use vstd::prelude::*; fn main() {} verus! { pub struct Solution; impl Solution { pub open spec fn is_rotation_point(nums: Seq, k: int) -> bool { 0 <= k < nums.len() && (forall |a: int, b: int| k <= a < b < nums.len() ==> nums[a] < nums[b]) && (forall |a: int, b: int| 0 <= a < b < k ==> nums[a] < nums[b]) && (k == 0 || forall |a: int, b: int| 0 <= a < k && k <= b < nums.len() ==> nums[a] > nums[b]) } pub fn find_min(nums: Vec) -> (result: i32) requires 1 <= nums.len() <= 5000, forall |i: int| 0 <= i < nums.len() ==> -5000 <= #[trigger] nums[i] <= 5000, forall |i: int, j: int| 0 <= i < j < nums.len() ==> nums[i] != nums[j], exists |k: int| Self::is_rotation_point(nums@, k), ensures forall |i: int| 0 <= i < nums.len() ==> result <= nums[i], exists |i: int| 0 <= i < nums.len() && result == nums[i], { let mut left: usize = 0; let mut right: usize = nums.len() - 1; while left < right { let mid = left + (right - left) / 2; if nums[mid] > nums[right] { left = mid + 1; } else { right = mid; } } nums[left] } } }