use vstd::prelude::*; fn main() {} verus! { pub struct Solution; pub open spec fn subarray_sum(s: Seq, i: int, j: int) -> int decreases j - i + 1, { if i > j { 0 } else { subarray_sum(s, i, j - 1) + s[j] as int } } pub open spec fn count_odd_ending(s: Seq, end_idx: int, k: int) -> int decreases k + 1, { if k < 0 { 0 } else { count_odd_ending(s, end_idx, k - 1) + if subarray_sum(s, k, end_idx) % 2 != 0 { 1 as int } else { 0 as int } } } pub open spec fn count_odd_subarrays(s: Seq, n: int) -> int decreases n, { if n <= 0 { 0 } else { count_odd_subarrays(s, n - 1) + count_odd_ending(s, n - 1, n - 1) } } impl Solution { pub fn num_of_subarrays(arr: Vec) -> (res: i32) requires 1 <= arr.len() <= 100_000, forall |i: int| 0 <= i < arr.len() ==> 1 <= #[trigger] arr[i] <= 100, ensures 0 <= res < 1_000_000_007, res as int == count_odd_subarrays(arr@, arr.len() as int) % 1_000_000_007, { let mut odd: i64 = 0; let mut even: i64 = 0; let mut res: i64 = 0; let mut i: usize = 0; while i < arr.len() { if arr[i] % 2 == 0 { even = even + 1; } else { let tmp = odd; odd = even + 1; even = tmp; } res = (res + odd) % 1_000_000_007i64; i = i + 1; } res as i32 } } }