#usda 1.0 ( customLayerData = { dictionary SimReady_Metadata = { float3 asset_extents = (0.36, 0.387, 0.212) string asset_license = "CC-BY-4.0" string asset_name = "microplate_reader" string asset_type = "prop" string author = "ForgeCAD" string category = "laboratory" double mass = 5.2781437849625945 string qcode = "Q3101245" int rigid_body_count = 4 string source = "ForgeCAD" string source_file = "main.usda" string usd_date_generated = "2026-10-18" } string asset_name = "microplate_reader" string asset_type = "prop" string source_file = "main.usda" string usd_date_generated = "2026-10-18" } defaultPrim = "Model" endTimeCode = 144 metersPerUnit = 1 startTimeCode = 0 subLayers = [ @./forgecad/animation.usda@ ] upAxis = "Z" ) def Xform "Model" ( prepend apiSchemas = ["SemanticsLabelsAPI:class", "SemanticsLabelsAPI:wikidata_qcode"] prepend references = @./forgecad/geometry.usda@ variants = { string physics = "physics" } prepend variantSets = "physics" ) { token[] semantics:labels:class = ["microplate reader", "plate reader"] token[] semantics:labels:wikidata_qcode = ["Q3101245"] over "Geometry" { over "Chassis" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Housing" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "ButtonCage" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "EjectButton" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "ButtonSpring" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "DisplayBezel" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "DisplayLens" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "DisplayBacking" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "ReadyDisplay" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "PlateDisplay" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } } over "BrandLabel" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "ModelLabel" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "EjectLabel" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "GuideChannels" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "Drawer" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = over "DrawerFront" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } } over "ShoulderStops" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "OpticalHeadCover" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "ServiceScrew0" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "ServiceScrew1" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "ServiceScrew2" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "ServiceScrew3" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "RubberFoot0" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "FootThreadInsert0" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "FootScrew0" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "RubberFoot1" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "FootThreadInsert1" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "FootScrew1" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "RubberFoot2" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "FootThreadInsert2" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "FootScrew2" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "RubberFoot3" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "FootThreadInsert3" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "FootScrew3" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "OpticScrewLF" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "OpticScrewLR" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "OpticScrewRF" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } over "OpticScrewRR" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } over "SamplePlate" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = } } def Scope "Materials" { def Material "Aluminum" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.2874408, 0.3277781, 0.3419144) float inputs:metallic = 0.62 float inputs:roughness = 0.32 token outputs:surface } } def Material "Housing" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["plastic"] def Shader "St" { uniform token info:id = "UsdPrimvarReader_float2" string inputs:varname = "st" float2 outputs:result } def Shader "Tile" { uniform token info:id = "UsdTransform2d" float2 inputs:in.connect = float2 inputs:scale = (125, 125) float2 outputs:result } def Shader "Albedo" { uniform token info:id = "UsdUVTexture" asset inputs:file = @./assets/powder-finish.png@ token inputs:sourceColorSpace = "sRGB" float2 inputs:st.connect = token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float3 outputs:rgb } def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor.connect = float inputs:metallic = 0 float inputs:roughness = 0.68 token outputs:surface } } def Material "Anodized" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.0908417, 0.1195384, 0.1412633) float inputs:metallic = 0.72 float inputs:roughness = 0.34 token outputs:surface } } def Material "Steel" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["metal"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.4452012, 0.4793202, 0.4910208) float inputs:metallic = 0.85 float inputs:roughness = 0.25 token outputs:surface } } def Material "DarkPolymer" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["plastic"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.017642, 0.0241576, 0.0273209) float inputs:metallic = 0 float inputs:roughness = 0.56 token outputs:surface } } def Material "Optical" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["glass"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.0060488, 0.0109601, 0.0152085) float inputs:metallic = 0.25 float inputs:roughness = 0.72 token outputs:surface } } def Material "Blue" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["plastic"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.017642, 0.1980693, 0.3515326) float inputs:metallic = 0 float inputs:roughness = 0.42 token outputs:surface } } def Material "Lens" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:mdl:surface.connect = token outputs:surface.connect = token[] semantics:labels:material = ["glass"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.3762621, 0.5711248, 0.5906188) float inputs:ior = 1.58 float inputs:metallic = 0 float inputs:opacity = 0.34 float inputs:roughness = 0.15 token outputs:surface } def Shader "GlassSurface" { uniform token info:implementationSource = "sourceAsset" uniform token info:mdl:materialType = "forgecad_glass" uniform asset info:mdl:sourceAsset = @./materials/forgecad_glass.mdl@ uniform token info:mdl:sourceAsset:subIdentifier = "forgecad_glass" float inputs:clarity = 0.65999997 float inputs:ior = 1.58 float inputs:roughness = 0.15 color3f inputs:tint = (0.3762621, 0.5711248, 0.5906188) token outputs:out } } def Material "Display" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["glass"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.0033465, 0.0144438, 0.0202886) float inputs:metallic = 0 float inputs:roughness = 0.5 token outputs:surface } } def Material "Ink" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["paint"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.0109601, 0.021219, 0.0273209) float inputs:metallic = 0 float inputs:roughness = 0.7 token outputs:surface } } def Material "LCD" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["glass"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.223228, 0.7454042, 0.7304607) color3f inputs:emissiveColor = (0.03, 0.14, 0.14) float inputs:metallic = 0 float inputs:roughness = 0.4 token outputs:surface } } def Material "Rubber" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["rubber"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.0144438, 0.0168074, 0.0159963) float inputs:metallic = 0 float inputs:roughness = 0.86 token outputs:surface } } def Material "Plate" ( prepend apiSchemas = ["SemanticsLabelsAPI:material"] ) { token outputs:surface.connect = token[] semantics:labels:material = ["plastic"] def Shader "Surface" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0.8069523, 0.7454042, 0.5583404) float inputs:metallic = 0 float inputs:roughness = 0.45 token outputs:surface } } } variantSet "physics" = { "none" { } "physics" ( prepend references = @./forgecad/physics.usda@ ) { } } }