use vstd::prelude::*; fn main() {} verus! { pub struct Solution; impl Solution { pub open spec fn max_diag_val(nums: Seq>, i: int) -> int decreases nums.len() - i { if i >= nums.len() { 0int } else { let d = i + nums[i].len() - 1; let rest = Self::max_diag_val(nums, i + 1); if d > rest { d } else { rest } } } pub open spec fn diag_seg(nums: Seq>, d: int, hi: int, lo: int) -> Seq decreases (if hi >= lo && hi >= 0 { hi - lo + 1 } else { 0 }) as nat { if hi < lo || hi < 0 { Seq::::empty() } else { let j = d - hi; let head = if hi < nums.len() && 0 <= j && j < nums[hi].len() { seq![nums[hi][j]] } else { Seq::::empty() }; head + Self::diag_seg(nums, d, hi - 1, lo) } } pub open spec fn total_len(nums: Seq>, i: int) -> int decreases i { if i <= 0 { 0int } else { Self::total_len(nums, i - 1) + nums[i - 1].len() as int } } pub open spec fn diag_order(nums: Seq>, max_d: int) -> Seq decreases (if max_d >= 0 { max_d + 1 } else { 0 }) as nat { if max_d < 0 { Seq::::empty() } else { let m = nums.len() as int; let start_i = if max_d < m { max_d } else { m - 1 }; Self::diag_order(nums, max_d - 1) + Self::diag_seg(nums, max_d, start_i, 0) } } pub fn find_diagonal_order(nums: Vec>) -> (result: Vec) requires 1 <= nums@.len() <= 100000, forall |i: int| 0 <= i < nums@.len() ==> 1 <= (#[trigger] nums@[i]).len() <= 100000, forall |i: int, j: int| 0 <= i < nums@.len() && 0 <= j < nums@[i].len() ==> 1 <= (#[trigger] nums@[i][j]) <= 100000, 1 <= Self::total_len(nums@, nums@.len() as int) <= 100000, ensures result@ == Self::diag_order(nums@, Self::max_diag_val(nums@, 0)), { let m = nums.len(); let mut max_d: usize = 0; let mut i: usize = m; while i > 0 { i = i - 1; let d = i + nums[i].len() - 1; if d > max_d { max_d = d; } } let mut count: Vec = Vec::new(); let mut k: usize = 0; while k <= max_d { count.push(0); k = k + 1; } let mut i2: usize = 0; while i2 < m { let row_len = nums[i2].len(); let mut j: usize = 0; while j < row_len { let d = i2 + j; count[d] = count[d] + 1; j = j + 1; } i2 = i2 + 1; } let mut offset: Vec = Vec::new(); offset.push(0); let mut k2: usize = 0; while k2 <= max_d { let next = offset[k2] + count[k2]; offset.push(next); k2 = k2 + 1; } let total = offset[max_d + 1]; let mut result: Vec = Vec::new(); let mut z: usize = 0; while z < total { result.push(0); z = z + 1; } let mut cursor: Vec = Vec::new(); let mut k3: usize = 0; while k3 <= max_d { cursor.push(offset[k3 + 1]); k3 = k3 + 1; } let mut i3: usize = 0; while i3 < m { let row_len3 = nums[i3].len(); let mut j3: usize = 0; while j3 < row_len3 { let d = i3 + j3; let old_cursor_d = cursor[d]; cursor[d] = cursor[d] - 1; let val = nums[i3][j3]; result.set(cursor[d], val); j3 = j3 + 1; } i3 = i3 + 1; } result } } }