impl Solution { fn max_i32(a: i32, b: i32) -> i32 { if a >= b { a } else { b } } pub fn cherry_pickup(grid: Vec>) -> i32 { let rows = grid.len(); let cols = grid[0].len(); let n = cols; let mut dp: Vec> = Vec::new(); let mut c1: usize = 0; while c1 < n { let mut row_vec: Vec = Vec::new(); let mut c2: usize = 0; while c2 < n { let val: i32 = if c1 == c2 { grid[rows - 1][c1] } else { grid[rows - 1][c1] + grid[rows - 1][c2] }; row_vec.push(val); c2 += 1; } dp.push(row_vec); c1 += 1; } let mut ri: usize = 1; while ri < rows { let r = rows - 1 - ri; let mut new_dp: Vec> = Vec::new(); let mut c1: usize = 0; while c1 < n { let mut row_vec: Vec = Vec::new(); let mut c2: usize = 0; while c2 < n { let cherries: i32 = if c1 == c2 { grid[r][c1] } else { grid[r][c1] + grid[r][c2] }; let v_1_1 = if c1 > 0 && c2 > 0 { dp[c1 - 1][c2 - 1] } else { 0 }; let v_10 = if c1 > 0 { dp[c1 - 1][c2] } else { 0 }; let v_11 = if c1 > 0 && c2 + 1 < n { dp[c1 - 1][c2 + 1] } else { 0 }; let v0_1 = if c2 > 0 { dp[c1][c2 - 1] } else { 0 }; let v00 = dp[c1][c2]; let v01 = if c2 + 1 < n { dp[c1][c2 + 1] } else { 0 }; let v1_1 = if c1 + 1 < n && c2 > 0 { dp[c1 + 1][c2 - 1] } else { 0 }; let v10 = if c1 + 1 < n { dp[c1 + 1][c2] } else { 0 }; let v11 = if c1 + 1 < n && c2 + 1 < n { dp[c1 + 1][c2 + 1] } else { 0 }; let best = Self::max_i32( Self::max_i32( Self::max_i32(v_1_1, v_10), Self::max_i32(v_11, v0_1) ), Self::max_i32( Self::max_i32(v00, v01), Self::max_i32(v1_1, Self::max_i32(v10, v11)) ) ); row_vec.push(cherries + best); c2 += 1; } new_dp.push(row_vec); c1 += 1; } dp = new_dp; ri += 1; } dp[0][n - 1] } }