impl Solution { pub fn find_diagonal_order(nums: Vec>) -> Vec { let m = nums.len(); let mut max_d: usize = 0; let mut i: usize = m; while i > 0 { i = i - 1; let d = i + nums[i].len() - 1; if d > max_d { max_d = d; } } let mut count: Vec = Vec::new(); let mut k: usize = 0; while k <= max_d { count.push(0); k = k + 1; } let mut i2: usize = 0; while i2 < m { let row_len = nums[i2].len(); let mut j: usize = 0; while j < row_len { let d = i2 + j; count[d] = count[d] + 1; j = j + 1; } i2 = i2 + 1; } let mut offset: Vec = Vec::new(); offset.push(0); let mut k2: usize = 0; while k2 <= max_d { let next = offset[k2] + count[k2]; offset.push(next); k2 = k2 + 1; } let total = offset[max_d + 1]; let mut result: Vec = Vec::new(); let mut z: usize = 0; while z < total { result.push(0); z = z + 1; } let mut cursor: Vec = Vec::new(); let mut k3: usize = 0; while k3 <= max_d { cursor.push(offset[k3 + 1]); k3 = k3 + 1; } let mut i3: usize = 0; while i3 < m { let row_len3 = nums[i3].len(); let mut j3: usize = 0; while j3 < row_len3 { let d = i3 + j3; let old_cursor_d = cursor[d]; cursor[d] = cursor[d] - 1; let val = nums[i3][j3]; result[cursor[d]] = val; j3 = j3 + 1; } i3 = i3 + 1; } result } }