#usda 1.0 ( customLayerData = { dictionary SimReady_Metadata = { float3 asset_extents = (0.52, 0.42, 0.935) string asset_license = "CC-BY-4.0" string asset_name = "baggage_sizer" string asset_type = "prop" string author = "ForgeCAD" string category = "logistics" double mass = 26.143814086914062 string qcode = "Q865054" int rigid_body_count = 1 string source = "ForgeCAD" string source_file = "main.usda" string usd_date_generated = "2026-10-18" } string asset_name = "baggage_sizer" string asset_type = "prop" string source_file = "main.usda" string usd_date_generated = "2026-10-18" } defaultPrim = "Model" metersPerUnit = 1 upAxis = "Z" ) def Xform "Model" ( prepend apiSchemas = ["SemanticsLabelsAPI:class", "SemanticsLabelsAPI:wikidata_qcode"] prepend references = @./forgecad/geometry.usda@ variants = { string physics = "physics" } prepend variantSets = "physics" ) { token[] semantics:labels:class = ["baggage sizer", "luggage gauge"] token[] semantics:labels:wikidata_qcode = ["Q865054"] over "Geometry" { over "Frame" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Foot_L_F" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Foot_L_B" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Foot_R_F" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Foot_R_B" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "PanelFasteners" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Sign" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Print0" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Print1" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Print2" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Print3" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } } } def Scope "Materials" { def Material "Rubber" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["rubber"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.017642, 0.021219, 0.023153) float inputs:metallic = 0 float inputs:roughness = 0.9 token outputs:surface } } def Material "Steel" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.514918, 0.545724, 0.55834) float inputs:metallic = 0.8 float inputs:roughness = 0.25 token outputs:surface } } def Material "Panel" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["plastic"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.008568, 0.049707, 0.08022) float inputs:metallic = 0 float inputs:roughness = 0.55 token outputs:surface } } def Material "Ink" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["paint"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.904661, 0.921582, 0.814847) float inputs:metallic = 0 float inputs:roughness = 0.65 token outputs:surface } } def Material "Powdercoat" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "St" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } def Shader "Tile" { uniform token info:id = "UsdTransform2d" float2 inputs:in.connect = float2 inputs:scale = (50, 50) float2 outputs:result } def Shader "Albedo" { uniform token info:id = "UsdUVTexture" asset inputs:file = @./assets/powdercoat.png@ token inputs:sourceColorSpace = "sRGB" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0.05 float inputs:roughness = 0.62 token outputs:surface } } } variantSet "physics" = { "none" { } "physics" ( prepend references = @./forgecad/physics.usda@ ) { } } }