_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.000569402, 0.000569402, -0.0095), (0.00238157, 0.00238157, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 1, 0, 6, 0, 3, 2, 5, 0, 2, 3, 5, 2, 7, 3, 1, 4, 6, 0, 0, 5, 4, 6, 7, 1, 5, 3, 7, 4, 5, 6, 6, 5, 7] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (-0.707107, -0.707107, 0), (-0.866025, 0.5, 0), (0, 0, 1), (0.5, -0.866025, 0), (0, 0, -1), (-0.866025, 0.5, 0), (0.5, -0.866025, 0), (0, 0, 1), (0.707107, 0.707107, 0), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(0.000569402, 0.000986233, -0.0095), (0.000986233, 0.000569402, -0.0095), (0.000569402, 0.000986233, 0), (0.000986233, 0.000569402, 0), (0.001375, 0.00238157, -0.0095), (0.001375, 0.00238157, 0), (0.00238157, 0.001375, -0.0095), (0.00238157, 0.001375, 0)] rel material:binding:physics = } def Mesh "barrel_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.000986233, -0.0095), (0.001375, 0.00275, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 6, 1, 0, 3, 2, 5, 0, 2, 3, 5, 2, 0, 5, 4, 4, 6, 0, 4, 5, 6, 5, 3, 7, 6, 3, 1, 6, 5, 7, 3, 6, 7] normal3f[] normals = [(-0.258819, -0.965926, 0), (0, 0, -1), (-0.258819, -0.965926, 0), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (0, 0, -1), (0.258819, 0.965926, 0), (0, 0, 1), (0.866025, -0.5, 0), (0.258819, 0.965926, 0), (0.866025, -0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.001138804, -0.0095), (0.000569402, 0.000986233, -0.0095), (0, 0.001138804, 0), (0.000569402, 0.000986233, 0), (0, 0.00275, -0.0095), (0, 0.00275, 0), (0.001375, 0.00238157, -0.0095), (0.001375, 0.00238157, 0)] rel material:binding:physics = } def Mesh "barrel_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.001375, 0.000986233, -0.0095), (0, 0.00275, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 4, 0, 2, 1, 0, 1, 6, 0, 3, 2, 3, 5, 2, 5, 3, 6, 2, 5, 4, 5, 1, 4, 3, 0, 6, 1, 5, 7, 6, 1, 7, 5, 6, 7] normal3f[] normals = [(-0.866025, -0.5, 0), (-0.866025, -0.5, 0), (-0.258819, 0.965926, 0), (0, 0, -1), (0.258819, -0.965926, 0), (1, 0, 0), (0.258819, -0.965926, 0), (0, 0, 1), (0, 0, -1), (0, 0, 1), (-0.258819, 0.965926, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.001375, 0.00238157, -0.0095), (-0.001375, 0.00238157, 0), (-0.000569402, 0.000986233, -0.0095), (0, 0.001138804, -0.0095), (-0.000569402, 0.000986233, 0), (0, 0.001138804, 0), (0, 0.00275, -0.0095), (0, 0.00275, 0)] rel material:binding:physics = } def Mesh "barrel_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00238157, 0.000569402, -0.0095), (-0.000569402, 0.00238157, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 6, 2, 2, 1, 0, 0, 7, 6, 0, 1, 7, 5, 2, 3, 3, 2, 6, 1, 2, 4, 5, 1, 4, 2, 5, 4, 7, 5, 3, 6, 7, 3, 1, 5, 7] normal3f[] normals = [(0, 0, -1), (-0.5, -0.866025, 0), (-0.707107, 0.707107, 0), (-0.707107, 0.707107, 0), (0.707107, -0.707107, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0.866025, 0.5, 0), (0.866025, 0.5, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.00238157, 0.001375, -0.0095), (-0.00238157, 0.001375, 0), (-0.000986233, 0.000569402, -0.0095), (-0.000569402, 0.000986233, -0.0095), (-0.000986233, 0.000569402, 0), (-0.000569402, 0.000986233, 0), (-0.001375, 0.00238157, -0.0095), (-0.001375, 0.00238157, 0)] rel material:binding:physics = } def Mesh "barrel_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00275, 0, -0.0095), (-0.000986233, 0.001375, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 1, 0, 0, 2, 4, 0, 1, 3, 1, 7, 3, 0, 3, 2, 7, 2, 3, 4, 2, 5, 4, 5, 6, 1, 4, 6, 7, 1, 6, 7, 6, 5, 2, 7, 5] normal3f[] normals = [(0, -1, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 0, 1), (-0.965926, 0.258819, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (0.965926, -0.258819, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(-0.00275, 0, -0.0095), (-0.00275, 0, 0), (-0.00238157, 0.001375, -0.0095), (-0.00238157, 0.001375, 0), (-0.001138804, 0, -0.0095), (-0.000986233, 0.000569402, -0.0095), (-0.001138804, 0, 0), (-0.000986233, 0.000569402, 0)] rel material:binding:physics = } def Mesh "barrel_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00275, -0.001375, -0.0095), (-0.000986233, 0, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 4, 1, 0, 0, 2, 4, 2, 3, 5, 2, 1, 3, 1, 7, 3, 1, 4, 6, 5, 4, 2, 7, 4, 5, 7, 1, 6, 3, 7, 5, 4, 7, 6] normal3f[] normals = [(-0.965926, -0.258819, 0), (0.5, -0.866025, 0), (0, 0, -1), (0, 1, 0), (-0.965926, -0.258819, 0), (0, 0, 1), (0.5, -0.866025, 0), (0, 0, -1), (0.965926, 0.258819, 0), (0, 0, 1), (0, 1, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(-0.00238157, -0.001375, -0.0095), (-0.00238157, -0.001375, 0), (-0.00275, 0, -0.0095), (-0.00275, 0, 0), (-0.000986233, -0.000569402, -0.0095), (-0.001138804, 0, -0.0095), (-0.000986233, -0.000569402, 0), (-0.001138804, 0, 0)] rel material:binding:physics = } def Mesh "barrel_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00238157, -0.00238157, -0.0095), (-0.000569402, -0.000569402, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 3, 0, 0, 3, 1, 0, 1, 4, 3, 6, 1, 2, 0, 5, 5, 3, 2, 4, 5, 0, 6, 5, 4, 1, 6, 4, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.707107, -0.707107, 0), (-0.707107, -0.707107, 0), (-0.5, 0.866025, 0), (0, 0, 1), (0, 0, -1), (0.866025, -0.5, 0), (0, 0, -1), (0.707107, 0.707107, 0), (-0.5, 0.866025, 0), (0.866025, -0.5, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.00238157, -0.001375, -0.0095), (-0.00238157, -0.001375, 0), (-0.001375, -0.00238157, -0.0095), (-0.001375, -0.00238157, 0), (-0.000986233, -0.000569402, -0.0095), (-0.000569402, -0.000986233, -0.0095), (-0.000986233, -0.000569402, 0), (-0.000569402, -0.000986233, 0)] rel material:binding:physics = } def Mesh "barrel_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.001375, -0.00275, -0.0095), (0, -0.000986233, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [6, 0, 1, 0, 3, 1, 0, 6, 4, 2, 3, 0, 2, 0, 5, 5, 3, 2, 3, 6, 1, 5, 0, 4, 6, 5, 4, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.866025, 0.5, 0), (-0.258819, -0.965926, 0), (-0.866025, 0.5, 0), (-0.258819, -0.965926, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0, 0, -1), (0.258819, 0.965926, 0), (1, 0, 0), (0, 0, 1), (0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(-0.001375, -0.00238157, -0.0095), (-0.001375, -0.00238157, 0), (0, -0.00275, -0.0095), (0, -0.00275, 0), (-0.000569402, -0.000986233, -0.0095), (0, -0.001138804, -0.0095), (-0.000569402, -0.000986233, 0), (0, -0.001138804, 0)] rel material:binding:physics = } def Mesh "barrel_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.00275, -0.0095), (0.001375, -0.000986233, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 6, 0, 3, 0, 7, 1, 7, 4, 1, 2, 3, 0, 4, 3, 2, 1, 4, 2, 4, 7, 5, 3, 4, 5, 6, 7, 0, 3, 7, 6, 7, 3, 5] normal3f[] normals = [(-1, 0, 0), (0, 0, -1), (0.258819, -0.965926, 0), (0, 0, 1), (0, 0, -1), (-0.258819, 0.965926, 0), (-1, 0, 0), (0, 0, 1), (-0.258819, 0.965926, 0), (0.258819, -0.965926, 0), (0.866025, 0.5, 0), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, -0.00275, -0.0095), (0, -0.00275, 0), (0, -0.001138804, -0.0095), (0.000569402, -0.000986233, -0.0095), (0, -0.001138804, 0), (0.000569402, -0.000986233, 0), (0.001375, -0.00238157, -0.0095), (0.001375, -0.00238157, 0)] rel material:binding:physics = } def Mesh "barrel_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.000569402, -0.00238157, -0.0095), (0.00238157, -0.000569402, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 6, 0, 4, 0, 1, 4, 1, 7, 4, 2, 0, 2, 4, 3, 6, 2, 3, 3, 4, 5, 7, 3, 5, 4, 7, 5, 0, 6, 1, 6, 7, 1, 6, 3, 7] normal3f[] normals = [(0, 0, -1), (-0.866025, -0.5, 0), (0, 0, 1), (-0.866025, -0.5, 0), (-0.707107, 0.707107, 0), (0, 0, -1), (-0.707107, 0.707107, 0), (0.5, 0.866025, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0.707107, -0.707107, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.001375, -0.00238157, -0.0095), (0.001375, -0.00238157, 0), (0.000569402, -0.000986233, -0.0095), (0.000986233, -0.000569402, -0.0095), (0.000569402, -0.000986233, 0), (0.000986233, -0.000569402, 0), (0.00238157, -0.001375, -0.0095), (0.00238157, -0.001375, 0)] rel material:binding:physics = } def Mesh "barrel_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.000986233, -0.001375, -0.0095), (0.00275, 0, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [5, 2, 0, 2, 1, 0, 0, 1, 4, 1, 2, 3, 7, 1, 3, 2, 7, 3, 4, 5, 0, 4, 7, 5, 6, 4, 1, 1, 7, 6, 6, 7, 4, 7, 2, 5] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.965926, 0.258819, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 1, 0), (0, 0, 1), (-0.5, -0.866025, 0), (0.965926, -0.258819, 0), (0, 0, -1), (0, 1, 0), (0.965926, -0.258819, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.000986233, -0.000569402, -0.0095), (0.001138804, 0, -0.0095), (0.000986233, -0.000569402, 0), (0.001138804, 0, 0), (0.00238157, -0.001375, -0.0095), (0.00238157, -0.001375, 0), (0.00275, 0, -0.0095), (0.00275, 0, 0)] rel material:binding:physics = } def Mesh "body" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.005, -0.004, 0), (0.005, 0.004, 0.018)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [5, 4, 0, 5, 0, 1, 0, 4, 2, 3, 2, 4, 5, 1, 12, 0, 8, 1, 10, 2, 3, 10, 0, 2, 4, 11, 3, 7, 5, 6, 17, 4, 5, 17, 5, 7, 5, 13, 6, 13, 7, 6, 15, 7, 14, 4, 32, 11, 17, 47, 4, 8, 0, 10, 12, 1, 9, 1, 8, 9, 11, 10, 3, 8, 13, 12, 8, 12, 9, 10, 11, 8, 12, 13, 5, 7, 13, 14, 15, 14, 24, 8, 25, 13, 25, 14, 13, 41, 8, 11, 16, 7, 15, 17, 7, 16, 19, 17, 18, 25, 16, 15, 25, 17, 16, 17, 27, 18, 19, 20, 17, 23, 17, 20, 23, 20, 21, 23, 21, 22, 27, 19, 18, 28, 20, 19, 20, 30, 21, 30, 22, 21, 31, 23, 22, 51, 17, 23, 25, 15, 24, 17, 25, 26, 27, 17, 26, 14, 25, 24, 8, 30, 25, 25, 27, 26, 25, 28, 27, 27, 28, 19, 20, 28, 29, 30, 20, 29, 30, 31, 22, 30, 28, 25, 28, 30, 29, 8, 60, 30, 60, 23, 31, 30, 60, 31, 4, 47, 32, 32, 34, 33, 32, 36, 34, 34, 36, 35, 32, 47, 36, 40, 32, 33, 33, 34, 41, 42, 34, 35, 36, 42, 35, 44, 36, 37, 36, 38, 37, 36, 47, 38, 39, 38, 47, 38, 44, 37, 46, 38, 39, 47, 56, 39, 11, 32, 40, 41, 11, 40, 8, 41, 60, 41, 40, 33, 41, 34, 42, 36, 43, 42, 36, 44, 43, 42, 43, 41, 44, 41, 43, 44, 38, 45, 38, 46, 45, 56, 46, 39, 57, 41, 44, 46, 44, 45, 57, 44, 46, 47, 17, 51, 60, 51, 23, 47, 49, 48, 47, 54, 49, 49, 54, 50, 57, 47, 48, 49, 57, 48, 59, 49, 50, 54, 51, 53, 53, 51, 52, 47, 51, 54, 54, 53, 55, 51, 60, 52, 53, 52, 61, 63, 54, 55, 54, 59, 50, 53, 63, 55, 47, 57, 56, 57, 49, 58, 49, 59, 58, 60, 41, 57, 57, 46, 56, 59, 57, 58, 59, 62, 57, 53, 61, 63, 52, 60, 61, 63, 62, 54, 54, 62, 59, 60, 63, 61, 60, 57, 62, 60, 62, 63] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.896873, -0.442288, 0), (-0.831469, -0.555571, 0), (-0.659346, -0.75184, 0), (-0.75184, -0.659346, 0), (-0.555573, -0.831468, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.94693, -0.321439, 0), (-0.980785, -0.195091, 0), (-0.997859, -0.065403, 0), (0, -1, 0), (0, 0, -1), (-0.75184, -0.659346, 0), (-0.896873, -0.442288, 0), (-0.831469, -0.555571, 0), (-0.651078, -0.759011, 0.000398), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.94693, -0.321439, 0), (-0.980785, -0.195091, 0), (-0.997859, -0.065403, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.997859, 0.065403, 0), (-0.980785, 0.195091, 0), (-0.94693, 0.321439, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.896873, 0.442288, 0), (-0.831469, 0.555571, 0), (-0.75184, 0.659346, 0), (-0.659346, 0.75184, 0), (-0.555573, 0.831468, 0), (0, 0, -1), (-0.997859, 0.065403, 0), (-0.980785, 0.195091, 0), (-0.94693, 0.321439, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.896873, 0.442288, 0), (-0.831469, 0.555571, 0), (-0.75184, 0.659346, 0), (-0.651078, 0.759011, 0.000398), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.555573, -0.831468, 0), (0.659346, -0.75184, 0), (0.75184, -0.659346, 0), (0.831469, -0.555571, 0), (0.896873, -0.442288, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.94693, -0.321439, 0), (0.980785, -0.195091, 0), (0.997859, -0.065403, 0), (0, -1, 0), (0, 0, 1), (0, 0, 1), (0.651078, -0.759011, 0.000398), (0.75184, -0.659346, 0), (0.831469, -0.555571, 0), (0.896873, -0.442288, 0), (0, 0, 1), (0, 0, 1), (0.94693, -0.321439, 0), (0.980785, -0.195091, 0), (0.997859, -0.065403, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 1, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.997859, 0.065403, 0), (0.980785, 0.195091, 0), (0.94693, 0.321439, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.555573, 0.831468, 0), (0.659346, 0.75184, 0), (0.831469, 0.555571, 0), (0.896873, 0.442288, 0), (0.75184, 0.659346, 0), (0.997859, 0.065403, 0), (0.980785, 0.195091, 0), (0.94693, 0.321439, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.75184, 0.659346, 0), (0.651078, 0.759011, 0.000398), (0.831469, 0.555571, 0), (0.896873, 0.442288, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.003966767, -0.003043807, 0), (-0.004330127, -0.0025, 0), (-0.003535534, -0.003535534, 0), (-0.003043807, -0.003966767, 0), (-0.00299407, -0.004, 0), (-0.004619398, -0.001913417, 0), (-0.004829629, -0.001294095, 0), (-0.004957224, -0.000652631, 0), (-0.003966767, -0.003043807, 0.018), (-0.004330127, -0.0025, 0.018), (-0.003535534, -0.003535534, 0.018), (-0.00299407, -0.004, 0.018), (-0.004619398, -0.001913417, 0.018), (-0.004829629, -0.001294095, 0.018), (-0.004957224, -0.000652631, 0.018), (-0.005, 0, 0), (-0.004957224, 0.000652631, 0), (-0.004829629, 0.001294095, 0), (-0.004619398, 0.001913417, 0), (-0.004330127, 0.0025, 0), (-0.003966767, 0.003043807, 0), (-0.003535534, 0.003535534, 0), (-0.003043807, 0.003966767, 0), (-0.00299407, 0.004, 0), (-0.005, 0, 0.018), (-0.004957224, 0.000652631, 0.018), (-0.004829629, 0.001294095, 0.018), (-0.004619398, 0.001913417, 0.018), (-0.004330127, 0.0025, 0.018), (-0.003966767, 0.003043807, 0.018), (-0.003535534, 0.003535534, 0.018), (-0.00299407, 0.004, 0.018), (0.00299407, -0.004, 0), (0.003043807, -0.003966767, 0), (0.003535534, -0.003535534, 0), (0.003966767, -0.003043807, 0), (0.004330127, -0.0025, 0), (0.004619398, -0.001913417, 0), (0.004829629, -0.001294095, 0), (0.004957224, -0.000652631, 0), (0.00299407, -0.004, 0.018), (0.003535534, -0.003535534, 0.018), (0.003966767, -0.003043807, 0.018), (0.004330127, -0.0025, 0.018), (0.004619398, -0.001913417, 0.018), (0.004829629, -0.001294095, 0.018), (0.004957224, -0.000652631, 0.018), (0.005, 0, 0), (0.004957224, 0.000652631, 0), (0.004829629, 0.001294095, 0), (0.004619398, 0.001913417, 0), (0.00299407, 0.004, 0), (0.003043807, 0.003966767, 0), (0.003535534, 0.003535534, 0), (0.004330127, 0.0025, 0), (0.003966767, 0.003043807, 0), (0.005, 0, 0.018), (0.004957224, 0.000652631, 0.018), (0.004829629, 0.001294095, 0.018), (0.004619398, 0.001913417, 0.018), (0.00299407, 0.004, 0.018), (0.003535534, 0.003535534, 0.018), (0.004330127, 0.0025, 0.018), (0.003966767, 0.003043807, 0.018)] rel material:binding:physics = } def Mesh "boot" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0035, -0.0035, 0.018), (0.0035, 0.0035, 0.026)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 2, 7, 1, 0, 1, 12, 4, 2, 3, 14, 2, 4, 16, 2, 14, 16, 7, 2, 3, 2, 9, 4, 3, 9, 4, 24, 14, 2, 0, 11, 1, 7, 5, 5, 7, 6, 10, 5, 6, 1, 5, 13, 7, 10, 6, 40, 7, 30, 16, 50, 7, 2, 8, 9, 0, 12, 11, 8, 2, 11, 24, 4, 9, 8, 24, 9, 8, 25, 24, 13, 12, 1, 5, 10, 13, 10, 7, 40, 11, 12, 8, 12, 10, 8, 10, 12, 13, 8, 10, 43, 16, 14, 15, 18, 16, 17, 18, 19, 16, 24, 15, 14, 25, 16, 15, 16, 25, 17, 26, 18, 17, 20, 16, 19, 26, 19, 18, 27, 20, 19, 48, 16, 20, 20, 21, 23, 23, 21, 22, 48, 20, 23, 20, 28, 21, 21, 29, 22, 29, 23, 22, 23, 59, 47, 25, 15, 24, 25, 26, 17, 26, 27, 19, 8, 27, 25, 25, 27, 26, 27, 29, 28, 8, 60, 27, 20, 27, 28, 28, 29, 21, 29, 59, 23, 27, 60, 29, 7, 32, 30, 30, 32, 31, 7, 35, 32, 32, 34, 33, 32, 35, 34, 40, 30, 31, 32, 41, 31, 32, 33, 41, 34, 42, 33, 7, 50, 35, 35, 43, 34, 35, 36, 44, 35, 50, 36, 36, 38, 37, 36, 50, 38, 39, 38, 50, 45, 36, 37, 38, 46, 37, 46, 38, 39, 50, 61, 39, 41, 40, 31, 42, 41, 33, 34, 43, 42, 43, 35, 44, 41, 10, 40, 41, 43, 10, 60, 8, 43, 43, 41, 42, 46, 43, 44, 46, 44, 45, 43, 46, 62, 45, 44, 36, 46, 45, 37, 61, 46, 39, 50, 16, 48, 48, 23, 47, 53, 48, 49, 59, 48, 47, 48, 60, 49, 53, 49, 56, 50, 52, 51, 50, 55, 52, 61, 50, 51, 62, 51, 52, 52, 55, 63, 50, 48, 55, 55, 53, 54, 55, 48, 53, 54, 53, 57, 55, 54, 58, 60, 43, 62, 60, 58, 56, 56, 58, 57, 60, 62, 58, 62, 63, 58, 60, 48, 59, 49, 60, 56, 53, 56, 57, 58, 54, 57, 29, 60, 59, 62, 61, 51, 55, 58, 63, 62, 52, 63, 62, 46, 61] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.644158, -0.743398, 0.180055), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.920981, -0.343508, 0.183835), (-0.960493, -0.208943, 0.183835), (-0.980453, -0.070123, 0.183835), (-0.827129, -0.531564, 0.182476), (0, 0, -1), (0, 0, -1), (-0.343508, -0.920981, 0.183835), (-0.471081, -0.862721, 0.183835), (-0.208943, -0.960493, 0.183835), (-0.070123, -0.980453, 0.183835), (0, 0, -1), (-0.920981, -0.343509, 0.183835), (-0.695056, -0.695056, 0.183835), (-0.827129, -0.531564, 0.182476), (-0.972417, -0.139812, 0.186703), (0, 0, 1), (0, 0, 1), (-0.589064, -0.786898, 0.183835), (-0.408111, -0.893637, 0.186703), (-0.139812, -0.972417, 0.186703), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.980453, 0.070123, 0.183835), (-0.960493, 0.208943, 0.183835), (-0.920981, 0.343508, 0.183835), (-0.862721, 0.471081, 0.183835), (0, 0, -1), (-0.786898, 0.589065, 0.183835), (-0.644158, 0.743398, 0.180055), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.471081, 0.862721, 0.183835), (-0.343508, 0.920981, 0.183835), (-0.208943, 0.960493, 0.183835), (-0.070123, 0.980453, 0.183835), (-0.972417, 0.139812, 0.186703), (-0.893637, 0.408111, 0.186703), (-0.742461, 0.643346, 0.186703), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.589064, 0.786898, 0.183835), (-0.408111, 0.893637, 0.186703), (-0.139812, 0.972417, 0.186703), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.070123, -0.980453, 0.183835), (0.208943, -0.960493, 0.183835), (0.343508, -0.920981, 0.183835), (0.471081, -0.862721, 0.183835), (0, 0, -1), (0.589065, -0.786898, 0.183835), (0.743398, -0.644158, 0.180055), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.862721, -0.471081, 0.183835), (0.920981, -0.343508, 0.183835), (0.960493, -0.208943, 0.183835), (0.980453, -0.070123, 0.183835), (0.139812, -0.972417, 0.186703), (0.408111, -0.893637, 0.186703), (0.589064, -0.786898, 0.183835), (0.695056, -0.695056, 0.183835), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.826461, -0.531134, 0.186703), (0.920981, -0.343509, 0.183835), (0.972417, -0.139812, 0.186703), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.070123, 0.980453, 0.183835), (0.277128, 0.943812, 0.180055), (0.471081, 0.862721, 0.183835), (0, 0, -1), (0, 0, -1), (0.980453, 0.070123, 0.183835), (0.943812, 0.277128, 0.180055), (0.862721, 0.471081, 0.183835), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.589065, 0.786898, 0.183835), (0.743398, 0.644158, 0.180055), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.139812, 0.972417, 0.186703), (0.408111, 0.893637, 0.186703), (0.589064, 0.786898, 0.183835), (0.695056, 0.695056, 0.183835), (0, 0, 1), (0.972417, 0.139812, 0.186703), (0.826461, 0.531134, 0.186703), (0.920981, 0.343509, 0.183835), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.002645123, -0.002292012, 0.018), (-0.001892243, -0.002944387, 0.018), (-0.003183712, -0.001453953, 0.018), (-0.003358225, -0.000986064, 0.018), (-0.003464375, -0.000498102, 0.018), (-0.001453953, -0.003183712, 0.018), (-0.000986064, -0.003358225, 0.018), (-0.000498102, -0.003464375, 0.018), (-0.001819264, -0.00083083, 0.026), (-0.001918986, -0.000563465, 0.026), (-0.000563465, -0.001918986, 0.026), (-0.001511499, -0.001309721, 0.026), (-0.001309721, -0.001511499, 0.026), (-0.001081282, -0.001682507, 0.026), (-0.0035, 0, 0.018), (-0.003464375, 0.000498102, 0.018), (-0.003358225, 0.000986064, 0.018), (-0.003183712, 0.001453953, 0.018), (-0.002944387, 0.001892243, 0.018), (-0.002645123, 0.002292012, 0.018), (-0.001892243, 0.002944387, 0.018), (-0.001453953, 0.003183712, 0.018), (-0.000986064, 0.003358225, 0.018), (-0.000498102, 0.003464375, 0.018), (-0.002, 0, 0.026), (-0.001918986, 0.000563465, 0.026), (-0.001682507, 0.001081282, 0.026), (-0.001309721, 0.001511499, 0.026), (-0.001081282, 0.001682507, 0.026), (-0.000563465, 0.001918986, 0.026), (0, -0.0035, 0.018), (0.000498102, -0.003464375, 0.018), (0.000986064, -0.003358225, 0.018), (0.001453953, -0.003183712, 0.018), (0.001892243, -0.002944387, 0.018), (0.002292012, -0.002645123, 0.018), (0.002944387, -0.001892243, 0.018), (0.003183712, -0.001453953, 0.018), (0.003358225, -0.000986064, 0.018), (0.003464375, -0.000498102, 0.018), (0, -0.002, 0.026), (0.000563465, -0.001918986, 0.026), (0.001081282, -0.001682507, 0.026), (0.001309721, -0.001511499, 0.026), (0.001511499, -0.001309721, 0.026), (0.001819264, -0.00083083, 0.026), (0.001918986, -0.000563465, 0.026), (0, 0.0035, 0.018), (0.000498102, 0.003464375, 0.018), (0.001453953, 0.003183712, 0.018), (0.0035, 0, 0.018), (0.003464375, 0.000498102, 0.018), (0.003183712, 0.001453953, 0.018), (0.001892243, 0.002944387, 0.018), (0.002292012, 0.002645123, 0.018), (0.002944387, 0.001892243, 0.018), (0.001081282, 0.001682507, 0.026), (0.001309721, 0.001511499, 0.026), (0.001511499, 0.001309721, 0.026), (0, 0.002, 0.026), (0.000563465, 0.001918986, 0.026), (0.002, 0, 0.026), (0.001918986, 0.000563465, 0.026), (0.001819264, 0.00083083, 0.026)] rel material:binding:physics = } def Cylinder "cable" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.002 double height = 0.008 double3 xformOp:translate = (0, 0, 0.03) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(-0.005, 0, 0.009), (0.005, 0, 0.009)] point3f[] points = [(-0.005, 0, 0.009), (0.005, 0, 0.009)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Plug_D_sub_9" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.02012372212310744 point3f physics:centerOfMass = (0, 0.000005338, 0.017944027) float3 physics:diagonalInertia = (0.000003928537, 0.000003323435, 0.000001365601) quatf physics:principalAxes = (0.00031011, -0.70726523, -0.70694816, -0.00030988) def Xform "Colliders" { def Mesh "nose" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.008, -0.00395, -0.006), (0.008, 0.00395, 0)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 1, 0, 4, 2, 6, 0, 2, 1, 3, 1, 7, 3, 7, 2, 3, 0, 6, 4, 1, 4, 5, 7, 1, 5, 4, 7, 5, 6, 2, 7, 6, 7, 4] normal3f[] normals = [(-0.984658, -0.174496, 0), (0, -1, 0), (0, 0, -1), (-0.984658, -0.174496, 0), (0, 0, 1), (0, 1, 0), (0, 0, -1), (0, -1, 0), (0, 0, 1), (0.984658, -0.174496, 0), (0, 1, 0), (0.984658, -0.174496, 0)] (interpolation = "uniform") point3f[] points = [(-0.0066, -0.00395, -0.006), (-0.0066, -0.00395, 0), (-0.008, 0.00395, -0.006), (-0.008, 0.00395, 0), (0.0066, -0.00395, -0.006), (0.0066, -0.00395, 0), (0.008, 0.00395, -0.006), (0.008, 0.00395, 0)] rel material:binding:physics = } def Mesh "hood" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0165, -0.008, 0), (0.0165, 0.008, 0.036)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 1, 8, 0, 8, 2, 0, 1, 2, 3, 6, 1, 3, 2, 6, 3, 7, 2, 11, 5, 1, 4, 1, 6, 4, 6, 5, 4, 13, 1, 5, 13, 5, 7, 2, 7, 6, 6, 7, 5, 1, 13, 8, 11, 8, 9, 8, 13, 9, 11, 9, 12, 2, 8, 10, 11, 2, 10, 8, 11, 10, 9, 13, 12, 13, 15, 12, 7, 11, 15, 13, 7, 15, 11, 12, 14, 15, 11, 14, 12, 15, 14] normal3f[] normals = [(-0.703544, -0.703544, 0.100255), (0, 0, -1), (0, -1, 0), (-0.703544, -0.703544, 0.100255), (-0.98517, 0, 0.171584), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.98517, 0, 0.171584), (-0.703544, 0.703544, 0.100255), (0, 0, -1), (0, 1, 0), (0, 0, 1), (-0.703544, 0.703544, 0.100255), (0, 0, -1), (0.703544, -0.703544, 0.100255), (0, 0, -1), (0.98517, 0, 0.171584), (0, -1, 0), (0, 0, 1), (0.703544, -0.703544, 0.100255), (0, 0, -1), (0.703544, 0.703544, 0.100255), (0, 0, 1), (0, 1, 0), (0.98517, 0, 0.171584), (0, 0, 1), (0.703544, 0.703544, 0.100255)] (interpolation = "uniform") point3f[] points = [(-0.0135, -0.008, 0), (-0.0165, -0.005, 0), (-0.00837, -0.008, 0.036), (-0.01023, -0.00614, 0.036), (-0.0165, 0.005, 0), (-0.0135, 0.008, 0), (-0.01023, 0.00614, 0.036), (-0.00837, 0.008, 0.036), (0.0135, -0.008, 0), (0.0165, -0.005, 0), (0.00837, -0.008, 0.036), (0.01023, -0.00614, 0.036), (0.0165, 0.005, 0), (0.0135, 0.008, 0), (0.01023, 0.00614, 0.036), (0.00837, 0.008, 0.036)] rel material:binding:physics = } def Mesh "boot" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.006, -0.005, 0.036), (0.006, 0.005, 0.044)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 4, 1, 5, 3, 1, 6, 0, 2, 1, 3, 2, 2, 3, 7, 0, 6, 4, 6, 5, 4, 4, 5, 1, 6, 2, 7, 5, 7, 3, 5, 6, 7] normal3f[] normals = [(-0.936329, 0, 0.351123), (0, -0.970143, 0.242536), (0, 0, 1), (0, 0, -1), (-0.936329, 0, 0.351123), (0, 0.970143, 0.242536), (0, 0, -1), (0.936329, 0, 0.351123), (0, -0.970143, 0.242536), (0, 0.970143, 0.242536), (0, 0, 1), (0.936329, 0, 0.351123)] (interpolation = "uniform") point3f[] points = [(-0.006, -0.005, 0.036), (-0.003, -0.003, 0.044), (-0.006, 0.005, 0.036), (-0.003, 0.003, 0.044), (0.006, -0.005, 0.036), (0.003, -0.003, 0.044), (0.006, 0.005, 0.036), (0.003, 0.003, 0.044)] rel material:binding:physics = } def Cylinder "cable" ( prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token axis = "Z" double radius = 0.003 double height = 0.008 double3 xformOp:translate = (0, 0, 0.048) quatf xformOp:orient = (1, 0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(-0.0165, 0, 0.017), (0.0165, 0, 0.017)] point3f[] points = [(-0.0165, 0, 0.017), (0.0165, 0, 0.017)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Gear_20" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.004334243157482535 point3f physics:centerOfMass = (0, 0, 0.006233393) float3 physics:diagonalInertia = (0.000000182094, 0.000000182094, 0.000000241564) quatf physics:principalAxes = (1, 0, 0, 0) def Xform "Colliders" { def Mesh "tooth_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.008711826, -0.000876811, 0), (0.010999391, 0.000876811, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [5, 0, 1, 4, 8, 0, 0, 16, 1, 16, 2, 1, 2, 16, 3, 6, 1, 2, 7, 2, 3, 21, 0, 8, 4, 0, 5, 6, 4, 5, 6, 5, 1, 7, 6, 2, 25, 4, 6, 22, 6, 7, 10, 8, 9, 8, 12, 9, 29, 8, 10, 10, 9, 13, 11, 10, 14, 8, 4, 12, 9, 12, 13, 4, 37, 12, 10, 13, 14, 15, 11, 14, 12, 15, 13, 15, 14, 13, 12, 37, 15, 16, 0, 21, 16, 18, 17, 16, 7, 3, 23, 16, 17, 18, 23, 17, 16, 20, 18, 18, 20, 19, 25, 18, 19, 20, 16, 21, 20, 25, 19, 21, 26, 20, 27, 21, 30, 16, 22, 7, 22, 16, 23, 25, 6, 22, 25, 22, 23, 37, 4, 25, 23, 18, 24, 18, 25, 24, 25, 23, 24, 26, 25, 20, 26, 21, 27, 37, 25, 26, 37, 26, 27, 21, 8, 29, 29, 10, 11, 29, 11, 28, 11, 34, 28, 34, 29, 28, 29, 35, 32, 21, 31, 30, 21, 29, 31, 37, 30, 31, 37, 31, 33, 29, 32, 31, 31, 32, 33, 32, 38, 33, 11, 15, 34, 29, 34, 35, 15, 35, 34, 15, 37, 35, 27, 30, 36, 30, 37, 36, 37, 33, 39, 37, 27, 36, 32, 35, 38, 33, 38, 39, 35, 37, 38, 38, 37, 39] normal3f[] normals = [(-0.093308, -0.995637, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.05462, -0.998507, 0), (0.177402, -0.984138, 0), (0, 0, -1), (-0.093308, -0.995637, 0), (0, 0, 1), (0.05462, -0.998507, 0), (0.177402, -0.984138, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.093308, 0.995637, 0), (0, 0, -1), (0.05462, 0.998507, 0), (0.177402, 0.984138, 0), (-1, 0, 0), (-0.093308, 0.995637, 0), (0, 0, 1), (0.05462, 0.998507, 0), (0.177402, 0.984138, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.257552, -0.966264, 0), (0.322235, -0.94666, 0), (0.37782, -0.925879, 0), (0, 0, -1), (0, 0, -1), (0.427131, -0.90419, 0), (0, 0, -1), (0.471729, -0.881744, 0), (0.999778, -0.021056, 0), (1, 0, 0), (0.257552, -0.966264, 0), (0.322235, -0.94666, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.37782, -0.925879, 0), (0.427131, -0.90419, 0), (0, 0, 1), (0.471729, -0.881744, 0), (0.999778, -0.021056, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.257552, 0.966264, 0), (0.322235, 0.94666, 0), (0.37782, 0.925879, 0), (0, 0, -1), (0, 0, -1), (0.999778, 0.021056, 0), (0.471729, 0.881744, 0), (0, 0, -1), (0, 0, -1), (0.427131, 0.90419, 0), (0.257552, 0.966264, 0), (0.322235, 0.94666, 0), (0, 0, 1), (0, 0, 1), (1, 0, 0), (0.999778, 0.021056, 0), (0.471729, 0.881744, 0), (0, 0, 1), (0.37782, 0.925879, 0), (0.427131, 0.90419, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.008711826, -0.000816447, 0), (0.00935593, -0.000876811, 0), (0.009587068, -0.000864167, 0), (0.009820601, -0.00082207, 0), (0.008711826, -0.000816447, 0.01), (0.00935593, -0.000876811, 0.01), (0.009587068, -0.000864167, 0.01), (0.009820601, -0.00082207, 0.01), (0.008711826, 0.000816447, 0), (0.00935593, 0.000876811, 0), (0.009587068, 0.000864167, 0), (0.009820601, 0.00082207, 0), (0.008711826, 0.000816447, 0.01), (0.00935593, 0.000876811, 0.01), (0.009587068, 0.000864167, 0.01), (0.009820601, 0.00082207, 0.01), (0.010055315, -0.000759509, 0), (0.010290564, -0.000679432, 0), (0.010525822, -0.000583431, 0), (0.01076062, -0.000472514, 0), (0.010994514, -0.000347382, 0), (0.010999391, -0.000115811, 0), (0.010055315, -0.000759509, 0.01), (0.010290564, -0.000679432, 0.01), (0.010525822, -0.000583431, 0.01), (0.01076062, -0.000472514, 0.01), (0.010994514, -0.000347382, 0.01), (0.010999391, -0.000115811, 0.01), (0.010055315, 0.000759509, 0), (0.010290564, 0.000679432, 0), (0.010999391, 0.000115811, 0), (0.010994514, 0.000347382, 0), (0.010525822, 0.000583431, 0), (0.01076062, 0.000472514, 0), (0.010055315, 0.000759509, 0.01), (0.010290564, 0.000679432, 0.01), (0.010999391, 0.000115811, 0.01), (0.010994514, 0.000347382, 0.01), (0.010525822, 0.000583431, 0.01), (0.01076062, 0.000472514, 0.01)] rel material:binding:physics = } def Mesh "tooth_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.008033143, 0.001915615, 0), (0.01056375, 0.003829599, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 0, 0, 13, 1, 2, 0, 1, 3, 1, 12, 4, 26, 0, 2, 1, 3, 18, 2, 3, 6, 4, 5, 4, 9, 5, 28, 4, 6, 22, 6, 7, 9, 6, 5, 6, 11, 7, 11, 22, 7, 4, 2, 8, 4, 8, 9, 8, 10, 9, 2, 37, 8, 10, 6, 9, 10, 11, 6, 31, 22, 11, 10, 8, 37, 10, 31, 11, 13, 12, 1, 13, 15, 14, 13, 18, 12, 13, 14, 18, 13, 0, 26, 15, 20, 14, 13, 26, 15, 15, 26, 16, 15, 16, 20, 16, 25, 21, 3, 12, 17, 12, 18, 17, 18, 14, 19, 18, 3, 17, 20, 18, 19, 14, 20, 19, 35, 2, 18, 16, 21, 20, 21, 25, 34, 35, 18, 20, 35, 20, 21, 26, 4, 28, 28, 6, 22, 28, 22, 23, 28, 23, 24, 32, 23, 22, 23, 33, 24, 33, 28, 24, 16, 26, 25, 26, 35, 25, 35, 26, 27, 26, 28, 30, 26, 30, 27, 27, 30, 29, 30, 28, 37, 30, 38, 29, 38, 27, 29, 37, 2, 35, 31, 32, 22, 32, 33, 23, 10, 37, 31, 31, 37, 32, 32, 37, 33, 25, 35, 34, 35, 27, 36, 35, 21, 34, 38, 35, 36, 37, 28, 33, 27, 38, 36, 30, 39, 38, 30, 37, 39, 37, 35, 39, 39, 35, 38] normal3f[] normals = [(-0.951057, -0.309017, 0), (0, 0, -1), (0.218927, -0.975741, 0), (0.360502, -0.932759, 0), (0, 0, -1), (0.218927, -0.975741, 0), (0, 0, 1), (0, 0, -1), (-0.396411, 0.918073, 0), (0, 0, -1), (0, 0, -1), (-0.25661, 0.966515, 0), (-0.135396, 0.990792, 0), (-0.053645, 0.99856, 0), (-0.951057, -0.309017, 0), (-0.396411, 0.918073, 0), (0, 0, 1), (0, 0, 1), (-0.25661, 0.966515, 0), (-0.135396, 0.990792, 0), (-0.053645, 0.99856, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.472834, -0.881151, 0), (0.54354, -0.839383, 0), (0, 0, -1), (0.598997, -0.800751, 0), (0, 0, -1), (0, 0, -1), (0.64544, -0.763811, 0), (0.685637, -0.727943, 0), (0.360502, -0.932759, 0), (0.472834, -0.881151, 0), (0.54354, -0.839383, 0), (0, 0, 1), (0, 0, 1), (0.598997, -0.800751, 0), (0, 0, 1), (0.64544, -0.763811, 0), (0.685637, -0.727943, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.013931, 0.999903, 0), (0.073214, 0.997316, 0), (0.126817, 0.991926, 0), (0, 0, -1), (0.721115, -0.692816, 0), (0.957352, 0.288924, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.176168, 0.98436, 0), (0.944339, 0.328973, 0), (0.951057, 0.309017, 0), (0, 0, 1), (0.013931, 0.999903, 0), (0.073214, 0.997316, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.721115, -0.692816, 0), (0.957352, 0.288924, 0), (0, 0, 1), (0, 0, 1), (0.126817, 0.991926, 0), (0.951057, 0.309017, 0), (0.944339, 0.328973, 0), (0.176168, 0.98436, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.008537735, 0.001915615, 0), (0.009168967, 0.002057245, 0), (0.008537735, 0.001915615, 0.01), (0.009168967, 0.002057245, 0.01), (0.008033143, 0.00346859, 0), (0.008627069, 0.003725038, 0), (0.008850801, 0.003784439, 0), (0.009085912, 0.003816568, 0), (0.008033143, 0.00346859, 0.01), (0.008627069, 0.003725038, 0.01), (0.008850801, 0.003784439, 0.01), (0.009085912, 0.003816568, 0.01), (0.009384886, 0.002140695, 0), (0.00959398, 0.002252897, 0), (0.009797873, 0.002384928, 0), (0.009996863, 0.002533781, 0), (0.010190942, 0.002697782, 0), (0.009384886, 0.002140695, 0.01), (0.00959398, 0.002252897, 0.01), (0.009797873, 0.002384928, 0.01), (0.009996863, 0.002533781, 0.01), (0.010190942, 0.002697782, 0.01), (0.009328471, 0.003829599, 0), (0.009576951, 0.003826137, 0), (0.009830361, 0.003807534, 0), (0.010379972, 0.002875827, 0), (0.01056375, 0.003067111, 0), (0.010496829, 0.003288856, 0), (0.010087943, 0.003774602, 0), (0.010425254, 0.003509141, 0), (0.010349056, 0.003727872, 0), (0.009328471, 0.003829599, 0.01), (0.009576951, 0.003826137, 0.01), (0.009830361, 0.003807534, 0.01), (0.010379972, 0.002875827, 0.01), (0.01056375, 0.003067111, 0.01), (0.010496829, 0.003288856, 0.01), (0.010087943, 0.003774602, 0.01), (0.010425254, 0.003509141, 0.01), (0.010349056, 0.003727872, 0.01)] rel material:binding:physics = } def Mesh "tooth_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.00656812, 0.004460163, 0), (0.009098934, 0.006743451, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 2, 26, 0, 2, 1, 7, 1, 0, 17, 2, 3, 5, 2, 7, 3, 3, 8, 4, 5, 3, 4, 27, 2, 5, 5, 6, 22, 10, 5, 4, 5, 10, 6, 3, 7, 8, 7, 10, 8, 4, 8, 9, 1, 36, 7, 10, 4, 9, 6, 10, 11, 31, 6, 11, 8, 10, 9, 7, 36, 10, 10, 31, 11, 0, 13, 12, 17, 0, 12, 12, 13, 18, 0, 26, 13, 13, 15, 14, 19, 13, 14, 13, 26, 15, 15, 26, 16, 15, 19, 14, 21, 15, 16, 18, 17, 12, 18, 13, 19, 18, 1, 17, 18, 35, 1, 18, 19, 20, 15, 20, 19, 20, 15, 21, 21, 16, 34, 35, 18, 20, 35, 20, 21, 2, 27, 26, 27, 5, 22, 27, 22, 23, 27, 23, 24, 31, 22, 6, 22, 31, 23, 23, 32, 24, 16, 26, 25, 34, 16, 25, 26, 34, 25, 35, 26, 28, 27, 28, 26, 28, 30, 29, 28, 27, 30, 36, 27, 24, 27, 36, 30, 28, 29, 37, 30, 39, 29, 36, 1, 35, 23, 31, 32, 24, 32, 33, 10, 36, 31, 31, 36, 32, 32, 36, 33, 26, 35, 34, 35, 28, 37, 35, 21, 34, 36, 24, 33, 29, 39, 38, 37, 29, 38, 30, 36, 39, 36, 35, 37, 39, 37, 38, 36, 37, 39] normal3f[] normals = [(-0.809017, -0.587785, 0), (0, 0, -1), (-0.809017, -0.587785, 0), (0.509733, -0.860333, 0), (0, 0, -1), (-0.660708, 0.750643, 0), (-0.542721, 0.839913, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.43494, 0.90046, 0), (-0.359591, 0.93311, 0), (-0.660708, 0.750643, 0), (0, 0, 1), (-0.542721, 0.839913, 0), (0, 0, 1), (-0.43494, 0.90046, 0), (-0.359591, 0.93311, 0), (-0.29574, 0.955269, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.509733, -0.860333, 0), (0.631096, -0.775705, 0), (0, 0, -1), (0, 0, -1), (0.721985, -0.691909, 0), (0, 0, -1), (0, 0, -1), (0.77632, -0.630339, 0), (0.817126, -0.576459, 0), (0.631096, -0.775705, 0), (0.721985, -0.691909, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.77632, -0.630339, 0), (0.817126, -0.576459, 0), (0.84988, -0.526977, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.29574, 0.955269, 0), (-0.238555, 0.971129, 0), (-0.185913, 0.982566, 0), (0, 0, -1), (0.84988, -0.526977, 0), (0.877027, -0.48044, 0), (0.899912, -0.436071, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.13664, 0.990621, 0), (0.796462, 0.604689, 0), (0.821214, 0.570621, 0), (0.809018, 0.587784, 0), (0, 0, 1), (-0.238555, 0.971129, 0), (-0.185913, 0.982566, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.877027, -0.48044, 0), (0.899912, -0.436071, 0), (0, 0, 1), (-0.13664, 0.990621, 0), (0.809018, 0.587784, 0), (0.821214, 0.570621, 0), (0.796462, 0.604689, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.007527911, 0.004460163, 0), (0.007527911, 0.004460163, 0.01), (0.00656812, 0.005781203, 0), (0.00705373, 0.006208632, 0), (0.007248156, 0.006334263, 0), (0.007461832, 0.006437473, 0), (0.007688492, 0.006524821, 0), (0.00656812, 0.005781203, 0.01), (0.00705373, 0.006208632, 0.01), (0.007248156, 0.006334263, 0.01), (0.007461832, 0.006437473, 0.01), (0.007688492, 0.006524821, 0.01), (0.008084483, 0.004789923, 0), (0.008264046, 0.004936011, 0), (0.008428233, 0.005107335, 0), (0.008581348, 0.00529591, 0), (0.008724601, 0.00549897, 0), (0.008084483, 0.004789923, 0.01), (0.008264046, 0.004936011, 0.01), (0.008428233, 0.005107335, 0.01), (0.008581348, 0.00529591, 0.01), (0.008724601, 0.00549897, 0.01), (0.00792588, 0.006598313, 0), (0.008172637, 0.006658928, 0), (0.008427788, 0.006707206, 0), (0.008858501, 0.005714917, 0), (0.008983261, 0.005942662, 0), (0.008690562, 0.006743451, 0), (0.009098934, 0.006181375, 0), (0.008966765, 0.006371586, 0), (0.008830622, 0.006558973, 0), (0.00792588, 0.006598313, 0.01), (0.008172637, 0.006658928, 0.01), (0.008427788, 0.006707206, 0.01), (0.008858501, 0.005714917, 0.01), (0.008983261, 0.005942662, 0.01), (0.008690562, 0.006743451, 0.01), (0.009098934, 0.006181375, 0.01), (0.008966765, 0.006371586, 0.01), (0.008830622, 0.006558973, 0.01)] rel material:binding:physics = } def Mesh "tooth_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.004460163, 0.00656812, 0), (0.006743451, 0.009098934, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 17, 0, 12, 0, 17, 1, 17, 36, 1, 0, 2, 4, 4, 2, 3, 2, 7, 3, 27, 0, 4, 9, 4, 3, 4, 5, 6, 27, 4, 6, 4, 9, 5, 11, 6, 5, 6, 11, 22, 2, 1, 7, 3, 7, 8, 9, 3, 8, 1, 9, 7, 7, 9, 8, 1, 36, 9, 5, 9, 10, 11, 5, 10, 9, 11, 10, 9, 36, 11, 12, 14, 13, 18, 12, 13, 0, 26, 12, 14, 18, 13, 12, 26, 14, 14, 16, 15, 14, 26, 16, 20, 14, 15, 16, 20, 15, 17, 12, 18, 19, 17, 18, 19, 18, 14, 19, 14, 20, 16, 21, 20, 21, 16, 33, 19, 35, 17, 19, 20, 21, 35, 19, 21, 0, 27, 26, 27, 6, 22, 27, 22, 23, 22, 31, 23, 36, 27, 23, 16, 26, 24, 24, 26, 25, 33, 16, 24, 34, 24, 25, 26, 34, 25, 29, 27, 28, 27, 29, 26, 29, 28, 30, 27, 36, 28, 28, 37, 30, 35, 26, 29, 29, 30, 38, 22, 11, 31, 23, 31, 32, 36, 23, 32, 11, 36, 31, 31, 36, 32, 33, 24, 34, 26, 35, 34, 36, 17, 35, 35, 21, 33, 35, 33, 34, 28, 36, 37, 35, 29, 38, 30, 37, 39, 38, 30, 39, 36, 38, 37, 36, 35, 38, 37, 38, 39] normal3f[] normals = [(-0.860333, 0.509733, 0), (-0.587785, -0.809017, 0), (-0.587785, -0.809017, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.775705, 0.631096, 0), (0, 0, -1), (-0.691909, 0.721985, 0), (0, 0, -1), (0, 0, -1), (-0.630339, 0.77632, 0), (-0.576459, 0.817126, 0), (-0.526977, 0.84988, 0), (-0.860333, 0.509733, 0), (-0.775705, 0.631096, 0), (-0.691909, 0.721985, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.630339, 0.77632, 0), (-0.576459, 0.817126, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.750643, -0.660708, 0), (0, 0, -1), (0.839913, -0.542721, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.90046, -0.43494, 0), (0.93311, -0.359591, 0), (0.750643, -0.660708, 0), (0, 0, 1), (0.839913, -0.542721, 0), (0.90046, -0.43494, 0), (0.93311, -0.359591, 0), (0.955269, -0.29574, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.48044, 0.877027, 0), (-0.436071, 0.899912, 0), (0, 0, -1), (0, 0, -1), (0.955269, -0.29574, 0), (0.971129, -0.238555, 0), (0.982566, -0.185913, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.570621, 0.821214, 0), (0.587784, 0.809018, 0), (0.990621, -0.13664, 0), (0.604689, 0.796462, 0), (-0.526977, 0.84988, 0), (-0.48044, 0.877027, 0), (-0.436071, 0.899912, 0), (0, 0, 1), (0, 0, 1), (0.971129, -0.238555, 0), (0.982566, -0.185913, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.570621, 0.821214, 0), (0.990621, -0.13664, 0), (0.587784, 0.809018, 0), (0.604689, 0.796462, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.004460163, 0.007527911, 0), (0.004460163, 0.007527911, 0.01), (0.004789923, 0.008084483, 0), (0.004936011, 0.008264046, 0), (0.005107335, 0.008428233, 0), (0.00529591, 0.008581348, 0), (0.00549897, 0.008724601, 0), (0.004789923, 0.008084483, 0.01), (0.004936011, 0.008264046, 0.01), (0.005107335, 0.008428233, 0.01), (0.00529591, 0.008581348, 0.01), (0.00549897, 0.008724601, 0.01), (0.005781203, 0.00656812, 0), (0.006208632, 0.00705373, 0), (0.006334263, 0.007248156, 0), (0.006437473, 0.007461832, 0), (0.006524821, 0.007688492, 0), (0.005781203, 0.00656812, 0.01), (0.006208632, 0.00705373, 0.01), (0.006334263, 0.007248156, 0.01), (0.006437473, 0.007461832, 0.01), (0.006524821, 0.007688492, 0.01), (0.005714917, 0.008858501, 0), (0.005942662, 0.008983261, 0), (0.006598313, 0.00792588, 0), (0.006658928, 0.008172637, 0), (0.006707206, 0.008427788, 0), (0.006181375, 0.009098934, 0), (0.006371586, 0.008966765, 0), (0.006743451, 0.008690562, 0), (0.006558973, 0.008830622, 0), (0.005714917, 0.008858501, 0.01), (0.005942662, 0.008983261, 0.01), (0.006598313, 0.00792588, 0.01), (0.006658928, 0.008172637, 0.01), (0.006707206, 0.008427788, 0.01), (0.006181375, 0.009098934, 0.01), (0.006371586, 0.008966765, 0.01), (0.006743451, 0.008690562, 0.01), (0.006558973, 0.008830622, 0.01)] rel material:binding:physics = } def Mesh "tooth_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.001915615, 0.008033143, 0), (0.003829599, 0.01056375, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [5, 0, 1, 0, 2, 1, 1, 3, 4, 23, 14, 0, 1, 2, 3, 2, 10, 3, 0, 18, 2, 18, 10, 2, 5, 1, 4, 7, 5, 6, 10, 5, 4, 5, 10, 6, 23, 0, 5, 7, 6, 12, 23, 5, 7, 23, 7, 8, 7, 13, 8, 8, 31, 22, 4, 3, 9, 10, 4, 9, 6, 10, 11, 3, 10, 9, 10, 12, 11, 12, 6, 11, 10, 13, 12, 13, 7, 12, 8, 13, 31, 10, 32, 13, 14, 18, 0, 14, 16, 15, 18, 14, 15, 14, 29, 16, 16, 25, 17, 19, 15, 16, 21, 16, 17, 17, 25, 34, 18, 15, 19, 21, 18, 19, 19, 16, 20, 16, 21, 20, 21, 17, 34, 21, 19, 20, 21, 39, 18, 23, 8, 22, 28, 23, 24, 31, 23, 22, 23, 33, 24, 14, 23, 29, 16, 29, 25, 25, 29, 26, 26, 29, 27, 35, 25, 26, 36, 26, 27, 29, 36, 27, 30, 23, 28, 29, 23, 30, 33, 28, 24, 37, 30, 28, 39, 29, 30, 39, 10, 18, 32, 23, 31, 23, 32, 33, 10, 39, 32, 31, 13, 32, 32, 37, 33, 25, 35, 34, 35, 26, 36, 21, 34, 35, 39, 21, 35, 39, 35, 36, 37, 28, 33, 36, 29, 38, 29, 39, 38, 39, 30, 37, 32, 39, 37, 39, 36, 38] normal3f[] normals = [(0, 0, -1), (-0.975741, 0.218927, 0), (-0.932759, 0.360502, 0), (0, 0, -1), (-0.975741, 0.218927, 0), (0, 0, 1), (-0.309017, -0.951057, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.881151, 0.472834, 0), (-0.839383, 0.54354, 0), (0, 0, -1), (-0.800751, 0.598997, 0), (0, 0, -1), (0, 0, -1), (-0.763811, 0.64544, 0), (-0.727943, 0.685637, 0), (-0.932759, 0.360502, 0), (-0.881151, 0.472834, 0), (-0.839383, 0.54354, 0), (0, 0, 1), (0, 0, 1), (-0.800751, 0.598997, 0), (0, 0, 1), (-0.763811, 0.64544, 0), (-0.727943, 0.685637, 0), (0, 0, 1), (-0.309017, -0.951057, 0), (0, 0, -1), (0.918073, -0.396411, 0), (0, 0, -1), (0, 0, -1), (0.966515, -0.25661, 0), (0.990792, -0.135396, 0), (0.99856, -0.053645, 0), (0.918073, -0.396411, 0), (0, 0, 1), (0.966515, -0.25661, 0), (0.990792, -0.135396, 0), (0.99856, -0.053645, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.692816, 0.721115, 0), (0.288924, 0.957352, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.999903, 0.013931, 0), (0.997316, 0.073214, 0), (0.991926, 0.126817, 0), (0, 0, -1), (0, 0, -1), (0.309017, 0.951057, 0), (0.328973, 0.944339, 0), (0.98436, 0.176168, 0), (0, 0, 1), (-0.692816, 0.721115, 0), (0.288924, 0.957352, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.999903, 0.013931, 0), (0.997316, 0.073214, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.309017, 0.951057, 0), (0.991926, 0.126817, 0), (0.98436, 0.176168, 0), (0.328973, 0.944339, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.001915615, 0.008537735, 0), (0.002057245, 0.009168967, 0), (0.001915615, 0.008537735, 0.01), (0.002057245, 0.009168967, 0.01), (0.002140695, 0.009384886, 0), (0.002252897, 0.00959398, 0), (0.002384928, 0.009797873, 0), (0.002533781, 0.009996863, 0), (0.002697782, 0.010190942, 0), (0.002140695, 0.009384886, 0.01), (0.002252897, 0.00959398, 0.01), (0.002384928, 0.009797873, 0.01), (0.002533781, 0.009996863, 0.01), (0.002697782, 0.010190942, 0.01), (0.00346859, 0.008033143, 0), (0.003725038, 0.008627069, 0), (0.003784439, 0.008850801, 0), (0.003816568, 0.009085912, 0), (0.00346859, 0.008033143, 0.01), (0.003725038, 0.008627069, 0.01), (0.003784439, 0.008850801, 0.01), (0.003816568, 0.009085912, 0.01), (0.002875827, 0.010379972, 0), (0.003067111, 0.01056375, 0), (0.003288856, 0.010496829, 0), (0.003829599, 0.009328471, 0), (0.003826137, 0.009576951, 0), (0.003807534, 0.009830361, 0), (0.003509141, 0.010425254, 0), (0.003774602, 0.010087943, 0), (0.003727872, 0.010349056, 0), (0.002875827, 0.010379972, 0.01), (0.003067111, 0.01056375, 0.01), (0.003288856, 0.010496829, 0.01), (0.003829599, 0.009328471, 0.01), (0.003826137, 0.009576951, 0.01), (0.003807534, 0.009830361, 0.01), (0.003509141, 0.010425254, 0.01), (0.003774602, 0.010087943, 0.01), (0.003727872, 0.010349056, 0.01)] rel material:binding:physics = } def Mesh "tooth_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.000876811, 0.008711826, 0), (0.000876811, 0.010999391, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 0, 4, 1, 9, 0, 2, 2, 1, 5, 2, 7, 3, 1, 4, 5, 2, 5, 6, 7, 2, 6, 4, 7, 5, 5, 7, 6, 4, 18, 7, 0, 24, 4, 24, 18, 4, 9, 2, 3, 9, 3, 8, 28, 0, 9, 3, 14, 8, 14, 9, 8, 9, 15, 10, 9, 10, 12, 12, 10, 11, 10, 16, 11, 28, 9, 12, 28, 12, 13, 18, 12, 11, 18, 13, 12, 3, 7, 14, 9, 14, 15, 7, 15, 14, 7, 18, 15, 10, 15, 16, 11, 16, 17, 15, 18, 16, 16, 18, 17, 18, 11, 17, 13, 18, 19, 34, 13, 19, 18, 34, 19, 24, 0, 20, 28, 20, 0, 25, 20, 21, 20, 30, 21, 30, 22, 21, 22, 30, 23, 26, 21, 22, 27, 22, 23, 24, 20, 25, 26, 24, 25, 26, 25, 21, 27, 26, 22, 39, 24, 26, 36, 26, 27, 29, 30, 28, 34, 28, 13, 28, 35, 29, 29, 39, 33, 30, 20, 28, 30, 32, 31, 32, 37, 31, 30, 27, 23, 37, 30, 31, 30, 29, 32, 32, 29, 33, 32, 33, 38, 18, 24, 39, 35, 28, 34, 35, 39, 29, 18, 35, 34, 18, 39, 35, 36, 30, 37, 30, 36, 27, 39, 36, 37, 39, 26, 36, 33, 39, 38, 32, 38, 37, 39, 37, 38] normal3f[] normals = [(0, 0, -1), (-0.995637, -0.093308, 0), (0, 0, -1), (-0.998507, 0.05462, 0), (-0.984138, 0.177402, 0), (-0.995637, -0.093308, 0), (-0.998507, 0.05462, 0), (-0.984138, 0.177402, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.966264, 0.257552, 0), (-0.94666, 0.322235, 0), (-0.925879, 0.37782, 0), (0, 0, -1), (0, 0, -1), (-0.90419, 0.427131, 0), (0, 0, -1), (0, 0, -1), (-0.881744, 0.471729, 0), (-0.021056, 0.999778, 0), (-0.966264, 0.257552, 0), (-0.94666, 0.322235, 0), (0, 0, 1), (0, 0, 1), (-0.925879, 0.37782, 0), (-0.90419, 0.427131, 0), (0, 0, 1), (0, 0, 1), (-0.881744, 0.471729, 0), (-0.021056, 0.999778, 0), (0, 1, 0), (0, 0, 1), (0, -1, 0), (0, 0, -1), (0.995637, -0.093308, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.998507, 0.05462, 0), (0.984138, 0.177402, 0), (0.995637, -0.093308, 0), (0, 0, 1), (0.998507, 0.05462, 0), (0.984138, 0.177402, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 1, 0), (0.021056, 0.999778, 0), (0.881744, 0.471729, 0), (0, 0, -1), (0, 0, -1), (0.925879, 0.37782, 0), (0.966264, 0.257552, 0), (0.94666, 0.322235, 0), (0, 0, -1), (0, 0, -1), (0.90419, 0.427131, 0), (0, 0, 1), (0.021056, 0.999778, 0), (0.881744, 0.471729, 0), (0, 0, 1), (0, 0, 1), (0.94666, 0.322235, 0), (0.966264, 0.257552, 0), (0, 0, 1), (0, 0, 1), (0.90419, 0.427131, 0), (0.925879, 0.37782, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.000816447, 0.008711826, 0), (-0.000876811, 0.00935593, 0), (-0.000864167, 0.009587068, 0), (-0.00082207, 0.009820601, 0), (-0.000816447, 0.008711826, 0.01), (-0.000876811, 0.00935593, 0.01), (-0.000864167, 0.009587068, 0.01), (-0.00082207, 0.009820601, 0.01), (-0.000759509, 0.010055315, 0), (-0.000679432, 0.010290564, 0), (-0.000583431, 0.010525822, 0), (-0.000472514, 0.01076062, 0), (-0.000347382, 0.010994514, 0), (-0.000115811, 0.010999391, 0), (-0.000759509, 0.010055315, 0.01), (-0.000679432, 0.010290564, 0.01), (-0.000583431, 0.010525822, 0.01), (-0.000472514, 0.01076062, 0.01), (-0.000347382, 0.010994514, 0.01), (-0.000115811, 0.010999391, 0.01), (0.000816447, 0.008711826, 0), (0.000876811, 0.00935593, 0), (0.000864167, 0.009587068, 0), (0.00082207, 0.009820601, 0), (0.000816447, 0.008711826, 0.01), (0.000876811, 0.00935593, 0.01), (0.000864167, 0.009587068, 0.01), (0.00082207, 0.009820601, 0.01), (0.000115811, 0.010999391, 0), (0.000347382, 0.010994514, 0), (0.000759509, 0.010055315, 0), (0.000679432, 0.010290564, 0), (0.000583431, 0.010525822, 0), (0.000472514, 0.01076062, 0), (0.000115811, 0.010999391, 0.01), (0.000347382, 0.010994514, 0.01), (0.000759509, 0.010055315, 0.01), (0.000679432, 0.010290564, 0.01), (0.000583431, 0.010525822, 0.01), (0.000472514, 0.01076062, 0.01)] rel material:binding:physics = } def Mesh "tooth_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.003829599, 0.008033143, 0), (-0.001915615, 0.01056375, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 1, 5, 0, 2, 3, 8, 2, 11, 1, 2, 0, 6, 2, 6, 3, 17, 8, 3, 0, 5, 4, 5, 6, 4, 6, 0, 4, 3, 6, 7, 17, 3, 7, 6, 17, 7, 5, 20, 6, 1, 28, 5, 28, 20, 5, 11, 2, 8, 11, 8, 9, 11, 9, 10, 15, 1, 11, 8, 17, 9, 9, 18, 10, 15, 11, 12, 15, 12, 13, 20, 11, 10, 12, 11, 20, 12, 21, 13, 13, 22, 14, 15, 13, 14, 30, 15, 16, 24, 15, 14, 15, 25, 16, 9, 17, 18, 10, 18, 19, 20, 10, 19, 6, 20, 17, 17, 20, 18, 18, 20, 19, 12, 20, 21, 13, 21, 22, 14, 22, 23, 20, 24, 21, 21, 24, 22, 28, 24, 20, 24, 14, 23, 15, 24, 25, 22, 24, 23, 24, 35, 25, 28, 1, 26, 1, 15, 26, 26, 32, 27, 29, 26, 27, 29, 27, 34, 28, 26, 29, 37, 28, 29, 26, 15, 32, 31, 38, 33, 31, 15, 30, 32, 15, 31, 35, 31, 30, 25, 30, 16, 32, 31, 33, 27, 32, 34, 32, 37, 34, 38, 32, 33, 31, 36, 38, 24, 28, 37, 35, 30, 25, 36, 31, 35, 24, 36, 35, 24, 37, 36, 34, 37, 39, 37, 32, 38, 29, 34, 39, 37, 38, 36, 37, 29, 39] normal3f[] normals = [(0, 0, -1), (-0.918073, -0.396411, 0), (0, 0, -1), (0, 0, -1), (-0.966515, -0.25661, 0), (-0.990792, -0.135396, 0), (-0.99856, -0.053645, 0), (-0.918073, -0.396411, 0), (0, 0, 1), (-0.966515, -0.25661, 0), (-0.990792, -0.135396, 0), (-0.99856, -0.053645, 0), (0, 0, 1), (0, 0, 1), (0.309017, -0.951057, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.999903, 0.013931, 0), (-0.997316, 0.073214, 0), (0, 0, -1), (0, 0, -1), (-0.991926, 0.126817, 0), (-0.98436, 0.176168, 0), (-0.328973, 0.944339, 0), (-0.309017, 0.951057, 0), (0, 0, -1), (0, 0, -1), (-0.288924, 0.957352, 0), (0.692816, 0.721115, 0), (-0.999903, 0.013931, 0), (-0.997316, 0.073214, 0), (-0.991926, 0.126817, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.98436, 0.176168, 0), (-0.328973, 0.944339, 0), (-0.309017, 0.951057, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.288924, 0.957352, 0), (0.692816, 0.721115, 0), (0, 0, 1), (0, 0, 1), (0.309017, -0.951057, 0), (0, 0, -1), (0, 0, -1), (0.975741, 0.218927, 0), (0.932759, 0.360502, 0), (0.975741, 0.218927, 0), (0, 0, 1), (0, 0, -1), (0.800751, 0.598997, 0), (0, 0, -1), (0, 0, -1), (0.763811, 0.64544, 0), (0.727943, 0.685637, 0), (0, 0, -1), (0, 0, -1), (0.881151, 0.472834, 0), (0.839383, 0.54354, 0), (0.800751, 0.598997, 0), (0, 0, 1), (0.727943, 0.685637, 0), (0.763811, 0.64544, 0), (0, 0, 1), (0, 0, 1), (0.881151, 0.472834, 0), (0.839383, 0.54354, 0), (0.932759, 0.360502, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.003725038, 0.008627069, 0), (-0.00346859, 0.008033143, 0), (-0.003784439, 0.008850801, 0), (-0.003816568, 0.009085912, 0), (-0.003725038, 0.008627069, 0.01), (-0.00346859, 0.008033143, 0.01), (-0.003784439, 0.008850801, 0.01), (-0.003816568, 0.009085912, 0.01), (-0.003829599, 0.009328471, 0), (-0.003826137, 0.009576951, 0), (-0.003807534, 0.009830361, 0), (-0.003774602, 0.010087943, 0), (-0.003727872, 0.010349056, 0), (-0.003509141, 0.010425254, 0), (-0.003288856, 0.010496829, 0), (-0.003067111, 0.01056375, 0), (-0.002875827, 0.010379972, 0), (-0.003829599, 0.009328471, 0.01), (-0.003826137, 0.009576951, 0.01), (-0.003807534, 0.009830361, 0.01), (-0.003774602, 0.010087943, 0.01), (-0.003727872, 0.010349056, 0.01), (-0.003509141, 0.010425254, 0.01), (-0.003288856, 0.010496829, 0.01), (-0.003067111, 0.01056375, 0.01), (-0.002875827, 0.010379972, 0.01), (-0.001915615, 0.008537735, 0), (-0.002057245, 0.009168967, 0), (-0.001915615, 0.008537735, 0.01), (-0.002057245, 0.009168967, 0.01), (-0.002697782, 0.010190942, 0), (-0.002533781, 0.009996863, 0), (-0.002252897, 0.00959398, 0), (-0.002384928, 0.009797873, 0), (-0.002140695, 0.009384886, 0), (-0.002697782, 0.010190942, 0.01), (-0.002533781, 0.009996863, 0.01), (-0.002252897, 0.00959398, 0.01), (-0.002384928, 0.009797873, 0.01), (-0.002140695, 0.009384886, 0.01)] rel material:binding:physics = } def Mesh "tooth_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.006743451, 0.00656812, 0), (-0.004460163, 0.009098934, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 5, 2, 3, 1, 10, 3, 0, 2, 13, 4, 3, 3, 8, 1, 8, 3, 2, 4, 0, 3, 4, 9, 0, 2, 5, 7, 1, 8, 6, 19, 1, 6, 8, 2, 7, 8, 19, 6, 5, 8, 7, 9, 22, 8, 0, 9, 5, 9, 8, 5, 29, 22, 9, 13, 3, 10, 13, 10, 11, 13, 11, 12, 10, 19, 11, 19, 10, 1, 11, 20, 12, 15, 13, 14, 16, 13, 15, 13, 16, 17, 22, 13, 12, 13, 22, 14, 15, 14, 24, 16, 15, 25, 4, 13, 17, 31, 17, 18, 26, 17, 16, 17, 26, 18, 11, 19, 20, 12, 20, 21, 8, 22, 19, 19, 22, 20, 20, 22, 21, 22, 12, 21, 14, 22, 23, 24, 14, 23, 25, 15, 24, 22, 24, 23, 22, 25, 24, 22, 26, 25, 22, 29, 26, 26, 16, 25, 18, 26, 27, 36, 18, 27, 26, 36, 27, 4, 17, 28, 29, 4, 28, 29, 28, 33, 4, 29, 9, 34, 28, 17, 34, 32, 30, 32, 17, 31, 34, 17, 32, 31, 18, 36, 32, 31, 37, 32, 37, 30, 28, 34, 33, 34, 30, 39, 34, 39, 33, 39, 30, 35, 26, 29, 39, 37, 39, 35, 31, 36, 37, 30, 37, 35, 26, 37, 36, 26, 39, 37, 33, 39, 38, 29, 33, 38, 39, 29, 38] normal3f[] normals = [(-0.839913, -0.542721, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.93311, -0.359591, 0), (-0.90046, -0.43494, 0), (0, 0, -1), (-0.750643, -0.660708, 0), (-0.839913, -0.542721, 0), (-0.93311, -0.359591, 0), (-0.955269, -0.29574, 0), (-0.90046, -0.43494, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.750643, -0.660708, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.971129, -0.238555, 0), (-0.955269, -0.29574, 0), (-0.982566, -0.185913, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.990621, -0.13664, 0), (-0.604689, 0.796462, 0), (-0.587784, 0.809018, 0), (-0.570621, 0.821214, 0), (0, 0, -1), (0, 0, -1), (0.436071, 0.899912, 0), (0.48044, 0.877027, 0), (-0.971129, -0.238555, 0), (-0.982566, -0.185913, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.990621, -0.13664, 0), (-0.604689, 0.796462, 0), (-0.587784, 0.809018, 0), (-0.570621, 0.821214, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.436071, 0.899912, 0), (0.48044, 0.877027, 0), (0.526977, 0.84988, 0), (0, 0, 1), (0, 0, -1), (0.587785, -0.809017, 0), (0.860333, 0.509733, 0), (0.587785, -0.809017, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.526977, 0.84988, 0), (0.576459, 0.817126, 0), (0.630339, 0.77632, 0), (0, 0, -1), (0.691909, 0.721985, 0), (0.775705, 0.631096, 0), (0.691909, 0.721985, 0), (0, 0, 1), (0, 0, 1), (0.576459, 0.817126, 0), (0.630339, 0.77632, 0), (0, 0, 1), (0, 0, 1), (0.775705, 0.631096, 0), (0.860333, 0.509733, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.006208632, 0.00705373, 0), (-0.006524821, 0.007688492, 0), (-0.006334263, 0.007248156, 0), (-0.006437473, 0.007461832, 0), (-0.005781203, 0.00656812, 0), (-0.006208632, 0.00705373, 0.01), (-0.006524821, 0.007688492, 0.01), (-0.006334263, 0.007248156, 0.01), (-0.006437473, 0.007461832, 0.01), (-0.005781203, 0.00656812, 0.01), (-0.006598313, 0.00792588, 0), (-0.006658928, 0.008172637, 0), (-0.006707206, 0.008427788, 0), (-0.006743451, 0.008690562, 0), (-0.006558973, 0.008830622, 0), (-0.006371586, 0.008966765, 0), (-0.006181375, 0.009098934, 0), (-0.005942662, 0.008983261, 0), (-0.005714917, 0.008858501, 0), (-0.006598313, 0.00792588, 0.01), (-0.006658928, 0.008172637, 0.01), (-0.006707206, 0.008427788, 0.01), (-0.006743451, 0.008690562, 0.01), (-0.006558973, 0.008830622, 0.01), (-0.006371586, 0.008966765, 0.01), (-0.006181375, 0.009098934, 0.01), (-0.005942662, 0.008983261, 0.01), (-0.005714917, 0.008858501, 0.01), (-0.004460163, 0.007527911, 0), (-0.004460163, 0.007527911, 0.01), (-0.005107335, 0.008428233, 0), (-0.00549897, 0.008724601, 0), (-0.00529591, 0.008581348, 0), (-0.004789923, 0.008084483, 0), (-0.004936011, 0.008264046, 0), (-0.005107335, 0.008428233, 0.01), (-0.00549897, 0.008724601, 0.01), (-0.00529591, 0.008581348, 0.01), (-0.004789923, 0.008084483, 0.01), (-0.004936011, 0.008264046, 0.01)] rel material:binding:physics = } def Mesh "tooth_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009098934, 0.004460163, 0), (-0.00656812, 0.006743451, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 4, 0, 12, 4, 1, 4, 5, 0, 5, 1, 0, 10, 1, 6, 4, 3, 2, 4, 28, 3, 7, 4, 2, 3, 7, 2, 28, 8, 3, 12, 28, 4, 9, 5, 4, 6, 1, 5, 9, 6, 5, 9, 21, 6, 3, 8, 7, 9, 7, 8, 29, 9, 8, 9, 4, 7, 29, 21, 9, 12, 1, 10, 12, 10, 11, 10, 20, 11, 20, 12, 11, 14, 12, 13, 15, 12, 14, 12, 15, 16, 12, 21, 13, 14, 13, 23, 15, 14, 24, 25, 16, 15, 28, 12, 16, 18, 16, 17, 30, 16, 18, 16, 26, 17, 26, 18, 17, 27, 30, 18, 19, 10, 6, 19, 20, 10, 21, 12, 20, 6, 21, 19, 19, 21, 20, 13, 21, 22, 23, 13, 22, 24, 14, 23, 25, 15, 24, 21, 23, 22, 21, 24, 23, 21, 25, 24, 16, 25, 26, 27, 18, 26, 25, 27, 26, 21, 38, 25, 25, 35, 27, 38, 28, 33, 28, 29, 8, 29, 28, 38, 38, 21, 29, 28, 16, 33, 32, 16, 30, 33, 16, 32, 32, 30, 31, 30, 36, 31, 36, 32, 31, 33, 32, 34, 39, 33, 34, 32, 39, 34, 35, 30, 27, 30, 35, 36, 37, 32, 36, 25, 37, 35, 37, 25, 38, 37, 36, 35, 38, 33, 39, 37, 38, 39, 37, 39, 32] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.77632, -0.630339, 0), (-0.817126, -0.576459, 0), (-0.84988, -0.526977, 0), (0, 0, -1), (0, 0, -1), (-0.721985, -0.691909, 0), (-0.631096, -0.775705, 0), (-0.509733, -0.860333, 0), (0, 0, -1), (-0.77632, -0.630339, 0), (-0.817126, -0.576459, 0), (0, 0, 1), (0, 0, 1), (-0.631096, -0.775705, 0), (0, 0, 1), (0, 0, 1), (-0.721985, -0.691909, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.877027, -0.48044, 0), (-0.899912, -0.436071, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.821214, 0.570621, 0), (-0.809018, 0.587784, 0), (-0.796462, 0.604689, 0), (0.13664, 0.990621, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.185913, 0.982566, 0), (0.238555, 0.971129, 0), (0.29574, 0.955269, 0), (-0.84988, -0.526977, 0), (-0.877027, -0.48044, 0), (-0.899912, -0.436071, 0), (0, 0, 1), (0, 0, 1), (-0.821214, 0.570621, 0), (-0.809018, 0.587784, 0), (-0.796462, 0.604689, 0), (0.13664, 0.990621, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.185913, 0.982566, 0), (0.238555, 0.971129, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.809017, -0.587785, 0), (-0.509733, -0.860333, 0), (0.809017, -0.587785, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.359591, 0.93311, 0), (0.43494, 0.90046, 0), (0, 0, -1), (0.660708, 0.750643, 0), (0.542721, 0.839913, 0), (0.29574, 0.955269, 0), (0.359591, 0.93311, 0), (0.43494, 0.90046, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.660708, 0.750643, 0), (0, 0, 1), (0.542721, 0.839913, 0)] (interpolation = "uniform") point3f[] points = [(-0.008581348, 0.00529591, 0), (-0.008724601, 0.00549897, 0), (-0.008264046, 0.004936011, 0), (-0.008084483, 0.004789923, 0), (-0.008428233, 0.005107335, 0), (-0.008581348, 0.00529591, 0.01), (-0.008724601, 0.00549897, 0.01), (-0.008264046, 0.004936011, 0.01), (-0.008084483, 0.004789923, 0.01), (-0.008428233, 0.005107335, 0.01), (-0.008858501, 0.005714917, 0), (-0.008983261, 0.005942662, 0), (-0.009098934, 0.006181375, 0), (-0.008966765, 0.006371586, 0), (-0.008830622, 0.006558973, 0), (-0.008690562, 0.006743451, 0), (-0.008427788, 0.006707206, 0), (-0.008172637, 0.006658928, 0), (-0.00792588, 0.006598313, 0), (-0.008858501, 0.005714917, 0.01), (-0.008983261, 0.005942662, 0.01), (-0.009098934, 0.006181375, 0.01), (-0.008966765, 0.006371586, 0.01), (-0.008830622, 0.006558973, 0.01), (-0.008690562, 0.006743451, 0.01), (-0.008427788, 0.006707206, 0.01), (-0.008172637, 0.006658928, 0.01), (-0.00792588, 0.006598313, 0.01), (-0.007527911, 0.004460163, 0), (-0.007527911, 0.004460163, 0.01), (-0.007688492, 0.006524821, 0), (-0.007461832, 0.006437473, 0), (-0.007248156, 0.006334263, 0), (-0.00656812, 0.005781203, 0), (-0.00705373, 0.006208632, 0), (-0.007688492, 0.006524821, 0.01), (-0.007461832, 0.006437473, 0.01), (-0.007248156, 0.006334263, 0.01), (-0.00656812, 0.005781203, 0.01), (-0.00705373, 0.006208632, 0.01)] rel material:binding:physics = } def Mesh "tooth_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.01056375, 0.001915615, 0), (-0.008033143, 0.003829599, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [10, 0, 1, 10, 4, 0, 1, 6, 11, 0, 5, 1, 4, 2, 0, 4, 28, 3, 4, 9, 2, 9, 4, 3, 10, 29, 4, 5, 0, 2, 11, 6, 20, 1, 5, 6, 5, 19, 6, 9, 19, 5, 2, 9, 7, 3, 30, 8, 9, 3, 8, 9, 5, 7, 30, 9, 8, 5, 2, 7, 31, 19, 9, 10, 1, 11, 13, 10, 12, 19, 10, 11, 10, 19, 12, 14, 10, 13, 10, 14, 15, 13, 12, 22, 14, 13, 23, 24, 15, 14, 29, 10, 15, 17, 15, 16, 18, 15, 17, 33, 15, 18, 15, 25, 16, 25, 17, 16, 26, 18, 17, 19, 11, 20, 12, 19, 21, 6, 19, 20, 19, 22, 21, 22, 12, 21, 23, 13, 22, 24, 14, 23, 15, 24, 25, 19, 23, 22, 19, 24, 23, 26, 17, 25, 27, 18, 26, 24, 26, 25, 24, 27, 26, 19, 39, 24, 24, 37, 27, 29, 28, 4, 28, 30, 3, 29, 31, 28, 28, 31, 30, 31, 9, 30, 39, 19, 31, 29, 39, 31, 29, 15, 35, 35, 15, 33, 33, 18, 32, 18, 36, 32, 36, 33, 32, 33, 38, 34, 39, 29, 35, 35, 33, 34, 38, 35, 34, 18, 27, 36, 37, 33, 36, 37, 38, 33, 37, 24, 39, 37, 36, 27, 39, 35, 38, 37, 39, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.685637, -0.727943, 0), (-0.64544, -0.763811, 0), (0, 0, -1), (0, 0, -1), (-0.54354, -0.839383, 0), (-0.472834, -0.881151, 0), (0, 0, -1), (-0.598997, -0.800751, 0), (-0.685637, -0.727943, 0), (-0.64544, -0.763811, 0), (0, 0, 1), (0, 0, 1), (-0.54354, -0.839383, 0), (-0.360502, -0.932759, 0), (-0.472834, -0.881151, 0), (0, 0, 1), (0, 0, 1), (-0.598997, -0.800751, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.721115, -0.692816, 0), (-0.957352, 0.288924, 0), (0, 0, -1), (0, 0, -1), (-0.951057, 0.309017, 0), (-0.944339, 0.328973, 0), (-0.176168, 0.98436, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.126817, 0.991926, 0), (-0.073214, 0.997316, 0), (-0.013931, 0.999903, 0), (-0.721115, -0.692816, 0), (-0.957352, 0.288924, 0), (0, 0, 1), (0, 0, 1), (-0.951057, 0.309017, 0), (-0.944339, 0.328973, 0), (-0.176168, 0.98436, 0), (-0.126817, 0.991926, 0), (0, 0, 1), (0, 0, 1), (-0.073214, 0.997316, 0), (-0.013931, 0.999903, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.360502, -0.932759, 0), (-0.218927, -0.975741, 0), (-0.218927, -0.975741, 0), (0, 0, 1), (0, 0, 1), (0.951057, -0.309017, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.053645, 0.99856, 0), (0.135396, 0.990792, 0), (0.25661, 0.966515, 0), (0.951057, -0.309017, 0), (0, 0, -1), (0.396411, 0.918073, 0), (0.053645, 0.99856, 0), (0.135396, 0.990792, 0), (0.25661, 0.966515, 0), (0, 0, 1), (0, 0, 1), (0.396411, 0.918073, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.009996863, 0.002533781, 0), (-0.010190942, 0.002697782, 0), (-0.009797873, 0.002384928, 0), (-0.009384886, 0.002140695, 0), (-0.00959398, 0.002252897, 0), (-0.009996863, 0.002533781, 0.01), (-0.010190942, 0.002697782, 0.01), (-0.009797873, 0.002384928, 0.01), (-0.009384886, 0.002140695, 0.01), (-0.00959398, 0.002252897, 0.01), (-0.01056375, 0.003067111, 0), (-0.010379972, 0.002875827, 0), (-0.010496829, 0.003288856, 0), (-0.010425254, 0.003509141, 0), (-0.010349056, 0.003727872, 0), (-0.010087943, 0.003774602, 0), (-0.009830361, 0.003807534, 0), (-0.009576951, 0.003826137, 0), (-0.009328471, 0.003829599, 0), (-0.01056375, 0.003067111, 0.01), (-0.010379972, 0.002875827, 0.01), (-0.010496829, 0.003288856, 0.01), (-0.010425254, 0.003509141, 0.01), (-0.010349056, 0.003727872, 0.01), (-0.010087943, 0.003774602, 0.01), (-0.009830361, 0.003807534, 0.01), (-0.009576951, 0.003826137, 0.01), (-0.009328471, 0.003829599, 0.01), (-0.009168967, 0.002057245, 0), (-0.008537735, 0.001915615, 0), (-0.009168967, 0.002057245, 0.01), (-0.008537735, 0.001915615, 0.01), (-0.009085912, 0.003816568, 0), (-0.008850801, 0.003784439, 0), (-0.008627069, 0.003725038, 0), (-0.008033143, 0.00346859, 0), (-0.009085912, 0.003816568, 0.01), (-0.008850801, 0.003784439, 0.01), (-0.008627069, 0.003725038, 0.01), (-0.008033143, 0.00346859, 0.01)] rel material:binding:physics = } def Mesh "tooth_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.010999391, -0.000876811, 0), (-0.008711826, 0.000876811, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 4, 1, 2, 1, 7, 0, 12, 4, 2, 12, 2, 3, 8, 2, 0, 8, 3, 2, 4, 24, 5, 4, 25, 24, 12, 27, 4, 4, 10, 1, 11, 4, 5, 24, 11, 5, 0, 7, 6, 1, 10, 7, 7, 8, 6, 10, 8, 7, 8, 0, 6, 3, 8, 9, 18, 3, 9, 8, 18, 9, 4, 11, 10, 24, 28, 11, 28, 8, 10, 28, 10, 11, 13, 17, 12, 18, 12, 3, 12, 19, 13, 13, 20, 14, 15, 13, 14, 17, 13, 15, 20, 15, 14, 17, 15, 16, 17, 35, 12, 15, 22, 16, 22, 17, 16, 17, 36, 32, 19, 12, 18, 19, 20, 13, 8, 19, 18, 8, 20, 19, 15, 20, 21, 22, 15, 21, 20, 22, 21, 8, 39, 20, 23, 17, 22, 17, 23, 36, 20, 23, 22, 20, 37, 23, 4, 27, 25, 25, 28, 24, 25, 26, 30, 25, 27, 26, 27, 31, 26, 28, 25, 29, 25, 30, 29, 31, 8, 28, 30, 28, 29, 31, 28, 30, 39, 8, 31, 26, 31, 30, 27, 39, 31, 12, 35, 27, 33, 17, 32, 17, 33, 34, 35, 17, 34, 36, 33, 32, 37, 34, 33, 39, 27, 35, 38, 35, 34, 36, 37, 33, 37, 38, 34, 23, 37, 36, 20, 39, 37, 39, 35, 38, 37, 39, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.427131, -0.90419, 0), (0, 0, -1), (0, 0, -1), (-0.471729, -0.881744, 0), (-0.999778, -0.021056, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.37782, -0.925879, 0), (-0.322235, -0.94666, 0), (-0.257552, -0.966264, 0), (-0.427131, -0.90419, 0), (-0.37782, -0.925879, 0), (0, 0, 1), (0, 0, 1), (-0.471729, -0.881744, 0), (-0.999778, -0.021056, 0), (-1, 0, 0), (0, 0, 1), (-0.322235, -0.94666, 0), (-0.257552, -0.966264, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-1, 0, 0), (-0.999778, 0.021056, 0), (-0.471729, 0.881744, 0), (0, 0, -1), (0, 0, -1), (-0.427131, 0.90419, 0), (0, 0, -1), (0, 0, -1), (-0.37782, 0.925879, 0), (-0.322235, 0.94666, 0), (-0.257552, 0.966264, 0), (-0.999778, 0.021056, 0), (-0.471729, 0.881744, 0), (0, 0, 1), (0, 0, 1), (-0.427131, 0.90419, 0), (-0.37782, 0.925879, 0), (0, 0, 1), (0, 0, 1), (-0.322235, 0.94666, 0), (-0.257552, 0.966264, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.177402, -0.984138, 0), (-0.05462, -0.998507, 0), (0, 0, -1), (0.093308, -0.995637, 0), (-0.177402, -0.984138, 0), (-0.05462, -0.998507, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.093308, -0.995637, 0), (1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.177402, 0.984138, 0), (-0.05462, 0.998507, 0), (1, 0, 0), (0.093308, 0.995637, 0), (-0.177402, 0.984138, 0), (-0.05462, 0.998507, 0), (0, 0, 1), (0, 0, 1), (0.093308, 0.995637, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.01076062, -0.000472514, 0), (-0.010525822, -0.000583431, 0), (-0.010994514, -0.000347382, 0), (-0.010999391, -0.000115811, 0), (-0.010290564, -0.000679432, 0), (-0.010055315, -0.000759509, 0), (-0.01076062, -0.000472514, 0.01), (-0.010525822, -0.000583431, 0.01), (-0.010994514, -0.000347382, 0.01), (-0.010999391, -0.000115811, 0.01), (-0.010290564, -0.000679432, 0.01), (-0.010055315, -0.000759509, 0.01), (-0.010999391, 0.000115811, 0), (-0.010994514, 0.000347382, 0), (-0.01076062, 0.000472514, 0), (-0.010525822, 0.000583431, 0), (-0.010290564, 0.000679432, 0), (-0.010055315, 0.000759509, 0), (-0.010999391, 0.000115811, 0.01), (-0.010994514, 0.000347382, 0.01), (-0.01076062, 0.000472514, 0.01), (-0.010525822, 0.000583431, 0.01), (-0.010290564, 0.000679432, 0.01), (-0.010055315, 0.000759509, 0.01), (-0.009820601, -0.00082207, 0), (-0.009587068, -0.000864167, 0), (-0.00935593, -0.000876811, 0), (-0.008711826, -0.000816447, 0), (-0.009820601, -0.00082207, 0.01), (-0.009587068, -0.000864167, 0.01), (-0.00935593, -0.000876811, 0.01), (-0.008711826, -0.000816447, 0.01), (-0.009820601, 0.00082207, 0), (-0.009587068, 0.000864167, 0), (-0.00935593, 0.000876811, 0), (-0.008711826, 0.000816447, 0), (-0.009820601, 0.00082207, 0.01), (-0.009587068, 0.000864167, 0.01), (-0.00935593, 0.000876811, 0.01), (-0.008711826, 0.000816447, 0.01)] rel material:binding:physics = } def Mesh "tooth_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.01056375, -0.003829599, 0), (-0.008033143, -0.001915615, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 4, 0, 3, 4, 2, 0, 10, 3, 1, 0, 10, 1, 0, 2, 11, 11, 2, 6, 18, 4, 5, 13, 4, 3, 4, 13, 5, 2, 7, 6, 2, 8, 7, 2, 29, 8, 4, 31, 2, 7, 16, 6, 8, 17, 7, 0, 11, 9, 0, 9, 10, 3, 10, 12, 9, 13, 10, 11, 13, 9, 13, 3, 12, 5, 13, 14, 10, 13, 12, 13, 23, 14, 11, 6, 15, 6, 16, 15, 7, 17, 16, 16, 11, 15, 17, 11, 16, 33, 11, 17, 11, 39, 13, 19, 4, 18, 21, 4, 19, 18, 5, 23, 18, 23, 19, 21, 37, 4, 19, 25, 20, 21, 19, 20, 21, 22, 36, 25, 21, 20, 21, 26, 22, 23, 5, 14, 23, 24, 19, 13, 24, 23, 13, 26, 24, 19, 24, 25, 13, 39, 26, 26, 21, 25, 22, 26, 27, 38, 22, 27, 25, 24, 26, 26, 38, 27, 29, 28, 8, 29, 2, 31, 17, 8, 28, 29, 33, 28, 29, 30, 33, 29, 31, 30, 31, 35, 30, 17, 28, 32, 28, 33, 32, 33, 30, 34, 33, 17, 32, 35, 11, 33, 39, 11, 35, 30, 35, 34, 35, 33, 34, 31, 39, 35, 31, 4, 37, 37, 21, 36, 38, 36, 22, 39, 37, 36, 39, 31, 37, 39, 36, 38, 26, 39, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.951057, -0.309017, 0), (-0.944339, -0.328973, 0), (-0.176168, -0.98436, 0), (-0.126817, -0.991926, 0), (0, 0, -1), (-0.957352, -0.288924, 0), (-0.721115, 0.692816, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.073214, -0.997316, 0), (-0.013931, -0.999903, 0), (-0.176168, -0.98436, 0), (-0.944339, -0.328973, 0), (-0.951057, -0.309017, 0), (0, 0, 1), (0, 0, 1), (-0.957352, -0.288924, 0), (-0.721115, 0.692816, 0), (0, 0, 1), (0, 0, 1), (-0.126817, -0.991926, 0), (-0.073214, -0.997316, 0), (-0.013931, -0.999903, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.685637, 0.727943, 0), (-0.64544, 0.763811, 0), (0, 0, -1), (-0.598997, 0.800751, 0), (0, 0, -1), (0, 0, -1), (-0.54354, 0.839383, 0), (-0.472834, 0.881151, 0), (-0.685637, 0.727943, 0), (-0.64544, 0.763811, 0), (0, 0, 1), (0, 0, 1), (-0.598997, 0.800751, 0), (0, 0, 1), (-0.54354, 0.839383, 0), (-0.472834, 0.881151, 0), (-0.360502, 0.932759, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.053645, -0.99856, 0), (0.135396, -0.990792, 0), (0.25661, -0.966515, 0), (0, 0, -1), (0.396411, -0.918073, 0), (0.053645, -0.99856, 0), (0.135396, -0.990792, 0), (0.25661, -0.966515, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.396411, -0.918073, 0), (0, 0, 1), (0.951057, 0.309017, 0), (0, 0, -1), (0, 0, -1), (-0.360502, 0.932759, 0), (-0.218927, 0.975741, 0), (0.951057, 0.309017, 0), (-0.218927, 0.975741, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.010349056, -0.003727872, 0), (-0.010425254, -0.003509141, 0), (-0.010087943, -0.003774602, 0), (-0.010496829, -0.003288856, 0), (-0.01056375, -0.003067111, 0), (-0.010379972, -0.002875827, 0), (-0.009830361, -0.003807534, 0), (-0.009576951, -0.003826137, 0), (-0.009328471, -0.003829599, 0), (-0.010349056, -0.003727872, 0.01), (-0.010425254, -0.003509141, 0.01), (-0.010087943, -0.003774602, 0.01), (-0.010496829, -0.003288856, 0.01), (-0.01056375, -0.003067111, 0.01), (-0.010379972, -0.002875827, 0.01), (-0.009830361, -0.003807534, 0.01), (-0.009576951, -0.003826137, 0.01), (-0.009328471, -0.003829599, 0.01), (-0.010190942, -0.002697782, 0), (-0.009996863, -0.002533781, 0), (-0.009797873, -0.002384928, 0), (-0.00959398, -0.002252897, 0), (-0.009384886, -0.002140695, 0), (-0.010190942, -0.002697782, 0.01), (-0.009996863, -0.002533781, 0.01), (-0.009797873, -0.002384928, 0.01), (-0.00959398, -0.002252897, 0.01), (-0.009384886, -0.002140695, 0.01), (-0.009085912, -0.003816568, 0), (-0.008850801, -0.003784439, 0), (-0.008627069, -0.003725038, 0), (-0.008033143, -0.00346859, 0), (-0.009085912, -0.003816568, 0.01), (-0.008850801, -0.003784439, 0.01), (-0.008627069, -0.003725038, 0.01), (-0.008033143, -0.00346859, 0.01), (-0.009168967, -0.002057245, 0), (-0.008537735, -0.001915615, 0), (-0.009168967, -0.002057245, 0.01), (-0.008537735, -0.001915615, 0.01)] rel material:binding:physics = } def Mesh "tooth_012" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009098934, -0.006743451, 0), (-0.00656812, -0.004460163, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 3, 0, 2, 3, 1, 3, 2, 4, 1, 10, 2, 1, 0, 10, 3, 12, 0, 15, 3, 6, 18, 4, 5, 13, 4, 2, 4, 14, 5, 14, 18, 5, 3, 7, 6, 3, 8, 7, 3, 29, 8, 7, 15, 6, 16, 7, 8, 32, 3, 4, 0, 12, 9, 10, 0, 9, 2, 10, 11, 12, 3, 15, 12, 10, 9, 12, 11, 10, 12, 13, 11, 13, 2, 11, 4, 13, 14, 13, 23, 14, 16, 15, 7, 17, 16, 8, 17, 8, 33, 16, 12, 15, 17, 12, 16, 34, 12, 17, 12, 39, 13, 19, 4, 18, 21, 4, 19, 23, 19, 18, 19, 25, 20, 21, 19, 20, 38, 4, 21, 25, 21, 20, 38, 21, 22, 21, 27, 22, 27, 38, 22, 23, 18, 14, 24, 19, 23, 19, 24, 25, 13, 24, 23, 13, 26, 24, 26, 25, 24, 26, 13, 39, 26, 21, 25, 26, 27, 21, 26, 39, 27, 8, 29, 28, 3, 32, 29, 29, 31, 30, 33, 8, 28, 29, 33, 28, 35, 29, 30, 31, 35, 30, 29, 32, 31, 32, 36, 31, 34, 33, 29, 34, 29, 35, 34, 17, 33, 37, 12, 34, 34, 35, 36, 39, 12, 37, 31, 36, 35, 32, 37, 36, 37, 34, 36, 32, 4, 38, 37, 32, 38, 39, 38, 27, 39, 37, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.821214, -0.570621, 0), (-0.809018, -0.587784, 0), (-0.796462, -0.604689, 0), (0.13664, -0.990621, 0), (0, 0, -1), (-0.899912, 0.436071, 0), (-0.877027, 0.48044, 0), (-0.84988, 0.526977, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.185913, -0.982566, 0), (0.238555, -0.971129, 0), (0, 0, -1), (-0.796462, -0.604689, 0), (-0.809018, -0.587784, 0), (-0.821214, -0.570621, 0), (0.13664, -0.990621, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.899912, 0.436071, 0), (-0.877027, 0.48044, 0), (0, 0, 1), (0.185913, -0.982566, 0), (0.238555, -0.971129, 0), (0.29574, -0.955269, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.817126, 0.576459, 0), (-0.77632, 0.630339, 0), (0, 0, -1), (0, 0, -1), (-0.721985, 0.691909, 0), (0, 0, -1), (-0.631096, 0.775705, 0), (-0.509733, 0.860333, 0), (-0.84988, 0.526977, 0), (-0.817126, 0.576459, 0), (-0.77632, 0.630339, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.721985, 0.691909, 0), (-0.631096, 0.775705, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.29574, -0.955269, 0), (0.359591, -0.93311, 0), (0.43494, -0.90046, 0), (0.542721, -0.839913, 0), (0, 0, -1), (0.660708, -0.750643, 0), (0.359591, -0.93311, 0), (0.43494, -0.90046, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.542721, -0.839913, 0), (0.660708, -0.750643, 0), (0, 0, 1), (0, 0, -1), (0.809017, 0.587785, 0), (-0.509733, 0.860333, 0), (0.809017, 0.587785, 0)] (interpolation = "uniform") point3f[] points = [(-0.008830622, -0.006558973, 0), (-0.008966765, -0.006371586, 0), (-0.009098934, -0.006181375, 0), (-0.008690562, -0.006743451, 0), (-0.008983261, -0.005942662, 0), (-0.008858501, -0.005714917, 0), (-0.008427788, -0.006707206, 0), (-0.008172637, -0.006658928, 0), (-0.00792588, -0.006598313, 0), (-0.008830622, -0.006558973, 0.01), (-0.008966765, -0.006371586, 0.01), (-0.009098934, -0.006181375, 0.01), (-0.008690562, -0.006743451, 0.01), (-0.008983261, -0.005942662, 0.01), (-0.008858501, -0.005714917, 0.01), (-0.008427788, -0.006707206, 0.01), (-0.008172637, -0.006658928, 0.01), (-0.00792588, -0.006598313, 0.01), (-0.008724601, -0.00549897, 0), (-0.008581348, -0.00529591, 0), (-0.008428233, -0.005107335, 0), (-0.008264046, -0.004936011, 0), (-0.008084483, -0.004789923, 0), (-0.008724601, -0.00549897, 0.01), (-0.008581348, -0.00529591, 0.01), (-0.008428233, -0.005107335, 0.01), (-0.008264046, -0.004936011, 0.01), (-0.008084483, -0.004789923, 0.01), (-0.007688492, -0.006524821, 0), (-0.007461832, -0.006437473, 0), (-0.007248156, -0.006334263, 0), (-0.00705373, -0.006208632, 0), (-0.00656812, -0.005781203, 0), (-0.007688492, -0.006524821, 0.01), (-0.007461832, -0.006437473, 0.01), (-0.007248156, -0.006334263, 0.01), (-0.00705373, -0.006208632, 0.01), (-0.00656812, -0.005781203, 0.01), (-0.007527911, -0.004460163, 0), (-0.007527911, -0.004460163, 0.01)] rel material:binding:physics = } def Mesh "tooth_013" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.006743451, -0.009098934, 0), (-0.004460163, -0.00656812, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 3, 4, 3, 1, 0, 3, 2, 0, 2, 9, 10, 1, 0, 4, 1, 13, 3, 12, 2, 6, 4, 5, 18, 4, 6, 22, 3, 4, 4, 14, 5, 14, 6, 5, 3, 8, 7, 3, 28, 8, 12, 3, 7, 8, 17, 7, 10, 0, 9, 1, 10, 13, 9, 2, 11, 2, 12, 11, 12, 10, 9, 12, 9, 11, 13, 14, 4, 15, 6, 14, 6, 15, 23, 10, 14, 13, 10, 15, 14, 10, 24, 15, 12, 7, 16, 7, 17, 16, 8, 33, 17, 17, 12, 16, 35, 10, 12, 33, 12, 17, 10, 35, 27, 20, 4, 18, 20, 18, 19, 22, 4, 20, 18, 6, 23, 18, 24, 19, 20, 19, 25, 26, 21, 20, 22, 20, 21, 27, 22, 21, 24, 18, 23, 19, 24, 25, 24, 23, 15, 24, 10, 27, 24, 26, 25, 25, 26, 20, 27, 21, 26, 24, 27, 26, 3, 30, 28, 28, 30, 29, 28, 33, 8, 28, 29, 34, 30, 35, 29, 3, 38, 30, 30, 32, 31, 30, 38, 32, 36, 30, 31, 32, 36, 31, 38, 37, 32, 34, 33, 28, 29, 35, 34, 35, 12, 33, 35, 33, 34, 35, 30, 36, 37, 36, 32, 37, 35, 36, 37, 39, 35, 3, 22, 38, 22, 27, 38, 27, 35, 39, 38, 27, 39, 38, 39, 37] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.587784, -0.809018, 0), (-0.604689, -0.796462, 0), (-0.990621, 0.13664, 0), (-0.570621, -0.821214, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.982566, 0.185913, 0), (-0.971129, 0.238555, 0), (0, 0, -1), (0, 0, -1), (0.436071, -0.899912, 0), (0.48044, -0.877027, 0), (-0.604689, -0.796462, 0), (-0.990621, 0.13664, 0), (-0.587784, -0.809018, 0), (-0.570621, -0.821214, 0), (0, 0, 1), (0, 0, 1), (-0.982566, 0.185913, 0), (-0.971129, 0.238555, 0), (-0.955269, 0.29574, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.436071, -0.899912, 0), (0.48044, -0.877027, 0), (0.526977, -0.84988, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.955269, 0.29574, 0), (-0.93311, 0.359591, 0), (-0.90046, 0.43494, 0), (-0.839913, 0.542721, 0), (0, 0, -1), (-0.750643, 0.660708, 0), (-0.93311, 0.359591, 0), (-0.90046, 0.43494, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.839913, 0.542721, 0), (-0.750643, 0.660708, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.526977, -0.84988, 0), (0.576459, -0.817126, 0), (0.630339, -0.77632, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.691909, -0.721985, 0), (0.775705, -0.631096, 0), (0.860333, -0.509733, 0), (0.576459, -0.817126, 0), (0.630339, -0.77632, 0), (0, 0, 1), (0, 0, 1), (0.691909, -0.721985, 0), (0.775705, -0.631096, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.587785, 0.809017, 0), (0, 0, 1), (0.587785, 0.809017, 0), (0.860333, -0.509733, 0)] (interpolation = "uniform") point3f[] points = [(-0.006558973, -0.008830622, 0), (-0.006743451, -0.008690562, 0), (-0.006371586, -0.008966765, 0), (-0.006181375, -0.009098934, 0), (-0.006707206, -0.008427788, 0), (-0.006658928, -0.008172637, 0), (-0.006598313, -0.00792588, 0), (-0.005942662, -0.008983261, 0), (-0.005714917, -0.008858501, 0), (-0.006558973, -0.008830622, 0.01), (-0.006743451, -0.008690562, 0.01), (-0.006371586, -0.008966765, 0.01), (-0.006181375, -0.009098934, 0.01), (-0.006707206, -0.008427788, 0.01), (-0.006658928, -0.008172637, 0.01), (-0.006598313, -0.00792588, 0.01), (-0.005942662, -0.008983261, 0.01), (-0.005714917, -0.008858501, 0.01), (-0.006524821, -0.007688492, 0), (-0.006437473, -0.007461832, 0), (-0.006334263, -0.007248156, 0), (-0.006208632, -0.00705373, 0), (-0.005781203, -0.00656812, 0), (-0.006524821, -0.007688492, 0.01), (-0.006437473, -0.007461832, 0.01), (-0.006334263, -0.007248156, 0.01), (-0.006208632, -0.00705373, 0.01), (-0.005781203, -0.00656812, 0.01), (-0.00549897, -0.008724601, 0), (-0.00529591, -0.008581348, 0), (-0.005107335, -0.008428233, 0), (-0.004936011, -0.008264046, 0), (-0.004789923, -0.008084483, 0), (-0.00549897, -0.008724601, 0.01), (-0.00529591, -0.008581348, 0.01), (-0.005107335, -0.008428233, 0.01), (-0.004936011, -0.008264046, 0.01), (-0.004789923, -0.008084483, 0.01), (-0.004460163, -0.007527911, 0), (-0.004460163, -0.007527911, 0.01)] rel material:binding:physics = } def Mesh "tooth_014" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.003829599, -0.01056375, 0), (-0.001915615, -0.008033143, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 6, 2, 7, 0, 1, 0, 7, 6, 10, 1, 0, 11, 0, 2, 6, 11, 2, 4, 1, 3, 5, 1, 4, 19, 1, 5, 1, 12, 3, 12, 4, 3, 13, 5, 4, 7, 26, 8, 7, 16, 6, 17, 7, 8, 37, 7, 1, 10, 0, 9, 11, 9, 0, 1, 10, 12, 11, 6, 15, 16, 10, 9, 16, 9, 11, 13, 4, 12, 14, 5, 13, 10, 13, 12, 10, 14, 13, 10, 23, 14, 16, 25, 10, 6, 16, 15, 16, 7, 17, 16, 11, 15, 31, 16, 17, 19, 5, 18, 21, 1, 19, 5, 22, 18, 22, 19, 18, 19, 24, 20, 21, 19, 20, 24, 21, 20, 37, 1, 21, 25, 37, 21, 5, 14, 22, 23, 19, 22, 23, 24, 19, 23, 22, 14, 23, 10, 25, 25, 21, 24, 23, 25, 24, 7, 27, 26, 7, 29, 27, 26, 17, 8, 31, 26, 27, 7, 37, 29, 32, 27, 28, 28, 27, 29, 29, 36, 30, 29, 34, 28, 35, 29, 30, 36, 35, 30, 31, 17, 26, 32, 31, 27, 32, 16, 31, 34, 16, 32, 32, 28, 33, 39, 16, 34, 28, 34, 33, 34, 29, 35, 34, 32, 33, 34, 35, 38, 29, 37, 36, 37, 38, 36, 25, 16, 39, 39, 37, 25, 36, 38, 35, 37, 39, 38, 39, 34, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.98436, -0.176168, 0), (-0.328973, -0.944339, 0), (-0.309017, -0.951057, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.991926, -0.126817, 0), (-0.997316, -0.073214, 0), (-0.999903, -0.013931, 0), (0, 0, -1), (-0.288924, -0.957352, 0), (0.692816, -0.721115, 0), (0, 0, -1), (-0.98436, -0.176168, 0), (-0.328973, -0.944339, 0), (-0.991926, -0.126817, 0), (-0.309017, -0.951057, 0), (0, 0, 1), (0, 0, 1), (-0.997316, -0.073214, 0), (-0.999903, -0.013931, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.288924, -0.957352, 0), (0.692816, -0.721115, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.99856, 0.053645, 0), (-0.990792, 0.135396, 0), (-0.966515, 0.25661, 0), (0, 0, -1), (-0.918073, 0.396411, 0), (0, 0, -1), (0.309017, 0.951057, 0), (-0.99856, 0.053645, 0), (-0.990792, 0.135396, 0), (-0.966515, 0.25661, 0), (0, 0, 1), (0, 0, 1), (-0.918073, 0.396411, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.727943, -0.685637, 0), (0.763811, -0.64544, 0), (0, 0, -1), (0.800751, -0.598997, 0), (0, 0, -1), (0, 0, -1), (0.839383, -0.54354, 0), (0.881151, -0.472834, 0), (0.932759, -0.360502, 0), (0.727943, -0.685637, 0), (0.763811, -0.64544, 0), (0, 0, 1), (0, 0, 1), (0.800751, -0.598997, 0), (0, 0, 1), (0.839383, -0.54354, 0), (0.881151, -0.472834, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.975741, -0.218927, 0), (0, 0, 1), (0.309017, 0.951057, 0), (0.932759, -0.360502, 0), (0.975741, -0.218927, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.003727872, -0.010349056, 0), (-0.003774602, -0.010087943, 0), (-0.003509141, -0.010425254, 0), (-0.003807534, -0.009830361, 0), (-0.003826137, -0.009576951, 0), (-0.003829599, -0.009328471, 0), (-0.003288856, -0.010496829, 0), (-0.003067111, -0.01056375, 0), (-0.002875827, -0.010379972, 0), (-0.003727872, -0.010349056, 0.01), (-0.003774602, -0.010087943, 0.01), (-0.003509141, -0.010425254, 0.01), (-0.003807534, -0.009830361, 0.01), (-0.003826137, -0.009576951, 0.01), (-0.003829599, -0.009328471, 0.01), (-0.003288856, -0.010496829, 0.01), (-0.003067111, -0.01056375, 0.01), (-0.002875827, -0.010379972, 0.01), (-0.003816568, -0.009085912, 0), (-0.003784439, -0.008850801, 0), (-0.003725038, -0.008627069, 0), (-0.00346859, -0.008033143, 0), (-0.003816568, -0.009085912, 0.01), (-0.003784439, -0.008850801, 0.01), (-0.003725038, -0.008627069, 0.01), (-0.00346859, -0.008033143, 0.01), (-0.002697782, -0.010190942, 0), (-0.002533781, -0.009996863, 0), (-0.002384928, -0.009797873, 0), (-0.002252897, -0.00959398, 0), (-0.002140695, -0.009384886, 0), (-0.002697782, -0.010190942, 0.01), (-0.002533781, -0.009996863, 0.01), (-0.002384928, -0.009797873, 0.01), (-0.002252897, -0.00959398, 0.01), (-0.002140695, -0.009384886, 0.01), (-0.002057245, -0.009168967, 0), (-0.001915615, -0.008537735, 0), (-0.002057245, -0.009168967, 0.01), (-0.001915615, -0.008537735, 0.01)] rel material:binding:physics = } def Mesh "tooth_015" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.000876811, -0.010999391, 0), (0.000876811, -0.008711826, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 4, 0, 3, 4, 1, 1, 0, 7, 3, 1, 2, 3, 15, 5, 8, 3, 2, 3, 16, 12, 1, 8, 2, 4, 3, 5, 4, 6, 0, 5, 10, 4, 11, 5, 20, 1, 7, 8, 0, 6, 7, 6, 8, 7, 3, 9, 16, 9, 3, 8, 6, 17, 9, 6, 9, 8, 10, 6, 4, 10, 5, 11, 27, 6, 10, 27, 10, 11, 27, 19, 6, 13, 3, 12, 3, 13, 14, 15, 3, 14, 16, 13, 12, 17, 14, 13, 18, 15, 14, 5, 15, 35, 19, 35, 15, 16, 17, 13, 17, 18, 14, 9, 17, 16, 6, 19, 17, 19, 15, 18, 17, 19, 18, 5, 21, 20, 5, 24, 21, 27, 20, 21, 28, 21, 22, 21, 23, 22, 21, 24, 23, 23, 28, 22, 24, 29, 23, 5, 35, 24, 24, 32, 25, 24, 33, 32, 31, 24, 25, 32, 31, 25, 11, 20, 26, 20, 27, 26, 27, 21, 28, 27, 11, 26, 29, 28, 23, 29, 27, 28, 30, 27, 29, 24, 30, 29, 24, 31, 30, 32, 36, 31, 30, 36, 27, 36, 30, 31, 24, 35, 33, 33, 36, 32, 33, 34, 38, 33, 35, 34, 35, 39, 34, 19, 27, 39, 35, 19, 39, 36, 33, 37, 33, 38, 37, 39, 27, 36, 38, 36, 37, 39, 36, 38, 34, 39, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.90419, -0.427131, 0), (0, 0, -1), (0, 0, -1), (-0.94666, -0.322235, 0), (-0.966264, -0.257552, 0), (-0.925879, -0.37782, 0), (0, 0, -1), (-0.881744, -0.471729, 0), (-0.021056, -0.999778, 0), (0, -1, 0), (-0.925879, -0.37782, 0), (-0.90419, -0.427131, 0), (0, 0, 1), (-0.966264, -0.257552, 0), (-0.94666, -0.322235, 0), (0, 0, 1), (0, 0, 1), (-0.881744, -0.471729, 0), (-0.021056, -0.999778, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.984138, -0.177402, 0), (-0.998507, -0.05462, 0), (-0.995637, 0.093308, 0), (0, 0, -1), (0, 1, 0), (-0.984138, -0.177402, 0), (-0.998507, -0.05462, 0), (0, 0, 1), (0, 0, 1), (-0.995637, 0.093308, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.021056, -0.999778, 0), (0.881744, -0.471729, 0), (0, 0, -1), (0, 0, -1), (0.90419, -0.427131, 0), (0.925879, -0.37782, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.94666, -0.322235, 0), (0.966264, -0.257552, 0), (0, -1, 0), (0.021056, -0.999778, 0), (0.881744, -0.471729, 0), (0, 0, 1), (0.90419, -0.427131, 0), (0, 0, 1), (0, 0, 1), (0.925879, -0.37782, 0), (0.94666, -0.322235, 0), (0.966264, -0.257552, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.984138, -0.177402, 0), (0.998507, -0.05462, 0), (0, 0, -1), (0.995637, 0.093308, 0), (0, 0, 1), (0, 1, 0), (0.984138, -0.177402, 0), (0.998507, -0.05462, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.995637, 0.093308, 0)] (interpolation = "uniform") point3f[] points = [(-0.000472514, -0.01076062, 0), (-0.000583431, -0.010525822, 0), (-0.000679432, -0.010290564, 0), (-0.000759509, -0.010055315, 0), (-0.000347382, -0.010994514, 0), (-0.000115811, -0.010999391, 0), (-0.000472514, -0.01076062, 0.01), (-0.000583431, -0.010525822, 0.01), (-0.000679432, -0.010290564, 0.01), (-0.000759509, -0.010055315, 0.01), (-0.000347382, -0.010994514, 0.01), (-0.000115811, -0.010999391, 0.01), (-0.00082207, -0.009820601, 0), (-0.000864167, -0.009587068, 0), (-0.000876811, -0.00935593, 0), (-0.000816447, -0.008711826, 0), (-0.00082207, -0.009820601, 0.01), (-0.000864167, -0.009587068, 0.01), (-0.000876811, -0.00935593, 0.01), (-0.000816447, -0.008711826, 0.01), (0.000115811, -0.010999391, 0), (0.000347382, -0.010994514, 0), (0.000472514, -0.01076062, 0), (0.000583431, -0.010525822, 0), (0.000679432, -0.010290564, 0), (0.000759509, -0.010055315, 0), (0.000115811, -0.010999391, 0.01), (0.000347382, -0.010994514, 0.01), (0.000472514, -0.01076062, 0.01), (0.000583431, -0.010525822, 0.01), (0.000679432, -0.010290564, 0.01), (0.000759509, -0.010055315, 0.01), (0.00082207, -0.009820601, 0), (0.000864167, -0.009587068, 0), (0.000876811, -0.00935593, 0), (0.000816447, -0.008711826, 0), (0.00082207, -0.009820601, 0.01), (0.000864167, -0.009587068, 0.01), (0.000876811, -0.00935593, 0.01), (0.000816447, -0.008711826, 0.01)] rel material:binding:physics = } def Mesh "tooth_016" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.001915615, -0.01056375, 0), (0.003829599, -0.008033143, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [10, 2, 0, 2, 3, 1, 6, 2, 1, 2, 7, 0, 2, 15, 3, 3, 15, 4, 23, 4, 14, 9, 3, 4, 11, 15, 2, 3, 6, 1, 12, 0, 5, 7, 2, 6, 0, 7, 5, 7, 12, 5, 7, 6, 8, 8, 3, 9, 9, 4, 23, 24, 7, 8, 24, 8, 9, 3, 8, 6, 24, 13, 7, 11, 2, 10, 12, 10, 0, 12, 11, 10, 34, 15, 11, 13, 34, 11, 13, 11, 12, 7, 13, 12, 4, 15, 14, 15, 23, 14, 24, 15, 16, 15, 18, 16, 18, 17, 16, 15, 19, 18, 25, 16, 17, 18, 27, 17, 18, 19, 28, 28, 19, 20, 15, 34, 19, 19, 21, 20, 19, 22, 21, 19, 33, 22, 21, 30, 20, 22, 31, 21, 15, 24, 23, 24, 16, 25, 24, 9, 23, 13, 24, 28, 25, 17, 26, 17, 27, 26, 18, 28, 27, 27, 24, 25, 27, 25, 26, 28, 24, 27, 28, 20, 29, 20, 30, 29, 21, 31, 30, 30, 28, 29, 31, 28, 30, 37, 28, 31, 33, 19, 34, 33, 32, 22, 31, 22, 32, 33, 37, 32, 33, 35, 37, 33, 34, 35, 34, 38, 35, 13, 28, 38, 34, 13, 38, 31, 32, 36, 32, 37, 36, 37, 35, 39, 38, 28, 37, 37, 31, 36, 35, 38, 39, 38, 37, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.839383, -0.54354, 0), (-0.881151, -0.472834, 0), (0, 0, -1), (0, 0, -1), (-0.727943, -0.685637, 0), (-0.763811, -0.64544, 0), (0, 0, -1), (-0.800751, -0.598997, 0), (-0.932759, -0.360502, 0), (-0.839383, -0.54354, 0), (-0.881151, -0.472834, 0), (0, 0, 1), (0, 0, 1), (-0.763811, -0.64544, 0), (-0.727943, -0.685637, 0), (0, 0, 1), (0, 0, 1), (-0.800751, -0.598997, 0), (0, 0, 1), (0, 0, -1), (-0.932759, -0.360502, 0), (-0.975741, -0.218927, 0), (0, 0, -1), (-0.309017, 0.951057, 0), (-0.975741, -0.218927, 0), (0, 0, 1), (0, 0, -1), (-0.692816, -0.721115, 0), (0.288924, -0.957352, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.309017, -0.951057, 0), (0.328973, -0.944339, 0), (0.98436, -0.176168, 0), (0.991926, -0.126817, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.997316, -0.073214, 0), (0.999903, -0.013931, 0), (-0.692816, -0.721115, 0), (0.288924, -0.957352, 0), (0, 0, 1), (0, 0, 1), (0.309017, -0.951057, 0), (0.328973, -0.944339, 0), (0.98436, -0.176168, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.991926, -0.126817, 0), (0.997316, -0.073214, 0), (0.999903, -0.013931, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.99856, 0.053645, 0), (0.990792, 0.135396, 0), (0.966515, 0.25661, 0), (0, 0, -1), (0.918073, 0.396411, 0), (0, 0, 1), (-0.309017, 0.951057, 0), (0.99856, 0.053645, 0), (0.990792, 0.135396, 0), (0.966515, 0.25661, 0), (0, 0, 1), (0, 0, 1), (0.918073, 0.396411, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.002140695, -0.009384886, 0), (0.002384928, -0.009797873, 0), (0.002252897, -0.00959398, 0), (0.002533781, -0.009996863, 0), (0.002697782, -0.010190942, 0), (0.002140695, -0.009384886, 0.01), (0.002384928, -0.009797873, 0.01), (0.002252897, -0.00959398, 0.01), (0.002533781, -0.009996863, 0.01), (0.002697782, -0.010190942, 0.01), (0.002057245, -0.009168967, 0), (0.001915615, -0.008537735, 0), (0.002057245, -0.009168967, 0.01), (0.001915615, -0.008537735, 0.01), (0.002875827, -0.010379972, 0), (0.003067111, -0.01056375, 0), (0.003288856, -0.010496829, 0), (0.003509141, -0.010425254, 0), (0.003727872, -0.010349056, 0), (0.003774602, -0.010087943, 0), (0.003807534, -0.009830361, 0), (0.003826137, -0.009576951, 0), (0.003829599, -0.009328471, 0), (0.002875827, -0.010379972, 0.01), (0.003067111, -0.01056375, 0.01), (0.003288856, -0.010496829, 0.01), (0.003509141, -0.010425254, 0.01), (0.003727872, -0.010349056, 0.01), (0.003774602, -0.010087943, 0.01), (0.003807534, -0.009830361, 0.01), (0.003826137, -0.009576951, 0.01), (0.003829599, -0.009328471, 0.01), (0.003816568, -0.009085912, 0), (0.003784439, -0.008850801, 0), (0.00346859, -0.008033143, 0), (0.003725038, -0.008627069, 0), (0.003816568, -0.009085912, 0.01), (0.003784439, -0.008850801, 0.01), (0.00346859, -0.008033143, 0.01), (0.003725038, -0.008627069, 0.01)] rel material:binding:physics = } def Mesh "tooth_017" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.004460163, -0.009098934, 0), (0.006743451, -0.00656812, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [10, 0, 1, 6, 10, 1, 0, 6, 1, 0, 13, 2, 2, 13, 3, 2, 9, 4, 8, 2, 3, 0, 2, 4, 10, 13, 0, 9, 0, 4, 5, 6, 0, 5, 0, 9, 5, 11, 6, 2, 7, 9, 7, 2, 8, 8, 3, 21, 22, 5, 7, 22, 7, 8, 5, 9, 7, 5, 22, 11, 11, 30, 10, 30, 13, 10, 11, 10, 6, 30, 11, 35, 3, 13, 12, 21, 3, 12, 13, 21, 12, 22, 13, 14, 30, 17, 13, 17, 14, 13, 14, 16, 15, 14, 17, 16, 24, 14, 15, 16, 24, 15, 17, 26, 16, 26, 17, 18, 17, 19, 18, 17, 20, 19, 17, 31, 20, 19, 28, 18, 29, 20, 33, 20, 29, 19, 13, 22, 21, 22, 14, 23, 22, 8, 21, 26, 11, 22, 24, 23, 14, 24, 16, 25, 16, 26, 25, 26, 18, 27, 26, 22, 23, 26, 23, 24, 26, 24, 25, 18, 28, 27, 19, 29, 28, 28, 26, 27, 29, 26, 28, 36, 26, 29, 30, 34, 31, 30, 35, 34, 17, 30, 31, 31, 34, 32, 31, 33, 20, 36, 31, 32, 31, 36, 33, 34, 39, 32, 11, 26, 35, 34, 35, 39, 35, 36, 39, 36, 32, 37, 29, 33, 38, 33, 36, 38, 35, 26, 36, 39, 36, 37, 36, 29, 38, 32, 39, 37] normal3f[] normals = [(0, 0, -1), (-0.860333, -0.509733, 0), (-0.775705, -0.631096, 0), (0, 0, -1), (0, 0, -1), (-0.630339, -0.77632, 0), (-0.576459, -0.817126, 0), (0, 0, -1), (0, 0, -1), (-0.691909, -0.721985, 0), (-0.775705, -0.631096, 0), (-0.691909, -0.721985, 0), (0, 0, 1), (-0.630339, -0.77632, 0), (-0.576459, -0.817126, 0), (-0.526977, -0.84988, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.587785, 0.809017, 0), (0, 0, -1), (-0.860333, -0.509733, 0), (-0.587785, 0.809017, 0), (0, 0, -1), (-0.526977, -0.84988, 0), (-0.48044, -0.877027, 0), (-0.436071, -0.899912, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.570621, -0.821214, 0), (0.587784, -0.809018, 0), (0.604689, -0.796462, 0), (0.990621, 0.13664, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.982566, 0.185913, 0), (0.955269, 0.29574, 0), (0.971129, 0.238555, 0), (-0.48044, -0.877027, 0), (-0.436071, -0.899912, 0), (0, 0, 1), (0, 0, 1), (0.570621, -0.821214, 0), (0.587784, -0.809018, 0), (0.604689, -0.796462, 0), (0.990621, 0.13664, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.982566, 0.185913, 0), (0.971129, 0.238555, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.750643, 0.660708, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.90046, 0.43494, 0), (0.93311, 0.359591, 0), (0.839913, 0.542721, 0), (0, 0, 1), (0.750643, 0.660708, 0), (0, 0, 1), (0.90046, 0.43494, 0), (0.955269, 0.29574, 0), (0.93311, 0.359591, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.839913, 0.542721, 0)] (interpolation = "uniform") point3f[] points = [(0.004936011, -0.008264046, 0), (0.004789923, -0.008084483, 0), (0.00529591, -0.008581348, 0), (0.00549897, -0.008724601, 0), (0.005107335, -0.008428233, 0), (0.004936011, -0.008264046, 0.01), (0.004789923, -0.008084483, 0.01), (0.00529591, -0.008581348, 0.01), (0.00549897, -0.008724601, 0.01), (0.005107335, -0.008428233, 0.01), (0.004460163, -0.007527911, 0), (0.004460163, -0.007527911, 0.01), (0.005714917, -0.008858501, 0), (0.005942662, -0.008983261, 0), (0.006181375, -0.009098934, 0), (0.006371586, -0.008966765, 0), (0.006558973, -0.008830622, 0), (0.006743451, -0.008690562, 0), (0.006707206, -0.008427788, 0), (0.006658928, -0.008172637, 0), (0.006598313, -0.00792588, 0), (0.005714917, -0.008858501, 0.01), (0.005942662, -0.008983261, 0.01), (0.006181375, -0.009098934, 0.01), (0.006371586, -0.008966765, 0.01), (0.006558973, -0.008830622, 0.01), (0.006743451, -0.008690562, 0.01), (0.006707206, -0.008427788, 0.01), (0.006658928, -0.008172637, 0.01), (0.006598313, -0.00792588, 0.01), (0.005781203, -0.00656812, 0), (0.006437473, -0.007461832, 0), (0.006334263, -0.007248156, 0), (0.006524821, -0.007688492, 0), (0.006208632, -0.00705373, 0), (0.005781203, -0.00656812, 0.01), (0.006437473, -0.007461832, 0.01), (0.006334263, -0.007248156, 0.01), (0.006524821, -0.007688492, 0.01), (0.006208632, -0.00705373, 0.01)] rel material:binding:physics = } def Mesh "tooth_018" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.00656812, -0.006743451, 0), (0.009098934, -0.004460163, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 5, 0, 1, 2, 0, 5, 1, 0, 2, 4, 3, 1, 14, 2, 2, 14, 4, 8, 2, 3, 4, 8, 3, 10, 14, 1, 7, 5, 2, 6, 1, 5, 7, 6, 5, 7, 2, 8, 4, 9, 8, 9, 4, 21, 7, 8, 9, 7, 23, 6, 23, 7, 9, 6, 10, 1, 10, 11, 31, 6, 27, 11, 10, 6, 11, 4, 14, 12, 12, 14, 13, 21, 4, 12, 22, 12, 13, 14, 22, 13, 10, 18, 14, 18, 15, 14, 15, 18, 16, 16, 18, 17, 23, 14, 15, 15, 16, 24, 16, 17, 25, 18, 27, 17, 18, 20, 19, 18, 33, 20, 27, 18, 19, 20, 29, 19, 21, 12, 22, 14, 23, 22, 23, 9, 21, 27, 6, 23, 23, 21, 22, 23, 15, 24, 24, 16, 25, 25, 17, 26, 17, 27, 26, 27, 23, 24, 27, 24, 25, 27, 25, 26, 27, 19, 28, 20, 38, 29, 19, 29, 28, 29, 27, 28, 38, 27, 29, 18, 10, 30, 35, 30, 32, 10, 31, 30, 30, 31, 32, 31, 36, 32, 18, 30, 33, 30, 34, 33, 33, 38, 20, 38, 33, 34, 30, 35, 34, 11, 27, 35, 31, 11, 36, 32, 36, 37, 35, 32, 37, 11, 35, 36, 36, 35, 37, 38, 34, 39, 34, 35, 39, 35, 27, 38, 35, 38, 39] normal3f[] normals = [(-0.542721, -0.839913, 0), (0, 0, -1), (-0.660708, -0.750643, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.43494, -0.90046, 0), (-0.359591, -0.93311, 0), (0, 0, -1), (-0.542721, -0.839913, 0), (-0.660708, -0.750643, 0), (0, 0, 1), (-0.43494, -0.90046, 0), (-0.359591, -0.93311, 0), (-0.29574, -0.955269, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.809017, 0.587785, 0), (0.509733, 0.860333, 0), (0, 0, 1), (-0.809017, 0.587785, 0), (0, 0, -1), (0, 0, -1), (-0.29574, -0.955269, 0), (-0.238555, -0.971129, 0), (-0.185913, -0.982566, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.13664, -0.990621, 0), (0.796462, -0.604689, 0), (0.809018, -0.587784, 0), (0.821214, -0.570621, 0), (0, 0, -1), (0, 0, -1), (0.899912, 0.436071, 0), (0.877027, 0.48044, 0), (-0.238555, -0.971129, 0), (-0.185913, -0.982566, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.13664, -0.990621, 0), (0.796462, -0.604689, 0), (0.809018, -0.587784, 0), (0.821214, -0.570621, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.899912, 0.436071, 0), (0.84988, 0.526977, 0), (0.877027, 0.48044, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.721985, 0.691909, 0), (0, 0, -1), (0, 0, -1), (0.631096, 0.775705, 0), (0, 0, -1), (0, 0, -1), (0.84988, 0.526977, 0), (0.817126, 0.576459, 0), (0.77632, 0.630339, 0), (0, 0, 1), (0.509733, 0.860333, 0), (0.631096, 0.775705, 0), (0.721985, 0.691909, 0), (0, 0, 1), (0, 0, 1), (0.817126, 0.576459, 0), (0.77632, 0.630339, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.00705373, -0.006208632, 0), (0.00656812, -0.005781203, 0), (0.007248156, -0.006334263, 0), (0.007461832, -0.006437473, 0), (0.007688492, -0.006524821, 0), (0.00705373, -0.006208632, 0.01), (0.00656812, -0.005781203, 0.01), (0.007248156, -0.006334263, 0.01), (0.007461832, -0.006437473, 0.01), (0.007688492, -0.006524821, 0.01), (0.007527911, -0.004460163, 0), (0.007527911, -0.004460163, 0.01), (0.00792588, -0.006598313, 0), (0.008172637, -0.006658928, 0), (0.008427788, -0.006707206, 0), (0.008690562, -0.006743451, 0), (0.008830622, -0.006558973, 0), (0.008966765, -0.006371586, 0), (0.009098934, -0.006181375, 0), (0.008983261, -0.005942662, 0), (0.008858501, -0.005714917, 0), (0.00792588, -0.006598313, 0.01), (0.008172637, -0.006658928, 0.01), (0.008427788, -0.006707206, 0.01), (0.008690562, -0.006743451, 0.01), (0.008830622, -0.006558973, 0.01), (0.008966765, -0.006371586, 0.01), (0.009098934, -0.006181375, 0.01), (0.008983261, -0.005942662, 0.01), (0.008858501, -0.005714917, 0.01), (0.008428233, -0.005107335, 0), (0.008084483, -0.004789923, 0), (0.008264046, -0.004936011, 0), (0.008724601, -0.00549897, 0), (0.008581348, -0.00529591, 0), (0.008428233, -0.005107335, 0.01), (0.008084483, -0.004789923, 0.01), (0.008264046, -0.004936011, 0.01), (0.008724601, -0.00549897, 0.01), (0.008581348, -0.00529591, 0.01)] rel material:binding:physics = } def Mesh "tooth_019" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.008033143, -0.003829599, 0), (0.01056375, -0.001915615, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 5, 0, 1, 4, 8, 0, 2, 12, 3, 0, 15, 2, 2, 5, 1, 7, 2, 3, 12, 7, 3, 8, 15, 0, 4, 0, 5, 6, 4, 5, 6, 5, 2, 6, 2, 7, 12, 21, 7, 6, 7, 21, 6, 24, 4, 30, 8, 9, 8, 11, 9, 10, 8, 4, 4, 29, 10, 8, 10, 11, 9, 11, 36, 10, 35, 11, 2, 15, 12, 12, 15, 13, 13, 15, 14, 22, 12, 13, 23, 13, 14, 15, 23, 14, 8, 20, 15, 20, 16, 15, 16, 18, 17, 16, 20, 18, 24, 15, 16, 26, 16, 17, 18, 26, 17, 20, 33, 19, 20, 29, 18, 28, 20, 19, 21, 12, 22, 22, 13, 23, 24, 6, 21, 29, 4, 24, 24, 21, 22, 24, 22, 23, 15, 24, 23, 24, 16, 25, 26, 25, 16, 26, 18, 27, 29, 24, 25, 29, 25, 26, 18, 29, 27, 29, 20, 28, 29, 26, 27, 38, 29, 28, 20, 8, 30, 39, 34, 32, 30, 9, 31, 32, 34, 30, 36, 30, 31, 9, 36, 31, 30, 35, 32, 20, 30, 34, 20, 34, 33, 38, 33, 34, 33, 28, 19, 39, 32, 37, 10, 29, 35, 35, 30, 36, 32, 35, 37, 35, 36, 11, 35, 39, 37, 39, 38, 34, 38, 28, 33, 35, 29, 39, 39, 29, 38] normal3f[] normals = [(0, 0, -1), (-0.396411, -0.918073, 0), (-0.951057, 0.309017, 0), (0, 0, -1), (0, 0, -1), (-0.25661, -0.966515, 0), (-0.135396, -0.990792, 0), (-0.053645, -0.99856, 0), (0, 0, -1), (-0.396411, -0.918073, 0), (0, 0, 1), (-0.25661, -0.966515, 0), (-0.135396, -0.990792, 0), (-0.053645, -0.99856, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.218927, 0.975741, 0), (-0.951057, 0.309017, 0), (0, 0, 1), (0.218927, 0.975741, 0), (0.360502, 0.932759, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.013931, -0.999903, 0), (0.073214, -0.997316, 0), (0.126817, -0.991926, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.176168, -0.98436, 0), (0.944339, -0.328973, 0), (0.951057, -0.309017, 0), (0, 0, -1), (0.957352, -0.288924, 0), (0.721115, 0.692816, 0), (0.013931, -0.999903, 0), (0.073214, -0.997316, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.126817, -0.991926, 0), (0.176168, -0.98436, 0), (0.944339, -0.328973, 0), (0.951057, -0.309017, 0), (0, 0, 1), (0, 0, 1), (0.957352, -0.288924, 0), (0.721115, 0.692816, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.598997, 0.800751, 0), (0, 0, -1), (0, 0, -1), (0.472834, 0.881151, 0), (0.360502, 0.932759, 0), (0.54354, 0.839383, 0), (0, 0, -1), (0, 0, -1), (0.64544, 0.763811, 0), (0.685637, 0.727943, 0), (0.598997, 0.800751, 0), (0, 0, 1), (0.472834, 0.881151, 0), (0.54354, 0.839383, 0), (0, 0, 1), (0, 0, 1), (0.64544, 0.763811, 0), (0.685637, 0.727943, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.008033143, -0.00346859, 0), (0.008627069, -0.003725038, 0), (0.008850801, -0.003784439, 0), (0.009085912, -0.003816568, 0), (0.008033143, -0.00346859, 0.01), (0.008627069, -0.003725038, 0.01), (0.008850801, -0.003784439, 0.01), (0.009085912, -0.003816568, 0.01), (0.008537735, -0.001915615, 0), (0.009168967, -0.002057245, 0), (0.008537735, -0.001915615, 0.01), (0.009168967, -0.002057245, 0.01), (0.009328471, -0.003829599, 0), (0.009576951, -0.003826137, 0), (0.009830361, -0.003807534, 0), (0.010087943, -0.003774602, 0), (0.010349056, -0.003727872, 0), (0.010425254, -0.003509141, 0), (0.010496829, -0.003288856, 0), (0.010379972, -0.002875827, 0), (0.01056375, -0.003067111, 0), (0.009328471, -0.003829599, 0.01), (0.009576951, -0.003826137, 0.01), (0.009830361, -0.003807534, 0.01), (0.010087943, -0.003774602, 0.01), (0.010349056, -0.003727872, 0.01), (0.010425254, -0.003509141, 0.01), (0.010496829, -0.003288856, 0.01), (0.010379972, -0.002875827, 0.01), (0.01056375, -0.003067111, 0.01), (0.00959398, -0.002252897, 0), (0.009384886, -0.002140695, 0), (0.009797873, -0.002384928, 0), (0.010190942, -0.002697782, 0), (0.009996863, -0.002533781, 0), (0.00959398, -0.002252897, 0.01), (0.009384886, -0.002140695, 0.01), (0.009797873, -0.002384928, 0.01), (0.010190942, -0.002697782, 0.01), (0.009996863, -0.002533781, 0.01)] rel material:binding:physics = } def Mesh "web_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003675959, 0, 0), (0.00875, 0.004375, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 2, 0, 4, 6, 0, 1, 1, 2, 3, 2, 7, 3, 6, 1, 3, 0, 6, 4, 2, 4, 5, 7, 2, 5, 4, 7, 5, 6, 7, 4, 7, 6, 3] normal3f[] normals = [(-0.965926, -0.258819, 0), (0, -1, 0), (0, 0, -1), (-0.965926, -0.258819, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, 0, -1), (0, -1, 0), (0, 0, 1), (0.965926, 0.258819, 0), (0.965926, 0.258819, 0), (-0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.004244632, 0, 0), (0.003675959, 0.002122316, 0), (0.004244632, 0, 0.01), (0.003675959, 0.002122316, 0.01), (0.00875, 0, 0), (0.00875, 0, 0.01), (0.007577722, 0.004375, 0), (0.007577722, 0.004375, 0.01)] rel material:binding:physics = } def Mesh "web_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.002122316, 0.002122316, 0), (0.007577722, 0.007577722, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 3, 0, 4, 1, 0, 0, 3, 2, 3, 5, 2, 4, 0, 5, 5, 0, 2, 1, 4, 6, 1, 6, 7, 3, 1, 7, 3, 7, 5, 4, 5, 6, 6, 5, 7] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (-0.707107, -0.707107, 0), (0, 0, 1), (-0.866025, 0.5, 0), (-0.866025, 0.5, 0), (0, 0, -1), (0.5, -0.866025, 0), (0.5, -0.866025, 0), (0, 0, 1), (0.707107, 0.707107, 0), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(0.002122316, 0.003675959, 0), (0.003675959, 0.002122316, 0), (0.002122316, 0.003675959, 0.01), (0.003675959, 0.002122316, 0.01), (0.004375, 0.007577722, 0), (0.004375, 0.007577722, 0.01), (0.007577722, 0.004375, 0), (0.007577722, 0.004375, 0.01)] rel material:binding:physics = } def Mesh "web_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.003675959, 0), (0.004375, 0.00875, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 1, 0, 1, 3, 0, 0, 3, 2, 5, 0, 2, 3, 5, 2, 4, 0, 5, 1, 4, 6, 4, 5, 6, 5, 3, 7, 3, 1, 6, 6, 5, 7, 3, 6, 7] normal3f[] normals = [(0, 0, -1), (-0.258819, -0.965926, 0), (-0.258819, -0.965926, 0), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (0, 0, -1), (0.258819, 0.965926, 0), (0, 0, 1), (0.866025, -0.5, 0), (0.258819, 0.965926, 0), (0.866025, -0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.004244632, 0), (0.002122316, 0.003675959, 0), (0, 0.004244632, 0.01), (0.002122316, 0.003675959, 0.01), (0, 0.00875, 0), (0, 0.00875, 0.01), (0.004375, 0.007577722, 0), (0.004375, 0.007577722, 0.01)] rel material:binding:physics = } def Mesh "web_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.004375, 0.003675959, 0), (0, 0.00875, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 4, 0, 2, 1, 0, 1, 6, 0, 3, 2, 3, 5, 2, 5, 3, 6, 2, 5, 4, 5, 1, 4, 3, 0, 6, 1, 5, 7, 6, 1, 7, 5, 6, 7] normal3f[] normals = [(-0.866025, -0.5, 0), (-0.866025, -0.5, 0), (-0.258819, 0.965926, 0), (0, 0, -1), (0.258819, -0.965926, 0), (1, 0, 0), (0.258819, -0.965926, 0), (0, 0, 1), (0, 0, -1), (0, 0, 1), (-0.258819, 0.965926, 0), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.004375, 0.007577722, 0), (-0.004375, 0.007577722, 0.01), (-0.002122316, 0.003675959, 0), (0, 0.004244632, 0), (-0.002122316, 0.003675959, 0.01), (0, 0.004244632, 0.01), (0, 0.00875, 0), (0, 0.00875, 0.01)] rel material:binding:physics = } def Mesh "web_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.007577722, 0.002122316, 0), (-0.002122316, 0.007577722, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 1, 2, 4, 0, 1, 6, 6, 1, 7, 0, 3, 2, 3, 5, 2, 5, 1, 4, 2, 5, 4, 3, 0, 6, 5, 3, 6, 1, 5, 7, 5, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.5, -0.866025, 0), (-0.707107, 0.707107, 0), (-0.707107, 0.707107, 0), (0, 0, -1), (0.707107, -0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0, 0, -1), (0.866025, 0.5, 0), (0, 0, 1), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(-0.007577722, 0.004375, 0), (-0.007577722, 0.004375, 0.01), (-0.003675959, 0.002122316, 0), (-0.002122316, 0.003675959, 0), (-0.003675959, 0.002122316, 0.01), (-0.002122316, 0.003675959, 0.01), (-0.004375, 0.007577722, 0), (-0.004375, 0.007577722, 0.01)] rel material:binding:physics = } def Mesh "web_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00875, 0, 0), (-0.003675959, 0.004375, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 4, 1, 0, 0, 2, 4, 1, 7, 3, 2, 3, 5, 2, 1, 3, 5, 4, 2, 7, 4, 5, 1, 4, 6, 7, 1, 6, 4, 7, 6, 3, 7, 5] normal3f[] normals = [(-0.965926, 0.258819, 0), (0, -1, 0), (0, 0, -1), (0, 0, 1), (0.5, 0.866025, 0), (-0.965926, 0.258819, 0), (0, 0, -1), (0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (0.965926, -0.258819, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(-0.00875, 0, 0), (-0.00875, 0, 0.01), (-0.007577722, 0.004375, 0), (-0.007577722, 0.004375, 0.01), (-0.004244632, 0, 0), (-0.003675959, 0.002122316, 0), (-0.004244632, 0, 0.01), (-0.003675959, 0.002122316, 0.01)] rel material:binding:physics = } def Mesh "web_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00875, -0.004375, 0), (-0.003675959, 0, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 4, 1, 5, 0, 2, 2, 1, 3, 1, 7, 3, 7, 2, 3, 1, 4, 6, 0, 5, 4, 7, 5, 2, 5, 7, 4, 7, 1, 6, 4, 7, 6] normal3f[] normals = [(-0.965926, -0.258819, 0), (0.5, -0.866025, 0), (0, 0, -1), (-0.965926, -0.258819, 0), (0, 0, 1), (0, 1, 0), (0.5, -0.866025, 0), (0, 0, -1), (0, 1, 0), (0.965926, 0.258819, 0), (0, 0, 1), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(-0.007577722, -0.004375, 0), (-0.007577722, -0.004375, 0.01), (-0.00875, 0, 0), (-0.00875, 0, 0.01), (-0.003675959, -0.002122316, 0), (-0.004244632, 0, 0), (-0.003675959, -0.002122316, 0.01), (-0.004244632, 0, 0.01)] rel material:binding:physics = } def Mesh "web_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.007577722, -0.007577722, 0), (-0.002122316, -0.002122316, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 3, 0, 0, 3, 1, 0, 6, 4, 6, 0, 1, 3, 6, 1, 5, 3, 2, 2, 0, 5, 3, 5, 7, 5, 0, 4, 6, 5, 4, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.707107, -0.707107, 0), (-0.707107, -0.707107, 0), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0, 0, 1), (0.866025, -0.5, 0), (0, 0, -1), (0.866025, -0.5, 0), (0, 0, -1), (0.707107, 0.707107, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.007577722, -0.004375, 0), (-0.007577722, -0.004375, 0.01), (-0.004375, -0.007577722, 0), (-0.004375, -0.007577722, 0.01), (-0.003675959, -0.002122316, 0), (-0.002122316, -0.003675959, 0), (-0.003675959, -0.002122316, 0.01), (-0.002122316, -0.003675959, 0.01)] rel material:binding:physics = } def Mesh "web_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.004375, -0.00875, 0), (0, -0.003675959, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [6, 0, 1, 0, 3, 1, 0, 6, 4, 2, 3, 0, 2, 0, 5, 5, 3, 2, 3, 6, 1, 5, 0, 4, 6, 5, 4, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.866025, 0.5, 0), (-0.258819, -0.965926, 0), (-0.866025, 0.5, 0), (-0.258819, -0.965926, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0, 0, -1), (0.258819, 0.965926, 0), (1, 0, 0), (0, 0, 1), (0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(-0.004375, -0.007577722, 0), (-0.004375, -0.007577722, 0.01), (0, -0.00875, 0), (0, -0.00875, 0.01), (-0.002122316, -0.003675959, 0), (0, -0.004244632, 0), (-0.002122316, -0.003675959, 0.01), (0, -0.004244632, 0.01)] rel material:binding:physics = } def Mesh "web_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.00875, 0), (0.004375, -0.003675959, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [6, 0, 3, 4, 0, 1, 0, 7, 1, 7, 4, 1, 3, 0, 2, 0, 4, 2, 4, 3, 2, 4, 7, 5, 3, 4, 5, 6, 7, 0, 3, 7, 6, 7, 3, 5] normal3f[] normals = [(0, 0, -1), (-1, 0, 0), (0.258819, -0.965926, 0), (0, 0, 1), (0, 0, -1), (-1, 0, 0), (-0.258819, 0.965926, 0), (0, 0, 1), (-0.258819, 0.965926, 0), (0.258819, -0.965926, 0), (0.866025, 0.5, 0), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, -0.00875, 0), (0, -0.00875, 0.01), (0, -0.004244632, 0), (0.002122316, -0.003675959, 0), (0, -0.004244632, 0.01), (0.002122316, -0.003675959, 0.01), (0.004375, -0.007577722, 0), (0.004375, -0.007577722, 0.01)] rel material:binding:physics = } def Mesh "web_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.002122316, -0.007577722, 0), (0.007577722, -0.002122316, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 2, 0, 2, 6, 0, 4, 0, 1, 7, 4, 1, 2, 4, 3, 6, 2, 3, 3, 4, 5, 4, 7, 5, 6, 7, 0, 0, 7, 1, 6, 3, 7, 7, 3, 5] normal3f[] normals = [(-0.866025, -0.5, 0), (0, 0, -1), (-0.866025, -0.5, 0), (0, 0, 1), (-0.707107, 0.707107, 0), (0, 0, -1), (-0.707107, 0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0.707107, -0.707107, 0), (0.5, 0.866025, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.004375, -0.007577722, 0), (0.004375, -0.007577722, 0.01), (0.002122316, -0.003675959, 0), (0.003675959, -0.002122316, 0), (0.002122316, -0.003675959, 0.01), (0.003675959, -0.002122316, 0.01), (0.007577722, -0.004375, 0), (0.007577722, -0.004375, 0.01)] rel material:binding:physics = } def Mesh "web_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003675959, -0.004375, 0), (0.00875, 0, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [5, 2, 0, 2, 1, 0, 0, 1, 4, 1, 2, 3, 7, 1, 3, 2, 7, 3, 4, 5, 0, 4, 7, 5, 6, 4, 1, 1, 7, 6, 6, 7, 4, 7, 2, 5] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.965926, 0.258819, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 1, 0), (0, 0, 1), (-0.5, -0.866025, 0), (0.965926, -0.258819, 0), (0, 0, -1), (0, 1, 0), (0.965926, -0.258819, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.003675959, -0.002122316, 0), (0.004244632, 0, 0), (0.003675959, -0.002122316, 0.01), (0.004244632, 0, 0.01), (0.007577722, -0.004375, 0), (0.007577722, -0.004375, 0.01), (0.00875, 0, 0), (0.00875, 0, 0.01)] rel material:binding:physics = } def Mesh "hub_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003675959, 0, 0.01), (0.00775, 0.003875, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 2, 1, 3, 6, 0, 2, 7, 6, 2, 7, 2, 3, 1, 7, 3, 6, 4, 0, 1, 4, 5, 7, 1, 5, 4, 7, 5, 4, 6, 7] normal3f[] normals = [(-0.965926, -0.258819, 0), (0, -1, 0), (-0.965926, -0.258819, 0), (0, 0, -1), (-0.5, 0.866025, 0), (-0.5, 0.866025, 0), (0, 0, 1), (0, 0, -1), (0, -1, 0), (0, 0, 1), (0.965926, 0.258819, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(0.004244632, 0, 0.01), (0.004244632, 0, 0.014), (0.003675959, 0.002122316, 0.01), (0.003675959, 0.002122316, 0.014), (0.00775, 0, 0.01), (0.00775, 0, 0.014), (0.006711697, 0.003875, 0.01), (0.006711697, 0.003875, 0.014)] rel material:binding:physics = } def Mesh "hub_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.002122316, 0.002122316, 0.01), (0.006711697, 0.006711697, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 1, 3, 2, 3, 5, 2, 2, 4, 0, 4, 2, 5, 6, 3, 1, 4, 6, 1, 5, 3, 7, 3, 6, 7, 6, 4, 5, 6, 5, 7] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (-0.707107, -0.707107, 0), (0, 0, 1), (-0.866025, 0.5, 0), (-0.866025, 0.5, 0), (0.5, -0.866025, 0), (0, 0, -1), (0, 0, 1), (0.5, -0.866025, 0), (0.707107, 0.707107, 0), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(0.002122316, 0.003675959, 0.01), (0.003675959, 0.002122316, 0.01), (0.002122316, 0.003675959, 0.014), (0.003675959, 0.002122316, 0.014), (0.003875, 0.006711697, 0.01), (0.003875, 0.006711697, 0.014), (0.006711697, 0.003875, 0.01), (0.006711697, 0.003875, 0.014)] rel material:binding:physics = } def Mesh "hub_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.003675959, 0.01), (0.003875, 0.00775, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 0, 5, 0, 4, 0, 5, 1, 3, 0, 1, 5, 3, 1, 3, 2, 0, 2, 3, 7, 6, 5, 4, 5, 6, 7, 2, 6, 4, 6, 2, 7, 5, 7, 3] normal3f[] normals = [(0, 0, -1), (-0.258819, -0.965926, 0), (-0.258819, -0.965926, 0), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (0.258819, 0.965926, 0), (0.866025, -0.5, 0), (0.866025, -0.5, 0), (0, 0, -1), (0.258819, 0.965926, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0, 0.004244632, 0.01), (0, 0.004244632, 0.014), (0, 0.00775, 0.01), (0, 0.00775, 0.014), (0.002122316, 0.003675959, 0.01), (0.002122316, 0.003675959, 0.014), (0.003875, 0.006711697, 0.01), (0.003875, 0.006711697, 0.014)] rel material:binding:physics = } def Mesh "hub_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.003875, 0.003675959, 0.01), (0, 0.00775, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 2, 4, 0, 3, 2, 1, 5, 3, 1, 3, 7, 2, 4, 5, 0, 6, 5, 4, 0, 5, 1, 2, 6, 4, 6, 2, 7, 5, 7, 3, 5, 6, 7] normal3f[] normals = [(-0.866025, -0.5, 0), (0, 0, -1), (-0.866025, -0.5, 0), (0, 0, 1), (-0.258819, 0.965926, 0), (0.258819, -0.965926, 0), (1, 0, 0), (0.258819, -0.965926, 0), (0, 0, -1), (-0.258819, 0.965926, 0), (0, 0, 1), (1, 0, 0)] (interpolation = "uniform") point3f[] points = [(-0.002122316, 0.003675959, 0.01), (-0.002122316, 0.003675959, 0.014), (-0.003875, 0.006711697, 0.01), (-0.003875, 0.006711697, 0.014), (0, 0.004244632, 0.01), (0, 0.004244632, 0.014), (0, 0.00775, 0.01), (0, 0.00775, 0.014)] rel material:binding:physics = } def Mesh "hub_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.006711697, 0.002122316, 0.01), (-0.002122316, 0.006711697, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 0, 2, 0, 4, 1, 6, 0, 1, 6, 1, 7, 0, 3, 2, 3, 4, 2, 5, 1, 4, 3, 5, 4, 0, 6, 3, 3, 6, 7, 5, 7, 1, 5, 3, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.5, -0.866025, 0), (-0.707107, 0.707107, 0), (-0.707107, 0.707107, 0), (0, 0, -1), (0.707107, -0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0, 0, -1), (0.866025, 0.5, 0), (0, 0, 1), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(-0.006711697, 0.003875, 0.01), (-0.006711697, 0.003875, 0.014), (-0.003675959, 0.002122316, 0.01), (-0.002122316, 0.003675959, 0.01), (-0.003675959, 0.002122316, 0.014), (-0.002122316, 0.003675959, 0.014), (-0.003875, 0.006711697, 0.01), (-0.003875, 0.006711697, 0.014)] rel material:binding:physics = } def Mesh "hub_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00775, 0, 0.01), (-0.003675959, 0.003875, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 1, 0, 4, 0, 2, 6, 2, 1, 3, 3, 1, 7, 0, 6, 4, 7, 4, 6, 1, 4, 5, 7, 1, 5, 4, 7, 5, 6, 2, 3, 7, 6, 3] normal3f[] normals = [(-0.965926, 0.258819, 0), (0, -1, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 0, 1), (0, 0, -1), (0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (0.965926, -0.258819, 0), (0.5, 0.866025, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(-0.00775, 0, 0.01), (-0.00775, 0, 0.014), (-0.006711697, 0.003875, 0.01), (-0.006711697, 0.003875, 0.014), (-0.004244632, 0, 0.01), (-0.004244632, 0, 0.014), (-0.003675959, 0.002122316, 0.01), (-0.003675959, 0.002122316, 0.014)] rel material:binding:physics = } def Mesh "hub_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00775, -0.003875, 0.01), (-0.003675959, 0, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 3, 0, 2, 0, 3, 0, 2, 6, 7, 3, 1, 7, 2, 3, 0, 6, 4, 0, 4, 5, 1, 0, 5, 7, 1, 5, 2, 7, 6, 6, 7, 4, 4, 7, 5] normal3f[] normals = [(-0.965926, -0.258819, 0), (-0.965926, -0.258819, 0), (0, 0, -1), (0, 0, 1), (0, 1, 0), (0, 0, -1), (0.5, -0.866025, 0), (0.5, -0.866025, 0), (0, 0, 1), (0, 1, 0), (0.965926, 0.258819, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(-0.006711697, -0.003875, 0.01), (-0.006711697, -0.003875, 0.014), (-0.00775, 0, 0.01), (-0.00775, 0, 0.014), (-0.003675959, -0.002122316, 0.01), (-0.003675959, -0.002122316, 0.014), (-0.004244632, 0, 0.01), (-0.004244632, 0, 0.014)] rel material:binding:physics = } def Mesh "hub_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.006711697, -0.006711697, 0.01), (-0.002122316, -0.002122316, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 4, 0, 1, 2, 0, 4, 1, 3, 6, 6, 4, 1, 3, 2, 5, 3, 5, 7, 2, 4, 5, 6, 5, 4, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.707107, -0.707107, 0), (-0.707107, -0.707107, 0), (-0.5, 0.866025, 0), (0, 0, -1), (0, 0, 1), (-0.5, 0.866025, 0), (0.866025, -0.5, 0), (0.866025, -0.5, 0), (0, 0, -1), (0.707107, 0.707107, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.006711697, -0.003875, 0.01), (-0.006711697, -0.003875, 0.014), (-0.003875, -0.006711697, 0.01), (-0.003875, -0.006711697, 0.014), (-0.003675959, -0.002122316, 0.01), (-0.002122316, -0.003675959, 0.01), (-0.003675959, -0.002122316, 0.014), (-0.002122316, -0.003675959, 0.014)] rel material:binding:physics = } def Mesh "hub_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.003875, -0.00775, 0.01), (0, -0.003675959, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 4, 1, 4, 0, 2, 1, 5, 3, 0, 3, 2, 3, 0, 1, 4, 5, 1, 4, 7, 5, 4, 2, 6, 7, 4, 6, 2, 7, 6, 2, 3, 7, 3, 5, 7] normal3f[] normals = [(-0.258819, -0.965926, 0), (0, 0, -1), (0, 0, 1), (-0.866025, 0.5, 0), (-0.866025, 0.5, 0), (-0.258819, -0.965926, 0), (1, 0, 0), (0, 0, -1), (1, 0, 0), (0.258819, 0.965926, 0), (0.258819, 0.965926, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.003875, -0.006711697, 0.01), (-0.003875, -0.006711697, 0.014), (-0.002122316, -0.003675959, 0.01), (-0.002122316, -0.003675959, 0.014), (0, -0.00775, 0.01), (0, -0.00775, 0.014), (0, -0.004244632, 0.01), (0, -0.004244632, 0.014)] rel material:binding:physics = } def Mesh "hub_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.00775, 0.01), (0.003875, -0.003675959, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 0, 2, 3, 0, 1, 0, 5, 1, 5, 3, 1, 0, 3, 2, 3, 6, 2, 6, 3, 7, 0, 4, 5, 4, 2, 6, 5, 4, 6, 3, 5, 7, 5, 6, 7] normal3f[] normals = [(0, 0, -1), (-1, 0, 0), (0.258819, -0.965926, 0), (0, 0, 1), (-1, 0, 0), (-0.258819, 0.965926, 0), (-0.258819, 0.965926, 0), (0.258819, -0.965926, 0), (0, 0, -1), (0.866025, 0.5, 0), (0, 0, 1), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, -0.00775, 0.01), (0, -0.00775, 0.014), (0, -0.004244632, 0.01), (0, -0.004244632, 0.014), (0.003875, -0.006711697, 0.01), (0.003875, -0.006711697, 0.014), (0.002122316, -0.003675959, 0.01), (0.002122316, -0.003675959, 0.014)] rel material:binding:physics = } def Mesh "hub_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.002122316, -0.006711697, 0.01), (0.006711697, -0.002122316, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 6, 0, 2, 4, 2, 1, 1, 7, 4, 4, 3, 2, 6, 2, 3, 3, 4, 5, 4, 7, 5, 0, 6, 7, 0, 7, 1, 7, 6, 3, 7, 3, 5] normal3f[] normals = [(-0.866025, -0.5, 0), (0, 0, -1), (-0.866025, -0.5, 0), (0, 0, 1), (-0.707107, 0.707107, 0), (0, 0, -1), (-0.707107, 0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0.707107, -0.707107, 0), (0.5, 0.866025, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.003875, -0.006711697, 0.01), (0.003875, -0.006711697, 0.014), (0.002122316, -0.003675959, 0.01), (0.003675959, -0.002122316, 0.01), (0.002122316, -0.003675959, 0.014), (0.003675959, -0.002122316, 0.014), (0.006711697, -0.003875, 0.01), (0.006711697, -0.003875, 0.014)] rel material:binding:physics = } def Mesh "hub_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003675959, -0.003875, 0.01), (0.00775, 0, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 1, 0, 1, 4, 5, 1, 2, 0, 6, 0, 2, 2, 1, 3, 7, 2, 3, 1, 7, 3, 6, 4, 0, 7, 1, 5, 4, 7, 5, 7, 6, 2, 4, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.5, -0.866025, 0), (-0.965926, 0.258819, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 1, 0), (0, 0, 1), (0, 0, -1), (0, 0, 1), (0.965926, -0.258819, 0), (0, 1, 0), (0.965926, -0.258819, 0)] (interpolation = "uniform") point3f[] points = [(0.003675959, -0.002122316, 0.01), (0.003675959, -0.002122316, 0.014), (0.004244632, 0, 0.01), (0.004244632, 0, 0.014), (0.006711697, -0.003875, 0.01), (0.006711697, -0.003875, 0.014), (0.00775, 0, 0.01), (0.00775, 0, 0.014)] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(0, -0.011, 0.005), (0, 0.011, 0.005)] point3f[] points = [(0, -0.011, 0.005), (0, 0.011, 0.005)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Gear_30" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.010213871222684552 point3f physics:centerOfMass = (0, 0, 0.005777638) float3 physics:diagonalInertia = (0.000000704783, 0.000000704783, 0.000001156952) quatf physics:principalAxes = (1, 0, 0, 0) def Xform "Colliders" { def Mesh "tooth_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.013718905, -0.000947401, 0), (0.015999528, 0.000947401, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 1, 5, 0, 1, 6, 1, 2, 4, 8, 0, 1, 3, 2, 0, 17, 3, 3, 6, 2, 22, 3, 16, 21, 0, 8, 4, 0, 5, 5, 1, 6, 7, 4, 5, 7, 6, 3, 7, 3, 22, 7, 5, 6, 26, 4, 7, 11, 8, 9, 8, 13, 9, 9, 14, 10, 11, 9, 10, 33, 8, 11, 14, 11, 10, 11, 34, 28, 8, 4, 12, 8, 12, 13, 9, 13, 14, 12, 15, 13, 4, 37, 12, 15, 11, 14, 11, 15, 34, 15, 14, 13, 12, 37, 15, 3, 17, 16, 0, 21, 17, 17, 22, 16, 23, 17, 18, 17, 20, 18, 18, 20, 19, 18, 19, 24, 17, 21, 20, 20, 26, 19, 21, 26, 20, 27, 21, 30, 17, 23, 22, 23, 18, 24, 22, 23, 7, 26, 7, 23, 37, 4, 26, 24, 19, 25, 26, 23, 24, 26, 24, 25, 19, 26, 25, 26, 21, 27, 37, 26, 27, 21, 8, 33, 29, 11, 28, 33, 11, 29, 34, 29, 28, 29, 38, 32, 21, 31, 30, 21, 33, 31, 31, 37, 30, 37, 31, 33, 33, 29, 32, 38, 33, 32, 35, 29, 34, 35, 38, 29, 15, 35, 34, 37, 35, 15, 27, 30, 36, 30, 37, 36, 37, 33, 39, 37, 27, 36, 33, 38, 39, 35, 37, 38, 38, 37, 39] normal3f[] normals = [(0, 0, -1), (-0.067214, -0.997739, 0), (0.064322, -0.997929, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0.173252, -0.984877, 0), (0.244233, -0.969717, 0), (0, 0, -1), (-0.067214, -0.997739, 0), (0.064322, -0.997929, 0), (0, 0, 1), (0.173252, -0.984877, 0), (0.244233, -0.969717, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.067214, 0.997739, 0), (0.064322, 0.997929, 0), (0, 0, -1), (0, 0, -1), (0.173252, 0.984877, 0), (0.244233, 0.969717, 0), (-1, 0, 0), (-0.067214, 0.997739, 0), (0.064322, 0.997929, 0), (0, 0, 1), (0, 0, 1), (0.173252, 0.984877, 0), (0.244233, 0.969717, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.301503, -0.953465, 0), (0.350749, -0.93647, 0), (0, 0, -1), (0, 0, -1), (0.394503, -0.918895, 0), (0, 0, -1), (0.434153, -0.900839, 0), (0.999882, -0.015361, 0), (1, 0, 0), (0.301503, -0.953465, 0), (0.350749, -0.93647, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.394503, -0.918895, 0), (0, 0, 1), (0, 0, 1), (0.434153, -0.900839, 0), (0.999882, -0.015361, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.301503, 0.953465, 0), (0.350749, 0.93647, 0), (0, 0, -1), (0, 0, -1), (0.999882, 0.015361, 0), (0.434153, 0.900839, 0), (0, 0, -1), (0.394503, 0.918895, 0), (0.301503, 0.953465, 0), (0.350749, 0.93647, 0), (0, 0, 1), (0, 0, 1), (1, 0, 0), (0.999882, 0.015361, 0), (0.434153, 0.900839, 0), (0, 0, 1), (0.394503, 0.918895, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.013718905, -0.000924186, 0), (0.014063514, -0.000947401, 0), (0.014337362, -0.00092975, 0), (0.014613015, -0.000881259, 0), (0.013718905, -0.000924186, 0.01), (0.014063514, -0.000947401, 0.01), (0.014337362, -0.00092975, 0.01), (0.014613015, -0.000881259, 0.01), (0.013718905, 0.000924186, 0), (0.014063514, 0.000947401, 0), (0.014337362, 0.00092975, 0), (0.014613015, 0.000881259, 0), (0.013718905, 0.000924186, 0.01), (0.014063514, 0.000947401, 0.01), (0.014337362, 0.00092975, 0.01), (0.014613015, 0.000881259, 0.01), (0.014889547, -0.000811612, 0), (0.015166465, -0.000724046, 0), (0.015443372, -0.000620332, 0), (0.015719912, -0.000501607, 0), (0.015995752, -0.000368667, 0), (0.015999528, -0.000122899, 0), (0.014889547, -0.000811612, 0.01), (0.015166465, -0.000724046, 0.01), (0.015443372, -0.000620332, 0.01), (0.015719912, -0.000501607, 0.01), (0.015995752, -0.000368667, 0.01), (0.015999528, -0.000122899, 0.01), (0.014889547, 0.000811612, 0), (0.015166465, 0.000724046, 0), (0.015999528, 0.000122899, 0), (0.015995752, 0.000368667, 0), (0.015443372, 0.000620332, 0), (0.015719912, 0.000501607, 0), (0.014889547, 0.000811612, 0.01), (0.015166465, 0.000724046, 0.01), (0.015999528, 0.000122899, 0.01), (0.015995752, 0.000368667, 0.01), (0.015443372, 0.000620332, 0.01), (0.015719912, 0.000501607, 0.01)] rel material:binding:physics = } def Mesh "tooth_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.013226966, 0.00194833, 0), (0.015722857, 0.003900218, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 3, 6, 0, 0, 16, 1, 16, 2, 1, 4, 1, 2, 16, 21, 2, 6, 28, 0, 3, 1, 4, 4, 2, 5, 2, 21, 5, 21, 3, 4, 21, 4, 5, 9, 6, 7, 9, 7, 8, 6, 11, 7, 7, 12, 8, 9, 32, 6, 9, 10, 26, 9, 8, 14, 9, 14, 10, 6, 3, 11, 7, 11, 12, 8, 12, 13, 11, 14, 12, 12, 14, 13, 3, 39, 11, 14, 8, 13, 10, 14, 15, 11, 39, 14, 14, 33, 15, 16, 0, 28, 16, 18, 17, 16, 17, 21, 18, 23, 17, 16, 28, 18, 18, 19, 23, 18, 28, 19, 19, 28, 20, 19, 20, 25, 28, 35, 20, 21, 17, 22, 17, 23, 22, 35, 3, 21, 23, 21, 22, 35, 21, 23, 39, 3, 35, 19, 24, 23, 24, 19, 25, 20, 35, 25, 35, 23, 24, 35, 24, 25, 28, 6, 32, 32, 9, 26, 32, 26, 27, 33, 26, 10, 26, 33, 27, 27, 34, 30, 28, 32, 29, 35, 28, 29, 29, 31, 36, 32, 27, 30, 29, 32, 31, 32, 39, 31, 39, 32, 30, 33, 10, 15, 27, 33, 34, 14, 39, 33, 33, 39, 34, 35, 29, 36, 36, 31, 38, 39, 35, 36, 30, 34, 37, 39, 30, 37, 31, 39, 38, 34, 39, 37, 39, 36, 38] normal3f[] normals = [(0.141697, -0.98991, 0), (-0.978148, -0.207912, 0), (0, 0, -1), (0, 0, -1), (0.270397, -0.962749, 0), (0.374235, -0.927334, 0), (0, 0, -1), (0.141697, -0.98991, 0), (0.270397, -0.962749, 0), (0.374235, -0.927334, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.273187, 0.961961, 0), (-0.144565, 0.989495, 0), (0, 0, -1), (0, 0, -1), (-0.035301, 0.999377, 0), (0.03728, 0.999305, 0), (-0.978148, -0.207912, 0), (-0.273187, 0.961961, 0), (-0.144565, 0.989495, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.035301, 0.999377, 0), (0.03728, 0.999305, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.440511, -0.897747, 0), (0.49315, -0.869944, 0), (0, 0, -1), (0.537789, -0.84308, 0), (0, 0, -1), (0, 0, -1), (0.57693, -0.816794, 0), (0.611962, -0.790887, 0), (0.440511, -0.897747, 0), (0.49315, -0.869944, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.537789, -0.84308, 0), (0.57693, -0.816794, 0), (0.611962, -0.790887, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.096678, 0.995316, 0), (0.148382, 0.98893, 0), (0.194832, 0.980837, 0), (0, 0, -1), (0.981226, 0.192859, 0), (0.978147, 0.207913, 0), (0, 0, -1), (0, 0, -1), (0.974838, 0.222913, 0), (0.237372, 0.971419, 0), (0.096678, 0.995316, 0), (0.148382, 0.98893, 0), (0, 0, 1), (0, 0, 1), (0.981226, 0.192859, 0), (0.978147, 0.207913, 0), (0, 0, 1), (0.194832, 0.980837, 0), (0.237372, 0.971419, 0), (0.974838, 0.222913, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.013611264, 0.00194833, 0), (0.013953169, 0.001997271, 0), (0.014217362, 0.002071472, 0), (0.013611264, 0.00194833, 0.01), (0.013953169, 0.001997271, 0.01), (0.014217362, 0.002071472, 0.01), (0.013226966, 0.003756312, 0), (0.013559216, 0.003850667, 0), (0.01383075, 0.003890338, 0), (0.014110461, 0.003900218, 0), (0.014395432, 0.003889587, 0), (0.013226966, 0.003756312, 0.01), (0.013559216, 0.003850667, 0.01), (0.01383075, 0.003890338, 0.01), (0.014110461, 0.003900218, 0.01), (0.014395432, 0.003889587, 0.01), (0.01447691, 0.002176215, 0), (0.014732919, 0.002301835, 0), (0.014985579, 0.002445062, 0), (0.015234871, 0.002604081, 0), (0.015480684, 0.002777708, 0), (0.01447691, 0.002176215, 0.01), (0.014732919, 0.002301835, 0.01), (0.014985579, 0.002445062, 0.01), (0.015234871, 0.002604081, 0.01), (0.015480684, 0.002777708, 0.01), (0.014684504, 0.003861509, 0), (0.014976923, 0.003817634, 0), (0.015722857, 0.002965093, 0), (0.015675452, 0.003206276, 0), (0.015272104, 0.003758999, 0), (0.015624348, 0.003446702, 0), (0.015569556, 0.003686315, 0), (0.014684504, 0.003861509, 0.01), (0.014976923, 0.003817634, 0.01), (0.015722857, 0.002965093, 0.01), (0.015675452, 0.003206276, 0.01), (0.015272104, 0.003758999, 0.01), (0.015624348, 0.003446702, 0.01), (0.015569556, 0.003686315, 0.01)] rel material:binding:physics = } def Mesh "tooth_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.012156943, 0.004735695, 0), (0.014762797, 0.006852105, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 0, 0, 15, 1, 2, 0, 1, 3, 1, 14, 27, 0, 4, 2, 1, 3, 3, 14, 19, 20, 2, 3, 7, 4, 5, 7, 5, 6, 4, 10, 5, 5, 11, 6, 28, 4, 7, 8, 24, 7, 11, 7, 6, 7, 12, 8, 2, 9, 4, 4, 9, 10, 5, 10, 11, 9, 12, 10, 12, 11, 10, 2, 39, 9, 12, 7, 11, 8, 12, 13, 32, 8, 13, 39, 12, 9, 12, 32, 13, 15, 14, 1, 15, 20, 14, 15, 16, 20, 0, 27, 15, 15, 17, 16, 17, 22, 16, 15, 27, 17, 17, 18, 22, 14, 20, 19, 20, 16, 21, 20, 3, 19, 16, 22, 21, 35, 2, 20, 22, 20, 21, 18, 23, 22, 23, 18, 34, 35, 20, 22, 28, 27, 4, 28, 7, 24, 28, 24, 25, 32, 24, 8, 24, 33, 25, 33, 28, 25, 17, 27, 18, 18, 27, 26, 18, 26, 34, 27, 35, 26, 35, 27, 29, 27, 31, 29, 28, 31, 27, 29, 31, 30, 28, 39, 31, 29, 30, 37, 31, 39, 30, 39, 2, 35, 32, 33, 24, 28, 33, 36, 12, 39, 32, 32, 39, 33, 26, 35, 34, 35, 29, 37, 35, 22, 23, 35, 23, 34, 39, 28, 36, 37, 30, 38, 30, 39, 38, 33, 39, 36, 39, 35, 37, 39, 37, 38] normal3f[] normals = [(-0.913545, -0.406737, 0), (0, 0, -1), (0.344414, -0.938818, 0), (0.464657, -0.885491, 0), (0, 0, -1), (0.344414, -0.938818, 0), (0.464657, -0.885491, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.467219, 0.884141, 0), (-0.347134, 0.937816, 0), (0, 0, -1), (0, 0, -1), (-0.242312, 0.970198, 0), (-0.171302, 0.985219, 0), (-0.913545, -0.406737, 0), (-0.467219, 0.884141, 0), (-0.347134, 0.937816, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.242312, 0.970198, 0), (-0.171302, 0.985219, 0), (-0.112372, 0.993666, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.55886, -0.829262, 0), (0.617535, -0.786543, 0), (0, 0, -1), (0, 0, -1), (0.663246, -0.748402, 0), (0, 0, -1), (0.701322, -0.712844, 0), (0.55886, -0.829262, 0), (0.617535, -0.786543, 0), (0, 0, 1), (0.663246, -0.748402, 0), (0, 0, 1), (0, 0, 1), (0.701322, -0.712844, 0), (0.734145, -0.678993, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.112372, 0.993666, 0), (-0.060471, 0.99817, 0), (-0.013352, 0.999911, 0), (0, 0, -1), (0, 0, -1), (0.734145, -0.678993, 0), (0.763023, -0.646371, 0), (0.919686, 0.392655, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.030215, 0.999543, 0), (0.913546, 0.406736, 0), (0.90719, 0.420722, 0), (0, 0, 1), (-0.060471, 0.99817, 0), (-0.013352, 0.999911, 0), (0, 0, 1), (0, 0, 1), (0.763023, -0.646371, 0), (0.919686, 0.392655, 0), (0, 0, 1), (0, 0, 1), (0.030215, 0.999543, 0), (0.913546, 0.406736, 0), (0.90719, 0.420722, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.012908745, 0.004735695, 0), (0.013233003, 0.004854652, 0), (0.012908745, 0.004735695, 0.01), (0.013233003, 0.004854652, 0.01), (0.012156943, 0.006424268, 0), (0.012462317, 0.00658564, 0), (0.012719668, 0.0066809, 0), (0.012991213, 0.006748719, 0), (0.013272166, 0.006797569, 0), (0.012156943, 0.006424268, 0.01), (0.012462317, 0.00658564, 0.01), (0.012719668, 0.0066809, 0.01), (0.012991213, 0.006748719, 0.01), (0.013272166, 0.006797569, 0.01), (0.013475995, 0.004982162, 0), (0.013708094, 0.005138578, 0), (0.013932391, 0.00531468, 0), (0.014149752, 0.005507308, 0), (0.014360534, 0.005714684, 0), (0.013475995, 0.004982162, 0.01), (0.013708094, 0.005138578, 0.01), (0.013932391, 0.00531468, 0.01), (0.014149752, 0.005507308, 0.01), (0.014360534, 0.005714684, 0.01), (0.01356076, 0.006830206, 0), (0.01385591, 0.006848087, 0), (0.014564876, 0.005935623, 0), (0.014762797, 0.006169264, 0), (0.014156832, 0.006852105, 0), (0.014666284, 0.006395321, 0), (0.014566309, 0.006619868, 0), (0.014462896, 0.006842853, 0), (0.01356076, 0.006830206, 0.01), (0.01385591, 0.006848087, 0.01), (0.014564876, 0.005935623, 0.01), (0.014762797, 0.006169264, 0.01), (0.014156832, 0.006852105, 0.01), (0.014666284, 0.006395321, 0.01), (0.014566309, 0.006619868, 0.01), (0.014462896, 0.006842853, 0.01)] rel material:binding:physics = } def Mesh "tooth_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.010555605, 0.007316088, 0), (0.013157533, 0.009700325, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 1, 0, 14, 2, 1, 8, 1, 11, 8, 1, 14, 19, 5, 2, 3, 2, 9, 3, 5, 3, 4, 3, 10, 4, 10, 5, 4, 29, 0, 2, 29, 2, 5, 7, 5, 6, 5, 11, 6, 7, 6, 12, 2, 8, 9, 9, 10, 3, 9, 8, 11, 9, 11, 10, 11, 5, 10, 6, 11, 12, 13, 7, 12, 11, 13, 12, 11, 32, 13, 0, 16, 14, 16, 15, 14, 19, 14, 15, 16, 21, 15, 0, 28, 16, 21, 16, 17, 16, 18, 17, 16, 28, 18, 17, 18, 23, 18, 26, 23, 19, 15, 20, 15, 21, 20, 21, 1, 19, 21, 19, 20, 21, 17, 22, 36, 1, 21, 17, 23, 22, 23, 26, 34, 23, 21, 22, 21, 23, 36, 29, 5, 7, 29, 7, 24, 29, 24, 25, 7, 32, 24, 24, 33, 25, 0, 29, 28, 18, 28, 26, 26, 28, 27, 34, 26, 27, 28, 36, 27, 28, 31, 30, 28, 29, 31, 33, 29, 25, 29, 39, 31, 38, 28, 30, 30, 31, 39, 36, 11, 1, 32, 7, 13, 24, 32, 33, 11, 37, 32, 11, 36, 39, 11, 39, 37, 33, 32, 37, 34, 27, 35, 27, 36, 35, 36, 23, 34, 36, 34, 35, 37, 29, 33, 37, 39, 29, 39, 38, 30, 36, 28, 38, 39, 36, 38] normal3f[] normals = [(-0.809017, -0.587785, 0), (0.532079, -0.846695, 0), (-0.809017, -0.587785, 0), (0, 0, 1), (0.532079, -0.846695, 0), (0, 0, -1), (-0.640834, 0.767679, 0), (0, 0, -1), (-0.534529, 0.84515, 0), (-0.438734, 0.898617, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.372396, 0.928074, 0), (-0.316511, 0.948589, 0), (-0.640834, 0.767679, 0), (-0.534529, 0.84515, 0), (0, 0, 1), (0, 0, 1), (-0.438734, 0.898617, 0), (-0.372396, 0.928074, 0), (-0.316511, 0.948589, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.638604, -0.769535, 0), (0.719061, -0.694947, 0), (0, 0, -1), (0.767574, -0.64096, 0), (0, 0, -1), (0, 0, -1), (0.804353, -0.594152, 0), (0.834206, -0.551453, 0), (0.638604, -0.769535, 0), (0.719061, -0.694947, 0), (0, 0, 1), (0, 0, 1), (0.767574, -0.64096, 0), (0, 0, 1), (0.804353, -0.594152, 0), (0.834206, -0.551453, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.266682, 0.963785, 0), (-0.220954, 0.975284, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.859271, -0.51152, 0), (0.880738, -0.473604, 0), (0, 0, -1), (0, 0, -1), (-0.178259, 0.983984, 0), (0.799893, 0.600143, 0), (0.817951, 0.575288, 0), (0.809016, 0.587787, 0), (0, 0, 1), (-0.266682, 0.963785, 0), (-0.220954, 0.975284, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.859271, -0.51152, 0), (0.880738, -0.473604, 0), (0, 0, 1), (0, 0, 1), (-0.178259, 0.983984, 0), (0.799893, 0.600143, 0), (0.809016, 0.587787, 0), (0.817951, 0.575288, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.011642051, 0.007316088, 0), (0.011642051, 0.007316088, 0.01), (0.010555605, 0.008811453, 0), (0.010820753, 0.00903279, 0), (0.011052676, 0.009179474, 0), (0.011304186, 0.009302269, 0), (0.011568843, 0.009408464, 0), (0.011844345, 0.00950039, 0), (0.010555605, 0.008811453, 0.01), (0.010820753, 0.00903279, 0.01), (0.011052676, 0.009179474, 0.01), (0.011304186, 0.009302269, 0.01), (0.011568843, 0.009408464, 0.01), (0.011844345, 0.00950039, 0.01), (0.01193449, 0.007499863, 0), (0.012145663, 0.007675106, 0), (0.012340169, 0.007876361, 0), (0.01252295, 0.008095248, 0), (0.012695512, 0.008328859, 0), (0.01193449, 0.007499863, 0.01), (0.012145663, 0.007675106, 0.01), (0.012340169, 0.007876361, 0.01), (0.01252295, 0.008095248, 0.01), (0.012695512, 0.008328859, 0.01), (0.012129328, 0.009579246, 0), (0.012422838, 0.009645741, 0), (0.012858572, 0.008575527, 0), (0.013012513, 0.008834124, 0), (0.013157533, 0.009103809, 0), (0.012724138, 0.009700325, 0), (0.013016129, 0.009304859, 0), (0.012871652, 0.009503714, 0), (0.012129328, 0.009579246, 0.01), (0.012422838, 0.009645741, 0.01), (0.012858572, 0.008575527, 0.01), (0.013012513, 0.008834124, 0.01), (0.013157533, 0.009103809, 0.01), (0.012724138, 0.009700325, 0.01), (0.013016129, 0.009304859, 0.01), (0.012871652, 0.009503714, 0.01)] rel material:binding:physics = } def Mesh "tooth_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.008492935, 0.009576733, 0), (0.010977221, 0.012133847, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 12, 1, 28, 12, 0, 12, 18, 1, 18, 9, 1, 4, 0, 2, 4, 2, 3, 0, 7, 2, 2, 8, 3, 8, 4, 3, 28, 0, 4, 6, 4, 5, 28, 4, 6, 4, 9, 5, 6, 5, 11, 0, 1, 7, 7, 8, 2, 9, 4, 8, 7, 1, 9, 7, 9, 8, 5, 9, 10, 11, 5, 10, 32, 6, 11, 9, 11, 10, 9, 32, 11, 12, 15, 13, 15, 14, 13, 18, 12, 13, 19, 13, 14, 15, 21, 14, 12, 31, 15, 15, 17, 16, 21, 15, 16, 16, 17, 22, 18, 13, 19, 19, 14, 20, 14, 21, 20, 21, 18, 19, 21, 19, 20, 21, 16, 22, 17, 23, 22, 39, 18, 21, 23, 21, 22, 28, 6, 24, 28, 24, 25, 6, 32, 24, 24, 33, 25, 33, 28, 25, 12, 28, 31, 15, 31, 17, 17, 31, 26, 26, 31, 27, 17, 26, 23, 34, 26, 27, 30, 28, 29, 31, 28, 30, 28, 37, 29, 31, 39, 27, 38, 31, 30, 37, 30, 29, 39, 9, 18, 24, 32, 33, 36, 28, 33, 9, 36, 32, 9, 38, 36, 9, 39, 38, 32, 36, 33, 23, 26, 34, 34, 27, 35, 27, 39, 35, 21, 23, 39, 39, 23, 34, 39, 34, 35, 28, 36, 37, 39, 31, 38, 38, 30, 37, 37, 36, 38] normal3f[] normals = [(-0.669131, -0.743145, 0), (0, 0, -1), (-0.669131, -0.743145, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.786439, 0.617668, 0), (-0.698564, 0.715548, 0), (-0.61598, 0.787762, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.557217, 0.830367, 0), (-0.506818, 0.862053, 0), (-0.786439, 0.617668, 0), (-0.698564, 0.715548, 0), (-0.61598, 0.787762, 0), (0, 0, 1), (0, 0, 1), (-0.557217, 0.830367, 0), (-0.506818, 0.862053, 0), (-0.461234, 0.887278, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.696489, -0.717568, 0), (0.784645, -0.619945, 0), (0.847836, -0.530259, 0), (0, 0, -1), (0, 0, -1), (0.884062, -0.467369, 0), (0.910308, -0.413931, 0), (0.696489, -0.717568, 0), (0.784645, -0.619945, 0), (0.847836, -0.530259, 0), (0, 0, 1), (0, 0, 1), (0.884062, -0.467369, 0), (0.910308, -0.413931, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.461234, 0.887278, 0), (-0.418899, 0.908033, 0), (-0.378949, 0.925418, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.930629, -0.365963, 0), (0.946846, -0.321687, 0), (0, 0, -1), (0, 0, -1), (0.657637, 0.753335, 0), (0.959959, -0.280141, 0), (0.680468, 0.732777, 0), (0.669129, 0.743146, 0), (0, 0, 1), (-0.418899, 0.908033, 0), (-0.378949, 0.925418, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.930629, -0.365963, 0), (0.946846, -0.321687, 0), (0.959959, -0.280141, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.657637, 0.753335, 0), (0.680468, 0.732777, 0), (0.669129, 0.743146, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.008492935, 0.010813536, 0), (0.008492935, 0.010813536, 0.01), (0.008706271, 0.011085163, 0), (0.008902629, 0.01127686, 0), (0.009123113, 0.011449265, 0), (0.009359906, 0.011608165, 0), (0.009610275, 0.011755362, 0), (0.008706271, 0.011085163, 0.01), (0.008902629, 0.01127686, 0.01), (0.009123113, 0.011449265, 0.01), (0.009359906, 0.011608165, 0.01), (0.009610275, 0.011755362, 0.01), (0.009866544, 0.009576733, 0), (0.010114384, 0.009817292, 0), (0.010284507, 0.010032612, 0), (0.010432919, 0.010269909, 0), (0.010566197, 0.010522016, 0), (0.010686417, 0.010786399, 0), (0.009866544, 0.009576733, 0.01), (0.010114384, 0.009817292, 0.01), (0.010284507, 0.010032612, 0.01), (0.010432919, 0.010269909, 0.01), (0.010566197, 0.010522016, 0.01), (0.010686417, 0.010786399, 0.01), (0.009872636, 0.011891745, 0), (0.010145907, 0.012017812, 0), (0.010794629, 0.011061579, 0), (0.01089144, 0.011346531, 0), (0.010429274, 0.012133847, 0), (0.010614442, 0.011972201, 0), (0.010797106, 0.011807731, 0), (0.010977221, 0.011640473, 0), (0.009872636, 0.011891745, 0.01), (0.010145907, 0.012017812, 0.01), (0.010794629, 0.011061579, 0.01), (0.01089144, 0.011346531, 0.01), (0.010429274, 0.012133847, 0.01), (0.010614442, 0.011972201, 0.01), (0.010797106, 0.011807731, 0.01), (0.010977221, 0.011640473, 0.01)] rel material:binding:physics = } def Mesh "tooth_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.006059084, 0.011418828, 0), (0.008317151, 0.014037062, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 5, 0, 2, 1, 19, 0, 14, 0, 19, 2, 1, 2, 3, 2, 10, 3, 19, 33, 2, 5, 1, 4, 1, 3, 4, 10, 5, 4, 5, 10, 6, 25, 0, 5, 5, 6, 7, 25, 5, 7, 12, 7, 6, 7, 12, 8, 4, 3, 9, 10, 4, 9, 3, 10, 9, 6, 10, 11, 12, 6, 11, 2, 33, 10, 10, 12, 11, 8, 12, 13, 10, 33, 12, 19, 14, 15, 0, 30, 14, 14, 17, 15, 17, 16, 15, 20, 15, 16, 17, 14, 30, 17, 26, 18, 17, 22, 16, 17, 18, 22, 26, 34, 18, 19, 15, 20, 20, 16, 21, 16, 22, 21, 22, 19, 20, 22, 20, 21, 22, 18, 23, 18, 34, 23, 38, 19, 22, 34, 22, 23, 0, 25, 30, 25, 7, 8, 25, 8, 24, 8, 13, 24, 33, 25, 24, 25, 33, 29, 17, 30, 26, 26, 30, 27, 27, 30, 28, 26, 27, 34, 27, 28, 36, 31, 25, 29, 25, 31, 30, 31, 29, 37, 30, 38, 28, 38, 30, 31, 24, 13, 32, 33, 24, 32, 12, 33, 13, 13, 33, 32, 27, 35, 34, 35, 27, 36, 33, 19, 38, 38, 22, 34, 38, 34, 35, 38, 35, 36, 29, 33, 37, 28, 38, 36, 37, 39, 31, 38, 31, 39, 33, 39, 37, 33, 38, 39] normal3f[] normals = [(0, 0, -1), (-0.897674, 0.440661, 0), (-0.5, -0.866026, 0), (-0.5, -0.866026, 0), (-0.897674, 0.440661, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.832071, 0.554669, 0), (-0.766303, 0.642479, 0), (-0.717683, 0.69637, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.674974, 0.737842, 0), (-0.635632, 0.771993, 0), (-0.832071, 0.554669, 0), (-0.766303, 0.642479, 0), (0, 0, 1), (-0.717683, 0.69637, 0), (-0.674974, 0.737842, 0), (0, 0, 1), (0, 0, 1), (-0.635632, 0.771993, 0), (0, 0, 1), (0.83046, -0.557078, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.896393, -0.44326, 0), (0, 0, -1), (0, 0, -1), (0.939556, -0.342397, 0), (0.961915, -0.273349, 0), (0.976477, -0.215623, 0), (0.83046, -0.557078, 0), (0.896393, -0.44326, 0), (0.939556, -0.342397, 0), (0, 0, 1), (0, 0, 1), (0.961915, -0.273349, 0), (0.976477, -0.215623, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.598537, 0.801095, 0), (-0.563072, 0.826408, 0), (0.486638, 0.873604, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.986381, -0.164477, 0), (0.993038, -0.117797, 0), (0, 0, -1), (0, 0, -1), (0.500001, 0.866025, 0), (0.997226, -0.074431, 0), (0.513244, 0.858243, 0), (-0.598537, 0.801095, 0), (-0.563072, 0.826408, 0), (0, 0, 1), (0, 0, 1), (0.986381, -0.164477, 0), (0.993038, -0.117797, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.486638, 0.873604, 0), (0.997226, -0.074431, 0), (0.500001, 0.866025, 0), (0.513244, 0.858243, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.006059084, 0.012343014, 0), (0.006211284, 0.012653061, 0), (0.006059084, 0.012343014, 0.01), (0.006211284, 0.012653061, 0.01), (0.006363493, 0.012881394, 0), (0.006543314, 0.013095872, 0), (0.006741897, 0.013300532, 0), (0.006956191, 0.013496567, 0), (0.007184463, 0.013684518, 0), (0.006363493, 0.012881394, 0.01), (0.006543314, 0.013095872, 0.01), (0.006741897, 0.013300532, 0.01), (0.006956191, 0.013496567, 0.01), (0.007184463, 0.013684518, 0.01), (0.007659822, 0.011418828, 0), (0.007852231, 0.01170566, 0), (0.007973868, 0.011951645, 0), (0.0080697, 0.012214613, 0), (0.008147651, 0.01248892, 0), (0.007659822, 0.011418828, 0.01), (0.007852231, 0.01170566, 0.01), (0.007973868, 0.011951645, 0.01), (0.0080697, 0.012214613, 0.01), (0.008147651, 0.01248892, 0.01), (0.007425551, 0.013864647, 0), (0.007678601, 0.014037062, 0), (0.008210275, 0.012772521, 0), (0.008258909, 0.013064186, 0), (0.00829436, 0.01336304, 0), (0.007893331, 0.013917447, 0), (0.008317151, 0.013668394, 0), (0.008106197, 0.013794548, 0), (0.007425551, 0.013864647, 0.01), (0.007678601, 0.014037062, 0.01), (0.008210275, 0.012772521, 0.01), (0.008258909, 0.013064186, 0.01), (0.00829436, 0.01336304, 0.01), (0.007893331, 0.013917447, 0.01), (0.008317151, 0.013668394, 0.01), (0.008106197, 0.013794548, 0.01)] rel material:binding:physics = } def Mesh "tooth_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003360422, 0.012761866, 0), (0.005375304, 0.015326789, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 6, 6, 1, 2, 0, 3, 1, 1, 4, 2, 1, 3, 4, 2, 4, 5, 10, 2, 5, 3, 10, 4, 4, 10, 5, 0, 19, 3, 19, 33, 3, 6, 7, 8, 10, 6, 2, 6, 10, 7, 25, 0, 6, 12, 8, 7, 25, 6, 8, 25, 8, 9, 8, 12, 9, 9, 13, 24, 7, 10, 11, 10, 12, 11, 12, 7, 11, 3, 33, 10, 9, 12, 13, 24, 13, 32, 10, 33, 12, 12, 33, 13, 19, 0, 14, 0, 31, 14, 14, 17, 15, 17, 16, 15, 19, 14, 15, 20, 15, 16, 17, 14, 31, 17, 27, 18, 17, 22, 16, 23, 17, 18, 27, 23, 18, 19, 15, 20, 20, 16, 21, 22, 19, 20, 22, 20, 21, 16, 22, 21, 22, 17, 23, 39, 19, 22, 23, 35, 22, 0, 25, 31, 25, 9, 24, 29, 25, 26, 33, 25, 24, 25, 33, 26, 17, 31, 27, 27, 31, 28, 27, 28, 35, 28, 30, 36, 25, 29, 31, 28, 31, 30, 29, 26, 37, 31, 39, 30, 39, 31, 29, 33, 24, 32, 26, 33, 34, 13, 33, 32, 33, 37, 34, 27, 35, 23, 28, 36, 35, 33, 19, 39, 39, 22, 35, 39, 35, 36, 37, 26, 34, 36, 30, 38, 30, 39, 38, 39, 29, 37, 33, 39, 37, 39, 36, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.969676, 0.244394, 0), (-0.92921, 0.369551, 0), (-0.969676, 0.244394, 0), (-0.92921, 0.369551, 0), (-0.883136, 0.469117, 0), (0, 0, 1), (0, 0, 1), (-0.309017, -0.951057, 0), (0, 0, 1), (0, 0, -1), (-0.883136, 0.469117, 0), (-0.846784, 0.531938, 0), (0, 0, -1), (-0.81363, 0.581383, 0), (0, 0, -1), (0, 0, -1), (-0.782248, 0.622967, 0), (-0.752013, 0.659148, 0), (-0.846784, 0.531938, 0), (0, 0, 1), (-0.81363, 0.581383, 0), (0, 0, 1), (-0.782248, 0.622967, 0), (-0.752013, 0.659148, 0), (0, 0, 1), (0, 0, 1), (-0.309017, -0.951057, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.928136, -0.372241, 0), (0.968963, -0.247204, 0), (0, 0, -1), (0, 0, -1), (0.990212, -0.139571, 0), (0.997727, -0.06738, 0), (0.999969, -0.007891, 0), (0.928136, -0.372241, 0), (0.968963, -0.247204, 0), (0, 0, 1), (0, 0, 1), (0.990212, -0.139571, 0), (0.997727, -0.06738, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.722588, 0.691279, 0), (0.294369, 0.955692, 0), (0, 0, -1), (0, 0, -1), (0.999023, 0.044197, 0), (0.995829, 0.09124, 0), (0, 0, -1), (0, 0, -1), (0.309019, 0.951056, 0), (0.99091, 0.13453, 0), (0.323589, 0.946198, 0), (-0.722588, 0.691279, 0), (0.294369, 0.955692, 0), (0, 0, 1), (0, 0, 1), (0.999969, -0.007891, 0), (0.999023, 0.044197, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.309019, 0.951056, 0), (0.995829, 0.09124, 0), (0.99091, 0.13453, 0), (0.323589, 0.946198, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.003360422, 0.013333044, 0), (0.003444833, 0.01366796, 0), (0.003546243, 0.01392295, 0), (0.003360422, 0.013333044, 0.01), (0.003444833, 0.01366796, 0.01), (0.003546243, 0.01392295, 0.01), (0.003677542, 0.014170127, 0), (0.003829234, 0.014411603, 0), (0.003998087, 0.014647908, 0), (0.004182293, 0.014879212, 0), (0.003677542, 0.014170127, 0.01), (0.003829234, 0.014411603, 0.01), (0.003998087, 0.014647908, 0.01), (0.004182293, 0.014879212, 0.01), (0.005118329, 0.012761866, 0), (0.005246897, 0.013082434, 0), (0.005314734, 0.013348332, 0), (0.005353797, 0.013625479, 0), (0.005373012, 0.013909999, 0), (0.005118329, 0.012761866, 0.01), (0.005246897, 0.013082434, 0.01), (0.005314734, 0.013348332, 0.01), (0.005353797, 0.013625479, 0.01), (0.005373012, 0.013909999, 0.01), (0.004380663, 0.01510553, 0), (0.004592336, 0.015326789, 0), (0.004827242, 0.015254434, 0), (0.005375304, 0.014200423, 0), (0.005362235, 0.014495826, 0), (0.00506101, 0.015178477, 0), (0.005334776, 0.01479552, 0), (0.005293583, 0.01509894, 0), (0.004380663, 0.01510553, 0.01), (0.004592336, 0.015326789, 0.01), (0.004827242, 0.015254434, 0.01), (0.005375304, 0.014200423, 0.01), (0.005362235, 0.014495826, 0.01), (0.00506101, 0.015178477, 0.01), (0.005334776, 0.01479552, 0.01), (0.005293583, 0.01509894, 0.01)] rel material:binding:physics = } def Mesh "tooth_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.000514893, 0.013547149, 0), (0.002423319, 0.015946662, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 5, 1, 3, 0, 1, 3, 1, 2, 1, 6, 2, 6, 3, 2, 3, 7, 8, 4, 0, 18, 0, 4, 5, 1, 5, 6, 7, 3, 6, 4, 7, 5, 7, 6, 5, 23, 17, 4, 8, 9, 3, 12, 0, 3, 12, 3, 9, 14, 9, 8, 15, 10, 9, 0, 12, 33, 12, 9, 10, 12, 10, 11, 10, 16, 11, 16, 12, 11, 12, 17, 28, 8, 7, 13, 14, 8, 13, 14, 15, 9, 7, 14, 13, 4, 17, 7, 7, 17, 14, 15, 16, 10, 17, 12, 16, 28, 17, 34, 14, 17, 15, 15, 17, 16, 0, 33, 18, 18, 21, 19, 24, 18, 19, 25, 19, 20, 19, 21, 20, 18, 33, 21, 21, 30, 22, 21, 25, 20, 27, 21, 22, 23, 4, 18, 23, 18, 24, 24, 19, 25, 26, 23, 24, 26, 25, 21, 26, 21, 27, 26, 24, 25, 26, 39, 23, 26, 27, 36, 29, 12, 28, 12, 29, 33, 29, 28, 35, 21, 33, 30, 30, 27, 22, 37, 30, 31, 31, 33, 32, 30, 33, 31, 38, 31, 32, 39, 33, 29, 33, 38, 32, 17, 23, 39, 35, 28, 34, 39, 29, 35, 17, 35, 34, 17, 39, 35, 30, 36, 27, 36, 30, 37, 39, 26, 36, 33, 39, 38, 37, 31, 38, 39, 37, 38, 39, 36, 37] normal3f[] normals = [(-0.999299, 0.037447, 0), (0, 0, -1), (0, 0, -1), (-0.985739, 0.168282, 0), (-0.961372, 0.275251, 0), (-0.938875, 0.344257, 0), (-0.104529, -0.994522, 0), (-0.999299, 0.037447, 0), (-0.985739, 0.168282, 0), (-0.961372, 0.275251, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.916727, 0.399515, 0), (-0.894676, 0.446716, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.872625, 0.488392, 0), (-0.850522, 0.525939, 0), (0.089238, 0.99601, 0), (-0.938875, 0.344257, 0), (-0.916727, 0.399515, 0), (-0.894676, 0.446716, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.872625, 0.488392, 0), (-0.850522, 0.525939, 0), (0.089238, 0.99601, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.985247, -0.171137, 0), (0.999186, -0.040343, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.997592, 0.069355, 0), (0.989934, 0.141531, 0), (-0.104529, -0.994522, 0), (0.985247, -0.171137, 0), (0.999186, -0.040343, 0), (0, 0, 1), (0.997592, 0.069355, 0), (0.989934, 0.141531, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.104529, 0.994522, 0), (0, 0, -1), (0.979758, 0.200188, 0), (0.968003, 0.250939, 0), (0, 0, -1), (0, 0, -1), (0.955098, 0.296291, 0), (0.119792, 0.992799, 0), (0.941285, 0.337613, 0), (0, 0, 1), (0.104529, 0.994522, 0), (0.119792, 0.992799, 0), (0, 0, 1), (0, 0, 1), (0.979758, 0.200188, 0), (0.968003, 0.250939, 0), (0, 0, 1), (0.941285, 0.337613, 0), (0.955098, 0.296291, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.000514893, 0.013740356, 0), (0.000527826, 0.014085504, 0), (0.000574005, 0.014356006, 0), (0.000651044, 0.01462508, 0), (0.000514893, 0.013740356, 0.01), (0.000527826, 0.014085504, 0.01), (0.000574005, 0.014356006, 0.01), (0.000651044, 0.01462508, 0.01), (0.000749216, 0.014892817, 0), (0.000865248, 0.015159065, 0), (0.000997338, 0.015423614, 0), (0.001144319, 0.015686229, 0), (0.001305364, 0.015946662, 0), (0.000749216, 0.014892817, 0.01), (0.000865248, 0.015159065, 0.01), (0.000997338, 0.015423614, 0.01), (0.001144319, 0.015686229, 0.01), (0.001305364, 0.015946662, 0.01), (0.00235314, 0.013547149, 0), (0.002412249, 0.013887443, 0), (0.002423319, 0.014161635, 0), (0.002403908, 0.014440846, 0), (0.002363548, 0.014723145, 0), (0.00235314, 0.013547149, 0.01), (0.002412249, 0.013887443, 0.01), (0.002423319, 0.014161635, 0.01), (0.002403908, 0.014440846, 0.01), (0.002363548, 0.014723145, 0.01), (0.001550181, 0.015924727, 0), (0.001794632, 0.015899035, 0), (0.002305407, 0.015007698, 0), (0.002231206, 0.015293929, 0), (0.002142037, 0.015581365, 0), (0.002038659, 0.01586959, 0), (0.001550181, 0.015924727, 0.01), (0.001794632, 0.015899035, 0.01), (0.002305407, 0.015007698, 0.01), (0.002231206, 0.015293929, 0.01), (0.002142037, 0.015581365, 0.01), (0.002038659, 0.01586959, 0.01)] rel material:binding:physics = } def Mesh "tooth_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.002423319, 0.013547149, 0), (-0.000514893, 0.015946662, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 5, 1, 1, 6, 2, 3, 1, 2, 3, 4, 10, 3, 13, 0, 3, 2, 8, 3, 8, 4, 1, 5, 6, 2, 6, 7, 5, 8, 6, 8, 2, 7, 4, 8, 9, 6, 8, 7, 8, 16, 9, 5, 19, 8, 0, 26, 5, 26, 19, 5, 13, 3, 10, 16, 10, 4, 10, 16, 11, 13, 10, 11, 13, 11, 12, 11, 17, 12, 19, 13, 12, 13, 19, 14, 30, 0, 13, 15, 13, 14, 30, 13, 15, 15, 14, 21, 16, 4, 9, 11, 16, 17, 8, 19, 16, 12, 17, 18, 19, 12, 18, 16, 19, 17, 17, 19, 18, 14, 19, 20, 21, 14, 20, 19, 21, 20, 19, 35, 21, 26, 0, 22, 0, 30, 22, 26, 22, 23, 22, 25, 23, 25, 24, 23, 27, 23, 24, 25, 34, 29, 25, 29, 24, 26, 23, 27, 27, 24, 28, 24, 29, 28, 29, 26, 27, 29, 27, 28, 33, 30, 31, 31, 30, 32, 35, 30, 15, 30, 35, 32, 31, 32, 36, 25, 22, 30, 25, 33, 34, 25, 30, 33, 31, 36, 33, 33, 38, 34, 19, 26, 35, 35, 15, 21, 36, 32, 37, 32, 35, 37, 35, 38, 36, 35, 36, 37, 34, 38, 39, 36, 38, 33, 29, 34, 39, 35, 26, 29, 38, 29, 39, 35, 29, 38] normal3f[] normals = [(0, 0, -1), (-0.985247, -0.171137, 0), (-0.999186, -0.040343, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.997592, 0.069355, 0), (-0.989934, 0.141531, 0), (-0.985247, -0.171137, 0), (-0.999186, -0.040343, 0), (0, 0, 1), (-0.997592, 0.069355, 0), (-0.989934, 0.141531, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.104529, -0.994522, 0), (0, 0, 1), (0, 0, -1), (-0.979758, 0.200188, 0), (-0.968003, 0.250939, 0), (0, 0, -1), (0, 0, -1), (-0.955098, 0.296291, 0), (-0.941285, 0.337613, 0), (-0.119792, 0.992799, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.104529, 0.994522, 0), (-0.979758, 0.200188, 0), (-0.968003, 0.250939, 0), (0, 0, 1), (-0.955098, 0.296291, 0), (-0.941285, 0.337613, 0), (0, 0, 1), (0, 0, 1), (-0.119792, 0.992799, 0), (-0.104529, 0.994522, 0), (0, 0, 1), (0, 0, 1), (0.104529, -0.994522, 0), (0, 0, -1), (0.999299, 0.037447, 0), (0, 0, -1), (0, 0, -1), (0.985739, 0.168282, 0), (0.938875, 0.344257, 0), (0.961372, 0.275251, 0), (0.999299, 0.037447, 0), (0.985739, 0.168282, 0), (0.961372, 0.275251, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.089238, 0.99601, 0), (0.850522, 0.525939, 0), (0.872625, 0.488392, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.894676, 0.446716, 0), (0.916727, 0.399515, 0), (0, 0, 1), (-0.089238, 0.99601, 0), (0.872625, 0.488392, 0), (0.850522, 0.525939, 0), (0, 0, 1), (0, 0, 1), (0.916727, 0.399515, 0), (0.894676, 0.446716, 0), (0.938875, 0.344257, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.00235314, 0.013547149, 0), (-0.002412249, 0.013887443, 0), (-0.002423319, 0.014161635, 0), (-0.002403908, 0.014440846, 0), (-0.002363548, 0.014723145, 0), (-0.00235314, 0.013547149, 0.01), (-0.002412249, 0.013887443, 0.01), (-0.002423319, 0.014161635, 0.01), (-0.002403908, 0.014440846, 0.01), (-0.002363548, 0.014723145, 0.01), (-0.002305407, 0.015007698, 0), (-0.002231206, 0.015293929, 0), (-0.002142037, 0.015581365, 0), (-0.002038659, 0.01586959, 0), (-0.001794632, 0.015899035, 0), (-0.001550181, 0.015924727, 0), (-0.002305407, 0.015007698, 0.01), (-0.002231206, 0.015293929, 0.01), (-0.002142037, 0.015581365, 0.01), (-0.002038659, 0.01586959, 0.01), (-0.001794632, 0.015899035, 0.01), (-0.001550181, 0.015924727, 0.01), (-0.000514893, 0.013740356, 0), (-0.000527826, 0.014085504, 0), (-0.000574005, 0.014356006, 0), (-0.000651044, 0.01462508, 0), (-0.000514893, 0.013740356, 0.01), (-0.000527826, 0.014085504, 0.01), (-0.000574005, 0.014356006, 0.01), (-0.000651044, 0.01462508, 0.01), (-0.001305364, 0.015946662, 0), (-0.000997338, 0.015423614, 0), (-0.001144319, 0.015686229, 0), (-0.000865248, 0.015159065, 0), (-0.000749216, 0.014892817, 0), (-0.001305364, 0.015946662, 0.01), (-0.000997338, 0.015423614, 0.01), (-0.001144319, 0.015686229, 0.01), (-0.000865248, 0.015159065, 0.01), (-0.000749216, 0.014892817, 0.01)] rel material:binding:physics = } def Mesh "tooth_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.005375304, 0.012761866, 0), (-0.003360422, 0.015326789, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 3, 2, 0, 2, 5, 0, 0, 6, 1, 13, 2, 3, 4, 10, 3, 6, 3, 1, 3, 8, 4, 2, 7, 5, 0, 5, 6, 8, 6, 5, 7, 8, 5, 8, 3, 6, 4, 8, 9, 18, 4, 9, 8, 7, 21, 8, 18, 9, 2, 29, 7, 29, 21, 7, 13, 3, 10, 13, 10, 11, 16, 2, 13, 18, 10, 4, 19, 11, 10, 13, 11, 12, 15, 13, 14, 16, 13, 15, 11, 20, 12, 20, 13, 12, 13, 21, 14, 15, 14, 23, 33, 16, 17, 24, 16, 15, 16, 24, 17, 18, 19, 10, 19, 20, 11, 8, 21, 18, 18, 21, 19, 21, 13, 20, 14, 21, 22, 23, 14, 22, 19, 21, 20, 21, 23, 22, 21, 24, 23, 21, 29, 24, 24, 15, 23, 17, 24, 25, 24, 37, 25, 29, 2, 26, 2, 16, 26, 26, 34, 27, 34, 28, 27, 29, 26, 27, 30, 27, 28, 29, 27, 30, 30, 28, 31, 28, 38, 31, 38, 29, 30, 38, 30, 31, 34, 26, 16, 32, 36, 35, 32, 16, 33, 34, 16, 32, 33, 17, 37, 32, 33, 36, 34, 32, 35, 34, 38, 28, 34, 35, 38, 35, 36, 39, 24, 29, 38, 33, 37, 36, 37, 17, 25, 24, 36, 37, 24, 38, 36, 38, 35, 39, 36, 38, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.928136, -0.372241, 0), (-0.968963, -0.247204, 0), (0, 0, -1), (0, 0, -1), (-0.990212, -0.139571, 0), (-0.997727, -0.06738, 0), (-0.928136, -0.372241, 0), (-0.968963, -0.247204, 0), (0, 0, 1), (0, 0, 1), (-0.990212, -0.139571, 0), (-0.997727, -0.06738, 0), (-0.999969, -0.007891, 0), (0, 0, 1), (0, 0, 1), (0.309017, -0.951057, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.999969, -0.007891, 0), (-0.999023, 0.044197, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.995829, 0.09124, 0), (-0.99091, 0.13453, 0), (-0.323589, 0.946198, 0), (-0.309019, 0.951056, 0), (0, 0, -1), (-0.294369, 0.955692, 0), (0.722588, 0.691279, 0), (-0.999023, 0.044197, 0), (-0.995829, 0.09124, 0), (0, 0, 1), (0, 0, 1), (-0.99091, 0.13453, 0), (-0.323589, 0.946198, 0), (-0.309019, 0.951056, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.294369, 0.955692, 0), (0.722588, 0.691279, 0), (0, 0, 1), (0.309017, -0.951057, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.969676, 0.244394, 0), (0.92921, 0.369551, 0), (0.969676, 0.244394, 0), (0.92921, 0.369551, 0), (0.883136, 0.469117, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.81363, 0.581383, 0), (0, 0, -1), (0, 0, -1), (0.752013, 0.659148, 0), (0.782248, 0.622967, 0), (0, 0, -1), (0.883136, 0.469117, 0), (0.846784, 0.531938, 0), (0.81363, 0.581383, 0), (0, 0, 1), (0.782248, 0.622967, 0), (0.752013, 0.659148, 0), (0, 0, 1), (0, 0, 1), (0.846784, 0.531938, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.005246897, 0.013082434, 0), (-0.005314734, 0.013348332, 0), (-0.005118329, 0.012761866, 0), (-0.005353797, 0.013625479, 0), (-0.005373012, 0.013909999, 0), (-0.005246897, 0.013082434, 0.01), (-0.005314734, 0.013348332, 0.01), (-0.005118329, 0.012761866, 0.01), (-0.005353797, 0.013625479, 0.01), (-0.005373012, 0.013909999, 0.01), (-0.005375304, 0.014200423, 0), (-0.005362235, 0.014495826, 0), (-0.005334776, 0.01479552, 0), (-0.005293583, 0.01509894, 0), (-0.00506101, 0.015178477, 0), (-0.004827242, 0.015254434, 0), (-0.004592336, 0.015326789, 0), (-0.004380663, 0.01510553, 0), (-0.005375304, 0.014200423, 0.01), (-0.005362235, 0.014495826, 0.01), (-0.005334776, 0.01479552, 0.01), (-0.005293583, 0.01509894, 0.01), (-0.00506101, 0.015178477, 0.01), (-0.004827242, 0.015254434, 0.01), (-0.004592336, 0.015326789, 0.01), (-0.004380663, 0.01510553, 0.01), (-0.003360422, 0.013333044, 0), (-0.003444833, 0.01366796, 0), (-0.003546243, 0.01392295, 0), (-0.003360422, 0.013333044, 0.01), (-0.003444833, 0.01366796, 0.01), (-0.003546243, 0.01392295, 0.01), (-0.003998087, 0.014647908, 0), (-0.004182293, 0.014879212, 0), (-0.003677542, 0.014170127, 0), (-0.003829234, 0.014411603, 0), (-0.003998087, 0.014647908, 0.01), (-0.004182293, 0.014879212, 0.01), (-0.003677542, 0.014170127, 0.01), (-0.003829234, 0.014411603, 0.01)] rel material:binding:physics = } def Mesh "tooth_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.008317151, 0.011418828, 0), (-0.006059084, 0.014037062, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 4, 0, 2, 0, 5, 1, 2, 3, 10, 13, 4, 2, 7, 2, 1, 2, 7, 3, 18, 10, 3, 4, 9, 0, 0, 9, 5, 1, 5, 6, 7, 1, 6, 5, 7, 6, 9, 7, 5, 3, 7, 8, 18, 3, 8, 7, 18, 8, 9, 21, 7, 28, 21, 9, 13, 2, 10, 13, 10, 11, 13, 11, 12, 4, 13, 16, 10, 18, 11, 11, 19, 12, 15, 13, 14, 13, 15, 16, 21, 13, 12, 13, 21, 14, 15, 14, 22, 31, 16, 17, 32, 16, 31, 24, 16, 15, 16, 24, 17, 31, 17, 25, 11, 18, 19, 12, 19, 20, 7, 21, 18, 18, 21, 19, 19, 21, 20, 21, 12, 20, 14, 21, 22, 15, 22, 23, 24, 15, 23, 21, 24, 22, 22, 24, 23, 21, 28, 24, 17, 24, 25, 36, 31, 25, 24, 36, 25, 24, 37, 36, 4, 16, 26, 28, 4, 26, 26, 34, 27, 28, 26, 27, 4, 28, 9, 28, 27, 29, 39, 28, 29, 34, 26, 16, 34, 32, 30, 34, 16, 32, 32, 31, 37, 32, 37, 30, 34, 33, 27, 34, 39, 33, 34, 30, 39, 29, 27, 33, 30, 37, 35, 39, 30, 35, 24, 28, 39, 37, 39, 35, 31, 36, 37, 24, 39, 37, 33, 39, 38, 29, 33, 38, 39, 29, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.896393, -0.44326, 0), (0, 0, -1), (0, 0, -1), (-0.939556, -0.342397, 0), (-0.961915, -0.273349, 0), (-0.976477, -0.215623, 0), (-0.83046, -0.557078, 0), (-0.83046, -0.557078, 0), (-0.896393, -0.44326, 0), (-0.939556, -0.342397, 0), (0, 0, 1), (0, 0, 1), (-0.961915, -0.273349, 0), (-0.976477, -0.215623, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.986381, -0.164477, 0), (-0.993038, -0.117797, 0), (0, 0, -1), (0, 0, -1), (-0.997226, -0.074431, 0), (-0.513244, 0.858243, 0), (-0.500001, 0.866025, 0), (0, 0, -1), (0, 0, -1), (-0.486638, 0.873604, 0), (0.563072, 0.826408, 0), (0.598537, 0.801095, 0), (-0.986381, -0.164477, 0), (-0.993038, -0.117797, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.997226, -0.074431, 0), (-0.513244, 0.858243, 0), (-0.500001, 0.866025, 0), (-0.486638, 0.873604, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.563072, 0.826408, 0), (0.598537, 0.801095, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.5, -0.866026, 0), (0, 0, -1), (0.897674, 0.440661, 0), (0.5, -0.866026, 0), (0.897674, 0.440661, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.635632, 0.771993, 0), (0.674974, 0.737842, 0), (0, 0, -1), (0.766303, 0.642479, 0), (0.717683, 0.69637, 0), (0.832071, 0.554669, 0), (0.674974, 0.737842, 0), (0.717683, 0.69637, 0), (0, 0, 1), (0, 0, 1), (0.635632, 0.771993, 0), (0, 0, 1), (0.766303, 0.642479, 0), (0.832071, 0.554669, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.007852231, 0.01170566, 0), (-0.007973868, 0.011951645, 0), (-0.0080697, 0.012214613, 0), (-0.008147651, 0.01248892, 0), (-0.007659822, 0.011418828, 0), (-0.007852231, 0.01170566, 0.01), (-0.007973868, 0.011951645, 0.01), (-0.0080697, 0.012214613, 0.01), (-0.008147651, 0.01248892, 0.01), (-0.007659822, 0.011418828, 0.01), (-0.008210275, 0.012772521, 0), (-0.008258909, 0.013064186, 0), (-0.00829436, 0.01336304, 0), (-0.008317151, 0.013668394, 0), (-0.008106197, 0.013794548, 0), (-0.007893331, 0.013917447, 0), (-0.007678601, 0.014037062, 0), (-0.007425551, 0.013864647, 0), (-0.008210275, 0.012772521, 0.01), (-0.008258909, 0.013064186, 0.01), (-0.00829436, 0.01336304, 0.01), (-0.008317151, 0.013668394, 0.01), (-0.008106197, 0.013794548, 0.01), (-0.007893331, 0.013917447, 0.01), (-0.007678601, 0.014037062, 0.01), (-0.007425551, 0.013864647, 0.01), (-0.006059084, 0.012343014, 0), (-0.006211284, 0.012653061, 0), (-0.006059084, 0.012343014, 0.01), (-0.006211284, 0.012653061, 0.01), (-0.006741897, 0.013300532, 0), (-0.007184463, 0.013684518, 0), (-0.006956191, 0.013496567, 0), (-0.006363493, 0.012881394, 0), (-0.006543314, 0.013095872, 0), (-0.006741897, 0.013300532, 0.01), (-0.007184463, 0.013684518, 0.01), (-0.006956191, 0.013496567, 0.01), (-0.006363493, 0.012881394, 0.01), (-0.006543314, 0.013095872, 0.01)] rel material:binding:physics = } def Mesh "tooth_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.010977221, 0.009576733, 0), (-0.008492935, 0.012133847, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 14, 5, 2, 2, 8, 1, 0, 1, 6, 2, 5, 3, 2, 3, 4, 3, 10, 4, 10, 2, 4, 5, 9, 3, 14, 28, 5, 8, 2, 10, 1, 8, 7, 6, 1, 7, 8, 6, 7, 8, 20, 6, 9, 10, 3, 5, 11, 9, 9, 11, 8, 9, 8, 10, 14, 2, 0, 14, 0, 12, 14, 12, 13, 0, 20, 12, 12, 21, 13, 21, 14, 13, 16, 14, 15, 17, 14, 16, 14, 23, 15, 23, 16, 15, 24, 17, 16, 19, 17, 18, 28, 14, 17, 31, 17, 19, 17, 25, 18, 27, 19, 18, 12, 20, 21, 20, 0, 6, 8, 22, 20, 21, 20, 22, 8, 24, 22, 8, 25, 24, 22, 14, 21, 14, 22, 23, 24, 16, 23, 25, 17, 24, 22, 24, 23, 25, 8, 29, 18, 25, 26, 27, 18, 26, 36, 19, 27, 25, 27, 26, 25, 36, 27, 28, 29, 5, 5, 29, 11, 29, 8, 11, 28, 17, 30, 30, 17, 31, 30, 31, 32, 31, 19, 36, 32, 31, 36, 35, 30, 32, 30, 33, 34, 28, 30, 34, 30, 35, 33, 39, 34, 33, 29, 28, 34, 25, 29, 35, 32, 36, 37, 35, 32, 37, 35, 36, 25, 36, 35, 37, 33, 35, 38, 39, 33, 38, 29, 34, 39, 35, 39, 38, 35, 29, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.884062, -0.467369, 0), (-0.910308, -0.413931, 0), (0, 0, -1), (0, 0, -1), (-0.784645, -0.619945, 0), (-0.847836, -0.530259, 0), (-0.696489, -0.717568, 0), (0, 0, -1), (-0.847836, -0.530259, 0), (-0.884062, -0.467369, 0), (-0.910308, -0.413931, 0), (0, 0, 1), (0, 0, 1), (-0.784645, -0.619945, 0), (-0.696489, -0.717568, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.930629, -0.365963, 0), (-0.946846, -0.321687, 0), (-0.959959, -0.280141, 0), (0, 0, -1), (0, 0, -1), (-0.680468, 0.732777, 0), (-0.669129, 0.743146, 0), (-0.657637, 0.753335, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.378949, 0.925418, 0), (0.418899, 0.908033, 0), (-0.946846, -0.321687, 0), (-0.930629, -0.365963, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.959959, -0.280141, 0), (-0.680468, 0.732777, 0), (-0.669129, 0.743146, 0), (-0.657637, 0.753335, 0), (0, 0, 1), (0, 0, 1), (0.378949, 0.925418, 0), (0.418899, 0.908033, 0), (0.461234, 0.887278, 0), (0, 0, 1), (0, 0, 1), (0.669131, -0.743145, 0), (0.669131, -0.743145, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.461234, 0.887278, 0), (0.506818, 0.862053, 0), (0.557217, 0.830367, 0), (0, 0, -1), (0, 0, -1), (0.61598, 0.787762, 0), (0.698564, 0.715548, 0), (0.786439, 0.617668, 0), (0, 0, 1), (0.506818, 0.862053, 0), (0.557217, 0.830367, 0), (0, 0, 1), (0, 0, 1), (0.61598, 0.787762, 0), (0.698564, 0.715548, 0), (0.786439, 0.617668, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.010686417, 0.010786399, 0), (-0.010566197, 0.010522016, 0), (-0.010432919, 0.010269909, 0), (-0.010114384, 0.009817292, 0), (-0.010284507, 0.010032612, 0), (-0.009866544, 0.009576733, 0), (-0.010686417, 0.010786399, 0.01), (-0.010566197, 0.010522016, 0.01), (-0.010432919, 0.010269909, 0.01), (-0.010114384, 0.009817292, 0.01), (-0.010284507, 0.010032612, 0.01), (-0.009866544, 0.009576733, 0.01), (-0.010794629, 0.011061579, 0), (-0.01089144, 0.011346531, 0), (-0.010977221, 0.011640473, 0), (-0.010797106, 0.011807731, 0), (-0.010614442, 0.011972201, 0), (-0.010429274, 0.012133847, 0), (-0.010145907, 0.012017812, 0), (-0.009872636, 0.011891745, 0), (-0.010794629, 0.011061579, 0.01), (-0.01089144, 0.011346531, 0.01), (-0.010977221, 0.011640473, 0.01), (-0.010797106, 0.011807731, 0.01), (-0.010614442, 0.011972201, 0.01), (-0.010429274, 0.012133847, 0.01), (-0.010145907, 0.012017812, 0.01), (-0.009872636, 0.011891745, 0.01), (-0.008492935, 0.010813536, 0), (-0.008492935, 0.010813536, 0.01), (-0.009123113, 0.011449265, 0), (-0.009610275, 0.011755362, 0), (-0.009359906, 0.011608165, 0), (-0.008902629, 0.01127686, 0), (-0.008706271, 0.011085163, 0), (-0.009123113, 0.011449265, 0.01), (-0.009610275, 0.011755362, 0.01), (-0.009359906, 0.011608165, 0.01), (-0.008902629, 0.01127686, 0.01), (-0.008706271, 0.011085163, 0.01)] rel material:binding:physics = } def Mesh "tooth_012" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.013157533, 0.007316088, 0), (-0.010555605, 0.009700325, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 12, 2, 1, 1, 6, 10, 6, 1, 0, 26, 3, 2, 2, 3, 4, 7, 2, 4, 3, 8, 4, 12, 26, 2, 2, 7, 0, 6, 0, 5, 10, 6, 18, 7, 6, 5, 7, 20, 6, 7, 4, 9, 4, 8, 9, 27, 7, 8, 8, 7, 9, 0, 7, 5, 27, 20, 7, 12, 1, 10, 12, 10, 11, 26, 12, 15, 10, 18, 11, 20, 12, 11, 12, 13, 15, 15, 13, 14, 12, 20, 13, 13, 22, 14, 22, 15, 14, 15, 24, 16, 17, 15, 16, 28, 15, 17, 30, 15, 28, 24, 17, 16, 25, 28, 17, 11, 18, 19, 20, 11, 19, 6, 20, 18, 18, 20, 19, 13, 20, 21, 22, 13, 21, 23, 15, 22, 15, 23, 24, 20, 22, 21, 20, 23, 22, 25, 17, 24, 34, 28, 25, 23, 25, 24, 23, 34, 25, 20, 38, 23, 23, 36, 34, 26, 27, 3, 38, 26, 32, 3, 27, 8, 26, 38, 27, 38, 20, 27, 26, 15, 32, 30, 28, 29, 32, 15, 30, 28, 35, 29, 35, 30, 29, 32, 30, 31, 37, 32, 31, 31, 30, 33, 30, 39, 33, 39, 31, 33, 28, 34, 35, 36, 30, 35, 36, 39, 30, 36, 35, 34, 36, 23, 38, 37, 31, 39, 38, 32, 37, 36, 38, 37, 36, 37, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.834206, -0.551453, 0), (-0.804353, -0.594152, 0), (0, 0, -1), (0, 0, -1), (-0.719061, -0.694947, 0), (-0.638604, -0.769535, 0), (0, 0, -1), (-0.767574, -0.64096, 0), (-0.804353, -0.594152, 0), (-0.834206, -0.551453, 0), (0, 0, 1), (0, 0, 1), (-0.719061, -0.694947, 0), (-0.638604, -0.769535, 0), (0, 0, 1), (0, 0, 1), (-0.767574, -0.64096, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.859271, -0.51152, 0), (-0.880738, -0.473604, 0), (0, 0, -1), (0, 0, -1), (-0.817951, 0.575288, 0), (-0.809016, 0.587787, 0), (-0.799893, 0.600143, 0), (0.178259, 0.983984, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.220954, 0.975284, 0), (0.266682, 0.963785, 0), (-0.859271, -0.51152, 0), (-0.880738, -0.473604, 0), (0, 0, 1), (0, 0, 1), (-0.817951, 0.575288, 0), (-0.809016, 0.587787, 0), (-0.799893, 0.600143, 0), (0.178259, 0.983984, 0), (0, 0, 1), (0, 0, 1), (0.220954, 0.975284, 0), (0.266682, 0.963785, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.532079, -0.846695, 0), (0.809017, -0.587785, 0), (-0.532079, -0.846695, 0), (0.809017, -0.587785, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.316511, 0.948589, 0), (0.372396, 0.928074, 0), (0, 0, -1), (0.640834, 0.767679, 0), (0, 0, -1), (0.438734, 0.898617, 0), (0.534529, 0.84515, 0), (0.316511, 0.948589, 0), (0.372396, 0.928074, 0), (0.438734, 0.898617, 0), (0, 0, 1), (0, 0, 1), (0.534529, 0.84515, 0), (0.640834, 0.767679, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.01252295, 0.008095248, 0), (-0.012695512, 0.008328859, 0), (-0.012340169, 0.007876361, 0), (-0.01193449, 0.007499863, 0), (-0.012145663, 0.007675106, 0), (-0.01252295, 0.008095248, 0.01), (-0.012695512, 0.008328859, 0.01), (-0.012340169, 0.007876361, 0.01), (-0.01193449, 0.007499863, 0.01), (-0.012145663, 0.007675106, 0.01), (-0.012858572, 0.008575527, 0), (-0.013012513, 0.008834124, 0), (-0.013157533, 0.009103809, 0), (-0.013016129, 0.009304859, 0), (-0.012871652, 0.009503714, 0), (-0.012724138, 0.009700325, 0), (-0.012422838, 0.009645741, 0), (-0.012129328, 0.009579246, 0), (-0.012858572, 0.008575527, 0.01), (-0.013012513, 0.008834124, 0.01), (-0.013157533, 0.009103809, 0.01), (-0.013016129, 0.009304859, 0.01), (-0.012871652, 0.009503714, 0.01), (-0.012724138, 0.009700325, 0.01), (-0.012422838, 0.009645741, 0.01), (-0.012129328, 0.009579246, 0.01), (-0.011642051, 0.007316088, 0), (-0.011642051, 0.007316088, 0.01), (-0.011844345, 0.00950039, 0), (-0.011568843, 0.009408464, 0), (-0.011304186, 0.009302269, 0), (-0.010820753, 0.00903279, 0), (-0.010555605, 0.008811453, 0), (-0.011052676, 0.009179474, 0), (-0.011844345, 0.00950039, 0.01), (-0.011568843, 0.009408464, 0.01), (-0.011304186, 0.009302269, 0.01), (-0.010820753, 0.00903279, 0.01), (-0.010555605, 0.008811453, 0.01), (-0.011052676, 0.009179474, 0.01)] rel material:binding:physics = } def Mesh "tooth_013" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.014762797, 0.004735695, 0), (-0.012156943, 0.006852105, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [11, 3, 0, 6, 1, 0, 3, 26, 2, 3, 9, 4, 7, 3, 2, 0, 3, 4, 11, 27, 3, 9, 0, 4, 6, 18, 1, 5, 6, 0, 8, 19, 5, 8, 3, 7, 8, 9, 3, 8, 7, 28, 5, 0, 9, 8, 5, 9, 29, 19, 8, 11, 1, 10, 11, 0, 1, 18, 11, 10, 1, 18, 10, 11, 19, 12, 13, 11, 12, 11, 13, 14, 16, 14, 15, 13, 12, 21, 22, 14, 13, 14, 23, 15, 27, 11, 14, 17, 14, 16, 31, 14, 17, 23, 16, 15, 24, 17, 16, 19, 11, 18, 12, 19, 20, 6, 19, 18, 5, 19, 6, 21, 12, 20, 22, 13, 21, 14, 22, 23, 19, 21, 20, 19, 22, 21, 22, 24, 23, 24, 16, 23, 25, 17, 24, 17, 25, 35, 19, 39, 22, 22, 25, 24, 22, 36, 25, 3, 27, 26, 26, 7, 2, 27, 28, 26, 26, 28, 7, 27, 29, 28, 29, 8, 28, 39, 19, 29, 29, 27, 39, 27, 14, 34, 34, 14, 31, 31, 17, 30, 17, 35, 30, 35, 31, 30, 31, 37, 32, 39, 27, 34, 34, 31, 33, 33, 31, 32, 37, 33, 32, 38, 34, 33, 36, 31, 35, 36, 37, 31, 36, 22, 39, 36, 35, 25, 38, 33, 37, 39, 34, 38, 36, 39, 38, 36, 38, 37] normal3f[] normals = [(0, 0, -1), (-0.701322, -0.712844, 0), (0, 0, -1), (-0.617535, -0.786543, 0), (-0.55886, -0.829262, 0), (0, 0, -1), (0, 0, -1), (-0.663246, -0.748402, 0), (-0.734145, -0.678993, 0), (-0.701322, -0.712844, 0), (0, 0, 1), (-0.55886, -0.829262, 0), (-0.617535, -0.786543, 0), (0, 0, 1), (-0.663246, -0.748402, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.763023, -0.646371, 0), (-0.734145, -0.678993, 0), (-0.919686, 0.392655, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.913546, 0.406736, 0), (-0.90719, 0.420722, 0), (-0.030215, 0.999543, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.013352, 0.999911, 0), (0.060471, 0.99817, 0), (-0.763023, -0.646371, 0), (-0.919686, 0.392655, 0), (0, 0, 1), (0, 0, 1), (-0.913546, 0.406736, 0), (-0.90719, 0.420722, 0), (-0.030215, 0.999543, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.013352, 0.999911, 0), (0.060471, 0.99817, 0), (0.112372, 0.993666, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.464657, -0.885491, 0), (-0.344414, -0.938818, 0), (-0.464657, -0.885491, 0), (-0.344414, -0.938818, 0), (0, 0, 1), (0, 0, 1), (0.913545, -0.406737, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.112372, 0.993666, 0), (0.171302, 0.985219, 0), (0.242312, 0.970198, 0), (0.913545, -0.406737, 0), (0, 0, -1), (0, 0, -1), (0.347134, 0.937816, 0), (0.467219, 0.884141, 0), (0.171302, 0.985219, 0), (0.242312, 0.970198, 0), (0, 0, 1), (0, 0, 1), (0.347134, 0.937816, 0), (0.467219, 0.884141, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.014149752, 0.005507308, 0), (-0.014360534, 0.005714684, 0), (-0.013475995, 0.004982162, 0), (-0.013708094, 0.005138578, 0), (-0.013932391, 0.00531468, 0), (-0.014149752, 0.005507308, 0.01), (-0.014360534, 0.005714684, 0.01), (-0.013475995, 0.004982162, 0.01), (-0.013708094, 0.005138578, 0.01), (-0.013932391, 0.00531468, 0.01), (-0.014564876, 0.005935623, 0), (-0.014762797, 0.006169264, 0), (-0.014666284, 0.006395321, 0), (-0.014566309, 0.006619868, 0), (-0.014462896, 0.006842853, 0), (-0.014156832, 0.006852105, 0), (-0.01385591, 0.006848087, 0), (-0.01356076, 0.006830206, 0), (-0.014564876, 0.005935623, 0.01), (-0.014762797, 0.006169264, 0.01), (-0.014666284, 0.006395321, 0.01), (-0.014566309, 0.006619868, 0.01), (-0.014462896, 0.006842853, 0.01), (-0.014156832, 0.006852105, 0.01), (-0.01385591, 0.006848087, 0.01), (-0.01356076, 0.006830206, 0.01), (-0.013233003, 0.004854652, 0), (-0.012908745, 0.004735695, 0), (-0.013233003, 0.004854652, 0.01), (-0.012908745, 0.004735695, 0.01), (-0.013272166, 0.006797569, 0), (-0.012991213, 0.006748719, 0), (-0.012719668, 0.0066809, 0), (-0.012462317, 0.00658564, 0), (-0.012156943, 0.006424268, 0), (-0.013272166, 0.006797569, 0.01), (-0.012991213, 0.006748719, 0.01), (-0.012719668, 0.0066809, 0.01), (-0.012462317, 0.00658564, 0.01), (-0.012156943, 0.006424268, 0.01)] rel material:binding:physics = } def Mesh "tooth_014" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.015722857, 0.00194833, 0), (-0.013226966, 0.003900218, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [10, 1, 0, 10, 4, 1, 5, 10, 0, 4, 6, 1, 1, 5, 0, 4, 2, 3, 10, 26, 2, 4, 3, 9, 2, 7, 3, 10, 2, 4, 17, 10, 5, 1, 6, 5, 5, 6, 17, 7, 17, 6, 7, 18, 17, 9, 3, 8, 3, 7, 8, 7, 6, 9, 7, 9, 8, 6, 4, 9, 13, 10, 11, 10, 18, 11, 12, 11, 18, 13, 11, 12, 15, 13, 14, 19, 13, 12, 13, 20, 14, 34, 10, 13, 16, 13, 15, 31, 13, 16, 22, 15, 14, 16, 15, 23, 30, 16, 23, 17, 18, 10, 18, 19, 12, 7, 20, 18, 20, 13, 19, 14, 20, 21, 22, 14, 21, 18, 20, 19, 20, 22, 21, 23, 15, 22, 30, 23, 35, 20, 23, 22, 36, 23, 20, 2, 25, 24, 2, 26, 25, 27, 2, 24, 24, 25, 28, 10, 34, 26, 26, 28, 25, 7, 2, 27, 28, 27, 24, 28, 7, 27, 28, 29, 7, 26, 29, 28, 26, 39, 29, 39, 7, 29, 31, 16, 30, 34, 13, 31, 36, 31, 30, 31, 36, 32, 34, 39, 26, 31, 32, 33, 34, 31, 33, 38, 33, 32, 39, 34, 33, 20, 7, 39, 36, 30, 35, 32, 36, 37, 23, 36, 35, 20, 39, 36, 38, 32, 37, 39, 33, 38, 36, 38, 37, 36, 39, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.611962, -0.790887, 0), (-0.537789, -0.84308, 0), (-0.57693, -0.816794, 0), (0, 0, -1), (0, 0, -1), (-0.49315, -0.869944, 0), (-0.440511, -0.897747, 0), (0, 0, -1), (-0.611962, -0.790887, 0), (-0.57693, -0.816794, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.49315, -0.869944, 0), (-0.440511, -0.897747, 0), (0, 0, 1), (0, 0, 1), (-0.537789, -0.84308, 0), (0, 0, -1), (-0.981226, 0.192859, 0), (-0.978147, 0.207913, 0), (0, 0, -1), (0, 0, -1), (-0.974838, 0.222913, 0), (-0.237372, 0.971419, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.194832, 0.980837, 0), (-0.148382, 0.98893, 0), (-0.096678, 0.995316, 0), (-0.981226, 0.192859, 0), (-0.978147, 0.207913, 0), (0, 0, 1), (-0.974838, 0.222913, 0), (-0.237372, 0.971419, 0), (-0.194832, 0.980837, 0), (0, 0, 1), (0, 0, 1), (-0.148382, 0.98893, 0), (-0.096678, 0.995316, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.374235, -0.927334, 0), (-0.270397, -0.962749, 0), (0, 0, -1), (-0.141697, -0.98991, 0), (-0.374235, -0.927334, 0), (-0.270397, -0.962749, 0), (0, 0, 1), (0, 0, 1), (-0.141697, -0.98991, 0), (0.978148, -0.207912, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.03728, 0.999305, 0), (0.035301, 0.999377, 0), (0.978148, -0.207912, 0), (0, 0, -1), (0, 0, -1), (0.144565, 0.989495, 0), (0.273187, 0.961961, 0), (0, 0, 1), (-0.03728, 0.999305, 0), (0.035301, 0.999377, 0), (0, 0, 1), (0, 0, 1), (0.144565, 0.989495, 0), (0.273187, 0.961961, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.015480684, 0.002777708, 0), (-0.015234871, 0.002604081, 0), (-0.01447691, 0.002176215, 0), (-0.014732919, 0.002301835, 0), (-0.014985579, 0.002445062, 0), (-0.015480684, 0.002777708, 0.01), (-0.015234871, 0.002604081, 0.01), (-0.01447691, 0.002176215, 0.01), (-0.014732919, 0.002301835, 0.01), (-0.014985579, 0.002445062, 0.01), (-0.015722857, 0.002965093, 0), (-0.015675452, 0.003206276, 0), (-0.015624348, 0.003446702, 0), (-0.015569556, 0.003686315, 0), (-0.015272104, 0.003758999, 0), (-0.014976923, 0.003817634, 0), (-0.014684504, 0.003861509, 0), (-0.015722857, 0.002965093, 0.01), (-0.015675452, 0.003206276, 0.01), (-0.015624348, 0.003446702, 0.01), (-0.015569556, 0.003686315, 0.01), (-0.015272104, 0.003758999, 0.01), (-0.014976923, 0.003817634, 0.01), (-0.014684504, 0.003861509, 0.01), (-0.014217362, 0.002071472, 0), (-0.013953169, 0.001997271, 0), (-0.013611264, 0.00194833, 0), (-0.014217362, 0.002071472, 0.01), (-0.013953169, 0.001997271, 0.01), (-0.013611264, 0.00194833, 0.01), (-0.014395432, 0.003889587, 0), (-0.014110461, 0.003900218, 0), (-0.01383075, 0.003890338, 0), (-0.013559216, 0.003850667, 0), (-0.013226966, 0.003756312, 0), (-0.014395432, 0.003889587, 0.01), (-0.014110461, 0.003900218, 0.01), (-0.01383075, 0.003890338, 0.01), (-0.013559216, 0.003850667, 0.01), (-0.013226966, 0.003756312, 0.01)] rel material:binding:physics = } def Mesh "tooth_015" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.015999528, -0.000947401, 0), (-0.013718905, 0.000947401, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 4, 1, 6, 0, 1, 12, 0, 2, 12, 2, 3, 8, 2, 0, 2, 8, 3, 0, 24, 4, 4, 24, 5, 10, 1, 4, 11, 4, 5, 12, 27, 0, 7, 6, 1, 7, 8, 6, 10, 8, 7, 8, 0, 6, 3, 8, 9, 18, 3, 9, 8, 18, 9, 7, 1, 10, 10, 4, 11, 8, 10, 28, 28, 10, 11, 16, 12, 13, 18, 12, 3, 12, 19, 13, 13, 19, 14, 15, 13, 14, 16, 13, 15, 15, 14, 21, 35, 12, 16, 32, 16, 17, 22, 16, 15, 16, 23, 17, 19, 12, 18, 14, 19, 20, 8, 19, 18, 21, 14, 20, 19, 21, 20, 19, 22, 21, 8, 39, 19, 22, 15, 21, 16, 22, 23, 19, 36, 22, 23, 22, 36, 0, 27, 24, 24, 26, 25, 24, 11, 5, 29, 24, 25, 24, 27, 26, 26, 29, 25, 27, 30, 26, 24, 28, 11, 28, 24, 29, 31, 8, 28, 28, 29, 30, 39, 8, 31, 26, 30, 29, 27, 31, 30, 31, 28, 30, 27, 39, 31, 12, 35, 27, 35, 16, 32, 34, 32, 33, 23, 32, 17, 32, 37, 33, 39, 27, 35, 35, 32, 34, 37, 34, 33, 38, 35, 34, 36, 32, 23, 36, 37, 32, 19, 39, 36, 36, 38, 37, 38, 34, 37, 39, 35, 38, 36, 39, 38] normal3f[] normals = [(0, 0, -1), (-0.394503, -0.918895, 0), (0, 0, -1), (0, 0, -1), (-0.434153, -0.900839, 0), (-0.999882, -0.015361, 0), (0, 0, -1), (0, 0, -1), (-0.350749, -0.93647, 0), (-0.301503, -0.953465, 0), (0, 0, -1), (-0.394503, -0.918895, 0), (0, 0, 1), (0, 0, 1), (-0.434153, -0.900839, 0), (-0.999882, -0.015361, 0), (-1, 0, 0), (0, 0, 1), (-0.350749, -0.93647, 0), (-0.301503, -0.953465, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-1, 0, 0), (-0.999882, 0.015361, 0), (-0.434153, 0.900839, 0), (0, 0, -1), (0, 0, -1), (-0.394503, 0.918895, 0), (0, 0, -1), (0, 0, -1), (-0.350749, 0.93647, 0), (-0.301503, 0.953465, 0), (-0.999882, 0.015361, 0), (-0.434153, 0.900839, 0), (0, 0, 1), (-0.394503, 0.918895, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.350749, 0.93647, 0), (-0.301503, 0.953465, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.244233, -0.969717, 0), (-0.173252, -0.984877, 0), (0, 0, -1), (-0.064322, -0.997929, 0), (0.067214, -0.997739, 0), (-0.244233, -0.969717, 0), (-0.173252, -0.984877, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.064322, -0.997929, 0), (0.067214, -0.997739, 0), (0, 0, 1), (1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.244233, 0.969717, 0), (-0.173252, 0.984877, 0), (1, 0, 0), (0, 0, -1), (-0.064322, 0.997929, 0), (0.067214, 0.997739, 0), (-0.244233, 0.969717, 0), (-0.173252, 0.984877, 0), (0, 0, 1), (0, 0, 1), (-0.064322, 0.997929, 0), (0.067214, 0.997739, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.015719912, -0.000501607, 0), (-0.015443372, -0.000620332, 0), (-0.015995752, -0.000368667, 0), (-0.015999528, -0.000122899, 0), (-0.015166465, -0.000724046, 0), (-0.014889547, -0.000811612, 0), (-0.015719912, -0.000501607, 0.01), (-0.015443372, -0.000620332, 0.01), (-0.015995752, -0.000368667, 0.01), (-0.015999528, -0.000122899, 0.01), (-0.015166465, -0.000724046, 0.01), (-0.014889547, -0.000811612, 0.01), (-0.015999528, 0.000122899, 0), (-0.015995752, 0.000368667, 0), (-0.015719912, 0.000501607, 0), (-0.015443372, 0.000620332, 0), (-0.015166465, 0.000724046, 0), (-0.014889547, 0.000811612, 0), (-0.015999528, 0.000122899, 0.01), (-0.015995752, 0.000368667, 0.01), (-0.015719912, 0.000501607, 0.01), (-0.015443372, 0.000620332, 0.01), (-0.015166465, 0.000724046, 0.01), (-0.014889547, 0.000811612, 0.01), (-0.014613015, -0.000881259, 0), (-0.014337362, -0.00092975, 0), (-0.014063514, -0.000947401, 0), (-0.013718905, -0.000924186, 0), (-0.014613015, -0.000881259, 0.01), (-0.014337362, -0.00092975, 0.01), (-0.014063514, -0.000947401, 0.01), (-0.013718905, -0.000924186, 0.01), (-0.014613015, 0.000881259, 0), (-0.014337362, 0.00092975, 0), (-0.014063514, 0.000947401, 0), (-0.013718905, 0.000924186, 0), (-0.014613015, 0.000881259, 0.01), (-0.014337362, 0.00092975, 0.01), (-0.014063514, 0.000947401, 0.01), (-0.013718905, 0.000924186, 0.01)] rel material:binding:physics = } def Mesh "tooth_016" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.015722857, -0.003900218, 0), (-0.013226966, -0.00194833, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 5, 2, 7, 0, 2, 0, 8, 1, 4, 0, 3, 8, 3, 1, 10, 4, 3, 0, 6, 5, 0, 25, 6, 4, 28, 0, 5, 12, 2, 6, 13, 5, 13, 6, 24, 0, 7, 8, 7, 2, 9, 2, 12, 9, 7, 10, 8, 12, 7, 9, 10, 3, 8, 11, 4, 10, 7, 11, 10, 5, 13, 12, 13, 24, 29, 13, 7, 12, 30, 7, 13, 15, 4, 14, 16, 4, 15, 4, 11, 14, 15, 14, 20, 18, 4, 16, 16, 15, 21, 18, 16, 17, 18, 36, 4, 16, 21, 17, 18, 17, 23, 14, 11, 19, 20, 14, 19, 15, 20, 21, 11, 20, 19, 11, 21, 20, 39, 11, 7, 11, 23, 21, 17, 21, 22, 23, 17, 22, 21, 23, 22, 11, 39, 23, 25, 24, 6, 25, 0, 28, 25, 30, 24, 25, 26, 30, 25, 27, 26, 25, 28, 27, 27, 32, 26, 28, 33, 27, 28, 36, 33, 24, 30, 29, 30, 26, 31, 30, 13, 29, 33, 7, 30, 39, 7, 33, 26, 32, 31, 27, 33, 32, 32, 30, 31, 33, 30, 32, 28, 4, 36, 18, 34, 35, 36, 18, 35, 18, 23, 34, 38, 35, 34, 39, 36, 35, 34, 23, 37, 38, 34, 37, 23, 38, 37, 23, 39, 38, 36, 39, 33, 39, 35, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.237372, -0.971419, 0), (-0.974838, -0.222913, 0), (0, 0, -1), (-0.978147, -0.207913, 0), (-0.981226, -0.192859, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.194832, -0.980837, 0), (-0.148382, -0.98893, 0), (-0.096678, -0.995316, 0), (-0.974838, -0.222913, 0), (-0.237372, -0.971419, 0), (-0.194832, -0.980837, 0), (0, 0, 1), (0, 0, 1), (-0.978147, -0.207913, 0), (-0.981226, -0.192859, 0), (0, 0, 1), (-0.148382, -0.98893, 0), (-0.096678, -0.995316, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.611962, 0.790887, 0), (-0.57693, 0.816794, 0), (0, 0, -1), (-0.537789, 0.84308, 0), (0, 0, -1), (0, 0, -1), (-0.49315, 0.869944, 0), (-0.440511, 0.897747, 0), (-0.611962, 0.790887, 0), (-0.57693, 0.816794, 0), (-0.537789, 0.84308, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.49315, 0.869944, 0), (-0.440511, 0.897747, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.03728, -0.999305, 0), (0.035301, -0.999377, 0), (0, 0, -1), (0, 0, -1), (0.144565, -0.989495, 0), (0.273187, -0.961961, 0), (0.978148, 0.207912, 0), (-0.03728, -0.999305, 0), (0.035301, -0.999377, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.144565, -0.989495, 0), (0.273187, -0.961961, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.374235, 0.927334, 0), (-0.270397, 0.962749, 0), (-0.141697, 0.98991, 0), (-0.374235, 0.927334, 0), (-0.270397, 0.962749, 0), (0, 0, 1), (0, 0, 1), (0.978148, 0.207912, 0), (-0.141697, 0.98991, 0)] (interpolation = "uniform") point3f[] points = [(-0.015569556, -0.003686315, 0), (-0.015624348, -0.003446702, 0), (-0.015272104, -0.003758999, 0), (-0.015675452, -0.003206276, 0), (-0.015722857, -0.002965093, 0), (-0.014976923, -0.003817634, 0), (-0.014684504, -0.003861509, 0), (-0.015569556, -0.003686315, 0.01), (-0.015624348, -0.003446702, 0.01), (-0.015272104, -0.003758999, 0.01), (-0.015675452, -0.003206276, 0.01), (-0.015722857, -0.002965093, 0.01), (-0.014976923, -0.003817634, 0.01), (-0.014684504, -0.003861509, 0.01), (-0.015480684, -0.002777708, 0), (-0.015234871, -0.002604081, 0), (-0.014985579, -0.002445062, 0), (-0.014732919, -0.002301835, 0), (-0.01447691, -0.002176215, 0), (-0.015480684, -0.002777708, 0.01), (-0.015234871, -0.002604081, 0.01), (-0.014985579, -0.002445062, 0.01), (-0.014732919, -0.002301835, 0.01), (-0.01447691, -0.002176215, 0.01), (-0.014395432, -0.003889587, 0), (-0.014110461, -0.003900218, 0), (-0.01383075, -0.003890338, 0), (-0.013559216, -0.003850667, 0), (-0.013226966, -0.003756312, 0), (-0.014395432, -0.003889587, 0.01), (-0.014110461, -0.003900218, 0.01), (-0.01383075, -0.003890338, 0.01), (-0.013559216, -0.003850667, 0.01), (-0.013226966, -0.003756312, 0.01), (-0.014217362, -0.002071472, 0), (-0.013953169, -0.001997271, 0), (-0.013611264, -0.00194833, 0), (-0.014217362, -0.002071472, 0.01), (-0.013953169, -0.001997271, 0.01), (-0.013611264, -0.00194833, 0.01)] rel material:binding:physics = } def Mesh "tooth_017" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.014762797, -0.006852105, 0), (-0.012156943, -0.004735695, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 4, 3, 0, 4, 0, 2, 0, 9, 1, 9, 2, 1, 3, 8, 0, 16, 4, 5, 17, 4, 16, 10, 4, 2, 4, 13, 5, 13, 16, 5, 3, 7, 6, 3, 27, 7, 3, 4, 30, 14, 3, 6, 7, 14, 6, 15, 7, 26, 0, 8, 9, 10, 2, 9, 8, 3, 11, 8, 10, 9, 8, 12, 10, 14, 8, 11, 10, 12, 4, 4, 12, 13, 12, 21, 13, 12, 22, 21, 3, 14, 11, 15, 14, 7, 15, 8, 14, 32, 8, 15, 8, 39, 12, 19, 4, 17, 21, 17, 16, 19, 17, 18, 37, 4, 19, 17, 23, 18, 36, 19, 20, 23, 19, 18, 19, 24, 20, 21, 16, 13, 22, 17, 21, 12, 24, 22, 17, 22, 23, 24, 23, 22, 24, 12, 39, 24, 19, 23, 20, 24, 25, 24, 38, 25, 26, 7, 27, 3, 30, 27, 27, 32, 26, 33, 27, 28, 27, 29, 28, 27, 30, 29, 29, 33, 28, 30, 34, 29, 15, 26, 31, 26, 32, 31, 32, 27, 33, 32, 15, 31, 8, 32, 35, 39, 8, 35, 29, 34, 33, 30, 35, 34, 32, 33, 34, 35, 32, 34, 39, 35, 30, 30, 4, 37, 37, 19, 36, 38, 36, 20, 38, 37, 36, 39, 30, 37, 38, 20, 25, 39, 37, 38, 24, 39, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.90719, -0.420722, 0), (-0.913546, -0.406736, 0), (-0.030215, -0.999543, 0), (0, 0, -1), (0, 0, -1), (-0.919686, -0.392655, 0), (-0.763023, 0.646371, 0), (-0.734145, 0.678993, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.013352, -0.999911, 0), (0.060471, -0.99817, 0), (0.112372, -0.993666, 0), (-0.90719, -0.420722, 0), (-0.913546, -0.406736, 0), (-0.030215, -0.999543, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.919686, -0.392655, 0), (-0.763023, 0.646371, 0), (0, 0, 1), (0, 0, 1), (0.013352, -0.999911, 0), (0.060471, -0.99817, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.701322, 0.712844, 0), (0, 0, -1), (0, 0, -1), (-0.663246, 0.748402, 0), (0, 0, -1), (-0.617535, 0.786543, 0), (-0.55886, 0.829262, 0), (-0.734145, 0.678993, 0), (-0.701322, 0.712844, 0), (0, 0, 1), (-0.663246, 0.748402, 0), (0, 0, 1), (0, 0, 1), (-0.617535, 0.786543, 0), (-0.55886, 0.829262, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.171302, -0.985219, 0), (0.242312, -0.970198, 0), (0, 0, -1), (0, 0, -1), (0.347134, -0.937816, 0), (0.467219, -0.884141, 0), (0.112372, -0.993666, 0), (0.171302, -0.985219, 0), (0.242312, -0.970198, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.347134, -0.937816, 0), (0.467219, -0.884141, 0), (0, 0, 1), (0, 0, 1), (0.913545, 0.406737, 0), (0, 0, -1), (0, 0, -1), (-0.464657, 0.885491, 0), (-0.344414, 0.938818, 0), (0.913545, 0.406737, 0), (-0.464657, 0.885491, 0), (-0.344414, 0.938818, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.014462896, -0.006842853, 0), (-0.014566309, -0.006619868, 0), (-0.014666284, -0.006395321, 0), (-0.014156832, -0.006852105, 0), (-0.014762797, -0.006169264, 0), (-0.014564876, -0.005935623, 0), (-0.01385591, -0.006848087, 0), (-0.01356076, -0.006830206, 0), (-0.014462896, -0.006842853, 0.01), (-0.014566309, -0.006619868, 0.01), (-0.014666284, -0.006395321, 0.01), (-0.014156832, -0.006852105, 0.01), (-0.014762797, -0.006169264, 0.01), (-0.014564876, -0.005935623, 0.01), (-0.01385591, -0.006848087, 0.01), (-0.01356076, -0.006830206, 0.01), (-0.014360534, -0.005714684, 0), (-0.014149752, -0.005507308, 0), (-0.013932391, -0.00531468, 0), (-0.013708094, -0.005138578, 0), (-0.013475995, -0.004982162, 0), (-0.014360534, -0.005714684, 0.01), (-0.014149752, -0.005507308, 0.01), (-0.013932391, -0.00531468, 0.01), (-0.013708094, -0.005138578, 0.01), (-0.013475995, -0.004982162, 0.01), (-0.013272166, -0.006797569, 0), (-0.012991213, -0.006748719, 0), (-0.012719668, -0.0066809, 0), (-0.012462317, -0.00658564, 0), (-0.012156943, -0.006424268, 0), (-0.013272166, -0.006797569, 0.01), (-0.012991213, -0.006748719, 0.01), (-0.012719668, -0.0066809, 0.01), (-0.012462317, -0.00658564, 0.01), (-0.012156943, -0.006424268, 0.01), (-0.013233003, -0.004854652, 0), (-0.012908745, -0.004735695, 0), (-0.013233003, -0.004854652, 0.01), (-0.012908745, -0.004735695, 0.01)] rel material:binding:physics = } def Mesh "tooth_018" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.013157533, -0.009700325, 0), (-0.010555605, -0.007316088, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 2, 0, 3, 0, 1, 9, 3, 1, 0, 9, 1, 2, 8, 0, 14, 2, 6, 5, 3, 4, 16, 3, 5, 38, 2, 3, 3, 11, 4, 13, 5, 4, 2, 7, 6, 2, 26, 7, 2, 28, 26, 7, 14, 6, 26, 15, 7, 8, 9, 0, 11, 3, 9, 10, 8, 2, 14, 10, 2, 8, 11, 9, 4, 11, 12, 13, 4, 12, 11, 13, 12, 11, 21, 13, 7, 15, 14, 15, 26, 32, 34, 8, 10, 34, 11, 8, 34, 10, 14, 34, 14, 15, 11, 34, 39, 18, 3, 16, 18, 16, 17, 16, 5, 21, 17, 16, 21, 38, 3, 18, 23, 18, 17, 18, 19, 20, 38, 18, 20, 18, 23, 19, 25, 20, 19, 21, 5, 13, 17, 21, 22, 23, 21, 11, 21, 23, 22, 23, 17, 22, 11, 39, 23, 19, 23, 24, 25, 19, 24, 23, 25, 24, 23, 39, 25, 26, 28, 27, 2, 31, 28, 26, 27, 33, 28, 34, 27, 34, 28, 29, 2, 38, 31, 28, 30, 29, 28, 31, 30, 30, 36, 29, 31, 37, 30, 32, 26, 33, 27, 34, 33, 34, 15, 32, 34, 32, 33, 34, 29, 35, 29, 36, 35, 36, 34, 35, 30, 37, 36, 37, 34, 36, 39, 38, 20, 38, 39, 31, 39, 20, 25, 31, 39, 37, 39, 34, 37] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.817951, -0.575288, 0), (-0.809016, -0.587787, 0), (-0.799893, -0.600143, 0), (0.178259, -0.983984, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.880738, 0.473604, 0), (-0.859271, 0.51152, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.220954, -0.975284, 0), (0.266682, -0.963785, 0), (-0.809016, -0.587787, 0), (-0.817951, -0.575288, 0), (-0.799893, -0.600143, 0), (0.178259, -0.983984, 0), (0, 0, 1), (-0.880738, 0.473604, 0), (-0.859271, 0.51152, 0), (0, 0, 1), (0, 0, 1), (0.220954, -0.975284, 0), (0.266682, -0.963785, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.834206, 0.551453, 0), (-0.804353, 0.594152, 0), (0, 0, -1), (-0.767574, 0.64096, 0), (0, 0, -1), (0, 0, -1), (-0.719061, 0.694947, 0), (-0.638604, 0.769535, 0), (-0.834206, 0.551453, 0), (-0.804353, 0.594152, 0), (0, 0, 1), (0, 0, 1), (-0.767574, 0.64096, 0), (0, 0, 1), (-0.719061, 0.694947, 0), (-0.638604, 0.769535, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.316511, -0.948589, 0), (0.372396, -0.928074, 0), (0.438734, -0.898617, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.534529, -0.84515, 0), (0.640834, -0.767679, 0), (0.316511, -0.948589, 0), (0.372396, -0.928074, 0), (0, 0, 1), (0, 0, 1), (0.438734, -0.898617, 0), (0.534529, -0.84515, 0), (0, 0, 1), (0.640834, -0.767679, 0), (0, 0, 1), (-0.532079, 0.846695, 0), (0.809017, 0.587785, 0), (-0.532079, 0.846695, 0), (0.809017, 0.587785, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.012871652, -0.009503714, 0), (-0.013016129, -0.009304859, 0), (-0.012724138, -0.009700325, 0), (-0.013157533, -0.009103809, 0), (-0.013012513, -0.008834124, 0), (-0.012858572, -0.008575527, 0), (-0.012422838, -0.009645741, 0), (-0.012129328, -0.009579246, 0), (-0.012871652, -0.009503714, 0.01), (-0.013016129, -0.009304859, 0.01), (-0.012724138, -0.009700325, 0.01), (-0.013157533, -0.009103809, 0.01), (-0.013012513, -0.008834124, 0.01), (-0.012858572, -0.008575527, 0.01), (-0.012422838, -0.009645741, 0.01), (-0.012129328, -0.009579246, 0.01), (-0.012695512, -0.008328859, 0), (-0.01252295, -0.008095248, 0), (-0.012340169, -0.007876361, 0), (-0.012145663, -0.007675106, 0), (-0.01193449, -0.007499863, 0), (-0.012695512, -0.008328859, 0.01), (-0.01252295, -0.008095248, 0.01), (-0.012340169, -0.007876361, 0.01), (-0.012145663, -0.007675106, 0.01), (-0.01193449, -0.007499863, 0.01), (-0.011844345, -0.00950039, 0), (-0.011568843, -0.009408464, 0), (-0.011304186, -0.009302269, 0), (-0.011052676, -0.009179474, 0), (-0.010820753, -0.00903279, 0), (-0.010555605, -0.008811453, 0), (-0.011844345, -0.00950039, 0.01), (-0.011568843, -0.009408464, 0.01), (-0.011304186, -0.009302269, 0.01), (-0.011052676, -0.009179474, 0.01), (-0.010820753, -0.00903279, 0.01), (-0.010555605, -0.008811453, 0.01), (-0.011642051, -0.007316088, 0), (-0.011642051, -0.007316088, 0.01)] rel material:binding:physics = } def Mesh "tooth_019" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.010977221, -0.012133847, 0), (-0.008492935, -0.009576733, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 1, 0, 1, 3, 2, 1, 2, 9, 8, 0, 1, 3, 11, 2, 5, 0, 4, 16, 0, 5, 18, 0, 16, 0, 12, 4, 12, 5, 4, 13, 16, 5, 3, 7, 6, 3, 28, 7, 38, 3, 0, 14, 3, 6, 7, 14, 6, 15, 7, 28, 9, 2, 10, 8, 1, 9, 0, 8, 12, 2, 11, 10, 11, 8, 9, 11, 9, 10, 13, 5, 12, 22, 16, 13, 8, 13, 12, 8, 22, 13, 8, 24, 22, 11, 27, 8, 11, 3, 14, 15, 14, 7, 15, 11, 14, 33, 11, 15, 18, 16, 17, 21, 0, 18, 16, 23, 17, 23, 18, 17, 38, 0, 21, 20, 18, 19, 21, 18, 20, 18, 25, 19, 25, 20, 19, 26, 21, 20, 16, 22, 23, 24, 18, 23, 24, 23, 22, 24, 8, 27, 24, 25, 18, 26, 20, 25, 27, 21, 26, 24, 26, 25, 24, 27, 26, 3, 30, 28, 28, 30, 29, 34, 28, 29, 30, 34, 29, 3, 38, 30, 30, 32, 31, 30, 38, 32, 36, 30, 31, 32, 36, 31, 38, 37, 32, 33, 15, 28, 33, 28, 34, 35, 34, 30, 35, 11, 33, 35, 33, 34, 39, 11, 35, 35, 30, 36, 32, 37, 36, 38, 39, 37, 35, 36, 37, 39, 35, 37, 27, 38, 21, 27, 11, 39, 39, 38, 27] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.669129, -0.743146, 0), (-0.680468, -0.732777, 0), (-0.657637, -0.753335, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.959959, 0.280141, 0), (-0.946846, 0.321687, 0), (-0.930629, 0.365963, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.378949, -0.925418, 0), (0.418899, -0.908033, 0), (0.461234, -0.887278, 0), (-0.669129, -0.743146, 0), (-0.680468, -0.732777, 0), (-0.959959, 0.280141, 0), (-0.657637, -0.753335, 0), (0, 0, 1), (0, 0, 1), (-0.946846, 0.321687, 0), (-0.930629, 0.365963, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.378949, -0.925418, 0), (0.418899, -0.908033, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.910308, 0.413931, 0), (-0.884062, 0.467369, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.847836, 0.530259, 0), (-0.784645, 0.619945, 0), (-0.696489, 0.717568, 0), (-0.910308, 0.413931, 0), (-0.884062, 0.467369, 0), (0, 0, 1), (0, 0, 1), (-0.847836, 0.530259, 0), (-0.784645, 0.619945, 0), (-0.696489, 0.717568, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.506818, -0.862053, 0), (0.557217, -0.830367, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.61598, -0.787762, 0), (0.698564, -0.715548, 0), (0.786439, -0.617668, 0), (0.461234, -0.887278, 0), (0.506818, -0.862053, 0), (0.557217, -0.830367, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.61598, -0.787762, 0), (0.698564, -0.715548, 0), (0.786439, -0.617668, 0), (0, 0, 1), (0, 0, 1), (0.669131, 0.743145, 0), (0, 0, 1), (0.669131, 0.743145, 0)] (interpolation = "uniform") point3f[] points = [(-0.010977221, -0.011640473, 0), (-0.010797106, -0.011807731, 0), (-0.010614442, -0.011972201, 0), (-0.010429274, -0.012133847, 0), (-0.01089144, -0.011346531, 0), (-0.010794629, -0.011061579, 0), (-0.010145907, -0.012017812, 0), (-0.009872636, -0.011891745, 0), (-0.010977221, -0.011640473, 0.01), (-0.010797106, -0.011807731, 0.01), (-0.010614442, -0.011972201, 0.01), (-0.010429274, -0.012133847, 0.01), (-0.01089144, -0.011346531, 0.01), (-0.010794629, -0.011061579, 0.01), (-0.010145907, -0.012017812, 0.01), (-0.009872636, -0.011891745, 0.01), (-0.010686417, -0.010786399, 0), (-0.010566197, -0.010522016, 0), (-0.010432919, -0.010269909, 0), (-0.010284507, -0.010032612, 0), (-0.010114384, -0.009817292, 0), (-0.009866544, -0.009576733, 0), (-0.010686417, -0.010786399, 0.01), (-0.010566197, -0.010522016, 0.01), (-0.010432919, -0.010269909, 0.01), (-0.010284507, -0.010032612, 0.01), (-0.010114384, -0.009817292, 0.01), (-0.009866544, -0.009576733, 0.01), (-0.009610275, -0.011755362, 0), (-0.009359906, -0.011608165, 0), (-0.009123113, -0.011449265, 0), (-0.008902629, -0.01127686, 0), (-0.008706271, -0.011085163, 0), (-0.009610275, -0.011755362, 0.01), (-0.009359906, -0.011608165, 0.01), (-0.009123113, -0.011449265, 0.01), (-0.008902629, -0.01127686, 0.01), (-0.008706271, -0.011085163, 0.01), (-0.008492935, -0.010813536, 0), (-0.008492935, -0.010813536, 0.01)] rel material:binding:physics = } def Mesh "tooth_020" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.008317151, -0.014037062, 0), (-0.006059084, -0.011418828, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [6, 0, 1, 0, 6, 2, 9, 1, 0, 0, 2, 8, 1, 11, 3, 4, 1, 3, 5, 1, 4, 17, 1, 5, 11, 4, 3, 12, 5, 4, 6, 26, 7, 6, 27, 26, 6, 14, 2, 14, 6, 7, 26, 31, 7, 37, 6, 1, 9, 0, 8, 1, 9, 11, 8, 2, 10, 2, 14, 10, 14, 9, 8, 14, 8, 10, 12, 4, 11, 13, 5, 12, 9, 12, 11, 9, 13, 12, 9, 22, 13, 14, 25, 9, 14, 7, 15, 7, 31, 15, 31, 14, 15, 32, 14, 31, 17, 5, 16, 20, 1, 17, 5, 21, 16, 21, 17, 16, 19, 17, 18, 20, 17, 19, 17, 23, 18, 23, 19, 18, 24, 20, 19, 37, 1, 20, 5, 13, 21, 22, 17, 21, 22, 23, 17, 22, 21, 13, 22, 9, 25, 24, 19, 23, 22, 24, 23, 22, 25, 24, 25, 20, 24, 6, 29, 27, 27, 32, 26, 32, 27, 28, 29, 28, 27, 6, 37, 29, 29, 36, 30, 29, 34, 28, 34, 29, 30, 36, 38, 30, 26, 32, 31, 34, 14, 32, 32, 28, 33, 28, 34, 33, 34, 32, 33, 39, 14, 34, 34, 30, 35, 30, 38, 35, 38, 34, 35, 25, 37, 20, 37, 36, 29, 37, 39, 36, 25, 14, 39, 36, 39, 38, 39, 34, 38, 37, 25, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.513244, -0.858243, 0), (-0.500001, -0.866025, 0), (-0.997226, 0.074431, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.993038, 0.117797, 0), (-0.986381, 0.164477, 0), (0, 0, -1), (0, 0, -1), (-0.486638, -0.873604, 0), (0.563072, -0.826408, 0), (0.598537, -0.801095, 0), (0, 0, -1), (-0.513244, -0.858243, 0), (-0.997226, 0.074431, 0), (-0.500001, -0.866025, 0), (-0.486638, -0.873604, 0), (0, 0, 1), (0, 0, 1), (-0.993038, 0.117797, 0), (-0.986381, 0.164477, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.563072, -0.826408, 0), (0.598537, -0.801095, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.976477, 0.215623, 0), (-0.961915, 0.273349, 0), (0, 0, -1), (0, 0, -1), (-0.939556, 0.342397, 0), (-0.896393, 0.44326, 0), (-0.83046, 0.557078, 0), (0, 0, -1), (-0.976477, 0.215623, 0), (-0.961915, 0.273349, 0), (-0.939556, 0.342397, 0), (0, 0, 1), (0, 0, 1), (-0.896393, 0.44326, 0), (0, 0, 1), (0, 0, 1), (-0.83046, 0.557078, 0), (0, 0, -1), (0.635632, -0.771993, 0), (0.674974, -0.737842, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.717683, -0.69637, 0), (0.766303, -0.642479, 0), (0.832071, -0.554669, 0), (0.635632, -0.771993, 0), (0, 0, 1), (0.674974, -0.737842, 0), (0.717683, -0.69637, 0), (0, 0, 1), (0, 0, 1), (0.766303, -0.642479, 0), (0.832071, -0.554669, 0), (0, 0, 1), (0.5, 0.866026, 0), (0, 0, -1), (0.897674, -0.440661, 0), (0, 0, 1), (0.897674, -0.440661, 0), (0, 0, 1), (0.5, 0.866026, 0)] (interpolation = "uniform") point3f[] points = [(-0.008106197, -0.013794548, 0), (-0.008317151, -0.013668394, 0), (-0.007893331, -0.013917447, 0), (-0.00829436, -0.01336304, 0), (-0.008258909, -0.013064186, 0), (-0.008210275, -0.012772521, 0), (-0.007678601, -0.014037062, 0), (-0.007425551, -0.013864647, 0), (-0.008106197, -0.013794548, 0.01), (-0.008317151, -0.013668394, 0.01), (-0.007893331, -0.013917447, 0.01), (-0.00829436, -0.01336304, 0.01), (-0.008258909, -0.013064186, 0.01), (-0.008210275, -0.012772521, 0.01), (-0.007678601, -0.014037062, 0.01), (-0.007425551, -0.013864647, 0.01), (-0.008147651, -0.01248892, 0), (-0.0080697, -0.012214613, 0), (-0.007973868, -0.011951645, 0), (-0.007852231, -0.01170566, 0), (-0.007659822, -0.011418828, 0), (-0.008147651, -0.01248892, 0.01), (-0.0080697, -0.012214613, 0.01), (-0.007973868, -0.011951645, 0.01), (-0.007852231, -0.01170566, 0.01), (-0.007659822, -0.011418828, 0.01), (-0.007184463, -0.013684518, 0), (-0.006956191, -0.013496567, 0), (-0.006741897, -0.013300532, 0), (-0.006543314, -0.013095872, 0), (-0.006363493, -0.012881394, 0), (-0.007184463, -0.013684518, 0.01), (-0.006956191, -0.013496567, 0.01), (-0.006741897, -0.013300532, 0.01), (-0.006543314, -0.013095872, 0.01), (-0.006363493, -0.012881394, 0.01), (-0.006211284, -0.012653061, 0), (-0.006059084, -0.012343014, 0), (-0.006211284, -0.012653061, 0.01), (-0.006059084, -0.012343014, 0.01)] rel material:binding:physics = } def Mesh "tooth_021" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.005375304, -0.015326789, 0), (-0.003360422, -0.012761866, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 6, 2, 0, 8, 0, 2, 0, 8, 1, 2, 5, 10, 4, 0, 3, 17, 0, 4, 3, 1, 11, 4, 3, 12, 4, 12, 16, 2, 6, 5, 6, 26, 7, 6, 14, 5, 14, 6, 7, 36, 6, 0, 8, 2, 10, 1, 8, 9, 11, 1, 9, 10, 5, 13, 8, 11, 9, 14, 8, 10, 3, 11, 12, 8, 12, 11, 8, 22, 12, 14, 25, 8, 5, 14, 13, 14, 7, 15, 14, 10, 13, 30, 14, 15, 17, 4, 16, 17, 20, 0, 17, 16, 22, 17, 22, 18, 17, 18, 19, 20, 17, 19, 24, 19, 18, 25, 20, 19, 36, 0, 20, 25, 36, 20, 16, 12, 21, 22, 16, 21, 18, 22, 23, 12, 22, 21, 8, 25, 22, 24, 18, 23, 25, 19, 24, 22, 24, 23, 22, 25, 24, 6, 27, 26, 6, 29, 27, 26, 30, 7, 27, 31, 26, 6, 36, 29, 31, 27, 28, 29, 28, 27, 29, 33, 28, 33, 29, 34, 7, 30, 15, 26, 31, 30, 31, 14, 30, 33, 14, 31, 31, 28, 32, 39, 14, 33, 28, 33, 32, 33, 31, 32, 29, 35, 34, 36, 35, 29, 35, 38, 34, 36, 39, 35, 25, 14, 39, 36, 25, 39, 33, 34, 37, 34, 38, 37, 35, 39, 38, 38, 33, 37, 39, 33, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.323589, -0.946198, 0), (-0.99091, -0.13453, 0), (-0.309019, -0.951056, 0), (0, 0, -1), (0, 0, -1), (-0.995829, -0.09124, 0), (-0.999023, -0.044197, 0), (-0.999969, 0.007891, 0), (0, 0, -1), (0, 0, -1), (-0.294369, -0.955692, 0), (0.722588, -0.691279, 0), (0, 0, -1), (-0.323589, -0.946198, 0), (-0.99091, -0.13453, 0), (-0.995829, -0.09124, 0), (-0.309019, -0.951056, 0), (0, 0, 1), (0, 0, 1), (-0.999023, -0.044197, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.294369, -0.955692, 0), (0.722588, -0.691279, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.997727, 0.06738, 0), (-0.990212, 0.139571, 0), (0, 0, -1), (0, 0, -1), (-0.968963, 0.247204, 0), (-0.928136, 0.372241, 0), (0, 0, -1), (0.309017, 0.951057, 0), (-0.999969, 0.007891, 0), (-0.997727, 0.06738, 0), (-0.990212, 0.139571, 0), (0, 0, 1), (0, 0, 1), (-0.968963, 0.247204, 0), (-0.928136, 0.372241, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.752013, -0.659148, 0), (0.782248, -0.622967, 0), (0, 0, -1), (0.81363, -0.581383, 0), (0, 0, -1), (0.846784, -0.531938, 0), (0.883136, -0.469117, 0), (0.752013, -0.659148, 0), (0.782248, -0.622967, 0), (0, 0, 1), (0, 0, 1), (0.81363, -0.581383, 0), (0, 0, 1), (0.846784, -0.531938, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.92921, -0.369551, 0), (0.969676, -0.244394, 0), (0, 0, 1), (0.309017, 0.951057, 0), (0.883136, -0.469117, 0), (0.92921, -0.369551, 0), (0.969676, -0.244394, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.005293583, -0.01509894, 0), (-0.005334776, -0.01479552, 0), (-0.00506101, -0.015178477, 0), (-0.005362235, -0.014495826, 0), (-0.005375304, -0.014200423, 0), (-0.004827242, -0.015254434, 0), (-0.004592336, -0.015326789, 0), (-0.004380663, -0.01510553, 0), (-0.005293583, -0.01509894, 0.01), (-0.005334776, -0.01479552, 0.01), (-0.00506101, -0.015178477, 0.01), (-0.005362235, -0.014495826, 0.01), (-0.005375304, -0.014200423, 0.01), (-0.004827242, -0.015254434, 0.01), (-0.004592336, -0.015326789, 0.01), (-0.004380663, -0.01510553, 0.01), (-0.005373012, -0.013909999, 0), (-0.005353797, -0.013625479, 0), (-0.005314734, -0.013348332, 0), (-0.005246897, -0.013082434, 0), (-0.005118329, -0.012761866, 0), (-0.005373012, -0.013909999, 0.01), (-0.005353797, -0.013625479, 0.01), (-0.005314734, -0.013348332, 0.01), (-0.005246897, -0.013082434, 0.01), (-0.005118329, -0.012761866, 0.01), (-0.004182293, -0.014879212, 0), (-0.003998087, -0.014647908, 0), (-0.003829234, -0.014411603, 0), (-0.003677542, -0.014170127, 0), (-0.004182293, -0.014879212, 0.01), (-0.003998087, -0.014647908, 0.01), (-0.003829234, -0.014411603, 0.01), (-0.003677542, -0.014170127, 0.01), (-0.003546243, -0.01392295, 0), (-0.003444833, -0.01366796, 0), (-0.003360422, -0.013333044, 0), (-0.003546243, -0.01392295, 0.01), (-0.003444833, -0.01366796, 0.01), (-0.003360422, -0.013333044, 0.01)] rel material:binding:physics = } def Mesh "tooth_022" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.002423319, -0.015946662, 0), (-0.000514893, -0.013547149, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 2, 2, 0, 1, 0, 7, 1, 6, 0, 4, 7, 2, 1, 13, 0, 3, 8, 3, 2, 3, 17, 12, 22, 4, 0, 4, 22, 5, 4, 5, 10, 8, 2, 7, 0, 6, 7, 6, 9, 8, 6, 8, 7, 9, 3, 8, 3, 9, 17, 6, 18, 9, 6, 4, 10, 10, 5, 11, 27, 6, 10, 27, 10, 11, 27, 21, 6, 13, 3, 12, 16, 0, 13, 15, 13, 14, 17, 13, 12, 13, 19, 14, 16, 13, 15, 19, 15, 14, 20, 16, 15, 35, 0, 16, 18, 13, 17, 18, 19, 13, 18, 17, 9, 18, 6, 21, 18, 20, 19, 20, 15, 19, 21, 16, 20, 18, 21, 20, 21, 39, 16, 22, 24, 23, 22, 25, 24, 22, 27, 5, 27, 22, 23, 24, 29, 23, 35, 22, 0, 22, 32, 25, 22, 35, 32, 32, 26, 25, 25, 30, 24, 30, 25, 26, 5, 27, 11, 27, 23, 28, 23, 29, 28, 29, 27, 28, 30, 27, 29, 24, 30, 29, 30, 26, 31, 26, 36, 31, 36, 27, 30, 39, 27, 36, 36, 30, 31, 39, 35, 16, 32, 34, 33, 35, 34, 32, 32, 36, 26, 36, 32, 33, 34, 38, 33, 35, 39, 34, 21, 27, 39, 36, 33, 37, 33, 38, 37, 38, 36, 37, 39, 36, 38, 34, 39, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.941285, -0.337613, 0), (-0.119792, -0.992799, 0), (-0.955098, -0.296291, 0), (0, 0, -1), (-0.968003, -0.250939, 0), (-0.979758, -0.200188, 0), (0, 0, -1), (0, 0, -1), (-0.104529, -0.994522, 0), (-0.955098, -0.296291, 0), (-0.941285, -0.337613, 0), (0, 0, 1), (0, 0, 1), (-0.968003, -0.250939, 0), (-0.979758, -0.200188, 0), (0, 0, 1), (-0.119792, -0.992799, 0), (-0.104529, -0.994522, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.989934, -0.141531, 0), (-0.997592, -0.069355, 0), (0, 0, -1), (-0.999186, 0.040343, 0), (-0.985247, 0.171137, 0), (0, 0, -1), (-0.989934, -0.141531, 0), (-0.997592, -0.069355, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.999186, 0.040343, 0), (-0.985247, 0.171137, 0), (0, 0, 1), (0.104529, 0.994522, 0), (0, 0, -1), (0, 0, -1), (-0.089238, -0.99601, 0), (0.850522, -0.525939, 0), (0.872625, -0.488392, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.894676, -0.446716, 0), (0.916727, -0.399515, 0), (-0.089238, -0.99601, 0), (0.850522, -0.525939, 0), (0.872625, -0.488392, 0), (0, 0, 1), (0, 0, 1), (0.894676, -0.446716, 0), (0.916727, -0.399515, 0), (0.938875, -0.344257, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.104529, 0.994522, 0), (0, 0, -1), (0, 0, -1), (0.938875, -0.344257, 0), (0.961372, -0.275251, 0), (0.985739, -0.168282, 0), (0.999299, -0.037447, 0), (0, 0, 1), (0.961372, -0.275251, 0), (0.985739, -0.168282, 0), (0, 0, 1), (0, 0, 1), (0.999299, -0.037447, 0)] (interpolation = "uniform") point3f[] points = [(-0.002038659, -0.01586959, 0), (-0.002142037, -0.015581365, 0), (-0.002231206, -0.015293929, 0), (-0.002305407, -0.015007698, 0), (-0.001794632, -0.015899035, 0), (-0.001550181, -0.015924727, 0), (-0.002038659, -0.01586959, 0.01), (-0.002142037, -0.015581365, 0.01), (-0.002231206, -0.015293929, 0.01), (-0.002305407, -0.015007698, 0.01), (-0.001794632, -0.015899035, 0.01), (-0.001550181, -0.015924727, 0.01), (-0.002363548, -0.014723145, 0), (-0.002403908, -0.014440846, 0), (-0.002423319, -0.014161635, 0), (-0.002412249, -0.013887443, 0), (-0.00235314, -0.013547149, 0), (-0.002363548, -0.014723145, 0.01), (-0.002403908, -0.014440846, 0.01), (-0.002423319, -0.014161635, 0.01), (-0.002412249, -0.013887443, 0.01), (-0.00235314, -0.013547149, 0.01), (-0.001305364, -0.015946662, 0), (-0.001144319, -0.015686229, 0), (-0.000997338, -0.015423614, 0), (-0.000865248, -0.015159065, 0), (-0.000749216, -0.014892817, 0), (-0.001305364, -0.015946662, 0.01), (-0.001144319, -0.015686229, 0.01), (-0.000997338, -0.015423614, 0.01), (-0.000865248, -0.015159065, 0.01), (-0.000749216, -0.014892817, 0.01), (-0.000651044, -0.01462508, 0), (-0.000574005, -0.014356006, 0), (-0.000527826, -0.014085504, 0), (-0.000514893, -0.013740356, 0), (-0.000651044, -0.01462508, 0.01), (-0.000574005, -0.014356006, 0.01), (-0.000527826, -0.014085504, 0.01), (-0.000514893, -0.013740356, 0.01)] rel material:binding:physics = } def Mesh "tooth_023" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.000514893, -0.015946662, 0), (0.002423319, -0.013547149, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [10, 4, 1, 10, 1, 0, 10, 13, 4, 5, 10, 0, 1, 3, 6, 1, 5, 0, 3, 4, 2, 1, 4, 3, 3, 2, 8, 4, 9, 2, 9, 4, 18, 1, 6, 5, 3, 8, 6, 9, 14, 6, 5, 6, 14, 9, 17, 14, 2, 9, 7, 8, 2, 7, 9, 18, 24, 9, 8, 7, 9, 6, 8, 26, 17, 9, 10, 11, 12, 13, 10, 12, 10, 14, 11, 16, 12, 11, 17, 13, 12, 34, 4, 13, 14, 10, 5, 11, 14, 15, 16, 11, 15, 14, 16, 15, 14, 17, 16, 17, 12, 16, 13, 17, 39, 4, 20, 18, 18, 20, 19, 18, 19, 24, 4, 34, 20, 20, 22, 21, 20, 23, 22, 20, 26, 19, 26, 20, 21, 22, 28, 21, 20, 31, 23, 23, 29, 22, 29, 23, 30, 24, 19, 25, 19, 26, 25, 26, 9, 24, 26, 24, 25, 26, 21, 27, 21, 28, 27, 28, 26, 27, 29, 26, 28, 22, 29, 28, 29, 30, 35, 36, 26, 29, 34, 13, 39, 31, 20, 34, 31, 30, 23, 31, 33, 32, 31, 36, 30, 31, 32, 36, 31, 34, 33, 33, 38, 32, 34, 39, 33, 17, 26, 39, 30, 36, 35, 36, 32, 37, 39, 26, 36, 36, 29, 35, 38, 36, 37, 32, 38, 37, 33, 39, 38, 39, 36, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.938875, -0.344257, 0), (-0.894676, -0.446716, 0), (-0.916727, -0.399515, 0), (0, 0, -1), (0, 0, -1), (-0.872625, -0.488392, 0), (-0.850522, -0.525939, 0), (0.089238, -0.99601, 0), (-0.916727, -0.399515, 0), (-0.894676, -0.446716, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.850522, -0.525939, 0), (-0.872625, -0.488392, 0), (0.089238, -0.99601, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.961372, -0.275251, 0), (-0.985739, -0.168282, 0), (-0.999299, -0.037447, 0), (0, 0, -1), (-0.938875, -0.344257, 0), (-0.961372, -0.275251, 0), (-0.985739, -0.168282, 0), (0, 0, 1), (0, 0, 1), (-0.999299, -0.037447, 0), (-0.104529, 0.994522, 0), (0, 0, -1), (0, 0, -1), (0.104529, -0.994522, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.119792, -0.992799, 0), (0.941285, -0.337613, 0), (0.955098, -0.296291, 0), (0, 0, -1), (0.968003, -0.250939, 0), (0.979758, -0.200188, 0), (0.104529, -0.994522, 0), (0.119792, -0.992799, 0), (0, 0, 1), (0, 0, 1), (0.941285, -0.337613, 0), (0.955098, -0.296291, 0), (0, 0, 1), (0, 0, 1), (0.968003, -0.250939, 0), (0.979758, -0.200188, 0), (0, 0, 1), (-0.104529, 0.994522, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.989934, -0.141531, 0), (0.997592, -0.069355, 0), (0, 0, -1), (0.999186, 0.040343, 0), (0.985247, 0.171137, 0), (0, 0, 1), (0.989934, -0.141531, 0), (0.997592, -0.069355, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.999186, 0.040343, 0), (0.985247, 0.171137, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.000749216, -0.014892817, 0), (0.000865248, -0.015159065, 0), (0.001144319, -0.015686229, 0), (0.000997338, -0.015423614, 0), (0.001305364, -0.015946662, 0), (0.000749216, -0.014892817, 0.01), (0.000865248, -0.015159065, 0.01), (0.001144319, -0.015686229, 0.01), (0.000997338, -0.015423614, 0.01), (0.001305364, -0.015946662, 0.01), (0.000651044, -0.01462508, 0), (0.000574005, -0.014356006, 0), (0.000527826, -0.014085504, 0), (0.000514893, -0.013740356, 0), (0.000651044, -0.01462508, 0.01), (0.000574005, -0.014356006, 0.01), (0.000527826, -0.014085504, 0.01), (0.000514893, -0.013740356, 0.01), (0.001550181, -0.015924727, 0), (0.001794632, -0.015899035, 0), (0.002038659, -0.01586959, 0), (0.002142037, -0.015581365, 0), (0.002231206, -0.015293929, 0), (0.002305407, -0.015007698, 0), (0.001550181, -0.015924727, 0.01), (0.001794632, -0.015899035, 0.01), (0.002038659, -0.01586959, 0.01), (0.002142037, -0.015581365, 0.01), (0.002231206, -0.015293929, 0.01), (0.002305407, -0.015007698, 0.01), (0.002363548, -0.014723145, 0), (0.002403908, -0.014440846, 0), (0.002423319, -0.014161635, 0), (0.002412249, -0.013887443, 0), (0.00235314, -0.013547149, 0), (0.002363548, -0.014723145, 0.01), (0.002403908, -0.014440846, 0.01), (0.002423319, -0.014161635, 0.01), (0.002412249, -0.013887443, 0.01), (0.00235314, -0.013547149, 0.01)] rel material:binding:physics = } def Mesh "tooth_024" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003360422, -0.015326789, 0), (0.005375304, -0.012761866, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 3, 0, 1, 0, 5, 1, 5, 8, 1, 15, 3, 3, 15, 2, 3, 2, 7, 2, 14, 22, 1, 10, 15, 3, 7, 0, 5, 0, 4, 7, 5, 4, 2, 6, 7, 6, 2, 22, 23, 5, 7, 23, 7, 6, 0, 7, 4, 23, 13, 5, 1, 8, 9, 10, 1, 9, 12, 9, 8, 13, 10, 9, 32, 15, 10, 13, 32, 10, 8, 5, 11, 12, 8, 11, 13, 9, 12, 5, 12, 11, 5, 13, 12, 2, 15, 14, 15, 23, 14, 23, 15, 16, 15, 18, 16, 16, 18, 17, 18, 20, 19, 16, 17, 24, 18, 26, 17, 26, 18, 19, 15, 32, 18, 18, 21, 20, 18, 31, 21, 20, 28, 19, 21, 29, 20, 29, 21, 30, 14, 23, 22, 23, 16, 24, 23, 6, 22, 25, 23, 24, 26, 13, 23, 17, 25, 24, 17, 26, 25, 26, 19, 27, 19, 28, 27, 26, 23, 25, 28, 26, 27, 20, 29, 28, 29, 26, 28, 36, 26, 29, 31, 30, 21, 31, 18, 32, 31, 36, 30, 31, 33, 36, 31, 32, 34, 31, 34, 33, 34, 39, 33, 32, 37, 34, 13, 26, 37, 32, 13, 37, 29, 30, 35, 30, 36, 35, 36, 33, 38, 36, 29, 35, 37, 26, 36, 33, 39, 38, 34, 37, 39, 37, 36, 39, 39, 36, 38] normal3f[] normals = [(0, 0, -1), (-0.846784, -0.531938, 0), (-0.883136, -0.469117, 0), (0, 0, -1), (0, 0, -1), (-0.782248, -0.622967, 0), (-0.752013, -0.659148, 0), (0, 0, -1), (-0.81363, -0.581383, 0), (-0.846784, -0.531938, 0), (0, 0, 1), (-0.782248, -0.622967, 0), (-0.752013, -0.659148, 0), (0, 0, 1), (0, 0, 1), (-0.81363, -0.581383, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.92921, -0.369551, 0), (-0.969676, -0.244394, 0), (0, 0, -1), (-0.309017, 0.951057, 0), (-0.883136, -0.469117, 0), (-0.92921, -0.369551, 0), (-0.969676, -0.244394, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.722588, -0.691279, 0), (0.294369, -0.955692, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.309019, -0.951056, 0), (0.323589, -0.946198, 0), (0.99091, -0.13453, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.995829, -0.09124, 0), (0.999023, -0.044197, 0), (0.999969, 0.007891, 0), (-0.722588, -0.691279, 0), (0.294369, -0.955692, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.309019, -0.951056, 0), (0.323589, -0.946198, 0), (0.99091, -0.13453, 0), (0.995829, -0.09124, 0), (0, 0, 1), (0, 0, 1), (0.999023, -0.044197, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.997727, 0.06738, 0), (0.990212, 0.139571, 0), (0, 0, -1), (0, 0, -1), (0.968963, 0.247204, 0), (0.928136, 0.372241, 0), (0, 0, 1), (-0.309017, 0.951057, 0), (0.999969, 0.007891, 0), (0.997727, 0.06738, 0), (0.990212, 0.139571, 0), (0, 0, 1), (0, 0, 1), (0.968963, 0.247204, 0), (0.928136, 0.372241, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.003829234, -0.014411603, 0), (0.003677542, -0.014170127, 0), (0.004182293, -0.014879212, 0), (0.003998087, -0.014647908, 0), (0.003829234, -0.014411603, 0.01), (0.003677542, -0.014170127, 0.01), (0.004182293, -0.014879212, 0.01), (0.003998087, -0.014647908, 0.01), (0.003546243, -0.01392295, 0), (0.003444833, -0.01366796, 0), (0.003360422, -0.013333044, 0), (0.003546243, -0.01392295, 0.01), (0.003444833, -0.01366796, 0.01), (0.003360422, -0.013333044, 0.01), (0.004380663, -0.01510553, 0), (0.004592336, -0.015326789, 0), (0.004827242, -0.015254434, 0), (0.00506101, -0.015178477, 0), (0.005293583, -0.01509894, 0), (0.005334776, -0.01479552, 0), (0.005362235, -0.014495826, 0), (0.005375304, -0.014200423, 0), (0.004380663, -0.01510553, 0.01), (0.004592336, -0.015326789, 0.01), (0.004827242, -0.015254434, 0.01), (0.00506101, -0.015178477, 0.01), (0.005293583, -0.01509894, 0.01), (0.005334776, -0.01479552, 0.01), (0.005362235, -0.014495826, 0.01), (0.005375304, -0.014200423, 0.01), (0.005373012, -0.013909999, 0), (0.005353797, -0.013625479, 0), (0.005118329, -0.012761866, 0), (0.005314734, -0.013348332, 0), (0.005246897, -0.013082434, 0), (0.005373012, -0.013909999, 0.01), (0.005353797, -0.013625479, 0.01), (0.005118329, -0.012761866, 0.01), (0.005314734, -0.013348332, 0.01), (0.005246897, -0.013082434, 0.01)] rel material:binding:physics = } def Mesh "tooth_025" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.006059084, -0.014037062, 0), (0.008317151, -0.011418828, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [10, 0, 1, 6, 10, 1, 0, 6, 1, 0, 15, 2, 8, 2, 3, 0, 2, 4, 11, 15, 0, 9, 0, 4, 2, 9, 4, 12, 10, 6, 5, 0, 9, 5, 6, 0, 5, 12, 6, 2, 7, 9, 7, 2, 8, 23, 5, 7, 5, 9, 7, 5, 23, 13, 11, 0, 10, 12, 11, 10, 13, 30, 11, 30, 15, 11, 13, 11, 12, 5, 13, 12, 30, 13, 35, 2, 15, 3, 3, 15, 14, 22, 3, 14, 15, 22, 14, 23, 15, 16, 18, 16, 15, 16, 18, 17, 16, 17, 24, 18, 26, 17, 26, 18, 19, 30, 18, 15, 18, 20, 19, 18, 21, 20, 18, 32, 21, 20, 28, 19, 21, 29, 20, 8, 3, 22, 15, 23, 22, 23, 7, 8, 23, 8, 22, 26, 13, 23, 23, 16, 24, 24, 17, 25, 17, 26, 25, 26, 19, 27, 26, 23, 24, 26, 24, 25, 19, 28, 27, 20, 29, 28, 28, 26, 27, 29, 26, 28, 37, 26, 29, 30, 35, 34, 18, 30, 32, 32, 31, 21, 29, 21, 31, 32, 37, 31, 37, 32, 33, 30, 34, 32, 32, 34, 33, 34, 39, 33, 13, 26, 35, 29, 31, 36, 31, 37, 36, 35, 26, 37, 37, 29, 36, 37, 33, 38, 33, 39, 38, 34, 35, 39, 35, 37, 39, 39, 37, 38] normal3f[] normals = [(0, 0, -1), (-0.832071, -0.554669, 0), (-0.766303, -0.642479, 0), (0, 0, -1), (-0.635632, -0.771993, 0), (0, 0, -1), (0, 0, -1), (-0.717683, -0.69637, 0), (-0.674974, -0.737842, 0), (-0.832071, -0.554669, 0), (-0.717683, -0.69637, 0), (-0.766303, -0.642479, 0), (0, 0, 1), (-0.674974, -0.737842, 0), (-0.635632, -0.771993, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.897674, -0.440661, 0), (-0.5, 0.866026, 0), (0, 0, -1), (-0.897674, -0.440661, 0), (0, 0, 1), (-0.5, 0.866026, 0), (0, 0, -1), (0, 0, -1), (-0.598537, -0.801095, 0), (-0.563072, -0.826408, 0), (0.486638, -0.873604, 0), (0, 0, -1), (0, 0, -1), (0.500001, -0.866025, 0), (0.513244, -0.858243, 0), (0.997226, 0.074431, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.993038, 0.117797, 0), (0.986381, 0.164477, 0), (-0.598537, -0.801095, 0), (-0.563072, -0.826408, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.486638, -0.873604, 0), (0.500001, -0.866025, 0), (0.513244, -0.858243, 0), (0.997226, 0.074431, 0), (0, 0, 1), (0, 0, 1), (0.993038, 0.117797, 0), (0.986381, 0.164477, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.83046, 0.557078, 0), (0, 0, -1), (0, 0, -1), (0.976477, 0.215623, 0), (0.961915, 0.273349, 0), (0.939556, 0.342397, 0), (0, 0, -1), (0, 0, -1), (0.896393, 0.44326, 0), (0, 0, 1), (0.976477, 0.215623, 0), (0.961915, 0.273349, 0), (0, 0, 1), (0, 0, 1), (0.939556, 0.342397, 0), (0.896393, 0.44326, 0), (0.83046, 0.557078, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.006543314, -0.013095872, 0), (0.006363493, -0.012881394, 0), (0.006956191, -0.013496567, 0), (0.007184463, -0.013684518, 0), (0.006741897, -0.013300532, 0), (0.006543314, -0.013095872, 0.01), (0.006363493, -0.012881394, 0.01), (0.006956191, -0.013496567, 0.01), (0.007184463, -0.013684518, 0.01), (0.006741897, -0.013300532, 0.01), (0.006211284, -0.012653061, 0), (0.006059084, -0.012343014, 0), (0.006211284, -0.012653061, 0.01), (0.006059084, -0.012343014, 0.01), (0.007425551, -0.013864647, 0), (0.007678601, -0.014037062, 0), (0.007893331, -0.013917447, 0), (0.008106197, -0.013794548, 0), (0.008317151, -0.013668394, 0), (0.00829436, -0.01336304, 0), (0.008258909, -0.013064186, 0), (0.008210275, -0.012772521, 0), (0.007425551, -0.013864647, 0.01), (0.007678601, -0.014037062, 0.01), (0.007893331, -0.013917447, 0.01), (0.008106197, -0.013794548, 0.01), (0.008317151, -0.013668394, 0.01), (0.00829436, -0.01336304, 0.01), (0.008258909, -0.013064186, 0.01), (0.008210275, -0.012772521, 0.01), (0.007659822, -0.011418828, 0), (0.008147651, -0.01248892, 0), (0.0080697, -0.012214613, 0), (0.007973868, -0.011951645, 0), (0.007852231, -0.01170566, 0), (0.007659822, -0.011418828, 0.01), (0.008147651, -0.01248892, 0.01), (0.0080697, -0.012214613, 0.01), (0.007973868, -0.011951645, 0.01), (0.007852231, -0.01170566, 0.01)] rel material:binding:physics = } def Mesh "tooth_026" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.008492935, -0.012133847, 0), (0.010977221, -0.009576733, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [10, 4, 0, 0, 4, 1, 5, 10, 0, 6, 0, 1, 4, 6, 1, 4, 3, 2, 4, 14, 3, 7, 4, 2, 3, 7, 2, 10, 14, 4, 11, 10, 5, 5, 0, 6, 9, 6, 4, 9, 11, 5, 9, 5, 6, 9, 4, 7, 3, 8, 7, 8, 3, 20, 9, 7, 8, 22, 9, 8, 9, 22, 11, 11, 28, 10, 28, 14, 10, 34, 28, 11, 3, 14, 12, 12, 14, 13, 20, 3, 12, 21, 12, 13, 14, 21, 13, 17, 15, 14, 15, 17, 16, 22, 14, 15, 15, 16, 23, 17, 25, 16, 28, 17, 14, 17, 19, 18, 17, 33, 19, 17, 31, 33, 26, 17, 18, 19, 26, 18, 27, 19, 33, 20, 12, 21, 14, 22, 21, 22, 8, 20, 25, 11, 22, 22, 20, 21, 22, 15, 23, 23, 16, 24, 16, 25, 24, 25, 17, 26, 25, 22, 23, 25, 23, 24, 39, 27, 33, 27, 26, 19, 27, 25, 26, 39, 25, 27, 37, 25, 39, 31, 30, 29, 31, 28, 30, 28, 36, 30, 35, 31, 29, 30, 35, 29, 17, 28, 31, 33, 31, 32, 38, 33, 32, 31, 38, 32, 11, 25, 34, 28, 34, 36, 30, 36, 35, 37, 35, 36, 34, 37, 36, 39, 33, 38, 37, 38, 31, 34, 25, 37, 37, 39, 38, 37, 31, 35] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.786439, -0.617668, 0), (-0.698564, -0.715548, 0), (-0.61598, -0.787762, 0), (0, 0, -1), (0, 0, -1), (-0.557217, -0.830367, 0), (-0.506818, -0.862053, 0), (0, 0, -1), (-0.786439, -0.617668, 0), (-0.698564, -0.715548, 0), (-0.61598, -0.787762, 0), (0, 0, 1), (0, 0, 1), (-0.557217, -0.830367, 0), (-0.506818, -0.862053, 0), (-0.461234, -0.887278, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.669131, 0.743145, 0), (0, 0, -1), (-0.669131, 0.743145, 0), (0, 0, -1), (0, 0, -1), (-0.461234, -0.887278, 0), (-0.418899, -0.908033, 0), (-0.378949, -0.925418, 0), (0, 0, -1), (0, 0, -1), (0.657637, -0.753335, 0), (0.669129, -0.743146, 0), (0.680468, -0.732777, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.959959, 0.280141, 0), (0.946846, 0.321687, 0), (0.930629, 0.365963, 0), (-0.418899, -0.908033, 0), (-0.378949, -0.925418, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.657637, -0.753335, 0), (0.669129, -0.743146, 0), (0.680468, -0.732777, 0), (0.959959, 0.280141, 0), (0, 0, 1), (0, 0, 1), (0.930629, 0.365963, 0), (0.946846, 0.321687, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.696489, 0.717568, 0), (0.847836, 0.530259, 0), (0.784645, 0.619945, 0), (0, 0, -1), (0, 0, -1), (0.910308, 0.413931, 0), (0.884062, 0.467369, 0), (0, 0, 1), (0.696489, 0.717568, 0), (0.784645, 0.619945, 0), (0, 0, 1), (0, 0, 1), (0.910308, 0.413931, 0), (0.884062, 0.467369, 0), (0, 0, 1), (0, 0, 1), (0.847836, 0.530259, 0)] (interpolation = "uniform") point3f[] points = [(0.008706271, -0.011085163, 0), (0.008902629, -0.01127686, 0), (0.009359906, -0.011608165, 0), (0.009610275, -0.011755362, 0), (0.009123113, -0.011449265, 0), (0.008706271, -0.011085163, 0.01), (0.008902629, -0.01127686, 0.01), (0.009359906, -0.011608165, 0.01), (0.009610275, -0.011755362, 0.01), (0.009123113, -0.011449265, 0.01), (0.008492935, -0.010813536, 0), (0.008492935, -0.010813536, 0.01), (0.009872636, -0.011891745, 0), (0.010145907, -0.012017812, 0), (0.010429274, -0.012133847, 0), (0.010614442, -0.011972201, 0), (0.010797106, -0.011807731, 0), (0.010977221, -0.011640473, 0), (0.01089144, -0.011346531, 0), (0.010794629, -0.011061579, 0), (0.009872636, -0.011891745, 0.01), (0.010145907, -0.012017812, 0.01), (0.010429274, -0.012133847, 0.01), (0.010614442, -0.011972201, 0.01), (0.010797106, -0.011807731, 0.01), (0.010977221, -0.011640473, 0.01), (0.01089144, -0.011346531, 0.01), (0.010794629, -0.011061579, 0.01), (0.009866544, -0.009576733, 0), (0.010284507, -0.010032612, 0), (0.010114384, -0.009817292, 0), (0.010432919, -0.010269909, 0), (0.010566197, -0.010522016, 0), (0.010686417, -0.010786399, 0), (0.009866544, -0.009576733, 0.01), (0.010284507, -0.010032612, 0.01), (0.010114384, -0.009817292, 0.01), (0.010432919, -0.010269909, 0.01), (0.010566197, -0.010522016, 0.01), (0.010686417, -0.010786399, 0.01)] rel material:binding:physics = } def Mesh "tooth_027" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.010555605, -0.009700325, 0), (0.013157533, -0.007316088, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 2, 1, 3, 2, 7, 1, 2, 8, 2, 0, 1, 16, 3, 3, 5, 4, 3, 9, 0, 9, 3, 4, 4, 5, 11, 8, 0, 6, 0, 9, 6, 9, 8, 6, 7, 2, 8, 9, 7, 8, 9, 4, 10, 4, 11, 10, 24, 7, 9, 11, 9, 10, 1, 7, 12, 19, 1, 12, 12, 36, 31, 7, 37, 13, 12, 7, 13, 12, 13, 36, 3, 16, 5, 1, 19, 16, 5, 16, 14, 14, 16, 15, 5, 14, 11, 22, 14, 15, 16, 19, 17, 17, 19, 18, 16, 24, 15, 25, 16, 17, 26, 17, 18, 19, 26, 18, 19, 21, 20, 19, 33, 21, 28, 19, 20, 21, 28, 20, 11, 14, 22, 22, 15, 23, 9, 11, 24, 24, 11, 22, 24, 22, 23, 24, 37, 7, 15, 24, 23, 24, 16, 25, 25, 17, 26, 19, 27, 26, 27, 25, 26, 27, 19, 28, 21, 29, 28, 37, 24, 25, 37, 25, 27, 37, 27, 29, 28, 29, 27, 19, 12, 32, 32, 37, 34, 32, 31, 30, 32, 12, 31, 31, 35, 30, 35, 32, 30, 19, 32, 33, 33, 32, 34, 33, 29, 21, 33, 34, 39, 34, 37, 39, 36, 35, 31, 37, 32, 35, 36, 37, 35, 36, 13, 37, 38, 33, 39, 29, 33, 38, 37, 29, 38, 37, 38, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.640834, -0.767679, 0), (-0.534529, -0.84515, 0), (0, 0, -1), (0, 0, -1), (-0.438734, -0.898617, 0), (-0.372396, -0.928074, 0), (-0.316511, -0.948589, 0), (-0.534529, -0.84515, 0), (-0.438734, -0.898617, 0), (0, 0, 1), (-0.640834, -0.767679, 0), (0, 0, 1), (-0.372396, -0.928074, 0), (-0.316511, -0.948589, 0), (0, 0, 1), (0, 0, 1), (-0.809017, 0.587785, 0), (0, 0, -1), (0.532079, 0.846695, 0), (0, 0, 1), (-0.809017, 0.587785, 0), (0.532079, 0.846695, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.266682, -0.963785, 0), (-0.220954, -0.975284, 0), (0, 0, -1), (0, 0, -1), (-0.178259, -0.983984, 0), (0.799893, -0.600143, 0), (0.809016, -0.587787, 0), (0.817951, -0.575288, 0), (0, 0, -1), (0, 0, -1), (0.880738, 0.473604, 0), (0.859271, 0.51152, 0), (-0.266682, -0.963785, 0), (-0.220954, -0.975284, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.178259, -0.983984, 0), (0.799893, -0.600143, 0), (0.809016, -0.587787, 0), (0.817951, -0.575288, 0), (0, 0, 1), (0.880738, 0.473604, 0), (0.859271, 0.51152, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.767574, 0.64096, 0), (0, 0, -1), (0, 0, -1), (0.638604, 0.769535, 0), (0.719061, 0.694947, 0), (0, 0, -1), (0, 0, -1), (0.834206, 0.551453, 0), (0.804353, 0.594152, 0), (0.767574, 0.64096, 0), (0.638604, 0.769535, 0), (0.719061, 0.694947, 0), (0, 0, 1), (0, 0, 1), (0.804353, 0.594152, 0), (0.834206, 0.551453, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.011052676, -0.009179474, 0), (0.010555605, -0.008811453, 0), (0.010820753, -0.00903279, 0), (0.011304186, -0.009302269, 0), (0.011568843, -0.009408464, 0), (0.011844345, -0.00950039, 0), (0.011052676, -0.009179474, 0.01), (0.010555605, -0.008811453, 0.01), (0.010820753, -0.00903279, 0.01), (0.011304186, -0.009302269, 0.01), (0.011568843, -0.009408464, 0.01), (0.011844345, -0.00950039, 0.01), (0.011642051, -0.007316088, 0), (0.011642051, -0.007316088, 0.01), (0.012129328, -0.009579246, 0), (0.012422838, -0.009645741, 0), (0.012724138, -0.009700325, 0), (0.012871652, -0.009503714, 0), (0.013016129, -0.009304859, 0), (0.013157533, -0.009103809, 0), (0.013012513, -0.008834124, 0), (0.012858572, -0.008575527, 0), (0.012129328, -0.009579246, 0.01), (0.012422838, -0.009645741, 0.01), (0.012724138, -0.009700325, 0.01), (0.012871652, -0.009503714, 0.01), (0.013016129, -0.009304859, 0.01), (0.013157533, -0.009103809, 0.01), (0.013012513, -0.008834124, 0.01), (0.012858572, -0.008575527, 0.01), (0.012145663, -0.007675106, 0), (0.01193449, -0.007499863, 0), (0.012340169, -0.007876361, 0), (0.012695512, -0.008328859, 0), (0.01252295, -0.008095248, 0), (0.012145663, -0.007675106, 0.01), (0.01193449, -0.007499863, 0.01), (0.012340169, -0.007876361, 0.01), (0.012695512, -0.008328859, 0.01), (0.01252295, -0.008095248, 0.01)] rel material:binding:physics = } def Mesh "tooth_028" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.012156943, -0.006852105, 0), (0.014762797, -0.004735695, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 3, 2, 0, 3, 1, 6, 0, 1, 7, 1, 2, 5, 10, 0, 3, 14, 4, 0, 17, 3, 3, 7, 2, 9, 3, 4, 14, 9, 4, 10, 17, 0, 5, 0, 6, 6, 1, 7, 8, 6, 7, 8, 5, 6, 8, 7, 3, 8, 3, 9, 8, 9, 22, 8, 25, 5, 31, 10, 11, 10, 13, 11, 11, 37, 32, 12, 10, 5, 5, 28, 12, 10, 12, 13, 11, 13, 37, 12, 36, 13, 3, 17, 14, 14, 17, 15, 23, 14, 15, 24, 15, 16, 10, 20, 17, 15, 17, 16, 20, 18, 17, 18, 20, 19, 17, 24, 16, 25, 17, 18, 18, 19, 26, 20, 34, 33, 20, 33, 21, 20, 28, 19, 29, 20, 21, 14, 22, 9, 22, 14, 23, 23, 15, 24, 25, 8, 22, 25, 22, 23, 28, 5, 25, 17, 25, 24, 25, 18, 26, 26, 19, 27, 25, 23, 24, 28, 25, 26, 28, 26, 27, 19, 28, 27, 28, 20, 29, 38, 29, 21, 39, 28, 38, 38, 28, 29, 20, 10, 31, 30, 34, 31, 39, 34, 30, 31, 11, 32, 37, 31, 32, 31, 36, 30, 20, 31, 34, 33, 38, 21, 38, 33, 34, 39, 30, 35, 12, 28, 36, 36, 39, 35, 36, 31, 37, 30, 36, 35, 36, 37, 13, 39, 38, 34, 36, 28, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.467219, -0.884141, 0), (-0.347134, -0.937816, 0), (-0.913545, 0.406737, 0), (0, 0, -1), (0, 0, -1), (-0.242312, -0.970198, 0), (-0.171302, -0.985219, 0), (-0.112372, -0.993666, 0), (0, 0, -1), (-0.467219, -0.884141, 0), (-0.347134, -0.937816, 0), (0, 0, 1), (0, 0, 1), (-0.242312, -0.970198, 0), (-0.171302, -0.985219, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.344414, 0.938818, 0), (0.464657, 0.885491, 0), (-0.913545, 0.406737, 0), (0, 0, 1), (0.344414, 0.938818, 0), (0.464657, 0.885491, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.060471, -0.99817, 0), (-0.013352, -0.999911, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.030215, -0.999543, 0), (0.90719, -0.420722, 0), (0.913546, -0.406736, 0), (0, 0, -1), (0, 0, -1), (0.919686, -0.392655, 0), (0.763023, 0.646371, 0), (-0.112372, -0.993666, 0), (-0.060471, -0.99817, 0), (-0.013352, -0.999911, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.030215, -0.999543, 0), (0.90719, -0.420722, 0), (0.913546, -0.406736, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.919686, -0.392655, 0), (0.763023, 0.646371, 0), (0.734145, 0.678993, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.663246, 0.748402, 0), (0, 0, -1), (0.55886, 0.829262, 0), (0.617535, 0.786543, 0), (0, 0, -1), (0.734145, 0.678993, 0), (0.701322, 0.712844, 0), (0.663246, 0.748402, 0), (0, 0, 1), (0, 0, 1), (0.55886, 0.829262, 0), (0.617535, 0.786543, 0), (0, 0, 1), (0.701322, 0.712844, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.012156943, -0.006424268, 0), (0.012462317, -0.00658564, 0), (0.012719668, -0.0066809, 0), (0.012991213, -0.006748719, 0), (0.013272166, -0.006797569, 0), (0.012156943, -0.006424268, 0.01), (0.012462317, -0.00658564, 0.01), (0.012719668, -0.0066809, 0.01), (0.012991213, -0.006748719, 0.01), (0.013272166, -0.006797569, 0.01), (0.012908745, -0.004735695, 0), (0.013233003, -0.004854652, 0), (0.012908745, -0.004735695, 0.01), (0.013233003, -0.004854652, 0.01), (0.01356076, -0.006830206, 0), (0.01385591, -0.006848087, 0), (0.014156832, -0.006852105, 0), (0.014462896, -0.006842853, 0), (0.014566309, -0.006619868, 0), (0.014666284, -0.006395321, 0), (0.014762797, -0.006169264, 0), (0.014564876, -0.005935623, 0), (0.01356076, -0.006830206, 0.01), (0.01385591, -0.006848087, 0.01), (0.014156832, -0.006852105, 0.01), (0.014462896, -0.006842853, 0.01), (0.014566309, -0.006619868, 0.01), (0.014666284, -0.006395321, 0.01), (0.014762797, -0.006169264, 0.01), (0.014564876, -0.005935623, 0.01), (0.013932391, -0.00531468, 0), (0.013708094, -0.005138578, 0), (0.013475995, -0.004982162, 0), (0.014360534, -0.005714684, 0), (0.014149752, -0.005507308, 0), (0.013932391, -0.00531468, 0.01), (0.013708094, -0.005138578, 0.01), (0.013475995, -0.004982162, 0.01), (0.014360534, -0.005714684, 0.01), (0.014149752, -0.005507308, 0.01)] rel material:binding:physics = } def Mesh "tooth_029" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.013226966, -0.003900218, 0), (0.015722857, -0.00194833, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 1, 1, 3, 2, 6, 0, 1, 7, 1, 2, 5, 10, 0, 0, 19, 3, 3, 16, 4, 3, 7, 2, 9, 3, 4, 10, 19, 0, 5, 0, 6, 6, 1, 7, 8, 5, 6, 8, 6, 7, 8, 7, 3, 8, 3, 9, 8, 26, 5, 8, 9, 23, 10, 13, 11, 10, 11, 32, 32, 11, 12, 11, 14, 12, 37, 32, 12, 10, 5, 13, 11, 13, 14, 5, 29, 13, 12, 14, 15, 37, 12, 15, 13, 37, 14, 14, 37, 15, 3, 19, 16, 16, 19, 17, 16, 9, 4, 24, 16, 17, 17, 19, 18, 25, 17, 18, 19, 25, 18, 26, 19, 20, 22, 20, 19, 20, 22, 21, 20, 21, 28, 22, 29, 21, 16, 23, 9, 23, 16, 24, 24, 17, 25, 26, 8, 23, 26, 23, 24, 29, 5, 26, 19, 26, 25, 26, 20, 27, 26, 24, 25, 28, 26, 27, 20, 28, 27, 21, 29, 28, 29, 26, 28, 10, 22, 19, 22, 32, 30, 30, 35, 33, 22, 10, 32, 32, 31, 30, 32, 37, 31, 35, 30, 31, 22, 30, 33, 22, 33, 34, 33, 38, 34, 29, 22, 34, 37, 29, 35, 31, 37, 36, 35, 31, 36, 13, 29, 37, 37, 35, 36, 34, 38, 39, 33, 35, 38, 29, 34, 39, 35, 29, 38, 38, 29, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.273187, -0.961961, 0), (-0.144565, -0.989495, 0), (-0.978148, 0.207912, 0), (0, 0, -1), (0, 0, -1), (-0.035301, -0.999377, 0), (0.03728, -0.999305, 0), (0, 0, -1), (-0.273187, -0.961961, 0), (-0.144565, -0.989495, 0), (0, 0, 1), (0, 0, 1), (-0.035301, -0.999377, 0), (0.03728, -0.999305, 0), (0, 0, 1), (0, 0, 1), (0.141697, 0.98991, 0), (0, 0, -1), (0, 0, -1), (0.270397, 0.962749, 0), (0.374235, 0.927334, 0), (-0.978148, 0.207912, 0), (0.141697, 0.98991, 0), (0, 0, 1), (0.270397, 0.962749, 0), (0.374235, 0.927334, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.096678, -0.995316, 0), (0.148382, -0.98893, 0), (0, 0, -1), (0.194832, -0.980837, 0), (0.237372, -0.971419, 0), (0.974838, -0.222913, 0), (0, 0, -1), (0, 0, -1), (0.978147, -0.207913, 0), (0.981226, -0.192859, 0), (0.096678, -0.995316, 0), (0.148382, -0.98893, 0), (0.194832, -0.980837, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.237372, -0.971419, 0), (0.974838, -0.222913, 0), (0, 0, 1), (0, 0, 1), (0.978147, -0.207913, 0), (0.981226, -0.192859, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.537789, 0.84308, 0), (0, 0, -1), (0, 0, -1), (0.440511, 0.897747, 0), (0.49315, 0.869944, 0), (0, 0, -1), (0, 0, -1), (0.57693, 0.816794, 0), (0.611962, 0.790887, 0), (0, 0, 1), (0.440511, 0.897747, 0), (0.49315, 0.869944, 0), (0, 0, 1), (0, 0, 1), (0.57693, 0.816794, 0), (0.537789, 0.84308, 0), (0.611962, 0.790887, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.013226966, -0.003756312, 0), (0.013559216, -0.003850667, 0), (0.01383075, -0.003890338, 0), (0.014110461, -0.003900218, 0), (0.014395432, -0.003889587, 0), (0.013226966, -0.003756312, 0.01), (0.013559216, -0.003850667, 0.01), (0.01383075, -0.003890338, 0.01), (0.014110461, -0.003900218, 0.01), (0.014395432, -0.003889587, 0.01), (0.013611264, -0.00194833, 0), (0.013953169, -0.001997271, 0), (0.014217362, -0.002071472, 0), (0.013611264, -0.00194833, 0.01), (0.013953169, -0.001997271, 0.01), (0.014217362, -0.002071472, 0.01), (0.014684504, -0.003861509, 0), (0.014976923, -0.003817634, 0), (0.015272104, -0.003758999, 0), (0.015569556, -0.003686315, 0), (0.015624348, -0.003446702, 0), (0.015675452, -0.003206276, 0), (0.015722857, -0.002965093, 0), (0.014684504, -0.003861509, 0.01), (0.014976923, -0.003817634, 0.01), (0.015272104, -0.003758999, 0.01), (0.015569556, -0.003686315, 0.01), (0.015624348, -0.003446702, 0.01), (0.015675452, -0.003206276, 0.01), (0.015722857, -0.002965093, 0.01), (0.014985579, -0.002445062, 0), (0.014732919, -0.002301835, 0), (0.01447691, -0.002176215, 0), (0.015234871, -0.002604081, 0), (0.015480684, -0.002777708, 0), (0.014985579, -0.002445062, 0.01), (0.014732919, -0.002301835, 0.01), (0.01447691, -0.002176215, 0.01), (0.015234871, -0.002604081, 0.01), (0.015480684, -0.002777708, 0.01)] rel material:binding:physics = } def Mesh "web_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003675959, 0, 0), (0.01375, 0.006875, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 6, 0, 1, 1, 2, 3, 5, 2, 0, 2, 7, 3, 7, 1, 3, 5, 0, 4, 0, 6, 4, 6, 5, 4, 2, 5, 7, 7, 6, 1, 5, 6, 7] normal3f[] normals = [(-0.965926, -0.258819, 0), (0, 0, -1), (-0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, -1, 0), (0, 0, -1), (0.965926, 0.258819, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(0.004244632, 0, 0), (0.003675959, 0.002122316, 0), (0.004244632, 0, 0.01), (0.003675959, 0.002122316, 0.01), (0.01375, 0, 0), (0.01375, 0, 0.01), (0.011907849, 0.006875, 0), (0.011907849, 0.006875, 0.01)] rel material:binding:physics = } def Mesh "web_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.002122316, 0.002122316, 0), (0.011907849, 0.011907849, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 4, 1, 0, 0, 3, 2, 5, 0, 2, 3, 5, 2, 7, 3, 1, 5, 4, 0, 1, 4, 6, 7, 1, 6, 3, 7, 5, 4, 7, 6, 7, 4, 5] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (-0.707107, -0.707107, 0), (-0.866025, 0.5, 0), (0, 0, 1), (0.5, -0.866025, 0), (-0.866025, 0.5, 0), (0, 0, -1), (0.5, -0.866025, 0), (0, 0, 1), (0.707107, 0.707107, 0), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(0.002122316, 0.003675959, 0), (0.003675959, 0.002122316, 0), (0.002122316, 0.003675959, 0.01), (0.003675959, 0.002122316, 0.01), (0.006875, 0.011907849, 0), (0.006875, 0.011907849, 0.01), (0.011907849, 0.006875, 0), (0.011907849, 0.006875, 0.01)] rel material:binding:physics = } def Mesh "web_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.003675959, 0), (0.006875, 0.01375, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 4, 1, 0, 0, 3, 2, 5, 0, 2, 3, 5, 2, 5, 4, 0, 6, 1, 4, 5, 6, 4, 3, 7, 5, 3, 1, 6, 5, 7, 6, 7, 3, 6] normal3f[] normals = [(-0.258819, -0.965926, 0), (0, 0, -1), (-0.258819, -0.965926, 0), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (0, 0, -1), (0.258819, 0.965926, 0), (0, 0, 1), (0.866025, -0.5, 0), (0.258819, 0.965926, 0), (0.866025, -0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.004244632, 0), (0.002122316, 0.003675959, 0), (0, 0.004244632, 0.01), (0.002122316, 0.003675959, 0.01), (0, 0.01375, 0), (0, 0.01375, 0.01), (0.006875, 0.011907849, 0), (0.006875, 0.011907849, 0.01)] rel material:binding:physics = } def Mesh "web_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.006875, 0.003675959, 0), (0, 0.01375, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 4, 1, 0, 2, 0, 1, 6, 0, 3, 2, 5, 2, 3, 5, 1, 4, 2, 5, 4, 7, 5, 3, 0, 6, 3, 7, 3, 6, 5, 7, 1, 1, 7, 6] normal3f[] normals = [(-0.866025, -0.5, 0), (-0.866025, -0.5, 0), (-0.258819, 0.965926, 0), (0, 0, -1), (0.258819, -0.965926, 0), (0, 0, 1), (0.258819, -0.965926, 0), (1, 0, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (-0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(-0.006875, 0.011907849, 0), (-0.006875, 0.011907849, 0.01), (-0.002122316, 0.003675959, 0), (0, 0.004244632, 0), (-0.002122316, 0.003675959, 0.01), (0, 0.004244632, 0.01), (0, 0.01375, 0), (0, 0.01375, 0.01)] rel material:binding:physics = } def Mesh "web_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.011907849, 0.002122316, 0), (-0.002122316, 0.011907849, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 0, 4, 0, 1, 6, 1, 7, 6, 0, 3, 2, 4, 0, 2, 3, 4, 2, 3, 6, 5, 5, 1, 4, 5, 4, 3, 0, 6, 3, 6, 7, 5, 5, 7, 1] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.707107, 0.707107, 0), (-0.707107, 0.707107, 0), (0, 0, -1), (-0.5, -0.866025, 0), (0.707107, -0.707107, 0), (0.866025, 0.5, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0, 0, -1), (0.866025, 0.5, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.011907849, 0.006875, 0), (-0.011907849, 0.006875, 0.01), (-0.003675959, 0.002122316, 0), (-0.002122316, 0.003675959, 0), (-0.003675959, 0.002122316, 0.01), (-0.002122316, 0.003675959, 0.01), (-0.006875, 0.011907849, 0), (-0.006875, 0.011907849, 0.01)] rel material:binding:physics = } def Mesh "web_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.01375, 0, 0), (-0.003675959, 0.006875, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 0, 4, 2, 5, 0, 3, 0, 1, 7, 3, 1, 0, 3, 2, 3, 7, 2, 0, 5, 4, 7, 4, 5, 1, 4, 6, 7, 1, 6, 4, 7, 6, 7, 5, 2] normal3f[] normals = [(0, -1, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 0, 1), (-0.965926, 0.258819, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (0.965926, -0.258819, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(-0.01375, 0, 0), (-0.01375, 0, 0.01), (-0.011907849, 0.006875, 0), (-0.011907849, 0.006875, 0.01), (-0.004244632, 0, 0), (-0.003675959, 0.002122316, 0), (-0.004244632, 0, 0.01), (-0.003675959, 0.002122316, 0.01)] rel material:binding:physics = } def Mesh "web_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.01375, -0.006875, 0), (-0.003675959, 0, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 1, 0, 4, 0, 2, 5, 3, 5, 2, 1, 3, 2, 7, 3, 1, 1, 4, 6, 0, 5, 4, 7, 4, 5, 7, 1, 6, 3, 7, 5, 4, 7, 6] normal3f[] normals = [(-0.965926, -0.258819, 0), (0.5, -0.866025, 0), (0, 0, -1), (0, 1, 0), (-0.965926, -0.258819, 0), (0, 0, 1), (0.5, -0.866025, 0), (0, 0, -1), (0.965926, 0.258819, 0), (0, 0, 1), (0, 1, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(-0.011907849, -0.006875, 0), (-0.011907849, -0.006875, 0.01), (-0.01375, 0, 0), (-0.01375, 0, 0.01), (-0.003675959, -0.002122316, 0), (-0.004244632, 0, 0), (-0.003675959, -0.002122316, 0.01), (-0.004244632, 0, 0.01)] rel material:binding:physics = } def Mesh "web_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.011907849, -0.011907849, 0), (-0.002122316, -0.002122316, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 3, 0, 3, 1, 0, 2, 0, 4, 1, 4, 0, 6, 1, 3, 3, 2, 5, 2, 4, 5, 6, 5, 4, 1, 6, 4, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.707107, -0.707107, 0), (-0.707107, -0.707107, 0), (0, 0, -1), (-0.5, 0.866025, 0), (0, 0, 1), (0.866025, -0.5, 0), (0, 0, -1), (0.707107, 0.707107, 0), (-0.5, 0.866025, 0), (0.866025, -0.5, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.011907849, -0.006875, 0), (-0.011907849, -0.006875, 0.01), (-0.006875, -0.011907849, 0), (-0.006875, -0.011907849, 0.01), (-0.003675959, -0.002122316, 0), (-0.002122316, -0.003675959, 0), (-0.003675959, -0.002122316, 0.01), (-0.002122316, -0.003675959, 0.01)] rel material:binding:physics = } def Mesh "web_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.006875, -0.01375, 0), (0, -0.003675959, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 6, 0, 3, 1, 0, 6, 4, 0, 3, 0, 2, 0, 4, 2, 3, 2, 5, 6, 1, 3, 2, 4, 5, 6, 5, 4, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.866025, 0.5, 0), (-0.258819, -0.965926, 0), (-0.866025, 0.5, 0), (-0.258819, -0.965926, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0, 0, -1), (0.258819, 0.965926, 0), (1, 0, 0), (0, 0, 1), (0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(-0.006875, -0.011907849, 0), (-0.006875, -0.011907849, 0.01), (0, -0.01375, 0), (0, -0.01375, 0.01), (-0.002122316, -0.003675959, 0), (0, -0.004244632, 0), (-0.002122316, -0.003675959, 0.01), (0, -0.004244632, 0.01)] rel material:binding:physics = } def Mesh "web_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.01375, 0), (0.006875, -0.003675959, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 6, 1, 0, 2, 6, 0, 4, 1, 7, 4, 3, 2, 6, 2, 3, 1, 4, 2, 3, 4, 5, 4, 7, 5, 7, 6, 3, 1, 6, 7, 7, 3, 5] normal3f[] normals = [(-1, 0, 0), (0.258819, -0.965926, 0), (0, 0, -1), (0, 0, 1), (-0.258819, 0.965926, 0), (0, 0, -1), (-1, 0, 0), (-0.258819, 0.965926, 0), (0, 0, 1), (0.866025, 0.5, 0), (0.258819, -0.965926, 0), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, -0.01375, 0), (0, -0.01375, 0.01), (0, -0.004244632, 0), (0.002122316, -0.003675959, 0), (0, -0.004244632, 0.01), (0.002122316, -0.003675959, 0.01), (0.006875, -0.011907849, 0), (0.006875, -0.011907849, 0.01)] rel material:binding:physics = } def Mesh "web_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.002122316, -0.011907849, 0), (0.011907849, -0.002122316, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 6, 0, 1, 2, 0, 4, 1, 7, 4, 3, 2, 6, 2, 3, 1, 4, 2, 3, 4, 5, 7, 3, 5, 4, 7, 5, 6, 1, 0, 1, 6, 7, 7, 6, 3] normal3f[] normals = [(0, 0, -1), (-0.866025, -0.5, 0), (0, 0, 1), (-0.707107, 0.707107, 0), (0, 0, -1), (-0.866025, -0.5, 0), (-0.707107, 0.707107, 0), (0.5, 0.866025, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0.707107, -0.707107, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.006875, -0.011907849, 0), (0.006875, -0.011907849, 0.01), (0.002122316, -0.003675959, 0), (0.003675959, -0.002122316, 0), (0.002122316, -0.003675959, 0.01), (0.003675959, -0.002122316, 0.01), (0.011907849, -0.006875, 0), (0.011907849, -0.006875, 0.01)] rel material:binding:physics = } def Mesh "web_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003675959, -0.006875, 0), (0.01375, 0, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 2, 0, 0, 3, 1, 6, 0, 1, 3, 6, 1, 0, 2, 3, 2, 7, 3, 6, 5, 4, 5, 2, 4, 6, 4, 0, 2, 5, 7, 3, 7, 6, 5, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.965926, 0.258819, 0), (0, 0, -1), (0, 1, 0), (-0.965926, 0.258819, 0), (0, 0, 1), (0.965926, -0.258819, 0), (-0.5, -0.866025, 0), (0, 0, -1), (0, 0, 1), (0, 1, 0), (0.965926, -0.258819, 0)] (interpolation = "uniform") point3f[] points = [(0.003675959, -0.002122316, 0), (0.004244632, 0, 0), (0.003675959, -0.002122316, 0.01), (0.004244632, 0, 0.01), (0.011907849, -0.006875, 0), (0.011907849, -0.006875, 0.01), (0.01375, 0, 0), (0.01375, 0, 0.01)] rel material:binding:physics = } def Mesh "hub_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003675959, 0, 0.01), (0.009, 0.0045, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 1, 6, 0, 1, 0, 2, 3, 5, 2, 0, 2, 7, 3, 3, 6, 1, 5, 0, 4, 0, 6, 4, 6, 5, 4, 2, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.965926, -0.258819, 0), (0, 0, -1), (-0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, -1, 0), (0, 0, -1), (0.965926, 0.258819, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(0.004244632, 0, 0.01), (0.003675959, 0.002122316, 0.01), (0.004244632, 0, 0.014), (0.003675959, 0.002122316, 0.014), (0.009, 0, 0.01), (0.009, 0, 0.014), (0.007794229, 0.0045, 0.01), (0.007794229, 0.0045, 0.014)] rel material:binding:physics = } def Mesh "hub_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.002122316, 0.002122316, 0.01), (0.007794229, 0.007794229, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 1, 3, 2, 3, 5, 2, 2, 4, 0, 2, 5, 4, 6, 3, 1, 4, 6, 1, 3, 7, 5, 7, 3, 6, 4, 7, 6, 7, 4, 5] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (-0.707107, -0.707107, 0), (0, 0, 1), (-0.866025, 0.5, 0), (-0.866025, 0.5, 0), (0.5, -0.866025, 0), (0, 0, -1), (0, 0, 1), (0.5, -0.866025, 0), (0.707107, 0.707107, 0), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(0.002122316, 0.003675959, 0.01), (0.003675959, 0.002122316, 0.01), (0.002122316, 0.003675959, 0.014), (0.003675959, 0.002122316, 0.014), (0.0045, 0.007794229, 0.01), (0.0045, 0.007794229, 0.014), (0.007794229, 0.0045, 0.01), (0.007794229, 0.0045, 0.014)] rel material:binding:physics = } def Mesh "hub_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.003675959, 0.01), (0.0045, 0.009, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 1, 0, 3, 0, 1, 0, 3, 2, 5, 0, 2, 3, 5, 2, 5, 4, 0, 1, 4, 6, 3, 7, 5, 7, 4, 5, 7, 3, 1, 4, 7, 6, 7, 1, 6] normal3f[] normals = [(0, 0, -1), (-0.258819, -0.965926, 0), (-0.258819, -0.965926, 0), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (0, 0, -1), (0, 0, 1), (0.258819, 0.965926, 0), (0.866025, -0.5, 0), (0.258819, 0.965926, 0), (0.866025, -0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.004244632, 0.01), (0.002122316, 0.003675959, 0.01), (0, 0.004244632, 0.014), (0.002122316, 0.003675959, 0.014), (0, 0.009, 0.01), (0, 0.009, 0.014), (0.0045, 0.007794229, 0.01), (0.0045, 0.007794229, 0.014)] rel material:binding:physics = } def Mesh "hub_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0045, 0.003675959, 0.01), (0, 0.009, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 0, 2, 0, 4, 1, 7, 0, 1, 3, 4, 2, 0, 3, 2, 5, 1, 4, 3, 5, 4, 7, 5, 3, 3, 0, 6, 0, 7, 6, 7, 3, 6, 5, 7, 1] normal3f[] normals = [(-0.866025, -0.5, 0), (-0.866025, -0.5, 0), (-0.258819, 0.965926, 0), (0.258819, -0.965926, 0), (0, 0, -1), (0, 0, 1), (0.258819, -0.965926, 0), (1, 0, 0), (0, 0, -1), (-0.258819, 0.965926, 0), (1, 0, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.0045, 0.007794229, 0.01), (-0.0045, 0.007794229, 0.014), (-0.002122316, 0.003675959, 0.01), (0, 0.004244632, 0.01), (-0.002122316, 0.003675959, 0.014), (0, 0.004244632, 0.014), (0, 0.009, 0.01), (0, 0.009, 0.014)] rel material:binding:physics = } def Mesh "hub_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.007794229, 0.002122316, 0.01), (-0.002122316, 0.007794229, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 0, 2, 1, 2, 4, 0, 7, 6, 7, 0, 1, 0, 3, 2, 5, 2, 3, 5, 1, 4, 2, 5, 4, 6, 3, 0, 5, 3, 6, 5, 7, 1, 7, 5, 6] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.5, -0.866025, 0), (-0.707107, 0.707107, 0), (-0.707107, 0.707107, 0), (0, 0, -1), (0.707107, -0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0, 0, -1), (0.866025, 0.5, 0), (0, 0, 1), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(-0.007794229, 0.0045, 0.01), (-0.007794229, 0.0045, 0.014), (-0.003675959, 0.002122316, 0.01), (-0.002122316, 0.003675959, 0.01), (-0.003675959, 0.002122316, 0.014), (-0.002122316, 0.003675959, 0.014), (-0.0045, 0.007794229, 0.01), (-0.0045, 0.007794229, 0.014)] rel material:binding:physics = } def Mesh "hub_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009, 0, 0.01), (-0.003675959, 0.0045, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 0, 4, 5, 0, 2, 3, 0, 1, 7, 3, 1, 0, 3, 2, 3, 5, 2, 0, 5, 4, 7, 4, 5, 1, 4, 6, 7, 1, 6, 4, 7, 6, 3, 7, 5] normal3f[] normals = [(0, -1, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 0, 1), (-0.965926, 0.258819, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (0.965926, -0.258819, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(-0.009, 0, 0.01), (-0.009, 0, 0.014), (-0.007794229, 0.0045, 0.01), (-0.007794229, 0.0045, 0.014), (-0.004244632, 0, 0.01), (-0.003675959, 0.002122316, 0.01), (-0.004244632, 0, 0.014), (-0.003675959, 0.002122316, 0.014)] rel material:binding:physics = } def Mesh "hub_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009, -0.0045, 0.01), (-0.003675959, 0, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 6, 1, 0, 3, 2, 5, 0, 2, 3, 5, 2, 7, 3, 1, 6, 0, 4, 0, 5, 4, 5, 6, 4, 7, 1, 6, 3, 7, 5, 5, 7, 6] normal3f[] normals = [(-0.965926, -0.258819, 0), (0.5, -0.866025, 0), (-0.965926, -0.258819, 0), (0, 0, -1), (0, 1, 0), (0, 0, 1), (0.5, -0.866025, 0), (0, 0, -1), (0.965926, 0.258819, 0), (0, 0, 1), (0, 1, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(-0.007794229, -0.0045, 0.01), (-0.007794229, -0.0045, 0.014), (-0.009, 0, 0.01), (-0.009, 0, 0.014), (-0.003675959, -0.002122316, 0.01), (-0.004244632, 0, 0.01), (-0.003675959, -0.002122316, 0.014), (-0.004244632, 0, 0.014)] rel material:binding:physics = } def Mesh "hub_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.007794229, -0.007794229, 0.01), (-0.002122316, -0.002122316, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 1, 2, 3, 1, 4, 0, 4, 2, 0, 6, 1, 3, 1, 6, 4, 7, 2, 5, 2, 7, 3, 2, 4, 5, 4, 7, 5, 6, 3, 7, 4, 6, 7] normal3f[] normals = [(-0.707107, -0.707107, 0), (-0.707107, -0.707107, 0), (-0.5, 0.866025, 0), (0, 0, -1), (0, 0, 1), (-0.5, 0.866025, 0), (0.866025, -0.5, 0), (0.866025, -0.5, 0), (0, 0, -1), (0.707107, 0.707107, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.007794229, -0.0045, 0.01), (-0.007794229, -0.0045, 0.014), (-0.0045, -0.007794229, 0.01), (-0.0045, -0.007794229, 0.014), (-0.003675959, -0.002122316, 0.01), (-0.002122316, -0.003675959, 0.01), (-0.003675959, -0.002122316, 0.014), (-0.002122316, -0.003675959, 0.014)] rel material:binding:physics = } def Mesh "hub_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0045, -0.009, 0.01), (0, -0.003675959, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 4, 0, 2, 1, 0, 1, 6, 4, 4, 2, 0, 3, 2, 5, 1, 2, 3, 6, 1, 3, 6, 5, 4, 2, 4, 5, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.866025, 0.5, 0), (-0.258819, -0.965926, 0), (-0.866025, 0.5, 0), (0, 0, -1), (1, 0, 0), (-0.258819, -0.965926, 0), (0, 0, 1), (0.258819, 0.965926, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(-0.0045, -0.007794229, 0.01), (-0.0045, -0.007794229, 0.014), (0, -0.009, 0.01), (0, -0.009, 0.014), (-0.002122316, -0.003675959, 0.01), (0, -0.004244632, 0.01), (-0.002122316, -0.003675959, 0.014), (0, -0.004244632, 0.014)] rel material:binding:physics = } def Mesh "hub_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.009, 0.01), (0.0045, -0.003675959, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 6, 1, 0, 2, 6, 0, 4, 1, 7, 6, 2, 3, 2, 5, 3, 1, 4, 2, 2, 4, 5, 4, 7, 5, 1, 6, 7, 6, 5, 7, 5, 6, 3] normal3f[] normals = [(-1, 0, 0), (0.258819, -0.965926, 0), (0, 0, -1), (0, 0, 1), (0, 0, -1), (-0.258819, 0.965926, 0), (-1, 0, 0), (-0.258819, 0.965926, 0), (0, 0, 1), (0.258819, -0.965926, 0), (0.866025, 0.5, 0), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, -0.009, 0.01), (0, -0.009, 0.014), (0, -0.004244632, 0.01), (0.002122316, -0.003675959, 0.01), (0, -0.004244632, 0.014), (0.002122316, -0.003675959, 0.014), (0.0045, -0.007794229, 0.01), (0.0045, -0.007794229, 0.014)] rel material:binding:physics = } def Mesh "hub_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.002122316, -0.007794229, 0.01), (0.007794229, -0.002122316, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 2, 6, 0, 1, 4, 2, 4, 1, 7, 2, 5, 3, 6, 2, 3, 2, 4, 5, 4, 7, 5, 6, 1, 0, 1, 6, 7, 5, 6, 3, 6, 5, 7] normal3f[] normals = [(-0.866025, -0.5, 0), (0, 0, -1), (-0.866025, -0.5, 0), (0, 0, 1), (-0.707107, 0.707107, 0), (0, 0, -1), (-0.707107, 0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0.707107, -0.707107, 0), (0.5, 0.866025, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.0045, -0.007794229, 0.01), (0.0045, -0.007794229, 0.014), (0.002122316, -0.003675959, 0.01), (0.003675959, -0.002122316, 0.01), (0.002122316, -0.003675959, 0.014), (0.003675959, -0.002122316, 0.014), (0.007794229, -0.0045, 0.01), (0.007794229, -0.0045, 0.014)] rel material:binding:physics = } def Mesh "hub_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003675959, -0.0045, 0.01), (0.009, 0, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 4, 2, 1, 0, 6, 0, 1, 1, 2, 3, 7, 1, 3, 2, 7, 3, 6, 5, 4, 5, 2, 4, 4, 0, 6, 7, 6, 1, 2, 5, 7, 5, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.965926, 0.258819, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 1, 0), (0, 0, 1), (0.965926, -0.258819, 0), (-0.5, -0.866025, 0), (0, 0, -1), (0, 1, 0), (0, 0, 1), (0.965926, -0.258819, 0)] (interpolation = "uniform") point3f[] points = [(0.003675959, -0.002122316, 0.01), (0.004244632, 0, 0.01), (0.003675959, -0.002122316, 0.014), (0.004244632, 0, 0.014), (0.007794229, -0.0045, 0.01), (0.007794229, -0.0045, 0.014), (0.009, 0, 0.01), (0.009, 0, 0.014)] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(0, -0.016, 0.005), (0, 0.016, 0.005)] point3f[] points = [(0, -0.016, 0.005), (0, 0.016, 0.005)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } over "Gear_40" ( prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { bool physics:rigidBodyEnabled = 1 bool physics:kinematicEnabled = 0 bool physics:startsAsleep = 0 float physics:mass = 0.01590064892010923 point3f physics:centerOfMass = (0, 0, 0.00549952) float3 physics:diagonalInertia = (0.000001744269, 0.000001744269, 0.000003177261) quatf physics:principalAxes = (1, 0, 0, 0) def Xform "Colliders" { def Mesh "tooth_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.018722492, -0.001017646, 0), (0.020999617, 0.001017646, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 0, 4, 2, 6, 0, 1, 2, 6, 1, 5, 10, 0, 2, 4, 3, 0, 21, 4, 8, 2, 3, 4, 8, 3, 24, 0, 10, 5, 0, 6, 7, 6, 2, 7, 2, 8, 7, 5, 6, 9, 5, 7, 9, 8, 4, 9, 4, 25, 9, 7, 8, 28, 5, 9, 12, 10, 11, 14, 10, 12, 10, 16, 11, 16, 12, 11, 14, 12, 13, 33, 10, 14, 12, 18, 13, 18, 14, 13, 10, 5, 15, 10, 15, 16, 17, 12, 16, 12, 17, 18, 15, 17, 16, 15, 19, 17, 5, 38, 15, 19, 14, 18, 19, 35, 14, 19, 18, 17, 19, 15, 38, 4, 21, 20, 0, 24, 21, 25, 4, 20, 21, 25, 20, 21, 23, 22, 26, 21, 22, 21, 24, 23, 22, 23, 28, 24, 28, 23, 29, 24, 32, 21, 26, 25, 25, 26, 9, 28, 9, 26, 38, 5, 28, 26, 22, 27, 28, 26, 27, 22, 28, 27, 28, 24, 29, 38, 28, 29, 24, 10, 33, 31, 14, 30, 33, 14, 31, 14, 35, 30, 35, 31, 30, 24, 33, 32, 39, 33, 34, 38, 32, 33, 33, 31, 34, 31, 39, 34, 36, 31, 35, 19, 36, 35, 19, 38, 36, 29, 32, 37, 32, 38, 37, 38, 33, 39, 38, 29, 37, 36, 39, 31, 36, 38, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.054147, -0.998533, 0), (0.068382, -0.997659, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0.169765, -0.985485, 0), (0.235777, -0.971807, 0), (0, 0, -1), (-0.054147, -0.998533, 0), (0.068382, -0.997659, 0), (0.169765, -0.985485, 0), (0, 0, 1), (0, 0, 1), (0.235777, -0.971807, 0), (0.289038, -0.957318, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.054147, 0.998533, 0), (0.068382, 0.997659, 0), (0, 0, -1), (0, 0, -1), (0.169765, 0.985485, 0), (0.235777, 0.971807, 0), (-1, 0, 0), (-0.054147, 0.998533, 0), (0.068382, 0.997659, 0), (0.169765, 0.985485, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.235777, 0.971807, 0), (0.289038, 0.957318, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.289038, -0.957318, 0), (0.334851, -0.942271, 0), (0, 0, -1), (0.375585, -0.926788, 0), (0, 0, -1), (0.412531, -0.910943, 0), (0.999927, -0.012074, 0), (1, 0, 0), (0.334851, -0.942271, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.375585, -0.926788, 0), (0, 0, 1), (0.412531, -0.910943, 0), (0.999927, -0.012074, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.289038, 0.957318, 0), (0.334851, 0.942271, 0), (0, 0, -1), (0.412531, 0.910943, 0), (0.999927, 0.012074, 0), (0, 0, -1), (0.375585, 0.926788, 0), (0.334851, 0.942271, 0), (0, 0, 1), (0, 0, 1), (1, 0, 0), (0.999927, 0.012074, 0), (0.412531, 0.910943, 0), (0, 0, 1), (0.375585, 0.926788, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.018722492, -0.001015271, 0), (0.018766281, -0.001017646, 0), (0.019083046, -0.000995934, 0), (0.019401369, -0.000941098, 0), (0.01972044, -0.000863686, 0), (0.018722492, -0.001015271, 0.01), (0.018766281, -0.001017646, 0.01), (0.019083046, -0.000995934, 0.01), (0.019401369, -0.000941098, 0.01), (0.01972044, -0.000863686, 0.01), (0.018722492, 0.001015271, 0), (0.018766281, 0.001017646, 0), (0.019083046, 0.000995934, 0), (0.019401369, 0.000941098, 0), (0.01972044, 0.000863686, 0), (0.018722492, 0.001015271, 0.01), (0.018766281, 0.001017646, 0.01), (0.019083046, 0.000995934, 0.01), (0.019401369, 0.000941098, 0.01), (0.01972044, 0.000863686, 0.01), (0.020039825, -0.000767255, 0), (0.020359179, -0.000653768, 0), (0.020678185, -0.000524489, 0), (0.020996555, -0.000380311, 0), (0.020999617, -0.000126777, 0), (0.020039825, -0.000767255, 0.01), (0.020359179, -0.000653768, 0.01), (0.020678185, -0.000524489, 0.01), (0.020996555, -0.000380311, 0.01), (0.020999617, -0.000126777, 0.01), (0.020039825, 0.000767255, 0), (0.020359179, 0.000653768, 0), (0.020999617, 0.000126777, 0), (0.020996555, 0.000380311, 0), (0.020678185, 0.000524489, 0), (0.020039825, 0.000767255, 0.01), (0.020359179, 0.000653768, 0.01), (0.020999617, 0.000126777, 0.01), (0.020996555, 0.000380311, 0.01), (0.020678185, 0.000524489, 0.01)] rel material:binding:physics = } def Mesh "tooth_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.018333164, 0.001926072, 0), (0.020797548, 0.003968918, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 4, 0, 1, 2, 6, 1, 4, 8, 0, 0, 18, 2, 18, 3, 2, 6, 2, 3, 18, 23, 3, 8, 22, 0, 4, 1, 5, 1, 6, 5, 6, 4, 5, 6, 3, 7, 3, 23, 7, 23, 4, 6, 23, 6, 7, 10, 8, 9, 12, 8, 10, 8, 13, 9, 10, 9, 14, 10, 15, 11, 12, 10, 11, 12, 33, 8, 12, 11, 17, 12, 17, 28, 8, 4, 13, 9, 13, 14, 15, 10, 14, 11, 15, 16, 13, 15, 14, 13, 17, 15, 4, 39, 13, 17, 11, 16, 28, 17, 34, 15, 17, 16, 13, 39, 17, 18, 0, 22, 18, 20, 19, 24, 18, 19, 20, 24, 19, 18, 22, 20, 20, 22, 21, 20, 21, 25, 22, 27, 21, 23, 18, 24, 27, 4, 23, 24, 25, 23, 20, 25, 24, 39, 4, 27, 25, 21, 26, 21, 27, 26, 27, 23, 25, 27, 25, 26, 12, 28, 29, 22, 8, 33, 33, 12, 29, 35, 29, 28, 29, 35, 32, 22, 33, 30, 30, 33, 31, 27, 22, 30, 30, 31, 36, 33, 29, 32, 39, 33, 32, 33, 39, 31, 35, 28, 34, 17, 35, 34, 17, 39, 35, 27, 30, 36, 36, 31, 37, 39, 27, 36, 39, 36, 37, 32, 35, 38, 39, 32, 38, 31, 39, 37, 35, 39, 38] normal3f[] normals = [(0, 0, -1), (0.102722, -0.99471, 0), (0.223608, -0.974679, 0), (-0.987688, -0.156434, 0), (0, 0, -1), (0, 0, -1), (0.321838, -0.946795, 0), (0.3849, -0.922958, 0), (0, 0, -1), (0.102722, -0.99471, 0), (0.223608, -0.974679, 0), (0, 0, 1), (0.321838, -0.946795, 0), (0.3849, -0.922958, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.209689, 0.977768, 0), (-0.088528, 0.996074, 0), (0.013511, 0.999909, 0), (0, 0, -1), (0, 0, -1), (0.08085, 0.996726, 0), (0.135722, 0.990747, 0), (-0.987688, -0.156434, 0), (-0.209689, 0.977768, 0), (-0.088528, 0.996074, 0), (0.013511, 0.999909, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.08085, 0.996726, 0), (0.135722, 0.990747, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.435235, -0.900317, 0), (0.478134, -0.878287, 0), (0, 0, -1), (0, 0, -1), (0.51594, -0.856625, 0), (0.549955, -0.835194, 0), (0.435235, -0.900317, 0), (0, 0, 1), (0, 0, 1), (0.478134, -0.878287, 0), (0, 0, 1), (0.51594, -0.856625, 0), (0.549955, -0.835194, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.183327, 0.983052, 0), (0.225976, 0.974133, 0), (0, 0, -1), (0, 0, -1), (0.989505, 0.144499, 0), (0.987688, 0.156437, 0), (0, 0, -1), (0.26495, 0.964262, 0), (0.985728, 0.168346, 0), (0.183327, 0.983052, 0), (0, 0, 1), (0, 0, 1), (0.989505, 0.144499, 0), (0.987688, 0.156437, 0), (0, 0, 1), (0, 0, 1), (0.225976, 0.974133, 0), (0.26495, 0.964262, 0), (0.985728, 0.168346, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.01865081, 0.001926072, 0), (0.018694431, 0.001930576, 0), (0.019003901, 0.002001574, 0), (0.019309727, 0.002105531, 0), (0.01865081, 0.001926072, 0.01), (0.018694431, 0.001930576, 0.01), (0.019003901, 0.002001574, 0.01), (0.019309727, 0.002105531, 0.01), (0.018333164, 0.003931615, 0), (0.018376041, 0.00394081, 0), (0.018692303, 0.003968918, 0), (0.019015285, 0.003964554, 0), (0.019342539, 0.003938009, 0), (0.018333164, 0.003931615, 0.01), (0.018376041, 0.00394081, 0.01), (0.018692303, 0.003968918, 0.01), (0.019015285, 0.003964554, 0.01), (0.019342539, 0.003938009, 0.01), (0.019612759, 0.002231904, 0), (0.019913128, 0.00237711, 0), (0.020210794, 0.002539158, 0), (0.020505651, 0.002716749, 0), (0.020797548, 0.002908956, 0), (0.019612759, 0.002231904, 0.01), (0.019913128, 0.00237711, 0.01), (0.020210794, 0.002539158, 0.01), (0.020505651, 0.002716749, 0.01), (0.020797548, 0.002908956, 0.01), (0.019673077, 0.003892729, 0), (0.02000625, 0.003830596, 0), (0.02076091, 0.003159848, 0), (0.020721245, 0.00341028, 0), (0.020341555, 0.003752813, 0), (0.02067856, 0.003660214, 0), (0.019673077, 0.003892729, 0.01), (0.02000625, 0.003830596, 0.01), (0.02076091, 0.003159848, 0.01), (0.020721245, 0.00341028, 0.01), (0.020341555, 0.003752813, 0.01), (0.02067856, 0.003660214, 0.01)] rel material:binding:physics = } def Mesh "tooth_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.017492413, 0.004819988, 0), (0.020086433, 0.00692235, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 0, 1, 4, 8, 0, 0, 2, 1, 0, 18, 2, 18, 3, 2, 2, 6, 1, 6, 2, 3, 4, 1, 5, 1, 6, 5, 6, 3, 7, 6, 4, 5, 21, 4, 6, 21, 6, 7, 10, 8, 9, 12, 8, 10, 8, 13, 9, 10, 9, 15, 10, 15, 11, 8, 27, 0, 12, 10, 11, 12, 31, 8, 12, 11, 17, 12, 17, 24, 8, 4, 13, 9, 13, 14, 15, 9, 14, 11, 15, 16, 13, 15, 14, 13, 17, 15, 4, 39, 13, 17, 11, 16, 24, 17, 32, 15, 17, 16, 13, 39, 17, 18, 21, 3, 18, 19, 21, 18, 0, 27, 18, 20, 19, 18, 27, 20, 20, 23, 19, 20, 26, 23, 3, 21, 7, 21, 19, 22, 19, 23, 22, 35, 4, 21, 23, 21, 22, 23, 26, 34, 35, 21, 23, 12, 24, 25, 27, 8, 31, 31, 12, 25, 33, 25, 24, 25, 33, 29, 20, 27, 26, 27, 35, 26, 35, 27, 28, 31, 25, 29, 27, 31, 28, 28, 31, 30, 39, 31, 29, 28, 30, 36, 31, 39, 30, 39, 4, 35, 33, 24, 32, 29, 33, 37, 17, 33, 32, 17, 39, 33, 26, 35, 34, 35, 28, 36, 35, 23, 34, 39, 29, 37, 36, 30, 38, 30, 39, 38, 33, 39, 37, 39, 35, 36, 39, 36, 38] normal3f[] normals = [(0.257061, -0.966395, 0), (-0.951057, -0.309017, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.373328, -0.927699, 0), (0.46599, -0.88479, 0), (0.257061, -0.966395, 0), (0.373328, -0.927699, 0), (0.46599, -0.88479, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.360064, 0.932928, 0), (-0.243259, 0.969961, 0), (-0.143075, 0.989712, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.076068, 0.997103, 0), (-0.020936, 0.999781, 0), (-0.951057, -0.309017, 0), (-0.360064, 0.932928, 0), (-0.243259, 0.969961, 0), (-0.143075, 0.989712, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.076068, 0.997103, 0), (-0.020936, 0.999781, 0), (0, 0, 1), (0, 0, 1), (0.524542, -0.851385, 0), (0.570717, -0.821147, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.609642, -0.792677, 0), (0.643594, -0.765367, 0), (0.524542, -0.851385, 0), (0.570717, -0.821147, 0), (0.609642, -0.792677, 0), (0, 0, 1), (0, 0, 1), (0.643594, -0.765367, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.027286, 0.999628, 0), (0.070806, 0.99749, 0), (0, 0, -1), (0.673839, -0.738878, 0), (0.95472, 0.297507, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.110845, 0.993838, 0), (0.951057, 0.309016, 0), (0.947255, 0.32048, 0), (0, 0, 1), (0.027286, 0.999628, 0), (0.070806, 0.99749, 0), (0, 0, 1), (0, 0, 1), (0.673839, -0.738878, 0), (0.95472, 0.297507, 0), (0, 0, 1), (0.110845, 0.993838, 0), (0.951057, 0.309016, 0), (0.947255, 0.32048, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.018119884, 0.004819988, 0), (0.018162264, 0.004831261, 0), (0.018456816, 0.004949796, 0), (0.018742613, 0.005100316, 0), (0.018119884, 0.004819988, 0.01), (0.018162264, 0.004831261, 0.01), (0.018456816, 0.004949796, 0.01), (0.018742613, 0.005100316, 0.01), (0.017492413, 0.006751149, 0), (0.017533323, 0.006766938, 0), (0.017841293, 0.006844175, 0), (0.018160982, 0.00689039, 0), (0.018488359, 0.006915365, 0), (0.017492413, 0.006751149, 0.01), (0.017533323, 0.006766938, 0.01), (0.017841293, 0.006844175, 0.01), (0.018160982, 0.00689039, 0.01), (0.018488359, 0.006915365, 0.01), (0.019022146, 0.005272537, 0), (0.019296103, 0.005462944, 0), (0.019564754, 0.005669562, 0), (0.019022146, 0.005272537, 0.01), (0.019296103, 0.005462944, 0.01), (0.019564754, 0.005669562, 0.01), (0.018821913, 0.00692235, 0), (0.019160704, 0.006913102, 0), (0.019828199, 0.005891092, 0), (0.020086433, 0.006126595, 0), (0.020011, 0.006368667, 0), (0.019504047, 0.00688873, 0), (0.019932648, 0.00660981, 0), (0.019851389, 0.00684999, 0), (0.018821913, 0.00692235, 0.01), (0.019160704, 0.006913102, 0.01), (0.019828199, 0.005891092, 0.01), (0.020086433, 0.006126595, 0.01), (0.020011, 0.006368667, 0.01), (0.019504047, 0.00688873, 0.01), (0.019932648, 0.00660981, 0.01), (0.019851389, 0.00684999, 0.01)] rel material:binding:physics = } def Mesh "tooth_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.01622094, 0.007595221, 0), (0.018880726, 0.009871097, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 6, 0, 2, 1, 0, 19, 2, 3, 0, 1, 2, 5, 1, 5, 2, 18, 3, 1, 4, 1, 5, 4, 5, 3, 4, 23, 3, 5, 8, 6, 7, 10, 6, 8, 10, 8, 9, 6, 13, 7, 13, 8, 7, 8, 15, 9, 30, 0, 6, 30, 6, 10, 26, 10, 11, 15, 10, 9, 10, 16, 11, 6, 3, 12, 3, 16, 12, 6, 12, 13, 14, 8, 13, 14, 15, 8, 12, 14, 13, 14, 12, 16, 14, 16, 15, 16, 10, 15, 11, 16, 17, 19, 18, 2, 19, 23, 18, 0, 29, 19, 19, 21, 20, 23, 19, 20, 19, 29, 21, 20, 21, 25, 5, 18, 22, 18, 23, 22, 23, 5, 22, 23, 20, 24, 36, 3, 23, 25, 23, 24, 20, 25, 24, 23, 25, 36, 0, 30, 29, 30, 10, 26, 30, 26, 27, 26, 11, 17, 26, 34, 27, 21, 29, 28, 21, 28, 35, 29, 36, 28, 29, 30, 31, 31, 30, 32, 34, 30, 27, 39, 31, 32, 38, 29, 31, 30, 39, 32, 36, 16, 3, 26, 17, 33, 34, 26, 33, 16, 34, 17, 17, 34, 33, 16, 37, 34, 16, 38, 37, 35, 25, 21, 28, 36, 35, 36, 29, 38, 36, 25, 35, 30, 34, 37, 38, 31, 39, 30, 37, 39, 16, 36, 38, 37, 38, 39] normal3f[] normals = [(-0.891007, -0.45399, 0), (0, 0, -1), (0, 0, -1), (0.40507, -0.914286, 0), (0.513856, -0.857876, 0), (0.598664, -0.801, 0), (0.40507, -0.914286, 0), (0.513856, -0.857876, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.501581, 0.86511, 0), (-0.391999, 0.919966, 0), (-0.296139, 0.955145, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.231111, 0.972927, 0), (-0.17708, 0.984196, 0), (-0.891007, -0.45399, 0), (0, 0, 1), (-0.501581, 0.86511, 0), (-0.391999, 0.919966, 0), (-0.296139, 0.955145, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.231111, 0.972927, 0), (-0.17708, 0.984196, 0), (0, 0, -1), (0.651268, -0.758847, 0), (0, 0, -1), (0, 0, -1), (0.692149, -0.721755, 0), (0, 0, -1), (0.726138, -0.687549, 0), (0.598664, -0.801, 0), (0.651268, -0.758847, 0), (0, 0, 1), (0.692149, -0.721755, 0), (0, 0, 1), (0, 0, 1), (0.726138, -0.687549, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.129427, 0.991589, 0), (-0.086106, 0.996286, 0), (0, 0, -1), (0.755398, -0.655267, 0), (0.781129, -0.62437, 0), (0, 0, -1), (0, 0, -1), (-0.04599, 0.998942, 0), (0.891007, 0.453989, 0), (0.896422, 0.443201, 0), (0.88546, 0.464716, 0), (0, 0, 1), (-0.129427, 0.991589, 0), (-0.086106, 0.996286, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.755398, -0.655267, 0), (0.781129, -0.62437, 0), (0.896422, 0.443201, 0), (0, 0, 1), (-0.04599, 0.998942, 0), (0.891007, 0.453989, 0), (0.88546, 0.464716, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.017142786, 0.007595221, 0), (0.01718288, 0.007612984, 0), (0.017455263, 0.007776138, 0), (0.017142786, 0.007595221, 0.01), (0.01718288, 0.007612984, 0.01), (0.017455263, 0.007776138, 0.01), (0.01622094, 0.009404447, 0), (0.016258877, 0.009426442, 0), (0.016550974, 0.009550905, 0), (0.016859497, 0.009646562, 0), (0.017178936, 0.009722442, 0), (0.017507288, 0.00978152, 0), (0.01622094, 0.009404447, 0.01), (0.016258877, 0.009426442, 0.01), (0.016550974, 0.009550905, 0.01), (0.016859497, 0.009646562, 0.01), (0.017178936, 0.009722442, 0.01), (0.017507288, 0.00978152, 0.01), (0.017713995, 0.007969513, 0), (0.017963146, 0.008183343, 0), (0.018203941, 0.008414261, 0), (0.018436964, 0.008660362, 0), (0.017713995, 0.007969513, 0.01), (0.017963146, 0.008183343, 0.01), (0.018203941, 0.008414261, 0.01), (0.018436964, 0.008660362, 0.01), (0.017843355, 0.009825385, 0), (0.018186285, 0.009855023, 0), (0.018662512, 0.008920376, 0), (0.018880726, 0.009193377, 0), (0.01853541, 0.009871097, 0), (0.018768351, 0.009420668, 0), (0.01865324, 0.009646585, 0), (0.017843355, 0.009825385, 0.01), (0.018186285, 0.009855023, 0.01), (0.018662512, 0.008920376, 0.01), (0.018880726, 0.009193377, 0.01), (0.01853541, 0.009871097, 0.01), (0.018768351, 0.009420668, 0.01), (0.01865324, 0.009646585, 0.01)] rel material:binding:physics = } def Mesh "tooth_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.014550054, 0.010183434, 0), (0.017210112, 0.012649144, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 16, 1, 0, 2, 4, 2, 0, 1, 4, 2, 10, 2, 1, 3, 1, 20, 3, 20, 2, 3, 6, 4, 5, 4, 10, 5, 6, 5, 12, 8, 4, 6, 8, 6, 7, 6, 12, 7, 28, 0, 4, 28, 4, 8, 24, 8, 9, 14, 8, 7, 8, 14, 9, 5, 10, 11, 12, 5, 11, 10, 12, 11, 7, 12, 13, 10, 14, 12, 12, 14, 13, 2, 14, 10, 14, 7, 13, 9, 14, 15, 32, 9, 15, 14, 32, 15, 0, 18, 16, 18, 17, 16, 16, 20, 1, 20, 16, 17, 0, 29, 18, 18, 22, 17, 22, 18, 19, 18, 26, 19, 19, 26, 23, 20, 17, 21, 17, 22, 21, 22, 2, 20, 22, 20, 21, 37, 2, 22, 22, 19, 23, 26, 34, 23, 34, 22, 23, 28, 8, 24, 28, 24, 25, 24, 9, 32, 24, 33, 25, 0, 28, 29, 18, 29, 26, 26, 29, 27, 26, 27, 34, 29, 37, 27, 29, 28, 30, 31, 30, 28, 25, 36, 28, 28, 36, 31, 38, 30, 31, 38, 29, 30, 37, 14, 2, 33, 24, 32, 25, 33, 36, 14, 33, 32, 14, 36, 33, 14, 38, 36, 34, 27, 35, 27, 37, 35, 22, 34, 37, 37, 34, 35, 31, 36, 39, 37, 29, 38, 38, 31, 39, 14, 37, 38, 36, 38, 39] normal3f[] normals = [(0, 0, -1), (-0.809017, -0.587785, 0), (0.543114, -0.839659, 0), (-0.809017, -0.587785, 0), (0.543114, -0.839659, 0), (0.641732, -0.766929, 0), (0, 0, 1), (0, 0, -1), (-0.630742, 0.775993, 0), (-0.531085, 0.847318, 0), (0, 0, -1), (0, 0, -1), (-0.441913, 0.897058, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.380465, 0.924795, 0), (-0.328861, 0.944379, 0), (-0.630742, 0.775993, 0), (-0.531085, 0.847318, 0), (0, 0, 1), (-0.441913, 0.897058, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.380465, 0.924795, 0), (-0.328861, 0.944379, 0), (-0.282953, 0.959134, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.641732, -0.766929, 0), (0.716595, -0.69749, 0), (0, 0, -1), (0.761964, -0.64762, 0), (0.796531, -0.604597, 0), (0, 0, -1), (0.824754, -0.565491, 0), (0.716595, -0.69749, 0), (0.761964, -0.64762, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.796531, -0.604597, 0), (0.824754, -0.565491, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.282953, 0.959134, 0), (-0.240899, 0.97055, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.848606, -0.529025, 0), (0.869185, -0.494488, 0), (0, 0, -1), (0, 0, -1), (-0.201693, 0.979449, 0), (0.801862, 0.59751, 0), (0.809017, 0.587785, 0), (0.816054, 0.577975, 0), (0, 0, 1), (-0.240899, 0.97055, 0), (-0.201693, 0.979449, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.848606, -0.529025, 0), (0.869185, -0.494488, 0), (0, 0, 1), (0, 0, 1), (0.801862, 0.59751, 0), (0.816054, 0.577975, 0), (0.809017, 0.587785, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.015743576, 0.010183434, 0), (0.015780397, 0.010207251, 0), (0.015743576, 0.010183434, 0.01), (0.015780397, 0.010207251, 0.01), (0.014550054, 0.011826177, 0), (0.014584083, 0.011853836, 0), (0.014853113, 0.01202246, 0), (0.015142874, 0.012165203, 0), (0.015446509, 0.01229012, 0), (0.015761579, 0.012399837, 0), (0.014550054, 0.011826177, 0.01), (0.014584083, 0.011853836, 0.01), (0.014853113, 0.01202246, 0.01), (0.015142874, 0.012165203, 0.01), (0.015446509, 0.01229012, 0.01), (0.015761579, 0.012399837, 0.01), (0.016023903, 0.010411005, 0), (0.016249201, 0.010642474, 0), (0.016461832, 0.010892648, 0), (0.016663542, 0.011158392, 0), (0.016023903, 0.010411005, 0.01), (0.016249201, 0.010642474, 0.01), (0.016461832, 0.010892648, 0.01), (0.016663542, 0.011158392, 0.01), (0.016086645, 0.012495734, 0), (0.016420715, 0.012578653, 0), (0.016855196, 0.011437915, 0), (0.017037291, 0.011730012, 0), (0.016763029, 0.012649144, 0), (0.017210112, 0.012033788, 0), (0.017063564, 0.012240701, 0), (0.01691453, 0.012445829, 0), (0.016086645, 0.012495734, 0.01), (0.016420715, 0.012578653, 0.01), (0.016855196, 0.011437915, 0.01), (0.017037291, 0.011730012, 0.01), (0.016763029, 0.012649144, 0.01), (0.017210112, 0.012033788, 0.01), (0.017063564, 0.012240701, 0.01), (0.01691453, 0.012445829, 0.01)] rel material:binding:physics = } def Mesh "tooth_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.012520896, 0.012520896, 0), (0.015115728, 0.015115728, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [18, 0, 12, 0, 18, 6, 2, 0, 1, 0, 2, 4, 4, 2, 3, 0, 6, 1, 2, 1, 8, 2, 8, 3, 28, 0, 4, 4, 5, 24, 10, 4, 3, 4, 10, 5, 1, 6, 7, 8, 1, 7, 3, 8, 9, 10, 3, 9, 6, 8, 7, 6, 10, 8, 8, 10, 9, 18, 36, 6, 5, 10, 11, 32, 5, 11, 6, 36, 10, 10, 32, 11, 12, 14, 13, 12, 16, 14, 15, 14, 16, 19, 12, 13, 14, 19, 13, 20, 14, 15, 0, 31, 12, 12, 31, 16, 16, 26, 17, 16, 22, 15, 23, 16, 17, 26, 23, 17, 18, 12, 19, 20, 19, 14, 20, 15, 21, 15, 22, 21, 20, 18, 19, 22, 18, 20, 22, 20, 21, 22, 16, 23, 22, 39, 18, 22, 23, 34, 0, 28, 31, 28, 4, 24, 28, 24, 25, 32, 24, 5, 24, 32, 25, 16, 31, 26, 26, 31, 27, 35, 26, 27, 31, 35, 27, 30, 28, 29, 28, 30, 31, 36, 28, 25, 28, 36, 29, 39, 31, 30, 30, 29, 38, 25, 32, 33, 36, 25, 33, 10, 36, 32, 32, 36, 33, 26, 34, 23, 34, 26, 35, 36, 18, 39, 39, 22, 34, 39, 34, 35, 29, 36, 37, 31, 39, 35, 39, 30, 38, 38, 29, 37, 36, 38, 37, 36, 39, 38] normal3f[] normals = [(-0.707107, -0.707107, 0), (-0.707107, -0.707107, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.744345, 0.667795, 0), (-0.657099, 0.753804, 0), (-0.576801, 0.816885, 0), (0, 0, -1), (0, 0, -1), (-0.520451, 0.853892, 0), (-0.472544, 0.881307, 0), (-0.744345, 0.667795, 0), (-0.657099, 0.753804, 0), (-0.576801, 0.816885, 0), (-0.520451, 0.853892, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.472544, 0.881307, 0), (-0.429511, 0.903062, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.667795, -0.744345, 0), (0.753804, -0.657099, 0), (0.816885, -0.576801, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.853892, -0.520451, 0), (0.881307, -0.472544, 0), (0.903062, -0.429511, 0), (0.667795, -0.744345, 0), (0.753804, -0.657099, 0), (0.816885, -0.576801, 0), (0.853892, -0.520451, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.881307, -0.472544, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.429511, 0.903062, 0), (-0.389762, 0.920916, 0), (0, 0, -1), (0, 0, -1), (0.920916, -0.389762, 0), (0.935838, -0.35243, 0), (0, 0, -1), (0, 0, -1), (-0.35243, 0.935838, 0), (0.698519, 0.715591, 0), (0.715591, 0.698519, 0), (0.707107, 0.707107, 0), (-0.389762, 0.920916, 0), (-0.35243, 0.935838, 0), (0, 0, 1), (0, 0, 1), (0.903062, -0.429511, 0), (0.920916, -0.389762, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.698519, 0.715591, 0), (0.935838, -0.35243, 0), (0.715591, 0.698519, 0), (0.707107, 0.707107, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.012520896, 0.013956707, 0), (0.01255018, 0.013989348, 0), (0.012789519, 0.014197983, 0), (0.013053383, 0.014384296, 0), (0.013333739, 0.014555175, 0), (0.013627766, 0.014712828, 0), (0.012520896, 0.013956707, 0.01), (0.01255018, 0.013989348, 0.01), (0.012789519, 0.014197983, 0.01), (0.013053383, 0.014384296, 0.01), (0.013333739, 0.014555175, 0.01), (0.013627766, 0.014712828, 0.01), (0.013956707, 0.012520896, 0), (0.013989348, 0.01255018, 0), (0.014197983, 0.012789519, 0), (0.014384296, 0.013053383, 0), (0.014555175, 0.013333739, 0), (0.014712828, 0.013627766, 0), (0.013956707, 0.012520896, 0.01), (0.013989348, 0.01255018, 0.01), (0.014197983, 0.012789519, 0.01), (0.014384296, 0.013053383, 0.01), (0.014555175, 0.013333739, 0.01), (0.014712828, 0.013627766, 0.01), (0.013933829, 0.014858397, 0), (0.014250815, 0.014992556, 0), (0.014858397, 0.013933829, 0), (0.014992556, 0.014250815, 0), (0.014577887, 0.015115728, 0), (0.014759327, 0.014938617, 0), (0.014938617, 0.014759327, 0), (0.015115728, 0.014577887, 0), (0.013933829, 0.014858397, 0.01), (0.014250815, 0.014992556, 0.01), (0.014858397, 0.013933829, 0.01), (0.014992556, 0.014250815, 0.01), (0.014577887, 0.015115728, 0.01), (0.014759327, 0.014938617, 0.01), (0.014938617, 0.014759327, 0.01), (0.015115728, 0.014577887, 0.01)] rel material:binding:physics = } def Mesh "tooth_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.010183434, 0.014550054, 0), (0.012649144, 0.017210112, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 0, 1, 0, 3, 1, 3, 4, 1, 12, 18, 0, 28, 12, 0, 0, 2, 3, 0, 18, 2, 2, 8, 3, 18, 10, 2, 6, 0, 4, 6, 4, 5, 4, 9, 5, 9, 6, 5, 28, 0, 6, 6, 10, 7, 24, 6, 7, 24, 7, 11, 8, 4, 3, 8, 9, 4, 8, 2, 10, 8, 10, 9, 10, 6, 9, 7, 10, 11, 24, 11, 32, 10, 33, 11, 12, 14, 13, 18, 12, 13, 14, 20, 13, 12, 16, 14, 16, 15, 14, 20, 14, 15, 12, 30, 16, 16, 26, 17, 16, 22, 15, 23, 16, 17, 26, 23, 17, 18, 13, 19, 13, 20, 19, 20, 18, 19, 20, 15, 21, 22, 18, 20, 22, 20, 21, 15, 22, 21, 22, 16, 23, 22, 38, 18, 34, 22, 23, 28, 6, 24, 28, 24, 25, 24, 33, 25, 33, 28, 25, 12, 28, 30, 16, 30, 26, 26, 30, 27, 35, 26, 27, 30, 35, 27, 31, 28, 29, 30, 28, 31, 28, 37, 29, 37, 31, 29, 39, 30, 31, 38, 10, 18, 33, 24, 32, 28, 33, 36, 11, 33, 32, 10, 36, 33, 10, 39, 36, 10, 38, 39, 34, 23, 26, 34, 26, 35, 38, 22, 34, 38, 34, 35, 28, 36, 37, 30, 38, 35, 38, 30, 39, 39, 31, 37, 36, 39, 37] normal3f[] normals = [(0, 0, -1), (-0.839659, 0.543114, 0), (-0.766929, 0.641732, 0), (-0.587785, -0.809017, 0), (0, 0, -1), (-0.839659, 0.543114, 0), (-0.587785, -0.809017, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.69749, 0.716595, 0), (-0.64762, 0.761964, 0), (0, 0, -1), (-0.604597, 0.796531, 0), (0, 0, -1), (-0.565491, 0.824754, 0), (-0.766929, 0.641732, 0), (-0.69749, 0.716595, 0), (0, 0, 1), (0, 0, 1), (-0.64762, 0.761964, 0), (-0.604597, 0.796531, 0), (-0.565491, 0.824754, 0), (0, 0, 1), (0, 0, -1), (0.775993, -0.630742, 0), (0.847318, -0.531085, 0), (0, 0, -1), (0, 0, -1), (0.897058, -0.441913, 0), (0, 0, -1), (0, 0, -1), (0.924795, -0.380465, 0), (0.944379, -0.328861, 0), (0.959134, -0.282953, 0), (0.775993, -0.630742, 0), (0.847318, -0.531085, 0), (0, 0, 1), (0.897058, -0.441913, 0), (0, 0, 1), (0, 0, 1), (0.924795, -0.380465, 0), (0.944379, -0.328861, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.529025, 0.848606, 0), (-0.494488, 0.869185, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.97055, -0.240899, 0), (0.979449, -0.201693, 0), (0, 0, -1), (0, 0, -1), (0.577975, 0.816054, 0), (0.587785, 0.809017, 0), (0.59751, 0.801862, 0), (0, 0, 1), (-0.529025, 0.848606, 0), (-0.494488, 0.869185, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.959134, -0.282953, 0), (0.97055, -0.240899, 0), (0, 0, 1), (0, 0, 1), (0.577975, 0.816054, 0), (0.979449, -0.201693, 0), (0.59751, 0.801862, 0), (0.587785, 0.809017, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.010183434, 0.015743576, 0), (0.010207251, 0.015780397, 0), (0.010183434, 0.015743576, 0.01), (0.010207251, 0.015780397, 0.01), (0.010411005, 0.016023903, 0), (0.010642474, 0.016249201, 0), (0.010892648, 0.016461832, 0), (0.011158392, 0.016663542, 0), (0.010411005, 0.016023903, 0.01), (0.010642474, 0.016249201, 0.01), (0.010892648, 0.016461832, 0.01), (0.011158392, 0.016663542, 0.01), (0.011826177, 0.014550054, 0), (0.011853836, 0.014584083, 0), (0.01202246, 0.014853113, 0), (0.012165203, 0.015142874, 0), (0.01229012, 0.015446509, 0), (0.012399837, 0.015761579, 0), (0.011826177, 0.014550054, 0.01), (0.011853836, 0.014584083, 0.01), (0.01202246, 0.014853113, 0.01), (0.012165203, 0.015142874, 0.01), (0.01229012, 0.015446509, 0.01), (0.012399837, 0.015761579, 0.01), (0.011437915, 0.016855196, 0), (0.011730012, 0.017037291, 0), (0.012495734, 0.016086645, 0), (0.012578653, 0.016420715, 0), (0.012033788, 0.017210112, 0), (0.012240701, 0.017063564, 0), (0.012649144, 0.016763029, 0), (0.012445829, 0.01691453, 0), (0.011437915, 0.016855196, 0.01), (0.011730012, 0.017037291, 0.01), (0.012495734, 0.016086645, 0.01), (0.012578653, 0.016420715, 0.01), (0.012033788, 0.017210112, 0.01), (0.012240701, 0.017063564, 0.01), (0.012649144, 0.016763029, 0.01), (0.012445829, 0.01691453, 0.01)] rel material:binding:physics = } def Mesh "tooth_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.007595221, 0.01622094, 0), (0.009871097, 0.018880726, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 0, 2, 7, 0, 3, 1, 2, 1, 5, 2, 5, 6, 1, 3, 4, 5, 1, 4, 3, 5, 4, 3, 11, 5, 0, 20, 3, 20, 34, 3, 7, 2, 6, 11, 7, 6, 27, 0, 7, 7, 8, 9, 7, 11, 8, 27, 7, 9, 13, 9, 8, 6, 5, 10, 11, 6, 10, 5, 11, 10, 8, 11, 12, 3, 34, 11, 11, 13, 12, 13, 8, 12, 11, 34, 13, 20, 0, 14, 0, 31, 14, 14, 16, 15, 14, 18, 16, 16, 18, 17, 21, 14, 15, 16, 21, 15, 23, 16, 17, 14, 31, 18, 18, 28, 19, 18, 23, 17, 25, 18, 19, 20, 14, 21, 22, 21, 16, 22, 16, 23, 22, 20, 21, 24, 20, 22, 24, 22, 23, 24, 23, 18, 24, 18, 25, 24, 38, 20, 24, 25, 35, 0, 27, 31, 27, 9, 26, 9, 13, 26, 34, 27, 26, 27, 34, 30, 18, 31, 28, 28, 31, 29, 28, 25, 19, 36, 28, 29, 32, 27, 30, 27, 32, 31, 32, 30, 39, 31, 36, 29, 38, 31, 32, 26, 13, 33, 34, 26, 33, 13, 34, 33, 28, 35, 25, 35, 28, 36, 34, 20, 38, 38, 24, 35, 38, 35, 36, 30, 34, 37, 39, 30, 37, 31, 38, 36, 38, 32, 39, 34, 39, 37, 34, 38, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.914286, 0.40507, 0), (-0.857876, 0.513856, 0), (-0.801, 0.598664, 0), (-0.914286, 0.40507, 0), (-0.857876, 0.513856, 0), (0, 0, 1), (0, 0, 1), (-0.45399, -0.891007, 0), (0, 0, 1), (0, 0, -1), (-0.758847, 0.651268, 0), (0, 0, -1), (0, 0, -1), (-0.721755, 0.692149, 0), (0, 0, -1), (-0.687549, 0.726138, 0), (-0.801, 0.598664, 0), (-0.758847, 0.651268, 0), (0, 0, 1), (-0.721755, 0.692149, 0), (0, 0, 1), (0, 0, 1), (-0.687549, 0.726138, 0), (0, 0, 1), (-0.45399, -0.891007, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.86511, -0.501581, 0), (0.919966, -0.391999, 0), (0.955145, -0.296139, 0), (0, 0, -1), (0, 0, -1), (0.972927, -0.231111, 0), (0.984196, -0.17708, 0), (0.86511, -0.501581, 0), (0.919966, -0.391999, 0), (0.955145, -0.296139, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.972927, -0.231111, 0), (0.984196, -0.17708, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.655267, 0.755398, 0), (-0.62437, 0.781129, 0), (0.443201, 0.896422, 0), (0, 0, -1), (0, 0, -1), (0.991589, -0.129427, 0), (0.996286, -0.086106, 0), (0, 0, -1), (0, 0, -1), (0.453989, 0.891007, 0), (0.998942, -0.04599, 0), (0.464716, 0.88546, 0), (-0.655267, 0.755398, 0), (-0.62437, 0.781129, 0), (0, 0, 1), (0.991589, -0.129427, 0), (0.996286, -0.086106, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.443201, 0.896422, 0), (0.453989, 0.891007, 0), (0.998942, -0.04599, 0), (0.464716, 0.88546, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.007595221, 0.017142786, 0), (0.007612984, 0.01718288, 0), (0.007776138, 0.017455263, 0), (0.007595221, 0.017142786, 0.01), (0.007612984, 0.01718288, 0.01), (0.007776138, 0.017455263, 0.01), (0.007969513, 0.017713995, 0), (0.008183343, 0.017963146, 0), (0.008414261, 0.018203941, 0), (0.008660362, 0.018436964, 0), (0.007969513, 0.017713995, 0.01), (0.008183343, 0.017963146, 0.01), (0.008414261, 0.018203941, 0.01), (0.008660362, 0.018436964, 0.01), (0.009404447, 0.01622094, 0), (0.009426442, 0.016258877, 0), (0.009550905, 0.016550974, 0), (0.009646562, 0.016859497, 0), (0.009722442, 0.017178936, 0), (0.00978152, 0.017507288, 0), (0.009404447, 0.01622094, 0.01), (0.009426442, 0.016258877, 0.01), (0.009550905, 0.016550974, 0.01), (0.009646562, 0.016859497, 0.01), (0.009722442, 0.017178936, 0.01), (0.00978152, 0.017507288, 0.01), (0.008920376, 0.018662512, 0), (0.009193377, 0.018880726, 0), (0.009825385, 0.017843355, 0), (0.009855023, 0.018186285, 0), (0.009420668, 0.018768351, 0), (0.009871097, 0.01853541, 0), (0.009646585, 0.01865324, 0), (0.008920376, 0.018662512, 0.01), (0.009193377, 0.018880726, 0.01), (0.009825385, 0.017843355, 0.01), (0.009855023, 0.018186285, 0.01), (0.009420668, 0.018768351, 0.01), (0.009871097, 0.01853541, 0.01), (0.009646585, 0.01865324, 0.01)] rel material:binding:physics = } def Mesh "tooth_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.004819988, 0.017492413, 0), (0.00692235, 0.020086433, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 8, 0, 2, 8, 2, 3, 0, 5, 1, 5, 2, 1, 2, 7, 3, 0, 4, 5, 6, 2, 5, 6, 7, 2, 4, 6, 5, 6, 4, 11, 6, 11, 7, 0, 19, 4, 19, 11, 4, 7, 8, 3, 8, 11, 9, 25, 0, 8, 10, 8, 9, 25, 8, 10, 10, 9, 13, 10, 32, 24, 11, 8, 7, 9, 11, 12, 13, 9, 12, 11, 13, 12, 32, 10, 13, 11, 32, 13, 11, 33, 32, 14, 19, 0, 25, 14, 0, 14, 16, 15, 14, 18, 16, 19, 14, 15, 16, 21, 15, 21, 16, 17, 18, 17, 16, 14, 31, 18, 18, 23, 17, 23, 18, 27, 39, 11, 19, 19, 15, 20, 15, 21, 20, 21, 17, 22, 21, 19, 20, 23, 19, 21, 17, 23, 22, 23, 27, 35, 23, 21, 22, 39, 19, 23, 25, 10, 24, 29, 25, 26, 32, 25, 24, 25, 34, 26, 14, 25, 31, 18, 28, 27, 18, 31, 28, 27, 28, 36, 28, 30, 36, 31, 25, 29, 28, 31, 30, 34, 29, 26, 31, 39, 30, 37, 31, 29, 32, 33, 25, 25, 33, 34, 11, 37, 33, 11, 39, 37, 34, 33, 37, 27, 36, 35, 36, 30, 38, 36, 23, 35, 23, 36, 39, 37, 29, 34, 30, 39, 38, 39, 31, 37, 39, 36, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.966395, 0.257061, 0), (-0.927699, 0.373328, 0), (-0.88479, 0.46599, 0), (-0.966395, 0.257061, 0), (-0.927699, 0.373328, 0), (-0.88479, 0.46599, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.309017, -0.951057, 0), (0, 0, 1), (-0.851385, 0.524542, 0), (-0.821147, 0.570717, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.792677, 0.609642, 0), (-0.765367, 0.643594, 0), (-0.851385, 0.524542, 0), (-0.821147, 0.570717, 0), (-0.792677, 0.609642, 0), (0, 0, 1), (-0.765367, 0.643594, 0), (0, 0, 1), (0, 0, 1), (-0.309017, -0.951057, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.932928, -0.360064, 0), (0.969961, -0.243259, 0), (0.989712, -0.143075, 0), (0, 0, -1), (0, 0, -1), (0.997103, -0.076068, 0), (0.999781, -0.020936, 0), (0, 0, 1), (0.932928, -0.360064, 0), (0.969961, -0.243259, 0), (0.989712, -0.143075, 0), (0, 0, 1), (0, 0, 1), (0.997103, -0.076068, 0), (0.999781, -0.020936, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.738878, 0.673839, 0), (0.297507, 0.95472, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.999628, 0.027286, 0), (0.99749, 0.070806, 0), (0, 0, -1), (0, 0, -1), (0.309016, 0.951057, 0), (0.993838, 0.110845, 0), (0.32048, 0.947255, 0), (-0.738878, 0.673839, 0), (0.297507, 0.95472, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.999628, 0.027286, 0), (0.99749, 0.070806, 0), (0, 0, 1), (0, 0, 1), (0.309016, 0.951057, 0), (0.993838, 0.110845, 0), (0.32048, 0.947255, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.004819988, 0.018119884, 0), (0.004831261, 0.018162264, 0), (0.004949796, 0.018456816, 0), (0.005100316, 0.018742613, 0), (0.004819988, 0.018119884, 0.01), (0.004831261, 0.018162264, 0.01), (0.004949796, 0.018456816, 0.01), (0.005100316, 0.018742613, 0.01), (0.005272537, 0.019022146, 0), (0.005462944, 0.019296103, 0), (0.005669562, 0.019564754, 0), (0.005272537, 0.019022146, 0.01), (0.005462944, 0.019296103, 0.01), (0.005669562, 0.019564754, 0.01), (0.006751149, 0.017492413, 0), (0.006766938, 0.017533323, 0), (0.006844175, 0.017841293, 0), (0.00689039, 0.018160982, 0), (0.006915365, 0.018488359, 0), (0.006751149, 0.017492413, 0.01), (0.006766938, 0.017533323, 0.01), (0.006844175, 0.017841293, 0.01), (0.00689039, 0.018160982, 0.01), (0.006915365, 0.018488359, 0.01), (0.005891092, 0.019828199, 0), (0.006126595, 0.020086433, 0), (0.006368667, 0.020011, 0), (0.00692235, 0.018821913, 0), (0.006913102, 0.019160704, 0), (0.00660981, 0.019932648, 0), (0.00688873, 0.019504047, 0), (0.00684999, 0.019851389, 0), (0.005891092, 0.019828199, 0.01), (0.006126595, 0.020086433, 0.01), (0.006368667, 0.020011, 0.01), (0.00692235, 0.018821913, 0.01), (0.006913102, 0.019160704, 0.01), (0.00660981, 0.019932648, 0.01), (0.00688873, 0.019504047, 0.01), (0.00684999, 0.019851389, 0.01)] rel material:binding:physics = } def Mesh "tooth_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.001926072, 0.018333164, 0), (0.003968918, 0.020797548, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 0, 5, 1, 5, 2, 1, 8, 0, 2, 8, 2, 3, 2, 7, 3, 7, 8, 3, 12, 18, 0, 0, 4, 5, 6, 2, 5, 4, 6, 5, 6, 7, 2, 13, 8, 7, 6, 4, 13, 6, 13, 7, 0, 23, 4, 23, 13, 4, 12, 0, 8, 10, 8, 9, 8, 13, 9, 10, 9, 14, 12, 8, 10, 12, 10, 11, 10, 16, 11, 16, 12, 11, 9, 13, 14, 13, 15, 14, 15, 10, 14, 13, 16, 15, 16, 10, 15, 12, 16, 17, 13, 17, 16, 13, 35, 17, 18, 23, 0, 18, 20, 19, 18, 22, 20, 23, 18, 19, 20, 25, 19, 25, 20, 21, 22, 21, 20, 18, 32, 22, 22, 27, 21, 27, 22, 30, 38, 13, 23, 23, 19, 24, 19, 25, 24, 25, 21, 26, 25, 23, 24, 27, 23, 25, 21, 27, 26, 27, 30, 36, 27, 25, 26, 38, 23, 27, 29, 12, 28, 32, 12, 29, 12, 34, 28, 34, 29, 28, 18, 12, 32, 22, 31, 30, 22, 32, 31, 31, 33, 37, 30, 31, 37, 31, 32, 33, 35, 32, 29, 32, 38, 33, 12, 17, 34, 35, 29, 34, 13, 38, 35, 17, 35, 34, 30, 37, 36, 37, 27, 36, 27, 37, 38, 38, 32, 35, 37, 33, 39, 33, 38, 39, 38, 37, 39] normal3f[] normals = [(0, 0, -1), (-0.99471, 0.102722, 0), (-0.974679, 0.223608, 0), (0, 0, -1), (0, 0, -1), (-0.946795, 0.321838, 0), (-0.922958, 0.3849, 0), (0, 0, -1), (-0.99471, 0.102722, 0), (-0.974679, 0.223608, 0), (0, 0, 1), (-0.946795, 0.321838, 0), (-0.922958, 0.3849, 0), (0, 0, 1), (0, 0, 1), (-0.156434, -0.987688, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.900317, 0.435235, 0), (-0.878287, 0.478134, 0), (0, 0, -1), (0, 0, -1), (-0.856625, 0.51594, 0), (-0.835194, 0.549955, 0), (-0.900317, 0.435235, 0), (0, 0, 1), (-0.878287, 0.478134, 0), (0, 0, 1), (-0.856625, 0.51594, 0), (-0.835194, 0.549955, 0), (0, 0, 1), (0, 0, 1), (-0.156434, -0.987688, 0), (0, 0, -1), (0, 0, -1), (0.977768, -0.209689, 0), (0.996074, -0.088528, 0), (0.999909, 0.013511, 0), (0, 0, -1), (0, 0, -1), (0.996726, 0.08085, 0), (0.990747, 0.135722, 0), (0, 0, 1), (0.977768, -0.209689, 0), (0.996074, -0.088528, 0), (0.999909, 0.013511, 0), (0, 0, 1), (0, 0, 1), (0.996726, 0.08085, 0), (0.990747, 0.135722, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.144499, 0.989505, 0), (0.156437, 0.987688, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.974133, 0.225976, 0), (0.983052, 0.183327, 0), (0, 0, -1), (0.168346, 0.985728, 0), (0.964262, 0.26495, 0), (0.144499, 0.989505, 0), (0.156437, 0.987688, 0), (0, 0, 1), (0, 0, 1), (0.983052, 0.183327, 0), (0, 0, 1), (0, 0, 1), (0.168346, 0.985728, 0), (0.974133, 0.225976, 0), (0.964262, 0.26495, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.001926072, 0.01865081, 0), (0.001930576, 0.018694431, 0), (0.002001574, 0.019003901, 0), (0.002105531, 0.019309727, 0), (0.001926072, 0.01865081, 0.01), (0.001930576, 0.018694431, 0.01), (0.002001574, 0.019003901, 0.01), (0.002105531, 0.019309727, 0.01), (0.002231904, 0.019612759, 0), (0.00237711, 0.019913128, 0), (0.002539158, 0.020210794, 0), (0.002716749, 0.020505651, 0), (0.002908956, 0.020797548, 0), (0.002231904, 0.019612759, 0.01), (0.00237711, 0.019913128, 0.01), (0.002539158, 0.020210794, 0.01), (0.002716749, 0.020505651, 0.01), (0.002908956, 0.020797548, 0.01), (0.003931615, 0.018333164, 0), (0.00394081, 0.018376041, 0), (0.003968918, 0.018692303, 0), (0.003964554, 0.019015285, 0), (0.003938009, 0.019342539, 0), (0.003931615, 0.018333164, 0.01), (0.00394081, 0.018376041, 0.01), (0.003968918, 0.018692303, 0.01), (0.003964554, 0.019015285, 0.01), (0.003938009, 0.019342539, 0.01), (0.003159848, 0.02076091, 0), (0.00341028, 0.020721245, 0), (0.003892729, 0.019673077, 0), (0.003830596, 0.02000625, 0), (0.003660214, 0.02067856, 0), (0.003752813, 0.020341555, 0), (0.003159848, 0.02076091, 0.01), (0.00341028, 0.020721245, 0.01), (0.003892729, 0.019673077, 0.01), (0.003830596, 0.02000625, 0.01), (0.003660214, 0.02067856, 0.01), (0.003752813, 0.020341555, 0.01)] rel material:binding:physics = } def Mesh "tooth_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.001017646, 0.018722492, 0), (0.001017646, 0.020999617, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 4, 0, 2, 0, 6, 1, 6, 2, 1, 4, 2, 3, 13, 0, 4, 2, 8, 3, 8, 4, 3, 0, 5, 6, 7, 2, 6, 2, 7, 8, 5, 7, 6, 5, 9, 7, 9, 4, 8, 9, 15, 4, 9, 8, 7, 9, 5, 18, 0, 25, 5, 25, 18, 5, 11, 4, 10, 13, 4, 11, 4, 15, 10, 15, 11, 10, 13, 11, 12, 11, 17, 12, 30, 0, 13, 30, 13, 14, 17, 13, 12, 18, 14, 13, 16, 11, 15, 9, 16, 15, 9, 18, 16, 16, 17, 11, 16, 18, 17, 18, 13, 17, 14, 18, 19, 35, 14, 19, 18, 35, 19, 25, 0, 20, 30, 20, 0, 20, 22, 21, 20, 24, 22, 26, 20, 21, 22, 26, 21, 22, 24, 23, 20, 32, 24, 28, 22, 23, 24, 28, 23, 25, 20, 26, 27, 26, 22, 27, 22, 28, 27, 25, 26, 29, 25, 27, 29, 28, 24, 29, 24, 38, 36, 25, 29, 29, 27, 28, 32, 30, 31, 35, 30, 14, 30, 36, 31, 34, 31, 36, 20, 30, 32, 24, 32, 33, 32, 38, 33, 38, 24, 33, 32, 31, 34, 37, 32, 34, 18, 25, 36, 36, 30, 35, 34, 36, 39, 18, 36, 35, 32, 37, 38, 38, 37, 29, 36, 29, 37, 37, 34, 39, 36, 37, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.998533, -0.054147, 0), (-0.997659, 0.068382, 0), (0, 0, -1), (0, 0, -1), (-0.985485, 0.169765, 0), (-0.971807, 0.235777, 0), (-0.998533, -0.054147, 0), (-0.997659, 0.068382, 0), (-0.985485, 0.169765, 0), (0, 0, 1), (0, 0, 1), (-0.971807, 0.235777, 0), (-0.957318, 0.289038, 0), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.957318, 0.289038, 0), (-0.942271, 0.334851, 0), (0, 0, -1), (-0.926788, 0.375585, 0), (0, 0, -1), (0, 0, -1), (-0.910943, 0.412531, 0), (-0.012074, 0.999927, 0), (-0.942271, 0.334851, 0), (0, 0, 1), (0, 0, 1), (-0.926788, 0.375585, 0), (0, 0, 1), (-0.910943, 0.412531, 0), (-0.012074, 0.999927, 0), (0, 1, 0), (0, 0, 1), (0, -1, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.998533, -0.054147, 0), (0.997659, 0.068382, 0), (0, 0, -1), (0, 0, -1), (0.985485, 0.169765, 0), (0.971807, 0.235777, 0), (0.998533, -0.054147, 0), (0.997659, 0.068382, 0), (0.985485, 0.169765, 0), (0, 0, 1), (0, 0, 1), (0.971807, 0.235777, 0), (0.957318, 0.289038, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 1, 0), (0.012074, 0.999927, 0), (0.910943, 0.412531, 0), (0, 0, -1), (0, 0, -1), (0.942271, 0.334851, 0), (0.957318, 0.289038, 0), (0, 0, -1), (0.926788, 0.375585, 0), (0, 0, 1), (0.012074, 0.999927, 0), (0.910943, 0.412531, 0), (0, 0, 1), (0.942271, 0.334851, 0), (0, 0, 1), (0, 0, 1), (0.926788, 0.375585, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.001015271, 0.018722492, 0), (-0.001017646, 0.018766281, 0), (-0.000995934, 0.019083046, 0), (-0.000941098, 0.019401369, 0), (-0.000863686, 0.01972044, 0), (-0.001015271, 0.018722492, 0.01), (-0.001017646, 0.018766281, 0.01), (-0.000995934, 0.019083046, 0.01), (-0.000941098, 0.019401369, 0.01), (-0.000863686, 0.01972044, 0.01), (-0.000767255, 0.020039825, 0), (-0.000653768, 0.020359179, 0), (-0.000524489, 0.020678185, 0), (-0.000380311, 0.020996555, 0), (-0.000126777, 0.020999617, 0), (-0.000767255, 0.020039825, 0.01), (-0.000653768, 0.020359179, 0.01), (-0.000524489, 0.020678185, 0.01), (-0.000380311, 0.020996555, 0.01), (-0.000126777, 0.020999617, 0.01), (0.001015271, 0.018722492, 0), (0.001017646, 0.018766281, 0), (0.000995934, 0.019083046, 0), (0.000941098, 0.019401369, 0), (0.000863686, 0.01972044, 0), (0.001015271, 0.018722492, 0.01), (0.001017646, 0.018766281, 0.01), (0.000995934, 0.019083046, 0.01), (0.000941098, 0.019401369, 0.01), (0.000863686, 0.01972044, 0.01), (0.000126777, 0.020999617, 0), (0.000380311, 0.020996555, 0), (0.000653768, 0.020359179, 0), (0.000767255, 0.020039825, 0), (0.000524489, 0.020678185, 0), (0.000126777, 0.020999617, 0.01), (0.000380311, 0.020996555, 0.01), (0.000653768, 0.020359179, 0.01), (0.000767255, 0.020039825, 0.01), (0.000524489, 0.020678185, 0.01)] rel material:binding:physics = } def Mesh "tooth_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.003968918, 0.018333164, 0), (-0.001926072, 0.020797548, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 4, 1, 2, 1, 6, 0, 2, 0, 7, 2, 7, 3, 4, 2, 3, 4, 13, 1, 4, 3, 9, 4, 9, 10, 0, 6, 5, 7, 0, 5, 3, 7, 8, 6, 7, 5, 6, 9, 7, 9, 3, 8, 10, 9, 16, 7, 9, 8, 6, 19, 9, 1, 26, 6, 26, 19, 6, 4, 10, 11, 13, 4, 11, 30, 1, 13, 17, 11, 10, 11, 17, 12, 13, 11, 12, 19, 13, 12, 14, 13, 19, 30, 13, 14, 30, 14, 15, 14, 20, 15, 30, 15, 21, 17, 10, 16, 9, 17, 16, 9, 19, 17, 12, 17, 18, 19, 12, 18, 14, 19, 20, 17, 19, 18, 20, 21, 15, 35, 30, 21, 19, 21, 20, 19, 35, 21, 26, 1, 22, 1, 30, 22, 22, 24, 23, 26, 22, 23, 24, 28, 23, 22, 33, 24, 33, 25, 24, 33, 38, 25, 28, 24, 25, 26, 23, 27, 23, 28, 27, 28, 26, 27, 28, 25, 29, 25, 38, 29, 38, 26, 28, 38, 28, 29, 32, 30, 31, 33, 30, 32, 30, 35, 31, 32, 31, 37, 33, 22, 30, 33, 32, 34, 39, 33, 34, 32, 39, 34, 32, 37, 39, 19, 26, 35, 31, 35, 36, 37, 31, 36, 35, 37, 36, 35, 38, 37, 38, 33, 39, 35, 26, 38, 39, 37, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.977768, -0.209689, 0), (-0.996074, -0.088528, 0), (-0.999909, 0.013511, 0), (0, 0, -1), (0, 0, -1), (-0.996726, 0.08085, 0), (-0.990747, 0.135722, 0), (-0.977768, -0.209689, 0), (-0.996074, -0.088528, 0), (-0.999909, 0.013511, 0), (0, 0, 1), (0, 0, 1), (-0.996726, 0.08085, 0), (-0.990747, 0.135722, 0), (0, 0, 1), (0, 0, 1), (0.156434, -0.987688, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.983052, 0.183327, 0), (-0.974133, 0.225976, 0), (0, 0, -1), (-0.964262, 0.26495, 0), (-0.168346, 0.985728, 0), (0, 0, -1), (0, 0, -1), (-0.156437, 0.987688, 0), (-0.144499, 0.989505, 0), (-0.983052, 0.183327, 0), (0, 0, 1), (0, 0, 1), (-0.974133, 0.225976, 0), (-0.964262, 0.26495, 0), (-0.168346, 0.985728, 0), (0, 0, 1), (-0.156437, 0.987688, 0), (-0.144499, 0.989505, 0), (0, 0, 1), (0, 0, 1), (0.156434, -0.987688, 0), (0, 0, -1), (0, 0, -1), (0.99471, 0.102722, 0), (0.974679, 0.223608, 0), (0, 0, -1), (0, 0, -1), (0.922958, 0.3849, 0), (0.946795, 0.321838, 0), (0.99471, 0.102722, 0), (0.974679, 0.223608, 0), (0, 0, 1), (0.946795, 0.321838, 0), (0.922958, 0.3849, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.835194, 0.549955, 0), (0.856625, 0.51594, 0), (0, 0, -1), (0, 0, -1), (0.900317, 0.435235, 0), (0.878287, 0.478134, 0), (0.878287, 0.478134, 0), (0, 0, 1), (0.835194, 0.549955, 0), (0.856625, 0.51594, 0), (0, 0, 1), (0, 0, 1), (0.900317, 0.435235, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.00394081, 0.018376041, 0), (-0.003931615, 0.018333164, 0), (-0.003968918, 0.018692303, 0), (-0.003964554, 0.019015285, 0), (-0.003938009, 0.019342539, 0), (-0.00394081, 0.018376041, 0.01), (-0.003931615, 0.018333164, 0.01), (-0.003968918, 0.018692303, 0.01), (-0.003964554, 0.019015285, 0.01), (-0.003938009, 0.019342539, 0.01), (-0.003892729, 0.019673077, 0), (-0.003830596, 0.02000625, 0), (-0.003752813, 0.020341555, 0), (-0.003660214, 0.02067856, 0), (-0.00341028, 0.020721245, 0), (-0.003159848, 0.02076091, 0), (-0.003892729, 0.019673077, 0.01), (-0.003830596, 0.02000625, 0.01), (-0.003752813, 0.020341555, 0.01), (-0.003660214, 0.02067856, 0.01), (-0.00341028, 0.020721245, 0.01), (-0.003159848, 0.02076091, 0.01), (-0.001926072, 0.01865081, 0), (-0.001930576, 0.018694431, 0), (-0.002001574, 0.019003901, 0), (-0.002105531, 0.019309727, 0), (-0.001926072, 0.01865081, 0.01), (-0.001930576, 0.018694431, 0.01), (-0.002001574, 0.019003901, 0.01), (-0.002105531, 0.019309727, 0.01), (-0.002908956, 0.020797548, 0), (-0.002716749, 0.020505651, 0), (-0.002539158, 0.020210794, 0), (-0.002231904, 0.019612759, 0), (-0.00237711, 0.019913128, 0), (-0.002908956, 0.020797548, 0.01), (-0.002716749, 0.020505651, 0.01), (-0.002539158, 0.020210794, 0.01), (-0.002231904, 0.019612759, 0.01), (-0.00237711, 0.019913128, 0.01)] rel material:binding:physics = } def Mesh "tooth_012" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00692235, 0.017492413, 0), (-0.004819988, 0.020086433, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 4, 1, 2, 2, 0, 7, 1, 6, 0, 2, 8, 3, 4, 2, 3, 4, 13, 1, 8, 4, 3, 4, 9, 10, 1, 16, 26, 7, 0, 5, 0, 6, 5, 2, 7, 8, 6, 7, 5, 6, 9, 7, 9, 4, 8, 10, 9, 18, 8, 7, 9, 6, 21, 9, 1, 30, 6, 30, 21, 6, 4, 10, 11, 13, 4, 11, 16, 1, 13, 19, 11, 10, 11, 19, 12, 13, 11, 12, 16, 13, 14, 21, 13, 12, 14, 13, 21, 14, 22, 15, 16, 14, 15, 35, 16, 17, 24, 16, 15, 16, 24, 17, 19, 10, 18, 12, 19, 20, 9, 19, 18, 9, 21, 19, 21, 12, 20, 14, 21, 22, 15, 22, 23, 19, 21, 20, 21, 24, 22, 21, 30, 24, 24, 15, 23, 17, 24, 25, 22, 24, 23, 24, 38, 25, 30, 1, 26, 30, 26, 28, 36, 27, 29, 26, 29, 28, 26, 36, 29, 29, 33, 28, 33, 29, 27, 30, 28, 32, 28, 33, 32, 33, 27, 31, 39, 33, 31, 33, 30, 32, 39, 30, 33, 36, 26, 16, 36, 35, 34, 36, 16, 35, 35, 17, 38, 35, 38, 34, 36, 39, 27, 36, 34, 39, 34, 38, 37, 39, 34, 37, 24, 30, 39, 38, 39, 37, 38, 17, 25, 24, 39, 38, 27, 39, 31] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.969961, -0.243259, 0), (-0.932928, -0.360064, 0), (-0.989712, -0.143075, 0), (0, 0, -1), (0, 0, -1), (-0.997103, -0.076068, 0), (-0.999781, -0.020936, 0), (0, 0, -1), (-0.969961, -0.243259, 0), (-0.932928, -0.360064, 0), (-0.989712, -0.143075, 0), (0, 0, 1), (0, 0, 1), (-0.997103, -0.076068, 0), (-0.999781, -0.020936, 0), (0, 0, 1), (0, 0, 1), (0.309017, -0.951057, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.999628, 0.027286, 0), (-0.99749, 0.070806, 0), (0, 0, -1), (0, 0, -1), (-0.993838, 0.110845, 0), (-0.32048, 0.947255, 0), (-0.309016, 0.951057, 0), (0, 0, -1), (0, 0, -1), (-0.297507, 0.95472, 0), (0.738878, 0.673839, 0), (-0.999628, 0.027286, 0), (-0.99749, 0.070806, 0), (0, 0, 1), (0, 0, 1), (-0.993838, 0.110845, 0), (-0.32048, 0.947255, 0), (-0.309016, 0.951057, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.297507, 0.95472, 0), (0.738878, 0.673839, 0), (0, 0, 1), (0, 0, 1), (0.309017, -0.951057, 0), (0.966395, 0.257061, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.927699, 0.373328, 0), (0.88479, 0.46599, 0), (0.966395, 0.257061, 0), (0.927699, 0.373328, 0), (0.88479, 0.46599, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.765367, 0.643594, 0), (0.792677, 0.609642, 0), (0.851385, 0.524542, 0), (0.821147, 0.570717, 0), (0.792677, 0.609642, 0), (0.821147, 0.570717, 0), (0, 0, 1), (0, 0, 1), (0.765367, 0.643594, 0), (0, 0, 1), (0.851385, 0.524542, 0)] (interpolation = "uniform") point3f[] points = [(-0.006766938, 0.017533323, 0), (-0.006751149, 0.017492413, 0), (-0.006844175, 0.017841293, 0), (-0.00689039, 0.018160982, 0), (-0.006915365, 0.018488359, 0), (-0.006766938, 0.017533323, 0.01), (-0.006751149, 0.017492413, 0.01), (-0.006844175, 0.017841293, 0.01), (-0.00689039, 0.018160982, 0.01), (-0.006915365, 0.018488359, 0.01), (-0.00692235, 0.018821913, 0), (-0.006913102, 0.019160704, 0), (-0.00688873, 0.019504047, 0), (-0.00684999, 0.019851389, 0), (-0.00660981, 0.019932648, 0), (-0.006368667, 0.020011, 0), (-0.006126595, 0.020086433, 0), (-0.005891092, 0.019828199, 0), (-0.00692235, 0.018821913, 0.01), (-0.006913102, 0.019160704, 0.01), (-0.00688873, 0.019504047, 0.01), (-0.00684999, 0.019851389, 0.01), (-0.00660981, 0.019932648, 0.01), (-0.006368667, 0.020011, 0.01), (-0.006126595, 0.020086433, 0.01), (-0.005891092, 0.019828199, 0.01), (-0.004819988, 0.018119884, 0), (-0.005100316, 0.018742613, 0), (-0.004831261, 0.018162264, 0), (-0.004949796, 0.018456816, 0), (-0.004819988, 0.018119884, 0.01), (-0.005100316, 0.018742613, 0.01), (-0.004831261, 0.018162264, 0.01), (-0.004949796, 0.018456816, 0.01), (-0.005462944, 0.019296103, 0), (-0.005669562, 0.019564754, 0), (-0.005272537, 0.019022146, 0), (-0.005462944, 0.019296103, 0.01), (-0.005669562, 0.019564754, 0.01), (-0.005272537, 0.019022146, 0.01)] rel material:binding:physics = } def Mesh "tooth_013" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009871097, 0.01622094, 0), (-0.007595221, 0.018880726, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 1, 0, 1, 3, 2, 4, 3, 1, 8, 1, 2, 3, 8, 2, 0, 1, 7, 12, 4, 5, 14, 3, 4, 6, 4, 0, 4, 10, 5, 14, 26, 3, 7, 6, 0, 7, 1, 8, 3, 9, 8, 7, 10, 6, 9, 7, 8, 7, 9, 10, 10, 4, 6, 5, 10, 11, 10, 19, 11, 3, 29, 9, 29, 10, 9, 14, 4, 12, 14, 12, 13, 12, 5, 11, 12, 20, 13, 17, 14, 15, 17, 15, 16, 20, 14, 13, 14, 22, 15, 15, 23, 16, 23, 17, 16, 26, 14, 17, 34, 17, 18, 17, 25, 18, 25, 34, 18, 19, 12, 11, 20, 12, 19, 10, 20, 19, 10, 21, 20, 10, 22, 21, 14, 20, 21, 21, 22, 14, 22, 23, 15, 10, 24, 22, 22, 24, 23, 24, 10, 29, 24, 17, 23, 17, 24, 25, 38, 34, 25, 24, 38, 25, 26, 29, 3, 26, 33, 28, 26, 28, 27, 29, 26, 27, 31, 28, 35, 28, 31, 27, 29, 27, 30, 27, 31, 30, 37, 29, 31, 31, 29, 30, 26, 17, 33, 33, 34, 32, 36, 33, 32, 33, 17, 34, 34, 36, 32, 33, 35, 28, 33, 37, 35, 37, 33, 36, 37, 24, 29, 38, 37, 36, 38, 36, 34, 24, 37, 38, 35, 37, 39, 31, 35, 39, 37, 31, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.919966, -0.391999, 0), (-0.86511, -0.501581, 0), (-0.955145, -0.296139, 0), (0, 0, -1), (0, 0, -1), (-0.972927, -0.231111, 0), (-0.984196, -0.17708, 0), (0, 0, -1), (-0.955145, -0.296139, 0), (-0.919966, -0.391999, 0), (-0.86511, -0.501581, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.972927, -0.231111, 0), (-0.984196, -0.17708, 0), (0, 0, 1), (0.45399, -0.891007, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.991589, -0.129427, 0), (-0.996286, -0.086106, 0), (0, 0, -1), (0, 0, -1), (-0.998942, -0.04599, 0), (-0.464716, 0.88546, 0), (-0.453989, 0.891007, 0), (-0.443201, 0.896422, 0), (0, 0, -1), (0, 0, -1), (0.62437, 0.781129, 0), (0.655267, 0.755398, 0), (-0.991589, -0.129427, 0), (-0.996286, -0.086106, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.998942, -0.04599, 0), (-0.464716, 0.88546, 0), (-0.453989, 0.891007, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.443201, 0.896422, 0), (0.62437, 0.781129, 0), (0.655267, 0.755398, 0), (0, 0, 1), (0.45399, -0.891007, 0), (0, 0, -1), (0, 0, -1), (0.914286, 0.40507, 0), (0.801, 0.598664, 0), (0.857876, 0.513856, 0), (0.914286, 0.40507, 0), (0.857876, 0.513856, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.721755, 0.692149, 0), (0, 0, -1), (0.687549, 0.726138, 0), (0, 0, -1), (0.758847, 0.651268, 0), (0.721755, 0.692149, 0), (0, 0, 1), (0, 0, 1), (0.687549, 0.726138, 0), (0, 0, 1), (0.758847, 0.651268, 0), (0.801, 0.598664, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.009646562, 0.016859497, 0), (-0.009550905, 0.016550974, 0), (-0.009426442, 0.016258877, 0), (-0.009404447, 0.01622094, 0), (-0.009722442, 0.017178936, 0), (-0.00978152, 0.017507288, 0), (-0.009646562, 0.016859497, 0.01), (-0.009550905, 0.016550974, 0.01), (-0.009426442, 0.016258877, 0.01), (-0.009404447, 0.01622094, 0.01), (-0.009722442, 0.017178936, 0.01), (-0.00978152, 0.017507288, 0.01), (-0.009825385, 0.017843355, 0), (-0.009855023, 0.018186285, 0), (-0.009871097, 0.01853541, 0), (-0.009646585, 0.01865324, 0), (-0.009420668, 0.018768351, 0), (-0.009193377, 0.018880726, 0), (-0.008920376, 0.018662512, 0), (-0.009825385, 0.017843355, 0.01), (-0.009855023, 0.018186285, 0.01), (-0.009871097, 0.01853541, 0.01), (-0.009646585, 0.01865324, 0.01), (-0.009420668, 0.018768351, 0.01), (-0.009193377, 0.018880726, 0.01), (-0.008920376, 0.018662512, 0.01), (-0.007595221, 0.017142786, 0), (-0.007612984, 0.01718288, 0), (-0.007776138, 0.017455263, 0), (-0.007595221, 0.017142786, 0.01), (-0.007612984, 0.01718288, 0.01), (-0.007776138, 0.017455263, 0.01), (-0.008414261, 0.018203941, 0), (-0.008183343, 0.017963146, 0), (-0.008660362, 0.018436964, 0), (-0.007969513, 0.017713995, 0), (-0.008414261, 0.018203941, 0.01), (-0.008183343, 0.017963146, 0.01), (-0.008660362, 0.018436964, 0.01), (-0.007969513, 0.017713995, 0.01)] rel material:binding:physics = } def Mesh "tooth_014" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.012649144, 0.014550054, 0), (-0.010183434, 0.017210112, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 5, 3, 2, 3, 0, 3, 9, 0, 12, 2, 1, 14, 5, 2, 8, 2, 0, 2, 8, 1, 3, 5, 4, 3, 4, 9, 5, 11, 4, 14, 28, 5, 0, 9, 6, 11, 8, 9, 9, 8, 6, 1, 8, 7, 20, 1, 7, 8, 0, 6, 8, 20, 7, 9, 4, 10, 4, 11, 10, 11, 9, 10, 30, 8, 11, 14, 2, 12, 14, 12, 13, 12, 1, 20, 12, 21, 13, 17, 14, 15, 17, 15, 16, 13, 22, 14, 14, 23, 15, 15, 24, 16, 24, 17, 16, 19, 17, 18, 28, 14, 17, 32, 17, 19, 17, 25, 18, 19, 18, 27, 21, 12, 20, 13, 21, 22, 8, 22, 21, 8, 21, 20, 8, 23, 22, 8, 25, 23, 22, 23, 14, 23, 24, 15, 25, 17, 24, 23, 25, 24, 25, 8, 30, 18, 25, 26, 27, 18, 26, 25, 27, 26, 36, 27, 25, 28, 35, 29, 28, 30, 5, 30, 28, 29, 5, 30, 11, 29, 39, 31, 30, 29, 31, 39, 30, 31, 28, 17, 32, 36, 32, 33, 32, 36, 34, 32, 19, 33, 33, 19, 27, 28, 32, 35, 32, 34, 35, 35, 39, 29, 39, 35, 34, 25, 30, 36, 33, 27, 37, 36, 33, 37, 27, 36, 37, 39, 34, 38, 34, 36, 38, 36, 30, 39, 36, 39, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.897058, -0.441913, 0), (0, 0, -1), (0, 0, -1), (-0.924795, -0.380465, 0), (-0.944379, -0.328861, 0), (0, 0, -1), (-0.847318, -0.531085, 0), (-0.775993, -0.630742, 0), (0, 0, -1), (-0.897058, -0.441913, 0), (0, 0, 1), (0, 0, 1), (-0.944379, -0.328861, 0), (-0.959134, -0.282953, 0), (-0.924795, -0.380465, 0), (0, 0, 1), (-0.847318, -0.531085, 0), (-0.775993, -0.630742, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.959134, -0.282953, 0), (-0.97055, -0.240899, 0), (0, 0, -1), (0, 0, -1), (-0.979449, -0.201693, 0), (-0.59751, 0.801862, 0), (-0.587785, 0.809017, 0), (-0.577975, 0.816054, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.494488, 0.869185, 0), (0.529025, 0.848606, 0), (-0.97055, -0.240899, 0), (-0.979449, -0.201693, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.59751, 0.801862, 0), (-0.587785, 0.809017, 0), (-0.577975, 0.816054, 0), (0, 0, 1), (0, 0, 1), (0.494488, 0.869185, 0), (0.529025, 0.848606, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.587785, -0.809017, 0), (0.839659, 0.543114, 0), (0.587785, -0.809017, 0), (0.766929, 0.641732, 0), (0.839659, 0.543114, 0), (0, 0, 1), (0, 0, -1), (0.604597, 0.796531, 0), (0.64762, 0.761964, 0), (0, 0, -1), (0.565491, 0.824754, 0), (0, 0, -1), (0, 0, -1), (0.766929, 0.641732, 0), (0.69749, 0.716595, 0), (0, 0, 1), (0.565491, 0.824754, 0), (0.604597, 0.796531, 0), (0, 0, 1), (0.69749, 0.716595, 0), (0.64762, 0.761964, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.012165203, 0.015142874, 0), (-0.012399837, 0.015761579, 0), (-0.01229012, 0.015446509, 0), (-0.01202246, 0.014853113, 0), (-0.011853836, 0.014584083, 0), (-0.011826177, 0.014550054, 0), (-0.012165203, 0.015142874, 0.01), (-0.012399837, 0.015761579, 0.01), (-0.01229012, 0.015446509, 0.01), (-0.01202246, 0.014853113, 0.01), (-0.011853836, 0.014584083, 0.01), (-0.011826177, 0.014550054, 0.01), (-0.012495734, 0.016086645, 0), (-0.012578653, 0.016420715, 0), (-0.012649144, 0.016763029, 0), (-0.012445829, 0.01691453, 0), (-0.012240701, 0.017063564, 0), (-0.012033788, 0.017210112, 0), (-0.011730012, 0.017037291, 0), (-0.011437915, 0.016855196, 0), (-0.012495734, 0.016086645, 0.01), (-0.012578653, 0.016420715, 0.01), (-0.012649144, 0.016763029, 0.01), (-0.012445829, 0.01691453, 0.01), (-0.012240701, 0.017063564, 0.01), (-0.012033788, 0.017210112, 0.01), (-0.011730012, 0.017037291, 0.01), (-0.011437915, 0.016855196, 0.01), (-0.010183434, 0.015743576, 0), (-0.010207251, 0.015780397, 0), (-0.010183434, 0.015743576, 0.01), (-0.010207251, 0.015780397, 0.01), (-0.010892648, 0.016461832, 0), (-0.011158392, 0.016663542, 0), (-0.010642474, 0.016249201, 0), (-0.010411005, 0.016023903, 0), (-0.010892648, 0.016461832, 0.01), (-0.011158392, 0.016663542, 0.01), (-0.010642474, 0.016249201, 0.01), (-0.010411005, 0.016023903, 0.01)] rel material:binding:physics = } def Mesh "tooth_015" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.015115728, 0.012520896, 0), (-0.012520896, 0.015115728, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [14, 5, 0, 12, 0, 1, 0, 6, 1, 12, 1, 7, 0, 2, 3, 0, 5, 2, 2, 5, 4, 9, 0, 3, 3, 2, 8, 10, 2, 4, 5, 10, 4, 14, 31, 5, 6, 0, 9, 1, 6, 7, 6, 21, 7, 8, 9, 3, 8, 2, 10, 5, 11, 10, 8, 6, 9, 8, 11, 6, 11, 8, 10, 14, 0, 12, 14, 12, 13, 21, 14, 13, 12, 21, 13, 16, 14, 15, 17, 14, 16, 14, 23, 15, 23, 16, 15, 24, 17, 16, 19, 17, 18, 31, 14, 17, 29, 17, 19, 17, 26, 18, 26, 19, 18, 12, 7, 20, 21, 12, 20, 7, 21, 20, 6, 22, 21, 6, 24, 22, 6, 25, 24, 14, 21, 22, 14, 22, 23, 24, 16, 23, 25, 17, 24, 17, 25, 26, 22, 24, 23, 25, 6, 37, 27, 19, 26, 27, 34, 19, 25, 27, 26, 25, 35, 27, 31, 37, 5, 5, 37, 11, 37, 6, 11, 29, 19, 28, 31, 17, 29, 19, 34, 28, 34, 29, 28, 29, 35, 30, 29, 30, 33, 31, 29, 33, 31, 33, 32, 39, 33, 30, 33, 39, 32, 37, 31, 32, 35, 29, 34, 27, 35, 34, 35, 25, 37, 30, 35, 36, 39, 30, 36, 37, 32, 38, 32, 39, 38, 35, 39, 36, 35, 37, 39, 39, 37, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.881307, -0.472544, 0), (-0.903062, -0.429511, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.853892, -0.520451, 0), (-0.816885, -0.576801, 0), (-0.753804, -0.657099, 0), (-0.667795, -0.744345, 0), (0, 0, -1), (-0.853892, -0.520451, 0), (-0.881307, -0.472544, 0), (0, 0, 1), (-0.816885, -0.576801, 0), (-0.753804, -0.657099, 0), (-0.667795, -0.744345, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.935838, -0.35243, 0), (-0.920916, -0.389762, 0), (0, 0, -1), (0, 0, -1), (-0.715591, 0.698519, 0), (-0.707107, 0.707107, 0), (-0.698519, 0.715591, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.35243, 0.935838, 0), (0.389762, 0.920916, 0), (-0.903062, -0.429511, 0), (-0.920916, -0.389762, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.935838, -0.35243, 0), (-0.715591, 0.698519, 0), (-0.707107, 0.707107, 0), (-0.698519, 0.715591, 0), (0.35243, 0.935838, 0), (0, 0, 1), (0, 0, 1), (0.389762, 0.920916, 0), (0.429511, 0.903062, 0), (0, 0, 1), (0, 0, 1), (0.707107, -0.707107, 0), (0.707107, -0.707107, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.429511, 0.903062, 0), (0.472544, 0.881307, 0), (0.520451, 0.853892, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.576801, 0.816885, 0), (0.657099, 0.753804, 0), (0.744345, 0.667795, 0), (0.472544, 0.881307, 0), (0, 0, 1), (0, 0, 1), (0.520451, 0.853892, 0), (0.576801, 0.816885, 0), (0.744345, 0.667795, 0), (0.657099, 0.753804, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.014555175, 0.013333739, 0), (-0.014712828, 0.013627766, 0), (-0.014197983, 0.012789519, 0), (-0.014384296, 0.013053383, 0), (-0.013989348, 0.01255018, 0), (-0.013956707, 0.012520896, 0), (-0.014555175, 0.013333739, 0.01), (-0.014712828, 0.013627766, 0.01), (-0.014197983, 0.012789519, 0.01), (-0.014384296, 0.013053383, 0.01), (-0.013989348, 0.01255018, 0.01), (-0.013956707, 0.012520896, 0.01), (-0.014858397, 0.013933829, 0), (-0.014992556, 0.014250815, 0), (-0.015115728, 0.014577887, 0), (-0.014938617, 0.014759327, 0), (-0.014759327, 0.014938617, 0), (-0.014577887, 0.015115728, 0), (-0.014250815, 0.014992556, 0), (-0.013933829, 0.014858397, 0), (-0.014858397, 0.013933829, 0.01), (-0.014992556, 0.014250815, 0.01), (-0.015115728, 0.014577887, 0.01), (-0.014938617, 0.014759327, 0.01), (-0.014759327, 0.014938617, 0.01), (-0.014577887, 0.015115728, 0.01), (-0.014250815, 0.014992556, 0.01), (-0.013933829, 0.014858397, 0.01), (-0.013627766, 0.014712828, 0), (-0.013333739, 0.014555175, 0), (-0.013053383, 0.014384296, 0), (-0.012520896, 0.013956707, 0), (-0.01255018, 0.013989348, 0), (-0.012789519, 0.014197983, 0), (-0.013627766, 0.014712828, 0.01), (-0.013333739, 0.014555175, 0.01), (-0.013053383, 0.014384296, 0.01), (-0.012520896, 0.013956707, 0.01), (-0.01255018, 0.013989348, 0.01), (-0.012789519, 0.014197983, 0.01)] rel material:binding:physics = } def Mesh "tooth_016" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.017210112, 0.010183434, 0), (-0.014550054, 0.012649144, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [9, 3, 0, 9, 0, 4, 3, 2, 1, 3, 25, 2, 5, 3, 1, 2, 5, 1, 10, 25, 3, 3, 7, 0, 0, 7, 4, 9, 4, 17, 7, 16, 4, 6, 5, 2, 6, 2, 26, 6, 7, 5, 6, 27, 7, 7, 3, 5, 10, 9, 8, 10, 3, 9, 8, 9, 17, 16, 10, 8, 13, 10, 11, 13, 11, 12, 18, 11, 10, 11, 20, 12, 20, 13, 12, 13, 21, 14, 15, 13, 14, 31, 10, 13, 29, 13, 15, 15, 14, 22, 16, 8, 17, 16, 18, 10, 7, 18, 16, 7, 19, 18, 16, 17, 4, 7, 21, 19, 19, 11, 18, 19, 20, 11, 21, 13, 20, 19, 21, 20, 21, 7, 37, 14, 21, 22, 22, 23, 15, 15, 23, 34, 21, 23, 22, 35, 23, 21, 2, 25, 24, 26, 2, 24, 25, 26, 24, 10, 31, 25, 31, 37, 25, 25, 27, 26, 25, 37, 27, 27, 6, 26, 37, 7, 27, 31, 13, 29, 29, 15, 28, 35, 29, 28, 28, 15, 34, 29, 35, 33, 31, 30, 32, 30, 36, 32, 37, 31, 32, 29, 33, 30, 31, 29, 30, 36, 30, 33, 35, 28, 34, 33, 35, 39, 21, 37, 35, 23, 35, 34, 37, 32, 38, 32, 36, 38, 36, 37, 38, 36, 33, 39, 35, 36, 39, 35, 37, 36] normal3f[] normals = [(0, 0, -1), (-0.824754, -0.565491, 0), (0, 0, -1), (0, 0, -1), (-0.761964, -0.64762, 0), (-0.716595, -0.69749, 0), (0, 0, -1), (-0.796531, -0.604597, 0), (-0.796531, -0.604597, 0), (-0.824754, -0.565491, 0), (0, 0, 1), (-0.716595, -0.69749, 0), (-0.641732, -0.766929, 0), (0, 0, 1), (0, 0, 1), (-0.761964, -0.64762, 0), (0, 0, -1), (0, 0, -1), (-0.848606, -0.529025, 0), (-0.869185, -0.494488, 0), (0, 0, -1), (0, 0, -1), (-0.816054, 0.577975, 0), (-0.809017, 0.587785, 0), (-0.801862, 0.59751, 0), (0.201693, 0.979449, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.240899, 0.97055, 0), (-0.848606, -0.529025, 0), (-0.869185, -0.494488, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.816054, 0.577975, 0), (-0.809017, 0.587785, 0), (-0.801862, 0.59751, 0), (0, 0, 1), (0, 0, 1), (0.201693, 0.979449, 0), (0.240899, 0.97055, 0), (0.282953, 0.959134, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.641732, -0.766929, 0), (-0.543114, -0.839659, 0), (0, 0, -1), (0.809017, -0.587785, 0), (-0.543114, -0.839659, 0), (0.809017, -0.587785, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.328861, 0.944379, 0), (0.282953, 0.959134, 0), (0.380465, 0.924795, 0), (0, 0, -1), (0.531085, 0.847318, 0), (0.630742, 0.775993, 0), (0, 0, -1), (0, 0, -1), (0.441913, 0.897058, 0), (0.328861, 0.944379, 0), (0.380465, 0.924795, 0), (0, 0, 1), (0, 0, 1), (0.630742, 0.775993, 0), (0.531085, 0.847318, 0), (0, 0, 1), (0.441913, 0.897058, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.016663542, 0.011158392, 0), (-0.016249201, 0.010642474, 0), (-0.016023903, 0.010411005, 0), (-0.016461832, 0.010892648, 0), (-0.016663542, 0.011158392, 0.01), (-0.016249201, 0.010642474, 0.01), (-0.016023903, 0.010411005, 0.01), (-0.016461832, 0.010892648, 0.01), (-0.017037291, 0.011730012, 0), (-0.016855196, 0.011437915, 0), (-0.017210112, 0.012033788, 0), (-0.017063564, 0.012240701, 0), (-0.01691453, 0.012445829, 0), (-0.016763029, 0.012649144, 0), (-0.016420715, 0.012578653, 0), (-0.016086645, 0.012495734, 0), (-0.017037291, 0.011730012, 0.01), (-0.016855196, 0.011437915, 0.01), (-0.017210112, 0.012033788, 0.01), (-0.017063564, 0.012240701, 0.01), (-0.01691453, 0.012445829, 0.01), (-0.016763029, 0.012649144, 0.01), (-0.016420715, 0.012578653, 0.01), (-0.016086645, 0.012495734, 0.01), (-0.015780397, 0.010207251, 0), (-0.015743576, 0.010183434, 0), (-0.015780397, 0.010207251, 0.01), (-0.015743576, 0.010183434, 0.01), (-0.015761579, 0.012399837, 0), (-0.015446509, 0.01229012, 0), (-0.014853113, 0.01202246, 0), (-0.014550054, 0.011826177, 0), (-0.014584083, 0.011853836, 0), (-0.015142874, 0.012165203, 0), (-0.015761579, 0.012399837, 0.01), (-0.015446509, 0.01229012, 0.01), (-0.014853113, 0.01202246, 0.01), (-0.014550054, 0.011826177, 0.01), (-0.014584083, 0.011853836, 0.01), (-0.015142874, 0.012165203, 0.01)] rel material:binding:physics = } def Mesh "tooth_017" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.018880726, 0.007595221, 0), (-0.01622094, 0.009871097, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [9, 3, 0, 4, 0, 2, 3, 22, 1, 5, 3, 1, 22, 5, 1, 2, 0, 3, 9, 24, 3, 3, 7, 2, 4, 2, 6, 7, 16, 4, 7, 3, 5, 7, 5, 25, 2, 7, 6, 7, 4, 6, 27, 16, 7, 9, 0, 8, 15, 9, 8, 0, 15, 8, 9, 16, 10, 11, 9, 10, 9, 11, 12, 11, 10, 17, 19, 12, 11, 12, 20, 13, 24, 9, 12, 14, 12, 13, 29, 12, 14, 20, 14, 13, 14, 34, 28, 16, 9, 15, 4, 15, 0, 4, 16, 15, 10, 16, 17, 17, 18, 11, 19, 11, 18, 12, 19, 20, 16, 18, 17, 16, 19, 18, 21, 14, 20, 14, 21, 34, 19, 21, 20, 16, 38, 19, 19, 35, 21, 3, 24, 22, 22, 24, 23, 26, 22, 23, 24, 26, 23, 22, 25, 5, 25, 22, 26, 24, 27, 26, 27, 7, 25, 27, 25, 26, 38, 16, 27, 27, 24, 38, 24, 12, 32, 29, 14, 28, 32, 12, 29, 34, 29, 28, 29, 35, 30, 38, 24, 32, 32, 29, 31, 30, 31, 29, 32, 31, 33, 37, 31, 30, 31, 37, 33, 39, 32, 33, 35, 29, 34, 30, 35, 36, 35, 34, 21, 35, 19, 38, 37, 30, 36, 38, 32, 39, 37, 39, 33, 35, 38, 37, 35, 37, 36, 37, 38, 39] normal3f[] normals = [(0, 0, -1), (-0.726138, -0.687549, 0), (0, 0, -1), (-0.651268, -0.758847, 0), (-0.598664, -0.801, 0), (0, 0, -1), (0, 0, -1), (-0.692149, -0.721755, 0), (-0.726138, -0.687549, 0), (0, 0, 1), (-0.651268, -0.758847, 0), (0, 0, 1), (-0.692149, -0.721755, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.781129, -0.62437, 0), (-0.755398, -0.655267, 0), (-0.896422, 0.443201, 0), (0, 0, -1), (0, 0, -1), (-0.891007, 0.453989, 0), (-0.88546, 0.464716, 0), (0.04599, 0.998942, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.086106, 0.996286, 0), (0.129427, 0.991589, 0), (-0.781129, -0.62437, 0), (-0.755398, -0.655267, 0), (0, 0, 1), (-0.896422, 0.443201, 0), (-0.891007, 0.453989, 0), (-0.88546, 0.464716, 0), (0.04599, 0.998942, 0), (0, 0, 1), (0, 0, 1), (0.086106, 0.996286, 0), (0.129427, 0.991589, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.513856, -0.857876, 0), (-0.40507, -0.914286, 0), (-0.598664, -0.801, 0), (-0.513856, -0.857876, 0), (-0.40507, -0.914286, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.891007, -0.45399, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.17708, 0.984196, 0), (0.231111, 0.972927, 0), (0.891007, -0.45399, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.296139, 0.955145, 0), (0.391999, 0.919966, 0), (0.501581, 0.86511, 0), (0.17708, 0.984196, 0), (0.231111, 0.972927, 0), (0, 0, 1), (0, 0, 1), (0.296139, 0.955145, 0), (0.501581, 0.86511, 0), (0.391999, 0.919966, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.018436964, 0.008660362, 0), (-0.017713995, 0.007969513, 0), (-0.018203941, 0.008414261, 0), (-0.017963146, 0.008183343, 0), (-0.018436964, 0.008660362, 0.01), (-0.017713995, 0.007969513, 0.01), (-0.018203941, 0.008414261, 0.01), (-0.017963146, 0.008183343, 0.01), (-0.018662512, 0.008920376, 0), (-0.018880726, 0.009193377, 0), (-0.018768351, 0.009420668, 0), (-0.01865324, 0.009646585, 0), (-0.01853541, 0.009871097, 0), (-0.018186285, 0.009855023, 0), (-0.017843355, 0.009825385, 0), (-0.018662512, 0.008920376, 0.01), (-0.018880726, 0.009193377, 0.01), (-0.018768351, 0.009420668, 0.01), (-0.01865324, 0.009646585, 0.01), (-0.01853541, 0.009871097, 0.01), (-0.018186285, 0.009855023, 0.01), (-0.017843355, 0.009825385, 0.01), (-0.017455263, 0.007776138, 0), (-0.01718288, 0.007612984, 0), (-0.017142786, 0.007595221, 0), (-0.017455263, 0.007776138, 0.01), (-0.01718288, 0.007612984, 0.01), (-0.017142786, 0.007595221, 0.01), (-0.017507288, 0.00978152, 0), (-0.017178936, 0.009722442, 0), (-0.016859497, 0.009646562, 0), (-0.016550974, 0.009550905, 0), (-0.01622094, 0.009404447, 0), (-0.016258877, 0.009426442, 0), (-0.017507288, 0.00978152, 0.01), (-0.017178936, 0.009722442, 0.01), (-0.016859497, 0.009646562, 0.01), (-0.016550974, 0.009550905, 0.01), (-0.01622094, 0.009404447, 0.01), (-0.016258877, 0.009426442, 0.01)] rel material:binding:physics = } def Mesh "tooth_018" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.020086433, 0.004819988, 0), (-0.017492413, 0.00692235, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [6, 1, 0, 3, 0, 2, 0, 3, 7, 1, 4, 2, 4, 1, 22, 1, 2, 0, 6, 25, 1, 7, 3, 15, 4, 14, 3, 4, 22, 26, 3, 2, 5, 2, 4, 5, 4, 3, 5, 29, 14, 4, 6, 0, 7, 9, 6, 8, 14, 6, 7, 6, 14, 8, 6, 9, 10, 12, 10, 11, 9, 8, 17, 18, 10, 9, 10, 19, 11, 25, 6, 10, 30, 10, 12, 30, 12, 13, 19, 12, 11, 12, 21, 13, 14, 7, 15, 8, 14, 16, 3, 14, 15, 14, 17, 16, 17, 8, 16, 18, 9, 17, 10, 18, 19, 14, 18, 17, 18, 20, 19, 20, 12, 19, 12, 20, 21, 14, 39, 18, 18, 35, 20, 35, 21, 20, 25, 23, 1, 1, 23, 22, 23, 25, 24, 23, 27, 22, 23, 24, 27, 25, 29, 24, 22, 27, 26, 27, 24, 28, 24, 29, 28, 29, 4, 27, 27, 4, 26, 29, 27, 28, 25, 39, 29, 25, 10, 34, 34, 10, 30, 31, 32, 30, 21, 30, 13, 30, 35, 31, 39, 25, 34, 34, 30, 32, 34, 32, 33, 37, 32, 31, 38, 34, 33, 32, 38, 33, 39, 14, 29, 35, 30, 21, 31, 35, 36, 35, 18, 39, 35, 37, 36, 37, 31, 36, 37, 38, 32, 39, 34, 38, 35, 39, 37, 37, 39, 38] normal3f[] normals = [(0, 0, -1), (-0.609642, -0.792677, 0), (-0.643594, -0.765367, 0), (-0.570717, -0.821147, 0), (-0.524542, -0.851385, 0), (0, 0, -1), (0, 0, -1), (-0.643594, -0.765367, 0), (0, 0, 1), (-0.524542, -0.851385, 0), (-0.609642, -0.792677, 0), (-0.570717, -0.821147, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.673839, -0.738878, 0), (-0.95472, 0.297507, 0), (0, 0, -1), (0, 0, -1), (-0.951057, 0.309016, 0), (-0.947255, 0.32048, 0), (-0.110845, 0.993838, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.070806, 0.99749, 0), (-0.027286, 0.999628, 0), (-0.673839, -0.738878, 0), (-0.95472, 0.297507, 0), (0, 0, 1), (0, 0, 1), (-0.951057, 0.309016, 0), (-0.947255, 0.32048, 0), (-0.110845, 0.993838, 0), (0, 0, 1), (0, 0, 1), (-0.070806, 0.99749, 0), (-0.027286, 0.999628, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.46599, -0.88479, 0), (-0.373328, -0.927699, 0), (-0.257061, -0.966395, 0), (-0.46599, -0.88479, 0), (-0.373328, -0.927699, 0), (-0.257061, -0.966395, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.951057, -0.309017, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.020936, 0.999781, 0), (0.076068, 0.997103, 0), (0.951057, -0.309017, 0), (0, 0, -1), (0, 0, -1), (0.143075, 0.989712, 0), (0.360064, 0.932928, 0), (0.243259, 0.969961, 0), (0, 0, 1), (0.020936, 0.999781, 0), (0.076068, 0.997103, 0), (0, 0, 1), (0, 0, 1), (0.143075, 0.989712, 0), (0.243259, 0.969961, 0), (0.360064, 0.932928, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.019564754, 0.005669562, 0), (-0.019022146, 0.005272537, 0), (-0.019296103, 0.005462944, 0), (-0.019564754, 0.005669562, 0.01), (-0.019022146, 0.005272537, 0.01), (-0.019296103, 0.005462944, 0.01), (-0.020086433, 0.006126595, 0), (-0.019828199, 0.005891092, 0), (-0.020011, 0.006368667, 0), (-0.019932648, 0.00660981, 0), (-0.019851389, 0.00684999, 0), (-0.019504047, 0.00688873, 0), (-0.019160704, 0.006913102, 0), (-0.018821913, 0.00692235, 0), (-0.020086433, 0.006126595, 0.01), (-0.019828199, 0.005891092, 0.01), (-0.020011, 0.006368667, 0.01), (-0.019932648, 0.00660981, 0.01), (-0.019851389, 0.00684999, 0.01), (-0.019504047, 0.00688873, 0.01), (-0.019160704, 0.006913102, 0.01), (-0.018821913, 0.00692235, 0.01), (-0.018742613, 0.005100316, 0), (-0.018456816, 0.004949796, 0), (-0.018162264, 0.004831261, 0), (-0.018119884, 0.004819988, 0), (-0.018742613, 0.005100316, 0.01), (-0.018456816, 0.004949796, 0.01), (-0.018162264, 0.004831261, 0.01), (-0.018119884, 0.004819988, 0.01), (-0.018488359, 0.006915365, 0), (-0.018160982, 0.00689039, 0), (-0.017841293, 0.006844175, 0), (-0.017533323, 0.006766938, 0), (-0.017492413, 0.006751149, 0), (-0.018488359, 0.006915365, 0.01), (-0.018160982, 0.00689039, 0.01), (-0.017841293, 0.006844175, 0.01), (-0.017533323, 0.006766938, 0.01), (-0.017492413, 0.006751149, 0.01)] rel material:binding:physics = } def Mesh "tooth_019" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.020797548, 0.001926072, 0), (-0.018333164, 0.003968918, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 0, 4, 2, 6, 0, 1, 2, 6, 1, 2, 4, 3, 0, 25, 4, 4, 9, 3, 2, 3, 7, 0, 6, 5, 6, 2, 7, 9, 5, 6, 9, 17, 5, 7, 3, 8, 3, 9, 8, 9, 7, 8, 9, 6, 7, 11, 0, 10, 12, 0, 11, 0, 16, 10, 16, 11, 10, 14, 12, 13, 17, 12, 11, 12, 18, 13, 34, 0, 12, 30, 12, 14, 30, 14, 15, 14, 13, 20, 15, 14, 20, 0, 5, 16, 17, 11, 16, 5, 17, 16, 9, 18, 17, 18, 12, 17, 13, 18, 19, 20, 13, 19, 18, 20, 19, 15, 20, 21, 35, 20, 18, 20, 35, 21, 4, 23, 22, 4, 25, 23, 26, 4, 22, 23, 26, 22, 0, 34, 25, 23, 25, 24, 28, 23, 24, 25, 28, 24, 9, 4, 26, 27, 26, 23, 27, 9, 26, 27, 29, 9, 27, 23, 28, 25, 29, 28, 29, 27, 28, 25, 39, 29, 39, 9, 29, 34, 12, 30, 30, 31, 32, 35, 30, 15, 30, 35, 31, 34, 39, 25, 34, 30, 32, 34, 32, 33, 37, 32, 31, 32, 37, 33, 39, 34, 33, 18, 9, 39, 35, 15, 21, 31, 35, 36, 18, 39, 35, 35, 37, 36, 37, 31, 36, 33, 37, 38, 39, 33, 38, 35, 39, 37, 37, 39, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.549955, -0.835194, 0), (-0.51594, -0.856625, 0), (0, 0, -1), (0, 0, -1), (-0.435235, -0.900317, 0), (-0.478134, -0.878287, 0), (-0.549955, -0.835194, 0), (-0.51594, -0.856625, 0), (0, 0, 1), (0, 0, 1), (-0.478134, -0.878287, 0), (-0.435235, -0.900317, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.989505, 0.144499, 0), (-0.987688, 0.156437, 0), (0, 0, -1), (-0.985728, 0.168346, 0), (-0.26495, 0.964262, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.225976, 0.974133, 0), (-0.183327, 0.983052, 0), (-0.989505, 0.144499, 0), (-0.987688, 0.156437, 0), (0, 0, 1), (0, 0, 1), (-0.985728, 0.168346, 0), (-0.26495, 0.964262, 0), (-0.225976, 0.974133, 0), (0, 0, 1), (-0.183327, 0.983052, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.3849, -0.922958, 0), (-0.321838, -0.946795, 0), (0, 0, -1), (0, 0, -1), (-0.223608, -0.974679, 0), (-0.102722, -0.99471, 0), (-0.3849, -0.922958, 0), (-0.321838, -0.946795, 0), (0, 0, 1), (0, 0, 1), (-0.223608, -0.974679, 0), (-0.102722, -0.99471, 0), (0, 0, 1), (0.987688, -0.156434, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.135722, 0.990747, 0), (-0.08085, 0.996726, 0), (0.987688, -0.156434, 0), (0, 0, -1), (0, 0, -1), (-0.013511, 0.999909, 0), (0.088528, 0.996074, 0), (0.209689, 0.977768, 0), (0, 0, 1), (-0.135722, 0.990747, 0), (-0.08085, 0.996726, 0), (0, 0, 1), (0, 0, 1), (-0.013511, 0.999909, 0), (0.088528, 0.996074, 0), (0.209689, 0.977768, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.020797548, 0.002908956, 0), (-0.020505651, 0.002716749, 0), (-0.020210794, 0.002539158, 0), (-0.019913128, 0.00237711, 0), (-0.019612759, 0.002231904, 0), (-0.020797548, 0.002908956, 0.01), (-0.020505651, 0.002716749, 0.01), (-0.020210794, 0.002539158, 0.01), (-0.019913128, 0.00237711, 0.01), (-0.019612759, 0.002231904, 0.01), (-0.02076091, 0.003159848, 0), (-0.020721245, 0.00341028, 0), (-0.02067856, 0.003660214, 0), (-0.020341555, 0.003752813, 0), (-0.02000625, 0.003830596, 0), (-0.019673077, 0.003892729, 0), (-0.02076091, 0.003159848, 0.01), (-0.020721245, 0.00341028, 0.01), (-0.02067856, 0.003660214, 0.01), (-0.020341555, 0.003752813, 0.01), (-0.02000625, 0.003830596, 0.01), (-0.019673077, 0.003892729, 0.01), (-0.019309727, 0.002105531, 0), (-0.019003901, 0.002001574, 0), (-0.018694431, 0.001930576, 0), (-0.01865081, 0.001926072, 0), (-0.019309727, 0.002105531, 0.01), (-0.019003901, 0.002001574, 0.01), (-0.018694431, 0.001930576, 0.01), (-0.01865081, 0.001926072, 0.01), (-0.019342539, 0.003938009, 0), (-0.019015285, 0.003964554, 0), (-0.018692303, 0.003968918, 0), (-0.018376041, 0.00394081, 0), (-0.018333164, 0.003931615, 0), (-0.019342539, 0.003938009, 0.01), (-0.019015285, 0.003964554, 0.01), (-0.018692303, 0.003968918, 0.01), (-0.018376041, 0.00394081, 0.01), (-0.018333164, 0.003931615, 0.01)] rel material:binding:physics = } def Mesh "tooth_020" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.020999617, -0.001017646, 0), (-0.018722492, 0.001017646, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 3, 0, 3, 5, 0, 10, 1, 2, 6, 2, 1, 5, 1, 0, 1, 20, 3, 3, 20, 4, 9, 3, 4, 20, 9, 4, 10, 24, 1, 8, 5, 3, 8, 6, 5, 6, 1, 5, 2, 6, 7, 15, 2, 7, 6, 15, 7, 8, 3, 9, 25, 6, 8, 25, 8, 9, 13, 10, 11, 15, 10, 2, 10, 16, 11, 12, 11, 16, 13, 11, 12, 18, 13, 12, 34, 10, 13, 30, 13, 14, 13, 19, 14, 19, 30, 14, 16, 10, 15, 12, 16, 17, 6, 16, 15, 18, 12, 17, 16, 18, 17, 6, 39, 16, 13, 18, 19, 16, 35, 18, 19, 18, 35, 1, 24, 20, 20, 22, 21, 26, 20, 21, 22, 26, 21, 20, 24, 22, 22, 24, 23, 28, 22, 23, 24, 28, 23, 25, 9, 20, 25, 20, 26, 25, 29, 6, 25, 26, 27, 39, 6, 29, 22, 27, 26, 27, 22, 28, 24, 29, 28, 29, 25, 27, 29, 27, 28, 24, 39, 29, 10, 34, 24, 34, 13, 30, 32, 30, 31, 30, 36, 31, 36, 32, 31, 39, 24, 34, 34, 30, 32, 34, 32, 33, 32, 38, 33, 38, 34, 33, 35, 30, 19, 35, 36, 30, 16, 39, 35, 35, 37, 36, 37, 32, 36, 37, 38, 32, 39, 34, 38, 35, 39, 37, 37, 39, 38] normal3f[] normals = [(0, 0, -1), (-0.375585, -0.926788, 0), (0, 0, -1), (-0.999927, -0.012074, 0), (-0.412531, -0.910943, 0), (0, 0, -1), (0, 0, -1), (-0.334851, -0.942271, 0), (-0.289038, -0.957318, 0), (0, 0, -1), (-0.375585, -0.926788, 0), (0, 0, 1), (-0.412531, -0.910943, 0), (-0.999927, -0.012074, 0), (-1, 0, 0), (0, 0, 1), (-0.334851, -0.942271, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-1, 0, 0), (-0.999927, 0.012074, 0), (-0.412531, 0.910943, 0), (0, 0, -1), (-0.375585, 0.926788, 0), (0, 0, -1), (0, 0, -1), (-0.334851, 0.942271, 0), (-0.289038, 0.957318, 0), (-0.999927, 0.012074, 0), (-0.412531, 0.910943, 0), (0, 0, 1), (-0.375585, 0.926788, 0), (0, 0, 1), (0, 0, 1), (-0.334851, 0.942271, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.235777, -0.971807, 0), (-0.169765, -0.985485, 0), (0, 0, -1), (0, 0, -1), (-0.068382, -0.997659, 0), (0.054147, -0.998533, 0), (-0.289038, -0.957318, 0), (-0.235777, -0.971807, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.169765, -0.985485, 0), (-0.068382, -0.997659, 0), (0.054147, -0.998533, 0), (0, 0, 1), (0, 0, 1), (1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.235777, 0.971807, 0), (-0.169765, 0.985485, 0), (1, 0, 0), (0, 0, -1), (0, 0, -1), (-0.068382, 0.997659, 0), (0.054147, 0.998533, 0), (-0.289038, 0.957318, 0), (-0.235777, 0.971807, 0), (0, 0, 1), (0, 0, 1), (-0.169765, 0.985485, 0), (-0.068382, 0.997659, 0), (0.054147, 0.998533, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.020678185, -0.000524489, 0), (-0.020996555, -0.000380311, 0), (-0.020999617, -0.000126777, 0), (-0.020359179, -0.000653768, 0), (-0.020039825, -0.000767255, 0), (-0.020678185, -0.000524489, 0.01), (-0.020996555, -0.000380311, 0.01), (-0.020999617, -0.000126777, 0.01), (-0.020359179, -0.000653768, 0.01), (-0.020039825, -0.000767255, 0.01), (-0.020999617, 0.000126777, 0), (-0.020996555, 0.000380311, 0), (-0.020678185, 0.000524489, 0), (-0.020359179, 0.000653768, 0), (-0.020039825, 0.000767255, 0), (-0.020999617, 0.000126777, 0.01), (-0.020996555, 0.000380311, 0.01), (-0.020678185, 0.000524489, 0.01), (-0.020359179, 0.000653768, 0.01), (-0.020039825, 0.000767255, 0.01), (-0.01972044, -0.000863686, 0), (-0.019401369, -0.000941098, 0), (-0.019083046, -0.000995934, 0), (-0.018766281, -0.001017646, 0), (-0.018722492, -0.001015271, 0), (-0.01972044, -0.000863686, 0.01), (-0.019401369, -0.000941098, 0.01), (-0.019083046, -0.000995934, 0.01), (-0.018766281, -0.001017646, 0.01), (-0.018722492, -0.001015271, 0.01), (-0.01972044, 0.000863686, 0), (-0.019401369, 0.000941098, 0), (-0.019083046, 0.000995934, 0), (-0.018766281, 0.001017646, 0), (-0.018722492, 0.001015271, 0), (-0.01972044, 0.000863686, 0.01), (-0.019401369, 0.000941098, 0.01), (-0.019083046, 0.000995934, 0.01), (-0.018766281, 0.001017646, 0.01), (-0.018722492, 0.001015271, 0.01)] rel material:binding:physics = } def Mesh "tooth_021" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.020797548, -0.003968918, 0), (-0.018333164, -0.001926072, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 4, 1, 0, 6, 2, 6, 0, 1, 3, 0, 2, 12, 0, 3, 3, 2, 8, 17, 12, 3, 0, 22, 4, 12, 26, 0, 22, 5, 4, 4, 10, 1, 10, 4, 5, 2, 6, 8, 6, 1, 7, 1, 10, 7, 10, 6, 7, 3, 8, 9, 17, 3, 9, 6, 17, 8, 8, 17, 9, 10, 5, 11, 27, 6, 10, 27, 10, 11, 14, 12, 13, 16, 12, 14, 12, 17, 13, 14, 13, 18, 14, 19, 15, 16, 14, 15, 16, 35, 12, 16, 15, 21, 13, 17, 18, 19, 14, 18, 17, 19, 18, 17, 21, 19, 6, 39, 17, 15, 19, 20, 21, 15, 20, 19, 21, 20, 17, 39, 21, 22, 0, 26, 22, 24, 23, 22, 27, 5, 22, 23, 27, 22, 26, 24, 24, 26, 25, 24, 29, 23, 24, 25, 29, 26, 31, 25, 5, 27, 11, 27, 23, 28, 31, 6, 27, 29, 27, 28, 39, 6, 31, 23, 29, 28, 29, 25, 30, 25, 31, 30, 31, 27, 29, 31, 29, 30, 26, 39, 31, 26, 12, 35, 16, 32, 33, 35, 16, 33, 16, 21, 32, 37, 33, 32, 39, 26, 35, 35, 33, 34, 33, 37, 34, 39, 35, 34, 32, 21, 36, 37, 32, 36, 21, 37, 36, 21, 39, 37, 34, 37, 38, 39, 34, 38, 37, 39, 38] normal3f[] normals = [(0, 0, -1), (-0.985728, -0.168346, 0), (-0.26495, -0.964262, 0), (0, 0, -1), (0, 0, -1), (-0.987688, -0.156437, 0), (-0.989505, -0.144499, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.225976, -0.974133, 0), (-0.183327, -0.983052, 0), (-0.985728, -0.168346, 0), (-0.26495, -0.964262, 0), (-0.225976, -0.974133, 0), (0, 0, 1), (-0.987688, -0.156437, 0), (-0.989505, -0.144499, 0), (0, 0, 1), (0, 0, 1), (-0.183327, -0.983052, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.549955, 0.835194, 0), (-0.51594, 0.856625, 0), (-0.478134, 0.878287, 0), (0, 0, -1), (0, 0, -1), (-0.435235, 0.900317, 0), (-0.549955, 0.835194, 0), (-0.51594, 0.856625, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.478134, 0.878287, 0), (-0.435235, 0.900317, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.135722, -0.990747, 0), (-0.08085, -0.996726, 0), (0, 0, -1), (0, 0, -1), (-0.013511, -0.999909, 0), (0.088528, -0.996074, 0), (0.209689, -0.977768, 0), (-0.135722, -0.990747, 0), (-0.08085, -0.996726, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.013511, -0.999909, 0), (0.088528, -0.996074, 0), (0.209689, -0.977768, 0), (0, 0, 1), (0, 0, 1), (0.987688, 0.156434, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.3849, 0.922958, 0), (-0.321838, 0.946795, 0), (0.987688, 0.156434, 0), (0, 0, -1), (-0.223608, 0.974679, 0), (-0.102722, 0.99471, 0), (-0.3849, 0.922958, 0), (-0.321838, 0.946795, 0), (0, 0, 1), (0, 0, 1), (-0.223608, 0.974679, 0), (-0.102722, 0.99471, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.02067856, -0.003660214, 0), (-0.020341555, -0.003752813, 0), (-0.020721245, -0.00341028, 0), (-0.02076091, -0.003159848, 0), (-0.02000625, -0.003830596, 0), (-0.019673077, -0.003892729, 0), (-0.02067856, -0.003660214, 0.01), (-0.020341555, -0.003752813, 0.01), (-0.020721245, -0.00341028, 0.01), (-0.02076091, -0.003159848, 0.01), (-0.02000625, -0.003830596, 0.01), (-0.019673077, -0.003892729, 0.01), (-0.020797548, -0.002908956, 0), (-0.020505651, -0.002716749, 0), (-0.020210794, -0.002539158, 0), (-0.019913128, -0.00237711, 0), (-0.019612759, -0.002231904, 0), (-0.020797548, -0.002908956, 0.01), (-0.020505651, -0.002716749, 0.01), (-0.020210794, -0.002539158, 0.01), (-0.019913128, -0.00237711, 0.01), (-0.019612759, -0.002231904, 0.01), (-0.019342539, -0.003938009, 0), (-0.019015285, -0.003964554, 0), (-0.018692303, -0.003968918, 0), (-0.018376041, -0.00394081, 0), (-0.018333164, -0.003931615, 0), (-0.019342539, -0.003938009, 0.01), (-0.019015285, -0.003964554, 0.01), (-0.018692303, -0.003968918, 0.01), (-0.018376041, -0.00394081, 0.01), (-0.018333164, -0.003931615, 0.01), (-0.019309727, -0.002105531, 0), (-0.019003901, -0.002001574, 0), (-0.018694431, -0.001930576, 0), (-0.01865081, -0.001926072, 0), (-0.019309727, -0.002105531, 0.01), (-0.019003901, -0.002001574, 0.01), (-0.018694431, -0.001930576, 0.01), (-0.01865081, -0.001926072, 0.01)] rel material:binding:physics = } def Mesh "tooth_022" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.020086433, -0.00692235, 0), (-0.017492413, -0.004819988, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 0, 1, 0, 6, 2, 1, 0, 8, 1, 11, 3, 8, 0, 2, 4, 1, 3, 16, 4, 5, 11, 4, 3, 4, 12, 5, 0, 22, 6, 4, 26, 0, 22, 7, 6, 6, 14, 2, 14, 6, 7, 1, 8, 9, 11, 1, 9, 8, 2, 10, 8, 11, 9, 8, 12, 11, 14, 8, 10, 12, 4, 11, 5, 12, 13, 12, 19, 13, 2, 14, 10, 14, 7, 15, 27, 8, 14, 27, 14, 15, 8, 39, 12, 18, 4, 16, 16, 5, 19, 16, 19, 17, 18, 16, 17, 18, 35, 4, 18, 17, 21, 18, 21, 32, 19, 5, 13, 12, 21, 19, 17, 19, 20, 21, 17, 20, 19, 21, 20, 12, 39, 21, 32, 21, 36, 22, 0, 26, 22, 24, 23, 22, 27, 7, 22, 23, 27, 26, 4, 35, 22, 26, 24, 24, 26, 25, 24, 29, 23, 24, 25, 29, 26, 31, 25, 26, 35, 31, 7, 27, 15, 27, 23, 28, 31, 8, 27, 29, 27, 28, 39, 8, 31, 23, 29, 28, 29, 25, 30, 25, 31, 30, 31, 27, 29, 31, 29, 30, 18, 32, 33, 35, 18, 33, 35, 33, 34, 37, 33, 32, 33, 37, 34, 39, 35, 34, 37, 32, 36, 34, 37, 38, 39, 34, 38, 21, 37, 36, 21, 39, 37, 37, 39, 38, 35, 39, 31] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.947255, -0.32048, 0), (-0.951057, -0.309016, 0), (-0.110845, -0.993838, 0), (0, 0, -1), (0, 0, -1), (-0.95472, -0.297507, 0), (-0.673839, 0.738878, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.070806, -0.99749, 0), (-0.027286, -0.999628, 0), (-0.947255, -0.32048, 0), (-0.951057, -0.309016, 0), (-0.110845, -0.993838, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.95472, -0.297507, 0), (-0.673839, 0.738878, 0), (0, 0, 1), (-0.070806, -0.99749, 0), (-0.027286, -0.999628, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.643594, 0.765367, 0), (-0.609642, 0.792677, 0), (0, 0, -1), (0, 0, -1), (-0.570717, 0.821147, 0), (-0.524542, 0.851385, 0), (-0.643594, 0.765367, 0), (0, 0, 1), (-0.609642, 0.792677, 0), (-0.570717, 0.821147, 0), (0, 0, 1), (0, 0, 1), (-0.524542, 0.851385, 0), (0, 0, -1), (0, 0, -1), (0.020936, -0.999781, 0), (0.076068, -0.997103, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.143075, -0.989712, 0), (0.243259, -0.969961, 0), (0.360064, -0.932928, 0), (0.951057, 0.309017, 0), (0.020936, -0.999781, 0), (0.076068, -0.997103, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.143075, -0.989712, 0), (0.243259, -0.969961, 0), (0.360064, -0.932928, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.46599, 0.88479, 0), (-0.373328, 0.927699, 0), (-0.257061, 0.966395, 0), (-0.46599, 0.88479, 0), (-0.373328, 0.927699, 0), (-0.257061, 0.966395, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.951057, 0.309017, 0)] (interpolation = "uniform") point3f[] points = [(-0.019851389, -0.00684999, 0), (-0.019932648, -0.00660981, 0), (-0.019504047, -0.00688873, 0), (-0.020011, -0.006368667, 0), (-0.020086433, -0.006126595, 0), (-0.019828199, -0.005891092, 0), (-0.019160704, -0.006913102, 0), (-0.018821913, -0.00692235, 0), (-0.019851389, -0.00684999, 0.01), (-0.019932648, -0.00660981, 0.01), (-0.019504047, -0.00688873, 0.01), (-0.020011, -0.006368667, 0.01), (-0.020086433, -0.006126595, 0.01), (-0.019828199, -0.005891092, 0.01), (-0.019160704, -0.006913102, 0.01), (-0.018821913, -0.00692235, 0.01), (-0.019564754, -0.005669562, 0), (-0.019296103, -0.005462944, 0), (-0.019022146, -0.005272537, 0), (-0.019564754, -0.005669562, 0.01), (-0.019296103, -0.005462944, 0.01), (-0.019022146, -0.005272537, 0.01), (-0.018488359, -0.006915365, 0), (-0.018160982, -0.00689039, 0), (-0.017841293, -0.006844175, 0), (-0.017533323, -0.006766938, 0), (-0.017492413, -0.006751149, 0), (-0.018488359, -0.006915365, 0.01), (-0.018160982, -0.00689039, 0.01), (-0.017841293, -0.006844175, 0.01), (-0.017533323, -0.006766938, 0.01), (-0.017492413, -0.006751149, 0.01), (-0.018742613, -0.005100316, 0), (-0.018456816, -0.004949796, 0), (-0.018162264, -0.004831261, 0), (-0.018119884, -0.004819988, 0), (-0.018742613, -0.005100316, 0.01), (-0.018456816, -0.004949796, 0.01), (-0.018162264, -0.004831261, 0.01), (-0.018119884, -0.004819988, 0.01)] rel material:binding:physics = } def Mesh "tooth_023" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.018880726, -0.009871097, 0), (-0.01622094, -0.007595221, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 3, 2, 1, 2, 9, 0, 8, 1, 0, 8, 3, 1, 5, 9, 2, 14, 3, 4, 3, 11, 4, 11, 14, 4, 2, 6, 5, 2, 23, 6, 6, 12, 5, 6, 22, 13, 36, 2, 3, 0, 9, 7, 8, 0, 7, 5, 12, 9, 9, 8, 7, 29, 10, 8, 10, 3, 8, 3, 10, 11, 18, 14, 11, 10, 18, 11, 12, 6, 13, 13, 22, 28, 29, 8, 9, 29, 9, 12, 29, 12, 13, 10, 29, 39, 16, 3, 14, 14, 19, 15, 16, 14, 15, 36, 3, 16, 19, 16, 15, 16, 17, 34, 16, 20, 17, 18, 19, 14, 10, 20, 18, 20, 16, 19, 18, 20, 19, 20, 10, 39, 17, 20, 21, 37, 17, 21, 20, 37, 21, 6, 23, 22, 2, 27, 23, 23, 29, 22, 29, 23, 24, 2, 36, 27, 23, 25, 24, 23, 27, 25, 25, 27, 26, 25, 31, 24, 25, 26, 32, 27, 33, 26, 22, 29, 28, 29, 24, 30, 29, 13, 28, 24, 31, 30, 32, 31, 25, 26, 33, 32, 31, 29, 30, 33, 29, 31, 33, 31, 32, 27, 39, 33, 39, 29, 33, 36, 16, 34, 36, 34, 35, 37, 34, 17, 34, 37, 35, 39, 36, 35, 36, 39, 27, 35, 37, 38, 39, 35, 38, 20, 39, 37, 37, 39, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.88546, -0.464716, 0), (-0.891007, -0.453989, 0), (-0.896422, -0.443201, 0), (0.04599, -0.998942, 0), (0, 0, -1), (-0.781129, 0.62437, 0), (-0.755398, 0.655267, 0), (0, 0, -1), (0, 0, -1), (0.086106, -0.996286, 0), (0.129427, -0.991589, 0), (0, 0, -1), (-0.88546, -0.464716, 0), (-0.891007, -0.453989, 0), (0.04599, -0.998942, 0), (0, 0, 1), (0, 0, 1), (-0.896422, -0.443201, 0), (-0.781129, 0.62437, 0), (-0.755398, 0.655267, 0), (0, 0, 1), (0.086106, -0.996286, 0), (0.129427, -0.991589, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.726138, 0.687549, 0), (0, 0, -1), (0, 0, -1), (-0.692149, 0.721755, 0), (0, 0, -1), (-0.651268, 0.758847, 0), (-0.726138, 0.687549, 0), (0, 0, 1), (-0.692149, 0.721755, 0), (0, 0, 1), (0, 0, 1), (-0.651268, 0.758847, 0), (-0.598664, 0.801, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.17708, -0.984196, 0), (0.231111, -0.972927, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.296139, -0.955145, 0), (0.391999, -0.919966, 0), (0.501581, -0.86511, 0), (0.17708, -0.984196, 0), (0.231111, -0.972927, 0), (0, 0, 1), (0.296139, -0.955145, 0), (0.391999, -0.919966, 0), (0.501581, -0.86511, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.891007, 0.45399, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.598664, 0.801, 0), (-0.513856, 0.857876, 0), (-0.40507, 0.914286, 0), (0.891007, 0.45399, 0), (-0.513856, 0.857876, 0), (-0.40507, 0.914286, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.01865324, -0.009646585, 0), (-0.018768351, -0.009420668, 0), (-0.01853541, -0.009871097, 0), (-0.018880726, -0.009193377, 0), (-0.018662512, -0.008920376, 0), (-0.018186285, -0.009855023, 0), (-0.017843355, -0.009825385, 0), (-0.01865324, -0.009646585, 0.01), (-0.018768351, -0.009420668, 0.01), (-0.01853541, -0.009871097, 0.01), (-0.018880726, -0.009193377, 0.01), (-0.018662512, -0.008920376, 0.01), (-0.018186285, -0.009855023, 0.01), (-0.017843355, -0.009825385, 0.01), (-0.018436964, -0.008660362, 0), (-0.018203941, -0.008414261, 0), (-0.017963146, -0.008183343, 0), (-0.017713995, -0.007969513, 0), (-0.018436964, -0.008660362, 0.01), (-0.018203941, -0.008414261, 0.01), (-0.017963146, -0.008183343, 0.01), (-0.017713995, -0.007969513, 0.01), (-0.017507288, -0.00978152, 0), (-0.017178936, -0.009722442, 0), (-0.016859497, -0.009646562, 0), (-0.016550974, -0.009550905, 0), (-0.016258877, -0.009426442, 0), (-0.01622094, -0.009404447, 0), (-0.017507288, -0.00978152, 0.01), (-0.017178936, -0.009722442, 0.01), (-0.016859497, -0.009646562, 0.01), (-0.016550974, -0.009550905, 0.01), (-0.016258877, -0.009426442, 0.01), (-0.01622094, -0.009404447, 0.01), (-0.017455263, -0.007776138, 0), (-0.01718288, -0.007612984, 0), (-0.017142786, -0.007595221, 0), (-0.017455263, -0.007776138, 0.01), (-0.01718288, -0.007612984, 0.01), (-0.017142786, -0.007595221, 0.01)] rel material:binding:physics = } def Mesh "tooth_024" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.017210112, -0.012649144, 0), (-0.014550054, -0.010183434, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 3, 2, 3, 1, 9, 2, 1, 9, 1, 0, 3, 11, 0, 6, 11, 3, 5, 2, 4, 17, 2, 5, 37, 3, 2, 2, 12, 4, 12, 5, 4, 3, 7, 6, 3, 25, 7, 7, 14, 6, 9, 0, 8, 10, 2, 9, 0, 11, 8, 11, 9, 8, 31, 10, 9, 2, 10, 12, 13, 5, 12, 10, 13, 12, 10, 21, 13, 6, 14, 11, 14, 7, 15, 7, 30, 15, 31, 9, 11, 31, 11, 14, 30, 14, 15, 10, 31, 39, 17, 5, 16, 5, 20, 16, 20, 17, 16, 37, 2, 17, 17, 21, 18, 17, 18, 19, 37, 17, 19, 23, 19, 18, 19, 23, 36, 13, 20, 5, 13, 21, 20, 21, 17, 20, 21, 10, 39, 18, 21, 22, 23, 18, 22, 21, 23, 22, 21, 39, 23, 7, 25, 24, 3, 29, 25, 7, 24, 30, 25, 31, 24, 31, 25, 26, 3, 37, 29, 25, 27, 26, 25, 29, 27, 27, 33, 26, 27, 29, 28, 27, 28, 33, 29, 35, 28, 24, 31, 30, 31, 26, 32, 31, 14, 30, 39, 31, 35, 26, 33, 32, 33, 31, 32, 35, 31, 33, 33, 28, 34, 28, 35, 34, 35, 33, 34, 37, 19, 36, 39, 37, 36, 29, 37, 35, 36, 23, 38, 39, 36, 38, 37, 39, 35, 23, 39, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.816054, -0.577975, 0), (-0.809017, -0.587785, 0), (-0.801862, -0.59751, 0), (0.201693, -0.979449, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.869185, 0.494488, 0), (-0.848606, 0.529025, 0), (0, 0, -1), (0, 0, -1), (0.240899, -0.97055, 0), (-0.809017, -0.587785, 0), (-0.816054, -0.577975, 0), (-0.801862, -0.59751, 0), (0, 0, 1), (0, 0, 1), (-0.869185, 0.494488, 0), (-0.848606, 0.529025, 0), (0, 0, 1), (0, 0, 1), (0.201693, -0.979449, 0), (0.240899, -0.97055, 0), (0.282953, -0.959134, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.824754, 0.565491, 0), (-0.796531, 0.604597, 0), (0, 0, -1), (-0.761964, 0.64762, 0), (0, 0, -1), (0, 0, -1), (-0.716595, 0.69749, 0), (-0.641732, 0.766929, 0), (-0.824754, 0.565491, 0), (0, 0, 1), (-0.796531, 0.604597, 0), (0, 0, 1), (-0.761964, 0.64762, 0), (-0.716595, 0.69749, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.282953, -0.959134, 0), (0.328861, -0.944379, 0), (0.380465, -0.924795, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.441913, -0.897058, 0), (0, 0, -1), (0.531085, -0.847318, 0), (0.630742, -0.775993, 0), (0.328861, -0.944379, 0), (0.380465, -0.924795, 0), (0, 0, 1), (0, 0, 1), (0.441913, -0.897058, 0), (0, 0, 1), (0, 0, 1), (0.531085, -0.847318, 0), (0.630742, -0.775993, 0), (0, 0, 1), (0, 0, -1), (-0.543114, 0.839659, 0), (0.809017, 0.587785, 0), (-0.641732, 0.766929, 0), (-0.543114, 0.839659, 0), (0.809017, 0.587785, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.01691453, -0.012445829, 0), (-0.017063564, -0.012240701, 0), (-0.017210112, -0.012033788, 0), (-0.016763029, -0.012649144, 0), (-0.017037291, -0.011730012, 0), (-0.016855196, -0.011437915, 0), (-0.016420715, -0.012578653, 0), (-0.016086645, -0.012495734, 0), (-0.01691453, -0.012445829, 0.01), (-0.017063564, -0.012240701, 0.01), (-0.017210112, -0.012033788, 0.01), (-0.016763029, -0.012649144, 0.01), (-0.017037291, -0.011730012, 0.01), (-0.016855196, -0.011437915, 0.01), (-0.016420715, -0.012578653, 0.01), (-0.016086645, -0.012495734, 0.01), (-0.016663542, -0.011158392, 0), (-0.016461832, -0.010892648, 0), (-0.016249201, -0.010642474, 0), (-0.016023903, -0.010411005, 0), (-0.016663542, -0.011158392, 0.01), (-0.016461832, -0.010892648, 0.01), (-0.016249201, -0.010642474, 0.01), (-0.016023903, -0.010411005, 0.01), (-0.015761579, -0.012399837, 0), (-0.015446509, -0.01229012, 0), (-0.015142874, -0.012165203, 0), (-0.014853113, -0.01202246, 0), (-0.014584083, -0.011853836, 0), (-0.014550054, -0.011826177, 0), (-0.015761579, -0.012399837, 0.01), (-0.015446509, -0.01229012, 0.01), (-0.015142874, -0.012165203, 0.01), (-0.014853113, -0.01202246, 0.01), (-0.014584083, -0.011853836, 0.01), (-0.014550054, -0.011826177, 0.01), (-0.015780397, -0.010207251, 0), (-0.015743576, -0.010183434, 0), (-0.015780397, -0.010207251, 0.01), (-0.015743576, -0.010183434, 0.01)] rel material:binding:physics = } def Mesh "tooth_025" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.015115728, -0.015115728, 0), (-0.012520896, -0.012520896, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 2, 0, 0, 2, 1, 2, 9, 1, 9, 0, 1, 3, 11, 2, 11, 3, 6, 5, 0, 4, 17, 0, 5, 0, 12, 4, 12, 5, 4, 3, 7, 6, 3, 29, 7, 33, 3, 0, 7, 15, 6, 15, 7, 28, 9, 2, 10, 8, 0, 9, 0, 8, 12, 2, 11, 10, 11, 8, 9, 11, 9, 10, 13, 5, 12, 5, 13, 22, 8, 13, 12, 8, 23, 13, 11, 27, 8, 11, 6, 14, 6, 15, 14, 15, 11, 14, 35, 11, 15, 17, 5, 16, 21, 0, 17, 5, 22, 16, 22, 17, 16, 33, 0, 21, 19, 17, 18, 21, 17, 19, 21, 19, 20, 17, 24, 18, 24, 19, 18, 19, 26, 20, 26, 21, 20, 23, 17, 22, 23, 24, 17, 23, 22, 13, 23, 8, 27, 25, 19, 24, 25, 26, 19, 27, 21, 26, 23, 25, 24, 23, 27, 25, 25, 27, 26, 29, 28, 7, 3, 33, 29, 29, 35, 28, 35, 29, 30, 29, 31, 30, 33, 31, 29, 31, 33, 32, 31, 37, 30, 31, 32, 37, 33, 39, 32, 15, 28, 34, 28, 35, 34, 35, 15, 34, 39, 11, 35, 27, 11, 39, 35, 30, 36, 30, 37, 36, 37, 32, 38, 32, 39, 38, 37, 35, 36, 39, 35, 37, 39, 37, 38, 27, 33, 21, 33, 27, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.707107, -0.707107, 0), (-0.715591, -0.698519, 0), (-0.698519, -0.715591, 0), (0.35243, -0.935838, 0), (0, 0, -1), (0, 0, -1), (-0.935838, 0.35243, 0), (-0.920916, 0.389762, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.389762, -0.920916, 0), (0.429511, -0.903062, 0), (-0.707107, -0.707107, 0), (-0.715591, -0.698519, 0), (-0.935838, 0.35243, 0), (-0.698519, -0.715591, 0), (0, 0, 1), (0, 0, 1), (-0.920916, 0.389762, 0), (-0.903062, 0.429511, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.35243, -0.935838, 0), (0.389762, -0.920916, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.903062, 0.429511, 0), (-0.881307, 0.472544, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.853892, 0.520451, 0), (-0.816885, 0.576801, 0), (-0.753804, 0.657099, 0), (-0.667795, 0.744345, 0), (-0.881307, 0.472544, 0), (-0.853892, 0.520451, 0), (0, 0, 1), (0, 0, 1), (-0.816885, 0.576801, 0), (-0.753804, 0.657099, 0), (-0.667795, 0.744345, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.472544, -0.881307, 0), (0.520451, -0.853892, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.576801, -0.816885, 0), (0.657099, -0.753804, 0), (0.744345, -0.667795, 0), (0.429511, -0.903062, 0), (0.472544, -0.881307, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.520451, -0.853892, 0), (0.576801, -0.816885, 0), (0.657099, -0.753804, 0), (0.744345, -0.667795, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.707107, 0.707107, 0), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.015115728, -0.014577887, 0), (-0.014938617, -0.014759327, 0), (-0.014759327, -0.014938617, 0), (-0.014577887, -0.015115728, 0), (-0.014992556, -0.014250815, 0), (-0.014858397, -0.013933829, 0), (-0.014250815, -0.014992556, 0), (-0.013933829, -0.014858397, 0), (-0.015115728, -0.014577887, 0.01), (-0.014938617, -0.014759327, 0.01), (-0.014759327, -0.014938617, 0.01), (-0.014577887, -0.015115728, 0.01), (-0.014992556, -0.014250815, 0.01), (-0.014858397, -0.013933829, 0.01), (-0.014250815, -0.014992556, 0.01), (-0.013933829, -0.014858397, 0.01), (-0.014712828, -0.013627766, 0), (-0.014555175, -0.013333739, 0), (-0.014384296, -0.013053383, 0), (-0.014197983, -0.012789519, 0), (-0.013989348, -0.01255018, 0), (-0.013956707, -0.012520896, 0), (-0.014712828, -0.013627766, 0.01), (-0.014555175, -0.013333739, 0.01), (-0.014384296, -0.013053383, 0.01), (-0.014197983, -0.012789519, 0.01), (-0.013989348, -0.01255018, 0.01), (-0.013956707, -0.012520896, 0.01), (-0.013627766, -0.014712828, 0), (-0.013333739, -0.014555175, 0), (-0.013053383, -0.014384296, 0), (-0.012789519, -0.014197983, 0), (-0.01255018, -0.013989348, 0), (-0.012520896, -0.013956707, 0), (-0.013627766, -0.014712828, 0.01), (-0.013333739, -0.014555175, 0.01), (-0.013053383, -0.014384296, 0.01), (-0.012789519, -0.014197983, 0.01), (-0.01255018, -0.013989348, 0.01), (-0.012520896, -0.013956707, 0.01)] rel material:binding:physics = } def Mesh "tooth_026" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.012649144, -0.017210112, 0), (-0.010183434, -0.014550054, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 1, 3, 2, 2, 8, 0, 8, 1, 0, 1, 9, 4, 3, 10, 2, 5, 1, 4, 17, 1, 5, 21, 3, 1, 5, 4, 13, 16, 5, 13, 3, 7, 6, 3, 29, 7, 6, 11, 3, 15, 6, 7, 9, 1, 8, 10, 8, 2, 11, 10, 3, 10, 9, 8, 4, 9, 12, 13, 4, 12, 9, 13, 12, 23, 13, 9, 6, 14, 11, 14, 6, 15, 33, 9, 10, 33, 10, 11, 33, 11, 14, 9, 33, 27, 17, 5, 16, 21, 1, 17, 23, 17, 16, 17, 23, 18, 17, 18, 19, 21, 17, 19, 25, 19, 18, 21, 19, 20, 19, 25, 20, 27, 21, 20, 16, 13, 22, 23, 16, 22, 18, 23, 24, 13, 23, 22, 9, 27, 23, 25, 18, 24, 23, 25, 24, 23, 27, 25, 20, 25, 26, 27, 20, 26, 25, 27, 26, 7, 29, 28, 7, 28, 15, 3, 37, 29, 29, 33, 28, 33, 29, 30, 29, 31, 30, 29, 37, 31, 31, 35, 30, 15, 28, 32, 28, 33, 32, 33, 14, 15, 33, 15, 32, 33, 30, 34, 30, 35, 34, 38, 35, 31, 35, 33, 34, 39, 33, 35, 3, 21, 37, 31, 37, 36, 37, 21, 39, 31, 36, 38, 37, 39, 36, 27, 33, 39, 21, 27, 39, 36, 39, 38, 39, 35, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.587785, -0.809017, 0), (-0.59751, -0.801862, 0), (-0.979449, 0.201693, 0), (-0.577975, -0.816054, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.97055, 0.240899, 0), (-0.959134, 0.282953, 0), (0, 0, -1), (0, 0, -1), (0.494488, -0.869185, 0), (0.529025, -0.848606, 0), (-0.59751, -0.801862, 0), (-0.587785, -0.809017, 0), (-0.577975, -0.816054, 0), (0, 0, 1), (-0.979449, 0.201693, 0), (-0.97055, 0.240899, 0), (0, 0, 1), (0, 0, 1), (0.494488, -0.869185, 0), (0.529025, -0.848606, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.944379, 0.328861, 0), (-0.924795, 0.380465, 0), (0, 0, -1), (0, 0, -1), (-0.897058, 0.441913, 0), (0, 0, -1), (-0.847318, 0.531085, 0), (-0.775993, 0.630742, 0), (-0.959134, 0.282953, 0), (-0.944379, 0.328861, 0), (-0.924795, 0.380465, 0), (0, 0, 1), (0, 0, 1), (-0.897058, 0.441913, 0), (0, 0, 1), (0, 0, 1), (-0.847318, 0.531085, 0), (-0.775993, 0.630742, 0), (0, 0, 1), (0, 0, -1), (0.565491, -0.824754, 0), (0, 0, -1), (0.604597, -0.796531, 0), (0.64762, -0.761964, 0), (0, 0, -1), (0, 0, -1), (0.69749, -0.716595, 0), (0.565491, -0.824754, 0), (0.604597, -0.796531, 0), (0, 0, 1), (0, 0, 1), (0.64762, -0.761964, 0), (0.69749, -0.716595, 0), (0.766929, -0.641732, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.587785, 0.809017, 0), (0.766929, -0.641732, 0), (0.839659, -0.543114, 0), (0, 0, 1), (0.587785, 0.809017, 0), (0.839659, -0.543114, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.012445829, -0.01691453, 0), (-0.012649144, -0.016763029, 0), (-0.012240701, -0.017063564, 0), (-0.012033788, -0.017210112, 0), (-0.012578653, -0.016420715, 0), (-0.012495734, -0.016086645, 0), (-0.011730012, -0.017037291, 0), (-0.011437915, -0.016855196, 0), (-0.012445829, -0.01691453, 0.01), (-0.012649144, -0.016763029, 0.01), (-0.012240701, -0.017063564, 0.01), (-0.012033788, -0.017210112, 0.01), (-0.012578653, -0.016420715, 0.01), (-0.012495734, -0.016086645, 0.01), (-0.011730012, -0.017037291, 0.01), (-0.011437915, -0.016855196, 0.01), (-0.012399837, -0.015761579, 0), (-0.01229012, -0.015446509, 0), (-0.012165203, -0.015142874, 0), (-0.01202246, -0.014853113, 0), (-0.011853836, -0.014584083, 0), (-0.011826177, -0.014550054, 0), (-0.012399837, -0.015761579, 0.01), (-0.01229012, -0.015446509, 0.01), (-0.012165203, -0.015142874, 0.01), (-0.01202246, -0.014853113, 0.01), (-0.011853836, -0.014584083, 0.01), (-0.011826177, -0.014550054, 0.01), (-0.011158392, -0.016663542, 0), (-0.010892648, -0.016461832, 0), (-0.010642474, -0.016249201, 0), (-0.010411005, -0.016023903, 0), (-0.011158392, -0.016663542, 0.01), (-0.010892648, -0.016461832, 0.01), (-0.010642474, -0.016249201, 0.01), (-0.010411005, -0.016023903, 0.01), (-0.010207251, -0.015780397, 0), (-0.010183434, -0.015743576, 0), (-0.010207251, -0.015780397, 0.01), (-0.010183434, -0.015743576, 0.01)] rel material:binding:physics = } def Mesh "tooth_027" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009871097, -0.018880726, 0), (-0.007595221, -0.01622094, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 1, 5, 2, 7, 1, 0, 1, 8, 3, 2, 7, 0, 5, 9, 2, 4, 1, 3, 15, 1, 4, 19, 5, 1, 4, 3, 11, 14, 4, 11, 5, 26, 6, 13, 5, 6, 26, 13, 6, 8, 1, 7, 3, 8, 10, 9, 7, 2, 9, 8, 7, 11, 3, 10, 14, 11, 20, 8, 11, 10, 21, 11, 8, 12, 9, 5, 5, 13, 12, 13, 26, 30, 32, 8, 9, 32, 9, 12, 32, 12, 13, 8, 32, 25, 15, 4, 14, 19, 1, 15, 21, 15, 14, 15, 21, 16, 15, 16, 17, 19, 15, 17, 19, 17, 18, 23, 17, 16, 17, 23, 18, 25, 19, 18, 19, 25, 36, 21, 14, 20, 16, 21, 22, 11, 21, 20, 8, 25, 21, 23, 16, 22, 18, 23, 24, 25, 18, 24, 21, 23, 22, 21, 25, 23, 23, 25, 24, 5, 28, 26, 26, 27, 31, 26, 28, 27, 5, 36, 28, 28, 32, 27, 28, 34, 29, 33, 28, 29, 26, 31, 30, 31, 13, 30, 32, 13, 31, 27, 32, 31, 32, 28, 33, 37, 33, 29, 37, 32, 33, 5, 19, 36, 28, 36, 34, 34, 36, 35, 29, 34, 37, 38, 34, 35, 36, 38, 35, 25, 32, 39, 36, 25, 39, 37, 34, 38, 36, 39, 38, 37, 39, 32, 39, 37, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.464716, -0.88546, 0), (-0.998942, 0.04599, 0), (-0.453989, -0.891007, 0), (-0.443201, -0.896422, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.996286, 0.086106, 0), (-0.991589, 0.129427, 0), (0, 0, -1), (0.62437, -0.781129, 0), (0.655267, -0.755398, 0), (-0.464716, -0.88546, 0), (-0.998942, 0.04599, 0), (-0.453989, -0.891007, 0), (0, 0, 1), (-0.996286, 0.086106, 0), (-0.991589, 0.129427, 0), (0, 0, 1), (0, 0, 1), (-0.443201, -0.896422, 0), (0.62437, -0.781129, 0), (0.655267, -0.755398, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.984196, 0.17708, 0), (-0.972927, 0.231111, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.955145, 0.296139, 0), (-0.919966, 0.391999, 0), (-0.86511, 0.501581, 0), (0.45399, 0.891007, 0), (-0.984196, 0.17708, 0), (-0.972927, 0.231111, 0), (0, 0, 1), (0, 0, 1), (-0.955145, 0.296139, 0), (-0.919966, 0.391999, 0), (-0.86511, 0.501581, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.687549, -0.726138, 0), (0, 0, -1), (0, 0, -1), (0.721755, -0.692149, 0), (0, 0, -1), (0.758847, -0.651268, 0), (0.687549, -0.726138, 0), (0, 0, 1), (0, 0, 1), (0.721755, -0.692149, 0), (0.758847, -0.651268, 0), (0.801, -0.598664, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.801, -0.598664, 0), (0.857876, -0.513856, 0), (0.914286, -0.40507, 0), (0, 0, 1), (0.45399, 0.891007, 0), (0.857876, -0.513856, 0), (0.914286, -0.40507, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.009646585, -0.01865324, 0), (-0.009871097, -0.01853541, 0), (-0.009420668, -0.018768351, 0), (-0.009855023, -0.018186285, 0), (-0.009825385, -0.017843355, 0), (-0.009193377, -0.018880726, 0), (-0.008920376, -0.018662512, 0), (-0.009646585, -0.01865324, 0.01), (-0.009871097, -0.01853541, 0.01), (-0.009420668, -0.018768351, 0.01), (-0.009855023, -0.018186285, 0.01), (-0.009825385, -0.017843355, 0.01), (-0.009193377, -0.018880726, 0.01), (-0.008920376, -0.018662512, 0.01), (-0.00978152, -0.017507288, 0), (-0.009722442, -0.017178936, 0), (-0.009646562, -0.016859497, 0), (-0.009550905, -0.016550974, 0), (-0.009426442, -0.016258877, 0), (-0.009404447, -0.01622094, 0), (-0.00978152, -0.017507288, 0.01), (-0.009722442, -0.017178936, 0.01), (-0.009646562, -0.016859497, 0.01), (-0.009550905, -0.016550974, 0.01), (-0.009426442, -0.016258877, 0.01), (-0.009404447, -0.01622094, 0.01), (-0.008660362, -0.018436964, 0), (-0.008414261, -0.018203941, 0), (-0.008183343, -0.017963146, 0), (-0.007969513, -0.017713995, 0), (-0.008660362, -0.018436964, 0.01), (-0.008414261, -0.018203941, 0.01), (-0.008183343, -0.017963146, 0.01), (-0.007969513, -0.017713995, 0.01), (-0.007776138, -0.017455263, 0), (-0.007612984, -0.01718288, 0), (-0.007595221, -0.017142786, 0), (-0.007776138, -0.017455263, 0.01), (-0.007612984, -0.01718288, 0.01), (-0.007595221, -0.017142786, 0.01)] rel material:binding:physics = } def Mesh "tooth_028" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.00692235, -0.020086433, 0), (-0.004819988, -0.017492413, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 6, 2, 10, 0, 2, 0, 8, 1, 10, 2, 5, 16, 0, 3, 16, 3, 4, 20, 6, 0, 3, 1, 9, 4, 3, 11, 5, 2, 6, 6, 26, 7, 6, 14, 5, 7, 14, 6, 8, 0, 10, 1, 8, 9, 10, 5, 13, 8, 11, 9, 9, 11, 3, 4, 11, 12, 21, 11, 8, 11, 21, 12, 5, 14, 13, 14, 7, 15, 14, 10, 13, 31, 8, 10, 29, 14, 15, 31, 10, 14, 20, 0, 16, 16, 17, 18, 21, 16, 4, 16, 21, 17, 20, 16, 18, 20, 18, 19, 23, 18, 17, 18, 23, 19, 25, 20, 19, 6, 20, 35, 20, 25, 35, 21, 4, 12, 17, 21, 22, 8, 25, 21, 21, 23, 22, 23, 17, 22, 19, 23, 24, 25, 19, 24, 21, 25, 23, 23, 25, 24, 8, 31, 25, 6, 28, 26, 26, 29, 7, 26, 28, 27, 6, 35, 28, 26, 27, 30, 28, 31, 27, 31, 28, 32, 7, 29, 15, 29, 26, 30, 31, 14, 29, 27, 31, 30, 31, 29, 30, 31, 32, 36, 28, 33, 32, 28, 35, 33, 33, 35, 34, 33, 37, 32, 33, 34, 37, 35, 39, 34, 25, 31, 39, 35, 25, 39, 32, 37, 36, 37, 34, 38, 34, 39, 38, 37, 31, 36, 39, 31, 37, 39, 37, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.32048, -0.947255, 0), (-0.993838, -0.110845, 0), (-0.309016, -0.951057, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.99749, -0.070806, 0), (-0.999628, -0.027286, 0), (0, 0, -1), (0, 0, -1), (-0.297507, -0.95472, 0), (0.738878, -0.673839, 0), (-0.32048, -0.947255, 0), (-0.993838, -0.110845, 0), (-0.309016, -0.951057, 0), (0, 0, 1), (-0.99749, -0.070806, 0), (-0.999628, -0.027286, 0), (0, 0, 1), (0, 0, 1), (-0.297507, -0.95472, 0), (0.738878, -0.673839, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.999781, 0.020936, 0), (-0.997103, 0.076068, 0), (0, 0, -1), (0, 0, -1), (-0.989712, 0.143075, 0), (-0.969961, 0.243259, 0), (-0.932928, 0.360064, 0), (0, 0, -1), (0.309017, 0.951057, 0), (-0.999781, 0.020936, 0), (-0.997103, 0.076068, 0), (0, 0, 1), (0, 0, 1), (-0.989712, 0.143075, 0), (-0.969961, 0.243259, 0), (-0.932928, 0.360064, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.765367, -0.643594, 0), (0, 0, -1), (0, 0, -1), (0.792677, -0.609642, 0), (0.821147, -0.570717, 0), (0.851385, -0.524542, 0), (0.765367, -0.643594, 0), (0.792677, -0.609642, 0), (0, 0, 1), (0.821147, -0.570717, 0), (0, 0, 1), (0.851385, -0.524542, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.88479, -0.46599, 0), (0.927699, -0.373328, 0), (0.966395, -0.257061, 0), (0, 0, 1), (0.309017, 0.951057, 0), (0.88479, -0.46599, 0), (0.927699, -0.373328, 0), (0.966395, -0.257061, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.00684999, -0.019851389, 0), (-0.00688873, -0.019504047, 0), (-0.00660981, -0.019932648, 0), (-0.006913102, -0.019160704, 0), (-0.00692235, -0.018821913, 0), (-0.006368667, -0.020011, 0), (-0.006126595, -0.020086433, 0), (-0.005891092, -0.019828199, 0), (-0.00684999, -0.019851389, 0.01), (-0.00688873, -0.019504047, 0.01), (-0.00660981, -0.019932648, 0.01), (-0.006913102, -0.019160704, 0.01), (-0.00692235, -0.018821913, 0.01), (-0.006368667, -0.020011, 0.01), (-0.006126595, -0.020086433, 0.01), (-0.005891092, -0.019828199, 0.01), (-0.006915365, -0.018488359, 0), (-0.00689039, -0.018160982, 0), (-0.006844175, -0.017841293, 0), (-0.006766938, -0.017533323, 0), (-0.006751149, -0.017492413, 0), (-0.006915365, -0.018488359, 0.01), (-0.00689039, -0.018160982, 0.01), (-0.006844175, -0.017841293, 0.01), (-0.006766938, -0.017533323, 0.01), (-0.006751149, -0.017492413, 0.01), (-0.005669562, -0.019564754, 0), (-0.005462944, -0.019296103, 0), (-0.005272537, -0.019022146, 0), (-0.005669562, -0.019564754, 0.01), (-0.005462944, -0.019296103, 0.01), (-0.005272537, -0.019022146, 0.01), (-0.005100316, -0.018742613, 0), (-0.004949796, -0.018456816, 0), (-0.004831261, -0.018162264, 0), (-0.004819988, -0.018119884, 0), (-0.005100316, -0.018742613, 0.01), (-0.004949796, -0.018456816, 0.01), (-0.004831261, -0.018162264, 0.01), (-0.004819988, -0.018119884, 0.01)] rel material:binding:physics = } def Mesh "tooth_029" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.003968918, -0.020797548, 0), (-0.001926072, -0.018333164, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 1, 6, 0, 6, 2, 0, 7, 1, 4, 12, 1, 2, 12, 2, 3, 2, 9, 3, 22, 4, 1, 4, 22, 5, 4, 5, 10, 22, 27, 5, 1, 7, 6, 7, 4, 10, 7, 8, 6, 2, 8, 9, 8, 2, 6, 7, 17, 8, 17, 9, 8, 27, 21, 7, 10, 5, 11, 5, 27, 11, 27, 7, 10, 27, 10, 11, 16, 1, 12, 14, 12, 13, 9, 12, 3, 12, 18, 13, 16, 12, 14, 16, 14, 15, 18, 14, 13, 14, 20, 15, 20, 16, 15, 35, 1, 16, 21, 35, 16, 17, 12, 9, 17, 18, 12, 17, 7, 21, 17, 19, 18, 19, 14, 18, 19, 20, 14, 21, 16, 20, 17, 21, 19, 19, 21, 20, 22, 24, 23, 22, 26, 24, 28, 22, 23, 24, 29, 23, 35, 22, 1, 24, 26, 25, 22, 35, 26, 30, 24, 25, 26, 30, 25, 27, 22, 28, 29, 28, 23, 29, 27, 28, 31, 27, 29, 29, 24, 30, 31, 30, 26, 31, 29, 30, 39, 27, 31, 26, 33, 32, 26, 35, 33, 36, 26, 32, 33, 36, 32, 33, 35, 34, 38, 33, 34, 35, 38, 34, 21, 27, 39, 39, 35, 21, 31, 26, 36, 33, 37, 36, 31, 36, 37, 39, 31, 37, 37, 33, 38, 35, 39, 38, 39, 37, 38] normal3f[] normals = [(0, 0, -1), (-0.964262, -0.26495, 0), (-0.974133, -0.225976, 0), (-0.168346, -0.985728, 0), (0, 0, -1), (0, 0, -1), (-0.983052, -0.183327, 0), (0, 0, -1), (0, 0, -1), (-0.156437, -0.987688, 0), (-0.144499, -0.989505, 0), (-0.964262, -0.26495, 0), (-0.168346, -0.985728, 0), (0, 0, 1), (-0.983052, -0.183327, 0), (-0.974133, -0.225976, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.156437, -0.987688, 0), (-0.144499, -0.989505, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.990747, -0.135722, 0), (-0.996726, -0.08085, 0), (0, 0, -1), (0, 0, -1), (-0.999909, -0.013511, 0), (-0.996074, 0.088528, 0), (-0.977768, 0.209689, 0), (0, 0, -1), (0.156434, 0.987688, 0), (-0.990747, -0.135722, 0), (-0.996726, -0.08085, 0), (0, 0, 1), (0, 0, 1), (-0.999909, -0.013511, 0), (-0.996074, 0.088528, 0), (-0.977768, 0.209689, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.835194, -0.549955, 0), (0.856625, -0.51594, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.878287, -0.478134, 0), (0.900317, -0.435235, 0), (0.835194, -0.549955, 0), (0.856625, -0.51594, 0), (0, 0, 1), (0, 0, 1), (0.878287, -0.478134, 0), (0.900317, -0.435235, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.922958, -0.3849, 0), (0.946795, -0.321838, 0), (0, 0, -1), (0.974679, -0.223608, 0), (0.99471, -0.102722, 0), (0, 0, 1), (0.156434, 0.987688, 0), (0.922958, -0.3849, 0), (0.946795, -0.321838, 0), (0, 0, 1), (0, 0, 1), (0.974679, -0.223608, 0), (0.99471, -0.102722, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.003752813, -0.020341555, 0), (-0.003660214, -0.02067856, 0), (-0.003830596, -0.02000625, 0), (-0.003892729, -0.019673077, 0), (-0.00341028, -0.020721245, 0), (-0.003159848, -0.02076091, 0), (-0.003752813, -0.020341555, 0.01), (-0.003660214, -0.02067856, 0.01), (-0.003830596, -0.02000625, 0.01), (-0.003892729, -0.019673077, 0.01), (-0.00341028, -0.020721245, 0.01), (-0.003159848, -0.02076091, 0.01), (-0.003938009, -0.019342539, 0), (-0.003964554, -0.019015285, 0), (-0.003968918, -0.018692303, 0), (-0.00394081, -0.018376041, 0), (-0.003931615, -0.018333164, 0), (-0.003938009, -0.019342539, 0.01), (-0.003964554, -0.019015285, 0.01), (-0.003968918, -0.018692303, 0.01), (-0.00394081, -0.018376041, 0.01), (-0.003931615, -0.018333164, 0.01), (-0.002908956, -0.020797548, 0), (-0.002716749, -0.020505651, 0), (-0.002539158, -0.020210794, 0), (-0.00237711, -0.019913128, 0), (-0.002231904, -0.019612759, 0), (-0.002908956, -0.020797548, 0.01), (-0.002716749, -0.020505651, 0.01), (-0.002539158, -0.020210794, 0.01), (-0.00237711, -0.019913128, 0.01), (-0.002231904, -0.019612759, 0.01), (-0.002105531, -0.019309727, 0), (-0.002001574, -0.019003901, 0), (-0.001930576, -0.018694431, 0), (-0.001926072, -0.01865081, 0), (-0.002105531, -0.019309727, 0.01), (-0.002001574, -0.019003901, 0.01), (-0.001930576, -0.018694431, 0.01), (-0.001926072, -0.01865081, 0.01)] rel material:binding:physics = } def Mesh "tooth_030" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.001017646, -0.020999617, 0), (0.001017646, -0.018722492, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 3, 0, 7, 2, 0, 10, 2, 1, 14, 4, 2, 6, 10, 1, 2, 6, 1, 2, 4, 3, 0, 3, 8, 4, 8, 3, 9, 4, 20, 7, 0, 5, 8, 7, 5, 2, 7, 6, 8, 15, 7, 6, 7, 15, 0, 8, 5, 8, 4, 9, 26, 8, 9, 26, 19, 8, 14, 2, 10, 12, 10, 11, 10, 16, 11, 16, 12, 11, 14, 10, 12, 14, 12, 13, 12, 18, 13, 18, 14, 13, 4, 14, 34, 19, 34, 14, 15, 10, 6, 15, 16, 10, 15, 17, 16, 8, 19, 15, 17, 12, 16, 17, 18, 12, 19, 14, 18, 15, 19, 17, 17, 19, 18, 4, 21, 20, 26, 20, 21, 26, 21, 22, 4, 34, 21, 21, 23, 22, 23, 28, 22, 21, 30, 23, 30, 24, 23, 28, 23, 24, 9, 20, 25, 20, 26, 25, 26, 22, 27, 26, 9, 25, 22, 28, 27, 28, 26, 27, 28, 24, 29, 24, 35, 29, 35, 26, 28, 35, 28, 29, 30, 21, 34, 30, 32, 31, 30, 35, 24, 30, 31, 35, 30, 34, 32, 32, 34, 33, 32, 37, 31, 32, 33, 38, 34, 39, 33, 19, 26, 39, 34, 19, 39, 35, 31, 36, 31, 37, 36, 39, 26, 35, 37, 35, 36, 37, 32, 38, 33, 39, 38, 39, 35, 37, 39, 37, 38] normal3f[] normals = [(0, 0, -1), (-0.926788, -0.375585, 0), (0, 0, -1), (0, 0, -1), (-0.957318, -0.289038, 0), (-0.942271, -0.334851, 0), (0, 0, -1), (-0.910943, -0.412531, 0), (-0.012074, -0.999927, 0), (0, -1, 0), (-0.926788, -0.375585, 0), (0, 0, 1), (-0.942271, -0.334851, 0), (0, 0, 1), (0, 0, 1), (-0.910943, -0.412531, 0), (-0.012074, -0.999927, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.971807, -0.235777, 0), (-0.985485, -0.169765, 0), (0, 0, -1), (0, 0, -1), (-0.997659, -0.068382, 0), (-0.998533, 0.054147, 0), (0, 0, -1), (0, 1, 0), (-0.957318, -0.289038, 0), (-0.971807, -0.235777, 0), (0, 0, 1), (0, 0, 1), (-0.985485, -0.169765, 0), (-0.997659, -0.068382, 0), (-0.998533, 0.054147, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.012074, -0.999927, 0), (0.910943, -0.412531, 0), (0, 0, -1), (0, 0, -1), (0.926788, -0.375585, 0), (0, 0, -1), (0, 0, -1), (0.942271, -0.334851, 0), (0, -1, 0), (0.012074, -0.999927, 0), (0.910943, -0.412531, 0), (0, 0, 1), (0.926788, -0.375585, 0), (0, 0, 1), (0.942271, -0.334851, 0), (0.957318, -0.289038, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.957318, -0.289038, 0), (0.971807, -0.235777, 0), (0, 0, -1), (0, 0, -1), (0.985485, -0.169765, 0), (0.997659, -0.068382, 0), (0.998533, 0.054147, 0), (0, 0, 1), (0, 1, 0), (0.971807, -0.235777, 0), (0.985485, -0.169765, 0), (0, 0, 1), (0, 0, 1), (0.997659, -0.068382, 0), (0.998533, 0.054147, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.000524489, -0.020678185, 0), (-0.000767255, -0.020039825, 0), (-0.000653768, -0.020359179, 0), (-0.000380311, -0.020996555, 0), (-0.000126777, -0.020999617, 0), (-0.000524489, -0.020678185, 0.01), (-0.000767255, -0.020039825, 0.01), (-0.000653768, -0.020359179, 0.01), (-0.000380311, -0.020996555, 0.01), (-0.000126777, -0.020999617, 0.01), (-0.000863686, -0.01972044, 0), (-0.000941098, -0.019401369, 0), (-0.000995934, -0.019083046, 0), (-0.001017646, -0.018766281, 0), (-0.001015271, -0.018722492, 0), (-0.000863686, -0.01972044, 0.01), (-0.000941098, -0.019401369, 0.01), (-0.000995934, -0.019083046, 0.01), (-0.001017646, -0.018766281, 0.01), (-0.001015271, -0.018722492, 0.01), (0.000126777, -0.020999617, 0), (0.000380311, -0.020996555, 0), (0.000524489, -0.020678185, 0), (0.000653768, -0.020359179, 0), (0.000767255, -0.020039825, 0), (0.000126777, -0.020999617, 0.01), (0.000380311, -0.020996555, 0.01), (0.000524489, -0.020678185, 0.01), (0.000653768, -0.020359179, 0.01), (0.000767255, -0.020039825, 0.01), (0.000863686, -0.01972044, 0), (0.000941098, -0.019401369, 0), (0.000995934, -0.019083046, 0), (0.001017646, -0.018766281, 0), (0.001015271, -0.018722492, 0), (0.000863686, -0.01972044, 0.01), (0.000941098, -0.019401369, 0.01), (0.000995934, -0.019083046, 0.01), (0.001017646, -0.018766281, 0.01), (0.001015271, -0.018722492, 0.01)] rel material:binding:physics = } def Mesh "tooth_031" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.001926072, -0.020797548, 0), (0.003968918, -0.018333164, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 1, 13, 4, 2, 5, 0, 5, 1, 0, 1, 4, 2, 2, 4, 3, 2, 3, 7, 4, 9, 3, 6, 1, 5, 5, 7, 6, 9, 17, 6, 7, 3, 8, 3, 9, 8, 9, 6, 7, 9, 7, 8, 2, 7, 5, 26, 17, 9, 1, 10, 11, 13, 1, 11, 15, 11, 10, 1, 6, 10, 13, 11, 12, 11, 15, 12, 17, 13, 12, 33, 4, 13, 10, 6, 14, 15, 10, 14, 6, 15, 14, 6, 17, 15, 12, 15, 16, 17, 12, 16, 15, 17, 16, 13, 17, 38, 4, 19, 18, 4, 20, 19, 9, 4, 18, 19, 25, 18, 20, 22, 21, 19, 20, 26, 26, 20, 21, 4, 33, 20, 20, 30, 22, 30, 23, 22, 22, 28, 21, 28, 22, 23, 9, 18, 24, 18, 25, 24, 25, 9, 24, 26, 9, 25, 19, 26, 25, 26, 21, 27, 21, 28, 27, 28, 26, 27, 28, 23, 29, 35, 26, 28, 35, 28, 29, 33, 13, 38, 30, 20, 33, 30, 32, 31, 30, 35, 23, 30, 31, 35, 30, 33, 32, 32, 33, 34, 32, 37, 31, 32, 34, 39, 33, 38, 34, 17, 26, 38, 23, 35, 29, 35, 31, 36, 38, 26, 35, 37, 35, 36, 31, 37, 36, 37, 32, 39, 34, 38, 39, 38, 35, 37, 38, 37, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.878287, -0.478134, 0), (-0.900317, -0.435235, 0), (0, 0, -1), (0, 0, -1), (-0.856625, -0.51594, 0), (-0.835194, -0.549955, 0), (-0.900317, -0.435235, 0), (0, 0, 1), (0, 0, 1), (-0.856625, -0.51594, 0), (-0.835194, -0.549955, 0), (0, 0, 1), (0, 0, 1), (-0.878287, -0.478134, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.946795, -0.321838, 0), (-0.922958, -0.3849, 0), (0, 0, -1), (-0.974679, -0.223608, 0), (-0.99471, -0.102722, 0), (0, 0, -1), (-0.922958, -0.3849, 0), (-0.946795, -0.321838, 0), (0, 0, 1), (0, 0, 1), (-0.974679, -0.223608, 0), (-0.99471, -0.102722, 0), (0, 0, 1), (-0.156434, 0.987688, 0), (0, 0, -1), (0, 0, -1), (0.144499, -0.989505, 0), (0.156437, -0.987688, 0), (0, 0, -1), (0.168346, -0.985728, 0), (0.964262, -0.26495, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.974133, -0.225976, 0), (0.983052, -0.183327, 0), (0.144499, -0.989505, 0), (0.156437, -0.987688, 0), (0, 0, 1), (0, 0, 1), (0.168346, -0.985728, 0), (0.964262, -0.26495, 0), (0.974133, -0.225976, 0), (0, 0, 1), (0.983052, -0.183327, 0), (0, 0, 1), (0, 0, 1), (-0.156434, 0.987688, 0), (0, 0, -1), (0, 0, -1), (0.990747, -0.135722, 0), (0.996726, -0.08085, 0), (0, 0, -1), (0, 0, -1), (0.999909, -0.013511, 0), (0.996074, 0.088528, 0), (0.977768, 0.209689, 0), (0, 0, 1), (0.990747, -0.135722, 0), (0.996726, -0.08085, 0), (0, 0, 1), (0, 0, 1), (0.999909, -0.013511, 0), (0.996074, 0.088528, 0), (0.977768, 0.209689, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.00237711, -0.019913128, 0), (0.002231904, -0.019612759, 0), (0.002539158, -0.020210794, 0), (0.002716749, -0.020505651, 0), (0.002908956, -0.020797548, 0), (0.00237711, -0.019913128, 0.01), (0.002231904, -0.019612759, 0.01), (0.002539158, -0.020210794, 0.01), (0.002716749, -0.020505651, 0.01), (0.002908956, -0.020797548, 0.01), (0.002105531, -0.019309727, 0), (0.002001574, -0.019003901, 0), (0.001930576, -0.018694431, 0), (0.001926072, -0.01865081, 0), (0.002105531, -0.019309727, 0.01), (0.002001574, -0.019003901, 0.01), (0.001930576, -0.018694431, 0.01), (0.001926072, -0.01865081, 0.01), (0.003159848, -0.02076091, 0), (0.00341028, -0.020721245, 0), (0.003660214, -0.02067856, 0), (0.003752813, -0.020341555, 0), (0.003830596, -0.02000625, 0), (0.003892729, -0.019673077, 0), (0.003159848, -0.02076091, 0.01), (0.00341028, -0.020721245, 0.01), (0.003660214, -0.02067856, 0.01), (0.003752813, -0.020341555, 0.01), (0.003830596, -0.02000625, 0.01), (0.003892729, -0.019673077, 0.01), (0.003938009, -0.019342539, 0), (0.003964554, -0.019015285, 0), (0.003968918, -0.018692303, 0), (0.003931615, -0.018333164, 0), (0.00394081, -0.018376041, 0), (0.003938009, -0.019342539, 0.01), (0.003964554, -0.019015285, 0.01), (0.003968918, -0.018692303, 0.01), (0.003931615, -0.018333164, 0.01), (0.00394081, -0.018376041, 0.01)] rel material:binding:physics = } def Mesh "tooth_032" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.004819988, -0.020086433, 0), (0.00692235, -0.017492413, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 12, 8, 0, 15, 1, 22, 1, 14, 0, 1, 2, 9, 15, 0, 5, 0, 2, 1, 5, 2, 3, 0, 5, 3, 12, 0, 1, 4, 5, 4, 1, 22, 23, 3, 4, 3, 5, 4, 23, 13, 3, 9, 0, 6, 9, 6, 7, 6, 0, 8, 12, 6, 8, 6, 11, 7, 11, 9, 7, 13, 33, 9, 10, 6, 12, 10, 11, 6, 3, 13, 10, 10, 13, 11, 3, 10, 12, 13, 9, 11, 1, 15, 14, 15, 22, 14, 23, 15, 16, 15, 18, 16, 16, 18, 17, 18, 20, 19, 16, 17, 24, 18, 26, 17, 26, 18, 19, 15, 33, 18, 18, 30, 20, 30, 21, 20, 20, 28, 19, 28, 20, 21, 15, 23, 22, 23, 16, 24, 23, 4, 22, 13, 23, 26, 24, 17, 25, 17, 26, 25, 26, 19, 27, 26, 23, 24, 26, 24, 25, 28, 26, 27, 19, 28, 27, 28, 21, 29, 35, 26, 28, 35, 28, 29, 33, 15, 9, 30, 18, 33, 30, 32, 31, 30, 35, 21, 36, 30, 31, 30, 33, 32, 32, 33, 34, 32, 36, 31, 33, 38, 34, 32, 34, 37, 13, 26, 38, 33, 13, 38, 21, 35, 29, 35, 30, 36, 38, 26, 35, 36, 37, 35, 32, 37, 36, 34, 38, 39, 37, 34, 39, 38, 35, 37, 38, 37, 39] normal3f[] normals = [(-0.851385, -0.524542, 0), (0, 0, -1), (-0.765367, -0.643594, 0), (0, 0, -1), (0, 0, -1), (-0.821147, -0.570717, 0), (-0.792677, -0.609642, 0), (-0.821147, -0.570717, 0), (-0.851385, -0.524542, 0), (-0.792677, -0.609642, 0), (-0.765367, -0.643594, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.88479, -0.46599, 0), (-0.927699, -0.373328, 0), (-0.966395, -0.257061, 0), (-0.309017, 0.951057, 0), (-0.88479, -0.46599, 0), (-0.927699, -0.373328, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.966395, -0.257061, 0), (0, 0, -1), (-0.738878, -0.673839, 0), (0.297507, -0.95472, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.309016, -0.951057, 0), (0.32048, -0.947255, 0), (0.993838, -0.110845, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.99749, -0.070806, 0), (0.999628, -0.027286, 0), (-0.738878, -0.673839, 0), (0.297507, -0.95472, 0), (0, 0, 1), (0, 0, 1), (0.309016, -0.951057, 0), (0.32048, -0.947255, 0), (0.993838, -0.110845, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.99749, -0.070806, 0), (0.999628, -0.027286, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.999781, 0.020936, 0), (0.997103, 0.076068, 0), (0, 0, -1), (0, 0, -1), (0.989712, 0.143075, 0), (0.932928, 0.360064, 0), (0.969961, 0.243259, 0), (0, 0, 1), (-0.309017, 0.951057, 0), (0.999781, 0.020936, 0), (0.997103, 0.076068, 0), (0, 0, 1), (0, 0, 1), (0.989712, 0.143075, 0), (0.932928, 0.360064, 0), (0.969961, 0.243259, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.005272537, -0.019022146, 0), (0.005669562, -0.019564754, 0), (0.005462944, -0.019296103, 0), (0.005272537, -0.019022146, 0.01), (0.005669562, -0.019564754, 0.01), (0.005462944, -0.019296103, 0.01), (0.004949796, -0.018456816, 0), (0.004831261, -0.018162264, 0), (0.005100316, -0.018742613, 0), (0.004819988, -0.018119884, 0), (0.004949796, -0.018456816, 0.01), (0.004831261, -0.018162264, 0.01), (0.005100316, -0.018742613, 0.01), (0.004819988, -0.018119884, 0.01), (0.005891092, -0.019828199, 0), (0.006126595, -0.020086433, 0), (0.006368667, -0.020011, 0), (0.00660981, -0.019932648, 0), (0.00684999, -0.019851389, 0), (0.00688873, -0.019504047, 0), (0.006913102, -0.019160704, 0), (0.00692235, -0.018821913, 0), (0.005891092, -0.019828199, 0.01), (0.006126595, -0.020086433, 0.01), (0.006368667, -0.020011, 0.01), (0.00660981, -0.019932648, 0.01), (0.00684999, -0.019851389, 0.01), (0.00688873, -0.019504047, 0.01), (0.006913102, -0.019160704, 0.01), (0.00692235, -0.018821913, 0.01), (0.006915365, -0.018488359, 0), (0.00689039, -0.018160982, 0), (0.006844175, -0.017841293, 0), (0.006751149, -0.017492413, 0), (0.006766938, -0.017533323, 0), (0.006915365, -0.018488359, 0.01), (0.00689039, -0.018160982, 0.01), (0.006844175, -0.017841293, 0.01), (0.006751149, -0.017492413, 0.01), (0.006766938, -0.017533323, 0.01)] rel material:binding:physics = } def Mesh "tooth_033" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.007595221, -0.018880726, 0), (0.009871097, -0.01622094, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 8, 2, 6, 0, 2, 15, 1, 3, 1, 5, 2, 1, 3, 10, 15, 2, 6, 2, 3, 11, 0, 4, 0, 6, 4, 6, 11, 4, 3, 5, 7, 6, 5, 22, 6, 3, 7, 5, 6, 7, 22, 13, 6, 10, 8, 9, 10, 2, 8, 8, 11, 9, 11, 8, 0, 13, 10, 9, 10, 13, 30, 9, 11, 12, 13, 9, 12, 11, 13, 12, 6, 13, 11, 1, 15, 14, 1, 14, 5, 15, 22, 14, 10, 18, 15, 15, 17, 16, 15, 18, 17, 23, 15, 16, 17, 23, 16, 18, 24, 17, 19, 25, 18, 18, 20, 19, 18, 29, 20, 20, 26, 19, 20, 28, 27, 5, 14, 21, 14, 22, 21, 22, 15, 23, 22, 5, 21, 22, 35, 13, 24, 23, 17, 25, 24, 18, 19, 26, 25, 24, 22, 23, 35, 22, 24, 26, 20, 27, 27, 28, 34, 35, 24, 25, 35, 25, 26, 35, 26, 27, 18, 10, 30, 18, 30, 29, 20, 29, 28, 29, 35, 28, 35, 29, 33, 29, 30, 32, 32, 30, 31, 29, 32, 33, 32, 38, 33, 30, 36, 31, 32, 31, 38, 30, 13, 36, 13, 35, 36, 28, 35, 34, 35, 33, 39, 35, 27, 34, 31, 36, 37, 38, 31, 37, 33, 38, 39, 36, 35, 38, 36, 38, 37, 38, 35, 39] normal3f[] normals = [(0, 0, -1), (-0.758847, -0.651268, 0), (0, 0, -1), (-0.687549, -0.726138, 0), (0, 0, -1), (0, 0, -1), (-0.721755, -0.692149, 0), (-0.801, -0.598664, 0), (-0.758847, -0.651268, 0), (0, 0, 1), (-0.687549, -0.726138, 0), (0, 0, 1), (-0.721755, -0.692149, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.857876, -0.513856, 0), (-0.801, -0.598664, 0), (-0.914286, -0.40507, 0), (-0.45399, 0.891007, 0), (-0.857876, -0.513856, 0), (-0.914286, -0.40507, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (-0.655267, -0.755398, 0), (-0.62437, -0.781129, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.443201, -0.896422, 0), (0.453989, -0.891007, 0), (0.464716, -0.88546, 0), (0.998942, 0.04599, 0), (0, 0, -1), (0, 0, -1), (0.996286, 0.086106, 0), (0.991589, 0.129427, 0), (-0.655267, -0.755398, 0), (-0.62437, -0.781129, 0), (0.443201, -0.896422, 0), (0, 0, 1), (0, 0, 1), (0.453989, -0.891007, 0), (0.464716, -0.88546, 0), (0.998942, 0.04599, 0), (0, 0, 1), (0, 0, 1), (0.996286, 0.086106, 0), (0.991589, 0.129427, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.984196, 0.17708, 0), (0.972927, 0.231111, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.955145, 0.296139, 0), (0.86511, 0.501581, 0), (0.919966, 0.391999, 0), (-0.45399, 0.891007, 0), (0, 0, 1), (0.984196, 0.17708, 0), (0.972927, 0.231111, 0), (0, 0, 1), (0.86511, 0.501581, 0), (0.919966, 0.391999, 0), (0.955145, 0.296139, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.007969513, -0.017713995, 0), (0.008660362, -0.018436964, 0), (0.008183343, -0.017963146, 0), (0.008414261, -0.018203941, 0), (0.007969513, -0.017713995, 0.01), (0.008660362, -0.018436964, 0.01), (0.008183343, -0.017963146, 0.01), (0.008414261, -0.018203941, 0.01), (0.007776138, -0.017455263, 0), (0.007612984, -0.01718288, 0), (0.007595221, -0.017142786, 0), (0.007776138, -0.017455263, 0.01), (0.007612984, -0.01718288, 0.01), (0.007595221, -0.017142786, 0.01), (0.008920376, -0.018662512, 0), (0.009193377, -0.018880726, 0), (0.009420668, -0.018768351, 0), (0.009646585, -0.01865324, 0), (0.009871097, -0.01853541, 0), (0.009855023, -0.018186285, 0), (0.009825385, -0.017843355, 0), (0.008920376, -0.018662512, 0.01), (0.009193377, -0.018880726, 0.01), (0.009420668, -0.018768351, 0.01), (0.009646585, -0.01865324, 0.01), (0.009871097, -0.01853541, 0.01), (0.009855023, -0.018186285, 0.01), (0.009825385, -0.017843355, 0.01), (0.00978152, -0.017507288, 0), (0.009722442, -0.017178936, 0), (0.009404447, -0.01622094, 0), (0.009426442, -0.016258877, 0), (0.009550905, -0.016550974, 0), (0.009646562, -0.016859497, 0), (0.00978152, -0.017507288, 0.01), (0.009722442, -0.017178936, 0.01), (0.009404447, -0.01622094, 0.01), (0.009426442, -0.016258877, 0.01), (0.009550905, -0.016550974, 0.01), (0.009646562, -0.016859497, 0.01)] rel material:binding:physics = } def Mesh "tooth_034" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.010183434, -0.017210112, 0), (0.012649144, -0.014550054, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 1, 9, 3, 0, 3, 5, 1, 5, 0, 1, 3, 12, 2, 6, 3, 2, 12, 6, 2, 9, 14, 3, 4, 0, 5, 4, 10, 0, 7, 4, 5, 7, 11, 4, 12, 20, 6, 7, 6, 20, 7, 5, 3, 7, 3, 6, 7, 22, 11, 9, 0, 8, 10, 9, 8, 0, 10, 8, 11, 28, 9, 28, 14, 9, 11, 9, 10, 4, 11, 10, 28, 11, 34, 3, 14, 12, 12, 14, 13, 21, 12, 13, 14, 21, 13, 17, 15, 14, 15, 17, 16, 22, 14, 15, 15, 16, 23, 17, 25, 16, 25, 17, 18, 28, 17, 14, 17, 19, 18, 17, 31, 19, 27, 19, 32, 19, 27, 18, 20, 12, 21, 14, 22, 21, 22, 7, 20, 25, 11, 22, 22, 20, 21, 22, 15, 23, 23, 16, 24, 16, 25, 24, 25, 22, 23, 25, 23, 24, 25, 18, 26, 18, 27, 26, 27, 25, 26, 37, 25, 27, 30, 28, 29, 28, 34, 29, 30, 29, 35, 17, 28, 31, 31, 32, 19, 31, 37, 32, 37, 31, 33, 31, 30, 33, 28, 30, 31, 30, 36, 33, 11, 25, 34, 29, 34, 35, 35, 36, 30, 34, 36, 35, 37, 33, 39, 27, 32, 38, 32, 37, 38, 34, 25, 37, 37, 27, 38, 33, 36, 39, 36, 37, 39, 34, 37, 36] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.64762, -0.761964, 0), (-0.69749, -0.716595, 0), (0, 0, -1), (-0.604597, -0.796531, 0), (-0.565491, -0.824754, 0), (0, 0, -1), (-0.69749, -0.716595, 0), (-0.766929, -0.641732, 0), (0, 0, 1), (0, 0, 1), (-0.565491, -0.824754, 0), (0, 0, 1), (-0.64762, -0.761964, 0), (-0.604597, -0.796531, 0), (0, 0, 1), (0, 0, -1), (-0.839659, -0.543114, 0), (-0.766929, -0.641732, 0), (-0.587785, 0.809017, 0), (0, 0, -1), (-0.839659, -0.543114, 0), (0, 0, 1), (-0.587785, 0.809017, 0), (0, 0, -1), (0, 0, -1), (-0.529025, -0.848606, 0), (-0.494488, -0.869185, 0), (0, 0, -1), (0, 0, -1), (0.577975, -0.816054, 0), (0.587785, -0.809017, 0), (0.59751, -0.801862, 0), (0.979449, 0.201693, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.959134, 0.282953, 0), (0.97055, 0.240899, 0), (-0.529025, -0.848606, 0), (-0.494488, -0.869185, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.577975, -0.816054, 0), (0.587785, -0.809017, 0), (0.59751, -0.801862, 0), (0, 0, 1), (0, 0, 1), (0.979449, 0.201693, 0), (0.97055, 0.240899, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.775993, 0.630742, 0), (0.847318, 0.531085, 0), (0, 0, -1), (0, 0, -1), (0.944379, 0.328861, 0), (0.924795, 0.380465, 0), (0, 0, -1), (0, 0, -1), (0.897058, 0.441913, 0), (0, 0, 1), (0.775993, 0.630742, 0), (0.847318, 0.531085, 0), (0, 0, 1), (0.924795, 0.380465, 0), (0.959134, 0.282953, 0), (0.944379, 0.328861, 0), (0, 0, 1), (0, 0, 1), (0.897058, 0.441913, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.010411005, -0.016023903, 0), (0.010642474, -0.016249201, 0), (0.011158392, -0.016663542, 0), (0.010892648, -0.016461832, 0), (0.010411005, -0.016023903, 0.01), (0.010642474, -0.016249201, 0.01), (0.011158392, -0.016663542, 0.01), (0.010892648, -0.016461832, 0.01), (0.010207251, -0.015780397, 0), (0.010183434, -0.015743576, 0), (0.010207251, -0.015780397, 0.01), (0.010183434, -0.015743576, 0.01), (0.011437915, -0.016855196, 0), (0.011730012, -0.017037291, 0), (0.012033788, -0.017210112, 0), (0.012240701, -0.017063564, 0), (0.012445829, -0.01691453, 0), (0.012649144, -0.016763029, 0), (0.012578653, -0.016420715, 0), (0.012495734, -0.016086645, 0), (0.011437915, -0.016855196, 0.01), (0.011730012, -0.017037291, 0.01), (0.012033788, -0.017210112, 0.01), (0.012240701, -0.017063564, 0.01), (0.012445829, -0.01691453, 0.01), (0.012649144, -0.016763029, 0.01), (0.012578653, -0.016420715, 0.01), (0.012495734, -0.016086645, 0.01), (0.011826177, -0.014550054, 0), (0.011853836, -0.014584083, 0), (0.01202246, -0.014853113, 0), (0.01229012, -0.015446509, 0), (0.012399837, -0.015761579, 0), (0.012165203, -0.015142874, 0), (0.011826177, -0.014550054, 0.01), (0.011853836, -0.014584083, 0.01), (0.01202246, -0.014853113, 0.01), (0.01229012, -0.015446509, 0.01), (0.012399837, -0.015761579, 0.01), (0.012165203, -0.015142874, 0.01)] rel material:binding:physics = } def Mesh "tooth_035" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.012520896, -0.015115728, 0), (0.015115728, -0.012520896, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 1, 2, 4, 0, 4, 3, 0, 8, 2, 1, 0, 6, 1, 6, 0, 3, 2, 14, 4, 4, 12, 5, 4, 10, 3, 10, 4, 5, 1, 6, 7, 8, 1, 7, 6, 3, 9, 3, 10, 9, 6, 8, 7, 10, 8, 6, 10, 6, 9, 10, 5, 11, 5, 20, 11, 22, 8, 10, 20, 10, 11, 2, 8, 28, 8, 39, 34, 28, 8, 34, 4, 14, 12, 2, 17, 14, 12, 14, 13, 5, 12, 20, 12, 13, 20, 14, 16, 15, 14, 17, 16, 14, 22, 13, 23, 14, 15, 16, 23, 15, 25, 16, 17, 18, 25, 17, 17, 19, 18, 17, 33, 19, 19, 27, 18, 19, 32, 27, 20, 13, 21, 13, 22, 21, 10, 20, 22, 22, 20, 21, 22, 39, 8, 22, 14, 23, 23, 16, 24, 16, 25, 24, 25, 23, 24, 18, 27, 26, 25, 18, 26, 39, 22, 23, 39, 23, 25, 27, 25, 26, 39, 25, 27, 17, 2, 28, 31, 28, 29, 33, 28, 31, 33, 31, 30, 28, 34, 29, 31, 29, 37, 31, 37, 30, 19, 33, 32, 17, 28, 33, 33, 39, 32, 39, 33, 30, 29, 34, 35, 37, 29, 35, 39, 30, 36, 30, 37, 36, 34, 37, 35, 34, 39, 37, 37, 39, 36, 27, 32, 38, 32, 39, 38, 39, 27, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.744345, -0.667795, 0), (-0.657099, -0.753804, 0), (-0.576801, -0.816885, 0), (0, 0, -1), (0, 0, -1), (-0.520451, -0.853892, 0), (-0.472544, -0.881307, 0), (-0.657099, -0.753804, 0), (-0.744345, -0.667795, 0), (-0.576801, -0.816885, 0), (-0.520451, -0.853892, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.472544, -0.881307, 0), (-0.429511, -0.903062, 0), (0, 0, 1), (0, 0, 1), (-0.707107, 0.707107, 0), (0, 0, 1), (-0.707107, 0.707107, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.429511, -0.903062, 0), (-0.389762, -0.920916, 0), (0, 0, -1), (0, 0, -1), (-0.35243, -0.935838, 0), (0.698519, -0.715591, 0), (0.707107, -0.707107, 0), (0.715591, -0.698519, 0), (0.935838, 0.35243, 0), (0, 0, -1), (0, 0, -1), (0.920916, 0.389762, 0), (0.903062, 0.429511, 0), (-0.389762, -0.920916, 0), (-0.35243, -0.935838, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.698519, -0.715591, 0), (0.707107, -0.707107, 0), (0.715591, -0.698519, 0), (0, 0, 1), (0.920916, 0.389762, 0), (0.935838, 0.35243, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.667795, 0.744345, 0), (0.753804, 0.657099, 0), (0.816885, 0.576801, 0), (0, 0, -1), (0, 0, -1), (0.881307, 0.472544, 0), (0.853892, 0.520451, 0), (0.667795, 0.744345, 0), (0.753804, 0.657099, 0), (0.853892, 0.520451, 0), (0.816885, 0.576801, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.903062, 0.429511, 0), (0.881307, 0.472544, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.012789519, -0.014197983, 0), (0.01255018, -0.013989348, 0), (0.012520896, -0.013956707, 0), (0.013053383, -0.014384296, 0), (0.013333739, -0.014555175, 0), (0.013627766, -0.014712828, 0), (0.012789519, -0.014197983, 0.01), (0.01255018, -0.013989348, 0.01), (0.012520896, -0.013956707, 0.01), (0.013053383, -0.014384296, 0.01), (0.013333739, -0.014555175, 0.01), (0.013627766, -0.014712828, 0.01), (0.013933829, -0.014858397, 0), (0.014250815, -0.014992556, 0), (0.014577887, -0.015115728, 0), (0.014759327, -0.014938617, 0), (0.014938617, -0.014759327, 0), (0.015115728, -0.014577887, 0), (0.014992556, -0.014250815, 0), (0.014858397, -0.013933829, 0), (0.013933829, -0.014858397, 0.01), (0.014250815, -0.014992556, 0.01), (0.014577887, -0.015115728, 0.01), (0.014759327, -0.014938617, 0.01), (0.014938617, -0.014759327, 0.01), (0.015115728, -0.014577887, 0.01), (0.014992556, -0.014250815, 0.01), (0.014858397, -0.013933829, 0.01), (0.013956707, -0.012520896, 0), (0.013989348, -0.01255018, 0), (0.014384296, -0.013053383, 0), (0.014197983, -0.012789519, 0), (0.014712828, -0.013627766, 0), (0.014555175, -0.013333739, 0), (0.013956707, -0.012520896, 0.01), (0.013989348, -0.01255018, 0.01), (0.014384296, -0.013053383, 0.01), (0.014197983, -0.012789519, 0.01), (0.014712828, -0.013627766, 0.01), (0.014555175, -0.013333739, 0.01)] rel material:binding:physics = } def Mesh "tooth_036" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.014550054, -0.012649144, 0), (0.017210112, -0.010183434, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 4, 3, 3, 4, 0, 6, 3, 0, 2, 3, 1, 7, 2, 1, 3, 9, 1, 4, 16, 5, 2, 18, 4, 4, 6, 0, 11, 4, 5, 16, 11, 5, 12, 18, 2, 9, 3, 6, 10, 8, 9, 10, 9, 6, 9, 7, 1, 8, 2, 7, 9, 8, 7, 10, 6, 4, 10, 4, 11, 10, 11, 24, 10, 26, 8, 8, 12, 2, 33, 12, 13, 12, 14, 13, 8, 29, 14, 12, 8, 14, 13, 14, 15, 37, 13, 15, 14, 37, 15, 4, 18, 16, 16, 18, 17, 25, 16, 17, 18, 25, 17, 21, 19, 18, 19, 21, 20, 26, 18, 19, 19, 20, 27, 21, 29, 20, 12, 21, 18, 21, 32, 22, 21, 22, 23, 29, 21, 23, 22, 30, 23, 16, 24, 11, 24, 16, 25, 26, 10, 24, 29, 8, 26, 26, 24, 25, 18, 26, 25, 26, 19, 27, 27, 20, 28, 20, 29, 28, 29, 26, 27, 29, 27, 28, 29, 23, 31, 23, 30, 31, 36, 29, 30, 30, 29, 31, 21, 12, 32, 32, 36, 35, 36, 32, 34, 12, 33, 32, 32, 33, 34, 33, 13, 37, 33, 37, 34, 32, 35, 22, 30, 22, 35, 14, 29, 36, 34, 37, 38, 36, 34, 38, 14, 36, 37, 37, 36, 38, 30, 35, 39, 35, 36, 39, 36, 30, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.441913, -0.897058, 0), (0, 0, -1), (-0.630742, -0.775993, 0), (-0.531085, -0.847318, 0), (0, 0, -1), (0, 0, -1), (-0.380465, -0.924795, 0), (-0.328861, -0.944379, 0), (-0.282953, -0.959134, 0), (0, 0, -1), (-0.441913, -0.897058, 0), (0, 0, 1), (0, 0, 1), (-0.531085, -0.847318, 0), (-0.630742, -0.775993, 0), (0, 0, 1), (-0.380465, -0.924795, 0), (-0.328861, -0.944379, 0), (0, 0, 1), (0, 0, 1), (-0.809017, 0.587785, 0), (0, 0, -1), (0.543114, 0.839659, 0), (0, 0, 1), (-0.809017, 0.587785, 0), (0.543114, 0.839659, 0), (0.641732, 0.766929, 0), (0, 0, 1), (0, 0, -1), (0, 0, -1), (-0.240899, -0.97055, 0), (-0.201693, -0.979449, 0), (0, 0, -1), (0, 0, -1), (0.801862, -0.59751, 0), (0.809017, -0.587785, 0), (0.816054, -0.577975, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.869185, 0.494488, 0), (0.848606, 0.529025, 0), (-0.282953, -0.959134, 0), (-0.240899, -0.97055, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.201693, -0.979449, 0), (0.801862, -0.59751, 0), (0.809017, -0.587785, 0), (0.816054, -0.577975, 0), (0, 0, 1), (0, 0, 1), (0.869185, 0.494488, 0), (0.848606, 0.529025, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.796531, 0.604597, 0), (0.761964, 0.64762, 0), (0, 0, -1), (0, 0, -1), (0.641732, 0.766929, 0), (0.716595, 0.69749, 0), (0, 0, -1), (0.824754, 0.565491, 0), (0, 0, 1), (0.716595, 0.69749, 0), (0.761964, 0.64762, 0), (0, 0, 1), (0, 0, 1), (0.824754, 0.565491, 0), (0.796531, 0.604597, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.015142874, -0.012165203, 0), (0.014584083, -0.011853836, 0), (0.014550054, -0.011826177, 0), (0.014853113, -0.01202246, 0), (0.015446509, -0.01229012, 0), (0.015761579, -0.012399837, 0), (0.015142874, -0.012165203, 0.01), (0.014584083, -0.011853836, 0.01), (0.014550054, -0.011826177, 0.01), (0.014853113, -0.01202246, 0.01), (0.015446509, -0.01229012, 0.01), (0.015761579, -0.012399837, 0.01), (0.015743576, -0.010183434, 0), (0.015780397, -0.010207251, 0), (0.015743576, -0.010183434, 0.01), (0.015780397, -0.010207251, 0.01), (0.016086645, -0.012495734, 0), (0.016420715, -0.012578653, 0), (0.016763029, -0.012649144, 0), (0.01691453, -0.012445829, 0), (0.017063564, -0.012240701, 0), (0.017210112, -0.012033788, 0), (0.016855196, -0.011437915, 0), (0.017037291, -0.011730012, 0), (0.016086645, -0.012495734, 0.01), (0.016420715, -0.012578653, 0.01), (0.016763029, -0.012649144, 0.01), (0.01691453, -0.012445829, 0.01), (0.017063564, -0.012240701, 0.01), (0.017210112, -0.012033788, 0.01), (0.016855196, -0.011437915, 0.01), (0.017037291, -0.011730012, 0.01), (0.016461832, -0.010892648, 0), (0.016023903, -0.010411005, 0), (0.016249201, -0.010642474, 0), (0.016663542, -0.011158392, 0), (0.016461832, -0.010892648, 0.01), (0.016023903, -0.010411005, 0.01), (0.016249201, -0.010642474, 0.01), (0.016663542, -0.011158392, 0.01)] rel material:binding:physics = } def Mesh "tooth_037" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.01622094, -0.009871097, 0), (0.018880726, -0.007595221, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 3, 2, 1, 4, 2, 7, 1, 0, 2, 8, 0, 8, 2, 3, 1, 7, 12, 1, 20, 4, 4, 18, 5, 4, 10, 3, 10, 4, 5, 0, 8, 6, 7, 0, 6, 8, 3, 9, 8, 7, 6, 10, 8, 9, 10, 7, 8, 3, 10, 9, 10, 5, 11, 27, 7, 10, 25, 10, 11, 23, 1, 12, 14, 12, 13, 32, 12, 14, 12, 16, 13, 16, 14, 13, 34, 14, 17, 12, 7, 15, 7, 36, 15, 12, 15, 16, 17, 14, 16, 15, 17, 16, 17, 15, 36, 4, 20, 18, 1, 23, 20, 18, 20, 19, 5, 18, 25, 18, 19, 25, 20, 23, 21, 21, 23, 22, 20, 27, 19, 28, 20, 21, 29, 21, 22, 23, 29, 22, 23, 35, 24, 35, 31, 24, 31, 23, 24, 5, 25, 11, 25, 19, 26, 10, 25, 27, 27, 25, 26, 27, 36, 7, 19, 27, 26, 27, 20, 28, 28, 21, 29, 30, 28, 29, 31, 35, 39, 23, 30, 29, 23, 31, 30, 36, 27, 28, 36, 28, 30, 36, 30, 31, 23, 12, 32, 35, 32, 33, 32, 36, 33, 32, 14, 34, 38, 32, 34, 23, 32, 35, 35, 33, 37, 33, 36, 37, 17, 38, 34, 36, 32, 38, 17, 36, 38, 35, 37, 39, 36, 31, 37, 37, 31, 39] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.501581, -0.86511, 0), (-0.391999, -0.919966, 0), (-0.296139, -0.955145, 0), (-0.891007, 0.45399, 0), (0, 0, -1), (0, 0, -1), (-0.231111, -0.972927, 0), (-0.17708, -0.984196, 0), (-0.391999, -0.919966, 0), (-0.501581, -0.86511, 0), (-0.296139, -0.955145, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.231111, -0.972927, 0), (-0.17708, -0.984196, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.40507, 0.914286, 0), (0.513856, 0.857876, 0), (0.598664, 0.801, 0), (-0.891007, 0.45399, 0), (0, 0, 1), (0.40507, 0.914286, 0), (0.513856, 0.857876, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.129427, -0.991589, 0), (-0.086106, -0.996286, 0), (0, 0, -1), (0, 0, -1), (-0.04599, -0.998942, 0), (0.88546, -0.464716, 0), (0.891007, -0.453989, 0), (0.896422, -0.443201, 0), (0, 0, -1), (0.755398, 0.655267, 0), (0.781129, 0.62437, 0), (-0.129427, -0.991589, 0), (-0.086106, -0.996286, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-0.04599, -0.998942, 0), (0.88546, -0.464716, 0), (0.891007, -0.453989, 0), (0, 0, 1), (0.755398, 0.655267, 0), (0.896422, -0.443201, 0), (0.781129, 0.62437, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.692149, 0.721755, 0), (0, 0, -1), (0.651268, 0.758847, 0), (0, 0, -1), (0.726138, 0.687549, 0), (0.692149, 0.721755, 0), (0.598664, 0.801, 0), (0.651268, 0.758847, 0), (0, 0, 1), (0.726138, 0.687549, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.016258877, -0.009426442, 0), (0.01622094, -0.009404447, 0), (0.016550974, -0.009550905, 0), (0.016859497, -0.009646562, 0), (0.017178936, -0.009722442, 0), (0.017507288, -0.00978152, 0), (0.016258877, -0.009426442, 0.01), (0.01622094, -0.009404447, 0.01), (0.016550974, -0.009550905, 0.01), (0.016859497, -0.009646562, 0.01), (0.017178936, -0.009722442, 0.01), (0.017507288, -0.00978152, 0.01), (0.017142786, -0.007595221, 0), (0.01718288, -0.007612984, 0), (0.017455263, -0.007776138, 0), (0.017142786, -0.007595221, 0.01), (0.01718288, -0.007612984, 0.01), (0.017455263, -0.007776138, 0.01), (0.017843355, -0.009825385, 0), (0.018186285, -0.009855023, 0), (0.01853541, -0.009871097, 0), (0.01865324, -0.009646585, 0), (0.018768351, -0.009420668, 0), (0.018880726, -0.009193377, 0), (0.018662512, -0.008920376, 0), (0.017843355, -0.009825385, 0.01), (0.018186285, -0.009855023, 0.01), (0.01853541, -0.009871097, 0.01), (0.01865324, -0.009646585, 0.01), (0.018768351, -0.009420668, 0.01), (0.018880726, -0.009193377, 0.01), (0.018662512, -0.008920376, 0.01), (0.017963146, -0.008183343, 0), (0.018203941, -0.008414261, 0), (0.017713995, -0.007969513, 0), (0.018436964, -0.008660362, 0), (0.017963146, -0.008183343, 0.01), (0.018203941, -0.008414261, 0.01), (0.017713995, -0.007969513, 0.01), (0.018436964, -0.008660362, 0.01)] rel material:binding:physics = } def Mesh "tooth_038" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.017492413, -0.00692235, 0), (0.020086433, -0.004819988, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 0, 4, 2, 5, 0, 1, 2, 7, 1, 7, 2, 3, 0, 5, 10, 4, 3, 2, 0, 21, 4, 4, 9, 3, 9, 4, 18, 25, 0, 10, 1, 7, 6, 5, 1, 6, 7, 3, 8, 7, 5, 6, 9, 5, 7, 3, 9, 8, 9, 18, 26, 9, 7, 8, 29, 5, 9, 29, 38, 5, 12, 10, 11, 35, 12, 13, 35, 10, 12, 10, 15, 11, 15, 12, 11, 12, 17, 13, 10, 5, 14, 10, 14, 15, 5, 38, 14, 16, 12, 15, 16, 17, 12, 14, 16, 15, 16, 38, 17, 16, 14, 38, 4, 19, 18, 4, 21, 19, 0, 25, 21, 18, 19, 27, 19, 20, 27, 19, 21, 20, 21, 25, 22, 21, 29, 20, 30, 21, 22, 31, 22, 23, 22, 25, 23, 25, 36, 24, 25, 31, 23, 32, 25, 24, 18, 27, 26, 27, 20, 28, 27, 9, 26, 9, 27, 29, 20, 29, 28, 29, 21, 30, 30, 22, 31, 29, 27, 28, 25, 33, 31, 25, 32, 33, 38, 29, 30, 38, 30, 33, 33, 30, 31, 25, 10, 35, 36, 35, 34, 17, 35, 13, 35, 38, 34, 25, 35, 36, 36, 39, 24, 39, 36, 34, 34, 38, 37, 39, 34, 37, 38, 39, 37, 38, 35, 17, 32, 24, 39, 38, 32, 39, 38, 33, 32] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.360064, -0.932928, 0), (-0.243259, -0.969961, 0), (-0.143075, -0.989712, 0), (-0.951057, 0.309017, 0), (0, 0, -1), (0, 0, -1), (-0.076068, -0.997103, 0), (-0.020936, -0.999781, 0), (0, 0, -1), (-0.243259, -0.969961, 0), (-0.360064, -0.932928, 0), (-0.143075, -0.989712, 0), (0, 0, 1), (0, 0, 1), (-0.076068, -0.997103, 0), (-0.020936, -0.999781, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.257061, 0.966395, 0), (0.373328, 0.927699, 0), (0.46599, 0.88479, 0), (-0.951057, 0.309017, 0), (0.257061, 0.966395, 0), (0, 0, 1), (0.373328, 0.927699, 0), (0.46599, 0.88479, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.027286, -0.999628, 0), (0.070806, -0.99749, 0), (0, 0, -1), (0, 0, -1), (0.110845, -0.993838, 0), (0.947255, -0.32048, 0), (0.951057, -0.309016, 0), (0, 0, -1), (0, 0, -1), (0.95472, -0.297507, 0), (0.673839, 0.738878, 0), (0.027286, -0.999628, 0), (0.070806, -0.99749, 0), (0, 0, 1), (0, 0, 1), (0.110845, -0.993838, 0), (0.947255, -0.32048, 0), (0.951057, -0.309016, 0), (0, 0, 1), (0.95472, -0.297507, 0), (0.673839, 0.738878, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.524542, 0.851385, 0), (0.570717, 0.821147, 0), (0, 0, -1), (0.643594, 0.765367, 0), (0.609642, 0.792677, 0), (0.570717, 0.821147, 0), (0.609642, 0.792677, 0), (0, 0, 1), (0.524542, 0.851385, 0), (0.643594, 0.765367, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.017492413, -0.006751149, 0), (0.017533323, -0.006766938, 0), (0.017841293, -0.006844175, 0), (0.018160982, -0.00689039, 0), (0.018488359, -0.006915365, 0), (0.017492413, -0.006751149, 0.01), (0.017533323, -0.006766938, 0.01), (0.017841293, -0.006844175, 0.01), (0.018160982, -0.00689039, 0.01), (0.018488359, -0.006915365, 0.01), (0.018119884, -0.004819988, 0), (0.018162264, -0.004831261, 0), (0.018456816, -0.004949796, 0), (0.018742613, -0.005100316, 0), (0.018119884, -0.004819988, 0.01), (0.018162264, -0.004831261, 0.01), (0.018456816, -0.004949796, 0.01), (0.018742613, -0.005100316, 0.01), (0.018821913, -0.00692235, 0), (0.019160704, -0.006913102, 0), (0.019504047, -0.00688873, 0), (0.019851389, -0.00684999, 0), (0.019932648, -0.00660981, 0), (0.020011, -0.006368667, 0), (0.019828199, -0.005891092, 0), (0.020086433, -0.006126595, 0), (0.018821913, -0.00692235, 0.01), (0.019160704, -0.006913102, 0.01), (0.019504047, -0.00688873, 0.01), (0.019851389, -0.00684999, 0.01), (0.019932648, -0.00660981, 0.01), (0.020011, -0.006368667, 0.01), (0.019828199, -0.005891092, 0.01), (0.020086433, -0.006126595, 0.01), (0.019296103, -0.005462944, 0), (0.019022146, -0.005272537, 0), (0.019564754, -0.005669562, 0), (0.019296103, -0.005462944, 0.01), (0.019022146, -0.005272537, 0.01), (0.019564754, -0.005669562, 0.01)] rel material:binding:physics = } def Mesh "tooth_039" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.018333164, -0.003968918, 0), (0.020797548, -0.001926072, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 2, 1, 0, 4, 2, 6, 0, 1, 2, 7, 1, 8, 2, 3, 5, 10, 0, 2, 4, 3, 0, 21, 4, 4, 8, 3, 24, 4, 18, 10, 21, 0, 5, 0, 6, 7, 6, 1, 7, 2, 8, 7, 5, 6, 9, 5, 7, 9, 8, 4, 9, 4, 24, 9, 7, 8, 9, 27, 5, 12, 10, 11, 10, 14, 11, 12, 11, 16, 10, 12, 30, 30, 12, 13, 12, 16, 13, 35, 30, 13, 10, 5, 14, 11, 14, 15, 16, 11, 15, 14, 16, 15, 5, 39, 14, 13, 16, 17, 35, 13, 17, 14, 35, 16, 16, 35, 17, 4, 19, 18, 4, 21, 19, 19, 24, 18, 19, 21, 20, 26, 19, 20, 21, 26, 20, 27, 21, 22, 34, 22, 21, 22, 34, 23, 22, 23, 28, 34, 39, 23, 19, 25, 24, 25, 19, 26, 9, 24, 25, 27, 9, 25, 39, 5, 27, 21, 27, 26, 27, 22, 28, 27, 25, 26, 28, 23, 29, 23, 39, 29, 39, 27, 28, 39, 28, 29, 10, 34, 21, 37, 32, 31, 34, 10, 30, 30, 31, 32, 30, 35, 31, 34, 30, 32, 34, 32, 33, 32, 37, 33, 39, 34, 33, 31, 35, 36, 37, 31, 36, 14, 39, 35, 35, 37, 36, 33, 37, 38, 39, 33, 38, 35, 39, 37, 37, 39, 38] normal3f[] normals = [(0, 0, -1), (0, 0, -1), (-0.209689, -0.977768, 0), (-0.088528, -0.996074, 0), (0.013511, -0.999909, 0), (-0.987688, 0.156434, 0), (0, 0, -1), (0, 0, -1), (0.08085, -0.996726, 0), (0.135722, -0.990747, 0), (0, 0, -1), (-0.209689, -0.977768, 0), (-0.088528, -0.996074, 0), (0.013511, -0.999909, 0), (0, 0, 1), (0, 0, 1), (0.08085, -0.996726, 0), (0.135722, -0.990747, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.102722, 0.99471, 0), (0.223608, 0.974679, 0), (0, 0, -1), (0, 0, -1), (0.321838, 0.946795, 0), (0.3849, 0.922958, 0), (-0.987688, 0.156434, 0), (0.102722, 0.99471, 0), (0.223608, 0.974679, 0), (0, 0, 1), (0, 0, 1), (0.321838, 0.946795, 0), (0.3849, 0.922958, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0.183327, -0.983052, 0), (0, 0, -1), (0.225976, -0.974133, 0), (0.26495, -0.964262, 0), (0.985728, -0.168346, 0), (0, 0, -1), (0, 0, -1), (0.987688, -0.156437, 0), (0.989505, -0.144499, 0), (0.183327, -0.983052, 0), (0.225976, -0.974133, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0.26495, -0.964262, 0), (0.985728, -0.168346, 0), (0, 0, 1), (0.987688, -0.156437, 0), (0.989505, -0.144499, 0), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0.478134, 0.878287, 0), (0, 0, -1), (0, 0, -1), (0.435235, 0.900317, 0), (0, 0, -1), (0, 0, -1), (0.51594, 0.856625, 0), (0.549955, 0.835194, 0), (0.435235, 0.900317, 0), (0.478134, 0.878287, 0), (0, 0, 1), (0, 0, 1), (0.51594, 0.856625, 0), (0.549955, 0.835194, 0), (0, 0, 1), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.018333164, -0.003931615, 0), (0.018376041, -0.00394081, 0), (0.018692303, -0.003968918, 0), (0.019015285, -0.003964554, 0), (0.019342539, -0.003938009, 0), (0.018333164, -0.003931615, 0.01), (0.018376041, -0.00394081, 0.01), (0.018692303, -0.003968918, 0.01), (0.019015285, -0.003964554, 0.01), (0.019342539, -0.003938009, 0.01), (0.01865081, -0.001926072, 0), (0.018694431, -0.001930576, 0), (0.019003901, -0.002001574, 0), (0.019309727, -0.002105531, 0), (0.01865081, -0.001926072, 0.01), (0.018694431, -0.001930576, 0.01), (0.019003901, -0.002001574, 0.01), (0.019309727, -0.002105531, 0.01), (0.019673077, -0.003892729, 0), (0.02000625, -0.003830596, 0), (0.020341555, -0.003752813, 0), (0.02067856, -0.003660214, 0), (0.020721245, -0.00341028, 0), (0.02076091, -0.003159848, 0), (0.019673077, -0.003892729, 0.01), (0.02000625, -0.003830596, 0.01), (0.020341555, -0.003752813, 0.01), (0.02067856, -0.003660214, 0.01), (0.020721245, -0.00341028, 0.01), (0.02076091, -0.003159848, 0.01), (0.019612759, -0.002231904, 0), (0.019913128, -0.00237711, 0), (0.020210794, -0.002539158, 0), (0.020505651, -0.002716749, 0), (0.020797548, -0.002908956, 0), (0.019612759, -0.002231904, 0.01), (0.019913128, -0.00237711, 0.01), (0.020210794, -0.002539158, 0.01), (0.020505651, -0.002716749, 0.01), (0.020797548, -0.002908956, 0.01)] rel material:binding:physics = } def Mesh "web_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003675959, 0, 0), (0.01875, 0.009375, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 6, 0, 1, 1, 2, 3, 5, 2, 0, 7, 1, 3, 2, 7, 3, 5, 0, 4, 0, 6, 4, 6, 5, 4, 2, 5, 7, 7, 6, 1, 5, 6, 7] normal3f[] normals = [(-0.965926, -0.258819, 0), (0, 0, -1), (-0.965926, -0.258819, 0), (0, -1, 0), (-0.5, 0.866025, 0), (0, 0, 1), (0, -1, 0), (0, 0, -1), (0.965926, 0.258819, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(0.004244632, 0, 0), (0.003675959, 0.002122316, 0), (0.004244632, 0, 0.01), (0.003675959, 0.002122316, 0.01), (0.01875, 0, 0), (0.01875, 0, 0.01), (0.016237976, 0.009375, 0), (0.016237976, 0.009375, 0.01)] rel material:binding:physics = } def Mesh "web_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.002122316, 0.002122316, 0), (0.016237976, 0.016237976, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 3, 0, 4, 1, 0, 3, 1, 5, 0, 3, 2, 6, 0, 2, 3, 6, 2, 6, 4, 0, 7, 3, 5, 4, 5, 1, 4, 7, 5, 3, 7, 6, 7, 4, 6] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (0.5, -0.866025, 0), (-0.707107, -0.707107, 0), (-0.866025, 0.5, 0), (0, 0, 1), (-0.866025, 0.5, 0), (0.5, -0.866025, 0), (0, 0, -1), (0.707107, 0.707107, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(0.002122316, 0.003675959, 0), (0.003675959, 0.002122316, 0), (0.002122316, 0.003675959, 0.01), (0.003675959, 0.002122316, 0.01), (0.009375, 0.016237976, 0), (0.016237976, 0.009375, 0), (0.009375, 0.016237976, 0.01), (0.016237976, 0.009375, 0.01)] rel material:binding:physics = } def Mesh "web_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.003675959, 0), (0.009375, 0.01875, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 2, 4, 0, 6, 3, 1, 1, 3, 2, 3, 5, 2, 4, 6, 1, 2, 5, 4, 3, 7, 5, 7, 4, 5, 4, 7, 6, 7, 3, 6] normal3f[] normals = [(-0.258819, -0.965926, 0), (0, 0, -1), (-1, 0, 0), (0.866025, -0.5, 0), (-0.258819, -0.965926, 0), (0, 0, 1), (0, 0, -1), (-1, 0, 0), (0, 0, 1), (0.258819, 0.965926, 0), (0.258819, 0.965926, 0), (0.866025, -0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.004244632, 0), (0.002122316, 0.003675959, 0), (0, 0.004244632, 0.01), (0.002122316, 0.003675959, 0.01), (0, 0.01875, 0), (0, 0.01875, 0.01), (0.009375, 0.016237976, 0), (0.009375, 0.016237976, 0.01)] rel material:binding:physics = } def Mesh "web_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009375, 0.003675959, 0), (0, 0.01875, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 0, 2, 0, 1, 6, 0, 3, 2, 5, 2, 3, 1, 2, 4, 5, 1, 4, 2, 5, 4, 7, 5, 3, 0, 6, 3, 7, 3, 6, 5, 7, 1, 1, 7, 6] normal3f[] normals = [(-0.866025, -0.5, 0), (-0.258819, 0.965926, 0), (0, 0, -1), (0.258819, -0.965926, 0), (-0.866025, -0.5, 0), (0, 0, 1), (0.258819, -0.965926, 0), (1, 0, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (-0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(-0.009375, 0.016237976, 0), (-0.009375, 0.016237976, 0.01), (-0.002122316, 0.003675959, 0), (0, 0.004244632, 0), (-0.002122316, 0.003675959, 0.01), (0, 0.004244632, 0.01), (0, 0.01875, 0), (0, 0.01875, 0.01)] rel material:binding:physics = } def Mesh "web_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.016237976, 0.002122316, 0), (-0.002122316, 0.016237976, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 4, 5, 0, 1, 0, 3, 1, 3, 0, 2, 7, 3, 2, 0, 5, 4, 7, 4, 5, 2, 4, 6, 7, 2, 6, 4, 7, 6, 3, 7, 5, 3, 5, 1] normal3f[] normals = [(-0.5, -0.866025, 0), (0, 0, -1), (-0.707107, 0.707107, 0), (-0.707107, 0.707107, 0), (0, 0, 1), (0, 0, -1), (0.707107, -0.707107, 0), (-0.5, -0.866025, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0.866025, 0.5, 0), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(-0.016237976, 0.009375, 0), (-0.009375, 0.016237976, 0), (-0.016237976, 0.009375, 0.01), (-0.009375, 0.016237976, 0.01), (-0.003675959, 0.002122316, 0), (-0.002122316, 0.003675959, 0), (-0.003675959, 0.002122316, 0.01), (-0.002122316, 0.003675959, 0.01)] rel material:binding:physics = } def Mesh "web_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.01875, 0, 0), (-0.003675959, 0.009375, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 1, 0, 4, 2, 5, 0, 7, 3, 1, 1, 3, 2, 3, 7, 2, 0, 5, 4, 7, 5, 2, 7, 4, 5, 1, 4, 6, 7, 1, 6, 4, 7, 6] normal3f[] normals = [(-0.965926, 0.258819, 0), (0, -1, 0), (0, 0, -1), (0, 0, 1), (-0.965926, 0.258819, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.5, 0.866025, 0), (0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (0.965926, -0.258819, 0)] (interpolation = "uniform") point3f[] points = [(-0.01875, 0, 0), (-0.01875, 0, 0.01), (-0.016237976, 0.009375, 0), (-0.016237976, 0.009375, 0.01), (-0.004244632, 0, 0), (-0.003675959, 0.002122316, 0), (-0.004244632, 0, 0.01), (-0.003675959, 0.002122316, 0.01)] rel material:binding:physics = } def Mesh "web_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.01875, -0.009375, 0), (-0.003675959, 0, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 0, 4, 3, 0, 1, 0, 3, 2, 5, 0, 2, 3, 5, 2, 7, 3, 1, 0, 5, 4, 7, 4, 5, 1, 4, 6, 7, 1, 6, 3, 7, 5, 4, 7, 6] normal3f[] normals = [(0.5, -0.866025, 0), (-0.965926, -0.258819, 0), (-0.965926, -0.258819, 0), (0, 0, -1), (0, 1, 0), (0, 0, 1), (0, 0, -1), (0.965926, 0.258819, 0), (0.5, -0.866025, 0), (0, 0, 1), (0, 1, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(-0.016237976, -0.009375, 0), (-0.016237976, -0.009375, 0.01), (-0.01875, 0, 0), (-0.01875, 0, 0.01), (-0.003675959, -0.002122316, 0), (-0.004244632, 0, 0), (-0.003675959, -0.002122316, 0.01), (-0.004244632, 0, 0.01)] rel material:binding:physics = } def Mesh "web_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.016237976, -0.016237976, 0), (-0.002122316, -0.002122316, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 2, 1, 3, 6, 2, 3, 2, 4, 0, 3, 1, 5, 1, 4, 5, 6, 5, 4, 2, 6, 4, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (-0.707107, -0.707107, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0.866025, -0.5, 0), (0, 0, -1), (0.707107, 0.707107, 0), (-0.5, 0.866025, 0), (0.866025, -0.5, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.016237976, -0.009375, 0), (-0.009375, -0.016237976, 0), (-0.016237976, -0.009375, 0.01), (-0.009375, -0.016237976, 0.01), (-0.003675959, -0.002122316, 0), (-0.002122316, -0.003675959, 0), (-0.003675959, -0.002122316, 0.01), (-0.002122316, -0.003675959, 0.01)] rel material:binding:physics = } def Mesh "web_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009375, -0.01875, 0), (0, -0.003675959, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 1, 4, 0, 4, 2, 0, 3, 2, 5, 1, 2, 3, 6, 1, 3, 2, 4, 5, 6, 5, 4, 1, 6, 4, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.258819, -0.965926, 0), (-0.866025, 0.5, 0), (0, 0, -1), (1, 0, 0), (-0.258819, -0.965926, 0), (0, 0, 1), (0, 0, -1), (0.258819, 0.965926, 0), (-0.866025, 0.5, 0), (1, 0, 0), (0, 0, 1), (0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(-0.009375, -0.016237976, 0), (-0.009375, -0.016237976, 0.01), (0, -0.01875, 0), (0, -0.01875, 0.01), (-0.002122316, -0.003675959, 0), (0, -0.004244632, 0), (-0.002122316, -0.003675959, 0.01), (0, -0.004244632, 0.01)] rel material:binding:physics = } def Mesh "web_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.01875, 0), (0.009375, -0.003675959, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 6, 1, 0, 2, 6, 0, 4, 1, 7, 4, 3, 2, 6, 2, 3, 1, 4, 2, 3, 4, 5, 7, 3, 5, 4, 7, 5, 7, 6, 3, 1, 6, 7] normal3f[] normals = [(-1, 0, 0), (0.258819, -0.965926, 0), (0, 0, -1), (0, 0, 1), (-0.258819, 0.965926, 0), (0, 0, -1), (-1, 0, 0), (-0.258819, 0.965926, 0), (0.866025, 0.5, 0), (0, 0, 1), (0.866025, 0.5, 0), (0.258819, -0.965926, 0)] (interpolation = "uniform") point3f[] points = [(0, -0.01875, 0), (0, -0.01875, 0.01), (0, -0.004244632, 0), (0.002122316, -0.003675959, 0), (0, -0.004244632, 0.01), (0.002122316, -0.003675959, 0.01), (0.009375, -0.016237976, 0), (0.009375, -0.016237976, 0.01)] rel material:binding:physics = } def Mesh "web_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.002122316, -0.016237976, 0), (0.016237976, -0.002122316, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [6, 2, 4, 2, 0, 4, 0, 3, 1, 5, 0, 1, 3, 5, 1, 0, 2, 3, 2, 7, 3, 5, 6, 4, 5, 4, 0, 2, 6, 7, 6, 5, 7, 5, 3, 7] normal3f[] normals = [(-0.866025, -0.5, 0), (-0.866025, -0.5, 0), (-0.707107, 0.707107, 0), (0, 0, -1), (0.5, 0.866025, 0), (-0.707107, 0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0, 0, -1), (0, 0, 1), (0.707107, -0.707107, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.002122316, -0.003675959, 0), (0.003675959, -0.002122316, 0), (0.002122316, -0.003675959, 0.01), (0.003675959, -0.002122316, 0.01), (0.009375, -0.016237976, 0), (0.016237976, -0.009375, 0), (0.009375, -0.016237976, 0.01), (0.016237976, -0.009375, 0.01)] rel material:binding:physics = } def Mesh "web_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003675959, -0.009375, 0), (0.01875, 0, 0.01)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 2, 0, 4, 6, 0, 1, 1, 2, 3, 7, 1, 3, 2, 7, 3, 5, 2, 4, 7, 5, 4, 4, 0, 6, 7, 6, 1, 7, 4, 6, 2, 5, 7] normal3f[] normals = [(-0.965926, 0.258819, 0), (-0.5, -0.866025, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 1, 0), (0, 0, 1), (-0.5, -0.866025, 0), (0.965926, -0.258819, 0), (0, 0, -1), (0, 1, 0), (0.965926, -0.258819, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(0.003675959, -0.002122316, 0), (0.004244632, 0, 0), (0.003675959, -0.002122316, 0.01), (0.004244632, 0, 0.01), (0.016237976, -0.009375, 0), (0.016237976, -0.009375, 0.01), (0.01875, 0, 0), (0.01875, 0, 0.01)] rel material:binding:physics = } def Mesh "hub_000" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003675959, 0, 0.01), (0.009, 0.0045, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 3, 1, 6, 0, 1, 0, 2, 3, 5, 2, 0, 2, 7, 3, 3, 6, 1, 5, 0, 4, 0, 6, 4, 6, 5, 4, 2, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.965926, -0.258819, 0), (0, 0, -1), (-0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0, -1, 0), (0, 0, -1), (0.965926, 0.258819, 0), (0, 0, 1), (-0.5, 0.866025, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(0.004244632, 0, 0.01), (0.003675959, 0.002122316, 0.01), (0.004244632, 0, 0.014), (0.003675959, 0.002122316, 0.014), (0.009, 0, 0.01), (0.009, 0, 0.014), (0.007794229, 0.0045, 0.01), (0.007794229, 0.0045, 0.014)] rel material:binding:physics = } def Mesh "hub_001" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.002122316, 0.002122316, 0.01), (0.007794229, 0.007794229, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 4, 1, 0, 1, 3, 2, 3, 5, 2, 2, 4, 0, 2, 5, 4, 6, 3, 1, 4, 6, 1, 3, 7, 5, 7, 3, 6, 4, 7, 6, 7, 4, 5] normal3f[] normals = [(-0.707107, -0.707107, 0), (0, 0, -1), (-0.707107, -0.707107, 0), (0, 0, 1), (-0.866025, 0.5, 0), (-0.866025, 0.5, 0), (0.5, -0.866025, 0), (0, 0, -1), (0, 0, 1), (0.5, -0.866025, 0), (0.707107, 0.707107, 0), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(0.002122316, 0.003675959, 0.01), (0.003675959, 0.002122316, 0.01), (0.002122316, 0.003675959, 0.014), (0.003675959, 0.002122316, 0.014), (0.0045, 0.007794229, 0.01), (0.0045, 0.007794229, 0.014), (0.007794229, 0.0045, 0.01), (0.007794229, 0.0045, 0.014)] rel material:binding:physics = } def Mesh "hub_002" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, 0.003675959, 0.01), (0.0045, 0.009, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 1, 0, 3, 0, 1, 0, 3, 2, 5, 0, 2, 3, 5, 2, 5, 4, 0, 1, 4, 6, 3, 7, 5, 7, 4, 5, 7, 3, 1, 4, 7, 6, 7, 1, 6] normal3f[] normals = [(0, 0, -1), (-0.258819, -0.965926, 0), (-0.258819, -0.965926, 0), (-1, 0, 0), (0, 0, 1), (-1, 0, 0), (0, 0, -1), (0, 0, 1), (0.258819, 0.965926, 0), (0.866025, -0.5, 0), (0.258819, 0.965926, 0), (0.866025, -0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, 0.004244632, 0.01), (0.002122316, 0.003675959, 0.01), (0, 0.004244632, 0.014), (0.002122316, 0.003675959, 0.014), (0, 0.009, 0.01), (0, 0.009, 0.014), (0.0045, 0.007794229, 0.01), (0.0045, 0.007794229, 0.014)] rel material:binding:physics = } def Mesh "hub_003" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0045, 0.003675959, 0.01), (0, 0.009, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [4, 0, 2, 0, 4, 1, 7, 0, 1, 3, 4, 2, 0, 3, 2, 5, 1, 4, 3, 5, 4, 7, 5, 3, 3, 0, 6, 0, 7, 6, 7, 3, 6, 5, 7, 1] normal3f[] normals = [(-0.866025, -0.5, 0), (-0.866025, -0.5, 0), (-0.258819, 0.965926, 0), (0.258819, -0.965926, 0), (0, 0, -1), (0, 0, 1), (0.258819, -0.965926, 0), (1, 0, 0), (0, 0, -1), (-0.258819, 0.965926, 0), (1, 0, 0), (0, 0, 1)] (interpolation = "uniform") point3f[] points = [(-0.0045, 0.007794229, 0.01), (-0.0045, 0.007794229, 0.014), (-0.002122316, 0.003675959, 0.01), (0, 0.004244632, 0.01), (-0.002122316, 0.003675959, 0.014), (0, 0.004244632, 0.014), (0, 0.009, 0.01), (0, 0.009, 0.014)] rel material:binding:physics = } def Mesh "hub_004" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.007794229, 0.002122316, 0.01), (-0.002122316, 0.007794229, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 0, 2, 1, 2, 4, 0, 7, 6, 7, 0, 1, 0, 3, 2, 5, 2, 3, 5, 1, 4, 2, 5, 4, 6, 3, 0, 5, 3, 6, 5, 7, 1, 7, 5, 6] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.5, -0.866025, 0), (-0.707107, 0.707107, 0), (-0.707107, 0.707107, 0), (0, 0, -1), (0.707107, -0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0, 0, -1), (0.866025, 0.5, 0), (0, 0, 1), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(-0.007794229, 0.0045, 0.01), (-0.007794229, 0.0045, 0.014), (-0.003675959, 0.002122316, 0.01), (-0.002122316, 0.003675959, 0.01), (-0.003675959, 0.002122316, 0.014), (-0.002122316, 0.003675959, 0.014), (-0.0045, 0.007794229, 0.01), (-0.0045, 0.007794229, 0.014)] rel material:binding:physics = } def Mesh "hub_005" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009, 0, 0.01), (-0.003675959, 0.0045, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 0, 4, 5, 0, 2, 3, 0, 1, 7, 3, 1, 0, 3, 2, 3, 5, 2, 0, 5, 4, 7, 4, 5, 1, 4, 6, 7, 1, 6, 4, 7, 6, 3, 7, 5] normal3f[] normals = [(0, -1, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 0, 1), (-0.965926, 0.258819, 0), (0.5, 0.866025, 0), (0, 0, -1), (0.965926, -0.258819, 0), (0, -1, 0), (0, 0, 1), (0.965926, -0.258819, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(-0.009, 0, 0.01), (-0.009, 0, 0.014), (-0.007794229, 0.0045, 0.01), (-0.007794229, 0.0045, 0.014), (-0.004244632, 0, 0.01), (-0.003675959, 0.002122316, 0.01), (-0.004244632, 0, 0.014), (-0.003675959, 0.002122316, 0.014)] rel material:binding:physics = } def Mesh "hub_006" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.009, -0.0045, 0.01), (-0.003675959, 0, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [3, 0, 1, 0, 6, 1, 0, 3, 2, 5, 0, 2, 3, 5, 2, 7, 3, 1, 6, 0, 4, 0, 5, 4, 5, 6, 4, 7, 1, 6, 3, 7, 5, 5, 7, 6] normal3f[] normals = [(-0.965926, -0.258819, 0), (0.5, -0.866025, 0), (-0.965926, -0.258819, 0), (0, 0, -1), (0, 1, 0), (0, 0, 1), (0.5, -0.866025, 0), (0, 0, -1), (0.965926, 0.258819, 0), (0, 0, 1), (0, 1, 0), (0.965926, 0.258819, 0)] (interpolation = "uniform") point3f[] points = [(-0.007794229, -0.0045, 0.01), (-0.007794229, -0.0045, 0.014), (-0.009, 0, 0.01), (-0.009, 0, 0.014), (-0.003675959, -0.002122316, 0.01), (-0.004244632, 0, 0.01), (-0.003675959, -0.002122316, 0.014), (-0.004244632, 0, 0.014)] rel material:binding:physics = } def Mesh "hub_007" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.007794229, -0.007794229, 0.01), (-0.002122316, -0.002122316, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 1, 0, 1, 2, 3, 1, 4, 0, 4, 2, 0, 6, 1, 3, 1, 6, 4, 7, 2, 5, 2, 7, 3, 2, 4, 5, 4, 7, 5, 6, 3, 7, 4, 6, 7] normal3f[] normals = [(-0.707107, -0.707107, 0), (-0.707107, -0.707107, 0), (-0.5, 0.866025, 0), (0, 0, -1), (0, 0, 1), (-0.5, 0.866025, 0), (0.866025, -0.5, 0), (0.866025, -0.5, 0), (0, 0, -1), (0.707107, 0.707107, 0), (0, 0, 1), (0.707107, 0.707107, 0)] (interpolation = "uniform") point3f[] points = [(-0.007794229, -0.0045, 0.01), (-0.007794229, -0.0045, 0.014), (-0.0045, -0.007794229, 0.01), (-0.0045, -0.007794229, 0.014), (-0.003675959, -0.002122316, 0.01), (-0.002122316, -0.003675959, 0.01), (-0.003675959, -0.002122316, 0.014), (-0.002122316, -0.003675959, 0.014)] rel material:binding:physics = } def Mesh "hub_008" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(-0.0045, -0.009, 0.01), (0, -0.003675959, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 4, 0, 2, 1, 0, 1, 6, 4, 4, 2, 0, 3, 2, 5, 1, 2, 3, 6, 1, 3, 6, 5, 4, 2, 4, 5, 3, 5, 7, 6, 3, 7, 5, 6, 7] normal3f[] normals = [(-0.866025, 0.5, 0), (-0.258819, -0.965926, 0), (-0.866025, 0.5, 0), (0, 0, -1), (1, 0, 0), (-0.258819, -0.965926, 0), (0, 0, 1), (0.258819, 0.965926, 0), (0, 0, -1), (1, 0, 0), (0, 0, 1), (0.258819, 0.965926, 0)] (interpolation = "uniform") point3f[] points = [(-0.0045, -0.007794229, 0.01), (-0.0045, -0.007794229, 0.014), (0, -0.009, 0.01), (0, -0.009, 0.014), (-0.002122316, -0.003675959, 0.01), (0, -0.004244632, 0.01), (-0.002122316, -0.003675959, 0.014), (0, -0.004244632, 0.014)] rel material:binding:physics = } def Mesh "hub_009" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0, -0.009, 0.01), (0.0045, -0.003675959, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 6, 1, 0, 2, 6, 0, 4, 1, 7, 6, 2, 3, 2, 5, 3, 1, 4, 2, 2, 4, 5, 4, 7, 5, 1, 6, 7, 6, 5, 7, 5, 6, 3] normal3f[] normals = [(-1, 0, 0), (0.258819, -0.965926, 0), (0, 0, -1), (0, 0, 1), (0, 0, -1), (-0.258819, 0.965926, 0), (-1, 0, 0), (-0.258819, 0.965926, 0), (0, 0, 1), (0.258819, -0.965926, 0), (0.866025, 0.5, 0), (0.866025, 0.5, 0)] (interpolation = "uniform") point3f[] points = [(0, -0.009, 0.01), (0, -0.009, 0.014), (0, -0.004244632, 0.01), (0.002122316, -0.003675959, 0.01), (0, -0.004244632, 0.014), (0.002122316, -0.003675959, 0.014), (0.0045, -0.007794229, 0.01), (0.0045, -0.007794229, 0.014)] rel material:binding:physics = } def Mesh "hub_010" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.002122316, -0.007794229, 0.01), (0.007794229, -0.002122316, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [1, 2, 0, 2, 6, 0, 1, 4, 2, 4, 1, 7, 2, 5, 3, 6, 2, 3, 2, 4, 5, 4, 7, 5, 6, 1, 0, 1, 6, 7, 5, 6, 3, 6, 5, 7] normal3f[] normals = [(-0.866025, -0.5, 0), (0, 0, -1), (-0.866025, -0.5, 0), (0, 0, 1), (-0.707107, 0.707107, 0), (0, 0, -1), (-0.707107, 0.707107, 0), (0, 0, 1), (0.707107, -0.707107, 0), (0.707107, -0.707107, 0), (0.5, 0.866025, 0), (0.5, 0.866025, 0)] (interpolation = "uniform") point3f[] points = [(0.0045, -0.007794229, 0.01), (0.0045, -0.007794229, 0.014), (0.002122316, -0.003675959, 0.01), (0.003675959, -0.002122316, 0.01), (0.002122316, -0.003675959, 0.014), (0.003675959, -0.002122316, 0.014), (0.007794229, -0.0045, 0.01), (0.007794229, -0.0045, 0.014)] rel material:binding:physics = } def Mesh "hub_011" ( prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] ) { uniform token purpose = "guide" uniform token physics:approximation = "convexHull" uniform token subdivisionScheme = "none" float3[] extent = [(0.003675959, -0.0045, 0.01), (0.009, 0, 0.014)] int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [2, 0, 4, 2, 1, 0, 6, 0, 1, 1, 2, 3, 7, 1, 3, 2, 7, 3, 6, 5, 4, 5, 2, 4, 4, 0, 6, 7, 6, 1, 2, 5, 7, 5, 6, 7] normal3f[] normals = [(-0.5, -0.866025, 0), (-0.965926, 0.258819, 0), (0, 0, -1), (-0.965926, 0.258819, 0), (0, 1, 0), (0, 0, 1), (0.965926, -0.258819, 0), (-0.5, -0.866025, 0), (0, 0, -1), (0, 1, 0), (0, 0, 1), (0.965926, -0.258819, 0)] (interpolation = "uniform") point3f[] points = [(0.003675959, -0.002122316, 0.01), (0.004244632, 0, 0.01), (0.003675959, -0.002122316, 0.014), (0.004244632, 0, 0.014), (0.007794229, -0.0045, 0.01), (0.007794229, -0.0045, 0.014), (0.009, 0, 0.01), (0.009, 0, 0.014)] rel material:binding:physics = } } def BasisCurves "grasp_identifier_01" { int[] curveVertexCounts = [2] float3[] extent = [(0, -0.021, 0.005), (0, 0.021, 0.005)] point3f[] points = [(0, -0.021, 0.005), (0, 0.021, 0.005)] uniform token purpose = "guide" uniform token type = "linear" uniform token wrap = "nonperiodic" } } } }