use vstd::prelude::*; fn main() {} verus! { pub struct Solution; pub open spec fn sum_even(s: Seq, start: int, end: int) -> int decreases end - start, { if start >= end { 0 } else if start % 2 == 0 { s[start] as int + sum_even(s, start + 1, end) } else { sum_even(s, start + 1, end) } } pub open spec fn sum_odd(s: Seq, start: int, end: int) -> int decreases end - start, { if start >= end { 0 } else if start % 2 == 1 { s[start] as int + sum_odd(s, start + 1, end) } else { sum_odd(s, start + 1, end) } } pub open spec fn even_sum_after_removal(s: Seq, i: int) -> int { sum_even(s, 0, i) + sum_odd(s, i + 1, s.len() as int) } pub open spec fn odd_sum_after_removal(s: Seq, i: int) -> int { sum_odd(s, 0, i) + sum_even(s, i + 1, s.len() as int) } pub open spec fn is_fair_after_removal(s: Seq, i: int) -> bool { even_sum_after_removal(s, i) == odd_sum_after_removal(s, i) } pub open spec fn count_fair(s: Seq, start: int, end: int) -> int decreases end - start, { if start >= end { 0 } else if is_fair_after_removal(s, start) { 1 + count_fair(s, start + 1, end) } else { count_fair(s, start + 1, end) } } impl Solution { pub fn ways_to_make_fair(nums: Vec) -> (res: i32) requires 1 <= nums.len() <= 100_000, forall |i: int| 0 <= i < nums.len() ==> 1 <= #[trigger] nums[i] <= 10_000, ensures res == count_fair(nums@, 0, nums@.len() as int), { let n = nums.len(); let mut right_even: i64 = 0; let mut right_odd: i64 = 0; let mut i: usize = 0; while i < n { if i % 2 == 0 { right_even = right_even + nums[i] as i64; } else { right_odd = right_odd + nums[i] as i64; } i = i + 1; } let mut left_even: i64 = 0; let mut left_odd: i64 = 0; let mut result: i32 = 0; i = 0; while i < n { if i % 2 == 0 { right_even = right_even - nums[i] as i64; } else { right_odd = right_odd - nums[i] as i64; } if left_even + right_odd == left_odd + right_even { result = result + 1; } if i % 2 == 0 { left_even = left_even + nums[i] as i64; } else { left_odd = left_odd + nums[i] as i64; } i = i + 1; } result } } }