use vstd::prelude::*; fn main() {} verus! { pub struct Solution; pub open spec fn abs_diff(a: int, b: int) -> int { if a >= b { a - b } else { b - a } } pub open spec fn spec_max(a: int, b: int) -> int { if a >= b { a } else { b } } pub open spec fn spec_min(a: int, b: int) -> int { if a <= b { a } else { b } } pub open spec fn array_value_upto(s: Seq, n: int) -> int decreases n { if n <= 0 { 0 } else { array_value_upto(s, n - 1) + abs_diff(s[n - 1] as int, s[n] as int) } } pub open spec fn array_value(s: Seq) -> int { array_value_upto(s, s.len() as int - 1) } pub open spec fn reversal_gain(s: Seq, l: int, r: int) -> int { let n = s.len() as int; let left_change = if l > 0 { abs_diff(s[l - 1] as int, s[r] as int) - abs_diff(s[l - 1] as int, s[l] as int) } else { 0int }; let right_change = if r < n - 1 { abs_diff(s[l] as int, s[r + 1] as int) - abs_diff(s[r] as int, s[r + 1] as int) } else { 0int }; left_change + right_change } impl Solution { pub fn max_value_after_reverse(nums: Vec) -> (result: i32) requires 2 <= nums@.len() <= 30000, forall |i: int| 0 <= i < nums@.len() ==> -100000 <= #[trigger] nums@[i] <= 100000, forall |l: int, r: int| 0 <= l && l <= r && r < nums@.len() ==> array_value(nums@) + #[trigger] reversal_gain(nums@, l, r) <= i32::MAX as int, ensures forall |l: int, r: int| 0 <= l && l <= r && r < nums@.len() ==> result as int >= array_value(nums@) + #[trigger] reversal_gain(nums@, l, r), exists |l: int, r: int| 0 <= l && l <= r && r < nums@.len() && result as int == array_value(nums@) + reversal_gain(nums@, l, r), { let n = nums.len(); let mut total: i64 = 0; let mut gain: i64 = 0; let mut min_of_max: i64 = 200001; let mut max_of_min: i64 = -200001; let mut i: usize = 0; while i < n - 1 { let a = nums[i] as i64; let b = nums[i + 1] as i64; let diff: i64 = if a >= b { a - b } else { b - a }; total = total + diff; let first = nums[0] as i64; let last = nums[n - 1] as i64; let g1: i64 = (if first >= b { first - b } else { b - first }) - diff; let g2: i64 = (if last >= a { last - a } else { a - last }) - diff; if g1 > gain { gain = g1; } if g2 > gain { gain = g2; } let pair_max: i64 = if a >= b { a } else { b }; let pair_min: i64 = if a <= b { a } else { b }; if pair_max < min_of_max { min_of_max = pair_max; } if pair_min > max_of_min { max_of_min = pair_min; } i = i + 1; } let interior: i64 = if max_of_min > min_of_max { 2 * (max_of_min - min_of_max) } else { 0 }; if interior > gain { gain = interior; } (total + gain) as i32 } } }