use vstd::prelude::*; fn main() {} verus! { pub struct Solution; pub open spec fn min_spec(a: int, b: int) -> int { if a <= b { a } else { b } } pub open spec fn mutated_sum(arr: Seq, value: int) -> int decreases arr.len() { if arr.len() == 0 { 0 } else { min_spec(arr[arr.len() - 1] as int, value) + mutated_sum(arr.drop_last(), value) } } pub open spec fn abs_diff(a: int, b: int) -> int { if a >= b { a - b } else { b - a } } fn compute_sum(arr: &Vec, value: i32) -> (result: i32) requires 1 <= arr.len() <= 10_000, forall |i: int| 0 <= i < arr.len() ==> 1 <= #[trigger] arr[i] <= 100_000, 0 <= value <= 100_000, ensures result as int == mutated_sum(arr@, value as int), { let n = arr.len(); let mut sum: i32 = 0; let mut j: usize = 0; while j < n { if arr[j] <= value { sum = sum + arr[j]; } else { sum = sum + value; } j = j + 1; } sum } impl Solution { pub fn find_best_value(arr: Vec, target: i32) -> (result: i32) requires 1 <= arr.len() <= 10_000, forall |i: int| 0 <= i < arr.len() ==> 1 <= #[trigger] arr[i] <= 100_000, 1 <= target <= 100_000, ensures result >= 0, forall |v: int| #![trigger mutated_sum(arr@, v)] v >= 0 ==> abs_diff(mutated_sum(arr@, result as int), target as int) <= abs_diff(mutated_sum(arr@, v), target as int), forall |v: int| #![trigger mutated_sum(arr@, v)] (v >= 0 && abs_diff(mutated_sum(arr@, v), target as int) == abs_diff(mutated_sum(arr@, result as int), target as int)) ==> result as int <= v, { let n = arr.len(); let mut max_val: i32 = arr[0]; let mut i: usize = 1; while i < n { if arr[i] > max_val { max_val = arr[i]; } i = i + 1; } let total_sum = compute_sum(&arr, max_val); if total_sum <= target { return max_val; } let mut lo: i32 = 0; let mut hi: i32 = max_val; while lo < hi { let mid = lo + (hi - lo) / 2; let sum_mid = compute_sum(&arr, mid); if sum_mid >= target { hi = mid; } else { lo = mid + 1; } } let sum_lo = compute_sum(&arr, lo); let sum_prev = compute_sum(&arr, lo - 1); if sum_lo - target < target - sum_prev { lo } else { lo - 1 } } } }