use vstd::prelude::*; fn main() {} verus! { pub struct Solution; impl Solution { pub open spec fn in_circular_range(s: int, start: int, end: int, n: int) -> bool { if start <= end { start <= s && s <= end } else { (1 <= s && s <= end) || (start <= s && s <= n) } } pub fn most_visited(n: i32, rounds: Vec) -> (result: Vec) requires 2 <= n <= 100, rounds.len() >= 2, rounds.len() <= 101, forall |i: int| 0 <= i < rounds.len() ==> 1 <= #[trigger] rounds[i] <= n, forall |i: int| 0 <= i < rounds.len() - 1 ==> (#[trigger] rounds[i]) != rounds[i + 1], ensures result@.len() >= 1, forall |i: int| 0 <= i < result@.len() ==> 1 <= #[trigger] result@[i] <= n, forall |i: int, j: int| 0 <= i < j < result@.len() ==> result@[i] < result@[j], forall |i: int| 0 <= i < result@.len() ==> Self::in_circular_range( (#[trigger] result@[i]) as int, rounds[0] as int, rounds[rounds.len() - 1] as int, n as int, ), forall |s: int| 1 <= s <= n as int && (#[trigger] Self::in_circular_range( s, rounds[0] as int, rounds[rounds.len() - 1] as int, n as int, )) ==> exists |i: int| 0 <= i < result@.len() && result@[i] as int == s, { let start = rounds[0]; let end_val = rounds[rounds.len() - 1]; let mut result: Vec = Vec::new(); if start <= end_val { let mut s = start; while s <= end_val { result.push(s); s = s + 1; } } else { let mut s: i32 = 1; while s <= end_val { result.push(s); s = s + 1; } s = start; while s <= n { result.push(s); s = s + 1; } } result } } }