use vstd::prelude::*; fn main() {} verus! { pub struct Solution; impl Solution { pub open spec fn prefix_sum(cards: Seq, n: int) -> int decreases n { if n <= 0 { 0 } else { Self::prefix_sum(cards, n - 1) + cards[n - 1] as int } } pub open spec fn suffix_sum(cards: Seq, n: int) -> int decreases n { if n <= 0 { 0 } else { Self::suffix_sum(cards, n - 1) + cards[cards.len() - n] as int } } pub open spec fn max_score_spec(cards: Seq, k: int, i: int) -> int decreases k - i + 1 { if i > k { 0 } else { let score = Self::prefix_sum(cards, i) + Self::suffix_sum(cards, k - i); let rest = Self::max_score_spec(cards, k, i + 1); if score >= rest { score } else { rest } } } pub fn max_score(card_points: Vec, k: i32) -> (res: i32) requires 1 <= card_points.len(), card_points.len() <= 100_000, forall |i: int| 0 <= i < card_points.len() ==> 1 <= #[trigger] card_points[i] <= 10_000, 1 <= k, k <= card_points.len(), ensures res as int == Self::max_score_spec(card_points@, k as int, 0), { let n = card_points.len(); let k = k as usize; let mut left_sum = 0i32; let mut right_sum = 0i32; let mut i = 0usize; while i < k { left_sum = left_sum + card_points[i]; i = i + 1; } let mut best = left_sum; let mut i = 0usize; while i < k { let left_card_idx = k - 1 - i; let right_card_idx = n - 1 - i; left_sum = left_sum - card_points[left_card_idx]; right_sum = right_sum + card_points[right_card_idx]; let score = left_sum + right_sum; if left_sum + right_sum > best { best = left_sum + right_sum; } i = i + 1; } best } } }