use vstd::prelude::*; fn main() {} verus! { pub struct Solution; pub open spec fn subset_sum(nums: Seq, sel: Seq, hi: int) -> int decreases hi { if hi <= 0 { 0 } else { (if sel[hi - 1] { nums[hi - 1] as int } else { 0 }) + subset_sum(nums, sel, hi - 1) } } impl Solution { pub fn max_sum_div_three(nums: Vec) -> (result: i32) requires 1 <= nums.len() <= 40000, forall |i: int| 0 <= i < nums.len() ==> 1 <= #[trigger] nums[i] <= 10000, ensures result >= 0, result as int % 3 == 0, exists |sel: Seq| sel.len() == nums.len() as int && subset_sum(nums@, sel, nums.len() as int) == result as int, forall |sel: Seq| sel.len() == nums.len() as int && subset_sum(nums@, sel, nums.len() as int) % 3 == 0 ==> subset_sum(nums@, sel, nums.len() as int) <= result as int, { let n = nums.len(); let mut dp0: i32 = 0; let mut dp1: i32 = 0; let mut dp2: i32 = 0; let mut i: usize = 0; while i < n { let a = nums[i]; let old0 = dp0; let old1 = dp1; let old2 = dp2; let r = a % 3; if r == 0 { dp0 = old0 + a; dp1 = if old1 > 0 { old1 + a } else { old1 }; dp2 = if old2 > 0 { old2 + a } else { old2 }; } else if r == 1 { let new_dp0 = if old2 > 0 && old2 + a > old0 { old2 + a } else { old0 }; let new_dp1 = if old0 + a > old1 { old0 + a } else { old1 }; let new_dp2 = if old1 > 0 && old1 + a > old2 { old1 + a } else { old2 }; dp0 = new_dp0; dp1 = new_dp1; dp2 = new_dp2; } else { let new_dp0 = if old1 > 0 && old1 + a > old0 { old1 + a } else { old0 }; let new_dp1 = if old2 > 0 && old2 + a > old1 { old2 + a } else { old1 }; let new_dp2 = if old0 + a > old2 { old0 + a } else { old2 }; dp0 = new_dp0; dp1 = new_dp1; dp2 = new_dp2; } i += 1; } dp0 } } }