use vstd::prelude::*; fn main() {} verus! { pub struct Solution; impl Solution { pub open spec fn spec_overlaps_window(start: int, d: int, l: int, r: int) -> bool { start <= r && l <= start + d - 1 } pub open spec fn spec_overlap_count_prefix(start: int, d: int, left: Seq, right: Seq, upto: int) -> int recommends 0 <= upto <= left.len(), left.len() == right.len(), decreases upto, { if upto <= 0 { 0 } else { Self::spec_overlap_count_prefix(start, d, left, right, upto - 1) + if Self::spec_overlaps_window(start, d, left[upto - 1] as int, right[upto - 1] as int) { 1int } else { 0int } } } pub open spec fn spec_overlap_count(start: int, d: int, left: Seq, right: Seq) -> int recommends left.len() == right.len(), { Self::spec_overlap_count_prefix(start, d, left, right, left.len() as int) } pub fn overlaps_window(start: i32, d: i32, l: i32, r: i32) -> (res: bool) requires 1 <= d, ensures res == Self::spec_overlaps_window(start as int, d as int, l as int, r as int), { (start as i64) <= (r as i64) && (l as i64) <= (start as i64) + (d as i64) - 1 } pub fn overlap_count(start: i32, d: i32, left: &Vec, right: &Vec) -> (res: i32) requires 1 <= d, left.len() == right.len(), left.len() <= i32::MAX, forall|j: int| 0 <= j < left.len() as int ==> 1 <= #[trigger] left[j] <= right[j], ensures res as int == Self::spec_overlap_count(start as int, d as int, left@, right@), 0 <= res <= left.len() as i32, { let mut cnt: i32 = 0; let mut j: usize = 0; while j < left.len() { if Self::overlaps_window(start, d, left[j], right[j]) { cnt = cnt + 1; } j = j + 1; } cnt } pub fn best_start_days(n: i32, d: i32, left: Vec, right: Vec) -> (res: (i32, i32)) requires 1 <= n, n <= 100000, 1 <= d <= n, 1 <= left.len() <= n as nat, left.len() == right.len(), forall|j: int| 0 <= j < left.len() as int ==> 1 <= #[trigger] left[j] <= right[j] <= n, ensures 1 <= res.0 <= n - d + 1, 1 <= res.1 <= n - d + 1, forall|s: int| 1 <= s <= n as int - d as int + 1 ==> Self::spec_overlap_count(res.0 as int, d as int, left@, right@) >= #[trigger] Self::spec_overlap_count(s, d as int, left@, right@), forall|s: int| 1 <= s <= n as int - d as int + 1 ==> Self::spec_overlap_count(res.1 as int, d as int, left@, right@) <= #[trigger] Self::spec_overlap_count(s, d as int, left@, right@), forall|s: int| 1 <= s <= n as int - d as int + 1 && #[trigger] Self::spec_overlap_count(s, d as int, left@, right@) == Self::spec_overlap_count(res.0 as int, d as int, left@, right@) ==> res.0 as int <= s, forall|s: int| 1 <= s <= n as int - d as int + 1 && #[trigger] Self::spec_overlap_count(s, d as int, left@, right@) == Self::spec_overlap_count(res.1 as int, d as int, left@, right@) ==> res.1 as int <= s, { let m = n - d + 1; let mm = m as usize; let mut diff: Vec = Vec::with_capacity(mm + 2); let mut p: usize = 0; while p < mm + 2 { diff.push(0); p += 1; } let mut j: usize = 0; while j < left.len() { let l = left[j]; let r = right[j]; let lo = if l - d + 1 > 1 { l - d + 1 } else { 1 }; let hi = if r < m { r } else { m }; if lo <= hi { let li = lo as usize; let hi1 = (hi + 1) as usize; diff[li] = diff[li] + 1; diff[hi1] = diff[hi1] - 1; } j += 1; } let mut best_bro: i32 = 1; let mut best_mom: i32 = 1; let mut best_bro_count: i32 = i32::MIN; let mut best_mom_count: i32 = i32::MAX; let mut cur: i32 = 0; let mut start: usize = 1; while start <= mm { cur += diff[start]; let old_best_bro = best_bro; let old_best_mom = best_mom; let old_best_bro_count = best_bro_count; let old_best_mom_count = best_mom_count; if cur > best_bro_count { best_bro_count = cur; best_bro = start as i32; } if cur < best_mom_count { best_mom_count = cur; best_mom = start as i32; } start += 1; } (best_bro, best_mom) } } }