text,length,is_long_context,metric_val,label_metric "/*************************************************************************/ /* main.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* ""Software""), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED ""AS IS"", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include ""main.h"" #include ""app_icon.gen.h"" #include ""core/register_core_types.h"" #include ""drivers/register_driver_types.h"" #include ""message_queue.h"" #include ""modules/register_module_types.h"" #include ""os/os.h"" #include ""platform/register_platform_apis.h"" #include ""project_settings.h"" #include ""scene/register_scene_types.h"" #include ""script_debugger_local.h"" #include ""script_debugger_remote.h"" #include ""servers/register_server_types.h"" #include ""splash.gen.h"" #include ""splash_editor.gen.h"" #include ""input_map.h"" #include ""io/resource_loader.h"" #include ""scene/main/scene_tree.h"" #include ""servers/arvr_server.h"" #include ""servers/audio_server.h"" #include ""servers/physics_2d_server.h"" #include ""servers/physics_server.h"" #include ""io/resource_loader.h"" #include ""script_language.h"" #include ""core/io/ip.h"" #include ""main/tests/test_main.h"" #include ""os/dir_access.h"" #include ""scene/main/viewport.h"" #include ""scene/resources/packed_scene.h"" #ifdef TOOLS_ENABLED #include ""editor/doc/doc_data.h"" #include ""editor/doc/doc_data_class_path.gen.h"" #include ""editor/editor_node.h"" #include ""editor/project_manager.h"" #endif #include ""io/file_access_network.h"" #include ""servers/physics_2d_server.h"" #include ""core/io/file_access_pack.h"" #include ""core/io/file_access_zip.h"" #include ""core/io/stream_peer_ssl.h"" #include ""core/io/stream_peer_tcp.h"" #include ""main/input_default.h"" #include ""performance.h"" #include ""translation.h"" #include ""version.h"" #include ""version_hash.gen.h"" static ProjectSettings *globals = NULL; static Engine *engine = NULL; static InputMap *input_map = NULL; static bool _start_success = false; static ScriptDebugger *script_debugger = NULL; AudioServer *audio_server = NULL; ARVRServer *arvr_server = NULL; PhysicsServer *physics_server = NULL; Physics2DServer *physics_2d_server = NULL; static MessageQueue *message_queue = NULL; static Performance *performance = NULL; static PackedData *packed_data = NULL; #ifdef MINIZIP_ENABLED static ZipArchive *zip_packed_data = NULL; #endif static FileAccessNetworkClient *file_access_network_client = NULL; static TranslationServer *translation_server = NULL; static OS::VideoMode video_mode; static bool init_maximized = false; static bool init_windowed = false; static bool init_fullscreen = false; static bool init_always_on_top = false; static bool init_use_custom_pos = false; #ifdef DEBUG_ENABLED static bool debug_collisions = false; static bool debug_navigation = false; #endif static int frame_delay = 0; static Vector2 init_custom_pos; static int video_driver_idx = -1; static int audio_driver_idx = -1; static String locale; static bool use_debug_profiler = false; static bool force_lowdpi = false; static int init_screen = -1; static bool use_vsync = true; static bool editor = false; static bool show_help = false; static bool disable_render_loop = false; static int fixed_fps = -1; static OS::ProcessID allow_focus_steal_pid = 0; static bool project_manager = false; bool Main::is_project_manager() { return project_manager; } void initialize_physics() { /// 3D Physics Server physics_server = PhysicsServerManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServerManager::setting_property_name)); if (!physics_server) { // Physics server not found, Use the default physics physics_server = PhysicsServerManager::new_default_server(); } ERR_FAIL_COND(!physics_server); physics_server->init(); /// 2D Physics server physics_2d_server = Physics2DServerManager::new_server(ProjectSettings::get_singleton()->get(Physics2DServerManager::setting_property_name)); if (!physics_2d_server) { // Physics server not found, Use the default physics physics_2d_server = Physics2DServerManager::new_default_server(); } ERR_FAIL_COND(!physics_2d_server); physics_2d_server->init(); } void finalize_physics() { physics_server->finish(); memdelete(physics_server); physics_2d_server->finish(); memdelete(physics_2d_server); } static String unescape_cmdline(const String &p_str) { return p_str.replace(""%20"", "" ""); } static String get_full_version_string() { String hash = String(VERSION_HASH); if (hash.length() != 0) hash = ""."" + hash.left(7); return String(VERSION_MKSTRING) + hash; } //#define DEBUG_INIT #ifdef DEBUG_INIT #define MAIN_PRINT(m_txt) print_line(m_txt) #else #define MAIN_PRINT(m_txt) #endif void Main::print_help(const char *p_binary) { print_line(String(VERSION_NAME) + "" v"" + get_full_version_string() + "" - https://godotengine.org""); OS::get_singleton()->print(""(c) 2007-2018 Juan Linietsky, Ariel Manzur.\\n""); OS::get_singleton()->print(""(c) 2014-2018 Godot Engine contributors.\\n""); OS::get_singleton()->print(""\\n""); OS::get_singleton()->print(""Usage: %s [options] [path to scene or 'project.godot' file]\\n"", p_binary); OS::get_singleton()->print(""\\n""); OS::get_singleton()->print(""General options:\\n""); OS::get_singleton()->print("" -h, --help Display this help message.\\n""); OS::get_singleton()->print("" --version Display the version string.\\n""); OS::get_singleton()->print("" -v, --verbose Use verbose stdout mode.\\n""); OS::get_singleton()->print("" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\\n""); OS::get_singleton()->print(""\\n""); OS::get_singleton()->print(""Run options:\\n""); #ifdef TOOLS_ENABLED OS::get_singleton()->print("" -e, --editor Start the editor instead of running the scene.\\n""); OS::get_singleton()->print("" -p, --project-manager Start the project manager, even if a project is auto-detected.\\n""); #endif OS::get_singleton()->print("" -l, --language Use a specific locale ( being a two-letter code).\\n""); OS::get_singleton()->print("" --path Path to a project ( must contain a 'project.godot' file).\\n""); OS::get_singleton()->print("" -u, --upwards Scan folders upwards for project.godot file.\\n""); OS::get_singleton()->print("" --main-pack Path to a pack (.pck) file to load.\\n""); OS::get_singleton()->print("" --render-thread Render thread mode ('unsafe', 'safe', 'separate').\\n""); OS::get_singleton()->print("" --remote-fs
Remote filesystem ([:] address).\\n""); OS::get_singleton()->print("" --remote-fs-password Password for remote filesystem.\\n""); OS::get_singleton()->print("" --audio-driver Audio driver (""); for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) { if (i != 0) OS::get_singleton()->print("", ""); OS::get_singleton()->print(""'%s'"", OS::get_singleton()->get_audio_driver_name(i)); } OS::get_singleton()->print("").\\n""); OS::get_singleton()->print("" --video-driver Video driver (""); for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) { if (i != 0) OS::get_singleton()->print("", ""); OS::get_singleton()->print(""'%s'"", OS::get_singleton()->get_video_driver_name(i)); } OS::get_singleton()->print("").\\n""); OS::get_singleton()->print(""\\n""); OS::get_singleton()->print(""Display options:\\n""); OS::get_singleton()->print("" -f, --fullscreen Request fullscreen mode.\\n""); OS::get_singleton()->print("" -m, --maximized Request a maximized window.\\n""); OS::get_singleton()->print("" -w, --windowed Request windowed mode.\\n""); OS::get_singleton()->print("" -t, --always-on-top Request an always-on-top window.\\n""); OS::get_singleton()->print("" --resolution x Request window resolution.\\n""); OS::get_singleton()->print("" --position , Request window position.\\n""); OS::get_singleton()->print("" --low-dpi Force low-DPI mode (macOS and Windows only).\\n""); OS::get_singleton()->print("" --no-window Disable window creation (Windows only). Useful together with --script.\\n""); OS::get_singleton()->print(""\\n""); OS::get_singleton()->print(""Debug options:\\n""); OS::get_singleton()->print("" -d, --debug Debug (local stdout debugger).\\n""); OS::get_singleton()->print("" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\\n""); OS::get_singleton()->print("" --profiling Enable profiling in the script debugger.\\n""); OS::get_singleton()->print("" --remote-debug
Remote debug (: address).\\n""); #ifdef DEBUG_ENABLED OS::get_singleton()->print("" --debug-collisions Show collisions shapes when running the scene.\\n""); OS::get_singleton()->print("" --debug-navigation Show navigation polygons when running the scene.\\n""); #endif OS::get_singleton()->print("" --frame-delay Simulate high CPU load (delay each frame by milliseconds).\\n""); OS::get_singleton()->print("" --time-scale Force time scale (higher values are faster, 1.0 is normal speed).\\n""); OS::get_singleton()->print("" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\\n""); OS::get_singleton()->print("" --disable-crash-handler Disable crash handler when supported by the platform code.\\n""); OS::get_singleton()->print("" --fixed-fps Force a fixed number of frames per second. This setting disables real-time synchronization.\\n""); OS::get_singleton()->print(""\\n""); OS::get_singleton()->print(""Standalone tools:\\n""); OS::get_singleton()->print("" -s, --script