impl Solution { pub fn check_overlap(radius: i32, x_center: i32, y_center: i32, x1: i32, y1: i32, x2: i32, y2: i32) -> bool { let nearest_x = if x_center < x1 { x1 } else if x_center > x2 { x2 } else { x_center }; let nearest_y = if y_center < y1 { y1 } else if y_center > y2 { y2 } else { y_center }; let dx = x_center - nearest_x; let dy = y_center - nearest_y; dx * dx + dy * dy <= radius * radius } }