#usda 1.0 ( customLayerData = { dictionary SimReady_Metadata = { float3 asset_extents = (1.801, 0.90599996, 0.84) string asset_license = "CC-BY-4.0" string asset_name = "gate_seating" string asset_type = "prop" string author = "ForgeCAD" string category = "furniture" double mass = 99.53270171070471 string qcode = "Q204776" int rigid_body_count = 3 string source = "ForgeCAD" string source_file = "main.usda" string usd_date_generated = "2026-10-17" } string asset_name = "gate_seating" string asset_type = "prop" string source_file = "main.usda" string usd_date_generated = "2026-10-17" } defaultPrim = "Model" metersPerUnit = 1 subLayers = [ @./layers/simready-labels.usda@ ] upAxis = "Z" ) def Xform "Model" ( prepend references = @./forgecad/geometry.usda@ variants = { string physics = "physics" } prepend variantSets = "physics" ) { over "Geometry" { over "BeamFrame" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Shell_0" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "SeatInsert_0" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "BackInsert_0" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Shell_1" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "SeatInsert_1" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "BackInsert_1" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Shell_2" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "SeatInsert_2" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "BackInsert_2" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "CastSupport_L" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "CastSupport_R" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Shoe__620__225" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Shoe__620_225" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Shoe_620__225" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Shoe_620_225" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "ArmCap__870" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "ArmCap__290" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "ArmCap_290" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "ArmCap_870" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "ChargingModule" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "socket" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "tongue" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "hardware" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "pcb" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "contacts" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "legend" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } } over "ChargingPlug" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Plug_metal" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Plug_insert" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "Plug_contacts" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "TravelBag" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "BagPiping" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "BagHandle" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } } def Scope "Materials" { def Material "Steel" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.07, 0.095, 0.12) float inputs:metallic = 0.68 float inputs:roughness = 0.4 token outputs:surface } } def Material "Stainless" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.45, 0.5, 0.54) float inputs:metallic = 0.95 float inputs:roughness = 0.3 token outputs:surface } } def Material "Aluminum" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.48, 0.52, 0.56) float inputs:metallic = 0.9 float inputs:roughness = 0.4 token outputs:surface } } def Material "Rubber" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.014, 0.02, 0.027) float inputs:metallic = 0 float inputs:roughness = 0.9 token outputs:surface } } def Material "Upholstery" { token outputs:surface.connect = def Shader "St" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } def Shader "Tile" { uniform token info:id = "UsdTransform2d" float2 inputs:in.connect = float2 inputs:scale = (125, 125) float2 outputs:result } def Shader "Color" { uniform token info:id = "UsdUVTexture" asset inputs:file = @./assets/upholstery-weave.png@ token inputs:sourceColorSpace = "sRGB" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0 float inputs:roughness = 0.86 token outputs:surface } } def Material "ABS" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.018, 0.025, 0.033) float inputs:metallic = 0 float inputs:roughness = 0.48 token outputs:surface } } def Material "PBT" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.01, 0.015, 0.022) float inputs:metallic = 0 float inputs:roughness = 0.6 token outputs:surface } } def Material "Brass" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.65, 0.44, 0.12) float inputs:metallic = 0.85 float inputs:roughness = 0.3 token outputs:surface } } def Material "Ink" { token outputs:surface.connect = def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.78, 0.85, 0.89) float inputs:metallic = 0 float inputs:roughness = 0.7 token outputs:surface } } def Material "Bag" { token outputs:surface.connect = def Shader "St" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } def Shader "Tile" { uniform token info:id = "UsdTransform2d" float2 inputs:in.connect = float2 inputs:scale = (125, 125) float2 outputs:result } def Shader "Color" { uniform token info:id = "UsdUVTexture" asset inputs:file = @./assets/bag-weave.png@ token inputs:sourceColorSpace = "sRGB" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0 float inputs:roughness = 0.9 token outputs:surface } } } variantSet "physics" = { "none" { } "physics" ( prepend references = @./forgecad/physics.usda@ ) { } } }