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index e755eb9e7a4660874e8998c29e552965f2296f31..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Choppingboard_01/Collected_SM_P_Choppingboard_01/Props/Materials/Textures/7443619-files-42.jpg
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
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-size 481788
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Choppingboard_01/Collected_SM_P_Choppingboard_01/Props/Materials/Textures/7443619-files-43.jpg b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Choppingboard_01/Collected_SM_P_Choppingboard_01/Props/Materials/Textures/7443619-files-43.jpg
deleted file mode 100644
index 11c5ecdb97e8661831676b7351e5b872f1edee9a..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Choppingboard_01/Collected_SM_P_Choppingboard_01/Props/Materials/Textures/7443619-files-43.jpg
+++ /dev/null
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-version https://git-lfs.github.com/spec/v1
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deleted file mode 100644
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+++ /dev/null
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-version https://git-lfs.github.com/spec/v1
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deleted file mode 100644
index 55d592cc6d822fd75f815741821227ff293ad56a..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Choppingboard_01/Collected_SM_P_Choppingboard_01/Props/Materials/Textures/7443619-files-8.jpg
+++ /dev/null
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--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Choppingboard_01/Collected_SM_P_Choppingboard_01/Props/SM_P_Choppingboard_01.usd
+++ /dev/null
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deleted file mode 100644
index a894c706bc6f38d4147d46d4b370feef6096ce5d..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Choppingboard_01/Collected_SM_P_Choppingboard_01/SM_P_Choppingboard_01.usd
+++ /dev/null
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deleted file mode 100644
index 312fbdcbc613d2e8c6d9ae592505bb88c8eb78ee..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/.thumbs/256x256/SM_P_Flavour_02.usd.png
+++ /dev/null
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deleted file mode 100644
index 54b1b0c07ca5993cec2d4494469a4d37e44b0d16..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Flavour_02.usd.png
+++ /dev/null
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-version https://git-lfs.github.com/spec/v1
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deleted file mode 100644
index 1c9588a69835a2176695ef9e8171e0c69784396f..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Flavour_03.usd.png
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diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Flavour_03_Cover.usd.png b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Flavour_03_Cover.usd.png
deleted file mode 100644
index b398a90c838bda889895580a7078320553ba45df..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Flavour_03_Cover.usd.png
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diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Flavour_04.usd.png b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Flavour_04.usd.png
deleted file mode 100644
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diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Jar_01.usd.png b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Jar_01.usd.png
deleted file mode 100644
index ce644a67900ff39afd00b6f14b17c6e54e4ef44d..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Jar_01.usd.png
+++ /dev/null
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-version https://git-lfs.github.com/spec/v1
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diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Tray_01.usd.png b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Tray_01.usd.png
deleted file mode 100644
index bfcd594ef72423716388fa066711f9e4b1581de2..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/.thumbs/256x256/SM_P_Tray_01.usd.png
+++ /dev/null
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-version https://git-lfs.github.com/spec/v1
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diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/652765_28_1649.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/652765_28_1649.mdl
deleted file mode 100644
index a8039aca452e7cd7979bae8b1cc6aba69e9696be..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/652765_28_1649.mdl
+++ /dev/null
@@ -1,71 +0,0 @@
-///\authors: Auto-generated by vray_to_mdl_export.ms script.
-///\description: Translated VRay material.
-
-mdl 1.6;
-
-// Import
-import ::anno::*;
-import ::base::transform_coordinate;
-import ::base::rotation_translation_scale;
-import ::base::file_texture;
-import ::base::mono_mode;
-import ::base::texture_coordinate_info;
-import ::base::texture_return;
-import ::state::normal;
-import ::state::texture_coordinate;
-import ::state::texture_tangent_u;
-import ::state::texture_tangent_v;
-import ::tex::gamma_mode;
-import ::tex::wrap_mode;
-import templates::ad_3dsmax_materials::*;
-import templates::ad_3dsmax_maps::*;
-import templates::vray_materials::*;
-import templates::vray_maps::*;
-
-// Body
-export material Mat3d66_652765_28_1649()
-[[
- anno::display_name("Mat3d66_652765_28_1649")
-]]
-= ::templates::vray_materials::VRayMtl(
- Diffuse : color(0.705882,0.784314,0.784314),
- diffuse_roughness : 0.0f,
- Reflection : color(1.0,1.0,1.0),
- reflection_glossiness : 1.0f * 0.4 + 1.0f * 0.6,
- reflection_fresnel : true,
- reflection_ior : 1.65f,
- reflection_lockIOR : false,
- invert_reflection_ior : false,
- reflection_metalness : 0.0f,
- Refraction : color(0.996078,0.996078,0.996078),
- refraction_glossiness : 1.0f,
- refraction_ior : 1.65f,
- invert_refraction_ior : false,
- refraction_dispersion_on : false,
- refraction_dispersion : 50.0f,
- refraction_fogColor : color(0.666667,0.666667,0.666667),
- refraction_fogBias : 0.0f,
- refraction_fogMult : 1.0f,
- translucency_on : ::templates::vray_materials::translucency_none,
- translucency_scatterCoeff : 0.0f,
- translucency_fbCoeff : 1.0f,
- translucency_color : color(1.0,1.0,1.0),
- self_illumination : color(0.0,0.0,0.0),
- self_illumination_multiplier : 1.0f,
- coat_amount : 0.0f,
- coat_color : color(1.0,1.0,1.0),
- coat_glossiness : 1.0f,
- coat_ior : 1.6f,
- invert_coat_ior : false,
- coat_bump_lock : false,
- sheen_color : color(0.0,0.0,0.0),
- sheen_glossiness : 0.8f,
- brdf_type : ::templates::vray_materials::brdf_blinn,
- brdf_useRoughness : ::templates::vray_materials::brdf_glossiness,
- anisotropy : 0.0f,
- anisotropy_rotation : 0.0f,
- anisotropy_channel : 1,
- texmap_opacity : 1.0f
-);
-
-
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_065_Cover.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_065_Cover.mdl
deleted file mode 100644
index e5bd55191ccf28a474e61a55b2c0932d0959dbcf..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_065_Cover.mdl
+++ /dev/null
@@ -1,71 +0,0 @@
-///\authors: Auto-generated by vray_to_mdl_export.ms script.
-///\description: Translated VRay material.
-
-mdl 1.6;
-
-// Import
-import ::anno::*;
-import ::base::transform_coordinate;
-import ::base::rotation_translation_scale;
-import ::base::file_texture;
-import ::base::mono_mode;
-import ::base::texture_coordinate_info;
-import ::base::texture_return;
-import ::state::normal;
-import ::state::texture_coordinate;
-import ::state::texture_tangent_u;
-import ::state::texture_tangent_v;
-import ::tex::gamma_mode;
-import ::tex::wrap_mode;
-import templates::ad_3dsmax_materials::*;
-import templates::ad_3dsmax_maps::*;
-import templates::vray_materials::*;
-import templates::vray_maps::*;
-
-// Body
-export material AM134_14_065_Cover()
-[[
- anno::display_name("AM134_14_065_Cover")
-]]
-= ::templates::vray_materials::VRayMtl(
- Diffuse : color(0.12549,0.0784314,0.0117647),
- diffuse_roughness : 0.0f,
- Reflection : color(0.901961,0.670588,0.337255),
- reflection_glossiness : 0.75f,
- reflection_fresnel : true,
- reflection_ior : 4.0f,
- reflection_lockIOR : false,
- invert_reflection_ior : false,
- reflection_metalness : 0.0f,
- Refraction : color(0.0,0.0,0.0),
- refraction_glossiness : 1.0f,
- refraction_ior : 1.6f,
- invert_refraction_ior : false,
- refraction_dispersion_on : false,
- refraction_dispersion : 50.0f,
- refraction_fogColor : color(1.0,1.0,1.0),
- refraction_fogBias : 0.0f,
- refraction_fogMult : 1.0f,
- translucency_on : ::templates::vray_materials::translucency_none,
- translucency_scatterCoeff : 0.0f,
- translucency_fbCoeff : 1.0f,
- translucency_color : color(1.0,1.0,1.0),
- self_illumination : color(0.0,0.0,0.0),
- self_illumination_multiplier : 1.0f,
- coat_amount : 0.0f,
- coat_color : color(1.0,1.0,1.0),
- coat_glossiness : 1.0f,
- coat_ior : 1.6f,
- invert_coat_ior : false,
- coat_bump_lock : false,
- sheen_color : color(0.0,0.0,0.0),
- sheen_glossiness : 0.8f,
- brdf_type : ::templates::vray_materials::brdf_blinn,
- brdf_useRoughness : ::templates::vray_materials::brdf_glossiness,
- anisotropy : 0.0f,
- anisotropy_rotation : 0.0f,
- anisotropy_channel : 1,
- texmap_opacity : 1.0f
-);
-
-
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_065_Label.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_065_Label.mdl
deleted file mode 100644
index 95153ed74672b9bc8159a699d615c500be1b6883..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_065_Label.mdl
+++ /dev/null
@@ -1,72 +0,0 @@
-///\authors: Auto-generated by vray_to_mdl_export.ms script.
-///\description: Translated VRay material.
-
-mdl 1.6;
-
-// Import
-import ::anno::*;
-import ::base::transform_coordinate;
-import ::base::rotation_translation_scale;
-import ::base::file_texture;
-import ::base::mono_mode;
-import ::base::texture_coordinate_info;
-import ::base::texture_return;
-import ::state::normal;
-import ::state::texture_coordinate;
-import ::state::texture_tangent_u;
-import ::state::texture_tangent_v;
-import ::tex::gamma_mode;
-import ::tex::wrap_mode;
-import templates::ad_3dsmax_materials::*;
-import templates::ad_3dsmax_maps::*;
-import templates::vray_materials::*;
-import templates::vray_maps::*;
-//Error: [Unknown] parm: Diffuse
-
-// Body
-export material AM134_14_065_Label()
-[[
- anno::display_name("AM134_14_065_Label")
-]]
-= ::templates::vray_materials::VRayMtl(
- Diffuse : color(1.0,1.0,1.0),
- diffuse_roughness : 0.0f,
- Reflection : color(0.501961,0.501961,0.501961),
- reflection_glossiness : 0.75f,
- reflection_fresnel : true,
- reflection_ior : 1.6f,
- reflection_lockIOR : true,
- invert_reflection_ior : false,
- reflection_metalness : 0.0f,
- Refraction : color(0.0,0.0,0.0),
- refraction_glossiness : 0.68f,
- refraction_ior : 1.6f,
- invert_refraction_ior : false,
- refraction_dispersion_on : false,
- refraction_dispersion : 50.0f,
- refraction_fogColor : color(1.0,1.0,1.0),
- refraction_fogBias : 0.0f,
- refraction_fogMult : 1.0f,
- translucency_on : ::templates::vray_materials::translucency_none,
- translucency_scatterCoeff : 0.0f,
- translucency_fbCoeff : 1.0f,
- translucency_color : color(1.0,1.0,1.0),
- self_illumination : color(0.0,0.0,0.0),
- self_illumination_multiplier : 1.0f,
- coat_amount : 0.0f,
- coat_color : color(1.0,1.0,1.0),
- coat_glossiness : 1.0f,
- coat_ior : 1.6f,
- invert_coat_ior : false,
- coat_bump_lock : false,
- sheen_color : color(0.0,0.0,0.0),
- sheen_glossiness : 0.8f,
- brdf_type : ::templates::vray_materials::brdf_blinn,
- brdf_useRoughness : ::templates::vray_materials::brdf_glossiness,
- anisotropy : 0.0f,
- anisotropy_rotation : 0.0f,
- anisotropy_channel : 1,
- texmap_opacity : 1.0f
-);
-
-
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Cover.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Cover.mdl
deleted file mode 100644
index 2c8ec2d411a91de3be01214b3d8f302c70ffcb41..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Cover.mdl
+++ /dev/null
@@ -1,72 +0,0 @@
-///\authors: Auto-generated by vray_to_mdl_export.ms script.
-///\description: Translated VRay material.
-
-mdl 1.6;
-
-// Import
-import ::anno::*;
-import ::base::transform_coordinate;
-import ::base::rotation_translation_scale;
-import ::base::file_texture;
-import ::base::mono_mode;
-import ::base::texture_coordinate_info;
-import ::base::texture_return;
-import ::state::normal;
-import ::state::texture_coordinate;
-import ::state::texture_tangent_u;
-import ::state::texture_tangent_v;
-import ::tex::gamma_mode;
-import ::tex::wrap_mode;
-import templates::ad_3dsmax_materials::*;
-import templates::ad_3dsmax_maps::*;
-import templates::vray_materials::*;
-import templates::vray_maps::*;
-//Error: [Unknown] parm: Diffuse
-
-// Body
-export material AM134_14_Cover()
-[[
- anno::display_name("AM134_14_Cover")
-]]
-= ::templates::vray_materials::VRayMtl(
- Diffuse : color(0.5,0.5,0.5),
- diffuse_roughness : 0.0f,
- Reflection : color(0.501961,0.501961,0.501961),
- reflection_glossiness : 0.84f,
- reflection_fresnel : true,
- reflection_ior : 1.6f,
- reflection_lockIOR : true,
- invert_reflection_ior : false,
- reflection_metalness : 0.0f,
- Refraction : color(0.0,0.0,0.0),
- refraction_glossiness : 1.0f,
- refraction_ior : 1.6f,
- invert_refraction_ior : false,
- refraction_dispersion_on : false,
- refraction_dispersion : 50.0f,
- refraction_fogColor : color(1.0,1.0,1.0),
- refraction_fogBias : 0.0f,
- refraction_fogMult : 1.0f,
- translucency_on : ::templates::vray_materials::translucency_none,
- translucency_scatterCoeff : 0.0f,
- translucency_fbCoeff : 1.0f,
- translucency_color : color(1.0,1.0,1.0),
- self_illumination : color(0.0,0.0,0.0),
- self_illumination_multiplier : 1.0f,
- coat_amount : 0.0f,
- coat_color : color(1.0,1.0,1.0),
- coat_glossiness : 1.0f,
- coat_ior : 1.6f,
- invert_coat_ior : false,
- coat_bump_lock : false,
- sheen_color : color(0.0,0.0,0.0),
- sheen_glossiness : 0.8f,
- brdf_type : ::templates::vray_materials::brdf_blinn,
- brdf_useRoughness : ::templates::vray_materials::brdf_glossiness,
- anisotropy : 0.0f,
- anisotropy_rotation : 0.0f,
- anisotropy_channel : 1,
- texmap_opacity : 1.0f
-);
-
-
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Material__741.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Material__741.mdl
deleted file mode 100644
index e28ae6771dba84110023322c6ee8f48045ceb39f..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Material__741.mdl
+++ /dev/null
@@ -1,71 +0,0 @@
-///\authors: Auto-generated by vray_to_mdl_export.ms script.
-///\description: Translated VRay material.
-
-mdl 1.6;
-
-// Import
-import ::anno::*;
-import ::base::transform_coordinate;
-import ::base::rotation_translation_scale;
-import ::base::file_texture;
-import ::base::mono_mode;
-import ::base::texture_coordinate_info;
-import ::base::texture_return;
-import ::state::normal;
-import ::state::texture_coordinate;
-import ::state::texture_tangent_u;
-import ::state::texture_tangent_v;
-import ::tex::gamma_mode;
-import ::tex::wrap_mode;
-import templates::ad_3dsmax_materials::*;
-import templates::ad_3dsmax_maps::*;
-import templates::vray_materials::*;
-import templates::vray_maps::*;
-
-// Body
-export material AM134_14_Material__741()
-[[
- anno::display_name("AM134_14_Material__741")
-]]
-= ::templates::vray_materials::VRayMtl(
- Diffuse : color(0.705882,0.784314,0.784314),
- diffuse_roughness : 0.0f,
- Reflection : color(1.0,1.0,1.0),
- reflection_glossiness : 1.0f * 0.4 + 1.0f * 0.6,
- reflection_fresnel : true,
- reflection_ior : 1.5f,
- reflection_lockIOR : false,
- invert_reflection_ior : false,
- reflection_metalness : 0.0f,
- Refraction : color(1.0,1.0,1.0),
- refraction_glossiness : 1.0f,
- refraction_ior : 1.5f,
- invert_refraction_ior : false,
- refraction_dispersion_on : false,
- refraction_dispersion : 50.0f,
- refraction_fogColor : color(0.666667,0.666667,0.666667),
- refraction_fogBias : 0.0f,
- refraction_fogMult : 1.0f,
- translucency_on : ::templates::vray_materials::translucency_none,
- translucency_scatterCoeff : 0.0f,
- translucency_fbCoeff : 1.0f,
- translucency_color : color(1.0,1.0,1.0),
- self_illumination : color(0.0,0.0,0.0),
- self_illumination_multiplier : 1.0f,
- coat_amount : 0.0f,
- coat_color : color(1.0,1.0,1.0),
- coat_glossiness : 1.0f,
- coat_ior : 1.6f,
- invert_coat_ior : false,
- coat_bump_lock : false,
- sheen_color : color(0.0,0.0,0.0),
- sheen_glossiness : 0.8f,
- brdf_type : ::templates::vray_materials::brdf_blinn,
- brdf_useRoughness : ::templates::vray_materials::brdf_glossiness,
- anisotropy : 0.0f,
- anisotropy_rotation : 0.0f,
- anisotropy_channel : 1,
- texmap_opacity : 1.0f
-);
-
-
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Material__742.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Material__742.mdl
deleted file mode 100644
index 412385b44c9098c19c46c484dcd5827e41dac3a6..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Material__742.mdl
+++ /dev/null
@@ -1,71 +0,0 @@
-///\authors: Auto-generated by vray_to_mdl_export.ms script.
-///\description: Translated VRay material.
-
-mdl 1.6;
-
-// Import
-import ::anno::*;
-import ::base::transform_coordinate;
-import ::base::rotation_translation_scale;
-import ::base::file_texture;
-import ::base::mono_mode;
-import ::base::texture_coordinate_info;
-import ::base::texture_return;
-import ::state::normal;
-import ::state::texture_coordinate;
-import ::state::texture_tangent_u;
-import ::state::texture_tangent_v;
-import ::tex::gamma_mode;
-import ::tex::wrap_mode;
-import templates::ad_3dsmax_materials::*;
-import templates::ad_3dsmax_maps::*;
-import templates::vray_materials::*;
-import templates::vray_maps::*;
-
-// Body
-export material AM134_14_Material__742()
-[[
- anno::display_name("AM134_14_Material__742")
-]]
-= ::templates::vray_materials::VRayMtl(
- Diffuse : color(0.560784,0.588235,0.12549),
- diffuse_roughness : 0.0f,
- Reflection : color(1.0,1.0,1.0),
- reflection_glossiness : 1.0f * 0.4 + 1.0f * 0.6,
- reflection_fresnel : true,
- reflection_ior : 1.65f,
- reflection_lockIOR : false,
- invert_reflection_ior : false,
- reflection_metalness : 0.0f,
- Refraction : color(0.996078,0.996078,0.996078),
- refraction_glossiness : 1.0f,
- refraction_ior : 1.65f,
- invert_refraction_ior : false,
- refraction_dispersion_on : false,
- refraction_dispersion : 50.0f,
- refraction_fogColor : color(0.666667,0.662745,0.333333),
- refraction_fogBias : 0.0f,
- refraction_fogMult : 1.0f,
- translucency_on : ::templates::vray_materials::translucency_none,
- translucency_scatterCoeff : 0.0f,
- translucency_fbCoeff : 1.0f,
- translucency_color : color(1.0,1.0,1.0),
- self_illumination : color(0.0,0.0,0.0),
- self_illumination_multiplier : 1.0f,
- coat_amount : 0.0f,
- coat_color : color(1.0,1.0,1.0),
- coat_glossiness : 1.0f,
- coat_ior : 1.6f,
- invert_coat_ior : false,
- coat_bump_lock : false,
- sheen_color : color(0.0,0.0,0.0),
- sheen_glossiness : 0.8f,
- brdf_type : ::templates::vray_materials::brdf_blinn,
- brdf_useRoughness : ::templates::vray_materials::brdf_glossiness,
- anisotropy : 0.0f,
- anisotropy_rotation : 0.0f,
- anisotropy_channel : 1,
- texmap_opacity : 1.0f
-);
-
-
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Paint.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Paint.mdl
deleted file mode 100644
index fceca03c5e9f1d206b77f663cfc0aa54546e6bc8..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Paint.mdl
+++ /dev/null
@@ -1,71 +0,0 @@
-///\authors: Auto-generated by vray_to_mdl_export.ms script.
-///\description: Translated VRay material.
-
-mdl 1.6;
-
-// Import
-import ::anno::*;
-import ::base::transform_coordinate;
-import ::base::rotation_translation_scale;
-import ::base::file_texture;
-import ::base::mono_mode;
-import ::base::texture_coordinate_info;
-import ::base::texture_return;
-import ::state::normal;
-import ::state::texture_coordinate;
-import ::state::texture_tangent_u;
-import ::state::texture_tangent_v;
-import ::tex::gamma_mode;
-import ::tex::wrap_mode;
-import templates::ad_3dsmax_materials::*;
-import templates::ad_3dsmax_maps::*;
-import templates::vray_materials::*;
-import templates::vray_maps::*;
-
-// Body
-export material AM134_14_Paint()
-[[
- anno::display_name("AM134_14_Paint")
-]]
-= ::templates::vray_materials::VRayMtl(
- Diffuse : color(0.0392157,0.0627451,0.0156863),
- diffuse_roughness : 0.0f,
- Reflection : color(1.0,1.0,1.0),
- reflection_glossiness : 0.88f,
- reflection_fresnel : true,
- reflection_ior : 1.8f,
- reflection_lockIOR : false,
- invert_reflection_ior : false,
- reflection_metalness : 0.0f,
- Refraction : color(0.0,0.0,0.0),
- refraction_glossiness : 1.0f,
- refraction_ior : 1.6f,
- invert_refraction_ior : false,
- refraction_dispersion_on : false,
- refraction_dispersion : 50.0f,
- refraction_fogColor : color(1.0,1.0,1.0),
- refraction_fogBias : 0.0f,
- refraction_fogMult : 1.0f,
- translucency_on : ::templates::vray_materials::translucency_none,
- translucency_scatterCoeff : 0.0f,
- translucency_fbCoeff : 1.0f,
- translucency_color : color(1.0,1.0,1.0),
- self_illumination : color(0.0,0.0,0.0),
- self_illumination_multiplier : 1.0f,
- coat_amount : 0.0f,
- coat_color : color(1.0,1.0,1.0),
- coat_glossiness : 1.0f,
- coat_ior : 1.6f,
- invert_coat_ior : false,
- coat_bump_lock : false,
- sheen_color : color(0.0,0.0,0.0),
- sheen_glossiness : 0.8f,
- brdf_type : ::templates::vray_materials::brdf_blinn,
- brdf_useRoughness : ::templates::vray_materials::brdf_glossiness,
- anisotropy : 0.0f,
- anisotropy_rotation : 0.0f,
- anisotropy_channel : 1,
- texmap_opacity : 1.0f
-);
-
-
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Wire.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Wire.mdl
deleted file mode 100644
index 1436ca272937208fd1cfb3ff51f9a04c066f0e5b..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/AM134_14_Wire.mdl
+++ /dev/null
@@ -1,71 +0,0 @@
-///\authors: Auto-generated by vray_to_mdl_export.ms script.
-///\description: Translated VRay material.
-
-mdl 1.6;
-
-// Import
-import ::anno::*;
-import ::base::transform_coordinate;
-import ::base::rotation_translation_scale;
-import ::base::file_texture;
-import ::base::mono_mode;
-import ::base::texture_coordinate_info;
-import ::base::texture_return;
-import ::state::normal;
-import ::state::texture_coordinate;
-import ::state::texture_tangent_u;
-import ::state::texture_tangent_v;
-import ::tex::gamma_mode;
-import ::tex::wrap_mode;
-import templates::ad_3dsmax_materials::*;
-import templates::ad_3dsmax_maps::*;
-import templates::vray_materials::*;
-import templates::vray_maps::*;
-
-// Body
-export material AM134_14_Wire()
-[[
- anno::display_name("AM134_14_Wire")
-]]
-= ::templates::vray_materials::VRayMtl(
- Diffuse : color(0.905882,0.745098,0.517647),
- diffuse_roughness : 0.0f,
- Reflection : color(0.0,0.0,0.0),
- reflection_glossiness : 1.0f,
- reflection_fresnel : false,
- reflection_ior : 1.6f,
- reflection_lockIOR : true,
- invert_reflection_ior : false,
- reflection_metalness : 0.0f,
- Refraction : color(0.0,0.0,0.0),
- refraction_glossiness : 1.0f,
- refraction_ior : 1.6f,
- invert_refraction_ior : false,
- refraction_dispersion_on : false,
- refraction_dispersion : 50.0f,
- refraction_fogColor : color(1.0,1.0,1.0),
- refraction_fogBias : 0.0f,
- refraction_fogMult : 1.0f,
- translucency_on : ::templates::vray_materials::translucency_none,
- translucency_scatterCoeff : 0.0f,
- translucency_fbCoeff : 1.0f,
- translucency_color : color(1.0,1.0,1.0),
- self_illumination : color(0.0,0.0,0.0),
- self_illumination_multiplier : 1.0f,
- coat_amount : 0.0f,
- coat_color : color(1.0,1.0,1.0),
- coat_glossiness : 1.0f,
- coat_ior : 1.6f,
- invert_coat_ior : false,
- coat_bump_lock : false,
- sheen_color : color(0.0,0.0,0.0),
- sheen_glossiness : 0.8f,
- brdf_type : ::templates::vray_materials::brdf_blinn,
- brdf_useRoughness : ::templates::vray_materials::brdf_glossiness,
- anisotropy : 0.0f,
- anisotropy_rotation : 0.0f,
- anisotropy_channel : 1,
- texmap_opacity : 1.0f
-);
-
-
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/_652765_23_8823.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/_652765_23_8823.mdl
deleted file mode 100644
index fc89cde8b7bd157f6d690609493afd107281578d..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/_652765_23_8823.mdl
+++ /dev/null
@@ -1,151 +0,0 @@
-///\authors: Auto-generated by vray_to_mdl_export.ms script.
-///\description: Translated VRay material.
-
-mdl 1.6;
-
-// Import
-import ::anno::*;
-import ::base::transform_coordinate;
-import ::base::rotation_translation_scale;
-import ::base::file_texture;
-import ::base::mono_mode;
-import ::base::texture_coordinate_info;
-import ::base::texture_return;
-import ::state::normal;
-import ::state::texture_coordinate;
-import ::state::texture_tangent_u;
-import ::state::texture_tangent_v;
-import ::tex::gamma_mode;
-import ::tex::wrap_mode;
-import templates::ad_3dsmax_materials::*;
-import templates::ad_3dsmax_maps::*;
-import templates::vray_materials::*;
-import templates::vray_maps::*;
-
-// Body
-export material porcelain_white()
-[[
- anno::display_name("porcelain_white")
-]]
-= ::templates::vray_materials::VRayMtl(
- Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff(
- color1 : base::texture_return(tint:color(0.921569,0.921569,0.921569), mono:1),
- color2 : base::texture_return(tint:color(0.705882,0.705882,0.705882), mono:1),
- falloff_type : ::templates::ad_3dsmax_maps::Perpendicular_Parallel,
- falloff_direction : ::templates::ad_3dsmax_maps::View,
- nearDistance : 0.0f,
- farDistance : 100.0f
- ).tint,
- diffuse_roughness : 0.0f,
- Reflection : color(0.12549,0.12549,0.12549),
- reflection_glossiness : 0.77f,
- reflection_fresnel : true,
- reflection_ior : 1.6f,
- reflection_lockIOR : true,
- invert_reflection_ior : false,
- reflection_metalness : 0.0f,
- Refraction : color(0.0,0.0,0.0),
- refraction_glossiness : 1.0f,
- refraction_ior : 2.0f,
- invert_refraction_ior : false,
- refraction_dispersion_on : false,
- refraction_dispersion : 50.0f,
- refraction_fogColor : color(1.0,1.0,1.0),
- refraction_fogBias : 0.0f,
- refraction_fogMult : 1.0f,
- translucency_on : ::templates::vray_materials::translucency_none,
- translucency_scatterCoeff : 0.0f,
- translucency_fbCoeff : 1.0f,
- translucency_color : color(1.0,1.0,1.0),
- self_illumination : color(0.0,0.0,0.0),
- self_illumination_multiplier : 1.0f,
- coat_amount : 0.0f,
- coat_color : color(1.0,1.0,1.0),
- coat_glossiness : 1.0f,
- coat_ior : 1.6f,
- invert_coat_ior : false,
- coat_bump_lock : false,
- sheen_color : color(0.0,0.0,0.0),
- sheen_glossiness : 0.8f,
- brdf_type : ::templates::vray_materials::brdf_blinn,
- brdf_useRoughness : ::templates::vray_materials::brdf_glossiness,
- anisotropy : 0.0f,
- anisotropy_rotation : 0.0f,
- anisotropy_channel : 1,
- texmap_opacity : 1.0f
-);
-
-export material reflect()
-[[
- anno::display_name("reflect")
-]]
-= ::templates::vray_materials::VRayMtl(
- Diffuse : color(0.0,0.0,0.0),
- diffuse_roughness : 0.0f,
- Reflection : color(0.901961,0.901961,0.901961),
- reflection_glossiness : 1.0f,
- reflection_fresnel : true,
- reflection_ior : 1.6f,
- reflection_lockIOR : true,
- invert_reflection_ior : false,
- reflection_metalness : 0.0f,
- Refraction : color(0.0,0.0,0.0),
- refraction_glossiness : 1.0f,
- refraction_ior : 1.6f,
- invert_refraction_ior : false,
- refraction_dispersion_on : false,
- refraction_dispersion : 50.0f,
- refraction_fogColor : color(1.0,1.0,1.0),
- refraction_fogBias : 0.0f,
- refraction_fogMult : 1.0f,
- translucency_on : ::templates::vray_materials::translucency_none,
- translucency_scatterCoeff : 0.0f,
- translucency_fbCoeff : 1.0f,
- translucency_color : color(1.0,1.0,1.0),
- self_illumination : color(0.0,0.0,0.0),
- self_illumination_multiplier : 1.0f,
- coat_amount : 0.0f,
- coat_color : color(1.0,1.0,1.0),
- coat_glossiness : 1.0f,
- coat_ior : 1.6f,
- invert_coat_ior : false,
- coat_bump_lock : false,
- sheen_color : color(0.0,0.0,0.0),
- sheen_glossiness : 0.8f,
- brdf_type : ::templates::vray_materials::brdf_blinn,
- brdf_useRoughness : ::templates::vray_materials::brdf_glossiness,
- anisotropy : 0.0f,
- anisotropy_rotation : 0.0f,
- anisotropy_channel : 1,
- texmap_opacity : 1.0f
-);
-
-export material Mat3d66_652765_23_8823()
-[[
- anno::display_name("Mat3d66_652765_23_8823")
-]]
-= ::templates::vray_materials::VRayBlendMtl(
- base_mtl : porcelain_white(),
- enabled1 : true,
- enabled2 : true,
- enabled3 : true,
- enabled4 : true,
- enabled5 : true,
- enabled6 : true,
- enabled7 : true,
- enabled8 : true,
- enabled9 : true,
- blend_amount1 : color(0.901961,0.901961,0.901961),
- blend_amount2 : color(0.5,0.5,0.5),
- blend_amount3 : color(0.5,0.5,0.5),
- blend_amount4 : color(0.5,0.5,0.5),
- blend_amount5 : color(0.5,0.5,0.5),
- blend_amount6 : color(0.901961,0.901961,0.901961),
- blend_amount7 : color(0.5,0.5,0.5),
- blend_amount8 : color(0.5,0.5,0.5),
- blend_amount9 : color(0.5,0.5,0.5),
- coat_mtl1 : reflect(),
- additive : true
-);
-
-
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/_652765_26_931.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/_652765_26_931.mdl
deleted file mode 100644
index 8778c9188a19ab262ae67bac796f58db9fa2e66b..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/_652765_26_931.mdl
+++ /dev/null
@@ -1,106 +0,0 @@
-///\authors: Auto-generated by vray_to_mdl_export.ms script.
-///\description: Translated VRay material.
-
-mdl 1.6;
-
-// Import
-import ::anno::*;
-import ::base::transform_coordinate;
-import ::base::rotation_translation_scale;
-import ::base::file_texture;
-import ::base::mono_mode;
-import ::base::texture_coordinate_info;
-import ::base::texture_return;
-import ::state::normal;
-import ::state::texture_coordinate;
-import ::state::texture_tangent_u;
-import ::state::texture_tangent_v;
-import ::tex::gamma_mode;
-import ::tex::wrap_mode;
-import templates::ad_3dsmax_materials::*;
-import templates::ad_3dsmax_maps::*;
-import templates::vray_materials::*;
-import templates::vray_maps::*;
-
-// Body
-export material chrome()
-[[
- anno::display_name("chrome")
-]]
-= ::templates::vray_materials::VRayMtl(
- Diffuse : color(0.0,0.0,0.0),
- diffuse_roughness : 0.0f,
- Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff(
- color1 : base::texture_return(tint:color(0.980392,0.964706,0.941177), mono:1),
- color2 : base::texture_return(tint:color(0.25098,0.25098,0.25098), mono:1),
- falloff_type : ::templates::ad_3dsmax_maps::Perpendicular_Parallel,
- falloff_direction : ::templates::ad_3dsmax_maps::View,
- nearDistance : 0.0f,
- farDistance : 100.0f
- ).tint,
- reflection_glossiness : 1.0f,
- reflection_fresnel : false,
- reflection_ior : 1.6f,
- reflection_lockIOR : true,
- invert_reflection_ior : false,
- reflection_metalness : 0.0f,
- Refraction : color(0.0,0.0,0.0),
- refraction_glossiness : 1.0f,
- refraction_ior : 20.0f,
- invert_refraction_ior : false,
- refraction_dispersion_on : false,
- refraction_dispersion : 50.0f,
- refraction_fogColor : color(1.0,1.0,1.0),
- refraction_fogBias : 0.0f,
- refraction_fogMult : 1.0f,
- translucency_on : ::templates::vray_materials::translucency_none,
- translucency_scatterCoeff : 0.0f,
- translucency_fbCoeff : 1.0f,
- translucency_color : color(1.0,1.0,1.0),
- self_illumination : color(0.0,0.0,0.0),
- self_illumination_multiplier : 1.0f,
- coat_amount : 0.0f,
- coat_color : color(1.0,1.0,1.0),
- coat_glossiness : 1.0f,
- coat_ior : 1.6f,
- invert_coat_ior : false,
- coat_bump_lock : false,
- sheen_color : color(0.0,0.0,0.0),
- sheen_glossiness : 0.8f,
- brdf_type : ::templates::vray_materials::brdf_ward,
- brdf_useRoughness : ::templates::vray_materials::brdf_glossiness,
- anisotropy : 0.0f,
- anisotropy_rotation : 0.0f,
- anisotropy_channel : 1,
- texmap_opacity : 1.0f
-);
-
-export material Mat3d66_652765_26_931()
-[[
- anno::display_name("Mat3d66_652765_26_931")
-]]
-= ::templates::vray_materials::VRayBlendMtl(
- base_mtl : chrome(),
- enabled1 : true,
- enabled2 : true,
- enabled3 : true,
- enabled4 : true,
- enabled5 : true,
- enabled6 : true,
- enabled7 : true,
- enabled8 : true,
- enabled9 : true,
- blend_amount1 : color(0.176471,0.176471,0.176471),
- blend_amount2 : color(0.5,0.5,0.5),
- blend_amount3 : color(0.5,0.5,0.5),
- blend_amount4 : color(0.5,0.5,0.5),
- blend_amount5 : color(0.5,0.5,0.5),
- blend_amount6 : color(0.176471,0.176471,0.176471),
- blend_amount7 : color(0.5,0.5,0.5),
- blend_amount8 : color(0.5,0.5,0.5),
- blend_amount9 : color(0.5,0.5,0.5),
- coat_mtl1 : chrome(),
- additive : false
-);
-
-
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/templates/ad_3dsmax_maps.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/templates/ad_3dsmax_maps.mdl
deleted file mode 100644
index 2335faa6461beac39ae2c5235c9285b2b0cb8596..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/templates/ad_3dsmax_maps.mdl
+++ /dev/null
@@ -1,4128 +0,0 @@
-// Copyright 2023 NVIDIA Corporation. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-mdl 1.6;
-
-import ::anno::*;
-import ::base::*;
-import ::limits::*;
-import ::math::*;
-import ::state::*;
-import ::tex::*;
-
-export using ::base import color_layer_mode;
-export using ::base import texture_return;
-
-// Helper functions
-// Returns the normal n in tangent space, given n is in internal space.
-float3 transform_internal_to_tangent(float3 n)
-{
- return
- n.x * float3(state::texture_tangent_u(0).x, state::texture_tangent_v(0).x, state::normal().x) +
- n.y * float3(state::texture_tangent_u(0).y, state::texture_tangent_v(0).y, state::normal().y) +
- n.z * float3(state::texture_tangent_u(0).z, state::texture_tangent_v(0).z, state::normal().z);
-}
-
-// Returns the normal n in internal space, given n is in tangent space.
-float3 transform_tangent_to_internal(float3 n)
-{
- return state::texture_tangent_u(0) * n.x +
- state::texture_tangent_v(0) * n.y +
- state::normal() * n.z ;
-}
-
-// Returns a normal as a weighted combination of two normals.
-export float3 combine_normals(
- float w1 = 1.f, float3 n1 = state::normal(),
- float w2 = 1.f, float3 n2 = state::normal())
-{
- // http://blog.selfshadow.com/publications/blending-in-detail/
- float3 n1_t = transform_internal_to_tangent(n1);
- float3 n2_t = transform_internal_to_tangent(n2);
-
- n1_t = math::lerp(float3(0.f, 0.f, 1.f), n1_t, w1);
- n2_t = math::lerp(float3(0.f, 0.f, 1.f), n2_t, w2);
-
- n1_t = n1_t + float3(0.f, 0.f, 1.f);
- n2_t = n2_t * float3(-1.f, -1.f, 1.f);
-
- float3 n = n1_t*math::dot(n1_t, n2_t)/n1_t.z - n2_t;
-
- // alternative way of combining the 2 normals
- // float3 n = float3(n1_t.x + n2_t.x,n1_t.y + n2_t.y, n1_t.z*n2_t.z);
-
- return math::normalize(transform_tangent_to_internal(n));
-}
-
-// 3dsmax Bitmap Transformation Matrix
-uniform float4x4 max_rotation_translation_scale
-(
- uniform float3 rotation = float3(0.)
- [[ anno::description("Rotation applied to every UVW coordinate") ]],
- uniform float3 translation = float3(0.)
- [[ anno::description("Offset applied to every UVW coordinate") ]],
- uniform float3 scaling = float3(1.)
- [[ anno::description("Scale applied to every UVW coordinate") ]],
- uniform bool u_mirror = false
- [[ anno::description("Mirror repeat has twice the number of textures in the same space") ]],
- uniform bool v_mirror = false
- [[ anno::description("Mirror repeat has twice the number of textures in the same space") ]]
-)
-[[
- anno::description("Construct transformation matrix from Euler rotation, translation and scale")
-]]
-{
- float4x4 scale =
- float4x4(u_mirror?scaling.x*2.:scaling.x , 0. , 0. , 0.,
- 0. , v_mirror?scaling.y*2.:scaling.y , 0. , 0.,
- 0. , 0. , scaling.z , 0.,
- u_mirror?1.:.5 , v_mirror?1.:.5 , .5 , 1.);
-
- float4x4 translate =
- float4x4(1. , 0. , 0. , 0.,
- 0. , 1. , 0. , 0.,
- 0. , 0. , 1. , 0.,
- -0.5-translation.x, -0.5-translation.y, -0.5-translation.z, 1.);
-
-
- // Euler rotation matrix xyz order
- float3 s = math::sin(rotation);
- float3 c = math::cos(rotation);
- float4x4 rotate =
- float4x4( c.y*c.z , c.y*s.z , -s.y , 0.0,
- -c.x*s.z + s.x*s.y*c.z, c.x*c.z + s.x*s.y*s.z , s.x*c.y , 0.0,
- s.x*s.z + c.x*s.y*c.z , -s.x*c.z + c.x*s.y*s.z, c.x*c.y , 0.0,
- 0. , 0. , 0. , 1.);
- return scale *rotate*translate;
-}
-
-// 3dsmax Mono Output
-export enum ad_3dsmax_mono_output
-[[
- anno::hidden()
-]]
-{
- mono_output_rgb_intensity,
- mono_output_alpha
-};
-
-// 3dsmax RGB Output
-export enum ad_3dsmax_rgb_output
-[[
- anno::hidden()
-]]
-{
- rgb_output_rgb,
- rgb_output_alpha
-};
-
-// 3dsmax Alpha Source
-export enum ad_3dsmax_alpha_source
-[[
- anno::hidden()
-]]
-{
- alpha_source_alpha,
- alpha_source_rgb_intensity,
- alpha_source_none
-};
-
-// 3dsmax Bitmap map
-export texture_return ad_3dsmax_bitmap
-(
- uniform int mapChannel=1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map channel")
- ]],
- uniform float U_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Offset")
- ]],
- uniform float V_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Offset")
- ]],
- uniform float U_Tiling = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tiling")
- ]],
- uniform float V_Tiling = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tiling")
- ]],
- uniform bool U_Tile=true //it is actually an error if both mirror and tile are true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tile")
- ]],
- uniform bool U_Mirror=false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Mirror")
- ]],
- uniform bool V_Tile=true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tile")
- ]],
- uniform bool V_Mirror=false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Mirror")
- ]],
- uniform float U_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Angle")
- ]],
- uniform float V_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Angle")
- ]],
- uniform float W_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("W Angle")
- ]],
- uniform int UVW_Type = 0 //enum?
- [[
- anno::in_group("Coordinates"),
- anno::display_name("UVW Type"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform texture_2d filename = texture_2d()
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Bitmap")
- ]],
- uniform float clipu = 0.f //u+w and v+h are always <=1.0
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("U Clip"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float clipw = 1.0
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("W Clip"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float clipv = 0.0
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("V Clip"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float cliph = 1.0
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("H Clip"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform ad_3dsmax_mono_output mono_output = mono_output_rgb_intensity
- [[
- anno::in_group("Mono Output"),
- anno::display_name("Mono Output")
- ]],
- uniform ad_3dsmax_rgb_output rgb_output = rgb_output_rgb
- [[
- anno::in_group("RGB Output"),
- anno::display_name("RGB Output")
- ]],
- uniform ad_3dsmax_alpha_source alpha_source = alpha_source_none
- [[
- anno::in_group("Alpha Source"),
- anno::display_name("Alpha Source")
- ]],
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Bump amount"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool clamp = false
- [[
- anno::in_group("Output"),
- anno::display_name("Clamp"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool invert = false
- [[
- anno::in_group("Output"),
- anno::display_name("Invert")
- ]],
- uniform bool alphaFromRGB = false
- [[
- anno::in_group("Output"),
- anno::display_name("Alpha from RGB intensity"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float output_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Output amount")
- ]],
- uniform float rgb_level = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB level")
- ]],
- uniform float rgb_offset = 0.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB Offset")
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- texture_return result = base::file_texture
- (
- texture: filename,
- mono_source: (alpha_source == alpha_source_alpha) ? base::mono_alpha : base::mono_average,
- crop_u: float2(clipu, clipw+clipu),
- crop_v: float2(1.-clipv-cliph, 1.-clipv),
- uvw: base::transform_coordinate(
- transform: max_rotation_translation_scale(
- scaling: float3(U_Tiling,V_Tiling,1.0),
- rotation: float3(U_angle,V_angle,W_angle)/180.*math::PI,
- translation: float3(U_Offset,V_Offset,0.0),u_mirror: U_Mirror,v_mirror: V_Mirror
- ),
- coordinate: base::coordinate_source(texture_space: mapChannel-1)
- ),
- wrap_u: U_Tile?tex::wrap_repeat:U_Mirror?tex::wrap_mirrored_repeat:tex::wrap_clip,
- wrap_v: V_Tile?tex::wrap_repeat:V_Mirror?tex::wrap_mirrored_repeat:tex::wrap_clip
- );
-
- result.tint = invert ? result.tint * (-rgb_level * output_amount ) + (1.f - rgb_offset) : result.tint * (rgb_level * output_amount ) + rgb_offset;
-
- float alpha = (alpha_source != alpha_source_none) ? result.mono : 1.f;
- result.tint = result.tint*alpha;
-
- // determinate mono output
- if(mono_output == mono_output_alpha)
- result.mono = alpha;
- else
- result.mono = math::average(result.tint);
-
- // determinate rgb output
- if(rgb_output == rgb_output_alpha)
- result.tint = color(alpha);
-
- return result;
-}
-// 3dsmax Bitmap Map for Bump
-export float3 ad_3dsmax_bitmap_bump
-(
- uniform int mapChannel=1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map channel")
- ]],
- uniform bool U_Tile=true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tile")
- ]],
- uniform bool U_Mirror=false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Mirror")
- ]],
- uniform bool V_Tile=true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tile")
- ]],
- uniform bool V_Mirror=false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Mirror")
- ]],
- uniform float U_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Angle")
- ]],
- uniform float V_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Angle")
- ]],
- uniform float W_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("W Angle")
- ]],
- uniform float U_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Offset")
- ]],
- uniform float V_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Offset")
- ]],
- uniform float U_Tiling = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tiling")
- ]],
- uniform float V_Tiling = 1.
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tiling")
- ]],
- uniform int UVW_Type = 0 //enum?
- [[
- anno::in_group("Coordinates"),
- anno::display_name("UVW Type"),
- anno::unused()
- ]],
- uniform texture_2d filename = texture_2d()
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Bitmap")
- ]],
- uniform float clipu = 0.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("U Clip"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float clipw = 1.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("W Clip"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float clipv = 0.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("V Clip"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float cliph = 1.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("H Clip"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float factor = 1.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Bump amount")
- ]],
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Bump output")
- ]],
- uniform bool clamp = false
- [[
- anno::in_group("Output"),
- anno::display_name("Clamp"),
- anno::unused()
- ]],
- uniform bool invert = false
- [[
- anno::in_group("Output"),
- anno::display_name("Invert")
- ]],
- uniform bool alphaFromRGB = false
- [[
- anno::in_group("Output"),
- anno::display_name("Alpha from RGB intensity"),
- anno::unused()
- ]],
- uniform float output_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Output amount"),
- anno::unused()
- ]],
- uniform float rgb_level = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB level"),
- anno::unused()
- ]],
- uniform float rgb_offset = 0.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB Offset"),
- anno::unused()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- return base::file_bump_texture
- (
- texture : filename,
- crop_u : float2(clipu, clipw + clipu),
- crop_v : float2(1.f - clipv - cliph, 1.f - clipv),
- uvw : base::transform_coordinate
- (
- transform: max_rotation_translation_scale
- (
- scaling : float3(U_Tiling, V_Tiling, 1.f),
- rotation : float3(U_angle, V_angle, W_angle)/(180.f*math::PI),
- translation : float3(U_Offset, V_Offset, 0.f),
- u_mirror : U_Mirror,
- v_mirror : V_Mirror
- ),
- coordinate: base::coordinate_source(texture_space: mapChannel - 1)
- ),
- wrap_u : U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip,
- wrap_v : V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip,
- factor : invert ? -10.f*factor*bump_amount : 10.f*factor*bump_amount
- );
-}
-
-// 3dsmax Bitmap Normal Map
-export float3 ad_3dsmax_bitmap_normalmap
-(
- uniform int mapChannel=1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map channel")
- ]],
- uniform bool U_Tile=true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tile")
- ]],
- uniform bool U_Mirror=false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Mirror")
- ]],
- uniform bool V_Tile=true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tile")
- ]],
- uniform bool V_Mirror=false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Mirror")
- ]],
- uniform float U_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Angle")
- ]],
- uniform float V_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Angle")
- ]],
- uniform float W_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("W Angle")
- ]],
- uniform float U_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Offset")
- ]],
- uniform float V_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Offset")
- ]],
- uniform float U_Tiling = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tiling")
- ]],
- uniform float V_Tiling = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tiling")
- ]],
- uniform int UVW_Type = 0 //enum?
- [[
- anno::in_group("Coordinates"),
- anno::display_name("UVW type"),
- anno::unused()
- ]],
- uniform texture_2d filename = texture_2d()
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Bitmap")
- ]],
- uniform float clipu = 0.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("U Clip"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float clipw = 1.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("W Clip"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float clipv = 0.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("V Clip"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float cliph = 1.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("H Clip"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float factor = 1.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Strength")
- ]],
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Bump Amount"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool clamp = false
- [[
- anno::in_group("Output"),
- anno::display_name("Clamp"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool invert = false
- [[
- anno::in_group("Output"),
- anno::display_name("Invert")
- ]],
- uniform bool alphaFromRGB = false
- [[
- anno::in_group("Output"),
- anno::display_name("Alpha from RGB intensity"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float output_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Output Amount")
- ]],
- uniform float rgb_level = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB level")
- ]],
- uniform float rgb_offset = 0.0
- [[
- anno::in_group("Output"),
- anno::display_name("RGB offset"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float mult_spin = 1.f
- [[
- anno::in_group("Parameters"),
- anno::display_name("Normal map mult")
- ]],
- uniform bool swap_rg = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("Swap red & green"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool flipred = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("Flip red")
- ]],
- uniform bool flipgreen = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("Flip green")
- ]],
-
- uniform int method = 0
- [[
- anno::in_group("Parameters"),
- anno::display_name("Method"),
- anno::unused(),
- anno::hidden()
- ]],
- float3 bump_map = state::normal()
- [[
- anno::in_group("Parameters"),
- anno::display_name("Bump map"),
- anno::unused(),
- anno::hidden()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- return base::tangent_space_normal_texture(
- texture: filename,
- crop_u: float2(clipu, clipw + clipu),
- crop_v: float2(1.f - clipv - cliph, 1.f - clipv),
- factor: factor*mult_spin*rgb_level*output_amount,
- flip_tangent_u: invert ? !flipred : flipred,
- flip_tangent_v: invert ? flipgreen : !flipgreen,
- uvw: base::transform_coordinate(
- transform: max_rotation_translation_scale(
- scaling: float3(U_Tiling, V_Tiling, 1.f),
- rotation: float3(U_angle, V_angle, W_angle)/180.f*math::PI ,
- translation: float3(U_Offset, V_Offset, 0.f),
- u_mirror: U_Mirror,
- v_mirror: V_Mirror
- ),
- coordinate: base::coordinate_source(texture_space: mapChannel - 1)
- ),
- wrap_u: U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip,
- wrap_v: V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip
- );
-}
-
-// 3dsmax Color Correction RGB Channels
-export enum ad_3dsmax_channel
-[[
- anno::hidden()
-]]
-{
- channel_red,
- channel_green,
- channel_blue,
- channel_alpha,
- channel_inverse_red,
- channel_inverse_green,
- channel_inverse_blue,
- channel_inverse_alpha,
- channel_mono,
- channel_one,
- channel_zero
-};
-
-// 3dsmax Color Correction Lightness Mode
-export enum ad_3dsmax_lightness_mode
-[[
- anno::hidden()
-]]
-{
- Standard,
- Advanced
-};
-
-// 3dsmax Color Correction Map
-export texture_return ad_3dsmax_color_correction
-(
- texture_return map = texture_return()
- [[
- anno::in_group("Basic parameters"),
- anno::display_name("Color")
- ]],
- uniform ad_3dsmax_channel rewireR = channel_red
- [[
- anno::in_group("Channels"),
- anno::display_name("Red")
- ]],
- uniform ad_3dsmax_channel rewireG = channel_green
- [[
- anno::in_group("Channels"),
- anno::display_name("Green")
- ]],
- uniform ad_3dsmax_channel rewireB = channel_blue
- [[
- anno::in_group("Channels"),
- anno::display_name("Blue")
- ]],
- uniform ad_3dsmax_channel rewireA = channel_alpha
- [[
- anno::in_group("Channels"),
- anno::display_name("Alpha")
- ]],
- uniform float hue_shift = 0.f
- [[
- anno::in_group("Color"),
- anno::display_name("Hue shift"),
- anno::hard_range(-180.f, 180.f)
- ]],
- uniform float saturation = 0.f
- [[
- anno::in_group("Color"),
- anno::display_name("Saturation"),
- anno::hard_range(-100.f, 100.f)
- ]],
- uniform float hue_tint = 0.f
- [[
- anno::in_group("Color"),
- anno::display_name("Hue tint"),
- anno::hard_range(0.f, 360.f)
- ]],
- uniform float hue_tint_amnt = 0.f
- [[
- anno::in_group("Color"),
- anno::display_name("Strength"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform ad_3dsmax_lightness_mode lightness_mode = Standard
- [[
- anno::in_group("Lightness"),
- anno::display_name("Lightness mode")
- ]],
- uniform float brightness = 0.f
- [[
- anno::in_group("Lightness"),
- anno::display_name("Brightness"),
- anno::hard_range(-100.f, 100.f)
- ]],
- uniform float contrast = 0.f
- [[
- anno::in_group("Lightness"),
- anno::display_name("Contrast"),
- anno::hard_range(-100.f, 100.f)
- ]],
- uniform float rgb_gamma = 1.f
- [[
- anno::in_group("Lightness"),
- anno::display_name("RGB gamma"),
- anno::hard_range(0.01f, 10000.f)
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- // channel rewiring
- float3 rgb = float3(map.tint);
- texture_return result = (rewireB == channel_blue) && (rewireG == channel_green) && (rewireR == channel_red) && (rewireA == channel_alpha) ?
- texture_return(color(rgb), map.mono) :
- texture_return(color(
- rewireR == channel_red ? rgb.x :
- rewireR == channel_green ? rgb.y :
- rewireR == channel_blue ? rgb.z :
- rewireR == channel_alpha ? map.mono :
- rewireR == channel_inverse_red ? 1.f - rgb.x :
- rewireR == channel_inverse_green ? 1.f - rgb.y :
- rewireR == channel_inverse_blue ? 1.f - rgb.z :
- rewireR == channel_inverse_alpha ? 1.f - map.mono :
- rewireR == channel_mono ? math::luminance(map.tint) :
- rewireR == channel_one ? 1.f : 0.f,
- rewireG == channel_red ? rgb.x :
- rewireG == channel_green ? rgb.y :
- rewireG == channel_blue ? rgb.z :
- rewireG == channel_alpha ? map.mono :
- rewireG == channel_inverse_red ? 1.f - rgb.x :
- rewireG == channel_inverse_green ? 1.f - rgb.y :
- rewireG == channel_inverse_blue ? 1.f - rgb.z :
- rewireG == channel_inverse_alpha ? 1.f - map.mono :
- rewireG == channel_mono ? math::luminance(map.tint) :
- rewireG == channel_one ? 1.f : 0.f,
- rewireB == channel_red ? rgb.x :
- rewireB == channel_green ? rgb.y :
- rewireB == channel_blue ? rgb.z :
- rewireB == channel_alpha ? map.mono :
- rewireB == channel_inverse_red ? 1.f - rgb.x :
- rewireB == channel_inverse_green ? 1.f - rgb.y :
- rewireB == channel_inverse_blue ? 1.f - rgb.z :
- rewireB == channel_inverse_alpha ? 1.f - map.mono :
- rewireB == channel_mono ? math::luminance(map.tint) :
- rewireB == channel_one ? 1.f : 0.f
- ),
- rewireA == channel_red ? rgb.x :
- rewireA == channel_green ? rgb.y :
- rewireA == channel_blue ? rgb.z :
- rewireA == channel_alpha ? map.mono :
- rewireA == channel_inverse_red ? 1.f - rgb.x :
- rewireA == channel_inverse_green ? 1.f - rgb.y :
- rewireA == channel_inverse_blue ? 1.f - rgb.z :
- rewireA == channel_inverse_alpha ? 1.f - map.mono :
- rewireA == channel_mono ? math::luminance(map.tint) :
- rewireA == channel_one ? 1.f : 0.f);
-
- rgb = float3(result.tint);
-
- // chroma correction
- if(hue_shift != 0.f || saturation != 0.f || hue_tint_amnt != 0.f)
- {
- // RGB to HSV
- float min = math::min_value(rgb);
- float max = math::max_value(rgb);
- float h = 0.f, s = 0.f, v = max;
- float delta = max - min;
-
- if(min != max)
- {
- if(max == rgb.x)
- h = math::fmod(((60.f*((rgb.y - rgb.z)/delta)) + 360.f), 360.f);
- else if(max == rgb.y)
- h = math::fmod(((60.f*((rgb.z - rgb.x)/delta)) + 120.f), 360.f);
- else // max == rgb.z
- h = math::fmod(((60.f*((rgb.x - rgb.y)/delta)) + 240.f), 360.f);
- }
-
- if(max > 0.f)
- {
- s = delta / max;
-
- if(saturation >= 0.f)
- s += saturation*saturation*0.0001f;
- else
- s -= saturation*saturation*0.0001f;
-
- if(s < 0.f)
- s = 0.f;
- else if (s > 1.f)
- s = 1.f;
- }
-
- // apply cromatic corrections
- h += hue_shift;
- h += (hue_tint - h)*(hue_tint_amnt*0.01f);
-
- if(h < 0.f)
- h += 360.f;
- else if(h >= 360.f)
- h -= 360.f;
-
-
- // HSV to RGB
- float sv = s*v;
- h = math::fmod(h / 60.f, 6.f);
- int idx = int(h);
- float x = sv * (1.f - math::abs(math::fmod(h, 2.f) - 1.f));
- float m = v - sv;
-
- float r=0.f, g=0.f, b=0.f;
-
- switch(idx)
- {
- case 0:
- r = sv, g = x;
- break;
- case 1:
- r = x, g = sv;
- break;
- case 2:
- g = sv, b = x;
- break;
- case 3:
- g = x, b = sv;
- break;
- case 4:
- r = x, b = sv;
- break;
- case 5:
- r = sv, b = x;
- break;
- }
-
- rgb = float3(r+m, g+m, b+m);
- }
-
- // lightness correction
- if(lightness_mode == Advanced) // advanced exposure
- {
- if(rgb_gamma != 1.f)
- rgb = math::pow(rgb, 1.f/rgb_gamma);
- }
- else // basic exposure
- {
- if(contrast != 0.f)
- {
- float c = contrast*2.55f;
- float f = (259.f * (c + 255.f))/(255.f * (259.f - c));
- float3 grey(0.5f);
- rgb = math::clamp((rgb - grey)*f + grey, 0.f, 1.f);
- }
-
- if(brightness != 0.f)
- {
- rgb = math::clamp(rgb + float3(brightness*0.01), 0.f, 1.f);
- }
- }
-
- result.tint = color(rgb);
- return result;
-}
-
-// 3dsmax Color Correction Map for Bump
-export float3 ad_3dsmax_color_correction_bump(
- float3 map = state::normal()
- [[
- anno::in_group("Basic parameters"),
- anno::display_name("Bump map")
- ]],
- uniform ad_3dsmax_channel rewireR = channel_red
- [[
- anno::in_group("Channels"),
- anno::display_name("Red"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform ad_3dsmax_channel rewireG = channel_green
- [[
- anno::in_group("Channels"),
- anno::display_name("Green"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform ad_3dsmax_channel rewireB = channel_blue
- [[
- anno::in_group("Channels"),
- anno::display_name("Blue"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform ad_3dsmax_channel rewireA = channel_alpha
- [[
- anno::in_group("Channels"),
- anno::display_name("Alpha"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float hue_shift = 0.f
- [[
- anno::in_group("Color"),
- anno::display_name("Hue shift"),
- anno::hard_range(-180.f, 180.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float saturation = 0.f
- [[
- anno::in_group("Color"),
- anno::display_name("Saturation"),
- anno::hard_range(-100.f, 100.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float hue_tint = 0.f
- [[
- anno::in_group("Color"),
- anno::display_name("Hue tint"),
- anno::hard_range(0.f, 360.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float hue_tint_amnt = 0.f
- [[
- anno::in_group("Color"),
- anno::display_name("Strength"),
- anno::hard_range(0.f, 100.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform ad_3dsmax_lightness_mode lightness_mode = Standard
- [[
- anno::in_group("Lightness"),
- anno::display_name("Lightness mode"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float brightness = 0.f
- [[
- anno::in_group("Lightness"),
- anno::display_name("Brightness"),
- anno::hard_range(-100.f, 100.f),
- anno::unused(),
- anno::hidden()
-
- ]],
- uniform float contrast = 0.f
- [[
- anno::in_group("Lightness"),
- anno::display_name("Contrast"),
- anno::hard_range(-100.f, 100.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float rgb_gamma = 1.f
- [[
- anno::in_group("Lightness"),
- anno::display_name("RGB gamma"),
- anno::hard_range(0.01f, 10000.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Bump"),
- anno::display_name("Bump amount"),
- anno::hard_range(0.f, 1.f)
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- return math::normalize(math::lerp(state::normal(), map, bump_amount));
- // return combine_normals(bump_amount, map, 1.f - bump_amount, state::normal());
-
- // EXPERIMENTAL CODE
- // if(bump_amount <= 0.f)
- // return state::normal();
-
- // // normal xyz to spherical
- // float disc = math::sqrt(map.x*map.x + map.y*map.y);
- // float theta = math::atan(disc/map.z);
- // float phi = math::atan2(map.y, map.x);
-
- // float t = math::clamp(1.f - theta/math::HALF_PI, 0.f, 1.f); // [0, PI/2] --> [1, 0] mapping
-
-
- // // lightness corrections
- // if(lightness_mode = Advanced)
- // {
- // if(rgb_gamma != 1.f)
- // t = math::pow(t, 1.f/rgb_gamma);
- // }
- // else // basic exposure
- // {
- // if(contrast != 0.f)
- // {
- // float c = contrast*2.55f;
- // float f = (259.f * (c + 255.f))/(255.f * (259.f - c));
- // t = math::clamp((t - 0.5f)*f + 0.5f, 0.f, 1.f);
- // }
-
- // if(brightness != 0.f)
- // {
- // t = math::clamp(t + (brightness*0.01), 0.f, 1.f);
- // }
- // }
-
- // theta = (1.f - t)*math::HALF_PI; // [1, 0] --> [0, PI/2] mapping
-
- // // normal spherical to xyz
- // float3 bump_normal(math::sin(theta)*math::cos(phi), math::sin(theta)*math::sin(phi), math::cos(theta));
-
- // if(bump_amount >= 1.f)
- // return bump_normal;
- // else
- // return combine_normals(bump_amount, bump_normal, 1.f - bump_amount, state::normal());
-}
-
-// 3dsmax Composite Layer Mask Mode
-uniform color_layer_mode ad_3dsmax_mapmode(uniform int m)
-{
- return
- m == 0 ? base::color_layer_blend:
- m == 1 ? base::color_layer_average:
- m == 2 ? base::color_layer_add:
- m == 3 ? base::color_layer_add: //but factor is negative to get subtract!!
- m == 4 ? base::color_layer_darken:
- m == 5 ? base::color_layer_multiply:
- m == 6 ? base::color_layer_colorburn:
- m == 7 ? base::color_layer_linearburn:
- m == 8 ? base::color_layer_lighten:
- m == 9 ? base::color_layer_screen:
- m == 10 ? base::color_layer_colordodge:
- m == 11 ? base::color_layer_lineardodge:
- m == 12 ? base::color_layer_spotlight:
- m == 13 ? base::color_layer_spotlightblend:
- m == 14 ? base::color_layer_overlay:
- m == 15 ? base::color_layer_softlight:
- m == 16 ? base::color_layer_hardlight:
- m == 17 ? base::color_layer_pinlight:
- m == 18 ? base::color_layer_hardmix:
- m == 19 ? base::color_layer_difference:
- m == 20 ? base::color_layer_exclusion:
- m == 21 ? base::color_layer_hue:
- m == 22 ? base::color_layer_saturation:
- m == 23 ? base::color_layer_color:
- m == 24 ? base::color_layer_brightness:
- base::color_layer_blend;
-}
-
-// 3dsmax Composite Map
-export texture_return ad_3dsmax_composite
-(
- // layer 1
- uniform int blendMode1 = 0
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("1: Blend Mode (unused)"),
- anno::unused(),
- anno::hidden()
- ]],
- texture_return map1 = texture_return()
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("1: Map")
- ]],
- texture_return mask1 = texture_return(color(1.f), 1.f)
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("1: Mask")
- ]],
- uniform float opacity1 = 0.f
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("1: Opacity"),
- anno::hard_range(0.f, 100.f)
- ]],
- // layer2
- uniform int blendMode2 = 0
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("2: Blend Mode")
- ]],
- texture_return map2 = texture_return()
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("2: Map")
- ]],
- texture_return mask2 = texture_return(color(1.f), 1.f)
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("2: Mask")
- ]],
- uniform float opacity2 = 0.f
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("2: Opacity"),
- anno::hard_range(0.f, 100.f)
- ]],
- // layer3
- uniform int blendMode3 = 0
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("3: Blend Mode")
- ]],
- texture_return map3 = texture_return()
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("3: Map")
- ]],
- texture_return mask3 = texture_return(color(1.f), 1.f)
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("3: Mask")
- ]],
- uniform float opacity3 = 0.f
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("3: Opacity"),
- anno::hard_range(0.f, 100.f)
- ]],
- // Layer4
- uniform int blendMode4 = 0
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("4: Blend Mode")
- ]],
- texture_return map4 = texture_return()
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("4: Map")
- ]],
- texture_return mask4 = texture_return(color(1.f), 1.f)
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("4: Mask")
- ]],
- uniform float opacity4 = 0.f
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("3: Opacity"),
- anno::hard_range(0.f, 100.f)
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- opacity1 *= mask1.mono*0.01f;
- texture_return t1 = opacity1 > 0.f ?
- base::blend_color_layers
- (
- layers: base::color_layer[]
- (
- base::color_layer
- (
- layer_color: map1.tint,
- weight: opacity1,
- mode: base::color_layer_blend
- )
- ),
- base: color(0.f)
- )
- : texture_return(color(0.f), 0.f);
-
- opacity2 *= mask2.mono*0.01f;
- texture_return t2 = opacity2 > 0.f ?
- base::blend_color_layers
- (
- layers: base::color_layer[]
- (
- base::color_layer
- (
- layer_color: map2.tint,
- weight: blendMode2 == 3 ? -opacity2 : opacity2,
- mode: ad_3dsmax_mapmode(blendMode2)
- )
- ),
- base: t1.tint
- )
- : t1;
-
- opacity3 *= mask3.mono*0.01f;
- texture_return t3 = opacity3 > 0.f ?
- base::blend_color_layers
- (
- layers: base::color_layer[]
- (
- base::color_layer
- (
- layer_color: map3.tint,
- weight: blendMode3 == 3 ? -opacity3 : opacity3,
- mode: ad_3dsmax_mapmode(blendMode3)
- )
- ),
- base: t2.tint
- )
- : t2;
-
- opacity4 *= mask4.mono*0.01f;
- texture_return t4 = opacity4 > 0.f ?
- base::blend_color_layers
- (
- layers: base::color_layer[]
- (
- base::color_layer
- (
- layer_color: map4.tint,
- weight: blendMode4 == 3 ? -opacity4 : opacity4,
- mode: ad_3dsmax_mapmode(blendMode4)
- )
- ),
- base: t3.tint
- ):
- t3;
-
- return t4;
-}
-
-// 3dsmax Composite Map for Bump
-export float3 ad_3dsmax_composite_bump
-(
- // Layer1
- uniform int blendMode1 = 0
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("1: Blend Mode"),
- anno::unused(),
- anno::hidden()
- ]],
- float3 map1 = state::normal()
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("1: Bump Map")
- ]],
- texture_return mask1 = texture_return(color(1.f), 1.f)
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("1: Mask")
- ]],
- uniform float opacity1 = 0.f
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("1: Opacity"),
- anno::hard_range(0.f, 100.f)
- ]],
- // Layer2
- uniform int blendMode2 = 0
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("2: Blend Mode"),
- anno::unused(),
- anno::hidden()
- ]],
- float3 map2 = state::normal()
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("2: Bump Map")
- ]],
- texture_return mask2 = texture_return(color(1.f), 1.f)
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("2: Mask")
- ]],
- uniform float opacity2 = 0.f
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("2: Opacity"),
- anno::hard_range(0.f, 100.f)
- ]],
- // Layer3
- uniform int blendMode3 = 0
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("3: Blend Mode"),
- anno::unused(),
- anno::hidden()
- ]],
- float3 map3 = state::normal()
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("3: Bump Map")
- ]],
- texture_return mask3 = texture_return(color(1.f), 1.f)
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("3: Mask")
- ]],
- uniform float opacity3 = 0.f
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("3: Opacity"),
- anno::hard_range(0.f, 100.f)
- ]],
- // Layer4
- uniform int blendMode4 = 0
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("4: Blend Mode"),
- anno::unused(),
- anno::hidden()
- ]],
- float3 map4 = state::normal()
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("4: Bump Map")
- ]],
- texture_return mask4 = texture_return(color(1.f), 1.f)
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("4: Mask")
- ]],
- uniform float opacity4 = 0.f
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("4: Opacity"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform float factor = 1.f
- [[
- anno::in_group("Composite Layers"),
- anno::display_name("Bump amount")
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- float3 n1 = opacity1 > 0.f ?
- combine_normals(1.f - (opacity1/100.f*mask1.mono), state::normal(), opacity1/100.f*factor*mask1.mono, map1)
- : state::normal();
-
- float3 n2 = opacity2 > 0.f ?
- combine_normals(1.f - (opacity2/100.f*mask2.mono), n1, opacity2/100.f*factor*mask2.mono, map2)
- : n1;
-
- float3 n3 = opacity3 > 0.f ?
- combine_normals(1.f - (opacity3/100.f*mask3.mono), n2, opacity3/100.f*factor*mask3.mono, map3)
- : n2;
-
- float3 n4 = opacity4 > 0.f ?
- combine_normals(1.f - (opacity4/100.f*mask4.mono), n3, opacity4/100.f*factor*mask4.mono, map4)
- : n3;
-
- return n4;
-}
-
-// 3dsmax Dent Map
-export texture_return ad_3dsmax_dent
-(
- // Dent Params
- color color1 = color(0.f)
- [[
- anno::in_group("Dent Parameters"),
- anno::display_name("Color #1")
- ]],
- color color2 = color(1.f)
- [[
- anno::in_group("Dent Parameters"),
- anno::display_name("Color #2")
- ]],
- uniform float size = 200.f
- [[
- anno::in_group("Dent Parameters"),
- anno::display_name("Size")
- ]],
- uniform float strength = 20.f
- [[
- anno::in_group("Dent Parameters"),
- anno::display_name("Strength")
- ]],
- uniform int iterations = 2
- [[
- anno::in_group("Dent Parameters"),
- anno::display_name("Iterations")
- ]],
-
- // Coords
- uniform float blur = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Blur"),
- anno::unused()
- ]],
- uniform float3 offset = float3(0.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Offset")
- ]],
- uniform float3 tiling = float3(1.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Tiling")
- ]],
- uniform float3 angle = float3(0.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Angle")
- ]],
- uniform float blur_Offset = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Blur Offset"),
- anno::unused(),
- anno::hidden()
- ]],
- // coordType: Object XYZ = 0, World XYZ = 1, Explicit Map Channel = 2, Vertex Color Channel = 3
- uniform int coordType = 0
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Source")
- ]],
- uniform int mapChannel = 1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map Channel")
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- return base::perlin_noise_texture
- (
- color1: color1,
- color2: color2,
- size: size / 30.0, // Experimental factor to improve the match
- noise_levels: iterations,
- absolute_noise: true, // Dent is absolute noise
- noise_threshold_high: (strength != 0 ? 1/(strength) : 1), // Match seems rather close
- apply_dent: true,
- uvw: base::transform_coordinate
- (
- transform: base::rotation_translation_scale
- (
- scaling: tiling,
- translation: offset,
- rotation: float3(angle.x,angle.y,angle.z)/180.*math::PI
- ),
- coordinate:
- (
- coordType == 0 ? // Object XYZ
- base::coordinate_source(coordinate_system: base::texture_coordinate_object):
- (
- coordType == 1 ? // World XYZ
- base::coordinate_source(coordinate_system: base::texture_coordinate_world):
- (
- // coordType == 2 ? // Explicit Map Channel
- // base::coordinate_source(texture_space: mapChannel-1):
- base::coordinate_source(texture_space: mapChannel-1) // No support for Vertex Color Channel, fallback to UVs
- )
- )
- )
- )
- );
-}
-
-// 3dsmax Dent Map for Bump
-export float3 ad_3dsmax_dent_bump
-(
- // Dent Params
- color color1 = color(0.f)
- [[
- anno::in_group("Dent Parameters"),
- anno::display_name("Color #1")
- ]],
- color color2 = color(1.f)
- [[
- anno::in_group("Dent Parameters"),
- anno::display_name("Color #2")
- ]],
- uniform float size = 200.f
- [[
- anno::in_group("Dent Parameters"),
- anno::display_name("Size")
- ]],
- uniform float strength = 20.f
- [[
- anno::in_group("Dent Parameters"),
- anno::display_name("Strength")
- ]],
- uniform int iterations = 2
- [[
- anno::in_group("Dent Parameters"),
- anno::display_name("Iterations")
- ]],
-
- // Bump
- uniform float factor = 1.f
- [[
- anno::in_group("Dent Parameters"),
- anno::display_name("Bump amount")
- ]],
-
- // Coords
- uniform float blur = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Blur"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float3 offset = float3(0.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Offset")
- ]],
- uniform float3 tiling = float3(1.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Tiling")
- ]],
- uniform float3 angle = float3(0.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Angle")
- ]],
- uniform float blur_Offset = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Blur Offset"),
- anno::unused(),
- anno::hidden()
- ]],
- // coordType: Object XYZ = 0, World XYZ = 1, Explicit Map Channel = 2, Vertex Color Channel = 3
- uniform int coordType = 0
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Source")
- ]],
- uniform int mapChannel = 1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map Channel")
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- float3 perlin_normal = base::perlin_noise_bump_texture
- (
- factor: factor * (strength / 100.f), // Experimental
- size: size / 30.f, // Experimental factor to improve the match
- noise_levels: iterations,
- absolute_noise: true, // Dent is absolute noise
- apply_dent: true,
- uvw: base::transform_coordinate
- (
- transform: base::rotation_translation_scale
- (
- scaling: tiling,
- translation: offset,
- rotation: float3(angle.x,angle.y,angle.z)/180.f*math::PI
- ),
- coordinate:
- (
- coordType == 0 ? // Object XYZ
- base::coordinate_source(coordinate_system: base::texture_coordinate_object):
- (
- coordType == 1 ? // World XYZ
- base::coordinate_source(coordinate_system: base::texture_coordinate_world):
- (
- // coordType == 2 ? // Explicit Map Channel
- // base::coordinate_source(texture_space: mapChannel-1):
- base::coordinate_source(texture_space: mapChannel-1) // No support for Vertex Color Channel, fallback to UVs
- )
- )
- )
- )
- );
- float f = math::average(color1 - color2) * factor;
- return combine_normals( f, perlin_normal, 1.f - f, state::normal() );
-}
-
-// 3dsmax Gradient Ramp Map
-export enum ad_3dsmax_gradient_interpolation
-{
- custom = 0,
- easy_in,
- easy_in_out,
- easy_out,
- linear,
- solid
-};
-
-
-export texture_return ad_3dsmax_gradient_ramp
-(
- // Gradient Params
- uniform float[] gradient_keys = float[](0.f, 50.f, 100.f)
- [[
- anno::in_group("Gradient Parameters"),
- anno::display_name("Gradient Keys")
- ]],
- uniform float3[] gradient_colors = float3[](float3(0.f, 0.f, 0.f), float3(0.5f, 0.5f, 0.5f), float3(1.f, 1.f, 1.f))
- [[
- anno::in_group("Gradient Parameters"),
- anno::display_name("Gradient Colors")
- ]],
- uniform int gradient_type = 4
- [[
- anno::in_group("Gradient Parameters"),
- anno::display_name("Gradient Type"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform ad_3dsmax_gradient_interpolation gradient_interpolation = linear
- [[
- anno::in_group("Gradient Parameters"),
- anno::display_name("Interpolation")
- ]],
-
- // Noise Params
- uniform float amount = 1.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Amount"),
- anno::hard_range(0.f, 1.f)
- ]],
- // type: regular = 0, fractal = 1, turbulence = 2
- // 0- Regular (Generates plain noise. Basically the same as fractal noise with levels at 1.)
- // 1- Fractal (Generates noise using a fractal algorithm. levels sets the number of iterations for the fractal noise.)
- // 2- Turbulence (Generates fractal noise with an absolute value function applied to it to make fault lines.)
- uniform int type = 0
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Noise Type")
- ]],
- uniform float size = 1.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Size")
- ]],
- uniform float phase = 0.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Phase")
- ]],
- uniform float levels = 4.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Levels")
- ]],
- uniform float threshold_low = 0.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Threshold Low")
- ]],
- uniform float threshold_high = 1.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Threshold High")
- ]],
- uniform float threshold_smooth = 0.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Threshold Smooth"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Coords
- uniform int map_channel = 1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map Channel")
- ]],
- uniform float3 offset = float3(0.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Offset")
- ]],
- uniform float3 tiling = float3(1.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Tiling")
- ]],
- uniform float3 angle = float3(0.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Angle")
- ]],
- uniform bool u_tile = true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tile"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool v_tile = true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tile"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool u_mirror = false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Mirror")
- ]],
- uniform bool v_mirror = false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Mirror")
- ]],
- uniform float blur_Offset = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Blur Offset"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int UVW_Type = 0
- [[
- anno::in_group("Coordinates"),
- anno::display_name("UVW_Type"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Output
- uniform bool alpha_from_RGB = false
- [[
- anno::in_group("Output"),
- anno::display_name("Alpha from RGB Intensity"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Bump Amount"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool clamp = false
- [[
- anno::in_group("Output"),
- anno::display_name("Clamp"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool invert = false
- [[
- anno::in_group("Output"),
- anno::display_name("Invert"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float output_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Output Amount"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float rgb_level = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB Level"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float rgb_offset = 0.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB Offset"),
- anno::unused(),
- anno::hidden()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- texture_return noise;
-
- if(amount > 0.f)
- {
- noise = base::perlin_noise_texture
- (
- size: size/30.f,
- noise_phase: phase,
- noise_levels: (type == 0 ? 1 : int(levels)), // Levels only used for fractal and turbulence noise types
- absolute_noise: type == 2, // If set to true, the appearance of the pattern will be more "billowing" and "turbulent"
- noise_threshold_high: threshold_high,
- noise_threshold_low: threshold_low,
- uvw: base::transform_coordinate
- (
- transform: max_rotation_translation_scale
- (
- scaling: tiling,
- rotation: angle/180.f*math::PI ,
- translation: offset,
- u_mirror: u_mirror,
- v_mirror: v_mirror
- ),
- coordinate: base::coordinate_source(texture_space: map_channel-1)
- )
- );
- }
-
- float3 position = state::texture_coordinate(0);
-
- float t = position.x + noise.mono*amount;
-
- t = t - int(t);
- if( t < 0.f)
- t += 1.f;
- else if( t > 1.f)
- t -= 1.f;
-
- t *= 100.f;
-
- int idx=0;
- for(int i=0; i= t)
- {
- idx = i;
- break;
- }
- }
-
- color c;
- switch(gradient_interpolation)
- {
- case easy_in:
- t = (t - gradient_keys[idx])/(gradient_keys[idx+1] - gradient_keys[idx]);
- c = color(math::lerp( gradient_colors[idx], gradient_colors[idx+1], t*t));
- break;
- case easy_in_out:
- t = (t - gradient_keys[idx])/(gradient_keys[idx+1] - gradient_keys[idx]);
- c = color(math::lerp( gradient_colors[idx], gradient_colors[idx+1], t*t*(3.f - 2.f*t)));
- break;
- case easy_out:
- t = (t - gradient_keys[idx])/(gradient_keys[idx+1] - gradient_keys[idx]);
- c = color(math::lerp( gradient_colors[idx], gradient_colors[idx+1], math::sqrt(t)));
- break;
- default:
- case linear:
- t = (t - gradient_keys[idx])/(gradient_keys[idx+1] - gradient_keys[idx]);
- c = color(math::lerp( gradient_colors[idx], gradient_colors[idx+1], t));
- break;
- case solid:
- c = color(gradient_colors[idx]);
- break;
- }
-
- return texture_return(c, math::average(c));
-}
-
-// 3dsmax Gradient Ramp Map for Bump
-export float3 ad_3dsmax_gradient_ramp_bump
-(
- // Gradient Params
- uniform float[] gradient_keys = float[](0.f, 50.f, 100.f)
- [[
- anno::in_group("Gradient Parameters"),
- anno::display_name("Gradient Keys"),
- anno::unused(),
- anno::hidden()
-
- ]],
- uniform float3[] gradient_colors = float3[](float3(0.f, 0.f, 0.f), float3(0.5f, 0.5f, 0.5f), float3(1.f, 1.f, 1.f))
- [[
- anno::in_group("Gradient Parameters"),
- anno::display_name("Gradient Colors"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int gradient_type = 5
- [[
- anno::in_group("Gradient Parameters"),
- anno::display_name("Gradient Type"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform ad_3dsmax_gradient_interpolation gradient_interpolation = linear
- [[
- anno::in_group("Gradient Parameters"),
- anno::display_name("Interpolation"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Noise Params
- uniform float amount = 1.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Amount"),
- anno::hard_range(0.f, 1.f)
- ]],
- // type: regular = 0, fractal = 1, turbulence = 2
- // 0- Regular (Generates plain noise. Basically the same as fractal noise with levels at 1.)
- // 1- Fractal (Generates noise using a fractal algorithm. levels sets the number of iterations for the fractal noise.)
- // 2- Turbulence (Generates fractal noise with an absolute value function applied to it to make fault lines.)
- uniform int type = 0
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Noise Type")
- ]],
- uniform float size = 1.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Size")
- ]],
- uniform float phase = 0.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Phase")
- ]],
- uniform float levels = 4.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Levels")
- ]],
- uniform float threshold_low = 0.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Threshold Low")
- ]],
- uniform float threshold_high = 1.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Threshold High")
- ]],
- uniform float threshold_smooth = 0.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Threshold Smooth"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Bump
- uniform float factor = 1.f
- [[
- anno::in_group("Bump Parameters"),
- anno::display_name("Bump factor")
- ]],
-
- // Coords
- uniform int map_channel = 1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map Channel")
- ]],
- uniform float3 offset = float3(0.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Offset")
- ]],
- uniform float3 tiling = float3(1.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Tiling")
- ]],
- uniform float3 angle = float3(0.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Angle")
- ]],
- uniform bool u_tile = true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tile"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool v_tile = true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tile"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool u_mirror = false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Mirror")
- ]],
- uniform bool v_mirror = false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Mirror")
- ]],
- uniform float blur_Offset = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Blur Offset"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int UVW_Type = 0
- [[
- anno::in_group("Coordinates"),
- anno::display_name("UVW_Type"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Output
- uniform bool alpha_from_RGB = false
- [[
- anno::in_group("Output"),
- anno::display_name("Alpha from RGB Intensity"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Bump Amount"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool clamp = false
- [[
- anno::in_group("Output"),
- anno::display_name("Clamp"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool invert = false
- [[
- anno::in_group("Output"),
- anno::display_name("Invert"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float output_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Output Amount"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float rgb_level = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB Level"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float rgb_offset = 0.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB Offset"),
- anno::unused(),
- anno::hidden()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- float3 perlin_normal = base::perlin_noise_bump_texture
- (
- factor: factor,
- size: size/30.f,
- noise_phase: phase,
- noise_levels: (type == 0 ? 1 : int(levels)), // Levels only used for fractal and turbulence noise types
- absolute_noise: type == 2, // If set to true, the appearance of the pattern will be more "billowing" and "turbulent"
- noise_threshold_high: threshold_high,
- noise_threshold_low: threshold_low,
- uvw: base::transform_coordinate
- (
- transform: max_rotation_translation_scale
- (
- scaling: tiling,
- rotation: angle/180.f*math::PI ,
- translation: offset,
- u_mirror: u_mirror,
- v_mirror: v_mirror
- ),
- coordinate: base::coordinate_source(texture_space: map_channel-1)
- )
- );
- // return combine_normals( factor, perlin_normal, 1.f-factor, state::normal() );
-
- return math::normalize(math::lerp(state::normal(), perlin_normal, factor*amount));
-
-}
-
-
-// 3dsmax Falloff Map Type
-export enum ad_3dsmax_falloff_Type
-[[
- anno::hidden()
-]]
-{
- Towards_Away,
- Perpendicular_Parallel,
- Fresnel,
- Shadow_Light,
- Distance_Blend
-};
-
-// 3dsmax Falloff Map directions
-export enum ad_3dsmax_falloff_direction
-[[
- anno::hidden()
-]]
-{
- View,
- Camera_X,
- Camera_Y,
- Object,
- Local_X,
- Local_Y,
- Local_Z,
- World_X,
- World_Y,
- World_Z
-};
-
-// 3dsmax Falloff Map
-export texture_return ad_3dsmax_falloff
-(
- texture_return color1 = texture_return()
- [[
- anno::in_group("Falloff"),
- anno::display_name("Color #1")
- ]],
- texture_return color2 = texture_return()
- [[
- anno::in_group("Falloff"),
- anno::display_name("Color #1"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform ad_3dsmax_falloff_Type falloff_type = Perpendicular_Parallel
- [[
- anno::in_group("Falloff"),
- anno::display_name("Falloff type"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform ad_3dsmax_falloff_direction falloff_direction = View
- [[
- anno::in_group("Falloff"),
- anno::display_name("Falloff direction"),
- anno::unused(),
- anno::hidden()
- ]],
- float4x4 node = float4x4()
- [[
- anno::in_group("Falloff"),
- anno::display_name("Node"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float nearDistance = 0.f
- [[
- anno::in_group("Falloff"),
- anno::display_name("Near distance"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float farDistance = 1000000.f
- [[
- anno::in_group("Falloff"),
- anno::display_name("Far distance"),
- anno::unused(),
- anno::hidden()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- return color1;
-}
-
-// 3dsmax Mix Map
-export texture_return ad_3dsmax_mix
-(
- texture_return color1 = texture_return()
- [[
- anno::in_group("Mix parameters"),
- anno::display_name("Color #1")
- ]],
- texture_return color2 = texture_return()
- [[
- anno::in_group("Mix parameters"),
- anno::display_name("Color #2")
- ]],
- float mixAmount = 0.f
- [[
- anno::in_group("Mix parameters"),
- anno::display_name("Mix amount"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform bool useCurve = false
- [[
- anno::in_group("Mix parameters"),
- anno::display_name("Use curve")
- ]],
- uniform float lower = 0.3f
- [[
- anno::in_group("Mix parameters"),
- anno::display_name("Lower"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float upper = .7f
- [[
- anno::in_group("Mix parameters"),
- anno::display_name("Upper"),
- anno::hard_range(0.f, 1.f)
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- float t = useCurve ? math::smoothstep(lower, upper, mixAmount) : math::smoothstep(0.0, 1.0, mixAmount);
-
- return texture_return(
- math::lerp(color1.tint,color2.tint, t),
- math::lerp(color1.mono,color2.mono, t));
-}
-
-// 3dsmax Mix Map for Bump
-export float3 ad_3dsmax_mix_bump
-(
- float3 color1 = state::normal()
- [[
- anno::in_group("Mix parameters"),
- anno::display_name("Bump Map #1")
- ]],
- float3 color2 = state::normal()
- [[
- anno::in_group("Mix parameters"),
- anno::display_name("Bump Map #2")
- ]],
- float mixAmount = 0.f
- [[
- anno::in_group("Mix parameters"),
- anno::display_name("Mix amount"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform bool useCurve = false
- [[
- anno::in_group("Mix parameters"),
- anno::display_name("Use Curve")
- ]],
- uniform float lower = 0.3f
- [[
- anno::in_group("Mix parameters"),
- anno::display_name("Lower"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float upper = .7f
- [[
- anno::in_group("Mix parameters"),
- anno::display_name("Upper"),
- anno::hard_range(0.f, 1.f)
- ]],
-
- // Bump
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Dent Parameters"),
- anno::display_name("Bump amount")
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- float t = useCurve ? math::smoothstep(lower, upper, mixAmount) : math::smoothstep(0.0, 1.0, mixAmount);
- float3 mix_normal = math::normalize(math::lerp(color1, color2, t));
-
- return math::normalize(math::lerp(state::normal(), mix_normal, bump_amount));
-}
-
-// 3dsmax Noise Map
-export texture_return ad_3dsmax_noise
-(
- // Noise Params
- color color1 = color(0.f)
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Color #1")
- ]],
- color color2 = color(1.f)
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Color #2")
- ]],
- uniform float size = 25.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Size")
- ]],
- uniform float phase = 0.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Phase")
- ]],
- uniform float levels = 3.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Levels")
- ]],
- uniform float thresholdLow = 0.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Noise Threshold Low")
- ]],
- uniform float thresholdHigh = 1.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Noise Threshold High")
- ]],
- // type: regular = 0, fractal = 1, turbulence = 2
- // 0- Regular (Generates plain noise. Basically the same as fractal noise with levels at 1.)
- // 1- Fractal (Generates noise using a fractal algorithm. levels sets the number of iterations for the fractal noise.)
- // 2- Turbulence (Generates fractal noise with an absolute value function applied to it to make fault lines.)
- uniform int type = 1
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Noise Type")
- ]],
-
- // Coords
- uniform float blur = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Blur"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float3 offset = float3(0.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Offset")
- ]],
- uniform float3 tiling = float3(1.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Tiling")
- ]],
- uniform float3 angle = float3(0.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Angle")
- ]],
- uniform float blur_Offset = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Blur Offset"),
- anno::unused(),
- anno::hidden()
- ]],
- // coordType: Object XYZ = 0, World XYZ = 1, Explicit Map Channel = 2, Vertex Color Channel = 3
- uniform int coordType = 0
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Source")
- ]],
- uniform int mapChannel = 1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map Channel")
- ]],
-
- // Output
- uniform bool alphaFromRGB = false
- [[
- anno::in_group("Output"),
- anno::display_name("Alpha from RGB Intensity"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Bump Amount"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool clamp = false
- [[
- anno::in_group("Output"),
- anno::display_name("Clamp"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool invert = false
- [[
- anno::in_group("Output"),
- anno::display_name("Invert"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float output_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Output Amount"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float rgb_level = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB Level"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float rgb_offset = 0.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB Offset"),
- anno::unused(),
- anno::hidden()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- return base::perlin_noise_texture
- (
- color1: color1,
- color2: color2,
- size: size/30.f,
- noise_phase: phase,
- noise_levels: (type == 0 ? 1 : int(levels)), // Levels only used for fractal and turbulence noise types
- absolute_noise: type == 2, // If set to true, the appearance of the pattern will be more "billowing" and "turbulent"
- noise_threshold_high: thresholdHigh,
- noise_threshold_low: thresholdLow,
- uvw: base::transform_coordinate
- (
- transform: base::rotation_translation_scale
- (
- scaling: tiling,
- translation: offset,
- rotation: float3(angle.x,angle.y,angle.z)/180.*math::PI
- ),
- coordinate:
- (
- coordType == 0 ? // Object XYZ
- base::coordinate_source(coordinate_system: base::texture_coordinate_object):
- (
- coordType == 1 ? // World XYZ
- base::coordinate_source(coordinate_system: base::texture_coordinate_world):
- (
- // coordType == 2 ? // Explicit Map Channel
- // base::coordinate_source(texture_space: mapChannel-1):
- base::coordinate_source(texture_space: mapChannel-1) // No support for Vertex Color Channel, fallback to UVs
- )
- )
- )
- )
- );
-}
-
-// 3dsmax Noise Map for Bump
-export float3 ad_3dsmax_noise_bump
-(
- // Noise Params
- color color1 = color(0.f)
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Color #1")
- ]],
- color color2 = color(1.f)
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Color #2")
- ]],
- uniform float size = 25.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Size")
- ]],
- uniform float phase = 0.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Phase")
- ]],
- uniform float levels = 3.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Levels")
- ]],
- uniform float thresholdLow = 0.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Noise Threshold Low")
- ]],
- uniform float thresholdHigh = 1.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Noise Threshold High")
- ]],
- // type: regular = 0, fractal = 1, turbulence = 2
- // 0- Regular (Generates plain noise. Basically the same as fractal noise with levels at 1.)
- // 1- Fractal (Generates noise using a fractal algorithm. levels sets the number of iterations for the fractal noise.)
- // 2- Turbulence (Generates fractal noise with an absolute value function applied to it to make fault lines.)
- uniform int type = 1
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Noise Type")
- ]],
-
- // Bump
- uniform float factor = 1.f
- [[
- anno::in_group("Noise Parameters"),
- anno::display_name("Bump amount")
- ]],
-
- // Coords
- uniform float blur = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Blur"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float3 offset = float3(0.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Offset")
- ]],
- uniform float3 tiling = float3(1.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Tiling")
- ]],
- uniform float3 angle = float3(0.f)
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Angle")
- ]],
- uniform float blur_Offset = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Blur Offset"),
- anno::unused(),
- anno::hidden()
- ]],
- // coordType: Object XYZ = 0, World XYZ = 1, Explicit Map Channel = 2, Vertex Color Channel = 3
- uniform int coordType = 0
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Source")
- ]],
- uniform int mapChannel = 1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map Channel")
- ]],
-
- // Output
- uniform bool alphaFromRGB = false
- [[
- anno::in_group("Output"),
- anno::display_name("Alpha from RGB Intensity"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float bump_amount = 1.0
- [[
- anno::in_group("Output"),
- anno::display_name("Bump Amount"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool clamp = false
- [[
- anno::in_group("Output"),
- anno::display_name("Clamp"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool invert = false
- [[
- anno::in_group("Output"),
- anno::display_name("Invert"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float output_amount = 1.0
- [[
- anno::in_group("Output"),
- anno::display_name("Output Amount"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float rgb_level = 1.0
- [[
- anno::in_group("Output"),
- anno::display_name("RGB Level"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float rgb_offset = 0.0
- [[
- anno::in_group("Output"),
- anno::display_name("RGB Offset"),
- anno::unused(),
- anno::hidden()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- float3 perlin_normal = base::perlin_noise_bump_texture
- (
- factor: factor,
- size: size/30.f,
- noise_phase: phase,
- noise_levels: (type == 0 ? 1 : int(levels)), // Levels only used for fractal and turbulence noise types
- absolute_noise: type == 2, // If set to true, the appearance of the pattern will be more "billowing" and "turbulent"
- noise_threshold_high: thresholdHigh,
- noise_threshold_low: thresholdLow,
- uvw: base::transform_coordinate
- (
- transform: base::rotation_translation_scale
- (
- scaling: tiling,
- translation: offset,
- rotation: float3(angle.x,angle.y,angle.z)/180.*math::PI
- ),
- coordinate:
- (
- coordType == 0 ? // Object XYZ
- base::coordinate_source(coordinate_system: base::texture_coordinate_object):
- (
- coordType == 1 ? // World XYZ
- base::coordinate_source(coordinate_system: base::texture_coordinate_world):
- (
- // coordType == 2 ? // Explicit Map Channel
- // base::coordinate_source(texture_space: mapChannel-1):
- base::coordinate_source(texture_space: mapChannel-1) // No support for Vertex Color Channel, fallback to UVs
- )
- )
- )
- )
- );
- float f = math::average(color1 - color2) * factor;
- return combine_normals( f, perlin_normal, 1-f, state::normal() );
-}
-
-// 3dsmax Output Map
-export texture_return ad_3dsmax_output
-(
- texture_return MAP1 = texture_return()
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("Map")
- ]],
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("Bump amount"),
- anno::unused()
- ]],
- uniform bool clamp = false
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("Clamp")
- ]],
- uniform bool invert = false
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("Invert")
- ]],
- uniform bool alphaFromRGB = false
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("Alpha from RGB intensity")
- ]],
- uniform float output_amount = 1.f
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("Output amount"),
- anno::unused()
- ]],
- uniform float rgb_level = 1.f
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("RGB level")
- ]],
- uniform float rgb_offset = 0.f
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("RGB offset")
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- color rgb(MAP1.tint*rgb_level + rgb_offset);
-
- if(clamp || invert)
- rgb = math::clamp(rgb, 0.f, 1.f);
-
- if(invert)
- rgb = color(1.f) - rgb;
-
- return texture_return(rgb, alphaFromRGB ? math::luminance(rgb) : MAP1.mono);
-
-}
-
-// 3dsmax Output Map for Bump
-export float3 ad_3dsmax_output_bump
-(
- float3 MAP1 = state::normal()
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("Map")
- ]],
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("Bump amount")
- ]],
- uniform bool clamp = false
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("Clamp"),
- anno::unused()
- ]],
- uniform bool invert = false
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("Invert")
- ]],
- uniform bool alphaFromRGB = false
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("Alpha from RGB intensity"),
- anno::unused()
- ]],
- uniform float output_amount = 1.f
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("Output amount"),
- anno::unused()
- ]],
- uniform float rgb_level = 1.f
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("RGB level"),
- anno::unused()
- ]],
- uniform float rgb_offset = 0.f
- [[
- anno::in_group("Output Parameters"),
- anno::display_name("RGB offset"),
- anno::unused()
- ]],
- uniform float base_bump_amount = 1.f
- [[
- anno::in_group("Bump"),
- anno::display_name("Base bump amount"),
- anno::hard_range(0.f, 1.f)
- ]]
-
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- float3 normal = MAP1;
- if(invert)
- {
- normal = transform_internal_to_tangent(normal);
- normal = float3(-normal.x, -normal.y, normal.z);
- normal = transform_tangent_to_internal(normal);
- }
-
- return math::normalize(math::lerp(state::normal(), normal, bump_amount*base_bump_amount));
-}
-
-int rnd_next(int seed) {
- // xorshift32 using signed int
- seed ^= seed << 13;
- seed ^= seed >>> 17;
- seed ^= seed << 5;
- return seed;
-}
-
-float rnd_value(int seed)
-{
- return math::abs(float(seed) * 4.6566e-10f);
-}
-
-// Convert from the HSV color model to the RGB color model
-float3 hsv_to_rgb(float3 hsv)
-{
- // grayscale?
- if(hsv.y < limits::FLOAT_MIN)
- return float3(hsv.z);
-
- float h_prime = (hsv.x < 1.0f) ? hsv.x * 6.0f : 0.0f; // H * 360.0/60.0
- float h_floor = math::floor(h_prime);
- float f = h_prime - h_floor;
- float zy = hsv.z*hsv.y;
- float a = hsv.z - zy;
- float b = hsv.z - zy*f;
- float c = a + zy*f;
-
- switch(int(h_floor))
- {
- default:
- // hue out of [0,1] range...
- // fall through...
- case 0:
- return float3(hsv.z, c, a);
- case 1:
- return float3(b, hsv.z, a);
- case 2:
- return float3(a, hsv.z, c);
- case 3:
- return float3(a, b, hsv.z);
- case 4:
- return float3(c, a, hsv.z);
- case 5:
- return float3(hsv.z, a, b);
- }
-}
-
-// Convert from the RGB color model to the HSV color model
-export float3 rgb_to_hsv(float3 rgb)
-{
- float max = math::max(rgb.x, math::max(rgb.y, rgb.z));
- float min = math::min(rgb.x, math::min(rgb.y, rgb.z));
- float range = max - min;
-
- if(range > limits::FLOAT_MIN)
- {
- float inv_range = (1.0f/6.0f)/range;
-
- float saturation = (max > limits::FLOAT_MIN) ? (range / max) : 0.0f;
- float hue = (saturation != 0.0f) ?
- ((max == rgb.x) ? ((rgb.y-rgb.z)*inv_range) // R is max
- : (max == rgb.y) ? ((2.0f/6.0f) + (rgb.z-rgb.x)*inv_range) // G is max
- : ((4.0f/6.0f) + (rgb.x-rgb.y)*inv_range)) // B is max
- : 0.0f; // hue is undefined (assume 0)
-
- return float3((hue >= 0.0f) ? hue : (hue + 1.0f), saturation, max);
-
- }
- else // grayscale
- {
- return float3(0.f, 0.f, max);
- }
-}
-
-// 3dsmax Tiles map
-export texture_return ad_3dsmax_tiles
-(
- // Coordinates
- uniform int map_channel = 1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map channel")
- ]],
- uniform float U_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Offset")
- ]],
- uniform float V_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Offset")
- ]],
- uniform float U_Tiling = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tiling")
- ]],
- uniform float V_Tiling = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tiling")
- ]],
- uniform bool U_Tile = true //it is actually an error if both mirror and tile are true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tile"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool U_Mirror = false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Mirror")
- ]],
- uniform bool V_Tile = true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tile"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool V_Mirror = false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Mirror")
- ]],
- uniform float U_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Angle")
- ]],
- uniform float V_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Angle")
- ]],
- uniform float W_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("W Angle"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int UVW_Type = 0 //enum?
- [[
- anno::in_group("Coordinates"),
- anno::display_name("UVW Type"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Noise
- uniform bool use_noise = false
- [[
- anno::in_group("Noise"),
- anno::display_name("Use Noise")
- ]],
- uniform float noise_amount = 1.f
- [[
- anno::in_group("Noise"),
- anno::display_name("Amount"),
- anno::hard_range(0.f, 100.f),
- anno::enable_if("use_noise")
- ]],
- uniform int noise_levels = 1
- [[
- anno::in_group("Noise"),
- anno::display_name("Levels"),
- anno::hard_range(1, 10),
- anno::enable_if("use_noise")
- ]],
- uniform float noise_size = 1.f
- [[
- anno::in_group("Noise"),
- anno::display_name("Size"),
- anno::hard_range(0.001f, 100.f),
- anno::enable_if("use_noise")
- ]],
- uniform float noise_phase = 0.f
- [[
- anno::in_group("Noise"),
- anno::display_name("Phase"),
- anno::hard_range(0.f, 100.f),
- anno::enable_if("use_noise")
- ]],
-
-// Standard Controls
- uniform int preset_type = 5
- [[
- anno::in_group("Standard Controls"),
- anno::display_name("Preset type"),
- anno::hard_range(0, 7)
- ]],
-
-// Advanced Controls
- color tiles_color = color(0.6f)
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Tiles texture")
- ]],
- uniform float tiles_horizontal_count = 4.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Horizontal count"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform float tiles_vertical_count = 4.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Vertical count"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform float tiles_color_variance = 0.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Color variance"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform float tiles_fade_variance = 0.05f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Fade variance"),
- anno::hard_range(0.f, 100.f)
- ]],
- color grout_color = color(0.2f)
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Grout texture")
- ]],
- uniform bool grout_lock_gap_simetry = true
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Gap simetry")
- ]],
- uniform float grout_horizontal_gap = 0.5f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Horizontal gap"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform float grout_vertical_gap = 0.5f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Vertical gap"),
- anno::hard_range(0.f, 100.f),
- anno::enable_if("!grout_lock_gap_simetry")
- ]],
- uniform float grout_percent_holes = 0.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Percent holes"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform float grout_rought = 0.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Rough"),
- anno::hard_range(0.f, 200.f)
- ]],
- uniform int random_seed = 1444
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Random seed"),
- anno::hard_range(0, 65535)
- ]],
- uniform float line_shift = 0.5f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Line shift"),
- anno::hard_range(0.f, 100.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float random_shift = 0.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Random shift"),
- anno::hard_range(0.f, 100.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool row_modify = false
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Row modify"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int per_row = 2
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Per row"),
- anno::hard_range(0, 50),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float per_row_change = 1.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Change"),
- anno::hard_range(0.f, 5.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool column_modify = false
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Column modify"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int per_column = 2
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Per column"),
- anno::hard_range(0, 50),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float per_column_change = 1.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Change"),
- anno::hard_range(0.f, 5.f),
- anno::unused(),
- anno::hidden()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- float3 uvw = state::texture_coordinate(0);
- float2 uv(0.f, 0.f);
-
- // use noise?
- if(use_noise && noise_amount > 0.f)
- {
- texture_return nx = base::perlin_noise_texture
- (
- size: noise_size/30.f,
- noise_phase: noise_phase*0.01f,
- noise_levels: noise_levels,
- uvw: base::transform_coordinate
- (
- transform: max_rotation_translation_scale
- (
- scaling: float3(U_Tiling),
- rotation: float3(U_angle/180.f*math::PI),
- translation: float3(U_Offset),
- u_mirror: U_Mirror,
- v_mirror: V_Mirror
- ),
- coordinate: base::coordinate_source(texture_space: map_channel-1)
- )
- );
-
- texture_return ny = base::perlin_noise_texture
- (
- size: noise_size/30.f,
- noise_phase: noise_phase*0.01f + 0.5f,
- noise_levels: noise_levels,
- uvw: base::transform_coordinate
- (
- transform: max_rotation_translation_scale
- (
- scaling: float3(V_Tiling),
- rotation: float3(V_angle/180.f*math::PI),
- translation: float3(V_Offset),
- u_mirror: U_Mirror,
- v_mirror: V_Mirror
- ),
- coordinate: base::coordinate_source(texture_space: map_channel-1)
- )
- );
-
- uv.x += nx.mono*noise_amount*0.01f;
- uv.y += ny.mono*noise_amount*0.01f;
- }
-
- if(grout_rought > 0.f)
- {
- base::texture_coordinate_info tci;
-
- tci.position *= 30.f;
- tci.position.z = 1.f;
- texture_return nx = base::perlin_noise_texture
- (
- uvw: tci,
- noise_levels: 1,
- absolute_noise: true
- );
-
- tci.position.z = 2.f;
- texture_return ny = base::perlin_noise_texture
- (
- uvw: tci,
- noise_levels: 1,
- absolute_noise: true
- );
-
- uv.x += nx.mono*grout_rought*0.001f;
- uv.y += ny.mono*grout_rought*0.001f;
- }
-
- uv += float2((uvw.x - U_Offset)*U_Tiling, (uvw.y - V_Offset)*V_Tiling);
- uv = float2(uv.x*tiles_horizontal_count, uv.y*tiles_vertical_count);
-
- bool is_grout;
-
- float gap_u = grout_horizontal_gap*0.01f;
- float gap_v = grout_lock_gap_simetry ? gap_u : grout_vertical_gap*0.01f;
-
- gap_u *= tiles_horizontal_count;
- gap_v *= tiles_vertical_count;
-
- int tile_idx = random_seed;
-
- switch(preset_type)
- {
- case 1: // running bond
- {
- if(math::fmod(math::floor(uv.y), 2) > 0.f)
- uv.x -= 0.5f;
-
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
-
- }
- break;
-
- case 2: // common flemish bond
- {
- bool odd_row = math::fmod(math::floor(uv.y), 2) > 0.f;
- if(odd_row)
- {
- uv.x = (uv.x + 0.25f)*0.5f;
-
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
- gap_u *= 0.5f;
-
- if(math::abs(uv.x) > 0.375f)
- tile_idx *= 13;
- else if(math::abs(uv.x) > 0.75f)
- tile_idx *= 17;
-
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- ((uv.x - 0.375f) > -gap_u) && ((uv.x - 0.375f) <= gap_u) ||
- ((uv.x - 0.75f) > -gap_u) && ((uv.x - 0.75f) <= gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
- }
- else
- {
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
- }
- }
- break;
-
- case 3: // english bond
- {
- bool odd_row = math::fmod(math::floor(uv.y), 2) > 0.f;
-
- if(odd_row)
- uv.x = uv.x*2.f - 0.5f;
-
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- if(odd_row)
- gap_u *= 2.f;
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
-
- }
- break;
-
- case 4: // 1/2 running bond
- {
- if(math::fmod(math::floor(uv.y), 2) > 0.f)
- uv.x -= 0.25f;
-
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
-
- }
- break;
-
- case 5: // stack bond
- {
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
-
- }
- break;
-
- case 6: // fine running bond
- {
- bool odd_row = math::fmod(math::floor(uv.y), 2) > 0.f;
-
- if(odd_row)
- {
- uv *= 2.f;
- if(math::fmod(math::floor(uv.y), 2) > 0.f)
- uv.x -= 0.5f;
- }
-
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- if(odd_row)
- {
- gap_u *= 2.f;
- gap_v *= 2.f;
- }
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
-
- }
- break;
-
- case 7: // fine stack bond
- {
- bool odd_row = math::fmod(math::floor(uv.y), 2) > 0.f;
-
- if(odd_row)
- uv *= 2.f;
-
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- if(odd_row)
- {
- gap_u *= 2.f;
- gap_v *= 2.f;
- }
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
-
- }
- break;
-
- default: // checker
- is_grout = (math::frac(uv.x) < 0.5f) == (math::frac(uv.y) < 0.5f);
- break;
- }
-
- int tile_idx_seed = rnd_next(tile_idx);
- float rnd = (rnd_value(tile_idx_seed) - 0.5f);
-
- // % holes
- if(!is_grout)
- is_grout = rnd_value(rnd_next(tile_idx_seed)) < grout_percent_holes*0.01f;
-
- // color variance, fade variance
- color tc = tiles_color;
-
- if(!is_grout && (tiles_color_variance > 0.f || tiles_fade_variance > 0.f))
- {
- float3 hsv = rgb_to_hsv(float3(tc));
-
- // color variance
- if(tiles_color_variance > 0.f)
- {
- float t = rnd*tiles_color_variance*0.25f;
-
- if(t < 0.f)
- {
- hsv.y = math::clamp(hsv.y + t, 0.f, 1.f);
- }
- else
- {
- t = math::clamp(t, 0.f, 1.f);
-
- hsv.y += (0.f - hsv.y)*t;
- hsv.z += (0.5f - hsv.z)*t;
- }
- }
-
- // fade variance
- if(tiles_fade_variance > 0.f)
- {
- hsv.z += rnd*tiles_fade_variance*0.5f;
- if(hsv.z < 0.f)
- {
- hsv.z = 0.f;
- }
- else if(hsv.z > 1.f)
- {
- hsv.y -= (hsv.z -1.f);
- if(hsv.y < 0.f)
- hsv.y = 0.f;
- hsv.z = 1.f;
- }
- }
-
- tc = color(hsv_to_rgb(hsv));
- }
-
- texture_return result;
- result.tint = is_grout ? grout_color : tc;
- result.mono = math::average(result.tint);
-
- return result;
-}
-
-
-// 3dsmax Tiles map for bump
-export float3 ad_3dsmax_tiles_bump
-(
- // Coordinates
- uniform int map_channel = 1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map channel")
- ]],
- uniform float U_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Offset")
- ]],
- uniform float V_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Offset")
- ]],
- uniform float U_Tiling = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tiling")
- ]],
- uniform float V_Tiling = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tiling")
- ]],
- uniform bool U_Tile = true //it is actually an error if both mirror and tile are true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tile"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool U_Mirror = false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Mirror")
- ]],
- uniform bool V_Tile = true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tile"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool V_Mirror = false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Mirror")
- ]],
- uniform float U_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Angle")
- ]],
- uniform float V_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Angle")
- ]],
- uniform float W_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("W Angle"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int UVW_Type = 0 //enum?
- [[
- anno::in_group("Coordinates"),
- anno::display_name("UVW Type"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Noise
- uniform bool use_noise = false
- [[
- anno::in_group("Noise"),
- anno::display_name("Use Noise")
- ]],
- uniform float noise_amount = 1.f
- [[
- anno::in_group("Noise"),
- anno::display_name("Amount"),
- anno::hard_range(0.f, 100.f),
- anno::enable_if("use_noise")
- ]],
- uniform int noise_levels = 1
- [[
- anno::in_group("Noise"),
- anno::display_name("Levels"),
- anno::hard_range(1, 10),
- anno::enable_if("use_noise")
- ]],
- uniform float noise_size = 1.f
- [[
- anno::in_group("Noise"),
- anno::display_name("Size"),
- anno::hard_range(0.001f, 100.f),
- anno::enable_if("use_noise")
- ]],
- uniform float noise_phase = 0.f
- [[
- anno::in_group("Noise"),
- anno::display_name("Phase"),
- anno::hard_range(0.f, 100.f),
- anno::enable_if("use_noise")
- ]],
-
-// Standard Controls
- uniform int preset_type = 5
- [[
- anno::in_group("Standard Controls"),
- anno::display_name("Preset type"),
- anno::hard_range(0, 7)
- ]],
-
-// Advanced Controls
- float3 tiles_color = state::normal()
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Tiles texture")
- ]],
- uniform float tiles_horizontal_count = 4.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Horizontal count"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform float tiles_vertical_count = 4.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Vertical count"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform float tiles_color_variance = 0.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Color variance"),
- anno::hard_range(0.f, 100.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float tiles_fade_variance = 0.05f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Fade variance"),
- anno::hard_range(0.f, 100.f),
- anno::unused(),
- anno::hidden()
- ]],
- float3 grout_color = state::normal()
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Grout texture")
- ]],
- uniform bool grout_lock_gap_simetry = true
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Gap simetry")
- ]],
- uniform float grout_horizontal_gap = 0.5f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Horizontal gap"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform float grout_vertical_gap = 0.5f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Vertical gap"),
- anno::hard_range(0.f, 100.f),
- anno::enable_if("!grout_lock_gap_simetry")
- ]],
- uniform float grout_percent_holes = 0.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Percent holes"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform float grout_rought = 0.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Rough"),
- anno::hard_range(0.f, 200.f)
- ]],
- uniform int random_seed = 1444
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Random seed"),
- anno::hard_range(0, 65535)
- ]],
- uniform float line_shift = 0.5f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Line shift"),
- anno::hard_range(0.f, 100.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float random_shift = 0.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Random shift"),
- anno::hard_range(0.f, 100.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool row_modify = false
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Row modify"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int per_row = 2
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Per row"),
- anno::hard_range(0, 50),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float per_row_change = 1.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Change"),
- anno::hard_range(0.f, 5.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool column_modify = false
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Column modify"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int per_column = 2
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Per column"),
- anno::hard_range(0, 50),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float per_column_change = 1.f
- [[
- anno::in_group("Advanced Controls"),
- anno::display_name("Change"),
- anno::hard_range(0.f, 5.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Bump"),
- anno::display_name("Bump amount"),
- anno::hard_range(0.f, 1.f)
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- float3 uvw = state::texture_coordinate(0);
- float2 uv(0.f, 0.f);
-
- // use noise?
- if(use_noise && noise_amount > 0.f)
- {
- texture_return nx = base::perlin_noise_texture
- (
- size: noise_size/30.f,
- noise_phase: noise_phase*0.01f,
- noise_levels: noise_levels,
- uvw: base::transform_coordinate
- (
- transform: max_rotation_translation_scale
- (
- scaling: float3(U_Tiling),
- rotation: float3(U_angle/180.f*math::PI),
- translation: float3(U_Offset),
- u_mirror: U_Mirror,
- v_mirror: V_Mirror
- ),
- coordinate: base::coordinate_source(texture_space: map_channel-1)
- )
- );
-
- texture_return ny = base::perlin_noise_texture
- (
- size: noise_size/30.f,
- noise_phase: noise_phase*0.01f + 0.5f,
- noise_levels: noise_levels,
- uvw: base::transform_coordinate
- (
- transform: max_rotation_translation_scale
- (
- scaling: float3(V_Tiling),
- rotation: float3(V_angle/180.f*math::PI),
- translation: float3(V_Offset),
- u_mirror: U_Mirror,
- v_mirror: V_Mirror
- ),
- coordinate: base::coordinate_source(texture_space: map_channel-1)
- )
- );
-
- uv.x += nx.mono*noise_amount*0.01f;
- uv.y += ny.mono*noise_amount*0.01f;
- }
-
- if(grout_rought > 0.f)
- {
- base::texture_coordinate_info tci;
-
- tci.position *= 30.f;
- tci.position.z = 1.f;
- texture_return nx = base::perlin_noise_texture
- (
- uvw: tci,
- noise_levels: 1,
- absolute_noise: true
- );
-
- tci.position.z = 2.f;
- texture_return ny = base::perlin_noise_texture
- (
- uvw: tci,
- noise_levels: 1,
- absolute_noise: true
- );
-
- uv.x += nx.mono*grout_rought*0.001f;
- uv.y += ny.mono*grout_rought*0.001f;
- }
-
- uv += float2((uvw.x - U_Offset)*U_Tiling, (uvw.y - V_Offset)*V_Tiling);
- uv = float2(uv.x*tiles_horizontal_count, uv.y*tiles_vertical_count);
-
- bool is_grout = false;
- bool odd_row;
-
- float du = 0.f, dv = 0.f;
-
- float gap_u = grout_horizontal_gap*0.01f;
- float gap_v = grout_lock_gap_simetry ? gap_u : grout_vertical_gap*0.01f;
-
- gap_u *= tiles_horizontal_count;
- gap_v *= tiles_vertical_count;
-
- float tile_edge_u = 0.5f*0.01f;
- float tile_edge_v = 0.5f*0.01f;
-
- int tile_idx = random_seed;
-
- switch(preset_type)
- {
- case 1: // running bond
- {
- if(math::fmod(math::floor(uv.y), 2) > 0.f)
- uv.x -= 0.5f;
-
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
- }
- break;
-
- case 2: // common flemish bond
- {
- odd_row = math::fmod(math::floor(uv.y), 2) > 0.f;
- if(odd_row)
- {
- uv.x = (uv.x + 0.25f)*0.5f;
-
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
- gap_u *= 0.5f;
- tile_edge_u *= 0.5f;
-
- if(uv.x > 0.375f)
- tile_idx *= 13;
- else if(uv.x > 0.75f)
- tile_idx *= 17;
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- ((uv.x - 0.375f) > -gap_u) && ((uv.x - 0.375f) <= gap_u) ||
- ((uv.x - 0.75f) > -gap_u) && ((uv.x - 0.75f) <= gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
- }
- else
- {
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
- }
- }
- break;
-
- case 3: // english bond
- {
- odd_row = math::fmod(math::floor(uv.y), 2) > 0.f;
-
- if(odd_row)
- uv.x = uv.x*2.f - 0.5f;
-
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- if(odd_row)
- {
- gap_u *= 2.f;
- tile_edge_u *= 2.f;
- }
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
- }
- break;
-
- case 4: // 1/2 running bond
- {
- if(math::fmod(math::floor(uv.y), 2) > 0.f)
- uv.x -= 0.25f;
-
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
-
- }
- break;
-
- case 5: // stack bond
- {
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
-
- }
- break;
-
- case 6: // fine running bond
- {
- odd_row = math::fmod(math::floor(uv.y), 2) > 0.f;
-
- if(odd_row)
- {
- uv *= 2.f;
- if(math::fmod(math::floor(uv.y), 2) > 0.f)
- uv.x -= 0.5f;
- }
-
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- if(odd_row)
- {
- gap_u *= 2.f;
- gap_v *= 2.f;
- tile_edge_u *= 2.f;
- tile_edge_v *= 2.f;
- }
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
-
- }
- break;
-
- case 7: // fine stack bond
- {
- odd_row = math::fmod(math::floor(uv.y), 2) > 0.f;
-
- if(odd_row)
- uv *= 2.f;
-
- tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x));
-
- uv -= math::floor(uv);
-
- if(odd_row)
- {
- gap_u *= 2.f;
- gap_v *= 2.f;
- tile_edge_u *= 2.f;
- tile_edge_v *= 2.f;
- }
-
- is_grout =
- (uv.x < gap_u) || ((1.f - uv.x) < gap_u) ||
- (uv.y < gap_v) || ((1.f - uv.y) < gap_v);
-
- }
- break;
-
- default: // checker
- is_grout = (math::frac(uv.x) < 0.5f) == (math::frac(uv.y) < 0.5f);
- break;
- }
-
- // calculate tangential vectors for tile edges.
- if(!is_grout)
- {
- if(preset_type == 2 && odd_row) // common flemish bond
- {
- if(uv.x < 0.375f)
- {
- if(uv.x < gap_u + tile_edge_u)
- du = -(uv.x - gap_u)/tile_edge_u;
- else if((0.375f - uv.x) < gap_u + tile_edge_u)
- du = (0.375f - uv.x + gap_u)/tile_edge_u;
- }
- else if (uv.x < 0.75f)
- {
- if((uv.x - 0.375f) < gap_u + tile_edge_u)
- du = -((uv.x - 0.375f) - gap_u)/tile_edge_u;
- else if((0.75f - uv.x) < gap_u + tile_edge_u)
- du = (0.75f - uv.x + gap_u)/tile_edge_u;
- }
- else
- {
- if((uv.x - 0.75f) < gap_u + tile_edge_u)
- du = -((uv.x - 0.75f) - gap_u)/tile_edge_u;
- else if((1.f - uv.x) < gap_u + tile_edge_u)
- du = (1.f - uv.x + gap_u)/tile_edge_u;
- }
- }
- else // everything else
- {
- if(uv.x < gap_u + tile_edge_u)
- du = -(uv.x - gap_u)/tile_edge_u;
- else if((1.f - uv.x) < gap_u + tile_edge_u)
- du = (1.f - uv.x + gap_u)/tile_edge_u;
- }
-
- if(uv.y < gap_v + tile_edge_v)
- dv = -(uv.y - gap_v)/tile_edge_v;
- else if((1.f - uv.y) < gap_v + tile_edge_v)
- dv = (1.f - uv.y + gap_v)/tile_edge_v;
- }
-
- int tile_idx_seed = rnd_next(tile_idx);
- // float rnd = (rnd_value(tile_idx_seed) - 0.5f);
-
- // % holes
- if(!is_grout)
- is_grout = rnd_value(rnd_next(tile_idx_seed)) < grout_percent_holes*0.01f;
-
- if(is_grout)
- {
- return grout_color;
- }
- else
- {
- float3 tiles_normal =
- state::texture_tangent_u(0) * du +
- state::texture_tangent_v(0) * dv +
- tiles_color * 1.f;
-
- return math::normalize(math::normalize(math::lerp(state::normal(), tiles_normal, bump_amount)));
- }
-
-}
\ No newline at end of file
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/templates/ad_3dsmax_materials.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/templates/ad_3dsmax_materials.mdl
deleted file mode 100644
index aaac9d18ad3be8b6d242c3ebdc7945d1690895a5..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/templates/ad_3dsmax_materials.mdl
+++ /dev/null
@@ -1,740 +0,0 @@
-// Copyright 2023 NVIDIA Corporation. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-mdl 1.6;
-
-import ::anno::*;
-import ::base::*;
-import ::df::*;
-import ::math::*;
-import ::state::*;
-
-// 3dsmax Architectutal Material
-export material ad_3dsmax_architectural(
- float3 bumpMap = state::normal(),
- float cutoutMap = 1.,
- color Diffuse = color(.5),
- float displacementMap = 0.,
- uniform float ior = 1.5,
- float luminance = 0.,
- float shininess = 1., // In the range [0..100], inverse of the roughness
- float translucency = 0.,
- float transparency = 0.
-)
- = let
-{
- bsdf diffuseLayer = df::diffuse_reflection_bsdf
- (
- tint: Diffuse
- );
-
- bsdf reflectionLayer = df::simple_glossy_bsdf
- (
- tint: color(1),
- roughness_u: 1 - (shininess/100),
- mode: df::scatter_reflect
- );
-
- bsdf translucentLayer = df::diffuse_transmission_bsdf
- (
- tint: Diffuse
- );
-
- bsdf transparentLayer = df::simple_glossy_bsdf
- (
- tint: color(1),
- roughness_u: 0,
- mode: df::scatter_transmit
- );
-
- bsdf transparentTranslucentMixer = df::weighted_layer
- (
- weight: (translucency/100),
- layer: translucentLayer,
- base: transparentLayer
- );
-
- bsdf transparentDiffuseMixer = df::weighted_layer
- (
- weight: (transparency/100),
- layer: transparentTranslucentMixer,
- base: diffuseLayer
- );
-
- bsdf glossyMixer = df::fresnel_layer
- (
- ior: ior,
- layer: reflectionLayer,
- base: transparentDiffuseMixer
- );
-
- bsdf surface_bsdf = glossyMixer;
-}
-in material
-(
- ior: color(ior),
- surface: material_surface
- (
- scattering: surface_bsdf,
- emission: material_emission
- (
- emission: df::diffuse_edf(),
- intensity: color(luminance),
- mode: intensity_power
- )
- ),
- geometry: material_geometry
- (
- cutout_opacity: cutoutMap,
- normal: bumpMap,
- displacement: displacementMap * state::normal() * state::scene_units_per_meter()
- )
-);
-
-// 3dsmax Blend Material
-export material ad_3dsmax_blend
-(
- material material1 = material()
- [[
- anno::in_group("Blend parameters"),
- anno::display_name("Material 1")
- ]],
- material material2 = material()
- [[
- anno::in_group("Blend parameters"),
- anno::display_name("Material 2")
- ]],
- float mixAmount = 0.f
- [[
- anno::in_group("Blend parameters"),
- anno::display_name("Mix amount"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform bool useCurve = false
- [[
- anno::in_group("Blend parameters"),
- anno::display_name("Use curve")
- ]],
- uniform float lower = 0.3f
- [[
- anno::in_group("Blend parameters"),
- anno::display_name("Lower"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float upper = .7f
- [[
- anno::in_group("Blend parameters"),
- anno::display_name("Upper"),
- anno::hard_range(0.f, 1.f)
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-= let
-{
- float t = useCurve ? math::smoothstep(lower, upper, mixAmount) : math::smoothstep(0.f, 1.f, mixAmount);
- float3 normal_mix = math::normalize(material1.geometry.normal*t + material2.geometry.normal*(1.f - t));
-
- bsdf bsdf_mix =
- df::normalized_mix
- (
- components: df::bsdf_component[]
- (
- df::bsdf_component
- (
- weight: 1.f - t,
- component: material1.surface.scattering
- ),
- df::bsdf_component
- (
- weight: t,
- component: material2.surface.scattering
- )
- )
- );
-}
-in material
-(
- ior : material1.ior,
- surface : material_surface(scattering: bsdf_mix),
- geometry : material_geometry
- (
- normal : normal_mix
- )
-);
-
-
-// 3dsmax Double Sided Material
-export material ad_3dsmax_double_sided(
- material material1 = material(),
- material material2 = material1
-)= material(
- ior: material1.ior,
- thin_walled: true,
- geometry: material1.geometry,
- volume: material1.volume,
- surface: material1.surface,
- backface: material2.surface
-);
-
-// 3dsmax Physical Material
-export material ad_3dsmax_physical_material
-(
- //======================================================================
- // Base Color
- //
- color base_color = color(.5)
- [[
- anno::display_name("Color"),
- anno::in_group("Base Color")
- ]],
- float base_weight = 1.
- [[
- anno::display_name("Weight"),
- anno::hard_range(0,1),
- anno::in_group("Base Color")
- ]],
- float diff_roughness = 0.
- [[
- anno::display_name("Roughness"),
- anno::hard_range(0,1),
- anno::in_group("Base Color")
- ]],
- //
- //======================================================================
-
- //======================================================================
- // Reflections
- //
- float reflectivity = 1.
- [[
- anno::display_name("Reflectivity"),
- anno::hard_range(0,1),
- anno::in_group("Reflections")
- ]],
- color refl_color = color(1.)
- [[
- anno::display_name("Color"),
- anno::in_group("Reflections")
- ]],
- float roughness = 0.
- [[
- anno::display_name("Roughness"),
- anno::hard_range(0,1),
- anno::in_group("Reflections")
- ]],
- uniform bool roughness_inv = false
- [[
- anno::display_name("Inverse Roughness"),
- anno::in_group("Reflections")
- ]],
- float metalness = 0.
- [[
- anno::display_name("Metalness"),
- anno::hard_range(0,1),
- anno::in_group("Reflections")
- ]],
- uniform float trans_ior = 1.52
- [[
- anno::display_name("IOR"),
- anno::hard_range(0.1,50),
- anno::in_group("Reflections")
- ]],
- //
- //======================================================================
-
- //======================================================================
- // Transparency
- //
- float transparency = 0.
- [[
- anno::display_name("Transparency"),
- anno::hard_range(0,1),
- anno::in_group("Transparency")
- ]],
- color trans_color = color(1.)
- [[
- anno::display_name("Color"),
- anno::in_group("Transparency")
- ]],
- float trans_depth = 1.
- [[
- anno::display_name("Depth"),
- anno::unused(),
- anno::hidden(),
- anno::in_group("Transparency")
- ]],
- float trans_roughness = 0.
- [[
- anno::display_name("Roughness"),
- anno::hard_range(0,1),
- anno::in_group("Transparency")
- ]],
- uniform bool thin_walled = false
- [[
- anno::display_name("Thin-walled"),
- anno::in_group("Transparency")
- ]],
- uniform bool trans_roughness_inv = false
- [[
- anno::display_name("Inverse Roughness"),
- anno::in_group("Transparency")
- ]],
- uniform bool trans_roughness_lock = true
- [[
- anno::display_name("Lock Roughness"),
- anno::unused(),
- anno::hidden(),
- anno::in_group("Transparency")
- ]],
- //
- //======================================================================
-
- //======================================================================
- // Sub-surface scattering
- //
- uniform float scattering = 0.
- [[
- anno::display_name(""),
- anno::in_group("Transparency")
- ]],
- uniform color sss_color = color(1.)
- [[
- anno::display_name(""),
- anno::in_group("Transparency")
- ]],
- uniform float sss_depth = 1.
- [[
- anno::display_name(""),
- anno::in_group("Transparency")
- ]],
- uniform float sss_scale = 1.
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform color sss_scatter_color = color(1.)
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- //
- //======================================================================
-
- float anisotropy = 0.
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- float anisoangle = 0.
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float brdf_curve = 5.
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float brdf_high = 1.
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float brdf_low = 0.04
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool brdf_mode = false
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- float3 bump_map = state::normal()
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::hidden()
- ]],
- uniform float coat_affect_color = 0.
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float coat_affect_roughness = 0.
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- float3 coat_bump_map = state::normal()
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- color coat_color = color(1.)
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float coat_ior = 1.5
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- float coat_roughness = 0.
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool coat_roughness_inv = false
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- float coating = 1.
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- float cutout_map = 1.
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- float displacement = 0.
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- float emission = 0.
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- color emit_color = color(0.)
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int material_mode = 0
- [[
- anno::display_name(""),
- anno::in_group("Transparency"),
- anno::unused(),
- anno::hidden()
- ]]
-)
- = let
-{
- //======================================================================
- // Base color
- //
- bsdf baseColor = df::diffuse_reflection_bsdf
- (
- tint: base_color,
- roughness: diff_roughness
- );
-
- bsdf diffuseLayer = df::weighted_layer
- (
- weight: base_weight,
- layer: baseColor,
- base: df::diffuse_reflection_bsdf(tint:color(0))
- );
- //
- //======================================================================
-
- //======================================================================
- // Transparency
- //
- float transparencyRoughnessVal = trans_roughness_inv ? 1 - trans_roughness : trans_roughness;
-
- bsdf transparentLayer = df::simple_glossy_bsdf
- (
- tint: trans_color,
- roughness_u: transparencyRoughnessVal,
- mode: df::scatter_transmit
- );
-
- bsdf transparentDiffuseMixer = df::weighted_layer
- (
- weight: transparency,
- layer: transparentLayer,
- base: diffuseLayer
- );
- //
- //======================================================================
-
- //======================================================================
- // Reflections Non Metal and Metal
- //
- float roughnessVal = roughness_inv ? 1 - roughness : roughness;
-
- bsdf reflections = df::simple_glossy_bsdf
- (
- tint: refl_color,
- roughness_u: roughnessVal,
- mode: df::scatter_reflect
- );
-
- // Not reflective when roughness is 0
- // float reflectivityVal = (roughness == 0) ? 0 : reflectivity;
- float reflectivityVal = reflectivity;
-
- bsdf reflectivity_layer = df::weighted_layer // Non-metal
- (
- weight: reflectivityVal,
- layer: reflections,
- base: df::diffuse_reflection_bsdf(tint:color(1))
- );
-
- bsdf reflectionLayerNonMetal = df::fresnel_layer
- (
- ior: trans_ior,
- layer: reflectivity_layer,
- base: transparentDiffuseMixer
- );
-
- bsdf reflectionLayerMetal = df::fresnel_layer
- (
- ior: trans_ior,
- layer: reflectivity_layer,
- base: diffuseLayer
- );
-
- // Metalness value.
- // It mixes two shading modes.
- // At 0, a non-metal diffuse model is used where the Base Color is taken as the diffuse color, with reflections added on top, with sub-surface scattering and transparency.
- // At 1, a solely reflective metallic surface is rendered, reflecting the Base Color for facing angles, and the Reflection color (typically white) at the edges.
- bsdf reflectionLayer = df::weighted_layer
- (
- weight: metalness,
- layer: reflectionLayerMetal,
- base: reflectionLayerNonMetal
- );
- //
- //======================================================================
-
- //======================================================================
- // Sub-surface scattering
- //
- float sss_scattering = scattering * (1 - transparency); // Ensure sss_scattering + transparency <= 1
-
- material_volume materialVolume = material_volume(
- scattering_coefficient: (sss_depth <= 0) ? color(0) : - math::log(color(1 - sss_scattering)) / sss_depth,
- absorption_coefficient: (sss_depth <= 0) ? color(0) : - math::log(sss_color) / sss_depth
- );
- //
- //======================================================================
-
- bsdf surface_bsdf = reflectionLayer;
-}
-in material
-(
- ior: color(trans_ior),
- thin_walled: thin_walled,
- surface: material_surface
- (
- scattering: surface_bsdf
- ),
- volume: materialVolume,
- geometry: material_geometry
- (
- normal: bump_map
- )
-);
-
-// 3dsmax Standard Material
-export material ad_3dsmax_std_material(
- color Diffuse = color(.9),
- uniform bool dsLock = false
- [[
- anno::unused()
- ]],
- color FilterColor = color(1.0)
- [[
- anno::unused()
- ]],
- float glossiness = .9
- [[
- anno::unused()
- ]],
- uniform float ior = 1.5,
- uniform float opacity = 1.0
- [[
- anno::unused()
- ]],
- uniform float opacityFallOff = 0.
- [[
- anno::unused()
- ]],
- uniform int opacityFallOffType = 0
- [[
- anno::unused()
- ]],
- uniform int opacityType = 0
- [[
- anno::unused()
- ]],
- color selfIllumColor = color(0.)
- [[
- anno::unused()
- ]],
- uniform float selfIllumAmount = 1.
- [[
- anno::unused()
- ]],
- uniform int shaderType = 0
- [[
- anno::unused()
- ]],
- color Specular = color(1.)
- [[
- anno::unused()
- ]],
- uniform float specularLevel = 1.
- [[
- anno::unused()
- ]],
- float3 bump = state::normal()
-) = material(
- ior: color(ior),
- surface: material_surface(
- scattering: df::diffuse_reflection_bsdf(tint: Diffuse)
- ),
- geometry: material_geometry(
- normal: bump
- )
-);
-
-// 3dsmax Top/Bottom Material
-export material ad_3dsmax_top_bottom
-(
- material top_material = material()
- [[
- anno::in_group("Top/Bottom Parameters"),
- anno::display_name("Top material")
- ]],
- material bottom_material = top_material
- [[
- anno::in_group("Top/Bottom Parameters"),
- anno::display_name("Bottom material")
- ]],
- uniform bool use_top_material = true
- [[
- anno::in_group("Top/Bottom Parameters"),
- anno::display_name("Use top material")
- ]],
- uniform bool use_bottom_material = true
- [[
- anno::in_group("Top/Bottom Parameters"),
- anno::display_name("Use bottom material")
- ]],
- uniform float blend = 0.f
- [[
- anno::in_group("Top/Bottom Parameters"),
- anno::display_name("Blend"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform float position = 50.f
- [[
- anno::in_group("Top/Bottom Parameters"),
- anno::display_name("Position"),
- anno::hard_range(0.f, 100.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int coordinates = 0
- [[
- anno::in_group("Top/Bottom Parameters"),
- anno::display_name("Coordinates"),
- anno::hard_range(0, 1),
- anno::unused(),
- anno::hidden()
- ]]
-)
-= let
-{
- float t = blend*0.01f;
-
- float3 normal_mix = math::normalize
- (
- (use_top_material ? top_material.geometry.normal : state::normal())*t
- + (use_bottom_material ? bottom_material.geometry.normal : state::normal())*(1.f - t)
- );
-
- bsdf bsdf_mix =
- df::normalized_mix
- (
- components: df::bsdf_component[]
- (
- df::bsdf_component
- (
- weight: 1.f - t,
- component: use_top_material ? top_material.surface.scattering : bsdf()
- ),
- df::bsdf_component
- (
- weight: t,
- component: use_bottom_material ? bottom_material.surface.scattering : bsdf()
- )
- )
- );
-}
-in material
-(
- ior : use_top_material ? top_material.ior : color(1.f),
- surface : material_surface(scattering: bsdf_mix),
- geometry : material_geometry
- (
- normal : normal_mix
- )
-);
-
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/templates/vray_maps.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/templates/vray_maps.mdl
deleted file mode 100644
index bb998de737e52ead3f83feae53df9cf6a2f1a2cc..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/templates/vray_maps.mdl
+++ /dev/null
@@ -1,943 +0,0 @@
-// Copyright 2023 NVIDIA Corporation. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-mdl 1.6;
-
-import ::anno::*;
-import ::base::*;
-import ::math::*;
-import ::state::*;
-import ::tex::*;
-
-export using ::base import texture_return;
-
-// Returns the normal n in tangent space, given n is in internal space.
-float3 transform_internal_to_tangent(float3 n)
-{
- return
- n.x * float3(state::texture_tangent_u(0).x, state::texture_tangent_v(0).x, state::normal().x) +
- n.y * float3(state::texture_tangent_u(0).y, state::texture_tangent_v(0).y, state::normal().y) +
- n.z * float3(state::texture_tangent_u(0).z, state::texture_tangent_v(0).z, state::normal().z);
-}
-
-// 3dsmax Bitmap Transformation Matrix
-uniform float4x4 max_rotation_translation_scale
-(
- uniform float3 rotation = float3(0.)
- [[ anno::description("Rotation applied to every UVW coordinate") ]],
- uniform float3 translation = float3(0.)
- [[ anno::description("Offset applied to every UVW coordinate") ]],
- uniform float3 scaling = float3(1.)
- [[ anno::description("Scale applied to every UVW coordinate") ]],
- uniform bool u_mirror = false
- [[ anno::description("Mirror repeat has twice the number of textures in the same space") ]],
- uniform bool v_mirror = false
- [[ anno::description("Mirror repeat has twice the number of textures in the same space") ]]
-)
-[[
- anno::description("Construct transformation matrix from Euler rotation, translation and scale")
-]]
-{
- float4x4 scale =
- float4x4(u_mirror?scaling.x*2.:scaling.x , 0. , 0. , 0.,
- 0. , v_mirror?scaling.y*2.:scaling.y , 0. , 0.,
- 0. , 0. , scaling.z , 0.,
- u_mirror?1.:.5 , v_mirror?1.:.5 , .5 , 1.);
-
- float4x4 translate =
- float4x4(1. , 0. , 0. , 0.,
- 0. , 1. , 0. , 0.,
- 0. , 0. , 1. , 0.,
- -0.5-translation.x, -0.5-translation.y, -0.5-translation.z, 1.);
-
-
- // Euler rotation matrix xyz order
- float3 s = math::sin(rotation);
- float3 c = math::cos(rotation);
- float4x4 rotate =
- float4x4( c.y*c.z , c.y*s.z , -s.y , 0.0,
- -c.x*s.z + s.x*s.y*c.z, c.x*c.z + s.x*s.y*s.z , s.x*c.y , 0.0,
- s.x*s.z + c.x*s.y*c.z , -s.x*c.z + c.x*s.y*s.z, c.x*c.y , 0.0,
- 0. , 0. , 0. , 1.);
- return scale *rotate*translate;
-}
-
-export enum vray_color_mode
-[[
- anno::hidden()
-]]
-{
- mode_color,
- mode_temperature
-};
-
-export enum vray_color_primaries
-[[
- anno::hidden()
-]]
-{
- primaries_none,
- primaries_sRGB,
- primaries_ACEScg
-};
-
-export enum vray_bitmap_primaries
-[[
- anno::hidden()
-]]
-{
- bm_primaries_default,
- bm_primaries_sRGB,
- bm_primaries_ACEScg,
- bm_primaries_raw
-};
-
-export enum vray_rgb_output
-[[
- anno::hidden()
-]]
-{
- rgb_output_rgb_color,
- rgb_output_alpha_as_grey,
- rgb_output_intensity_as_grey
-};
-
-export enum vray_mono_output
-[[
- anno::hidden()
-]]
-{
- mono_output_rgb_intensity,
- mono_output_alpha
-};
-
-export enum vray_alpha_source
-[[
- anno::hidden()
-]]
-{
- alpha_source_image_alpha,
- alpha_source_intensity,
- alpha_source_opaque
-};
-
-// VRayBitmap map
-export texture_return VRayBitmap
-(
- // UVW Coordinates
- uniform int mapChannel=1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map channel")
- ]],
- uniform float U_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Offset")
- ]],
- uniform float V_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Offset")
- ]],
- uniform float U_Tiling = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tiling")
- ]],
- uniform float V_Tiling = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tiling")
- ]],
- uniform bool U_Tile=true //it is actually an error if both mirror and tile are true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tile")
- ]],
- uniform bool U_Mirror=false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Mirror")
- ]],
- uniform bool V_Tile=true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tile")
- ]],
- uniform bool V_Mirror=false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Mirror")
- ]],
- uniform float U_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Angle")
- ]],
- uniform float V_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Angle")
- ]],
- uniform float W_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("W Angle")
- ]],
- uniform int UVW_Type = 0 //enum?
- [[
- anno::in_group("Coordinates"),
- anno::display_name("UVW Type"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Bitmap
- uniform texture_2d filename = texture_2d()
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Bitmap")
- ]],
- uniform float multiplier = 1.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Overall multiplier")
- ]],
- uniform vray_rgb_output rgb_output = rgb_output_rgb_color
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("RGB output")
- ]],
- uniform vray_mono_output mono_output = mono_output_rgb_intensity
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Mono output")
- ]],
- uniform vray_alpha_source alpha_source = alpha_source_image_alpha
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Alpha source")
- ]],
- uniform vray_bitmap_primaries rgb_primaries = bm_primaries_raw
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("RGB primaries"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool crop_enable = false
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Crop")
- ]],
- uniform float crop_u = 0.f //u+w and v+h are always <=1.0
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("U Crop"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float crop_w = 1.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("W Crop"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float crop_v = 0.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("V Crop"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float crop_h = 1.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("H Crop"),
- anno::hard_range(0.f, 1.f)
- ]],
-
- // Output
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Bump amount"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool clamp = false
- [[
- anno::in_group("Output"),
- anno::display_name("Clamp"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool invert = false
- [[
- anno::in_group("Output"),
- anno::display_name("Invert")
- ]],
- uniform bool alphaFromRGB = false
- [[
- anno::in_group("Output"),
- anno::display_name("Alpha from RGB intensity"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float output_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Output amount")
- ]],
- uniform float rgb_level = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB level")
- ]],
- uniform float rgb_offset = 0.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB Offset")
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- uniform float clip_u = crop_enable ? crop_u : 0.f;
- uniform float clip_w = crop_enable ? crop_w : 1.f;
- uniform float clip_v = crop_enable ? crop_v : 0.f;
- uniform float clip_h = crop_enable ? crop_h : 1.f;
-
- texture_return bitmap_sample = base::file_texture
- (
- texture : filename,
- mono_source : (alpha_source == alpha_source_image_alpha) ? base::mono_alpha : base::mono_average,
- crop_u : float2(clip_u, clip_w + clip_u),
- crop_v : float2(1.f - clip_v - clip_h, 1.f - clip_v),
- uvw : base::transform_coordinate
- (
- transform : max_rotation_translation_scale
- (
- scaling : float3(U_Tiling, V_Tiling, 1.f),
- rotation : float3(U_angle, V_angle, W_angle)/180.f*math::PI ,
- translation : float3(U_Offset, V_Offset, 0.f), u_mirror : U_Mirror, v_mirror : V_Mirror
- ),
- coordinate : base::coordinate_source(texture_space: mapChannel-1)
- ),
- wrap_u : U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip,
- wrap_v : V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip
- );
-
- bitmap_sample.tint = invert ?
- bitmap_sample.tint * (-rgb_level * output_amount * multiplier ) + (1.f - rgb_offset) :
- bitmap_sample.tint * (rgb_level * output_amount * multiplier) + rgb_offset;
-
- float alpha = (alpha_source != alpha_source_opaque) ? bitmap_sample.mono : 1.f;
- bitmap_sample.tint = bitmap_sample.tint*alpha;
-
- // determinate mono output
- if(mono_output == mono_output_alpha)
- bitmap_sample.mono = alpha;
- else
- bitmap_sample.mono = math::average(bitmap_sample.tint);
-
- // determinate rgb output
- if(rgb_output == rgb_output_alpha_as_grey)
- bitmap_sample.tint = color(alpha);
- else if(rgb_output == rgb_output_intensity_as_grey)
- bitmap_sample.tint = color(math::average(bitmap_sample.tint));
-
- return bitmap_sample;
-}
-// VRayBitmap Map for Bump
-export float3 VRayBitmap_bump
-(
- // UVW Coordinates
- uniform int mapChannel=1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map channel")
- ]],
- uniform bool U_Tile=true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tile")
- ]],
- uniform bool U_Mirror=false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Mirror")
- ]],
- uniform bool V_Tile=true
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tile")
- ]],
- uniform bool V_Mirror=false
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Mirror")
- ]],
- uniform float U_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Angle")
- ]],
- uniform float V_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Angle")
- ]],
- uniform float W_angle = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("W Angle")
- ]],
- uniform float U_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Offset")
- ]],
- uniform float V_Offset = 0.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Offset")
- ]],
- uniform float U_Tiling = 1.f
- [[
- anno::in_group("Coordinates"),
- anno::display_name("U Tiling")
- ]],
- uniform float V_Tiling = 1.
- [[
- anno::in_group("Coordinates"),
- anno::display_name("V Tiling")
- ]],
- uniform int UVW_Type = 0 //enum?
- [[
- anno::in_group("Coordinates"),
- anno::display_name("UVW Type"),
- anno::unused()
- ]],
-
- // Bitmap
- uniform texture_2d filename = texture_2d()
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Bitmap")
- ]],
- uniform bool crop_enable = false
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Crop")
- ]],
- uniform float crop_u = 0.f //u+w and v+h are always <=1.0
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("U Crop"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float crop_w = 1.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("W Crop"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float crop_v = 0.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("V Crop"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float crop_h = 1.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("H Crop"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float factor = 1.f
- [[
- anno::in_group("Bitmap parameters"),
- anno::display_name("Bump amount")
- ]],
-
- // Output
- uniform float bump_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Bump output")
- ]],
- uniform bool clamp = false
- [[
- anno::in_group("Output"),
- anno::display_name("Clamp"),
- anno::unused()
- ]],
- uniform bool invert = false
- [[
- anno::in_group("Output"),
- anno::display_name("Invert")
- ]],
- uniform bool alphaFromRGB = false
- [[
- anno::in_group("Output"),
- anno::display_name("Alpha from RGB intensity"),
- anno::unused()
- ]],
- uniform float output_amount = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("Output amount"),
- anno::unused()
- ]],
- uniform float rgb_level = 1.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB level"),
- anno::unused()
- ]],
- uniform float rgb_offset = 0.f
- [[
- anno::in_group("Output"),
- anno::display_name("RGB Offset"),
- anno::unused()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- uniform float clip_u = crop_enable ? crop_u : 0.f;
- uniform float clip_w = crop_enable ? crop_w : 1.f;
- uniform float clip_v = crop_enable ? crop_v : 0.f;
- uniform float clip_h = crop_enable ? crop_h : 1.f;
-
- return base::file_bump_texture
- (
- texture : filename,
- crop_u : float2(clip_u, clip_w + clip_u),
- crop_v : float2(1.f - clip_v - clip_h, 1.f - clip_v),
- uvw : base::transform_coordinate
- (
- transform : max_rotation_translation_scale
- (
- scaling : float3(U_Tiling, V_Tiling, 1.f),
- rotation : float3(U_angle, V_angle,W_angle)/(180.*math::PI),
- translation : float3(U_Offset, V_Offset, 0.f), u_mirror : U_Mirror, v_mirror : V_Mirror
- ),
- coordinate : base::coordinate_source(texture_space: mapChannel - 1)
- ),
- wrap_u : U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip,
- wrap_v : V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip,
- factor : invert ? -10.f*factor*bump_amount : 10.f*factor*bump_amount
- );
-}
-
-// VRayBump2Normal Map for Bump
-export enum vray_bump2normal_mode
-[[
- anno::hidden()
-]]
-{
- b2n_tangent_space,
- b2n_local_XYZ,
- b2n_screen_space,
- b2n_world_space
-};
-
-export texture_return VRayBump2Normal
-(
- float3 bump_map = state::normal()
- [[
- anno::in_group("Parameters"),
- anno::display_name("Bump map")
- ]],
- uniform float bump_map_mult = 100.f
- [[
- anno::in_group("Parameters"),
- anno::display_name("Bump map multiplier"),
- anno::hard_range(0.f, 100.f)
- ]],
- uniform vray_bump2normal_mode mode = b2n_tangent_space
- [[
- anno::in_group("Parameters"),
- anno::display_name("Mode"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int map_channel=1
- [[
- anno::in_group("Coordinates"),
- anno::display_name("Map channel"),
- anno::unused(),
- anno::hidden()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- texture_return normal_tex;
-
- float3 normal_tangent_space =
- transform_internal_to_tangent(math::normalize(state::normal() + (bump_map - state::normal())*(bump_map_mult*0.01f)));
-
- normal_tex.tint = color( (normal_tangent_space + float3(1.f))*0.5f );
- normal_tex.mono = 1.f;
- return normal_tex;
-}
-
-// VRayColor Map
-export texture_return VRayColor
-(
- uniform vray_color_mode color_mode = mode_color
- [[
- anno::in_group("VRayColor Parameters"),
- anno::display_name("Color mode")
- ]],
- uniform float temperature = 6500.f
- [[
- anno::in_group("VRayColor Parameters"),
- anno::display_name("Temperature"),
- anno::hard_range(350.f, 1000000000.f)
- ]],
- uniform float red = 0.5f
- [[
- anno::in_group("VRayColor Parameters"),
- anno::display_name("Red"),
- anno::soft_range(0.f, 1.f)
- ]],
- uniform float green = 0.5f
- [[
- anno::in_group("VRayColor Parameters"),
- anno::display_name("Green"),
- anno::soft_range(0.f, 1.f)
- ]],
- uniform float blue = 0.5f
- [[
- anno::in_group("VRayColor Parameters"),
- anno::display_name("Blue"),
- anno::soft_range(0.f, 1.f)
- ]],
- uniform float rgb_multiplier = 1.f
- [[
- anno::in_group("VRayColor Parameters"),
- anno::display_name("RGB Multiplier")
- ]],
- uniform float alpha = 1.f
- [[
- anno::in_group("VRayColor Parameters"),
- anno::display_name("Alpha"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float color_gamma = 1.0f
- [[
- anno::in_group("VRayColor Parameters"),
- anno::display_name("Color gamma"),
- anno::hard_range(0.05f, 20.f)
- ]],
- uniform vray_color_primaries rgb_primaries = primaries_none
- [[
- anno::in_group("VRayColor Parameters"),
- anno::display_name("RGB primaries"),
- anno::unused(),
- anno::hidden()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- float3 rgb(red, green, blue);
-
- // using temperature?. Then convert from Kelvin to RGB
- if(color_mode == mode_temperature)
- {
- float k = temperature*0.01f;
-
- // red
- if (temperature < 6600.f)
- {
- rgb.x = 1.f;
- }
- else
- {
- float r = k - 55.f;
- r = (351.9769f + 0.1142f * r - 40.2537f * math::log(r))/255.f;
- rgb.x = math::clamp(r, 0.f, 1.f);
- }
-
- // green
- if (temperature < 6600.f)
- {
- float g = k - 2.f;
- g = (-155.2549f - 0.4460f * g + 104.4922f * math::log(g))/255.f;
- rgb.y = math::clamp(g, 0.f, 1.f);
-
- }
- else
- {
- float g = k - 50.f;
- g = (325.4494f + 0.0794f * g - 28.0853f * math::log(g))/255.f;
- rgb.y = math::clamp(g, 0.f, 1.f);
- }
-
- // blue
- if (temperature >= 6600.f)
- {
- rgb.z = 1.f;
- }
- else if (temperature <= 2000.f)
- {
- rgb.z = 0.f;
- }
- else
- {
- float b = k - 10.f;
- b = (-254.7694f + 0.8274f * blue + 115.6799f * math::log(b))/255.f;
- rgb.z = math::clamp(b, 0.f, 1.f);
- }
- }
-
- // apply gamma
- if(color_gamma != 1.f)
- rgb = math::pow(rgb, 1.f/color_gamma);
-
- // apply multiplier
- rgb *= rgb_multiplier;
-
- // fix ranges and return
- rgb = math::clamp(rgb, 0.f, 1.f);
- return texture_return(color(rgb), alpha);
-}
-
-// VRayColor Map for Bump
-export float3 VRayColor_bump
-(
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- return state::normal();
-}
-
-// VRayColor2Bump Map for Bump
-export float3 VRayColor2Bump_bump
-(
- float3 map = state::normal()
- [[
- anno::in_group("Parameters"),
- anno::display_name("Bump map")
- ]],
- uniform float height = 2.0f
- [[
- anno::in_group("Parameters"),
- anno::display_name("Height"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float bump_delta_scale = 1.0f
- [[
- anno::in_group("Parameters"),
- anno::display_name("Bump delta scale"),
- anno::unused(),
- anno::hidden(),
- anno::hard_range(0.f, 1.f)
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- return map;
-}
-
-// VRay Dirt Map
-export texture_return VRayDirt
-(
- float radius = 10.f
- [[
- anno::in_group("VRayDirt Parameters"),
- anno::display_name("Radius"),
- anno::unused(),
- anno::hidden()
- ]],
- color occluded_color = color(0.f)
- [[
- anno::in_group("VRayDirt Parameters"),
- anno::display_name("Occluded color"),
- anno::unused(),
- anno::hidden()
- ]],
- color unoccluded_color = color(1.f)
- [[
- anno::in_group("VRayDirt Parameters"),
- anno::display_name("Unoccluded color")
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- return texture_return(unoccluded_color, 1.f);
-}
-
-// VRay Edges Tex Map
-export texture_return VRayEdgesTex
-(
- color edges_color = color(1.f)
- [[
- anno::in_group("VRayEdgesTex params"),
- anno::display_name("Color")
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- return texture_return(edges_color, 1.f);
-}
-
-// VRay Edges Tex Map for bump
-export float3 VRayEdgesTex_bump
-(
- color edges_color = color(1.f)
- [[
- anno::in_group("VRayEdgesTex params"),
- anno::display_name("Color"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float radius = 0.1f
- [[
- anno::in_group("VRayEdgesTex params"),
- anno::display_name("Radius"),
- anno::hard_range(0.f, 100.f)
-
- ]],
- uniform bool same_object_only = true
- [[
- anno::in_group("VRayEdgesTex params"),
- anno::display_name("Consider same object only")
- ]],
- uniform int corners_mode = 0
- [[
- anno::in_group("VRayEdgesTex params"),
- anno::display_name("Corners"),
- anno::unused(),
- anno::hidden()
- ]],
- float multiplier = 1.f
- [[
- anno::in_group("VRayEdgesTex params"),
- anno::display_name("Multiplier"),
- anno::unused(),
- anno::hidden()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- return state::rounded_corner_normal(radius*state::meters_per_scene_unit(), !same_object_only);
-}
-
-// VRay Normap Map for bump
-export float3 VRayNormalMap_bump
-(
- texture_return normal_map = texture_return()
- [[
- anno::in_group("VRayNormalMap Parameters"),
- anno::display_name("Normal map")
- ]],
- float3 bump_map = state::normal()
- [[
- anno::in_group("VRayNormalMap Parameters"),
- anno::display_name("Bump map")
- ]],
- uniform float normal_amount = 1.f
- [[
- anno::in_group("VRayNormalMap Parameters"),
- anno::display_name("Normal amount"),
- anno::hard_range(-1000.f, 1000.f)
- ]],
- uniform float bump_amount = 1.f
- [[
- anno::in_group("VRayNormalMap Parameters"),
- anno::display_name("Bump amount"),
- anno::hard_range(-1000.f, 1000.f)
- ]],
- uniform bool flip_red = false
- [[
- anno::in_group("VRayNormalMap Parameters"),
- anno::display_name("Flip red")
- ]],
- uniform bool flip_green = false
- [[
- anno::in_group("VRayNormalMap Parameters"),
- anno::display_name("Flip green")
- ]],
- uniform bool swap_rg = false
- [[
- anno::in_group("VRayNormalMap Parameters"),
- anno::display_name("Swap red and green")
- ]],
- uniform int map_channel = 1
- [[
- anno::in_group("VRayNormalMap Parameters"),
- anno::display_name("Map channel"),
- anno::hidden(),
- anno::unused()
- ]],
- uniform float map_rotation = 0.f
- [[
- anno::in_group("VRayNormalMap Parameters"),
- anno::display_name("Map rotation"),
- anno::hard_range(0.f, 360.f),
- anno::hidden(),
- anno::unused()
- ]],
- uniform float normal_map_amount = 1.0f
- [[
- anno::in_group("VRayNormalMap Parameters"),
- anno::display_name("Map amount"),
- anno::hard_range(-10.f, 10.f)
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-{
- float3 tangent_space_normal = float3(normal_map.tint);
-
- if(flip_red)
- tangent_space_normal.x = 1.f - tangent_space_normal.x;
-
- if(flip_green)
- tangent_space_normal.y = 1.f - tangent_space_normal.y;
-
- if(swap_rg)
- {
- float tmp = tangent_space_normal.x;
- tangent_space_normal.x = tangent_space_normal.y;
- tangent_space_normal.y = tmp;
- }
-
- float normal_factor = normal_amount*(normal_map_amount);
- tangent_space_normal = (tangent_space_normal - float3(0.5f))*(2.f*normal_factor);
-
- float3 mapped_normal = math::normalize(
- state::texture_tangent_u(0) * tangent_space_normal.x +
- state::texture_tangent_v(0) * tangent_space_normal.y +
- state::normal() * (tangent_space_normal.z + (1.f - normal_factor)));
-
- float3 bumped_normal = math::normalize(math::lerp(state::normal(), bump_map, bump_amount*normal_map_amount));
-
- return math::normalize(mapped_normal + bumped_normal);
-}
diff --git a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/templates/vray_materials.mdl b/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/templates/vray_materials.mdl
deleted file mode 100644
index 675352a72d64f7202b476d08e87ac34f5e8f34b6..0000000000000000000000000000000000000000
--- a/Lightwheel_Kitchen/InteractiveAsset/SM_P_Flavour_02/Collected_SM_P_Flavour_02/Props/Materials/templates/vray_materials.mdl
+++ /dev/null
@@ -1,1723 +0,0 @@
-// Copyright 2023 NVIDIA Corporation. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-mdl 1.6;
-
-import ::anno::*;
-import ::df::*;
-import ::df::color_weighted_layer;
-import ::math::*;
-import ::state::*;
-
-// VRay 2-Sided Material
-export material VRay2SidedMtl
-(
- material frontMtl = material()
- [[
- anno::in_group("Parameters"),
- anno::display_name("Front material")
- ]],
- material backMtl = frontMtl
- [[
- anno::in_group("Parameters"),
- anno::display_name("Back material")
- ]],
- uniform bool use_backMtl = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("Use back material")
- ]],
- color translucency = color(.5f)
- [[
- anno::in_group("Basic parameters"),
- anno::display_name("Translucency")
- ]],
- color front_tint = color(1.f)
- [[
- anno::in_group("Parameters"),
- anno::display_name("Front tint"),
- anno::hidden()
- ]],
- color back_tint = color(1.f)
- [[
- anno::in_group("Parameters"),
- anno::display_name("Back tint"),
- anno::hidden()
- ]],
- uniform bool multiply_by_front_diffuse = false
- [[
- anno::in_group("Basic parameters"),
- anno::display_name("Multiply by front diffuse"),
- anno::unused(),
- anno::hidden()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-= let
-{
- bsdf transmission_bsdf =
- df::diffuse_transmission_bsdf(tint: (front_tint + back_tint)*0.5f);
-
-
- bsdf front_bsdf =
- df::color_weighted_layer
- (
- weight : translucency,
- layer : transmission_bsdf,
- base : frontMtl.surface.scattering
- );
-
- bsdf back_bsdf =
- df::color_weighted_layer
- (
- weight : translucency,
- layer : transmission_bsdf,
- base : backMtl.surface.scattering
- );
-
-}
-in material
-(
- ior: frontMtl.ior,
- thin_walled: true,
- geometry: frontMtl.geometry,
- volume: frontMtl.volume,
- surface: material_surface(scattering: front_bsdf),
- backface: material_surface(scattering: use_backMtl ? back_bsdf : front_bsdf)
-);
-
-// VRay Blend - Default clear material for unused coat slots
-export material clear_material()
-= material
-(
- ior : color(1.0),
- surface : material_surface(df::specular_bsdf(mode: df::scatter_transmit)),
- geometry: material_geometry(cutout_opacity: 0.0)
-);
-
-// VRay Blend Material
-export material VRayBlendMtl(
- material base_mtl = clear_material()
- [[
- anno::in_group("Parameters"),
- anno::display_name("Base material")
- ]],
-
- uniform bool enabled1 = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("1: Enable")
- ]],
- material coat_mtl1 = clear_material()
- [[
- anno::in_group("Parameters"),
- anno::display_name("1: Coat material")
- ]],
- color blend_amount1 = color(.5)
- [[
- anno::in_group("Parameters"),
- anno::display_name("1: Blend amount")
- ]],
-
- uniform bool enabled2 = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("2: Enable")
- ]],
- material coat_mtl2 = clear_material()
- [[
- anno::in_group("Parameters"),
- anno::display_name("2: Coat material")
- ]],
- color blend_amount2 = color(.5)
- [[
- anno::in_group("Parameters"),
- anno::display_name("2: Blend amount")
- ]],
-
- uniform bool enabled3 = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("3: Enable")
- ]],
- material coat_mtl3 = clear_material()
- [[
- anno::in_group("Parameters"),
- anno::display_name("3: Coat material")
- ]],
- color blend_amount3 = color(.5)
- [[
- anno::in_group("Parameters"),
- anno::display_name("3: Blend amount")
- ]],
-
- uniform bool enabled4 = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("4: Enable")
- ]],
- material coat_mtl4 = clear_material()
- [[
- anno::in_group("Parameters"),
- anno::display_name("4: Coat material")
- ]],
- color blend_amount4 = color(.5)
- [[
- anno::in_group("Parameters"),
- anno::display_name("4: Blend amount")
- ]],
-
- uniform bool enabled5 = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("5: Enable")
- ]],
- material coat_mtl5 = clear_material()
- [[
- anno::in_group("Parameters"),
- anno::display_name("5: Coat material")
- ]],
- color blend_amount5 = color(.5)
- [[
- anno::in_group("Parameters"),
- anno::display_name("5: Blend amount")
- ]],
-
- uniform bool enabled6 = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("6: Enable")
- ]],
- material coat_mtl6 = clear_material()
- [[
- anno::in_group("Parameters"),
- anno::display_name("6: Coat material")
- ]],
- color blend_amount6 = color(.5)
- [[
- anno::in_group("Parameters"),
- anno::display_name("6: Blend amount")
- ]],
-
- uniform bool enabled7 = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("7: Enable")
- ]],
- material coat_mtl7 = clear_material()
- [[
- anno::in_group("Parameters"),
- anno::display_name("7: Coat material")
- ]],
- color blend_amount7 = color(.5)
- [[
- anno::in_group("Parameters"),
- anno::display_name("7: Blend amount")
- ]],
-
- uniform bool enabled8 = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("8: Enable")
- ]],
- material coat_mtl8 = clear_material()
- [[
- anno::in_group("Parameters"),
- anno::display_name("8: Coat material")
- ]],
- color blend_amount8 = color(.5)
- [[
- anno::in_group("Parameters"),
- anno::display_name("8: Blend amount")
- ]],
-
- uniform bool enabled9 = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("9: Enable")
- ]],
- material coat_mtl9 = clear_material()
- [[
- anno::in_group("Parameters"),
- anno::display_name("9: Coat material")
- ]],
- color blend_amount9 = color(.5)
- [[
- anno::in_group("Parameters"),
- anno::display_name("9: Blend amount")
- ]],
-
- uniform bool additive = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("Additive mode")
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-= let
-{
- color white(1.0);
- color black(0.0);
-
- bsdf additive_bsdf =
- df::color_normalized_mix
- (
- components: df::color_bsdf_component[]
- (
- df::color_bsdf_component
- (
- weight: white,
- component: base_mtl.surface.scattering
- ),
- df::color_bsdf_component
- (
- weight: enabled1 ? blend_amount1 * coat_mtl1.geometry.cutout_opacity : black,
- component: coat_mtl1.surface.scattering
- ),
- df::color_bsdf_component
- (
- weight: enabled2 ? blend_amount2 * coat_mtl2.geometry.cutout_opacity : black,
- component: coat_mtl2.surface.scattering
- ),
- df::color_bsdf_component
- (
- weight: enabled3 ? blend_amount3 * coat_mtl3.geometry.cutout_opacity : black,
- component: coat_mtl3.surface.scattering
- ),
- df::color_bsdf_component
- (
- weight: enabled4 ? blend_amount4 * coat_mtl4.geometry.cutout_opacity : black,
- component: coat_mtl4.surface.scattering
- ),
- df::color_bsdf_component
- (
- weight: enabled5 ? blend_amount5 * coat_mtl5.geometry.cutout_opacity : black,
- component: coat_mtl5.surface.scattering
- ),
- df::color_bsdf_component
- (
- weight: enabled6 ? blend_amount6 * coat_mtl6.geometry.cutout_opacity : black,
- component: coat_mtl6.surface.scattering
- ),
- df::color_bsdf_component
- (
- weight: enabled7 ? blend_amount7 * coat_mtl7.geometry.cutout_opacity : black,
- component: coat_mtl7.surface.scattering
- ),
- df::color_bsdf_component
- (
- weight: enabled8 ? blend_amount8 * coat_mtl8.geometry.cutout_opacity : black,
- component: coat_mtl8.surface.scattering
- ),
- df::color_bsdf_component
- (
- weight: enabled9 ? blend_amount9 * coat_mtl9.geometry.cutout_opacity : black,
- component: coat_mtl9.surface.scattering
- )
- )
- );
-
- bsdf blend_bsdf =
- df::color_weighted_layer
- (
- weight: enabled9 ? blend_amount9 * coat_mtl9.geometry.cutout_opacity : black,
- layer: coat_mtl9.surface.scattering,
- base: df::color_weighted_layer
- (
- weight: enabled8 ? blend_amount8 * coat_mtl8.geometry.cutout_opacity : black,
- layer: coat_mtl8.surface.scattering,
- base: df::color_weighted_layer
- (
- weight: enabled7 ? blend_amount7 * coat_mtl7.geometry.cutout_opacity : black,
- layer: coat_mtl7.surface.scattering,
- base: df::color_weighted_layer
- (
- weight: enabled6 ? blend_amount6 * coat_mtl6.geometry.cutout_opacity : black,
- layer: coat_mtl6.surface.scattering,
- base: df::color_weighted_layer
- (
- weight: enabled5 ? blend_amount5 * coat_mtl5.geometry.cutout_opacity : black,
- layer: coat_mtl5.surface.scattering,
- base: df::color_weighted_layer
- (
- weight: enabled4 ? blend_amount4 * coat_mtl4.geometry.cutout_opacity : black,
- layer: coat_mtl4.surface.scattering,
- base: df::color_weighted_layer
- (
- weight: enabled3 ? blend_amount3 * coat_mtl3.geometry.cutout_opacity : black,
- layer: coat_mtl3.surface.scattering,
- base: df::color_weighted_layer
- (
- weight: enabled2 ? blend_amount2 * coat_mtl2.geometry.cutout_opacity : black,
- layer: coat_mtl2.surface.scattering,
- base: df::color_weighted_layer
- (
- weight: enabled1 ? blend_amount1 * coat_mtl1.geometry.cutout_opacity : black,
- layer: coat_mtl1.surface.scattering,
- base: base_mtl.surface.scattering
- )
- )
- )
- )
- )
- )
- )
- )
- );
-
- bsdf surface_bsdf = additive ? additive_bsdf : blend_bsdf;
-
-} in material
-(
- ior : base_mtl.ior,
- surface : material_surface(scattering: surface_bsdf)
-);
-
-// VRay Car Paint
-
-// constants for numerical fitted curve to observed flake noise density behavior
-// 1. no jitter, maximum flake diameter
-const float4 ABCD = float4(-26.19771808f, 26.39663835f, 85.53857017f, -102.35069432f);
-const float2 EF = float2(-101.42634862f, 118.45082288f);
-// 2. jitter scale of 0.5f, maximum flake diameter
-const float4 ABCD_J = float4(-0.87962159f, 0.91006603f, 0.76088203f, -0.24953308f);
-const float2 EF_J = float2(-3.11456809f, 2.63430594f);
-
-//
-// flake noise utilities
-//
-int hash(int seed, int i)
-{
- return (i ^ seed) * 1075385539;
-}
-
-int rnd_init(int3 pos)
-{
- return hash(hash(hash(0, pos.x), pos.y), pos.z);
-}
-
-int rnd_next(int seed)
-{
- // xorshift32 using signed int
- seed ^= seed << 13;
- seed ^= seed >>> 17;
- seed ^= seed << 5;
- return seed;
-}
-
-float rnd_value(int seed)
-{
- return math::abs(float(seed) * 4.6566e-10f);
-}
-
-struct flake_noise_value
-{
- // flake priority (in [0..1], 0: no flake, flakes with higher priority shadow flakes "below" them)
- float priority;
-
- // current pseudo random number generator seed
- int rnd_seed;
-};
-
-// apply random rotation (using "Fast Random Rotation Matrices" by James Arvo)
-float3 rotate_pos(float3 pos, float3 xi)
-{
- float theta = math::PI * 2.0f * xi.x;
- float phi = math::PI * 2.0f * xi.y;
- float z = xi.z * 2.0f;
-
- float r = math::sqrt(z);
- float[2] sp_cp = math::sincos(phi);
- float Vx = sp_cp[0] * r;
- float Vy = sp_cp[1] * r;
- float Vz = math::sqrt(2.0f - z);
-
- float[2] st_ct = math::sincos(theta);
- float Sx = Vx * st_ct[1] - Vy * st_ct[0];
- float Sy = Vx * st_ct[0] + Vy * st_ct[1];
-
- float3x3 M(
- Vx * Sx - st_ct[1], Vx * Sy - st_ct[0], Vx * Vz,
- Vy * Sx + st_ct[0], Vy * Sy - st_ct[1], Vy * Vz,
- Vz * Sx, Vz * Sy, 1.0f - z);
-
- return M * pos;
-}
-
-// create a flake normal by importance sampling the Beckmann distribution with given roughness
-float3 flake_normal
-(
- flake_noise_value val,
- float spread
-)
-{
- if (val.priority <= 0.0f)
- return state::normal();
-
- int seed0 = rnd_next(val.rnd_seed);
- float xi0 = rnd_value(seed0);
- float xi1 = rnd_value(rnd_next(seed0));
-
- float phi = math::PI * 2.0f * xi0;
-
- float roughness = spread * spread;
-
- float tantheta = math::sqrt(-roughness * roughness * math::log(1.0f - xi1));
- float sintheta = tantheta / math::sqrt(1.0f + tantheta * tantheta);
- float costheta = math::sqrt(1.0f - sintheta * sintheta);
-
- float[2] scphi = math::sincos(phi);
- return
- state::texture_tangent_u(0) * scphi[1] * sintheta +
- state::texture_tangent_v(0) * scphi[0] * sintheta +
- state::normal() * costheta;
-}
-
-// compute a flake probability for a given flake coverage density x
-float density_to_probability
-(
- float4 abcd,
- float2 ef,
- float x
-)
-{
- float xx = x * x;
- return (abcd.x * xx + abcd.y * x) / (abcd.z * xx * x + abcd.w * xx + ef.x * x + ef.y);
-}
-
-// Flake noise function with controllable regularity, flake size, and probability
-flake_noise_value flake_noise
-(
- float3 pos,
- float jitter_scale = 1.0f,
- float flake_diameter = 0.75f,
- float flake_probability = 1.0f,
- int seed_offset = 1
-)
-{
- float3 base_pos = math::floor(pos);
- int3 base_pos_i = int3(base_pos);
-
- // limit the flake size to the allowed maximum (such that looking at all neighbors is sufficient)
- flake_diameter = math::min(flake_diameter, (3.f - 0.5f * jitter_scale) / math::sqrt(3.0f));
-
- flake_noise_value val(0.0f, 0);
-
- for (int i = -1; i < 2; ++i)
- {
- for (int j = -1; j < 2; ++j)
- {
- for (int k = -1; k < 2; ++k)
- {
- int seed = rnd_init((base_pos_i + int3(i, j, k)) + seed_offset);
-
- seed = rnd_next(seed);
- if (rnd_value(seed) > flake_probability)
- continue;
-
- seed = rnd_next(seed);
- float priority = rnd_value(seed);
- if (priority < val.priority)
- continue;
-
- float3 flake_pos = base_pos + float3(i, j, k) + float3(0.5f);
-
- if (jitter_scale > 0.0f)
- {
- seed = rnd_next(seed);
- flake_pos.x += (rnd_value(seed) - 0.5f) * jitter_scale;
- seed = rnd_next(seed);
- flake_pos.y += (rnd_value(seed) - 0.5f) * jitter_scale;
- seed = rnd_next(seed);
- flake_pos.z += (rnd_value(seed) - 0.5f) * jitter_scale;
- }
-
- float3 p = pos - flake_pos;
- if (math::dot(p, p) >= flake_diameter * flake_diameter * 4.0f)
- continue;
-
- float3 xi_rot;
- seed = rnd_next(seed);
- xi_rot.x = rnd_value(seed);
- seed = rnd_next(seed);
- xi_rot.y = rnd_value(seed);
- seed = rnd_next(seed);
- xi_rot.z = rnd_value(seed);
- p = rotate_pos(p, xi_rot);
-
- if (math::abs(p.x) <= flake_diameter &&
- math::abs(p.y) <= flake_diameter &&
- math::abs(p.z) <= flake_diameter)
- {
- val.priority = priority;
- val.rnd_seed = seed;
- }
- }
- }
- }
-
- return val;
-}
-
-// Statistically controlled (area/volume coverage density) flake noise
-flake_noise_value flake_noise
-(
- float3 position,
- float diameter,
- float density = 0.5f,
- int seed_offset = 1,
- bool jittered = false
-)
-{
- float probability = density_to_probability(jittered ? ABCD_J : ABCD, jittered ? EF_J : EF, density);
-
- return flake_noise
- (
- pos : position,
- jitter_scale : jittered ? 0.5f : 0.0f,
- flake_diameter : (jittered ? 2.5f*diameter : 3.0f*diameter) / math::sqrt(3.0f),
- flake_probability : probability,
- seed_offset : seed_offset
- );
-}
-
-export material VRayCarPaintMtl
-(
- // Base layer
- color base_color = color(0.3f, 0.4f, 0.5f)
- [[
- anno::in_group("Base layer parameters"),
- anno::display_name("Base color")
- ]],
- float base_reflection = 0.5f
- [[
- anno::in_group("Base layer parameters"),
- anno::display_name("Base reflection"),
- anno::hard_range(0.f, 1.f)
- ]],
- float base_glossiness = 0.6f
- [[
- anno::in_group("Base layer parameters"),
- anno::display_name("Base glossiness"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform bool base_trace_reflections = true
- [[
- anno::in_group("Base layer parameters"),
- anno::display_name("Base trace reflections"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Flake layer
- color flake_color = color(0.3f, 0.4f, 0.8f)
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake color")
- ]],
- float flake_glossiness = 0.8f
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake glossiness"),
- anno::hard_range(0.f, 1.f)
- ]],
- float flake_orientation = 0.3f
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake orientation"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float flake_density = 0.5f
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake density"),
- anno::hard_range(0.f, 4.f)
- ]],
- uniform float flake_scale = 0.01f
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake scale"),
- anno::hard_range(0.f, 1.0e10f)
- ]],
- uniform float flake_size = 0.5f
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake size"),
- anno::hard_range(0.f, 1.0e10f)
- ]],
- uniform int flake_seed = 1
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake seed"),
- anno::hard_range(1, 65535)
- ]],
- uniform int flake_filtering = 1
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake filtering"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int flake_map_size = 1024
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake map size"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int flake_mapping_type = 0
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake mapping type")
- ]],
- uniform int flake_map_channel = 1
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake map channel")
- ]],
- uniform bool flake_trace_reflections = true
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake trace reflections"),
- anno::unused(),
- anno::hidden()
- ]],
-
-
- // Coat layer
- color coat_color = color(1.0f)
- [[
- anno::in_group("Coat layer parameters"),
- anno::display_name("Coat color")
- ]],
- float coat_strength = 0.05f
- [[
- anno::in_group("Coat layer parameters"),
- anno::display_name("Coat strength"),
- anno::hard_range(0.f, 1.f)
- ]],
- float coat_glossiness = 1.0f
- [[
- anno::in_group("Coat layer parameters"),
- anno::display_name("Coat glossiness"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform bool coat_trace_reflections = true
- [[
- anno::in_group("Coat layer parameters"),
- anno::display_name("Coat trace reflections"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Options
- uniform bool double_sided = true
- [[
- anno::in_group("Options"),
- anno::display_name("Double sided")
- ]],
-
- // Maps
- float3 base_bump_map = state::normal()
- [[
- anno::in_group("Maps"),
- anno::display_name("Bump Map")
- ]],
- float3 coat_bump_map = state::normal()
- [[
- anno::in_group("Maps"),
- anno::display_name("Coat Map")
- ]],
-
- float displacement_map = 0.f
- [[
- anno::in_group("Maps"),
- anno::display_name("Displacement map")
- ]]
-
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-= let
-{
- // sample flake distribution
- flake_noise_value val = (flake_mapping_type == 1) ?
- flake_noise(state::position() / flake_scale, flake_size*0.5f, flake_density/8.f, flake_seed, true) :
- flake_noise(state::texture_coordinate(flake_map_channel - 1) / flake_scale, flake_size*0.5f, flake_density/2.f, flake_seed, true);
-
- bool is_flake = (flake_mapping_type == 1) ?
- flake_density/8.f >= 1.0f || val.priority > 0.0f :
- flake_density/2.f >= 1.0f || val.priority > 0.0f;
-
- // Base layer BSDF
- bsdf base_bsdf =
- df::fresnel_layer
- (
- ior : 1.5f,
- weight : base_reflection,
- layer : df::microfacet_ggx_smith_bsdf
- (
- roughness_u : (1.f - base_glossiness)*(1.f - base_glossiness)
- ),
- base : df::diffuse_reflection_bsdf
- (
- tint : base_color
- ),
- normal : base_bump_map
- );
-
- // Flakes BSDF
- bsdf flake_bsdf =
- df::microfacet_ggx_smith_bsdf
- (
- tint : flake_color,
- roughness_u : (1.f - flake_glossiness)*(1.f - flake_glossiness)
- );
-
- bsdf surface_bsdf =
- df::weighted_layer
- (
- weight : is_flake ? 1.0f : 0.0f,
- normal : flake_normal(val, flake_orientation*0.5f),
- layer : flake_bsdf,
- base : base_bsdf
- );
-
-
- // Coat layer bsdf
- bsdf coat_bsdf =
- df::color_custom_curve_layer
- (
- normal_reflectivity : coat_color*coat_strength,
- grazing_reflectivity: coat_color,
- layer : df::microfacet_ggx_smith_bsdf
- (
- roughness_u : (1.f - coat_glossiness)*(1.f - coat_glossiness)
- ),
- base : surface_bsdf,
- normal : coat_bump_map
- );
-
-} in material
-(
- thin_walled : double_sided,
- surface : material_surface(scattering : coat_bsdf),
- backface : double_sided ? material_surface(scattering: coat_bsdf) : material_surface(),
- geometry : material_geometry(displacement: state::normal()*(displacement_map))
-);
-
-export material VRayCarPaintMtl2
-(
- // Base layer
- color base_color = color(0.3f, 0.4f, 0.5f)
- [[
- anno::in_group("Base layer parameters"),
- anno::display_name("Base color")
- ]],
- float base_reflection = 0.5f
- [[
- anno::in_group("Base layer parameters"),
- anno::display_name("Base reflection"),
- anno::hard_range(0.f, 1.f)
- ]],
- float base_glossiness = 0.4f
- [[
- anno::in_group("Base layer parameters"),
- anno::display_name("Base glossiness"),
- anno::hard_range(0.f, 1.f)
- ]],
- float base_glossiness_tail = 2.0f
- [[
- anno::in_group("Base layer parameters"),
- anno::display_name("Base glossiness tail"),
- anno::hard_range(0.001f, 1000.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform bool base_trace_reflections = true
- [[
- anno::in_group("Base layer parameters"),
- anno::display_name("Base trace reflections"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Flake layer
- color flake_color = color(0.3f, 0.4f, 0.8f)
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake color")
- ]],
- color flake_random_color = color(0.3f, 0.4f, 0.8f)
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake random color"),
- anno::unused(),
- anno::hidden()
- ]],
- float flake_orientation = 0.05f
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake orientation"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float flake_orientation_tail = 2.0f
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake orientation tail"),
- anno::hard_range(0.01f, 1000.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float flake_glossiness = 0.9f
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake glossiness"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float flake_density = 4.0f
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake density"),
- anno::hard_range(0.f, 7.f)
- ]],
- uniform float flake_uvw_scale = 1.0f
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake UVW scale"),
- anno::hard_range(0.f, 1.0e10f),
- anno::enable_if("flake_mapping_type == 0")
- ]],
- uniform float flake_object_xyz_scale = 1.0f
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake Object XYZ scale"),
- anno::hard_range(0.f, 1.0e10f),
- anno::enable_if("flake_mapping_type == 1")
- ]],
- uniform float flake_size = 0.5f
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake size"),
- anno::hard_range(0.f, 1.0e10f)
- ]],
- uniform int flake_seed = 1
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake seed"),
- anno::hard_range(1, 65535)
- ]],
- uniform int flake_map_size = 2048
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake map size"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int flake_mapping_type = 0
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake mapping type"),
- anno::hard_range(0, 1)
- ]],
- uniform int flake_map_channel = 1
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake map channel")
- ]],
- uniform bool flake_trace_reflections = true
- [[
- anno::in_group("Flake layer parameters"),
- anno::display_name("Flake trace reflections"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Coat layer
- color coat_color = color(1.0f)
- [[
- anno::in_group("Coat layer parameters"),
- anno::display_name("Coat color")
- ]],
- float coat_amount = 1.0f
- [[
- anno::in_group("Coat layer parameters"),
- anno::display_name("Coat amount"),
- anno::hard_range(0.f, 1.f)
- ]],
- float coat_ior = 1.5f
- [[
- anno::in_group("Coat layer parameters"),
- anno::display_name("Coat IOR"),
- anno::hard_range(0.f, 100.f)
- ]],
- float coat_glossiness = 1.0f
- [[
- anno::in_group("Coat layer parameters"),
- anno::display_name("Coat glossiness"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform bool coat_trace_reflections = true
- [[
- anno::in_group("Coat layer parameters"),
- anno::display_name("Coat trace reflections"),
- anno::unused(),
- anno::hidden()
- ]],
-
- // Options
- uniform bool double_sided = true
- [[
- anno::in_group("Options"),
- anno::display_name("Double sided")
- ]],
-
- // Maps
- float3 base_bump_map = state::normal()
- [[
- anno::in_group("Maps"),
- anno::display_name("Bump Map")
- ]],
- float3 coat_bump_map = state::normal()
- [[
- anno::in_group("Maps"),
- anno::display_name("Coat Map")
- ]],
-
- float displacement_map = 0.f
- [[
- anno::in_group("Maps"),
- anno::display_name("Displacement map")
- ]]
-
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-= let
-{
- // sample flake distribution
- flake_noise_value val = (flake_mapping_type == 1) ?
- // Object XYZ
- flake_noise(state::position() / flake_object_xyz_scale*2.f, flake_size*0.8f, flake_density/7.f, flake_seed, true) :
- // UVW
- flake_noise(state::texture_coordinate(flake_map_channel - 1) / flake_uvw_scale*2000.0f, flake_size*0.8f, flake_density/7.f, flake_seed, true);
-
- bool is_flake = flake_density/7.f >= 1.0f || val.priority > 0.0f;
-
- // Base layer BSDF
- bsdf base_bsdf =
- df::fresnel_layer
- (
- ior : 1.5f,
- weight : base_reflection,
- layer : df::microfacet_ggx_smith_bsdf
- (
- roughness_u : (1.f - base_glossiness)*(1.f - base_glossiness)
- ),
- base : df::diffuse_reflection_bsdf
- (
- tint : base_color
- ),
- normal : base_bump_map
- );
-
- // Flakes BSDF
- bsdf flake_bsdf =
- df::microfacet_ggx_smith_bsdf
- (
- tint : flake_color,
- roughness_u : (1.f - flake_glossiness)*(1.f - flake_glossiness)
- );
-
- bsdf surface_bsdf =
- df::weighted_layer
- (
- weight : is_flake ? 1.0f : 0.0f,
- normal : flake_normal(val, flake_orientation*0.5f),
- layer : flake_bsdf,
- base : base_bsdf
- );
-
- bsdf coat_bsdf =
- df::fresnel_layer
- (
- ior : coat_ior,
- // ior : invert_coat_ior ? 1.f/(coat_ior + 0.01f) : coat_ior,
- weight : coat_amount,
- layer : df::simple_glossy_bsdf
- (
- tint : color(1.0f),
- roughness_u : (1.f - coat_glossiness)*(1.f - coat_glossiness),
- mode : df::scatter_reflect
- ),
- //base : surface_bsdf,
- base : df::tint
- (
- tint : coat_color,//math::lerp(color(1.f), coat_color, coat_amount),
- base : surface_bsdf
- ),
- normal : coat_bump_map
- );
-
-} in material
-(
- thin_walled : double_sided,
- surface : material_surface(scattering : coat_bsdf),
- backface : double_sided ? material_surface(scattering: coat_bsdf) : material_surface(),
- geometry : material_geometry(displacement: state::normal()*(displacement_map))
-);
-
-// VRay Light Material
-export material VRayLightMtl
-(
- color emission = color(1.0)
- [[
- anno::in_group("Parameters"),
- anno::display_name("Emission")
- ]],
- uniform float emission_mult = 1.0
- [[
- anno::in_group("Parameters"),
- anno::display_name("Mutliplier")
- ]],
- color opacity = color(1.0)
- [[
- anno::in_group("Parameters"),
- anno::display_name("Opacity")
- ]],
- uniform bool emit_on_backside = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("Emit light on back side")
- ]],
- uniform bool mult_emission_by_opacity = false
- [[
- anno::in_group("Parameters"),
- anno::display_name("Mutliply emission by opacity")
- ]],
- float displacement = 0.f
- [[
- anno::in_group("Parameters"),
- anno::display_name("Displacement")
- ]],
- uniform float displace_amnt = 1.f
- [[
- anno::in_group("Parameters"),
- anno::display_name("Displacement amount")
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-= let
-{
- color emission_color = mult_emission_by_opacity ?
- (emission*opacity*opacity)*emission_mult :
- (emission*opacity)*emission_mult;
-
- bsdf surface_bsdf =
- df::simple_glossy_bsdf
- (
- mode: df::scatter_transmit,
- tint: color(1.f) - opacity,
- roughness_u: 0
- );
-
- material_surface emit_surface = material_surface(
- scattering: surface_bsdf,
- emission: material_emission(
- emission: df::diffuse_edf(),
- intensity: emission_color));
-} in material
-(
- ior : color(1.0),
- thin_walled : emit_on_backside,
- surface : emit_surface,
- backface : emit_on_backside ? emit_surface : material_surface(),
- geometry : material_geometry(
- displacement: state::normal()*(displacement*displace_amnt))
-);
-
-// VRay Material - Translucency Mode
-export enum VRay_translucency_mode
-[[
- anno::hidden()
-]]
-{
- translucency_none,
- translucency_hard,//all modes will likely trigger the same mdl code but value might be usefull for other means
- translucency_soft,
- translucency_hybrid
-};
-
-// VRay Material - BRDF Mode
-export enum VRay_brdf_mode
-[[
- anno::hidden()
-]]
-{
- brdf_phong,
- brdf_blinn,
- brdf_ward,
- brdf_ggx
-};
-
-// VRay Material - Glossy Mode
-export enum VRay_brdf_glossy_mode
-[[
- anno::hidden()
-]]
-{
- brdf_roughness,
- brdf_glossiness
-};
-
-// VRay Material
-export material VRayMtl(
- color Diffuse = color(0.5f)
- [[
- anno::in_group("Diffuse Parameters"),
- anno::display_name("Diffuse")
- ]],
- uniform float diffuse_roughness = 0.f
- [[
- anno::in_group("Diffuse Parameters"),
- anno::display_name("Roughness"),
- anno::hard_range(0.f, 1.f)
- ]],
-
- color Reflection = color(0.f)
- [[
- anno::in_group("Reflections"),
- anno::display_name("Reflect")
- ]],
- float reflection_glossiness = 1.f
- [[
- anno::in_group("Reflections"),
- anno::display_name("Glossiness"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform bool reflection_fresnel = true
- [[
- anno::in_group("Reflections"),
- anno::display_name("Fresnel reflections")
- ]],
- float reflection_ior = 1.6f
- [[
- anno::in_group("Reflections"),
- anno::display_name("Fresnel IOR"),
- anno::soft_range(0.2f, 5.f),
- anno::hard_range(1.e-6f, 100.f)
- ]],
- uniform bool reflection_lockIOR = true
- [[
- anno::in_group("Reflections"),
- anno::display_name("Lock IOR")
- ]],
- uniform bool invert_reflection_ior = false
- [[
- anno::in_group("Reflections"),
- anno::hidden()
- ]],
- float reflection_metalness = 0.f
- [[
- anno::in_group("Reflections"),
- anno::display_name("Metalness"),
- anno::hard_range(0.f, 1.f)
- ]],
-
- color Refraction = color(0.f)
- [[
- anno::in_group("Refractions"),
- anno::display_name("Refract")
- ]],
- float refraction_glossiness = 1.f
- [[
- anno::in_group("Refractions"),
- anno::display_name("Glossiness"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform float refraction_ior = 1.6f // not textureable to be physically plausible
- [[
- anno::in_group("Refractions"),
- anno::display_name("IOR"),
- anno::soft_range(0.2,5.),
- anno::hard_range(1.e-6f, 100.f)
- ]],
- uniform bool invert_refraction_ior = false
- [[
- anno::in_group("Refractions"),
- anno::hidden()
- ]],
- uniform bool refraction_dispersion_on = false
- [[
- anno::in_group("Refractions"),
- anno::display_name("Enable dispersion"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float refraction_dispersion = 50.f
- [[
- anno::in_group("Refractions"),
- anno::display_name("Abbe number"),
- anno::soft_range(10.f, 100.f),
- anno::hard_range(1.f, 150.f),
- anno::unused(),
- anno::hidden()
- ]],
-
- color refraction_fogColor = color(1.f)
- [[
- anno::in_group("Fog"),
- anno::display_name("Color"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float refraction_fogBias = 0.f
- [[
- anno::in_group("Fog"),
- anno::display_name("Bias"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float refraction_fogMult = 1.f
- [[
- anno::in_group("Fog"),
- anno::display_name("Multiplier"),
- anno::unused(),
- anno::hidden()
- ]],
-
- uniform VRay_translucency_mode translucency_on = translucency_none
- [[
- anno::in_group("Translucency"),
- anno::display_name("Enable translucency"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float translucency_scatterCoeff = 0.f
- [[
- anno::in_group("Translucency"),
- anno::display_name("Scatter coeff"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform float translucency_fbCoeff = 1.f
- [[
- anno::in_group("Translucency"),
- anno::display_name("Fwd/Bck coeff"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform color translucency_color = color(1.f)
- [[
- anno::in_group("Translucency"),
- anno::display_name("Back-side color"),
- anno::unused(),
- anno::hidden()
- ]],
-
- color self_illumination = color(0.f)
- [[
- anno::in_group("Self-Illumination"),
- anno::display_name("Self-illumination")
- ]],
- uniform float self_illumination_multiplier = 1.f
- [[
- anno::in_group("Self-Illumination"),
- anno::display_name("Multiplier")
- ]],
-
- float coat_amount = 0.f
- [[
- anno::in_group("Coat Parameters"),
- anno::display_name("Coat amount"),
- anno::hard_range(0.f, 1.f)
- ]],
- color coat_color = color(1.f)
- [[
- anno::in_group("Coat Parameters"),
- anno::display_name("Coat color")
- ]],
- float coat_glossiness = 1.f
- [[
- anno::in_group("Coat Parameters"),
- anno::display_name("Coat glossiness"),
- anno::hard_range(0.f, 1.f)
- ]],
- float coat_ior = 1.6f
- [[
- anno::in_group("Coat Parameters"),
- anno::display_name("Coat IOR"),
- anno::soft_range(0.2,5.),
- anno::hard_range(1.e-6f, 100.f)
- ]],
- uniform bool invert_coat_ior = false
- [[
- anno::in_group("Coat Parameters"),
- anno::hidden()
- ]],
- bool coat_bump_lock = false
- [[
- anno::in_group("Coat Parameters"),
- anno::display_name("lock coat bump to base bump")
- ]],
-
- color sheen_color = color(0.f)
- [[
- anno::in_group("Sheen Parameters"),
- anno::display_name("Sheen color"),
- anno::unused(),
- anno::hidden()
- ]],
- float sheen_glossiness = 0.8f
- [[
- anno::in_group("Sheen Parameters"),
- anno::display_name("Sheen glossiness"),
- anno::hard_range(0.f, 1.f),
- anno::unused(),
- anno::hidden()
- ]],
-
- uniform VRay_brdf_mode brdf_type = brdf_ggx
- [[
- anno::in_group("BRDF"),
- anno::display_name("BRDF type"),
- anno::unused(),
- anno::hidden()
- ]],
- uniform VRay_brdf_glossy_mode brdf_useRoughness = brdf_glossiness
- [[
- anno::in_group("BRDF"),
- anno::display_name("BRDF glossiness"),
- anno::hidden()
- ]],
- float anisotropy = 0.f
- [[
- anno::in_group("BRDF"),
- anno::display_name("Anisotropy"),
- anno::hard_range(-1.f, 1.f),
- anno::unused(),
- anno::hidden()
- ]],
- float anisotropy_rotation = 0.f
- [[
- anno::in_group("BRDF"),
- anno::display_name("Rotation"),
- anno::hard_range(-10000.f, 10000.f),
- anno::unused(),
- anno::hidden()
- ]],
- uniform int anisotropy_channel = 0 //=1 in max
- [[
- anno::in_group("BRDF"),
- anno::display_name("Map channel"),
- anno::unused(),
- anno::hidden()
- ]],
-
- float3 texmap_bump = state::normal()
- [[
- anno::in_group("Maps"),
- anno::display_name("Bump Map")
- ]],
- float3 texmap_coat_bump = state::normal()
- [[
- anno::in_group("Maps"),
- anno::display_name("Coat Map")
- ]],
- float texmap_opacity = 1.0f
- [[
- anno::in_group("Maps"),
- anno::display_name("Opacity Map")
- ]],
-
- uniform bool thin_walled = false
- [[
- anno::in_group("Options"),
- anno::hidden()
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
- = let
- {
- float reflection_roughness = brdf_useRoughness == brdf_roughness ?
- reflection_glossiness : math::pow((1.f - reflection_glossiness), 2.f);
-
- float refraction_roughness = brdf_useRoughness == brdf_roughness ?
- refraction_glossiness : math::pow((1.f - refraction_glossiness), 2.f);
-
-
- float refl_ior = invert_reflection_ior ? 1.f/(reflection_ior + 0.01f) : reflection_ior;
- float refr_ior = invert_refraction_ior ? 1.f/(refraction_ior + 0.01f) : refraction_ior;
-
- float fresnel_ior = reflection_lockIOR ? refr_ior : refl_ior;
- float R0 = math::pow((1.f - fresnel_ior)/(1.f + fresnel_ior), 2.f);
-
- // diffuse
- bsdf diffuse_bsdf =
- df::weighted_layer
- (
- weight : 1.f,
- layer : df::diffuse_reflection_bsdf
- (
- tint : Diffuse,
- roughness : diffuse_roughness
- ),
- normal : texmap_bump
- );
-
- // transmission
- bsdf glossy_transmission_bsdf =
- df::simple_glossy_bsdf(
- mode: df::scatter_transmit,
- tint: color(1.f),
- roughness_u: refraction_roughness
- );
-
- // reflection
- bsdf glossy_reflection_bsdf =
- df::simple_glossy_bsdf(
- mode: df::scatter_reflect,
- tint: reflection_fresnel ? Reflection : color(1.f),
- roughness_u: reflection_roughness
- );
-
- // diffuse glossy reflection
- bsdf diffuse_glossy_reflection_bsdf =
- df::simple_glossy_bsdf(
- mode: df::scatter_reflect,
- tint: Diffuse,
- roughness_u: reflection_roughness
- );
-
- // surface
- bsdf surface_bsdf =
- df::color_custom_curve_layer
- (
- normal_reflectivity : reflection_fresnel ? color(R0) : Reflection,
- grazing_reflectivity: reflection_fresnel ? color(1.f) : Reflection,
- layer : glossy_reflection_bsdf,
- base :
- df::weighted_layer
- (
- weight : reflection_metalness,
- layer : diffuse_glossy_reflection_bsdf,
- base :
- df::color_weighted_layer
- (
- weight : Refraction,
- layer : glossy_transmission_bsdf,
- base : diffuse_bsdf,
- normal : texmap_bump
- ),
- normal : texmap_bump
- ),
- normal : texmap_bump
- );
-
- // coat
- bsdf coat_bsdf =
- df::fresnel_layer
- (
- ior : invert_coat_ior ? 1.f/(coat_ior + 0.01f) : coat_ior,
- weight : coat_amount,
- layer : df::simple_glossy_bsdf
- (
- tint : color(1.f),
- roughness_u : math::pow((1.f - coat_glossiness), 2.f),
- mode : df::scatter_reflect
- ),
- base : df::tint
- (
- tint : math::lerp(color(1.f), coat_color, coat_amount),
- base : surface_bsdf
- ),
- normal : coat_bump_lock ? texmap_bump : texmap_coat_bump
- );
-
-}
-in material
-(
- ior : color(refr_ior),
- thin_walled : thin_walled,
- surface : material_surface
- (
- scattering : coat_bsdf,
- emission : material_emission
- (
- emission : df::diffuse_edf(),
- intensity : self_illumination*self_illumination_multiplier
- )
- ),
- geometry : material_geometry
- (
- cutout_opacity: texmap_opacity
- )
-);
-
-// VRay-Fast-SSS-2 Material
-export material VRayFastSSS2
-(
- // General parameters
- uniform float scale = 1.f
- [[
- anno::in_group("General Parameters"),
- anno::display_name("Scale"),
- anno::hard_range(0.f, 10000.f)
- ]],
- uniform float ior = 1.3f
- [[
- anno::in_group("General Parameters"),
- anno::display_name("IOR"),
- anno::hard_range(0.f, 100.f)
- ]],
-
- // Diffuse and SSS Layers
- color overall_color = color(1.f)
- [[
- anno::in_group("Diffuse and SSS Layers"),
- anno::display_name("Overall color")
- ]],
- color diffuse_color = color(0.5f)
- [[
- anno::in_group("Diffuse and SSS Layers"),
- anno::display_name("Diffuse color")
- ]],
- float diffuse_amnt = 0.f
- [[
- anno::in_group("Diffuse and SSS Layers"),
- anno::display_name("Diffuse amount"),
- anno::hard_range(0.f, 1.f)
- ]],
- uniform int color_mode = 0
- [[
- anno::in_group("Diffuse and SSS Layers"),
- anno::display_name("Color mode"),
- anno::unused(),
- anno::hidden()
- ]],
- color sub_surface_color = color(0.5f)
- [[
- anno::in_group("Diffuse and SSS Layers"),
- anno::display_name("Sub-surface color")
- ]],
- color scatter_color = color(0.5f)
- [[
- anno::in_group("Diffuse and SSS Layers"),
- anno::display_name("Scatter color")
- ]],
- float scatter_radius = 1.f
- [[
- anno::in_group("Diffuse and SSS Layers"),
- anno::display_name("Scatter radius")
- ]],
- uniform float phase_function = 0.f
- [[
- anno::in_group("Diffuse and SSS Layers"),
- anno::display_name("Phase function"),
- anno::hard_range(-1.f, 1.f)
- ]],
-
- // Specular Layer
- color specular_color = color(1.f)
- [[
- anno::in_group("Specular Layer"),
- anno::display_name("Specular color")
- ]],
- float specular_amnt = 1.f
- [[
- anno::in_group("Specular Layer"),
- anno::display_name("Specular color"),
- anno::hard_range(0.f, 1.f)
- ]],
- float specular_glossiness = 0.6f
- [[
- anno::in_group("Specular Layer"),
- anno::display_name("Specular glossiness"),
- anno::hard_range(0.f, 1.f)
- ]],
-
- // Bump
- float3 texmap_bump = state::normal()
- [[
- anno::in_group("Maps"),
- anno::display_name("Bump Map")
- ]]
-)
-[[
- anno::author("NVIDIA Corporation")
-]]
-= let
-{
- float inv_radius = -100.f/(scatter_radius*scale);
- float inv_div = 1.f/(1.f + math::max_value(scatter_color));
- color extinction = math::log(sub_surface_color*inv_div)*inv_radius;
- color s = color(4.09712f) + 4.20863f*scatter_color - math::sqrt(9.59217f + 41.6808f*scatter_color + 17.7126f*scatter_color*scatter_color);
- color ss_albedo = s*s;
-
- color absorption = extinction*ss_albedo;
- color scattering = extinction - absorption;
-
- bsdf diffuse_sss_bsdf = df::weighted_layer
- (
- weight : diffuse_amnt,
- layer : df::diffuse_reflection_bsdf
- (
- tint : diffuse_color
- ),
- base : df::diffuse_transmission_bsdf()
- );
-
- bsdf specular_bsdf = df::simple_glossy_bsdf
- (
- mode : df::scatter_reflect,
- tint : specular_color*specular_amnt,
- roughness_u : 1.f - specular_glossiness
- );
-
- bsdf overall_bsdf = df::tint
- (
- tint : overall_color,
- base : df::fresnel_layer
- (
- ior : ior,
- layer : specular_bsdf,
- base : diffuse_sss_bsdf
- )
-
- );
-
-}
-in material
-(
- ior : color(ior),
- surface : material_surface
- (
- scattering : overall_bsdf
- ),
- volume : material_volume
- (
- scattering : df::anisotropic_vdf(phase_function),
- absorption_coefficient : absorption,
- scattering_coefficient : scattering
- ),
- geometry: material_geometry
- (
- normal: texmap_bump
- )
-
-);
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