use vstd::prelude::*; fn main() {} verus! { pub struct Solution; impl Solution { pub open spec fn max2(a: int, b: int) -> int { if a >= b { a } else { b } } pub open spec fn cherry_value(grid: Seq>, row: int, c1: int, c2: int) -> int { if c1 == c2 { grid[row][c1] as int } else { grid[row][c1] as int + grid[row][c2] as int } } pub open spec fn dp_val(grid: Seq>, row: int, c1: int, c2: int) -> int decreases grid.len() - row { let n = grid[0].len() as int; if row < 0 || row >= grid.len() || c1 < 0 || c1 >= n || c2 < 0 || c2 >= n { 0 } else if row >= grid.len() - 1 { Self::cherry_value(grid, row, c1, c2) } else { Self::cherry_value(grid, row, c1, c2) + Self::max2( Self::max2( Self::max2( Self::dp_val(grid, row + 1, c1 - 1, c2 - 1), Self::dp_val(grid, row + 1, c1 - 1, c2) ), Self::max2( Self::dp_val(grid, row + 1, c1 - 1, c2 + 1), Self::dp_val(grid, row + 1, c1, c2 - 1) ) ), Self::max2( Self::max2( Self::dp_val(grid, row + 1, c1, c2), Self::dp_val(grid, row + 1, c1, c2 + 1) ), Self::max2( Self::dp_val(grid, row + 1, c1 + 1, c2 - 1), Self::max2( Self::dp_val(grid, row + 1, c1 + 1, c2), Self::dp_val(grid, row + 1, c1 + 1, c2 + 1) ) ) ) ) } } fn max_i32(a: i32, b: i32) -> (res: i32) ensures res as int == Self::max2(a as int, b as int), { if a >= b { a } else { b } } pub fn cherry_pickup(grid: Vec>) -> (result: i32) requires 2 <= grid.len() <= 70, 2 <= grid[0].len() <= 70, forall |i: int| 0 <= i < grid.len() ==> #[trigger] grid[i].len() == grid[0].len(), forall |i: int, j: int| 0 <= i < grid.len() && 0 <= j < grid[i].len() ==> 0 <= #[trigger] grid[i][j] <= 100, ensures result as int == Self::dp_val(grid@, 0, 0, grid[0].len() as int - 1), { let rows = grid.len(); let cols = grid[0].len(); let n = cols; let mut dp: Vec> = Vec::new(); let mut c1: usize = 0; while c1 < n { let mut row_vec: Vec = Vec::new(); let mut c2: usize = 0; while c2 < n { let val: i32 = if c1 == c2 { grid[rows - 1][c1] } else { grid[rows - 1][c1] + grid[rows - 1][c2] }; row_vec.push(val); c2 += 1; } dp.push(row_vec); c1 += 1; } let mut ri: usize = 1; while ri < rows { let r = rows - 1 - ri; let mut new_dp: Vec> = Vec::new(); let mut c1: usize = 0; while c1 < n { let mut row_vec: Vec = Vec::new(); let mut c2: usize = 0; while c2 < n { let cherries: i32 = if c1 == c2 { grid[r][c1] } else { grid[r][c1] + grid[r][c2] }; let v_1_1 = if c1 > 0 && c2 > 0 { dp[c1 - 1][c2 - 1] } else { 0 }; let v_10 = if c1 > 0 { dp[c1 - 1][c2] } else { 0 }; let v_11 = if c1 > 0 && c2 + 1 < n { dp[c1 - 1][c2 + 1] } else { 0 }; let v0_1 = if c2 > 0 { dp[c1][c2 - 1] } else { 0 }; let v00 = dp[c1][c2]; let v01 = if c2 + 1 < n { dp[c1][c2 + 1] } else { 0 }; let v1_1 = if c1 + 1 < n && c2 > 0 { dp[c1 + 1][c2 - 1] } else { 0 }; let v10 = if c1 + 1 < n { dp[c1 + 1][c2] } else { 0 }; let v11 = if c1 + 1 < n && c2 + 1 < n { dp[c1 + 1][c2 + 1] } else { 0 }; let best = Self::max_i32( Self::max_i32( Self::max_i32(v_1_1, v_10), Self::max_i32(v_11, v0_1) ), Self::max_i32( Self::max_i32(v00, v01), Self::max_i32(v1_1, Self::max_i32(v10, v11)) ) ); row_vec.push(cherries + best); c2 += 1; } new_dp.push(row_vec); c1 += 1; } dp = new_dp; ri += 1; } dp[0][n - 1] } } }