use vstd::prelude::*; fn main() {} verus! { pub struct Solution; impl Solution { pub open spec fn ceil_div(x: int, d: int) -> int { (x + d - 1) / d } pub open spec fn sum_prefix(nums: Seq, d: int, n: int) -> int decreases n { if n <= 0 { 0 } else { Self::sum_prefix(nums, d, n - 1) + Self::ceil_div(nums[n - 1] as int, d) } } pub open spec fn sum_by_divisor(nums: Seq, d: int) -> int { Self::sum_prefix(nums, d, nums.len() as int) } fn sum_with_divisor(nums: &Vec, divisor: i32) -> (sum: i64) requires 1 <= nums.len() <= 50_000, forall |i: int| 0 <= i < nums.len() ==> 1 <= #[trigger] nums[i] <= 1_000_000, 1 <= divisor <= 1_000_000, ensures sum as int == Self::sum_by_divisor(nums@, divisor as int), 0 <= sum <= 50_000 * 1_000_000, { let mut sum: i64 = 0; let mut i: usize = 0; while i < nums.len() { let n = nums[i]; let term: i64 = (n as i64 + divisor as i64 - 1) / divisor as i64; sum += term; i += 1; } sum } pub fn smallest_divisor(nums: Vec, threshold: i32) -> (res: i32) requires 1 <= nums.len() <= 50_000, forall |i: int| 0 <= i < nums.len() ==> 1 <= #[trigger] nums[i] <= 1_000_000, nums.len() <= threshold <= 1_000_000, ensures 1 <= res <= 1_000_000, Self::sum_by_divisor(nums@, res as int) <= threshold as int, forall |d: int| 1 <= d < res ==> #[trigger] Self::sum_by_divisor(nums@, d) > threshold as int, { let mut left: i32 = 1; let mut right: i32 = 1_000_000; while left < right { let mid = left + (right - left) / 2; let sum = Self::sum_with_divisor(&nums, mid); if sum <= threshold as i64 { right = mid; } else { left = mid + 1; } } left } } }