impl Solution { pub fn min_cost( houses: Vec, cost: Vec>, m: i32, n: i32, target: i32, ) -> i32 { let m_us = m as usize; let n_us = n as usize; let target_us = target as usize; let stride: usize = target_us + 1; let dp_size: usize = (n_us + 1) * stride; let mut prev_dp: Vec = Vec::new(); let mut idx: usize = 0; while idx < dp_size { prev_dp.push(1_000_001i32); idx += 1; } let mut j: usize = 1; while j <= n_us { if houses[0] != 0 { if houses[0] as usize == j { prev_dp[j * stride + 1] = 0i32; } } else { prev_dp[j * stride + 1] = cost[0][j - 1]; } j += 1; } let mut i: usize = 1; while i < m_us { let mut curr_dp: Vec = Vec::new(); let mut idx: usize = 0; while idx < dp_size { curr_dp.push(1_000_001i32); idx += 1; } let mut j: usize = 1; while j <= n_us { if houses[i] == 0 || houses[i] as usize == j { let paint_cost: i32 = if houses[i] != 0 { 0i32 } else { cost[i][j - 1] }; let mut k: usize = 1; while k <= target_us { let same: i32 = prev_dp[j * stride + k]; let mut diff: i32 = 1_000_001i32; let mut c: usize = 1; while c <= n_us { if c != j { let val: i32 = prev_dp[c * stride + (k - 1)]; if val < diff { diff = val; } } c += 1; } let best: i32 = if same <= diff { same } else { diff }; if best < 1_000_001i32 { let total: i32 = paint_cost + best; if total < 1_000_001i32 { curr_dp[j * stride + k] = total; } } k += 1; } } j += 1; } prev_dp = curr_dp; i += 1; } let mut ans: i32 = 1_000_001i32; let mut j: usize = 1; while j <= n_us { let val: i32 = prev_dp[j * stride + target_us]; if val < ans { ans = val; } j += 1; } if ans >= 1_000_001i32 { -1i32 } else { ans } } }