use vstd::prelude::*; fn main() {} verus! { pub struct Solution; pub open spec fn valid_coloring(houses: Seq, colors: Seq, n: int) -> bool { houses.len() == colors.len() && forall|i: int| 0 <= i < houses.len() as int ==> ( 1 <= #[trigger] colors[i] <= n && (houses[i] != 0 ==> colors[i] == houses[i] as int) ) } pub open spec fn count_neighborhoods(colors: Seq) -> int decreases colors.len(), { if colors.len() <= 0 { 0 } else if colors.len() == 1 { 1 } else { count_neighborhoods(colors.drop_last()) + if colors.last() != colors[colors.len() - 2] { 1int } else { 0int } } } pub open spec fn total_paint_cost( houses: Seq, cost: Seq>, colors: Seq, len: int, ) -> int decreases len, { if len <= 0 { 0int } else { total_paint_cost(houses, cost, colors, len - 1) + if houses[len - 1] != 0i32 { 0int } else { cost[len - 1]@[colors[len - 1] - 1] as int } } } pub open spec fn spec_min(a: int, b: int) -> int { if a <= b { a } else { b } } pub open spec fn dp_spec( houses: Seq, cost: Seq>, n: int, i: int, j: int, k: int, ) -> int decreases i, 0int, { if j < 1 || j > n || k < 1 || k > i + 1 { 1_000_001int } else if i == 0 { if k != 1 { 1_000_001int } else if houses[0] as int != 0 && houses[0] as int != j { 1_000_001int } else if houses[0] as int != 0 { 0int } else { cost[0]@[j - 1] as int } } else if houses[i] as int != 0 && houses[i] as int != j { 1_000_001int } else { let paint_cost: int = if houses[i] as int != 0 { 0int } else { cost[i]@[j - 1] as int }; let same = dp_spec(houses, cost, n, i - 1, j, k); let diff = min_excluding(houses, cost, n, i - 1, j, k - 1, 1); let best = spec_min(same, diff); if best >= 1_000_001int || paint_cost + best >= 1_000_001int { 1_000_001int } else { paint_cost + best } } } pub open spec fn min_excluding( houses: Seq, cost: Seq>, n: int, i: int, exclude: int, k: int, from_c: int, ) -> int decreases i, n - from_c + 1, { if from_c > n { 1_000_001int } else if from_c == exclude { min_excluding(houses, cost, n, i, exclude, k, from_c + 1) } else { spec_min( dp_spec(houses, cost, n, i, from_c, k), min_excluding(houses, cost, n, i, exclude, k, from_c + 1), ) } } pub open spec fn min_final( houses: Seq, cost: Seq>, n: int, m: int, target: int, from_c: int, ) -> int decreases n - from_c + 1, { if from_c > n { 1_000_001int } else { spec_min( dp_spec(houses, cost, n, m - 1, from_c, target), min_final(houses, cost, n, m, target, from_c + 1), ) } } pub open spec fn answer_spec( houses: Seq, cost: Seq>, n: int, m: int, target: int, ) -> int { let min_val = min_final(houses, cost, n, m, target, 1); if min_val >= 1_000_001int { -1int } else { min_val } } impl Solution { pub fn min_cost( houses: Vec, cost: Vec>, m: i32, n: i32, target: i32, ) -> (result: i32) requires m as int == houses@.len(), m as int == cost@.len(), 1 <= m <= 100, 1 <= n <= 20, 1 <= target <= m, forall|i: int| 0 <= i < m as int ==> 0 <= #[trigger] houses@[i] <= n, forall|i: int| 0 <= i < m as int ==> (#[trigger] cost@[i])@.len() == n as int, forall|i: int, j: int| 0 <= i < m as int && 0 <= j < n as int ==> 1 <= #[trigger] cost@[i]@[j] <= 10_000, ensures result as int == answer_spec(houses@, cost@, n as int, m as int, target as int), { let m_us = m as usize; let n_us = n as usize; let target_us = target as usize; let stride: usize = target_us + 1; let dp_size: usize = (n_us + 1) * stride; let mut prev_dp: Vec = Vec::new(); let mut idx: usize = 0; while idx < dp_size { prev_dp.push(1_000_001i32); idx += 1; } let mut j: usize = 1; while j <= n_us { if houses[0] != 0 { if houses[0] as usize == j { prev_dp.set(j * stride + 1, 0i32); } } else { prev_dp.set(j * stride + 1, cost[0][j - 1]); } j += 1; } let mut i: usize = 1; while i < m_us { let mut curr_dp: Vec = Vec::new(); let mut idx: usize = 0; while idx < dp_size { curr_dp.push(1_000_001i32); idx += 1; } let mut j: usize = 1; while j <= n_us { if houses[i] == 0 || houses[i] as usize == j { let paint_cost: i32 = if houses[i] != 0 { 0i32 } else { cost[i][j - 1] }; let mut k: usize = 1; while k <= target_us { let same: i32 = prev_dp[j * stride + k]; let mut diff: i32 = 1_000_001i32; let mut c: usize = 1; while c <= n_us { if c != j { let val: i32 = prev_dp[c * stride + (k - 1)]; if val < diff { diff = val; } } c += 1; } let best: i32 = if same <= diff { same } else { diff }; if best < 1_000_001i32 { let total: i32 = paint_cost + best; if total < 1_000_001i32 { curr_dp.set(j * stride + k, total); } } k += 1; } } j += 1; } prev_dp = curr_dp; i += 1; } let mut ans: i32 = 1_000_001i32; let mut j: usize = 1; while j <= n_us { let val: i32 = prev_dp[j * stride + target_us]; if val < ans { ans = val; } j += 1; } if ans >= 1_000_001i32 { -1i32 } else { ans } } } }