use vstd::prelude::*; fn main() {} verus! { pub struct Solution; pub open spec fn flips_at_bit(a: i32, b: i32, c: i32, i: u32) -> int { let bit_a = ((a >> i) & 1i32) as int; let bit_b = ((b >> i) & 1i32) as int; let bit_c = ((c >> i) & 1i32) as int; if bit_c == 0 { bit_a + bit_b } else if bit_a == 0 && bit_b == 0 { 1int } else { 0int } } pub open spec fn total_flips(a: i32, b: i32, c: i32, n: int) -> int decreases n { if n <= 0 { 0 } else { total_flips(a, b, c, n - 1) + flips_at_bit(a, b, c, (n - 1) as u32) } } impl Solution { pub fn min_flips(a: i32, b: i32, c: i32) -> (result: i32) requires 1 <= a <= 1_000_000_000, 1 <= b <= 1_000_000_000, 1 <= c <= 1_000_000_000, ensures result as int == total_flips(a, b, c, 31), { let mut flips: i32 = 0; let mut i: i32 = 0; while i < 31 { let bit_a = (a >> (i as u32)) & 1; let bit_b = (b >> (i as u32)) & 1; let bit_c = (c >> (i as u32)) & 1; if bit_c == 0 { flips = flips + bit_a + bit_b; } else { if bit_a == 0 && bit_b == 0 { flips = flips + 1; } } i = i + 1; } flips } } }