#usda 1.0 ( customLayerData = { dictionary SimReady_Metadata = { float3 asset_extents = (0.2521, 0.2702, 0.4005) string asset_license = "CC-BY-4.0" string asset_name = "food_processor" string asset_type = "prop" string author = "ForgeCAD" string category = "kitchen appliance" double mass = 4.254999930039048 string qcode = "Q1126251" int rigid_body_count = 5 string source = "ForgeCAD" string source_file = "main.usda" string usd_date_generated = "2026-10-18" } string asset_name = "food_processor" string asset_type = "prop" string source_file = "main.usda" string usd_date_generated = "2026-10-18" } defaultPrim = "Model" endTimeCode = 48 metersPerUnit = 1 startTimeCode = 0 subLayers = [ @./layers/simready-labels.usda@, @./forgecad/animation.usda@ ] upAxis = "Z" ) def Xform "Model" ( prepend references = @./forgecad/geometry.usda@ variants = { string physics = "physics" } prepend variantSets = "physics" ) { over "Geometry" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Base" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Housing" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Motor" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "MotorWindings" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Seam" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Screws" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Feet" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "DriveCoupling" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Pulse" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Cap" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } } over "Bowl" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Vessel" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "ShaftSeal" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Scale" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Lid" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Cover" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "FeedTube" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "Blade" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Cutters" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "TopCap" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } } def Scope "Materials" { def Material "IvoryABS" { token outputs:surface.connect = def Shader "St" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } def Shader "Tile" { uniform token info:id = "UsdTransform2d" float2 inputs:in.connect = float2 inputs:scale = (28.571428, 28.571428) float2 outputs:result } def Shader "Albedo" { uniform token info:id = "UsdUVTexture" asset inputs:file = @./assets/ivory-abs.png@ token inputs:sourceColorSpace = "sRGB" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0 float inputs:roughness = 0.38 token outputs:surface } } def Material "ClearPolymer" { token outputs:mdl:surface.connect = token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.47, 0.65, 0.64) float inputs:ior = 1.49 float inputs:metallic = 0 float inputs:opacity = 0.3 float inputs:roughness = 0.16 token outputs:surface } def Shader "GlassSurface" { uniform token info:implementationSource = "sourceAsset" uniform token info:mdl:materialType = "forgecad_glass" uniform asset info:mdl:sourceAsset = @./materials/forgecad_glass.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "forgecad_glass" float inputs:clarity = 0.7 float inputs:ior = 1.49 float inputs:roughness = 0.16 color3f inputs:tint = (0.47, 0.65, 0.64) token outputs:out } } def Material "Steel" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.6, 0.67, 0.69) float inputs:ior = 1.49 float inputs:metallic = 0.9 float inputs:opacity = 1 float inputs:roughness = 0.2 token outputs:surface } } def Material "Teal" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.035, 0.095, 0.1) float inputs:metallic = 0 float inputs:roughness = 0.38 token outputs:surface } } def Material "Sage" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.12, 0.25, 0.23) float inputs:metallic = 0 float inputs:roughness = 0.42 token outputs:surface } } def Material "Rubber" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.012, 0.022, 0.023) float inputs:metallic = 0 float inputs:roughness = 0.85 token outputs:surface } } def Material "Ivory" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.77, 0.74, 0.67) float inputs:metallic = 0 float inputs:roughness = 0.32 token outputs:surface } } def Material "Ink" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.04, 0.1, 0.09) float inputs:metallic = 0 float inputs:roughness = 0.65 token outputs:surface } } def Material "Copper" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.45, 0.2, 0.1) float inputs:metallic = 0.65 float inputs:roughness = 0.35 token outputs:surface } } } variantSet "physics" = { "none" { } "physics" ( prepend references = @./forgecad/physics.usda@ ) { } } }